@antv/l7-layers 2.16.0 → 2.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +31 -9
- package/es/Geometry/models/billboard.js +89 -51
- package/es/Geometry/models/plane.js +143 -81
- package/es/Geometry/models/sprite.js +118 -60
- package/es/canvas/index.js +33 -10
- package/es/canvas/models/canvas.js +97 -41
- package/es/citybuliding/building.js +27 -8
- package/es/citybuliding/models/build.js +82 -57
- package/es/core/BaseLayer.js +485 -321
- package/es/core/BaseModel.js +126 -97
- package/es/core/LayerPickService.js +32 -21
- package/es/core/TextureService.js +13 -0
- package/es/core/interface.js +24 -17
- package/es/core/shape/Path.js +20 -13
- package/es/core/shape/extrude.js +31 -10
- package/es/core/triangulation.js +114 -54
- package/es/earth/index.js +33 -9
- package/es/earth/models/atmosphere.js +54 -30
- package/es/earth/models/base.js +85 -47
- package/es/earth/models/bloomsphere.js +54 -30
- package/es/earth/utils.js +13 -9
- package/es/heatmap/index.js +40 -10
- package/es/heatmap/models/grid.js +52 -28
- package/es/heatmap/models/grid3d.js +52 -28
- package/es/heatmap/models/heatmap.js +146 -91
- package/es/heatmap/models/hexagon.js +52 -28
- package/es/heatmap/triangulation.js +4 -0
- package/es/image/index.js +28 -9
- package/es/image/models/image.js +100 -66
- package/es/index.js +17 -9
- package/es/line/index.js +34 -9
- package/es/line/models/arc.js +118 -66
- package/es/line/models/arc_3d.js +108 -60
- package/es/line/models/earthArc_3d.js +111 -63
- package/es/line/models/great_circle.js +100 -56
- package/es/line/models/half.js +77 -46
- package/es/line/models/line.js +148 -94
- package/es/line/models/linearline.js +80 -45
- package/es/line/models/simpleLine.js +74 -41
- package/es/line/models/wall.js +92 -52
- package/es/mask/index.js +28 -9
- package/es/mask/models/fill.js +54 -29
- package/es/plugins/DataMappingPlugin.js +117 -80
- package/es/plugins/DataSourcePlugin.js +68 -45
- package/es/plugins/FeatureScalePlugin.js +122 -67
- package/es/plugins/LayerAnimateStylePlugin.js +5 -0
- package/es/plugins/LayerMaskPlugin.js +11 -3
- package/es/plugins/LayerModelPlugin.js +104 -67
- package/es/plugins/LayerStylePlugin.js +9 -3
- package/es/plugins/LightingPlugin.js +18 -12
- package/es/plugins/MultiPassRendererPlugin.js +16 -11
- package/es/plugins/PixelPickingPlugin.js +21 -12
- package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
- package/es/plugins/ShaderUniformPlugin.js +27 -13
- package/es/plugins/UpdateModelPlugin.js +5 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
- package/es/point/index.js +77 -26
- package/es/point/models/earthExtrude.js +102 -61
- package/es/point/models/earthFill.js +87 -57
- package/es/point/models/extrude.js +101 -60
- package/es/point/models/fill.js +100 -70
- package/es/point/models/fillmage.js +107 -63
- package/es/point/models/image.js +88 -48
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +54 -30
- package/es/point/models/radar.js +64 -40
- package/es/point/models/simplePoint.js +69 -41
- package/es/point/models/text.js +301 -198
- package/es/point/shape/extrude.js +13 -4
- package/es/polygon/index.js +40 -11
- package/es/polygon/models/extrude.js +92 -48
- package/es/polygon/models/fill.js +88 -54
- package/es/polygon/models/index.js +2 -3
- package/es/polygon/models/ocean.js +76 -42
- package/es/polygon/models/water.js +71 -37
- package/es/raster/buffers/triangulation.js +4 -2
- package/es/raster/index.js +32 -9
- package/es/raster/models/raster.js +116 -80
- package/es/raster/models/rasterRgb.js +127 -84
- package/es/raster/models/rasterTerrainRgb.js +84 -56
- package/es/tile/interaction/getRasterData.js +20 -14
- package/es/tile/interaction/utils.js +9 -7
- package/es/tile/manager/base.js +96 -63
- package/es/tile/service/TileLayerService.js +55 -33
- package/es/tile/service/TilePickService.js +40 -26
- package/es/tile/service/TileSourceService.js +7 -3
- package/es/tile/tileFactory/DebugTile.js +46 -29
- package/es/tile/tileFactory/ImageTile.js +38 -20
- package/es/tile/tileFactory/MaskTile.js +43 -22
- package/es/tile/tileFactory/RasterRGBTile.js +42 -22
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
- package/es/tile/tileFactory/RasterTile.js +53 -30
- package/es/tile/tileFactory/Tile.js +97 -63
- package/es/tile/tileFactory/VectorTile.js +68 -41
- package/es/tile/tileFactory/index.js +11 -0
- package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
- package/es/tile/tileFactory/util.js +3 -0
- package/es/tile/tileLayer/BaseLayer.js +146 -105
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +2 -0
- package/es/utils/collision-index.js +16 -9
- package/es/utils/dataMappingStyle.js +18 -8
- package/es/utils/extrude_polyline.js +149 -101
- package/es/utils/grid-index.js +27 -2
- package/es/utils/identityScale.js +8 -0
- package/es/utils/layerData.js +44 -30
- package/es/utils/multiPassRender.js +13 -11
- package/es/utils/polylineNormal.js +37 -31
- package/es/utils/simpleLine.js +16 -2
- package/es/utils/stencil.js +3 -2
- package/es/utils/symbol-layout.js +53 -27
- package/es/wind/index.js +29 -9
- package/es/wind/models/utils.js +51 -26
- package/es/wind/models/wind.js +147 -101
- package/es/wind/models/windRender.js +66 -53
- package/lib/Geometry/index.js +38 -9
- package/lib/Geometry/models/billboard.js +97 -51
