@antv/l7-layers 2.17.4 → 2.17.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +325 -483
  10. package/es/core/BaseModel.js +51 -80
  11. package/es/core/CommonStyleAttribute.js +2 -5
  12. package/es/core/LayerPickService.js +21 -32
  13. package/es/core/TextureService.js +0 -13
  14. package/es/core/interface.js +17 -24
  15. package/es/core/shape/Path.js +13 -20
  16. package/es/core/shape/extrude.js +27 -39
  17. package/es/core/triangulation.js +99 -136
  18. package/es/earth/index.js +9 -33
  19. package/es/earth/models/atmosphere.js +30 -54
  20. package/es/earth/models/base.js +47 -85
  21. package/es/earth/models/bloomsphere.js +30 -54
  22. package/es/earth/utils.js +9 -13
  23. package/es/heatmap/index.js +10 -40
  24. package/es/heatmap/models/grid.js +28 -52
  25. package/es/heatmap/models/grid3d.js +28 -52
  26. package/es/heatmap/models/heatmap.js +92 -149
  27. package/es/heatmap/models/hexagon.js +28 -52
  28. package/es/heatmap/triangulation.js +0 -4
  29. package/es/image/index.js +9 -28
  30. package/es/image/models/image.js +66 -100
  31. package/es/index.js +9 -17
  32. package/es/line/index.js +9 -35
  33. package/es/line/models/arc.js +63 -112
  34. package/es/line/models/arc_3d.js +58 -102
  35. package/es/line/models/earthArc_3d.js +60 -105
  36. package/es/line/models/flow.js +36 -60
  37. package/es/line/models/great_circle.js +53 -94
  38. package/es/line/models/line.js +92 -144
  39. package/es/line/models/linearline.js +42 -74
  40. package/es/line/models/simpleLine.js +38 -67
  41. package/es/line/models/wall.js +52 -92
  42. package/es/line/shaders/dash/line_dash_vert.glsl +1 -2
  43. package/es/line/shaders/line_frag.glsl +1 -3
  44. package/es/line/shaders/line_vert.glsl +2 -0
  45. package/es/line/shaders/linear/line_linear_frag.glsl +1 -1
  46. package/es/mask/index.js +9 -28
  47. package/es/mask/models/fill.js +29 -54
  48. package/es/plugins/DataMappingPlugin.js +78 -114
  49. package/es/plugins/DataSourcePlugin.js +45 -68
  50. package/es/plugins/FeatureScalePlugin.js +67 -122
  51. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  52. package/es/plugins/LayerMaskPlugin.js +3 -11
  53. package/es/plugins/LayerModelPlugin.js +69 -118
  54. package/es/plugins/LayerStylePlugin.js +4 -9
  55. package/es/plugins/LightingPlugin.js +12 -18
  56. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  57. package/es/plugins/PixelPickingPlugin.js +12 -21
  58. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  59. package/es/plugins/ShaderUniformPlugin.js +13 -27
  60. package/es/plugins/UpdateModelPlugin.js +0 -5
  61. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  62. package/es/point/index.js +26 -78
  63. package/es/point/models/earthExtrude.js +58 -95
  64. package/es/point/models/earthFill.js +52 -80
  65. package/es/point/models/extrude.js +57 -94
  66. package/es/point/models/fill.js +56 -81
  67. package/es/point/models/fillmage.js +60 -100
  68. package/es/point/models/image.js +47 -83
  69. package/es/point/models/index.js +2 -2
  70. package/es/point/models/normal.js +30 -54
  71. package/es/point/models/radar.js +38 -63
  72. package/es/point/models/simplePoint.js +38 -62
  73. package/es/point/models/text.js +199 -296
  74. package/es/point/shape/extrude.js +4 -13
  75. package/es/polygon/index.js +11 -41
  76. package/es/polygon/models/extrude.js +87 -135
  77. package/es/polygon/models/fill.js +50 -79
  78. package/es/polygon/models/index.js +3 -2
  79. package/es/polygon/models/ocean.js +42 -76
  80. package/es/polygon/models/water.js +37 -71
  81. package/es/raster/buffers/triangulation.js +2 -4
  82. package/es/raster/index.js +9 -32
  83. package/es/raster/models/raster.js +80 -116
  84. package/es/raster/models/rasterRgb.js +84 -127
  85. package/es/raster/models/rasterTerrainRgb.js +56 -84
  86. package/es/tile/interaction/getRasterData.js +14 -20
  87. package/es/tile/interaction/utils.js +7 -9
  88. package/es/tile/manager/base.js +63 -96
  89. package/es/tile/service/TileLayerService.js +33 -55
  90. package/es/tile/service/TilePickService.js +26 -40
  91. package/es/tile/service/TileSourceService.js +3 -7
  92. package/es/tile/tileFactory/DebugTile.js +29 -46
