@antv/l7-layers 2.17.4 → 2.17.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +9 -31
- package/es/Geometry/models/billboard.js +51 -89
- package/es/Geometry/models/plane.js +81 -143
- package/es/Geometry/models/sprite.js +60 -118
- package/es/canvas/index.js +10 -33
- package/es/canvas/models/canvas.js +41 -97
- package/es/citybuliding/building.js +8 -27
- package/es/citybuliding/models/build.js +57 -82
- package/es/core/BaseLayer.js +325 -483
- package/es/core/BaseModel.js +51 -80
- package/es/core/CommonStyleAttribute.js +2 -5
- package/es/core/LayerPickService.js +21 -32
- package/es/core/TextureService.js +0 -13
- package/es/core/interface.js +17 -24
- package/es/core/shape/Path.js +13 -20
- package/es/core/shape/extrude.js +27 -39
- package/es/core/triangulation.js +99 -136
- package/es/earth/index.js +9 -33
- package/es/earth/models/atmosphere.js +30 -54
- package/es/earth/models/base.js +47 -85
- package/es/earth/models/bloomsphere.js +30 -54
- package/es/earth/utils.js +9 -13
- package/es/heatmap/index.js +10 -40
- package/es/heatmap/models/grid.js +28 -52
- package/es/heatmap/models/grid3d.js +28 -52
- package/es/heatmap/models/heatmap.js +92 -149
- package/es/heatmap/models/hexagon.js +28 -52
- package/es/heatmap/triangulation.js +0 -4
- package/es/image/index.js +9 -28
- package/es/image/models/image.js +66 -100
- package/es/index.js +9 -17
- package/es/line/index.js +9 -35
- package/es/line/models/arc.js +63 -112
- package/es/line/models/arc_3d.js +58 -102
- package/es/line/models/earthArc_3d.js +60 -105
- package/es/line/models/flow.js +36 -60
- package/es/line/models/great_circle.js +53 -94
- package/es/line/models/line.js +92 -144
- package/es/line/models/linearline.js +42 -74
- package/es/line/models/simpleLine.js +38 -67
- package/es/line/models/wall.js +52 -92
- package/es/line/shaders/dash/line_dash_vert.glsl +1 -2
- package/es/line/shaders/line_frag.glsl +1 -3
- package/es/line/shaders/line_vert.glsl +2 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +1 -1
- package/es/mask/index.js +9 -28
- package/es/mask/models/fill.js +29 -54
- package/es/plugins/DataMappingPlugin.js +78 -114
- package/es/plugins/DataSourcePlugin.js +45 -68
- package/es/plugins/FeatureScalePlugin.js +67 -122
- package/es/plugins/LayerAnimateStylePlugin.js +0 -5
- package/es/plugins/LayerMaskPlugin.js +3 -11
- package/es/plugins/LayerModelPlugin.js +69 -118
- package/es/plugins/LayerStylePlugin.js +4 -9
- package/es/plugins/LightingPlugin.js +12 -18
- package/es/plugins/MultiPassRendererPlugin.js +11 -16
- package/es/plugins/PixelPickingPlugin.js +12 -21
- package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
- package/es/plugins/ShaderUniformPlugin.js +13 -27
- package/es/plugins/UpdateModelPlugin.js +0 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
- package/es/point/index.js +26 -78
- package/es/point/models/earthExtrude.js +58 -95
- package/es/point/models/earthFill.js +52 -80
- package/es/point/models/extrude.js +57 -94
- package/es/point/models/fill.js +56 -81
- package/es/point/models/fillmage.js +60 -100
- package/es/point/models/image.js +47 -83
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +30 -54
- package/es/point/models/radar.js +38 -63
- package/es/point/models/simplePoint.js +38 -62
- package/es/point/models/text.js +199 -296
- package/es/point/shape/extrude.js +4 -13
- package/es/polygon/index.js +11 -41
- package/es/polygon/models/extrude.js +87 -135
- package/es/polygon/models/fill.js +50 -79
- package/es/polygon/models/index.js +3 -2
- package/es/polygon/models/ocean.js +42 -76
- package/es/polygon/models/water.js +37 -71
- package/es/raster/buffers/triangulation.js +2 -4
- package/es/raster/index.js +9 -32
- package/es/raster/models/raster.js +80 -116
- package/es/raster/models/rasterRgb.js +84 -127
- package/es/raster/models/rasterTerrainRgb.js +56 -84
- package/es/tile/interaction/getRasterData.js +14 -20
- package/es/tile/interaction/utils.js +7 -9
- package/es/tile/manager/base.js +63 -96
- package/es/tile/service/TileLayerService.js +33 -55
- package/es/tile/service/TilePickService.js +26 -40
- package/es/tile/service/TileSourceService.js +3 -7
- package/es/tile/tileFactory/DebugTile.js +29 -46
- package/es/tile/tileFactory/ImageTile.js +20 -38
- package/es/tile/tileFactory/MaskTile.js +22 -43
- package/es/tile/tileFactory/RasterRGBTile.js +22 -42
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
- package/es/tile/tileFactory/RasterTile.js +30 -53
- package/es/tile/tileFactory/Tile.js +63 -97
- package/es/tile/tileFactory/VectorTile.js +41 -68