- package/lib/Geometry/models/index.js +5 -0
- package/lib/Geometry/models/plane.js +151 -79
- package/lib/Geometry/models/sprite.js +127 -60
- package/lib/canvas/index.js +40 -10
- package/lib/canvas/models/canvas.js +101 -41
- package/lib/canvas/models/index.js +3 -0
- package/lib/citybuliding/building.js +35 -8
- package/lib/citybuliding/models/build.js +92 -57
- package/lib/core/BaseLayer.js +479 -321
- package/lib/core/BaseModel.js +139 -97
- package/lib/core/LayerPickService.js +37 -21
- package/lib/core/TextureService.js +16 -0
- package/lib/core/interface.js +31 -21
- package/lib/core/schema.js +1 -0
- package/lib/core/shape/Path.js +31 -14
- package/lib/core/shape/extrude.js +54 -10
- package/lib/core/triangulation.js +153 -53
- package/lib/earth/index.js +43 -9
- package/lib/earth/models/atmosphere.js +63 -30
- package/lib/earth/models/base.js +90 -47
- package/lib/earth/models/bloomsphere.js +63 -30
- package/lib/earth/utils.js +31 -7
- package/lib/heatmap/index.js +48 -10
- package/lib/heatmap/models/grid.js +60 -28
- package/lib/heatmap/models/grid3d.js +60 -28
- package/lib/heatmap/models/heatmap.js +162 -91
- package/lib/heatmap/models/hexagon.js +60 -28
- package/lib/heatmap/models/index.js +6 -0
- package/lib/heatmap/triangulation.js +5 -0
- package/lib/image/index.js +36 -9
- package/lib/image/models/image.js +109 -66
- package/lib/image/models/index.js +3 -0
- package/lib/index.js +61 -7
- package/lib/line/index.js +40 -9
- package/lib/line/models/arc.js +128 -64
- package/lib/line/models/arc_3d.js +119 -58
- package/lib/line/models/earthArc_3d.js +122 -61
- package/lib/line/models/great_circle.js +111 -56
- package/lib/line/models/half.js +87 -46
- package/lib/line/models/index.js +11 -0
- package/lib/line/models/line.js +156 -92
- package/lib/line/models/linearline.js +92 -45
- package/lib/line/models/simpleLine.js +84 -41
- package/lib/line/models/wall.js +103 -52
- package/lib/mask/index.js +36 -9
- package/lib/mask/models/fill.js +63 -29
- package/lib/mask/models/index.js +3 -0
- package/lib/plugins/DataMappingPlugin.js +128 -80
- package/lib/plugins/DataSourcePlugin.js +76 -45
- package/lib/plugins/FeatureScalePlugin.js +138 -67
- package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
- package/lib/plugins/LayerMaskPlugin.js +17 -4
- package/lib/plugins/LayerModelPlugin.js +113 -68
- package/lib/plugins/LayerStylePlugin.js +14 -4
- package/lib/plugins/LightingPlugin.js +25 -12
- package/lib/plugins/MultiPassRendererPlugin.js +22 -11
- package/lib/plugins/PixelPickingPlugin.js +27 -12
- package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
- package/lib/plugins/ShaderUniformPlugin.js +34 -13
- package/lib/plugins/UpdateModelPlugin.js +10 -1
- package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
- package/lib/point/index.js +83 -26
- package/lib/point/models/earthExtrude.js +113 -61
- package/lib/point/models/earthFill.js +117 -57
- package/lib/point/models/extrude.js +111 -60
- package/lib/point/models/fill.js +109 -68
- package/lib/point/models/fillmage.js +115 -61
- package/lib/point/models/image.js +98 -48
- package/lib/point/models/index.js +12 -1
- package/lib/point/models/normal.js +64 -30
- package/lib/point/models/radar.js +74 -40
- package/lib/point/models/simplePoint.js +79 -41
- package/lib/point/models/text.js +309 -198
- package/lib/point/shape/extrude.js +20 -4
- package/lib/polygon/index.js +48 -11
- package/lib/polygon/models/extrude.js +103 -48
- package/lib/polygon/models/fill.js +98 -54
- package/lib/polygon/models/index.js +14 -2
- package/lib/polygon/models/ocean.js +88 -42
- package/lib/polygon/models/water.js +82 -37
- package/lib/raster/buffers/triangulation.js +7 -3
- package/lib/raster/index.js +40 -9
- package/lib/raster/models/index.js +5 -0
- package/lib/raster/models/raster.js +125 -80
- package/lib/raster/models/rasterRgb.js +139 -84
- package/lib/raster/models/rasterTerrainRgb.js +93 -56
- package/lib/tile/interaction/getRasterData.js +25 -14
- package/lib/tile/interaction/utils.js +19 -7
- package/lib/tile/manager/base.js +104 -63
- package/lib/tile/service/TileLayerService.js +60 -33
- package/lib/tile/service/TilePickService.js +48 -26
- package/lib/tile/service/TileSourceService.js +16 -2
- package/lib/tile/style/utils.js +3 -0
- package/lib/tile/tileFactory/DebugTile.js +54 -29
- package/lib/tile/tileFactory/ImageTile.js +46 -20
- package/lib/tile/tileFactory/MaskTile.js +51 -22
- package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
- package/lib/tile/tileFactory/RasterTile.js +63 -30
- package/lib/tile/tileFactory/Tile.js +102 -63
- package/lib/tile/tileFactory/VectorTile.js +76 -41
- package/lib/tile/tileFactory/index.js +25 -0
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
- package/lib/tile/tileFactory/util.js +9 -0
- package/lib/tile/tileLayer/BaseLayer.js +153 -105
- package/lib/tile/utils.js +5 -1
- package/lib/utils/blend.js +5 -0
- package/lib/utils/collision-index.js +25 -9
- package/lib/utils/dataMappingStyle.js +19 -8
- package/lib/utils/extrude_polyline.js +181 -101
- package/lib/utils/grid-index.js +28 -2
- package/lib/utils/identityScale.js +9 -0
- package/lib/utils/layerData.js +49 -30
- package/lib/utils/multiPassRender.js +16 -11
- package/lib/utils/polylineNormal.js +66 -31
- package/lib/utils/simpleLine.js +21 -2
- package/lib/utils/stencil.js +4 -0
