@antv/l7-layers 2.17.4 → 2.17.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +325 -483
  10. package/es/core/BaseModel.js +51 -80
  11. package/es/core/CommonStyleAttribute.js +2 -5
  12. package/es/core/LayerPickService.js +21 -32
  13. package/es/core/TextureService.js +0 -13
  14. package/es/core/interface.js +17 -24
  15. package/es/core/shape/Path.js +13 -20
  16. package/es/core/shape/extrude.js +27 -39
  17. package/es/core/triangulation.js +99 -136
  18. package/es/earth/index.js +9 -33
  19. package/es/earth/models/atmosphere.js +30 -54
  20. package/es/earth/models/base.js +47 -85
  21. package/es/earth/models/bloomsphere.js +30 -54
  22. package/es/earth/utils.js +9 -13
  23. package/es/heatmap/index.js +10 -40
  24. package/es/heatmap/models/grid.js +28 -52
  25. package/es/heatmap/models/grid3d.js +28 -52
  26. package/es/heatmap/models/heatmap.js +92 -149
  27. package/es/heatmap/models/hexagon.js +28 -52
  28. package/es/heatmap/triangulation.js +0 -4
  29. package/es/image/index.js +9 -28
  30. package/es/image/models/image.js +66 -100
  31. package/es/index.js +9 -17
  32. package/es/line/index.js +9 -35
  33. package/es/line/models/arc.js +63 -112
  34. package/es/line/models/arc_3d.js +58 -102
  35. package/es/line/models/earthArc_3d.js +60 -105
  36. package/es/line/models/flow.js +36 -60
  37. package/es/line/models/great_circle.js +53 -94
  38. package/es/line/models/line.js +92 -144
  39. package/es/line/models/linearline.js +42 -74
  40. package/es/line/models/simpleLine.js +38 -67
  41. package/es/line/models/wall.js +52 -92
  42. package/es/line/shaders/dash/line_dash_vert.glsl +1 -2
  43. package/es/line/shaders/line_frag.glsl +1 -3
  44. package/es/line/shaders/line_vert.glsl +2 -0
  45. package/es/line/shaders/linear/line_linear_frag.glsl +1 -1
  46. package/es/mask/index.js +9 -28
  47. package/es/mask/models/fill.js +29 -54
  48. package/es/plugins/DataMappingPlugin.js +78 -114
  49. package/es/plugins/DataSourcePlugin.js +45 -68
  50. package/es/plugins/FeatureScalePlugin.js +67 -122
  51. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  52. package/es/plugins/LayerMaskPlugin.js +3 -11
  53. package/es/plugins/LayerModelPlugin.js +69 -118
  54. package/es/plugins/LayerStylePlugin.js +4 -9
  55. package/es/plugins/LightingPlugin.js +12 -18
  56. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  57. package/es/plugins/PixelPickingPlugin.js +12 -21
  58. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  59. package/es/plugins/ShaderUniformPlugin.js +13 -27
  60. package/es/plugins/UpdateModelPlugin.js +0 -5
  61. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  62. package/es/point/index.js +26 -78
  63. package/es/point/models/earthExtrude.js +58 -95
  64. package/es/point/models/earthFill.js +52 -80
  65. package/es/point/models/extrude.js +57 -94
  66. package/es/point/models/fill.js +56 -81
  67. package/es/point/models/fillmage.js +60 -100
  68. package/es/point/models/image.js +47 -83
  69. package/es/point/models/index.js +2 -2
  70. package/es/point/models/normal.js +30 -54
  71. package/es/point/models/radar.js +38 -63
  72. package/es/point/models/simplePoint.js +38 -62
  73. package/es/point/models/text.js +199 -296
  74. package/es/point/shape/extrude.js +4 -13
  75. package/es/polygon/index.js +11 -41
  76. package/es/polygon/models/extrude.js +87 -135
  77. package/es/polygon/models/fill.js +50 -79
  78. package/es/polygon/models/index.js +3 -2
  79. package/es/polygon/models/ocean.js +42 -76
  80. package/es/polygon/models/water.js +37 -71
  81. package/es/raster/buffers/triangulation.js +2 -4
  82. package/es/raster/index.js +9 -32
  83. package/es/raster/models/raster.js +80 -116
  84. package/es/raster/models/rasterRgb.js +84 -127
  85. package/es/raster/models/rasterTerrainRgb.js +56 -84
  86. package/es/tile/interaction/getRasterData.js +14 -20
  87. package/es/tile/interaction/utils.js +7 -9
  88. package/es/tile/manager/base.js +63 -96
  89. package/es/tile/service/TileLayerService.js +33 -55