- package/es/tile/tileFactory/index.js +0 -11
- package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
- package/es/tile/tileFactory/util.js +0 -3
- package/es/tile/tileLayer/BaseLayer.js +105 -146
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +0 -2
- package/es/utils/collision-index.js +9 -16
- package/es/utils/extrude_polyline.js +101 -149
- package/es/utils/grid-index.js +2 -27
- package/es/utils/identityScale.js +0 -8
- package/es/utils/layerData.js +30 -44
- package/es/utils/multiPassRender.js +11 -13
- package/es/utils/polylineNormal.js +31 -37
- package/es/utils/simpleLine.js +2 -16
- package/es/utils/stencil.js +2 -3
- package/es/utils/symbol-layout.js +27 -53
- package/es/wind/index.js +9 -29
- package/es/wind/models/utils.js +26 -51
- package/es/wind/models/wind.js +101 -147
- package/es/wind/models/windRender.js +53 -66
- package/lib/Geometry/index.js +9 -38
- package/lib/Geometry/models/billboard.js +51 -97
- package/lib/Geometry/models/index.js +0 -5
- package/lib/Geometry/models/plane.js +79 -151
- package/lib/Geometry/models/sprite.js +60 -127
- package/lib/canvas/index.js +10 -40
- package/lib/canvas/models/canvas.js +41 -101
- package/lib/canvas/models/index.js +0 -3
- package/lib/citybuliding/building.js +8 -35
- package/lib/citybuliding/models/build.js +57 -92
- package/lib/core/BaseLayer.js +325 -474
- package/lib/core/BaseModel.js +51 -90
- package/lib/core/CommonStyleAttribute.js +2 -7
- package/lib/core/LayerPickService.js +21 -37
- package/lib/core/TextureService.js +0 -16
- package/lib/core/interface.js +21 -31
- package/lib/core/schema.js +0 -1
- package/lib/core/shape/Path.js +14 -31
- package/lib/core/shape/extrude.js +27 -62
- package/lib/core/triangulation.js +98 -177
- package/lib/earth/index.js +9 -43
- package/lib/earth/models/atmosphere.js +30 -63
- package/lib/earth/models/base.js +47 -90
- package/lib/earth/models/bloomsphere.js +30 -63
- package/lib/earth/utils.js +7 -31
- package/lib/heatmap/index.js +10 -48
- package/lib/heatmap/models/grid.js +28 -60
- package/lib/heatmap/models/grid3d.js +28 -60
- package/lib/heatmap/models/heatmap.js +92 -166
- package/lib/heatmap/models/hexagon.js +28 -60
- package/lib/heatmap/models/index.js +0 -6
- package/lib/heatmap/triangulation.js +0 -5
- package/lib/image/index.js +9 -36
- package/lib/image/models/image.js +66 -109
- package/lib/image/models/index.js +0 -3
- package/lib/index.js +7 -61
- package/lib/line/index.js +9 -40
- package/lib/line/models/arc.js +61 -122
- package/lib/line/models/arc_3d.js +56 -113
- package/lib/line/models/earthArc_3d.js +58 -115
- package/lib/line/models/flow.js +36 -70
- package/lib/line/models/great_circle.js +53 -104
- package/lib/line/models/index.js +0 -11
- package/lib/line/models/line.js +90 -152
- package/lib/line/models/linearline.js +42 -86
- package/lib/line/models/simpleLine.js +38 -77
- package/lib/line/models/wall.js +52 -103
- package/lib/line/shaders/dash/line_dash_vert.glsl +1 -2
- package/lib/line/shaders/line_frag.glsl +1 -3
- package/lib/line/shaders/line_vert.glsl +2 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +1 -1
- package/lib/mask/index.js +9 -36
- package/lib/mask/models/fill.js +29 -63
- package/lib/mask/models/index.js +0 -3
- package/lib/plugins/DataMappingPlugin.js +78 -125
- package/lib/plugins/DataSourcePlugin.js +45 -76
- package/lib/plugins/FeatureScalePlugin.js +67 -138
- package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
- package/lib/plugins/LayerMaskPlugin.js +4 -17
- package/lib/plugins/LayerModelPlugin.js +70 -127
- package/lib/plugins/LayerStylePlugin.js +5 -14
- package/lib/plugins/LightingPlugin.js +12 -25
- package/lib/plugins/MultiPassRendererPlugin.js +11 -22
- package/lib/plugins/PixelPickingPlugin.js +12 -27
- package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
- package/lib/plugins/ShaderUniformPlugin.js +13 -34
- package/lib/plugins/UpdateModelPlugin.js +1 -10
- package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
- package/lib/point/index.js +26 -83
- package/lib/point/models/earthExtrude.js +58 -106
- package/lib/point/models/earthFill.js +52 -110
- package/lib/point/models/extrude.js +57 -103
- package/lib/point/models/fill.js +54 -90
- package/lib/point/models/fillmage.js +58 -107
- package/lib/point/models/image.js +47 -92
- package/lib/point/models/index.js +1 -12
- package/lib/point/models/normal.js +30 -64
- package/lib/point/models/radar.js +38 -72
- package/lib/point/models/simplePoint.js +38 -72
- package/lib/point/models/text.js +199 -305
- package/lib/point/shape/extrude.js +4 -20
