@antv/l7-layers 2.16.0 → 2.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +31 -9
- package/es/Geometry/models/billboard.js +89 -51
- package/es/Geometry/models/plane.js +143 -81
- package/es/Geometry/models/sprite.js +118 -60
- package/es/canvas/index.js +33 -10
- package/es/canvas/models/canvas.js +97 -41
- package/es/citybuliding/building.js +27 -8
- package/es/citybuliding/models/build.js +82 -57
- package/es/core/BaseLayer.js +485 -321
- package/es/core/BaseModel.js +126 -97
- package/es/core/LayerPickService.js +32 -21
- package/es/core/TextureService.js +13 -0
- package/es/core/interface.js +24 -17
- package/es/core/shape/Path.js +20 -13
- package/es/core/shape/extrude.js +31 -10
- package/es/core/triangulation.js +114 -54
- package/es/earth/index.js +33 -9
- package/es/earth/models/atmosphere.js +54 -30
- package/es/earth/models/base.js +85 -47
- package/es/earth/models/bloomsphere.js +54 -30
- package/es/earth/utils.js +13 -9
- package/es/heatmap/index.js +40 -10
- package/es/heatmap/models/grid.js +52 -28
- package/es/heatmap/models/grid3d.js +52 -28
- package/es/heatmap/models/heatmap.js +146 -91
- package/es/heatmap/models/hexagon.js +52 -28
- package/es/heatmap/triangulation.js +4 -0
- package/es/image/index.js +28 -9
- package/es/image/models/image.js +100 -66
- package/es/index.js +17 -9
- package/es/line/index.js +34 -9
- package/es/line/models/arc.js +118 -66
- package/es/line/models/arc_3d.js +108 -60
- package/es/line/models/earthArc_3d.js +111 -63
- package/es/line/models/great_circle.js +100 -56
- package/es/line/models/half.js +77 -46
- package/es/line/models/line.js +148 -94
- package/es/line/models/linearline.js +80 -45
- package/es/line/models/simpleLine.js +74 -41
- package/es/line/models/wall.js +92 -52
- package/es/mask/index.js +28 -9
- package/es/mask/models/fill.js +54 -29
- package/es/plugins/DataMappingPlugin.js +117 -80
- package/es/plugins/DataSourcePlugin.js +68 -45
- package/es/plugins/FeatureScalePlugin.js +122 -67
- package/es/plugins/LayerAnimateStylePlugin.js +5 -0
- package/es/plugins/LayerMaskPlugin.js +11 -3
- package/es/plugins/LayerModelPlugin.js +104 -67
- package/es/plugins/LayerStylePlugin.js +9 -3
- package/es/plugins/LightingPlugin.js +18 -12
- package/es/plugins/MultiPassRendererPlugin.js +16 -11
- package/es/plugins/PixelPickingPlugin.js +21 -12
- package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
- package/es/plugins/ShaderUniformPlugin.js +27 -13
- package/es/plugins/UpdateModelPlugin.js +5 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
- package/es/point/index.js +77 -26
- package/es/point/models/earthExtrude.js +102 -61
- package/es/point/models/earthFill.js +87 -57
- package/es/point/models/extrude.js +101 -60
- package/es/point/models/fill.js +100 -70
- package/es/point/models/fillmage.js +107 -63
- package/es/point/models/image.js +88 -48
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +54 -30
- package/es/point/models/radar.js +64 -40
- package/es/point/models/simplePoint.js +69 -41
- package/es/point/models/text.js +301 -198
- package/es/point/shape/extrude.js +13 -4
- package/es/polygon/index.js +40 -11
- package/es/polygon/models/extrude.js +92 -48
- package/es/polygon/models/fill.js +88 -54
- package/es/polygon/models/index.js +2 -3
- package/es/polygon/models/ocean.js +76 -42
- package/es/polygon/models/water.js +71 -37
- package/es/raster/buffers/triangulation.js +4 -2
- package/es/raster/index.js +32 -9
- package/es/raster/models/raster.js +116 -80
- package/es/raster/models/rasterRgb.js +127 -84
- package/es/raster/models/rasterTerrainRgb.js +84 -56
- package/es/tile/interaction/getRasterData.js +20 -14
- package/es/tile/interaction/utils.js +9 -7
- package/es/tile/manager/base.js +96 -63
- package/es/tile/service/TileLayerService.js +55 -33
- package/es/tile/service/TilePickService.js +40 -26
- package/es/tile/service/TileSourceService.js +7 -3
- package/es/tile/tileFactory/DebugTile.js +46 -29
- package/es/tile/tileFactory/ImageTile.js +38 -20
- package/es/tile/tileFactory/MaskTile.js +43 -22
- package/es/tile/tileFactory/RasterRGBTile.js +42 -22
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
- package/es/tile/tileFactory/RasterTile.js +53 -30
- package/es/tile/tileFactory/Tile.js +97 -63
- package/es/tile/tileFactory/VectorTile.js +68 -41
- package/es/tile/tileFactory/index.js +11 -0
- package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
- package/es/tile/tileFactory/util.js +3 -0
- package/es/tile/tileLayer/BaseLayer.js +146 -105
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +2 -0
- package/es/utils/collision-index.js +16 -9
- package/es/utils/dataMappingStyle.js +18 -8
- package/es/utils/extrude_polyline.js +149 -101
- package/es/utils/grid-index.js +27 -2
- package/es/utils/identityScale.js +8 -0
