@antv/l7-layers 2.17.4 → 2.17.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +325 -483
  10. package/es/core/BaseModel.js +51 -80
  11. package/es/core/CommonStyleAttribute.js +2 -5
  12. package/es/core/LayerPickService.js +21 -32
  13. package/es/core/TextureService.js +0 -13
  14. package/es/core/interface.js +17 -24
  15. package/es/core/shape/Path.js +13 -20
  16. package/es/core/shape/extrude.js +27 -39
  17. package/es/core/triangulation.js +99 -136
  18. package/es/earth/index.js +9 -33
  19. package/es/earth/models/atmosphere.js +30 -54
  20. package/es/earth/models/base.js +47 -85
  21. package/es/earth/models/bloomsphere.js +30 -54
  22. package/es/earth/utils.js +9 -13
  23. package/es/heatmap/index.js +10 -40
  24. package/es/heatmap/models/grid.js +28 -52
  25. package/es/heatmap/models/grid3d.js +28 -52
  26. package/es/heatmap/models/heatmap.js +92 -149
  27. package/es/heatmap/models/hexagon.js +28 -52
  28. package/es/heatmap/triangulation.js +0 -4
  29. package/es/image/index.js +9 -28
  30. package/es/image/models/image.js +66 -100
  31. package/es/index.js +9 -17
  32. package/es/line/index.js +9 -35
  33. package/es/line/models/arc.js +63 -112
  34. package/es/line/models/arc_3d.js +58 -102
  35. package/es/line/models/earthArc_3d.js +60 -105
  36. package/es/line/models/flow.js +36 -60
  37. package/es/line/models/great_circle.js +53 -94
  38. package/es/line/models/line.js +92 -144
  39. package/es/line/models/linearline.js +42 -74
  40. package/es/line/models/simpleLine.js +38 -67
  41. package/es/line/models/wall.js +52 -92
  42. package/es/line/shaders/dash/line_dash_vert.glsl +1 -2
  43. package/es/line/shaders/line_frag.glsl +1 -3
  44. package/es/line/shaders/line_vert.glsl +2 -0
  45. package/es/line/shaders/linear/line_linear_frag.glsl +1 -1
  46. package/es/mask/index.js +9 -28
  47. package/es/mask/models/fill.js +29 -54
  48. package/es/plugins/DataMappingPlugin.js +78 -114
  49. package/es/plugins/DataSourcePlugin.js +45 -68
  50. package/es/plugins/FeatureScalePlugin.js +67 -122
  51. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  52. package/es/plugins/LayerMaskPlugin.js +3 -11
  53. package/es/plugins/LayerModelPlugin.js +69 -118
  54. package/es/plugins/LayerStylePlugin.js +4 -9
  55. package/es/plugins/LightingPlugin.js +12 -18
  56. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  57. package/es/plugins/PixelPickingPlugin.js +12 -21
  58. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  59. package/es/plugins/ShaderUniformPlugin.js +13 -27
  60. package/es/plugins/UpdateModelPlugin.js +0 -5
  61. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  62. package/es/point/index.js +26 -78
  63. package/es/point/models/earthExtrude.js +58 -95
  64. package/es/point/models/earthFill.js +52 -80
  65. package/es/point/models/extrude.js +57 -94
  66. package/es/point/models/fill.js +56 -81
  67. package/es/point/models/fillmage.js +60 -100
  68. package/es/point/models/image.js +47 -83
  69. package/es/point/models/index.js +2 -2
  70. package/es/point/models/normal.js +30 -54
  71. package/es/point/models/radar.js +38 -63
  72. package/es/point/models/simplePoint.js +38 -62
  73. package/es/point/models/text.js +199 -296
  74. package/es/point/shape/extrude.js +4 -13
  75. package/es/polygon/index.js +11 -41
  76. package/es/polygon/models/extrude.js +87 -135
  77. package/es/polygon/models/fill.js +50 -79
  78. package/es/polygon/models/index.js +3 -2
  79. package/es/polygon/models/ocean.js +42 -76
  80. package/es/polygon/models/water.js +37 -71
  81. package/es/raster/buffers/triangulation.js +2 -4
  82. package/es/raster/index.js +9 -32
  83. package/es/raster/models/raster.js +80 -116
  84. package/es/raster/models/rasterRgb.js +84 -127
  85. package/es/raster/models/rasterTerrainRgb.js +56 -84
  86. package/es/tile/interaction/getRasterData.js +14 -20
  87. package/es/tile/interaction/utils.js +7 -9
  88. package/es/tile/manager/base.js +63 -96
  89. package/es/tile/service/TileLayerService.js +33 -55
  90. package/es/tile/service/TilePickService.js +26 -40
  91. package/es/tile/service/TileSourceService.js +3 -7
  92. package/es/tile/tileFactory/DebugTile.js +29 -46