  90. package/es/tile/service/TilePickService.js +26 -40
  91. package/es/tile/service/TileSourceService.js +3 -7
  92. package/es/tile/tileFactory/DebugTile.js +29 -46
  93. package/es/tile/tileFactory/ImageTile.js +20 -38
  94. package/es/tile/tileFactory/MaskTile.js +22 -43
  95. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  96. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  97. package/es/tile/tileFactory/RasterTile.js +30 -53
  98. package/es/tile/tileFactory/Tile.js +63 -97
  99. package/es/tile/tileFactory/VectorTile.js +41 -68
  100. package/es/tile/tileFactory/index.js +0 -11
  101. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  102. package/es/tile/tileFactory/util.js +0 -3
  103. package/es/tile/tileLayer/BaseLayer.js +105 -146
  104. package/es/tile/utils.js +1 -1
  105. package/es/utils/blend.js +0 -2
  106. package/es/utils/collision-index.js +9 -16
  107. package/es/utils/extrude_polyline.js +101 -149
  108. package/es/utils/grid-index.js +2 -27
  109. package/es/utils/identityScale.js +0 -8
  110. package/es/utils/layerData.js +30 -44
  111. package/es/utils/multiPassRender.js +11 -13
  112. package/es/utils/polylineNormal.js +31 -37
  113. package/es/utils/simpleLine.js +2 -16
  114. package/es/utils/stencil.js +2 -3
  115. package/es/utils/symbol-layout.js +27 -53
  116. package/es/wind/index.js +9 -29
  117. package/es/wind/models/utils.js +26 -51
  118. package/es/wind/models/wind.js +101 -147
  119. package/es/wind/models/windRender.js +53 -66
  120. package/lib/Geometry/index.js +9 -38
  121. package/lib/Geometry/models/billboard.js +51 -97
  122. package/lib/Geometry/models/index.js +0 -5
  123. package/lib/Geometry/models/plane.js +79 -151
  124. package/lib/Geometry/models/sprite.js +60 -127
  125. package/lib/canvas/index.js +10 -40
  126. package/lib/canvas/models/canvas.js +41 -101
  127. package/lib/canvas/models/index.js +0 -3
  128. package/lib/citybuliding/building.js +8 -35
  129. package/lib/citybuliding/models/build.js +57 -92
  130. package/lib/core/BaseLayer.js +325 -474
  131. package/lib/core/BaseModel.js +51 -90
  132. package/lib/core/CommonStyleAttribute.js +2 -7
  133. package/lib/core/LayerPickService.js +21 -37
  134. package/lib/core/TextureService.js +0 -16
  135. package/lib/core/interface.js +21 -31
  136. package/lib/core/schema.js +0 -1
  137. package/lib/core/shape/Path.js +14 -31
  138. package/lib/core/shape/extrude.js +27 -62
  139. package/lib/core/triangulation.js +98 -177
  140. package/lib/earth/index.js +9 -43
  141. package/lib/earth/models/atmosphere.js +30 -63
  142. package/lib/earth/models/base.js +47 -90
  143. package/lib/earth/models/bloomsphere.js +30 -63
  144. package/lib/earth/utils.js +7 -31
  145. package/lib/heatmap/index.js +10 -48
  146. package/lib/heatmap/models/grid.js +28 -60
  147. package/lib/heatmap/models/grid3d.js +28 -60
  148. package/lib/heatmap/models/heatmap.js +92 -166
  149. package/lib/heatmap/models/hexagon.js +28 -60
  150. package/lib/heatmap/models/index.js +0 -6
  151. package/lib/heatmap/triangulation.js +0 -5
  152. package/lib/image/index.js +9 -36
  153. package/lib/image/models/image.js +66 -109
  154. package/lib/image/models/index.js +0 -3
  155. package/lib/index.js +7 -61
  156. package/lib/line/index.js +9 -40
  157. package/lib/line/models/arc.js +61 -122
  158. package/lib/line/models/arc_3d.js +56 -113
  159. package/lib/line/models/earthArc_3d.js +58 -115
  160. package/lib/line/models/flow.js +36 -70
  161. package/lib/line/models/great_circle.js +53 -104
  162. package/lib/line/models/index.js +0 -11
  163. package/lib/line/models/line.js +90 -152
  164. package/lib/line/models/linearline.js +42 -86
  165. package/lib/line/models/simpleLine.js +38 -77
  166. package/lib/line/models/wall.js +52 -103
  167. package/lib/line/shaders/dash/line_dash_vert.glsl +1 -2
  168. package/lib/line/shaders/line_frag.glsl +1 -3
  169. package/lib/line/shaders/line_vert.glsl +2 -0
  170. package/lib/line/shaders/linear/line_linear_frag.glsl +1 -1