- package/lib/polygon/index.js +11 -48
- package/lib/polygon/models/extrude.js +87 -146
- package/lib/polygon/models/fill.js +50 -89
- package/lib/polygon/models/index.js +2 -14
- package/lib/polygon/models/ocean.js +42 -88
- package/lib/polygon/models/water.js +37 -82
- package/lib/raster/buffers/triangulation.js +3 -7
- package/lib/raster/index.js +9 -40
- package/lib/raster/models/index.js +0 -5
- package/lib/raster/models/raster.js +80 -125
- package/lib/raster/models/rasterRgb.js +84 -139
- package/lib/raster/models/rasterTerrainRgb.js +56 -93
- package/lib/tile/interaction/getRasterData.js +14 -25
- package/lib/tile/interaction/utils.js +7 -19
- package/lib/tile/manager/base.js +63 -104
- package/lib/tile/service/TileLayerService.js +33 -60
- package/lib/tile/service/TilePickService.js +26 -48
- package/lib/tile/service/TileSourceService.js +2 -16
- package/lib/tile/style/utils.js +0 -3
- package/lib/tile/tileFactory/DebugTile.js +29 -54
- package/lib/tile/tileFactory/ImageTile.js +20 -46
- package/lib/tile/tileFactory/MaskTile.js +22 -51
- package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
- package/lib/tile/tileFactory/RasterTile.js +30 -63
- package/lib/tile/tileFactory/Tile.js +63 -102
- package/lib/tile/tileFactory/VectorTile.js +41 -76
- package/lib/tile/tileFactory/index.js +0 -25
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
- package/lib/tile/tileFactory/util.js +0 -9
- package/lib/tile/tileLayer/BaseLayer.js +105 -153
- package/lib/tile/utils.js +1 -5
- package/lib/utils/blend.js +0 -5
- package/lib/utils/collision-index.js +9 -25
- package/lib/utils/extrude_polyline.js +101 -181
- package/lib/utils/grid-index.js +2 -28
- package/lib/utils/identityScale.js +0 -9
- package/lib/utils/layerData.js +30 -49
- package/lib/utils/multiPassRender.js +11 -16
- package/lib/utils/polylineNormal.js +31 -66
- package/lib/utils/simpleLine.js +2 -21
- package/lib/utils/stencil.js +0 -4
- package/lib/utils/symbol-layout.js +27 -55
- package/lib/wind/index.js +9 -37
- package/lib/wind/models/index.js +0 -3
- package/lib/wind/models/utils.js +26 -62
- package/lib/wind/models/wind.js +101 -157
- package/lib/wind/models/windRender.js +53 -71
- package/lib/wind/models/windShader.js +0 -1
- package/package.json +7 -7
package/es/line/models/line.js
CHANGED
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
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import _createClass from "@babel/runtime/helpers/esm/createClass";
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import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
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import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import _regeneratorRuntime from "@babel/runtime/regenerator";
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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import { AttributeType, gl } from '@antv/l7-core';
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import { LineTriangulation, rgb2arr } from '@antv/l7-utils';
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import { isNumber } from 'lodash';
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import BaseModel from "../../core/BaseModel";
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import { LinearDir, TextureBlend } from "../../core/interface";
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import { LinearDir, TextureBlend } from "../../core/interface";
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// import { LineTriangulation } from '../../core/triangulation';
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// dash line shader
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/* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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var line_dash_frag = "#define LineTypeSolid 0.0\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n\n gl_FragColor = v_color;\n\n \n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\
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var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\n\nvoid main() {\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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/* babel-plugin-inline-import '../shaders/line_frag.glsl' */
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var line_frag = "#extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float
