@antv/l7-layers 2.17.4 → 2.17.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +325 -483
  10. package/es/core/BaseModel.js +51 -80
  11. package/es/core/CommonStyleAttribute.js +2 -5
  12. package/es/core/LayerPickService.js +21 -32
  13. package/es/core/TextureService.js +0 -13
  14. package/es/core/interface.js +17 -24
  15. package/es/core/shape/Path.js +13 -20
  16. package/es/core/shape/extrude.js +27 -39
  17. package/es/core/triangulation.js +99 -136
  18. package/es/earth/index.js +9 -33
  19. package/es/earth/models/atmosphere.js +30 -54
  20. package/es/earth/models/base.js +47 -85
  21. package/es/earth/models/bloomsphere.js +30 -54
  22. package/es/earth/utils.js +9 -13
  23. package/es/heatmap/index.js +10 -40
  24. package/es/heatmap/models/grid.js +28 -52
  25. package/es/heatmap/models/grid3d.js +28 -52
  26. package/es/heatmap/models/heatmap.js +92 -149
  27. package/es/heatmap/models/hexagon.js +28 -52
  28. package/es/heatmap/triangulation.js +0 -4
  29. package/es/image/index.js +9 -28
  30. package/es/image/models/image.js +66 -100
  31. package/es/index.js +9 -17
  32. package/es/line/index.js +9 -35
  33. package/es/line/models/arc.js +63 -112
  34. package/es/line/models/arc_3d.js +58 -102
  35. package/es/line/models/earthArc_3d.js +60 -105
  36. package/es/line/models/flow.js +36 -60
  37. package/es/line/models/great_circle.js +53 -94
  38. package/es/line/models/line.js +92 -144
  39. package/es/line/models/linearline.js +42 -74
  40. package/es/line/models/simpleLine.js +38 -67
  41. package/es/line/models/wall.js +52 -92
  42. package/es/line/shaders/dash/line_dash_vert.glsl +1 -2
  43. package/es/line/shaders/line_frag.glsl +1 -3
  44. package/es/line/shaders/line_vert.glsl +2 -0
  45. package/es/line/shaders/linear/line_linear_frag.glsl +1 -1
  46. package/es/mask/index.js +9 -28
  47. package/es/mask/models/fill.js +29 -54
  48. package/es/plugins/DataMappingPlugin.js +78 -114
  49. package/es/plugins/DataSourcePlugin.js +45 -68
  50. package/es/plugins/FeatureScalePlugin.js +67 -122
  51. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  52. package/es/plugins/LayerMaskPlugin.js +3 -11
  53. package/es/plugins/LayerModelPlugin.js +69 -118
  54. package/es/plugins/LayerStylePlugin.js +4 -9
  55. package/es/plugins/LightingPlugin.js +12 -18
  56. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  57. package/es/plugins/PixelPickingPlugin.js +12 -21
  58. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  59. package/es/plugins/ShaderUniformPlugin.js +13 -27
  60. package/es/plugins/UpdateModelPlugin.js +0 -5
  61. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  62. package/es/point/index.js +26 -78
  63. package/es/point/models/earthExtrude.js +58 -95
  64. package/es/point/models/earthFill.js +52 -80
  65. package/es/point/models/extrude.js +57 -94
  66. package/es/point/models/fill.js +56 -81
  67. package/es/point/models/fillmage.js +60 -100
  68. package/es/point/models/image.js +47 -83
  69. package/es/point/models/index.js +2 -2
  70. package/es/point/models/normal.js +30 -54
  71. package/es/point/models/radar.js +38 -63
  72. package/es/point/models/simplePoint.js +38 -62
  73. package/es/point/models/text.js +199 -296
  74. package/es/point/shape/extrude.js +4 -13
  75. package/es/polygon/index.js +11 -41
  76. package/es/polygon/models/extrude.js +87 -135
  77. package/es/polygon/models/fill.js +50 -79
  78. package/es/polygon/models/index.js +3 -2
  79. package/es/polygon/models/ocean.js +42 -76
  80. package/es/polygon/models/water.js +37 -71
  81. package/es/raster/buffers/triangulation.js +2 -4
  82. package/es/raster/index.js +9 -32
  83. package/es/raster/models/raster.js +80 -116
  84. package/es/raster/models/rasterRgb.js +84 -127
  85. package/es/raster/models/rasterTerrainRgb.js +56 -84
  86. package/es/tile/interaction/getRasterData.js +14 -20
  87. package/es/tile/interaction/utils.js +7 -9
  88. package/es/tile/manager/base.js +63 -96
  89. package/es/tile/service/TileLayerService.js +33 -55
  90. package/es/tile/service/TilePickService.js +26 -40
  91. package/es/tile/service/TileSourceService.js +3 -7
  92. package/es/tile/tileFactory/DebugTile.js +29 -46
  93. package/es/tile/tileFactory/ImageTile.js +20 -38
  94. package/es/tile/tileFactory/MaskTile.js +22 -43
  95. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  96. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  97. package/es/tile/tileFactory/RasterTile.js +30 -53
  98. package/es/tile/tileFactory/Tile.js +63 -97
  99. package/es/tile/tileFactory/VectorTile.js +41 -68
  100. package/es/tile/tileFactory/index.js +0 -11
  101. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  102. package/es/tile/tileFactory/util.js +0 -3
  103. package/es/tile/tileLayer/BaseLayer.js +105 -146
  104. package/es/tile/utils.js +1 -1
  105. package/es/utils/blend.js +0 -2
  106. package/es/utils/collision-index.js +9 -16
  107. package/es/utils/extrude_polyline.js +101 -149
  108. package/es/utils/grid-index.js +2 -27
  109. package/es/utils/identityScale.js +0 -8