  171. package/lib/mask/index.js +9 -36
  172. package/lib/mask/models/fill.js +29 -63
  173. package/lib/mask/models/index.js +0 -3
  174. package/lib/plugins/DataMappingPlugin.js +78 -125
  175. package/lib/plugins/DataSourcePlugin.js +45 -76
  176. package/lib/plugins/FeatureScalePlugin.js +67 -138
  177. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  178. package/lib/plugins/LayerMaskPlugin.js +4 -17
  179. package/lib/plugins/LayerModelPlugin.js +70 -127
  180. package/lib/plugins/LayerStylePlugin.js +5 -14
  181. package/lib/plugins/LightingPlugin.js +12 -25
  182. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  183. package/lib/plugins/PixelPickingPlugin.js +12 -27
  184. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  185. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  186. package/lib/plugins/UpdateModelPlugin.js +1 -10
  187. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  188. package/lib/point/index.js +26 -83
  189. package/lib/point/models/earthExtrude.js +58 -106
  190. package/lib/point/models/earthFill.js +52 -110
  191. package/lib/point/models/extrude.js +57 -103
  192. package/lib/point/models/fill.js +54 -90
  193. package/lib/point/models/fillmage.js +58 -107
  194. package/lib/point/models/image.js +47 -92
  195. package/lib/point/models/index.js +1 -12
  196. package/lib/point/models/normal.js +30 -64
  197. package/lib/point/models/radar.js +38 -72
  198. package/lib/point/models/simplePoint.js +38 -72
  199. package/lib/point/models/text.js +199 -305
  200. package/lib/point/shape/extrude.js +4 -20
  201. package/lib/polygon/index.js +11 -48
  202. package/lib/polygon/models/extrude.js +87 -146
  203. package/lib/polygon/models/fill.js +50 -89
  204. package/lib/polygon/models/index.js +2 -14
  205. package/lib/polygon/models/ocean.js +42 -88
  206. package/lib/polygon/models/water.js +37 -82
  207. package/lib/raster/buffers/triangulation.js +3 -7
  208. package/lib/raster/index.js +9 -40
  209. package/lib/raster/models/index.js +0 -5
  210. package/lib/raster/models/raster.js +80 -125
  211. package/lib/raster/models/rasterRgb.js +84 -139
  212. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  213. package/lib/tile/interaction/getRasterData.js +14 -25
  214. package/lib/tile/interaction/utils.js +7 -19
  215. package/lib/tile/manager/base.js +63 -104
  216. package/lib/tile/service/TileLayerService.js +33 -60
  217. package/lib/tile/service/TilePickService.js +26 -48
  218. package/lib/tile/service/TileSourceService.js +2 -16
  219. package/lib/tile/style/utils.js +0 -3
  220. package/lib/tile/tileFactory/DebugTile.js +29 -54
  221. package/lib/tile/tileFactory/ImageTile.js +20 -46
  222. package/lib/tile/tileFactory/MaskTile.js +22 -51
  223. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  224. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  225. package/lib/tile/tileFactory/RasterTile.js +30 -63
  226. package/lib/tile/tileFactory/Tile.js +63 -102
  227. package/lib/tile/tileFactory/VectorTile.js +41 -76
  228. package/lib/tile/tileFactory/index.js +0 -25
  229. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  230. package/lib/tile/tileFactory/util.js +0 -9
  231. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  232. package/lib/tile/utils.js +1 -5
  233. package/lib/utils/blend.js +0 -5
  234. package/lib/utils/collision-index.js +9 -25
  235. package/lib/utils/extrude_polyline.js +101 -181
  236. package/lib/utils/grid-index.js +2 -28
  237. package/lib/utils/identityScale.js +0 -9
  238. package/lib/utils/layerData.js +30 -49
  239. package/lib/utils/multiPassRender.js +11 -16
  240. package/lib/utils/polylineNormal.js +31 -66
  241. package/lib/utils/simpleLine.js +2 -21
  242. package/lib/utils/stencil.js +0 -4
  243. package/lib/utils/symbol-layout.js +27 -55
  244. package/lib/wind/index.js +9 -37
  245. package/lib/wind/models/index.js +0 -3
  246. package/lib/wind/models/utils.js +26 -62
  247. package/lib/wind/models/wind.js +101 -157