- package/lib/utils/symbol-layout.js +55 -27
- package/lib/wind/index.js +37 -9
- package/lib/wind/models/index.js +3 -0
- package/lib/wind/models/utils.js +62 -26
- package/lib/wind/models/wind.js +157 -101
- package/lib/wind/models/windRender.js +71 -53
- package/lib/wind/models/windShader.js +1 -0
- package/package.json +7 -7
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/* babel-plugin-inline-import '../shaders/line_arc_3d_frag.glsl' */
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var arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/line_arc_3d_vert.glsl' */
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var arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n"; // arc3d linear layer
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/* babel-plugin-inline-import '../shaders/linear/arc3d_linear_frag.glsl' */
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var arc3d_linear_frag = "\n#define Animate 0.0\n\nuniform float u_opacity;\nuniform float u_blur : 0.9;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);\n\n gl_FragColor.a *= opacity;\n\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/linear/arc3d_linear_vert.glsl' */
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var arc3d_linear_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\nattribute vec2 a_iconMapUV;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying float v_segmentIndex;\nvarying vec2 v_iconMapUV;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
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var lineStyleObj = {
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solid: 0.0,
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dash: 1.0
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};
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var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(Arc3DModel, _BaseModel);
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var _super = _createSuper(Arc3DModel);
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function Arc3DModel() {
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var _this;
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(0, _classCallCheck2.default)(this, Arc3DModel);
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|
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|
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|
}()
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}, {
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|
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|
this.styleAttributeService.registerStyleAttribute({
|
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|
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|
|
@@ -271,7 +328,7 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
|
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size: 1,
|
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|
update: function update(feature) {
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|
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|
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|
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|
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size = _feature$size === void 0 ? 1 : _feature$size;
|
|
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|
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|
|
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|
}
|
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|
}
|
|
@@ -306,13 +363,16 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
|
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size: 2,
|
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|
update: function update(feature) {
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|
var iconMap = _this2.iconService.getIconMap();
|
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|
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|
var texture = feature.texture;
|
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|
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|
var _ref5 = iconMap[texture] || {
|
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x: 0,
|
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|
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y: 0
|
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|
+
},
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|
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x = _ref5.x,
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|
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y = _ref5.y;
|
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|
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|
return [x, y];
|
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|
}
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|
}
|
|
@@ -321,4 +381,5 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
|
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|
321
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|
}]);
|
|
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|
return Arc3DModel;
|
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|
}(_BaseModel2.default);
|
|
384
|
+
|
|
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385
|
exports.default = Arc3DModel;
|