  93. package/es/tile/tileFactory/ImageTile.js +20 -38
  94. package/es/tile/tileFactory/MaskTile.js +22 -43
  95. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  96. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  97. package/es/tile/tileFactory/RasterTile.js +30 -53
  98. package/es/tile/tileFactory/Tile.js +63 -97
  99. package/es/tile/tileFactory/VectorTile.js +41 -68
  100. package/es/tile/tileFactory/index.js +0 -11
  101. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  102. package/es/tile/tileFactory/util.js +0 -3
  103. package/es/tile/tileLayer/BaseLayer.js +105 -146
  104. package/es/tile/utils.js +1 -1
  105. package/es/utils/blend.js +0 -2
  106. package/es/utils/collision-index.js +9 -16
  107. package/es/utils/extrude_polyline.js +101 -149
  108. package/es/utils/grid-index.js +2 -27
  109. package/es/utils/identityScale.js +0 -8
  110. package/es/utils/layerData.js +30 -44
  111. package/es/utils/multiPassRender.js +11 -13
  112. package/es/utils/polylineNormal.js +31 -37
  113. package/es/utils/simpleLine.js +2 -16
  114. package/es/utils/stencil.js +2 -3
  115. package/es/utils/symbol-layout.js +27 -53
  116. package/es/wind/index.js +9 -29
  117. package/es/wind/models/utils.js +26 -51
  118. package/es/wind/models/wind.js +101 -147
  119. package/es/wind/models/windRender.js +53 -66
  120. package/lib/Geometry/index.js +9 -38
  121. package/lib/Geometry/models/billboard.js +51 -97
  122. package/lib/Geometry/models/index.js +0 -5
  123. package/lib/Geometry/models/plane.js +79 -151
  124. package/lib/Geometry/models/sprite.js +60 -127
  125. package/lib/canvas/index.js +10 -40
  126. package/lib/canvas/models/canvas.js +41 -101
  127. package/lib/canvas/models/index.js +0 -3
  128. package/lib/citybuliding/building.js +8 -35
  129. package/lib/citybuliding/models/build.js +57 -92
  130. package/lib/core/BaseLayer.js +325 -474
  131. package/lib/core/BaseModel.js +51 -90
  132. package/lib/core/CommonStyleAttribute.js +2 -7
  133. package/lib/core/LayerPickService.js +21 -37
  134. package/lib/core/TextureService.js +0 -16
  135. package/lib/core/interface.js +21 -31
  136. package/lib/core/schema.js +0 -1
  137. package/lib/core/shape/Path.js +14 -31
  138. package/lib/core/shape/extrude.js +27 -62
  139. package/lib/core/triangulation.js +98 -177
  140. package/lib/earth/index.js +9 -43
  141. package/lib/earth/models/atmosphere.js +30 -63
  142. package/lib/earth/models/base.js +47 -90
  143. package/lib/earth/models/bloomsphere.js +30 -63
  144. package/lib/earth/utils.js +7 -31
  145. package/lib/heatmap/index.js +10 -48
  146. package/lib/heatmap/models/grid.js +28 -60
  147. package/lib/heatmap/models/grid3d.js +28 -60
  148. package/lib/heatmap/models/heatmap.js +92 -166
  149. package/lib/heatmap/models/hexagon.js +28 -60
  150. package/lib/heatmap/models/index.js +0 -6
  151. package/lib/heatmap/triangulation.js +0 -5
  152. package/lib/image/index.js +9 -36
  153. package/lib/image/models/image.js +66 -109
  154. package/lib/image/models/index.js +0 -3
  155. package/lib/index.js +7 -61
  156. package/lib/line/index.js +9 -40
  157. package/lib/line/models/arc.js +61 -122
  158. package/lib/line/models/arc_3d.js +56 -113
  159. package/lib/line/models/earthArc_3d.js +58 -115
  160. package/lib/line/models/flow.js +36 -70
  161. package/lib/line/models/great_circle.js +53 -104
  162. package/lib/line/models/index.js +0 -11
  163. package/lib/line/models/line.js +90 -152
  164. package/lib/line/models/linearline.js +42 -86
  165. package/lib/line/models/simpleLine.js +38 -77
  166. package/lib/line/models/wall.js +52 -103
  167. package/lib/line/shaders/dash/line_dash_vert.glsl +1 -2
  168. package/lib/line/shaders/line_frag.glsl +1 -3
  169. package/lib/line/shaders/line_vert.glsl +2 -0
  170. package/lib/line/shaders/linear/line_linear_frag.glsl +1 -1
  171. package/lib/mask/index.js +9 -36
  172. package/lib/mask/models/fill.js +29 -63
  173. package/lib/mask/models/index.js +0 -3
  174. package/lib/plugins/DataMappingPlugin.js +78 -125
  175. package/lib/plugins/DataSourcePlugin.js +45 -76
  176. package/lib/plugins/FeatureScalePlugin.js +67 -138
  177. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  178. package/lib/plugins/LayerMaskPlugin.js +4 -17