  93. package/es/tile/tileFactory/ImageTile.js +20 -38
  94. package/es/tile/tileFactory/MaskTile.js +22 -43
  95. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  96. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  97. package/es/tile/tileFactory/RasterTile.js +30 -53
  98. package/es/tile/tileFactory/Tile.js +63 -97
  99. package/es/tile/tileFactory/VectorTile.js +41 -68
  100. package/es/tile/tileFactory/index.js +0 -11
  101. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  102. package/es/tile/tileFactory/util.js +0 -3
  103. package/es/tile/tileLayer/BaseLayer.js +105 -146
  104. package/es/tile/utils.js +1 -1
  105. package/es/utils/blend.js +0 -2
  106. package/es/utils/collision-index.js +9 -16
  107. package/es/utils/extrude_polyline.js +101 -149
  108. package/es/utils/grid-index.js +2 -27
  109. package/es/utils/identityScale.js +0 -8
  110. package/es/utils/layerData.js +30 -44
  111. package/es/utils/multiPassRender.js +11 -13
  112. package/es/utils/polylineNormal.js +31 -37
  113. package/es/utils/simpleLine.js +2 -16
  114. package/es/utils/stencil.js +2 -3
  115. package/es/utils/symbol-layout.js +27 -53
  116. package/es/wind/index.js +9 -29
  117. package/es/wind/models/utils.js +26 -51
  118. package/es/wind/models/wind.js +101 -147
  119. package/es/wind/models/windRender.js +53 -66
  120. package/lib/Geometry/index.js +9 -38
  121. package/lib/Geometry/models/billboard.js +51 -97
  122. package/lib/Geometry/models/index.js +0 -5
  123. package/lib/Geometry/models/plane.js +79 -151
  124. package/lib/Geometry/models/sprite.js +60 -127
  125. package/lib/canvas/index.js +10 -40
  126. package/lib/canvas/models/canvas.js +41 -101
  127. package/lib/canvas/models/index.js +0 -3
  128. package/lib/citybuliding/building.js +8 -35
  129. package/lib/citybuliding/models/build.js +57 -92
  130. package/lib/core/BaseLayer.js +325 -474
  131. package/lib/core/BaseModel.js +51 -90
  132. package/lib/core/CommonStyleAttribute.js +2 -7
  133. package/lib/core/LayerPickService.js +21 -37
  134. package/lib/core/TextureService.js +0 -16
  135. package/lib/core/interface.js +21 -31
  136. package/lib/core/schema.js +0 -1
  137. package/lib/core/shape/Path.js +14 -31
  138. package/lib/core/shape/extrude.js +27 -62
  139. package/lib/core/triangulation.js +98 -177
  140. package/lib/earth/index.js +9 -43
  141. package/lib/earth/models/atmosphere.js +30 -63
  142. package/lib/earth/models/base.js +47 -90
  143. package/lib/earth/models/bloomsphere.js +30 -63
  144. package/lib/earth/utils.js +7 -31
  145. package/lib/heatmap/index.js +10 -48
  146. package/lib/heatmap/models/grid.js +28 -60
  147. package/lib/heatmap/models/grid3d.js +28 -60
  148. package/lib/heatmap/models/heatmap.js +92 -166
  149. package/lib/heatmap/models/hexagon.js +28 -60
  150. package/lib/heatmap/models/index.js +0 -6
  151. package/lib/heatmap/triangulation.js +0 -5
  152. package/lib/image/index.js +9 -36
  153. package/lib/image/models/image.js +66 -109
  154. package/lib/image/models/index.js +0 -3
  155. package/lib/index.js +7 -61
  156. package/lib/line/index.js +9 -40
  157. package/lib/line/models/arc.js +61 -122
  158. package/lib/line/models/arc_3d.js +56 -113
  159. package/lib/line/models/earthArc_3d.js +58 -115
  160. package/lib/line/models/flow.js +36 -70
  161. package/lib/line/models/great_circle.js +53 -104
  162. package/lib/line/models/index.js +0 -11
  163. package/lib/line/models/line.js +90 -152
  164. package/lib/line/models/linearline.js +42 -86
  165. package/lib/line/models/simpleLine.js +38 -77
  166. package/lib/line/models/wall.js +52 -103
  167. package/lib/line/shaders/dash/line_dash_vert.glsl +1 -2
  168. package/lib/line/shaders/line_frag.glsl +1 -3
  169. package/lib/line/shaders/line_vert.glsl +2 -0
  170. package/lib/line/shaders/linear/line_linear_frag.glsl +1 -1
  171. package/lib/mask/index.js +9 -36
  172. package/lib/mask/models/fill.js +29 -63
  173. package/lib/mask/models/index.js +0 -3
  174. package/lib/plugins/DataMappingPlugin.js +78 -125
  175. package/lib/plugins/DataSourcePlugin.js +45 -76
  176. package/lib/plugins/FeatureScalePlugin.js +67 -138