  110. package/es/utils/layerData.js +30 -44
  111. package/es/utils/multiPassRender.js +11 -13
  112. package/es/utils/polylineNormal.js +31 -37
  113. package/es/utils/simpleLine.js +2 -16
  114. package/es/utils/stencil.js +2 -3
  115. package/es/utils/symbol-layout.js +27 -53
  116. package/es/wind/index.js +9 -29
  117. package/es/wind/models/utils.js +26 -51
  118. package/es/wind/models/wind.js +101 -147
  119. package/es/wind/models/windRender.js +53 -66
  120. package/lib/Geometry/index.js +9 -38
  121. package/lib/Geometry/models/billboard.js +51 -97
  122. package/lib/Geometry/models/index.js +0 -5
  123. package/lib/Geometry/models/plane.js +79 -151
  124. package/lib/Geometry/models/sprite.js +60 -127
  125. package/lib/canvas/index.js +10 -40
  126. package/lib/canvas/models/canvas.js +41 -101
  127. package/lib/canvas/models/index.js +0 -3
  128. package/lib/citybuliding/building.js +8 -35
  129. package/lib/citybuliding/models/build.js +57 -92
  130. package/lib/core/BaseLayer.js +325 -474
  131. package/lib/core/BaseModel.js +51 -90
  132. package/lib/core/CommonStyleAttribute.js +2 -7
  133. package/lib/core/LayerPickService.js +21 -37
  134. package/lib/core/TextureService.js +0 -16
  135. package/lib/core/interface.js +21 -31
  136. package/lib/core/schema.js +0 -1
  137. package/lib/core/shape/Path.js +14 -31
  138. package/lib/core/shape/extrude.js +27 -62
  139. package/lib/core/triangulation.js +98 -177
  140. package/lib/earth/index.js +9 -43
  141. package/lib/earth/models/atmosphere.js +30 -63
  142. package/lib/earth/models/base.js +47 -90
  143. package/lib/earth/models/bloomsphere.js +30 -63
  144. package/lib/earth/utils.js +7 -31
  145. package/lib/heatmap/index.js +10 -48
  146. package/lib/heatmap/models/grid.js +28 -60
  147. package/lib/heatmap/models/grid3d.js +28 -60
  148. package/lib/heatmap/models/heatmap.js +92 -166
  149. package/lib/heatmap/models/hexagon.js +28 -60
  150. package/lib/heatmap/models/index.js +0 -6
  151. package/lib/heatmap/triangulation.js +0 -5
  152. package/lib/image/index.js +9 -36
  153. package/lib/image/models/image.js +66 -109
  154. package/lib/image/models/index.js +0 -3
  155. package/lib/index.js +7 -61
  156. package/lib/line/index.js +9 -40
  157. package/lib/line/models/arc.js +61 -122
  158. package/lib/line/models/arc_3d.js +56 -113
  159. package/lib/line/models/earthArc_3d.js +58 -115
  160. package/lib/line/models/flow.js +36 -70
  161. package/lib/line/models/great_circle.js +53 -104
  162. package/lib/line/models/index.js +0 -11
  163. package/lib/line/models/line.js +90 -152
  164. package/lib/line/models/linearline.js +42 -86
  165. package/lib/line/models/simpleLine.js +38 -77
  166. package/lib/line/models/wall.js +52 -103
  167. package/lib/line/shaders/dash/line_dash_vert.glsl +1 -2
  168. package/lib/line/shaders/line_frag.glsl +1 -3
  169. package/lib/line/shaders/line_vert.glsl +2 -0
  170. package/lib/line/shaders/linear/line_linear_frag.glsl +1 -1
  171. package/lib/mask/index.js +9 -36
  172. package/lib/mask/models/fill.js +29 -63
  173. package/lib/mask/models/index.js +0 -3
  174. package/lib/plugins/DataMappingPlugin.js +78 -125
  175. package/lib/plugins/DataSourcePlugin.js +45 -76
  176. package/lib/plugins/FeatureScalePlugin.js +67 -138
  177. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  178. package/lib/plugins/LayerMaskPlugin.js +4 -17
  179. package/lib/plugins/LayerModelPlugin.js +70 -127
  180. package/lib/plugins/LayerStylePlugin.js +5 -14
  181. package/lib/plugins/LightingPlugin.js +12 -25
  182. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  183. package/lib/plugins/PixelPickingPlugin.js +12 -27
  184. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  185. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  186. package/lib/plugins/UpdateModelPlugin.js +1 -10
  187. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  188. package/lib/point/index.js +26 -83
  189. package/lib/point/models/earthExtrude.js +58 -106
  190. package/lib/point/models/earthFill.js +52 -110
  191. package/lib/point/models/extrude.js +57 -103
  192. package/lib/point/models/fill.js +54 -90
  193. package/lib/point/models/fillmage.js +58 -107
  194. package/lib/point/models/image.js +47 -92
  195. package/lib/point/models/index.js +1 -12
  196. package/lib/point/models/normal.js +30 -64
  197. package/lib/point/models/radar.js +38 -72
  198. package/lib/point/models/simplePoint.js +38 -72
  199. package/lib/point/models/text.js +199 -305
  200. package/lib/point/shape/extrude.js +4 -20
  201. package/lib/polygon/index.js +11 -48
  202. package/lib/polygon/models/extrude.js +87 -146
  203. package/lib/polygon/models/fill.js +50 -89
  204. package/lib/polygon/models/index.js +2 -14
  205. package/lib/polygon/models/ocean.js +42 -88
  206. package/lib/polygon/models/water.js +37 -82
  207. package/lib/raster/buffers/triangulation.js +3 -7
  208. package/lib/raster/index.js +9 -40
  209. package/lib/raster/models/index.js +0 -5
  210. package/lib/raster/models/raster.js +80 -125