  248. package/lib/wind/models/windRender.js +53 -71
  249. package/lib/wind/models/windShader.js +0 -1
  250. package/package.json +7 -7
@@ -6,15 +6,10 @@ import _createClass from "@babel/runtime/helpers/esm/createClass";
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  import _inherits from "@babel/runtime/helpers/esm/inherits";
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  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  var _dec, _class;
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { generateColorRamp, getCullFace } from '@antv/l7-utils';
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  import { mat4 } from 'gl-matrix';
@@ -22,49 +17,36 @@ import { injectable } from 'inversify';
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  import 'reflect-metadata';
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  import BaseModel from "../../core/BaseModel";
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  import { HeatmapTriangulation } from "../../core/triangulation";
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  /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
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  var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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  /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
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  var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
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  /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
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  var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
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  /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
36
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  var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
37
-
38
28
  /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
39
29
  var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
40
-
41
30
  /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
42
31
  var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
43
32
  import { isEqual } from 'lodash';
44
33
  import { heatMap3DTriangulation } from "../triangulation";
45
34
  var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
46
35
  _inherits(HeatMapModel, _BaseModel);
47
-
48
36
  var _super = _createSuper(HeatMapModel);
49
-
50
37
  function HeatMapModel() {
51
38
  _classCallCheck(this, HeatMapModel);
52
-
53
39
  return _super.apply(this, arguments);
54
40
  }
55
-
56
41
  _createClass(HeatMapModel, [{
57
42
  key: "render",
58
43
  value: function render(options) {
59
44
  var _this = this;
60
-
61
45
  var _this$rendererService = this.rendererService,
62
- clear = _this$rendererService.clear,
63
- useFramebuffer = _this$rendererService.useFramebuffer;
64
-
46
+ clear = _this$rendererService.clear,
47
+ useFramebuffer = _this$rendererService.useFramebuffer;
65
48
  var _ref = this.layer.getLayerConfig(),
66
- rampColors = _ref.rampColors;
67
-
49
+ rampColors = _ref.rampColors;
68
50
  useFramebuffer(this.heatmapFramerBuffer, function () {
69
51
  clear({
70
52
  color: [0, 0, 0, 0],
@@ -72,14 +54,11 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
72
54
  stencil: 0,
73
55
  framebuffer: _this.heatmapFramerBuffer
74
56
  });
75
-
76
57
  _this.drawIntensityMode();
77
58
  });
78
-
79
59
  if (!isEqual(this.preRampColors, rampColors)) {
80
60
  this.updateColorTexture();
81
61
  }
82
-
83
62
  this.shapeType === 'heatmap' ? this.drawColorMode(options) : this.draw3DHeatMap(options);
84
63
  }
85
64
  }, {
@@ -92,55 +71,45 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
92
71
  value: function () {
93
72
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
94
73
  var _shapeAttr$scale;
95
-
96
74
  var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
97
-
98
75
  return _regeneratorRuntime.wrap(function _callee$(_context) {
99
- while (1) {
100