  179. package/lib/plugins/LayerModelPlugin.js +70 -127
  180. package/lib/plugins/LayerStylePlugin.js +5 -14
  181. package/lib/plugins/LightingPlugin.js +12 -25
  182. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  183. package/lib/plugins/PixelPickingPlugin.js +12 -27
  184. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  185. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  186. package/lib/plugins/UpdateModelPlugin.js +1 -10
  187. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  188. package/lib/point/index.js +26 -83
  189. package/lib/point/models/earthExtrude.js +58 -106
  190. package/lib/point/models/earthFill.js +52 -110
  191. package/lib/point/models/extrude.js +57 -103
  192. package/lib/point/models/fill.js +54 -90
  193. package/lib/point/models/fillmage.js +58 -107
  194. package/lib/point/models/image.js +47 -92
  195. package/lib/point/models/index.js +1 -12
  196. package/lib/point/models/normal.js +30 -64
  197. package/lib/point/models/radar.js +38 -72
  198. package/lib/point/models/simplePoint.js +38 -72
  199. package/lib/point/models/text.js +199 -305
  200. package/lib/point/shape/extrude.js +4 -20
  201. package/lib/polygon/index.js +11 -48
  202. package/lib/polygon/models/extrude.js +87 -146
  203. package/lib/polygon/models/fill.js +50 -89
  204. package/lib/polygon/models/index.js +2 -14
  205. package/lib/polygon/models/ocean.js +42 -88
  206. package/lib/polygon/models/water.js +37 -82
  207. package/lib/raster/buffers/triangulation.js +3 -7
  208. package/lib/raster/index.js +9 -40
  209. package/lib/raster/models/index.js +0 -5
  210. package/lib/raster/models/raster.js +80 -125
  211. package/lib/raster/models/rasterRgb.js +84 -139
  212. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  213. package/lib/tile/interaction/getRasterData.js +14 -25
  214. package/lib/tile/interaction/utils.js +7 -19
  215. package/lib/tile/manager/base.js +63 -104
  216. package/lib/tile/service/TileLayerService.js +33 -60
  217. package/lib/tile/service/TilePickService.js +26 -48
  218. package/lib/tile/service/TileSourceService.js +2 -16
  219. package/lib/tile/style/utils.js +0 -3
  220. package/lib/tile/tileFactory/DebugTile.js +29 -54
  221. package/lib/tile/tileFactory/ImageTile.js +20 -46
  222. package/lib/tile/tileFactory/MaskTile.js +22 -51
  223. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  224. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  225. package/lib/tile/tileFactory/RasterTile.js +30 -63
  226. package/lib/tile/tileFactory/Tile.js +63 -102
  227. package/lib/tile/tileFactory/VectorTile.js +41 -76
  228. package/lib/tile/tileFactory/index.js +0 -25
  229. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  230. package/lib/tile/tileFactory/util.js +0 -9
  231. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  232. package/lib/tile/utils.js +1 -5
  233. package/lib/utils/blend.js +0 -5
  234. package/lib/utils/collision-index.js +9 -25
  235. package/lib/utils/extrude_polyline.js +101 -181
  236. package/lib/utils/grid-index.js +2 -28
  237. package/lib/utils/identityScale.js +0 -9
  238. package/lib/utils/layerData.js +30 -49
  239. package/lib/utils/multiPassRender.js +11 -16
  240. package/lib/utils/polylineNormal.js +31 -66
  241. package/lib/utils/simpleLine.js +2 -21
  242. package/lib/utils/stencil.js +0 -4
  243. package/lib/utils/symbol-layout.js +27 -55
  244. package/lib/wind/index.js +9 -37
  245. package/lib/wind/models/index.js +0 -3
  246. package/lib/wind/models/utils.js +26 -62
  247. package/lib/wind/models/wind.js +101 -157
  248. package/lib/wind/models/windRender.js +53 -71
  249. package/lib/wind/models/windShader.js +0 -1
  250. package/package.json +7 -7
@@ -7,68 +7,49 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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-
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { rgb2arr } from '@antv/l7-utils';
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  import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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- import { LineArcTriangulation } from "../../core/triangulation"; // arc dash line