  211. package/lib/raster/models/rasterRgb.js +84 -139
  212. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  213. package/lib/tile/interaction/getRasterData.js +14 -25
  214. package/lib/tile/interaction/utils.js +7 -19
  215. package/lib/tile/manager/base.js +63 -104
  216. package/lib/tile/service/TileLayerService.js +33 -60
  217. package/lib/tile/service/TilePickService.js +26 -48
  218. package/lib/tile/service/TileSourceService.js +2 -16
  219. package/lib/tile/style/utils.js +0 -3
  220. package/lib/tile/tileFactory/DebugTile.js +29 -54
  221. package/lib/tile/tileFactory/ImageTile.js +20 -46
  222. package/lib/tile/tileFactory/MaskTile.js +22 -51
  223. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  224. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  225. package/lib/tile/tileFactory/RasterTile.js +30 -63
  226. package/lib/tile/tileFactory/Tile.js +63 -102
  227. package/lib/tile/tileFactory/VectorTile.js +41 -76
  228. package/lib/tile/tileFactory/index.js +0 -25
  229. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  230. package/lib/tile/tileFactory/util.js +0 -9
  231. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  232. package/lib/tile/utils.js +1 -5
  233. package/lib/utils/blend.js +0 -5
  234. package/lib/utils/collision-index.js +9 -25
  235. package/lib/utils/extrude_polyline.js +101 -181
  236. package/lib/utils/grid-index.js +2 -28
  237. package/lib/utils/identityScale.js +0 -9
  238. package/lib/utils/layerData.js +30 -49
  239. package/lib/utils/multiPassRender.js +11 -16
  240. package/lib/utils/polylineNormal.js +31 -66
  241. package/lib/utils/simpleLine.js +2 -21
  242. package/lib/utils/stencil.js +0 -4
  243. package/lib/utils/symbol-layout.js +27 -55
  244. package/lib/wind/index.js +9 -37
  245. package/lib/wind/models/index.js +0 -3
  246. package/lib/wind/models/utils.js +26 -62
  247. package/lib/wind/models/wind.js +101 -157
  248. package/lib/wind/models/windRender.js +53 -71
  249. package/lib/wind/models/windShader.js +0 -1
  250. package/package.json +7 -7
@@ -6,51 +6,38 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
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  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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-
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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-
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { polygonFillTriangulation } from '@antv/l7-utils';
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  import BaseModel from "../../core/BaseModel";
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  import { polygonTriangulationWithCenter } from "../../core/triangulation";
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-
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  /* babel-plugin-inline-import '../shaders/polygon_frag.glsl' */
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  var polygon_frag = "varying vec4 v_color;\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/polygon_linear_frag.glsl' */
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  var polygon_linear_frag = "#pragma include \"picking\"\nuniform float u_opacitylinear: 0.0;\nuniform float u_dir: 1.0;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\nvarying vec4 v_Color;\n\n\nvoid main() {\n gl_FragColor = v_Color;\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;\n }\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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-
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  /* babel-plugin-inline-import '../shaders/polygon_linear_vert.glsl' */
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  var polygon_linear_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_raisingHeight: 0.0;\n\nvarying vec4 v_Color;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nuniform float u_opacitylinear: 0.0;\n\nattribute vec3 a_linear;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\nvoid main() {\n if(u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n v_Color = vec4(a_Color.xyz, a_Color.w * opacity);\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}";
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  /* babel-plugin-inline-import '../shaders/polygon_vert.glsl' */
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  var polygon_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_raisingHeight: 0.0;\n\nvarying vec4 v_color;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
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  var FillModel = /*#__PURE__*/function (_BaseModel) {
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  _inherits(FillModel, _BaseModel);
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  var _super = _createSuper(FillModel);
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  function FillModel() {
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  _classCallCheck(this, FillModel);
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  return _super.apply(this, arguments);