- switch (_context.prev = _context.next) {
101
- case 0:
102
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
103
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
104
- shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
105
- this.shapeType = shapeType; // 生成热力图密度图
106
-
107
- _context.next = 6;
108
- return this.buildHeatMapIntensity();
109
-
110
- case 6:
111
- this.intensityModel = _context.sent;
112
- // 渲染到屏幕
113
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
114
- : this.build3dHeatMap(); // 3D
115
-
116
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
117
-
118
- this.heatmapFramerBuffer = createFramebuffer({
119
- color: createTexture2D({
120
- width: Math.floor(width / 4),
121
- height: Math.floor(height / 4),
122
- wrapS: gl.CLAMP_TO_EDGE,
123
- wrapT: gl.CLAMP_TO_EDGE,
124
- min: gl.LINEAR,
125
- mag: gl.LINEAR
126
- }),
127
- depth: false
128
- });
129
- this.updateColorTexture();
130
- return _context.abrupt("return", [this.intensityModel, this.colorModel]);
131
-
132
- case 12:
133
- case "end":
134
- return _context.stop();
135
- }
76
+ while (1) switch (_context.prev = _context.next) {
77
+ case 0:
78
+ _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
79
+ shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
80
+ shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
81
+ this.shapeType = shapeType;
82
+ // 生成热力图密度图
83
+ _context.next = 6;
84
+ return this.buildHeatMapIntensity();
85
+ case 6:
86
+ this.intensityModel = _context.sent;
87
+ // 渲染到屏幕
88
+ this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
89
+ : this.build3dHeatMap(); // 3D
90
+ _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
91
+ this.heatmapFramerBuffer = createFramebuffer({
92
+ color: createTexture2D({
93
+ width: Math.floor(width / 4),
94
+ height: Math.floor(height / 4),
95
+ wrapS: gl.CLAMP_TO_EDGE,
96
+ wrapT: gl.CLAMP_TO_EDGE,
97
+ min: gl.LINEAR,
98
+ mag: gl.LINEAR
99
+ }),
100
+ depth: false
101
+ });
102
+ this.updateColorTexture();
103
+ return _context.abrupt("return", [this.intensityModel, this.colorModel]);
104
+ case 12:
105
+ case "end":
106
+ return _context.stop();
136
107
  }
137
108
  }, _callee, this);
138
109
  }));
139
-
140
110
  function initModels() {
141
111
  return _initModels.apply(this, arguments);
142
112
  }
143
-
144
113
  return initModels;
145
114
  }()
146
115
  }, {
@@ -148,23 +117,18 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
148
117
  value: function () {
149
118
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
150
119
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
151
- while (1) {
152
- switch (_context2.prev = _context2.next) {
153
- case 0:
154
- return _context2.abrupt("return", this.initModels());
155
-
156
- case 1:
157
- case "end":
158
- return _context2.stop();
159
- }
120
+ while (1) switch (_context2.prev = _context2.next) {
121
+ case 0:
122
+ return _context2.abrupt("return", this.initModels());
123
+ case 1:
124
+ case "end":
125
+ return _context2.stop();
160
126
  }
161
127
  }, _callee2, this);
162
128
  }));
163
-
164
129
  function buildModels() {
165
130
  return _buildModels.apply(this, arguments);
166
131
  }
167
-
168
132
  return buildModels;
169
133
  }()
170
134
  }, {
@@ -200,7 +164,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
200
164
  size: 1,
201
165
  update: function update(feature) {
202
166
  var _feature$size = feature.size,
203
- size = _feature$size === void 0 ? 1 : _feature$size;
167
+ size = _feature$size === void 0 ? 1 : _feature$size;
204
168
  return [size];
205
169
  }
206
170
  }
@@ -212,41 +176,35 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
212
176
  var _buildHeatMapIntensity = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee3() {
213
177
  var model;
214
178
  return _regeneratorRuntime.wrap(function _callee3$(_context3) {
215
- while (1) {
216
- switch (_context3.prev = _context3.next) {
217
- case 0:
218
- this.layer.triangulation = HeatmapTriangulation;
219
- _context3.next = 3;
220
- return this.layer.buildLayerModel({