  177. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  178. package/lib/plugins/LayerMaskPlugin.js +4 -17
  179. package/lib/plugins/LayerModelPlugin.js +70 -127
  180. package/lib/plugins/LayerStylePlugin.js +5 -14
  181. package/lib/plugins/LightingPlugin.js +12 -25
  182. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  183. package/lib/plugins/PixelPickingPlugin.js +12 -27
  184. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  185. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  186. package/lib/plugins/UpdateModelPlugin.js +1 -10
  187. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  188. package/lib/point/index.js +26 -83
  189. package/lib/point/models/earthExtrude.js +58 -106
  190. package/lib/point/models/earthFill.js +52 -110
  191. package/lib/point/models/extrude.js +57 -103
  192. package/lib/point/models/fill.js +54 -90
  193. package/lib/point/models/fillmage.js +58 -107
  194. package/lib/point/models/image.js +47 -92
  195. package/lib/point/models/index.js +1 -12
  196. package/lib/point/models/normal.js +30 -64
  197. package/lib/point/models/radar.js +38 -72
  198. package/lib/point/models/simplePoint.js +38 -72
  199. package/lib/point/models/text.js +199 -305
  200. package/lib/point/shape/extrude.js +4 -20
  201. package/lib/polygon/index.js +11 -48
  202. package/lib/polygon/models/extrude.js +87 -146
  203. package/lib/polygon/models/fill.js +50 -89
  204. package/lib/polygon/models/index.js +2 -14
  205. package/lib/polygon/models/ocean.js +42 -88
  206. package/lib/polygon/models/water.js +37 -82
  207. package/lib/raster/buffers/triangulation.js +3 -7
  208. package/lib/raster/index.js +9 -40
  209. package/lib/raster/models/index.js +0 -5
  210. package/lib/raster/models/raster.js +80 -125
  211. package/lib/raster/models/rasterRgb.js +84 -139
  212. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  213. package/lib/tile/interaction/getRasterData.js +14 -25
  214. package/lib/tile/interaction/utils.js +7 -19
  215. package/lib/tile/manager/base.js +63 -104
  216. package/lib/tile/service/TileLayerService.js +33 -60
  217. package/lib/tile/service/TilePickService.js +26 -48
  218. package/lib/tile/service/TileSourceService.js +2 -16
  219. package/lib/tile/style/utils.js +0 -3
  220. package/lib/tile/tileFactory/DebugTile.js +29 -54
  221. package/lib/tile/tileFactory/ImageTile.js +20 -46
  222. package/lib/tile/tileFactory/MaskTile.js +22 -51
  223. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  224. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  225. package/lib/tile/tileFactory/RasterTile.js +30 -63
  226. package/lib/tile/tileFactory/Tile.js +63 -102
  227. package/lib/tile/tileFactory/VectorTile.js +41 -76
  228. package/lib/tile/tileFactory/index.js +0 -25
  229. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  230. package/lib/tile/tileFactory/util.js +0 -9
  231. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  232. package/lib/tile/utils.js +1 -5
  233. package/lib/utils/blend.js +0 -5
  234. package/lib/utils/collision-index.js +9 -25
  235. package/lib/utils/extrude_polyline.js +101 -181
  236. package/lib/utils/grid-index.js +2 -28
  237. package/lib/utils/identityScale.js +0 -9
  238. package/lib/utils/layerData.js +30 -49
  239. package/lib/utils/multiPassRender.js +11 -16
  240. package/lib/utils/polylineNormal.js +31 -66
  241. package/lib/utils/simpleLine.js +2 -21
  242. package/lib/utils/stencil.js +0 -4
  243. package/lib/utils/symbol-layout.js +27 -55
  244. package/lib/wind/index.js +9 -37
  245. package/lib/wind/models/index.js +0 -3
  246. package/lib/wind/models/utils.js +26 -62
  247. package/lib/wind/models/wind.js +101 -157
  248. package/lib/wind/models/windRender.js +53 -71
  249. package/lib/wind/models/windShader.js +0 -1
  250. package/package.json +7 -7
@@ -1,95 +1,62 @@
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  "use strict";
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = void 0;
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
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  var _lodash = require("lodash");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _triangulation = require("../../core/triangulation");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  /* babel-plugin-inline-import '../shaders/dash/arc_dash_frag.glsl' */