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  }
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  _createClass(FillModel, [{
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  key: "getUninforms",
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  value: function getUninforms() {
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  var _ref = this.layer.getLayerConfig(),
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- _ref$raisingHeight = _ref.raisingHeight,
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- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
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- _ref$opacityLinear = _ref.opacityLinear,
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- opacityLinear = _ref$opacityLinear === void 0 ? {
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- enable: false,
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- dir: 'in'
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- } : _ref$opacityLinear;
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-
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+ _ref$raisingHeight = _ref.raisingHeight,
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+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
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+ _ref$opacityLinear = _ref.opacityLinear,
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+ opacityLinear = _ref$opacityLinear === void 0 ? {
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+ enable: false,
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+ dir: 'in'
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+ } : _ref$opacityLinear;
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  return _objectSpread({
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  u_raisingHeight: Number(raisingHeight),
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  u_opacitylinear: Number(opacityLinear.enable),
@@ -62,23 +49,18 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
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  value: function () {
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  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
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  return _regeneratorRuntime.wrap(function _callee$(_context) {
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- while (1) {
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- switch (_context.prev = _context.next) {
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- case 0:
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- return _context.abrupt("return", this.buildModels());
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-
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- case 1:
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- case "end":
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- return _context.stop();
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- }
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+ while (1) switch (_context.prev = _context.next) {
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+ case 0:
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+ return _context.abrupt("return", this.buildModels());
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+ case 1:
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+ case "end":
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+ return _context.stop();
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  }
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  }, _callee, this);
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  }));
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  function initModels() {
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  return _initModels.apply(this, arguments);
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  }
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  return initModels;
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  }()
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  }, {
@@ -86,60 +68,52 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
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  value: function () {
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  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
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  var _this$getModelParams, frag, vert, triangulation, type, _ref2, _ref2$workerEnabled, workerEnabled, enablePicking, model;
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90
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  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
91
- while (1) {
92
- switch (_context2.prev = _context2.next) {
93
- case 0:
94
- _this$getModelParams = this.getModelParams(), frag = _this$getModelParams.frag, vert = _this$getModelParams.vert, triangulation = _this$getModelParams.triangulation, type = _this$getModelParams.type;
95