221
- moduleName: 'heatmapIntensity',
222
- vertexShader: heatmapFramebufferVert,
223
- fragmentShader: heatmapFramebufferFrag,
224
- triangulation: HeatmapTriangulation,
225
- depth: {
226
- enable: false
227
- },
228
- cull: {
229
- enable: true,
230
- face: getCullFace(this.mapService.version)
231
- }
232
- });
233
-
234
- case 3:
235
- model = _context3.sent;
236
- return _context3.abrupt("return", model);
237
-
238
- case 5:
239
- case "end":
240
- return _context3.stop();
241
- }
179
+ while (1) switch (_context3.prev = _context3.next) {
180
+ case 0:
181
+ this.layer.triangulation = HeatmapTriangulation;
182
+ _context3.next = 3;
183
+ return this.layer.buildLayerModel({
184
+ moduleName: 'heatmapIntensity',
185
+ vertexShader: heatmapFramebufferVert,
186
+ fragmentShader: heatmapFramebufferFrag,
187
+ triangulation: HeatmapTriangulation,
188
+ depth: {
189
+ enable: false
190
+ },
191
+ cull: {
192
+ enable: true,
193
+ face: getCullFace(this.mapService.version)
194
+ }
195
+ });
196
+ case 3:
197
+ model = _context3.sent;
198
+ return _context3.abrupt("return", model);
199
+ case 5:
200
+ case "end":
201
+ return _context3.stop();
242
202
  }
243
203
  }, _callee3, this);
244
204
  }));
245
-
246
205
  function buildHeatMapIntensity() {
247
206
  return _buildHeatMapIntensity.apply(this, arguments);
248
207
  }
249
-
250
208
  return buildHeatMapIntensity;
251
209
  }()
252
210
  }, {
@@ -256,17 +214,15 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
256
214
  vs: heatmapColorVert,
257
215
  fs: heatmapColorFrag
258
216
  });
259
-
260
217
  var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
261
- vs = _this$shaderModuleSer.vs,
262
- fs = _this$shaderModuleSer.fs,
263
- uniforms = _this$shaderModuleSer.uniforms;
264
-
218
+ vs = _this$shaderModuleSer.vs,
219
+ fs = _this$shaderModuleSer.fs,
220
+ uniforms = _this$shaderModuleSer.uniforms;
265
221
  var _this$rendererService3 = this.rendererService,
266
- createAttribute = _this$rendererService3.createAttribute,
267
- createElements = _this$rendererService3.createElements,
268
- createBuffer = _this$rendererService3.createBuffer,
269
- createModel = _this$rendererService3.createModel;
222
+ createAttribute = _this$rendererService3.createAttribute,
223
+ createElements = _this$rendererService3.createElements,
224
+ createBuffer = _this$rendererService3.createBuffer,
225
+ createModel = _this$rendererService3.createModel;
270
226
  return createModel({
271
227
  vs: vs,
272
228
  fs: fs,
@@ -301,17 +257,15 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
301
257
  key: "drawIntensityMode",
302
258
  value: function drawIntensityMode() {
303
259
  var _this$intensityModel;
304
-
305
260
  var _ref2 = this.layer.getLayerConfig(),
306
- opacity = _ref2.opacity,
307
- _ref2$intensity = _ref2.intensity,
308
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
309
- _ref2$radius = _ref2.radius,
310
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
311
-
261
+ opacity = _ref2.opacity,
262
+ _ref2$intensity = _ref2.intensity,
263
+ intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
264
+ _ref2$radius = _ref2.radius,
265
+ radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
312
266
  this.layerService.beforeRenderData(this.layer);
313
- this.layer.hooks.beforeRender.call(); // 绘制密度图
314
-
267
+ this.layer.hooks.beforeRender.call();
268
+ // 绘制密度图
315
269
  (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
316
270
  uniforms: {
317
271
  u_opacity: opacity || 1.0,
@@ -344,10 +298,8 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
344
298
  key: "drawColorMode",
345
299
  value: function drawColorMode(options) {
346
300
  var _this$colorModel;
347
-
348
301
  var _ref3 = this.layer.getLayerConfig(),
349
- opacity = _ref3.opacity;
350
-
302
+ opacity = _ref3.opacity;
351
303
  (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
352
304
  uniforms: {
353
305
  u_opacity: opacity || 1.0,
@@ -362,17 +314,16 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