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  // arc dash line
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  var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying float v_distance_ratio;\n\nuniform float segmentNumber;\n\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n\n\n float flag = 0.;\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n };\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
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  /* babel-plugin-inline-import '../shaders/dash/arc_dash_vert.glsl' */
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  var arc_dash_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\n\n\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_lineDir: 1.0;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\n\nuniform float u_thetaOffset: 0.314;\n\nuniform float u_opacity: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n\n v_distance_ratio = segmentIndex / segmentNumber;\n\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));\n \n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n gl_PointSize = 5.0;\n setPickingColor(a_PickingColor);\n}\n"; // arc normal line
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  /* babel-plugin-inline-import '../shaders/line_arc_frag.glsl' */
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  var arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float segmentNumber;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_lineData;\n\n\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n gl_FragColor = v_color;\n \n gl_FragColor.a *= u_opacity;\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= u_opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n \n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}";
51
-
52
31
  /* babel-plugin-inline-import '../shaders/line_arc_vert.glsl' */
53
32
  var arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_lineDir: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_lineData;\nvarying vec2 v_distance_ratio;\n\nuniform float u_opacity: 1.0;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));\n\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n"; // arc linear line
54
-
55
33
  /* babel-plugin-inline-import '../shaders/linear/arc_linear_frag.glsl' */
56
34
  var arc_linear_frag = "varying vec4 v_color;\n\n#pragma include \"picking\"\n\nvoid main() {\n// \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n\n gl_FragColor = v_color;\n gl_FragColor = filterColor(gl_FragColor);\n}";
57
-
58
35
  /* babel-plugin-inline-import '../shaders/linear/arc_linear_vert.glsl' */
59
36
  var arc_linear_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\nvarying float v_segmentIndex;\n\nuniform float u_lineDir: 1.0;\nuniform float u_opacity: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n v_color.a *= u_opacity;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
60
37
  var lineStyleObj = {
61
38
  solid: 0.0,
62
39
  dash: 1.0
63
40
  };
64
-
65
41
  var ArcModel = /*#__PURE__*/function (_BaseModel) {
66
42
  (0, _inherits2.default)(ArcModel, _BaseModel);
67
-
68
43
  var _super = _createSuper(ArcModel);
69
-
70
44
  function ArcModel() {
71
45
  var _this;
72
-
73
46
  (0, _classCallCheck2.default)(this, ArcModel);
74
-
75
47
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
76
48
  args[_key] = arguments[_key];
77
49
  }
78
-
79
50
  _this = _super.call.apply(_super, [this].concat(args));
80
51
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
81
52
  var createTexture2D = _this.rendererService.createTexture2D;
82
-
83
53
  if (_this.texture) {
84
54
  _this.texture.update({
85
55
  data: _this.iconService.getCanvas()
86
56
  });
87
-
88
57
  _this.layer.render();
89
-
90
58
  return;
91
59
  }
92
-
93
60
  _this.texture = createTexture2D({
94
61
  data: _this.iconService.getCanvas(),
95
62
  mag: _l7Core.gl.NEAREST,
@@ -101,52 +68,46 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
101
68
  });
102
69
  return _this;
103
70
  }
104
-
105
71
  (0, _createClass2.default)(ArcModel, [{
106
72
  key: "getUninforms",