- _ref2 = this.layer.getLayerConfig(), _ref2$workerEnabled = _ref2.workerEnabled, workerEnabled = _ref2$workerEnabled === void 0 ? false : _ref2$workerEnabled, enablePicking = _ref2.enablePicking;
96
- this.layer.triangulation = triangulation;
97
- _context2.next = 5;
98
- return this.layer.buildLayerModel({
99
- moduleName: type,
100
- vertexShader: vert,
101
- fragmentShader: frag,
102
- inject: this.getInject(),
103
- triangulation: triangulation,
104
- primitive: gl.TRIANGLES,
105
- depth: {
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- enable: false
107
- },
108
- workerEnabled: workerEnabled,
109
- workerOptions: {
110
- modelType: type,
111
- enablePicking: enablePicking
112
- }
113
- });
114
-
115
- case 5:
116
- model = _context2.sent;
117
- return _context2.abrupt("return", [model]);
118
-
119
- case 7:
120
- case "end":
121
- return _context2.stop();
122
- }
72
+ while (1) switch (_context2.prev = _context2.next) {
73
+ case 0:
74
+ _this$getModelParams = this.getModelParams(), frag = _this$getModelParams.frag, vert = _this$getModelParams.vert, triangulation = _this$getModelParams.triangulation, type = _this$getModelParams.type;
75
+ _ref2 = this.layer.getLayerConfig(), _ref2$workerEnabled = _ref2.workerEnabled, workerEnabled = _ref2$workerEnabled === void 0 ? false : _ref2$workerEnabled, enablePicking = _ref2.enablePicking;
76
+ this.layer.triangulation = triangulation;
77
+ _context2.next = 5;
78
+ return this.layer.buildLayerModel({
79
+ moduleName: type,
80
+ vertexShader: vert,
81
+ fragmentShader: frag,
82
+ inject: this.getInject(),
83
+ triangulation: triangulation,
84
+ primitive: gl.TRIANGLES,
85
+ depth: {
86
+ enable: false
87
+ },
88
+ workerEnabled: workerEnabled,
89
+ workerOptions: {
90
+ modelType: type,
91
+ enablePicking: enablePicking
92
+ }
93
+ });
94
+ case 5:
95
+ model = _context2.sent;
96
+ return _context2.abrupt("return", [model]);
97
+ case 7:
98
+ case "end":
99
+ return _context2.stop();
123
100
  }
124
101
  }, _callee2, this);
125
102
  }));
126
-
127
103
  function buildModels() {
128
104
  return _buildModels.apply(this, arguments);
129
105
  }
130
-
131
106
  return buildModels;
132
107
  }()
133
108
  }, {
134
109
  key: "registerBuiltinAttributes",
135
110
  value: function registerBuiltinAttributes() {
136
111
  var _ref3 = this.layer.getLayerConfig(),
137
- _ref3$opacityLinear = _ref3.opacityLinear,
138
- opacityLinear = _ref3$opacityLinear === void 0 ? {
139
- enable: false,
140
- dir: 'in'
141
- } : _ref3$opacityLinear;
142
-
112
+ _ref3$opacityLinear = _ref3.opacityLinear,
113
+ opacityLinear = _ref3$opacityLinear === void 0 ? {
114
+ enable: false,
115
+ dir: 'in'
116
+ } : _ref3$opacityLinear;
143
117
  if (opacityLinear.enable) {
144
118
  this.styleAttributeService.registerStyleAttribute({
145
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  name: 'linear',
@@ -164,11 +138,10 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
164
138
  key: "getModelParams",
165
139
  value: function getModelParams() {
166
140
  var _ref4 = this.layer.getLayerConfig(),
167
- _ref4$opacityLinear = _ref4.opacityLinear,
168
- opacityLinear = _ref4$opacityLinear === void 0 ? {
169
- enable: false
170
- } : _ref4$opacityLinear;
171
-
141
+ _ref4$opacityLinear = _ref4.opacityLinear,
142
+ opacityLinear = _ref4$opacityLinear === void 0 ? {
143
+ enable: false
144
+ } : _ref4$opacityLinear;
172
145
  if (opacityLinear.enable) {
173
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  return {
174
147
  frag: polygon_linear_frag,
@@ -186,8 +159,6 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
186
159
  }
187
160
  }
188
161
  }]);
189
-
190
162
  return FillModel;
191
163
  }(BaseModel);
192
-
193
164
  export { FillModel as default };
@@ -18,7 +18,8 @@ var PolygonModels = {
18
18
  point_normal: NormalModel,
19
19
  point_extrude: PointExtrudeModel,
20
20
  water: Water,
21
- ocean: Ocean // point_fill: PointModels.fill,
22
-
21
+ ocean: Ocean
22
+ // point_fill: PointModels.fill,
23
23
  };
24
+
24
25
  export default PolygonModels;
@@ -6,46 +6,35 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
6
6
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
8
  import _regeneratorRuntime from "@babel/runtime/regenerator";
9
-
10
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
-
12
10
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
-
14
11
  import { AttributeType, gl } from '@antv/l7-core';
15
12
  import { Version } from '@antv/l7-maps';
16
13
  import { rgb2arr } from '@antv/l7-utils';
17
14
  import { isNumber } from 'lodash';
18
15
  import BaseModel from "../../core/BaseModel";
19
16
  import { polygonTriangulation } from "../../core/triangulation";
20
-
21
17
  /* babel-plugin-inline-import '../shaders/water/polygon_ocean_frag.glsl' */
22
18