362
314
  key: "draw3DHeatMap",
363
315
  value: function draw3DHeatMap(options) {
364
316
  var _this$colorModel2;
365
-
366
317
  var _ref4 = this.layer.getLayerConfig(),
367
- opacity = _ref4.opacity; // const invert = mat4.invert(
318
+ opacity = _ref4.opacity;
319
+
320
+ // const invert = mat4.invert(
368
321
  // mat4.create(),
369
322
  // mat4.fromValues(
370
323
  // // @ts-ignore
371
324
  // ...this.cameraService.getViewProjectionMatrixUncentered(),
372
325
  // ),
373
326
  // ) as mat4;
374
-
375
-
376
327
  var invert = mat4.create();
377
328
  mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
378
329
  (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
@@ -399,27 +350,23 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
399
350
  key: "build3dHeatMap",
400
351
  value: function build3dHeatMap() {
401
352
  var getViewportSize = this.rendererService.getViewportSize;
402
-
403
353
  var _getViewportSize2 = getViewportSize(),
404
- width = _getViewportSize2.width,
405
- height = _getViewportSize2.height;
406
-
354
+ width = _getViewportSize2.width,
355
+ height = _getViewportSize2.height;
407
356
  var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
408
357
  this.shaderModuleService.registerModule('heatmap3dColor', {
409
358
  vs: heatmap3DVert,
410
359
  fs: heatmap3DFrag
411
360
  });
412
-
413
361
  var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
414
- vs = _this$shaderModuleSer2.vs,
415
- fs = _this$shaderModuleSer2.fs,
416
- uniforms = _this$shaderModuleSer2.uniforms;
417
-
362
+ vs = _this$shaderModuleSer2.vs,
363
+ fs = _this$shaderModuleSer2.fs,
364
+ uniforms = _this$shaderModuleSer2.uniforms;
418
365
  var _this$rendererService4 = this.rendererService,
419
- createAttribute = _this$rendererService4.createAttribute,
420
- createElements = _this$rendererService4.createElements,
421
- createBuffer = _this$rendererService4.createBuffer,
422
- createModel = _this$rendererService4.createModel;
366
+ createAttribute = _this$rendererService4.createAttribute,
367
+ createElements = _this$rendererService4.createElements,
368
+ createBuffer = _this$rendererService4.createBuffer,
369
+ createModel = _this$rendererService4.createModel;
423
370
  return createModel({
424
371
  vs: vs,
425
372
  fs: fs,
@@ -469,14 +416,11 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
469
416
  key: "updateColorTexture",
470
417
  value: function updateColorTexture() {
471
418
  var createTexture2D = this.rendererService.createTexture2D;
472
-
473
419
  if (this.texture) {
474
420
  this.texture.destroy();
475
421
  }
476
-
477
422
  var _ref5 = this.layer.getLayerConfig(),
478
- rampColors = _ref5.rampColors;
479
-
423
+ rampColors = _ref5.rampColors;
480
424
  var imageData = generateColorRamp(rampColors);
481
425
  this.colorTexture = createTexture2D({
482
426
  data: new Uint8Array(imageData.data),
@@ -491,7 +435,6 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
491
435
  this.preRampColors = rampColors;
492
436
  }
493
437
  }]);
494
-
495
438
  return HeatMapModel;
496
439
  }(BaseModel)) || _class);
497
440
  export { HeatMapModel as default };
@@ -5,40 +5,29 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
7
  import _regeneratorRuntime from "@babel/runtime/regenerator";
8
-
9
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
9
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
10
  import { AttributeType, gl } from '@antv/l7-core';
14
11
  import BaseModel from "../../core/BaseModel";
15
12
  import { HeatmapGridTriangulation } from "../../core/triangulation";
16
-
17
13
  /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
18
14
  var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
-
20
15
  /* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
21
16
  var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_sceneCenterMercator;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
22
-
23
17
  var HexagonModel = /*#__PURE__*/function (_BaseModel) {
24
18
  _inherits(HexagonModel, _BaseModel);
25
-