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-
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+ import { LineArcTriangulation } from "../../core/triangulation";
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+ // arc dash line
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  /* babel-plugin-inline-import '../shaders/dash/arc_dash_frag.glsl' */
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  var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying float v_distance_ratio;\n\nuniform float segmentNumber;\n\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n\n\n float flag = 0.;\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n };\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
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  /* babel-plugin-inline-import '../shaders/dash/arc_dash_vert.glsl' */
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  var arc_dash_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\n\n\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_lineDir: 1.0;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\n\nuniform float u_thetaOffset: 0.314;\n\nuniform float u_opacity: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n\n v_distance_ratio = segmentIndex / segmentNumber;\n\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));\n \n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n gl_PointSize = 5.0;\n setPickingColor(a_PickingColor);\n}\n"; // arc normal line
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  /* babel-plugin-inline-import '../shaders/line_arc_frag.glsl' */
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  var arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float segmentNumber;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_lineData;\n\n\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n gl_FragColor = v_color;\n \n gl_FragColor.a *= u_opacity;\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= u_opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n \n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}";
29
-
30
24
  /* babel-plugin-inline-import '../shaders/line_arc_vert.glsl' */
31
25
  var arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_lineDir: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_lineData;\nvarying vec2 v_distance_ratio;\n\nuniform float u_opacity: 1.0;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));\n\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n"; // arc linear line
32
-
33
26
  /* babel-plugin-inline-import '../shaders/linear/arc_linear_frag.glsl' */
34
27
  var arc_linear_frag = "varying vec4 v_color;\n\n#pragma include \"picking\"\n\nvoid main() {\n// \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n\n gl_FragColor = v_color;\n gl_FragColor = filterColor(gl_FragColor);\n}";
35
-
36
28
  /* babel-plugin-inline-import '../shaders/linear/arc_linear_vert.glsl' */
37
29
  var arc_linear_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\nvarying float v_segmentIndex;\n\nuniform float u_lineDir: 1.0;\nuniform float u_opacity: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n v_color.a *= u_opacity;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
38
30
  var lineStyleObj = {
39
31
  solid: 0.0,
40
32
  dash: 1.0
41
33
  };
42
-
43
34
  var ArcModel = /*#__PURE__*/function (_BaseModel) {
44
35
  _inherits(ArcModel, _BaseModel);
45
-
46
36
  var _super = _createSuper(ArcModel);
47
-
48
37
  function ArcModel() {
49
38
  var _this;
50
-
51
39
  _classCallCheck(this, ArcModel);
52
-
53
40
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
54
41
  args[_key] = arguments[_key];
55
42
  }
56
-
57
43
  _this = _super.call.apply(_super, [this].concat(args));
58
-
59
44
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
60
45
  var createTexture2D = _this.rendererService.createTexture2D;
61
-
62
46
  if (_this.texture) {
63
47
  _this.texture.update({
64
48
  data: _this.iconService.getCanvas()
65
49
  });
66
-
67
50
  _this.layer.render();
68
-
69
51
  return;
70
52
  }
71
-
72
53
  _this.texture = createTexture2D({
73
54
  data: _this.iconService.getCanvas(),
74
55
  mag: gl.NEAREST,
@@ -78,55 +59,48 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
78