  var ocean_frag = "\nuniform float u_time: 0.0;\nuniform float u_opacity: 1.0;\n\nvarying vec2 v_uv;\n\nfloat coast2water_fadedepth = 0.10;\nfloat large_waveheight = .750; // change to adjust the \"heavy\" waves\nfloat large_wavesize = 3.4; // factor to adjust the large wave size\nfloat small_waveheight = 0.6; // change to adjust the small random waves\nfloat small_wavesize = 0.5; // factor to ajust the small wave size\nfloat water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)\nfloat water_glossylight_fact= 120.; // range [1..200]\nfloat particle_amount = 70.;\n// vec3 watercolor = vec3(0.43, 0.60, 0.66); // 'transparent' low-water color (RGB)\n// vec3 watercolor2 = vec3(0.06, 0.07, 0.11); // deep-water color (RGB, should be darker than the low-water color)\nuniform vec4 u_watercolor;\nuniform vec4 u_watercolor2;\nvec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights\n#define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun\n\nuniform sampler2D u_texture1;\nuniform sampler2D u_texture2;\nuniform sampler2D u_texture3;\n\n \n\nfloat hash( float n ) {\n return fract(sin(n)*43758.5453123);\n}\n\n// 2d noise function\nfloat noise1( in vec2 x ) {\n vec2 p = floor(x);\n vec2 f = smoothstep(0.0, 1.0, fract(x));\n float n = p.x + p.y*57.0;\n return mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),\n mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);\n}\n\nfloat noise(vec2 p) {\n return texture2D(u_texture2,p*vec2(1./256.)).x;\n}\n\nvec4 highness(vec2 p) {\n vec4 t = texture2D(u_texture1,fract(p));\n float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;\n return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);\n}\n\nfloat height_map( vec2 p ) {\n vec4 height=highness(p);\n /*\n height = -0.5+\n 0.5*smoothstep(-100.,0.,-height)+\n 2.75*smoothstep(0.,2.,height)+\n 1.75*smoothstep(2.,4.,height)+\n 2.75*smoothstep(4.,16.,height)+\n 1.5*smoothstep(16.,1000.,height);\n */\n\n mat2 m = mat2( 0.9563*1.4, -0.2924*1.4, 0.2924*1.4, 0.9563*1.4 );\n //p = p*6.;\n float f = 0.6000*noise1( p ); p = m*p*1.1*6.;\n f += 0.2500*noise( p ); p = m*p*1.32;\n f += 0.1666*noise( p ); p = m*p*1.11;\n f += 0.0834*noise( p ); p = m*p*1.12;\n f += 0.0634*noise( p ); p = m*p*1.13;\n f += 0.0444*noise( p ); p = m*p*1.14;\n f += 0.0274*noise( p ); p = m*p*1.15;\n f += 0.0134*noise( p ); p = m*p*1.16;\n f += 0.0104*noise( p ); p = m*p*1.17;\n f += 0.0084*noise( p );\n f = .25*f+dot(height,vec4(-.03125,-.125,.25,.25))*.5;\n const float FLAT_LEVEL = 0.92525;\n //f = f*0.25+height*0.75;\n if (f<FLAT_LEVEL)\n f = f;\n else\n f = pow((f-FLAT_LEVEL)/(1.-FLAT_LEVEL), 2.)*(1.-FLAT_LEVEL)*2.0+FLAT_LEVEL; // makes a smooth coast-increase\n return clamp(f, 0., 10.);\n}\n\nvec3 plasma_quintic( float x ) {\n x = clamp( x, 0.0, 1.0);\n vec4 x1 = vec4( 1.0, x, x * x, x * x * x ); // 1 x x2 x3\n vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7\n return vec3(\n dot( x1.xyzw, vec4( +0.063861086, +1.992659096, -1.023901152, -0.490832805 ) ) + dot( x2.xy, vec2( +1.308442123, -0.914547012 ) ),\n dot( x1.xyzw, vec4( +0.049718590, -0.791144343, +2.892305078, +0.811726816 ) ) + dot( x2.xy, vec2( -4.686502417, +2.717794514 ) ),\n dot( x1.xyzw, vec4( +0.513275779, +1.580255060, -5.164414457, +4.559573646 ) ) + dot( x2.xy, vec2( -1.916810682, +0.570638854 ) ) );\n}\n\nvec4 color(vec2 p){\n vec4 c1 = vec4(1.7,1.6,.9,1);\n vec4 c2 = vec4(.2,.94,.1,1);\n vec4 c3 = vec4(.3,.2,.0,1);\n vec4 c4 = vec4(.99,.99,1.6,1);\n vec4 v = highness(p);\n float los = smoothstep(0.1,1.1,v.b);\n float his = smoothstep(3.5,6.5,v.b);\n float ces = smoothstep(1.,5.,v.a);\n vec4 lo = mix(c1,c2,los);\n vec4 hi = mix(c3,c4,his);\n vec4 ce = mix(lo,hi,ces);\n\n return vec4(plasma_quintic(ces),1).ragb;\n}\n\nvec3 terrain_map( vec2 p )\n{\n return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture2D(u_texture3, fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'\n}\n\nconst mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );\n\nfloat water_map( vec2 p, float height ) {\n vec2 p2 = p*large_wavesize;\n vec2 shift1 = 0.001*vec2( u_time*160.0*2.0, u_time*120.0*2.0 );\n vec2 shift2 = 0.001*vec2( u_time*190.0*2.0, -u_time*130.0*2.0 );\n\n // coarse crossing 'ocean' waves...\n float f = 0.6000*noise( p );\n f += 0.2500*noise( p*m );\n f += 0.1666*noise( p*m*m );\n float wave = sin(p2.x*0.622+p2.y*0.622+shift2.x*4.269)*large_waveheight*f*height*height ;\n\n p *= small_wavesize;\n f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<9; i++)\n { p = m*p*.947; f -= amp*abs(sin((noise( p+shift1*s )-.5)*2.)); amp = amp*.59; s*=-1.329; }\n \n return wave+f*small_waveheight;\n}\n\nfloat nautic(vec2 p) {\n p *= 18.;\n float f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*abs(smoothstep(0., 1., noise( p+u_time*s ))-.5); amp = amp*.5; s*=-1.227; }\n return pow(1.-f, 5.);\n}\n\nfloat particles(vec2 p) {\n p *= 200.;\n float f = 0.;\n float amp = 1.0, s = 1.5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*noise( p+u_time*s ); amp = amp*.5; s*=-1.227; }\n return pow(f*.35, 7.)*particle_amount;\n}\n\nfloat test_shadow( vec2 xy, float height) {\n vec3 r0 = vec3(xy, height);\n vec3 rd = normalize( light - r0 );\n \n float hit = 1.0;\n float t = 0.001;\n for (int j=1; j<25; j++)\n {\n vec3 p = r0 + t*rd;\n float h = height_map( p.xy );\n float height_diff = p.z - h;\n if (height_diff<0.0)\n {\n return 0.0;\n }\n t += 0.01+height_diff*.02;\n hit = min(hit, 2.