26
19
  var _super = _createSuper(HexagonModel);
27
-
28
20
  function HexagonModel() {
29
21
  _classCallCheck(this, HexagonModel);
30
-
31
22
  return _super.apply(this, arguments);
32
23
  }
33
-
34
24
  _createClass(HexagonModel, [{
35
25
  key: "getUninforms",
36
26
  value: function getUninforms() {
37
27
  var _ref = this.layer.getLayerConfig(),
38
- opacity = _ref.opacity,
39
- coverage = _ref.coverage,
40
- angle = _ref.angle;
41
-
28
+ opacity = _ref.opacity,
29
+ coverage = _ref.coverage,
30
+ angle = _ref.angle;
42
31
  return {
43
32
  u_opacity: opacity || 1.0,
44
33
  u_coverage: coverage || 0.9,
@@ -51,23 +40,18 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
51
40
  value: function () {
52
41
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
53
42
  return _regeneratorRuntime.wrap(function _callee$(_context) {
54
- while (1) {
55
- switch (_context.prev = _context.next) {
56
- case 0:
57
- return _context.abrupt("return", this.buildModels());
58
-
59
- case 1:
60
- case "end":
61
- return _context.stop();
62
- }
43
+ while (1) switch (_context.prev = _context.next) {
44
+ case 0:
45
+ return _context.abrupt("return", this.buildModels());
46
+ case 1:
47
+ case "end":
48
+ return _context.stop();
63
49
  }
64
50
  }, _callee, this);
65
51
  }));
66
-
67
52
  function initModels() {
68
53
  return _initModels.apply(this, arguments);
69
54
  }
70
-
71
55
  return initModels;
72
56
  }()
73
57
  }, {
@@ -76,37 +60,31 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
76
60
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
77
61
  var model;
78
62
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
79
- while (1) {
80
- switch (_context2.prev = _context2.next) {
81
- case 0:
82
- _context2.next = 2;
83
- return this.layer.buildLayerModel({
84
- moduleName: 'heatmapHexagon',
85
- vertexShader: heatmapGridVert,
86
- fragmentShader: heatmapGridFrag,
87
- triangulation: HeatmapGridTriangulation,
88
- depth: {
89
- enable: false
90
- },
91
- primitive: gl.TRIANGLES
92
- });
93
-
94
- case 2:
95
- model = _context2.sent;
96
- return _context2.abrupt("return", [model]);
97
-
98
- case 4:
99
- case "end":
100
- return _context2.stop();
101
- }
63
+ while (1) switch (_context2.prev = _context2.next) {
64
+ case 0:
65
+ _context2.next = 2;
66
+ return this.layer.buildLayerModel({
67
+ moduleName: 'heatmapHexagon',
68
+ vertexShader: heatmapGridVert,
69
+ fragmentShader: heatmapGridFrag,
70
+ triangulation: HeatmapGridTriangulation,
71
+ depth: {
72
+ enable: false
73
+ },
74
+ primitive: gl.TRIANGLES
75
+ });
76
+ case 2:
77
+ model = _context2.sent;
78
+ return _context2.abrupt("return", [model]);
79
+ case 4:
80
+ case "end":
81
+ return _context2.stop();
102
82
  }
103
83
  }, _callee2, this);
104
84
  }));
105
-
106
85
  function buildModels() {
107
86
  return _buildModels.apply(this, arguments);
108
87
  }
109
-
110
88
  return buildModels;
111
89
  }()
112
90
  }, {
@@ -132,8 +110,6 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
132
110
  });
133
111
  }
134
112
  }]);
135
-
136
113
  return HexagonModel;
137
114
  }(BaseModel);
138
-
139
115
  export { HexagonModel as default };
@@ -6,10 +6,8 @@ export function heatMap3DTriangulation(width, height) {
6
6
  var gridY1 = height + 1;
7
7
  var widthHalf = width / 2;
8
8
  var heightHalf = height / 2;
9
-
10
9
  for (var iy = 0; iy < gridY1; iy++) {
11
10
  var y = iy - heightHalf;
12
-
13
11
  for (var ix = 0; ix < gridX1; ix++) {
14
12
  var x = ix - widthHalf;
15
13
  vertices.push(x / widthHalf, -y / heightHalf, 0);
@@ -17,7 +15,6 @@ export function heatMap3DTriangulation(width, height) {
17
15
  uvs.push(1 - iy / height);
18
16
  }
19
17
  }
20
-
21
18
  for (var _iy = 0; _iy < height; _iy++) {
22
19
  for (var _ix = 0; _ix < width; _ix++) {
23
20
  var a = _ix + gridX1 * _iy;
@@ -28,7 +25,6 @@ export function heatMap3DTriangulation(width, height) {
28
25
  indices.push(b, c, d);
29
26
  }
30
27
  }
31
-
32
28
  return {
33
29
  vertices: vertices,
34
30
  indices: indices,