107
73
  value: function getUninforms() {
108
74
  var _ref = this.layer.getLayerConfig(),
109
- _ref$opacity = _ref.opacity,
110
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
111
- sourceColor = _ref.sourceColor,
112
- targetColor = _ref.targetColor,
113
- _ref$textureBlend = _ref.textureBlend,
114
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
115
- _ref$lineType = _ref.lineType,
116
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
117
- _ref$dashArray = _ref.dashArray,
118
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
119
- _ref$forward = _ref.forward,
120
- forward = _ref$forward === void 0 ? true : _ref$forward,
121
- _ref$lineTexture = _ref.lineTexture,
122
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
123
- _ref$iconStep = _ref.iconStep,
124
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
125
- _ref$segmentNumber = _ref.segmentNumber,
126
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
127
- _ref$thetaOffset = _ref.thetaOffset,
128
- thetaOffset = _ref$thetaOffset === void 0 ? 0.314 : _ref$thetaOffset;
129
-
75
+ _ref$opacity = _ref.opacity,
76
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
77
+ sourceColor = _ref.sourceColor,
78
+ targetColor = _ref.targetColor,
79
+ _ref$textureBlend = _ref.textureBlend,
80
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
81
+ _ref$lineType = _ref.lineType,
82
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
83
+ _ref$dashArray = _ref.dashArray,
84
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
85
+ _ref$forward = _ref.forward,
86
+ forward = _ref$forward === void 0 ? true : _ref$forward,
87
+ _ref$lineTexture = _ref.lineTexture,
88
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
89
+ _ref$iconStep = _ref.iconStep,
90
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
91
+ _ref$segmentNumber = _ref.segmentNumber,
92
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
93
+ _ref$thetaOffset = _ref.thetaOffset,
94
+ thetaOffset = _ref$thetaOffset === void 0 ? 0.314 : _ref$thetaOffset;
130
95
  if (dashArray.length === 2) {
131
96
  dashArray.push(0, 0);
132
- } // 转化渐变色
133
-
97
+ }
134
98
 
99
+ // 转化渐变色
135
100
  var useLinearColor = 0; // 默认不生效
136
-
137
101
  var sourceColorArr = [0, 0, 0, 0];
138
102
  var targetColorArr = [0, 0, 0, 0];
139
-
140
103
  if (sourceColor && targetColor) {
141
104
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
142
105
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
143
106
  useLinearColor = 1;
144
107
  }
145
-
146
108
  if (this.rendererService.getDirty()) {
147
109
  this.texture.bind();
148
110
  }
149
-
150
111
  return {
151
112
  u_thetaOffset: thetaOffset,
152
113
  // u_thetaOffset: 0.0,
@@ -174,8 +135,7 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
174
135
  key: "getAnimateUniforms",
175
136
  value: function getAnimateUniforms() {
176
137
  var _ref2 = this.layer.getLayerConfig(),
177
- animateOption = _ref2.animateOption;
178
-
138
+ animateOption = _ref2.animateOption;
179
139
  return {
180
140
  u_animate: this.animateOption2Array(animateOption),
181
141
  u_time: this.layer.getLayerAnimateTime()
@@ -186,32 +146,26 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
186
146
  value: function () {
187
147
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
188
148
  return _regenerator.default.wrap(function _callee$(_context) {
189
- while (1) {
190
- switch (_context.prev = _context.next) {
191
- case 0:
192
- this.updateTexture();
193
- this.iconService.on('imageUpdate', this.updateTexture);
194
- return _context.abrupt("return", this.buildModels());
195
-
196
- case 3:
197
- case "end":
198
- return _context.stop();
199
- }
149
+ while (1) switch (_context.prev = _context.next) {
150
+ case 0:
151
+ this.updateTexture();
152
+ this.iconService.on('imageUpdate', this.updateTexture);
153
+ return _context.abrupt("return", this.buildModels());
154
+ case 3:
155
+ case "end":
156
+ return _context.stop();
200
157
  }
201
158
  }, _callee, this);
202
159
  }));
203
-
204
160
  function initModels() {
205
161
  return _initModels.apply(this, arguments);
206
162
  }
207
-
208
163
  return initModels;
209
164
  }()
210
165
  }, {
211
166