*height_diff/t); // soft shaddow \n }\n return hit;\n}\n\nvec3 CalcTerrain(vec2 uv, float height) {\n vec3 col = terrain_map( uv );\n vec2 iResolution = vec2(512.);\n float h1 = height_map(uv-vec2(0., 0.5)/ iResolution.xy);\n float h2 = height_map(uv+vec2(0., 0.5)/ iResolution.xy);\n float h3 = height_map(uv-vec2(0.5, 0.)/ iResolution.xy);\n float h4 = height_map(uv+vec2(0.5, 0.)/ iResolution.xy);\n vec3 norm = normalize(vec3(h3-h4, h1-h2, 1.));\n vec3 r0 = vec3(uv, height);\n vec3 rd = normalize( light - r0 );\n float grad = dot(norm, rd);\n col *= grad+pow(grad, 8.);\n float terrainshade = test_shadow( uv, height );\n col = mix(col*.25, col, terrainshade);\n return col;\n}\n\n\nvoid main() {\n vec3 watercolor = u_watercolor.rgb;\n vec3 watercolor2 = u_watercolor2.rgb;\n vec2 uv = v_uv;\n float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)\n float deepwater_fadedepth = 0.4 + coast2water_fadedepth;\n float height = height_map( uv );\n vec3 col;\n\n float waveheight = clamp(WATER_LEVEL*3.-1.5, 0., 1.);\n float level = WATER_LEVEL + .2*water_map(uv*15. + vec2(u_time*.1), waveheight);\n if (height > level)\n {\n col = CalcTerrain(uv, height);\n }\n if (height <= level)\n {\n vec2 dif = vec2(.0, .01);\n vec2 pos = uv*15. + vec2(u_time*.01);\n float h1 = water_map(pos-dif,waveheight);\n float h2 = water_map(pos+dif,waveheight);\n float h3 = water_map(pos-dif.yx,waveheight);\n float h4 = water_map(pos+dif.yx,waveheight);\n vec3 normwater = normalize(vec3(h3-h4, h1-h2, .125)); // norm-vector of the 'bumpy' water-plane\n uv += normwater.xy*.002*(level-height);\n \n col = CalcTerrain(uv, height);\n\n float coastfade = clamp((level-height)/coast2water_fadedepth, 0., 1.);\n float coastfade2= clamp((level-height)/deepwater_fadedepth, 0., 1.);\n float intensity = col.r*.2126+col.g*.7152+col.b*.0722;\n watercolor = mix(watercolor*intensity, watercolor2, smoothstep(0., 1., coastfade2));\n\n vec3 r0 = vec3(uv, WATER_LEVEL);\n vec3 rd = normalize( light - r0 ); // ray-direction to the light from water-position\n float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction\n float specular = pow(grad, water_softlight_fact); // used for soft highlights \n float specular2= pow(grad, water_glossylight_fact); // used for glossy highlights\n float gradpos = dot(vec3(0., 0., 1.), rd);\n float specular1= smoothstep(0., 1., pow(gradpos, 5.)); // used for diffusity (some darker corona around light's specular reflections...) \n float watershade = test_shadow( uv, level );\n watercolor *= 2.2+watershade;\n watercolor += (.2+.8*watershade) * ((grad-1.0)*.5+specular) * .25;\n watercolor /= (1.+specular1*1.25);\n watercolor += watershade*specular2*water_specularcolor;\n watercolor += watershade*coastfade*(1.-coastfade2)*(vec3(.5, .6, .7)*nautic(uv)+vec3(1., 1., 1.)*particles(uv));\n \n col = mix(col, watercolor, coastfade);\n }\n \n\n float opacity = u_opacity;\n gl_FragColor = vec4(col, opacity); \n}\n";
23
-
24
19
  /* babel-plugin-inline-import '../shaders/water/polygon_ocean_vert.glsl' */
25
20
  var ocean_vert = "attribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec2 v_uv;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
26
-
27
21
  var OceanModel = /*#__PURE__*/function (_BaseModel) {
28
22
  _inherits(OceanModel, _BaseModel);
29
-
30
23
  var _super = _createSuper(OceanModel);
31
-
32
24
  function OceanModel() {
33
25
  _classCallCheck(this, OceanModel);
34
-
35
26
  return _super.apply(this, arguments);
36
27
  }
37
-
38
28
  _createClass(OceanModel, [{
39
29
  key: "getUninforms",
40
30
  value: function getUninforms() {
41
31
  var _ref = this.layer.getLayerConfig(),
42
- _ref$opacity = _ref.opacity,
43
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
44
- _ref$watercolor = _ref.watercolor,
45
- watercolor = _ref$watercolor === void 0 ? '#6D99A8' : _ref$watercolor,
46
- _ref$watercolor2 = _ref.watercolor2,
47
- watercolor2 = _ref$watercolor2 === void 0 ? '#0F121C' : _ref$watercolor2;
48
-
32
+ _ref$opacity = _ref.opacity,
33
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
34
+ _ref$watercolor = _ref.watercolor,
35
+ watercolor = _ref$watercolor === void 0 ? '#6D99A8' : _ref$watercolor,
36
+ _ref$watercolor2 = _ref.watercolor2,
37
+ watercolor2 = _ref$watercolor2 === void 0 ? '#0F121C' : _ref$watercolor2;
49
38
  return {
50
39
  u_texture1: this.texture1,
51
40
  u_texture2: this.texture2,
@@ -67,24 +56,19 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
67
56
  value: function () {
68
57
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
69
58
  return _regeneratorRuntime.wrap(function _callee$(_context) {
70
- while (1) {
71
- switch (_context.prev = _context.next) {
72
- case 0:
73
- this.loadTexture();
74
- return _context.abrupt("return", this.buildModels());
75
-
76
- case 2:
77
- case "end":
78
- return _context.stop();
79
- }
59
+ while (1) switch (_context.prev = _context.next) {
60
+ case 0:
61
+ this.loadTexture();
62
+ return _context.abrupt("return", this.buildModels());
63
+ case 2:
64
+ case "end":
65
+ return _context.stop();
80
66