59
  height: _this.iconService.canvasHeight || 128
79
60
  });
80
61
  });
81
-
82
62
  return _this;
83
63
  }
84
-
85
64
  _createClass(ArcModel, [{
86
65
  key: "getUninforms",
87
66
  value: function getUninforms() {
88
67
  var _ref = this.layer.getLayerConfig(),
89
- _ref$opacity = _ref.opacity,
90
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
91
- sourceColor = _ref.sourceColor,
92
- targetColor = _ref.targetColor,
93
- _ref$textureBlend = _ref.textureBlend,
94
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
95
- _ref$lineType = _ref.lineType,
96
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
97
- _ref$dashArray = _ref.dashArray,
98
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
99
- _ref$forward = _ref.forward,
100
- forward = _ref$forward === void 0 ? true : _ref$forward,
101
- _ref$lineTexture = _ref.lineTexture,
102
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
103
- _ref$iconStep = _ref.iconStep,
104
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
105
- _ref$segmentNumber = _ref.segmentNumber,
106
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
107
- _ref$thetaOffset = _ref.thetaOffset,
108
- thetaOffset = _ref$thetaOffset === void 0 ? 0.314 : _ref$thetaOffset;
109
-
68
+ _ref$opacity = _ref.opacity,
69
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
70
+ sourceColor = _ref.sourceColor,
71
+ targetColor = _ref.targetColor,
72
+ _ref$textureBlend = _ref.textureBlend,
73
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
74
+ _ref$lineType = _ref.lineType,
75
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
76
+ _ref$dashArray = _ref.dashArray,
77
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
78
+ _ref$forward = _ref.forward,
79
+ forward = _ref$forward === void 0 ? true : _ref$forward,
80
+ _ref$lineTexture = _ref.lineTexture,
81
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
82
+ _ref$iconStep = _ref.iconStep,
83
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
84
+ _ref$segmentNumber = _ref.segmentNumber,
85
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
86
+ _ref$thetaOffset = _ref.thetaOffset,
87
+ thetaOffset = _ref$thetaOffset === void 0 ? 0.314 : _ref$thetaOffset;
110
88
  if (dashArray.length === 2) {
111
89
  dashArray.push(0, 0);
112
- } // 转化渐变色
113
-
90
+ }
114
91
 
92
+ // 转化渐变色
115
93
  var useLinearColor = 0; // 默认不生效
116
-
117
94
  var sourceColorArr = [0, 0, 0, 0];
118
95
  var targetColorArr = [0, 0, 0, 0];
119
-
120
96
  if (sourceColor && targetColor) {
121
97
  sourceColorArr = rgb2arr(sourceColor);
122
98
  targetColorArr = rgb2arr(targetColor);
123
99
  useLinearColor = 1;
124
100
  }
125
-
126
101
  if (this.rendererService.getDirty()) {
127
102
  this.texture.bind();
128
103
  }
129
-
130
104
  return {
131
105
  u_thetaOffset: thetaOffset,
132
106
  // u_thetaOffset: 0.0,
@@ -154,8 +128,7 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
154
128
  key: "getAnimateUniforms",
155
129
  value: function getAnimateUniforms() {
156
130
  var _ref2 = this.layer.getLayerConfig(),
157
- animateOption = _ref2.animateOption;
158
-
131
+ animateOption = _ref2.animateOption;
159
132
  return {
160
133
  u_animate: this.animateOption2Array(animateOption),
161
134
  u_time: this.layer.getLayerAnimateTime()
@@ -166,32 +139,26 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
166
139
  value: function () {
167
140
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
168
141
  return _regeneratorRuntime.wrap(function _callee$(_context) {
169
- while (1) {
170
- switch (_context.prev = _context.next) {
171
- case 0:
172
- this.updateTexture();
173
- this.iconService.on('imageUpdate', this.updateTexture);
174
- return _context.abrupt("return", this.buildModels());
175
-
176
- case 3:
177
- case "end":
178
- return _context.stop();
179
- }
142
+ while (1) switch (_context.prev = _context.next) {
143
+ case 0:
144
+ this.updateTexture();
145
+ this.iconService.on('imageUpdate', this.updateTexture);
146
+ return _context.abrupt("return", this.buildModels());
147
+ case 3:
148
+ case "end":
149
+ return _context.stop();
180
150
  }
181
151
  }, _callee, this);
182
152
  }));
183
-
184
153
  function initModels() {
185
154