  key: "clearModels",
212
167
  value: function clearModels() {
213
168
  var _this$texture;
214
-
215
169
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
216
170
  this.iconService.off('imageUpdate', this.updateTexture);
217
171
  }
@@ -219,10 +173,9 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
219
173
  key: "getShaders",
220
174
  value: function getShaders() {
221
175
  var _ref3 = this.layer.getLayerConfig(),
222
- sourceColor = _ref3.sourceColor,
223
- targetColor = _ref3.targetColor,
224
- lineType = _ref3.lineType;
225
-
176
+ sourceColor = _ref3.sourceColor,
177
+ targetColor = _ref3.targetColor,
178
+ lineType = _ref3.lineType;
226
179
  if (lineType === 'dash') {
227
180
  return {
228
181
  frag: arc_dash_frag,
@@ -230,7 +183,6 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
230
183
  type: 'Dash'
231
184
  };
232
185
  }
233
-
234
186
  if (sourceColor && targetColor) {
235
187
  // 分离 linear 功能
236
188
  return {
@@ -251,49 +203,40 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
251
203
  value: function () {
252
204
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
253
205
  var _ref4, _ref4$segmentNumber, segmentNumber, _this$getShaders, frag, vert, type, model;
254
-
255
206
  return _regenerator.default.wrap(function _callee2$(_context2) {
256
- while (1) {
257
- switch (_context2.prev = _context2.next) {
258
- case 0:
259
- _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
260
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; //
261
-
262
- _context2.next = 4;
263
- return this.layer.buildLayerModel({
264
- moduleName: 'lineArc2d' + type,
265
- vertexShader: vert,
266
- fragmentShader: frag,
267
- triangulation: _triangulation.LineArcTriangulation,
268
- depth: {
269
- enable: false
270
- },
271
- segmentNumber: segmentNumber
272
- });
273
-
274
- case 4:
275
- model = _context2.sent;
276
- return _context2.abrupt("return", [model]);
277
-
278
- case 6:
279
- case "end":
280
- return _context2.stop();
281
- }
207
+ while (1) switch (_context2.prev = _context2.next) {
208
+ case 0:
209
+ _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
210
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; //
211
+ _context2.next = 4;
212
+ return this.layer.buildLayerModel({
213
+ moduleName: 'lineArc2d' + type,
214
+ vertexShader: vert,
215
+ fragmentShader: frag,
216
+ triangulation: _triangulation.LineArcTriangulation,
217
+ depth: {
218
+ enable: false
219
+ },
220
+ segmentNumber: segmentNumber
221
+ });
222
+ case 4:
223
+ model = _context2.sent;
224
+ return _context2.abrupt("return", [model]);
225
+ case 6:
226
+ case "end":
227
+ return _context2.stop();
282
228
  }
283
229
  }, _callee2, this);
284
230
  }));
285
-
286
231
  function buildModels() {
287
232
  return _buildModels.apply(this, arguments);
288
233
  }
289
-
290
234
  return buildModels;
291
235
  }()
292
236
  }, {
293
237
  key: "registerBuiltinAttributes",
294
238
  value: function registerBuiltinAttributes() {
295
239
  var _this2 = this;
296
-
297
240
  this.styleAttributeService.registerStyleAttribute({
298
241
  name: 'size',
299
242
  type: _l7Core.AttributeType.Attribute,
@@ -308,7 +251,7 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
308
251
  size: 1,
309
252
  update: function update(feature) {
310
253
  var _feature$size = feature.size,
311
- size = _feature$size === void 0 ? 1 : _feature$size;
254
+ size = _feature$size === void 0 ? 1 : _feature$size;
312
255
  return Array.isArray(size) ? [size[0]] : [size];
313
256
  }
314
257
  }
@@ -344,16 +287,13 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
344
287
  size: 2,
345
288
  update: function update(feature) {
346
289
  var iconMap = _this2.iconService.getIconMap();
347
-
348
290
  var texture = feature.texture;
349
-
350
291
  var _ref5 = iconMap[texture] || {
351
- x: 0,
352
- y: 0
353
- },
354
- x = _ref5.x,
355
- y = _ref5.y;
356
-
292
+ x: 0,
293
+ y: 0
294
+ },
295
+ x = _ref5.x,
296
+ y = _ref5.y;
357
297
  return [x, y];
358
298
  }
359
299
  }
@@ -362,5 +302,4 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
362
302
  }]);
363
303
  return ArcModel;
364
304
  }(_BaseModel2.default);
365
-
366
305
  exports.default = ArcModel;