  }
81
67
  }, _callee, this);
82
68
  }));
83
-
84
69
  function initModels() {
85
70
  return _initModels.apply(this, arguments);
86
71
  }
87
-
88
72
  return initModels;
89
73
  }()
90
74
  }, {
@@ -93,44 +77,37 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
93
77
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
94
78
  var model;
95
79
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
96
- while (1) {
97
- switch (_context2.prev = _context2.next) {
98
- case 0:
99
- _context2.next = 2;
100
- return this.layer.buildLayerModel({
101
- moduleName: 'polygonOcean',
102
- vertexShader: ocean_vert,
103
- fragmentShader: ocean_frag,
104
- triangulation: polygonTriangulation,
105
- primitive: gl.TRIANGLES,
106
- depth: {
107
- enable: false
108
- }
109
- });
110
-
111
- case 2:
112
- model = _context2.sent;
113
- return _context2.abrupt("return", [model]);
114
-
115
- case 4:
116
- case "end":
117
- return _context2.stop();
118
- }
80
+ while (1) switch (_context2.prev = _context2.next) {
81
+ case 0:
82
+ _context2.next = 2;
83
+ return this.layer.buildLayerModel({
84
+ moduleName: 'polygonOcean',
85
+ vertexShader: ocean_vert,
86
+ fragmentShader: ocean_frag,
87
+ triangulation: polygonTriangulation,
88
+ primitive: gl.TRIANGLES,
89
+ depth: {
90
+ enable: false
91
+ }
92
+ });
93
+ case 2:
94
+ model = _context2.sent;
95
+ return _context2.abrupt("return", [model]);
96
+ case 4:
97
+ case "end":
98
+ return _context2.stop();
119
99
  }
120
100
  }, _callee2, this);
121
101
  }));
122
-
123
102
  function buildModels() {
124
103
  return _buildModels.apply(this, arguments);
125
104
  }
126
-
127
105
  return buildModels;
128
106
  }()
129
107
  }, {
130
108
  key: "clearModels",
131
109
  value: function clearModels() {
132
110
  var _this$texture, _this$texture2, _this$texture3;
133
-
134
111
  (_this$texture = this.texture1) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
135
112
  (_this$texture2 = this.texture2) === null || _this$texture2 === void 0 ? void 0 : _this$texture2.destroy();
136
113
  (_this$texture3 = this.texture3) === null || _this$texture3 === void 0 ? void 0 : _this$texture3.destroy();
@@ -139,13 +116,11 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
139
116
  key: "registerBuiltinAttributes",
140
117
  value: function registerBuiltinAttributes() {
141
118
  var bbox = this.layer.getSource().extent;
142
-
143
119
  var _bbox = _slicedToArray(bbox, 4),
144
- minLng = _bbox[0],
145
- minLat = _bbox[1],
146
- maxLng = _bbox[2],
147
- maxLat = _bbox[3];
148
-
120
+ minLng = _bbox[0],
121
+ minLat = _bbox[1],
122
+ maxLng = _bbox[2],
123
+ maxLat = _bbox[3];
149
124
  var lngLen = maxLng - minLng;
150
125
  var latLen = maxLat - minLat;
151
126
  this.styleAttributeService.registerStyleAttribute({
@@ -162,11 +137,9 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
162
137
  size: 2,
163
138
  update: function update(feature, featureIdx, vertex, attributeIdx) {
164
139
  var v = feature.version === Version['GAODE2.x'] ? feature.originCoordinates[0][attributeIdx] : vertex;
165
-
166
140
  var _v = _slicedToArray(v, 2),
167
- lng = _v[0],
168
- lat = _v[1];
169
-
141
+ lng = _v[0],
142
+ lat = _v[1];
170
143
  return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
171
144
  }
172
145
  }
@@ -176,25 +149,23 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
176
149
  key: "loadTexture",
177
150
  value: function loadTexture() {
178
151
  var _this = this;
179
-
180
152
  var createTexture2D = this.rendererService.createTexture2D;
181
153
  var defaultTextureOptions = {
182
154
  height: 0,
183
155
  width: 0
184
- }; // 默认索引为 undefined,所以单独赋值
185
-
156
+ };
157
+ // 默认索引为 undefined,所以单独赋值
186
158
  this.texture1 = createTexture2D(defaultTextureOptions);
187
159
  this.texture2 = createTexture2D(defaultTextureOptions);
188
- this.texture3 = createTexture2D(defaultTextureOptions); // 加载完 image 后单独给 texture f赋值
160
+ this.texture3 = createTexture2D(defaultTextureOptions);
189
161
 
162
+ // 加载完 image 后单独给 texture f赋值
190
163
  initImage(function (images) {
191
164
  _this.texture1 = initTex(images[0]);
192
165
  _this.texture2 = initTex(images[1]);
193
166
  _this.texture3 = initTex(images[2]);
194
-
195
167
  _this.layerService.reRender();
196
168
  });
197
-
198
169
  function initImage(callback) {
199
170
  var loadedCount = 0;
200
171
  var loadedImages = [];
@@ -204,17 +175,14 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
204
175
  image.crossOrigin = '';
205
176
  image.src = imgSrc;
206
177
  loadedImages.push(image);
207
-
208
178
  image.onload = function () {
209
179
  loadedCount++;
210
-
211
180
  if (loadedCount === 3) {
212
181
  callback(loadedImages);
213
182
  }
214
183
  };
215
184
  });
216
185
  }
217
-
218
186
  function initTex(image) {
219
187
  return createTexture2D({
220
188
  data: image,
@@ -228,8 +196,6 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
228
196
  }
229
197
  }
230
198
  }]);
231
-
232
199
  return OceanModel;
233
200
  }(BaseModel);
234
-
235
201
  export { OceanModel as default };