  return _initModels.apply(this, arguments);
186
155
  }
187
-
188
156
  return initModels;
189
157
  }()
190
158
  }, {
191
159
  key: "clearModels",
192
160
  value: function clearModels() {
193
161
  var _this$texture;
194
-
195
162
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
196
163
  this.iconService.off('imageUpdate', this.updateTexture);
197
164
  }
@@ -199,10 +166,9 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
199
166
  key: "getShaders",
200
167
  value: function getShaders() {
201
168
  var _ref3 = this.layer.getLayerConfig(),
202
- sourceColor = _ref3.sourceColor,
203
- targetColor = _ref3.targetColor,
204
- lineType = _ref3.lineType;
205
-
169
+ sourceColor = _ref3.sourceColor,
170
+ targetColor = _ref3.targetColor,
171
+ lineType = _ref3.lineType;
206
172
  if (lineType === 'dash') {
207
173
  return {
208
174
  frag: arc_dash_frag,
@@ -210,7 +176,6 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
210
176
  type: 'Dash'
211
177
  };
212
178
  }
213
-
214
179
  if (sourceColor && targetColor) {
215
180
  // 分离 linear 功能
216
181
  return {
@@ -231,49 +196,40 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
231
196
  value: function () {
232
197
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
233
198
  var _ref4, _ref4$segmentNumber, segmentNumber, _this$getShaders, frag, vert, type, model;
234
-
235
199
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
236
- while (1) {
237
- switch (_context2.prev = _context2.next) {
238
- case 0:
239
- _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
240
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; //
241
-
242
- _context2.next = 4;
243
- return this.layer.buildLayerModel({
244
- moduleName: 'lineArc2d' + type,
245
- vertexShader: vert,
246
- fragmentShader: frag,
247
- triangulation: LineArcTriangulation,
248
- depth: {
249
- enable: false
250
- },
251
- segmentNumber: segmentNumber
252
- });
253
-
254
- case 4:
255
- model = _context2.sent;
256
- return _context2.abrupt("return", [model]);
257
-
258
- case 6:
259
- case "end":
260
- return _context2.stop();
261
- }
200
+ while (1) switch (_context2.prev = _context2.next) {
201
+ case 0:
202
+ _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
203
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; //
204
+ _context2.next = 4;
205
+ return this.layer.buildLayerModel({
206
+ moduleName: 'lineArc2d' + type,
207
+ vertexShader: vert,
208
+ fragmentShader: frag,
209
+ triangulation: LineArcTriangulation,
210
+ depth: {
211
+ enable: false
212
+ },
213
+ segmentNumber: segmentNumber
214
+ });
215
+ case 4:
216
+ model = _context2.sent;
217
+ return _context2.abrupt("return", [model]);
218
+ case 6:
219
+ case "end":
220
+ return _context2.stop();
262
221
  }
263
222
  }, _callee2, this);
264
223
  }));
265
-
266
224
  function buildModels() {
267
225
  return _buildModels.apply(this, arguments);
268
226
  }
269
-
270
227
  return buildModels;
271
228
  }()
272
229
  }, {
273
230
  key: "registerBuiltinAttributes",
274
231
  value: function registerBuiltinAttributes() {
275
232
  var _this2 = this;
276
-
277
233
  this.styleAttributeService.registerStyleAttribute({
278
234
  name: 'size',
279
235
  type: AttributeType.Attribute,
@@ -288,7 +244,7 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
288
244
  size: 1,
289
245
  update: function update(feature) {
290
246
  var _feature$size = feature.size,
291
- size = _feature$size === void 0 ? 1 : _feature$size;
247
+ size = _feature$size === void 0 ? 1 : _feature$size;
292
248
  return Array.isArray(size) ? [size[0]] : [size];
293
249
  }
294
250
  }
@@ -324,24 +280,19 @@ var ArcModel = /*#__PURE__*/function (_BaseModel) {
324
280
  size: 2,
325
281
  update: function update(feature) {
326
282
  var iconMap = _this2.iconService.getIconMap();
327
-
328
283
  var texture = feature.texture;
329
-
330
284
  var _ref5 = iconMap[texture] || {
331
- x: 0,
332
- y: 0
333
- },
334
- x = _ref5.x,
335
- y = _ref5.y;
336
-
285
+ x: 0,
286
+ y: 0
287
+ },
288
+ x = _ref5.x,
289
+ y = _ref5.y;
337
290
  return [x, y];
338
291
  }
339
292
  }
340
293
  });
341
294
  }
342
295
  }]);
343
-
344
296
  return ArcModel;
345
297
  }(BaseModel);
346
-
347
298
  export { ArcModel as default };