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var line_frag = "#extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_texture_data;\n\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n// [animate, duration, interval, trailLength],\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth / 2.0;\n\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/line_vert.glsl' */
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var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nvarying vec4 v_texture_data;\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n \n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
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var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nvarying vec4 v_texture_data;\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
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/* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
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var linear_line_frag = "varying vec4 v_color;\nvarying vec4 v_texture_data;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n float linearRadio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = v_texture_data.a;\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor
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var linear_line_frag = "varying vec4 v_color;\nvarying vec4 v_texture_data;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n float linearRadio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = v_texture_data.a;\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n gl_FragColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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|
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size = _feature$size === void 0 ? 1 : _feature$size;
|
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|
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'normal',
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type: AttributeType.Attribute,
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@@ -421,24 +374,19 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
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421
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size: 2,
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422
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update: function update(feature) {
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var iconMap = _this2.iconService.getIconMap();
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424
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-
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425
377
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var texture = feature.texture;
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426
|
-
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378
|
var _ref5 = iconMap[texture] || {
|
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428
|
-
|
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429
|
-
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430
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-
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431
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-
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432
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-
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433
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-
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379
|
+
x: 0,
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380
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+
y: 0
|
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+
},
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382
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+
x = _ref5.x,
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383
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+
y = _ref5.y;
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434
384
|
return [x, y];
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|
435
385
|
}
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|
436
386
|
}
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|
437
387
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});
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|
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|
}
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|
}]);
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440
|
-
|
|
441
390
|
return LineModel;
|
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442
391
|
}(BaseModel);
|
|
443
|
-
|
|
444
392
|
export { LineModel as default };
|