- package/es/utils/layerData.js +44 -30
- package/es/utils/multiPassRender.js +13 -11
- package/es/utils/polylineNormal.js +37 -31
- package/es/utils/simpleLine.js +16 -2
- package/es/utils/stencil.js +3 -2
- package/es/utils/symbol-layout.js +53 -27
- package/es/wind/index.js +29 -9
- package/es/wind/models/utils.js +51 -26
- package/es/wind/models/wind.js +147 -101
- package/es/wind/models/windRender.js +66 -53
- package/lib/Geometry/index.js +38 -9
- package/lib/Geometry/models/billboard.js +97 -51
- package/lib/Geometry/models/index.js +5 -0
- package/lib/Geometry/models/plane.js +151 -79
- package/lib/Geometry/models/sprite.js +127 -60
- package/lib/canvas/index.js +40 -10
- package/lib/canvas/models/canvas.js +101 -41
- package/lib/canvas/models/index.js +3 -0
- package/lib/citybuliding/building.js +35 -8
- package/lib/citybuliding/models/build.js +92 -57
- package/lib/core/BaseLayer.js +479 -321
- package/lib/core/BaseModel.js +139 -97
- package/lib/core/LayerPickService.js +37 -21
- package/lib/core/TextureService.js +16 -0
- package/lib/core/interface.js +31 -21
- package/lib/core/schema.js +1 -0
- package/lib/core/shape/Path.js +31 -14
- package/lib/core/shape/extrude.js +54 -10
- package/lib/core/triangulation.js +153 -53
- package/lib/earth/index.js +43 -9
- package/lib/earth/models/atmosphere.js +63 -30
- package/lib/earth/models/base.js +90 -47
- package/lib/earth/models/bloomsphere.js +63 -30
- package/lib/earth/utils.js +31 -7
- package/lib/heatmap/index.js +48 -10
- package/lib/heatmap/models/grid.js +60 -28
- package/lib/heatmap/models/grid3d.js +60 -28
- package/lib/heatmap/models/heatmap.js +162 -91
- package/lib/heatmap/models/hexagon.js +60 -28
- package/lib/heatmap/models/index.js +6 -0
- package/lib/heatmap/triangulation.js +5 -0
- package/lib/image/index.js +36 -9
- package/lib/image/models/image.js +109 -66
- package/lib/image/models/index.js +3 -0
- package/lib/index.js +61 -7
- package/lib/line/index.js +40 -9
- package/lib/line/models/arc.js +128 -64
- package/lib/line/models/arc_3d.js +119 -58
- package/lib/line/models/earthArc_3d.js +122 -61
- package/lib/line/models/great_circle.js +111 -56
- package/lib/line/models/half.js +87 -46
- package/lib/line/models/index.js +11 -0
- package/lib/line/models/line.js +156 -92
- package/lib/line/models/linearline.js +92 -45
- package/lib/line/models/simpleLine.js +84 -41
- package/lib/line/models/wall.js +103 -52
- package/lib/mask/index.js +36 -9
- package/lib/mask/models/fill.js +63 -29
- package/lib/mask/models/index.js +3 -0
- package/lib/plugins/DataMappingPlugin.js +128 -80
- package/lib/plugins/DataSourcePlugin.js +76 -45
- package/lib/plugins/FeatureScalePlugin.js +138 -67
- package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
- package/lib/plugins/LayerMaskPlugin.js +17 -4
- package/lib/plugins/LayerModelPlugin.js +113 -68
- package/lib/plugins/LayerStylePlugin.js +14 -4
- package/lib/plugins/LightingPlugin.js +25 -12
- package/lib/plugins/MultiPassRendererPlugin.js +22 -11
- package/lib/plugins/PixelPickingPlugin.js +27 -12
- package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
- package/lib/plugins/ShaderUniformPlugin.js +34 -13
- package/lib/plugins/UpdateModelPlugin.js +10 -1
- package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
- package/lib/point/index.js +83 -26
- package/lib/point/models/earthExtrude.js +113 -61
- package/lib/point/models/earthFill.js +117 -57
- package/lib/point/models/extrude.js +111 -60
- package/lib/point/models/fill.js +109 -68
- package/lib/point/models/fillmage.js +115 -61
- package/lib/point/models/image.js +98 -48
- package/lib/point/models/index.js +12 -1
- package/lib/point/models/normal.js +64 -30
- package/lib/point/models/radar.js +74 -40
- package/lib/point/models/simplePoint.js +79 -41
- package/lib/point/models/text.js +309 -198
- package/lib/point/shape/extrude.js +20 -4
- package/lib/polygon/index.js +48 -11
- package/lib/polygon/models/extrude.js +103 -48
- package/lib/polygon/models/fill.js +98 -54
- package/lib/polygon/models/index.js +14 -2
- package/lib/polygon/models/ocean.js +88 -42
- package/lib/polygon/models/water.js +82 -37
- package/lib/raster/buffers/triangulation.js +7 -3
- package/lib/raster/index.js +40 -9
- package/lib/raster/models/index.js +5 -0
- package/lib/raster/models/raster.js +125 -80
- package/lib/raster/models/rasterRgb.js +139 -84
- package/lib/raster/models/rasterTerrainRgb.js +93 -56
- package/lib/tile/interaction/getRasterData.js +25 -14
- package/lib/tile/interaction/utils.js +19 -7
- package/lib/tile/manager/base.js +104 -63
- package/lib/tile/service/TileLayerService.js +60 -33
- package/lib/tile/service/TilePickService.js +48 -26
- package/lib/tile/service/TileSourceService.js +16 -2
- package/lib/tile/style/utils.js +3 -0
- package/lib/tile/tileFactory/DebugTile.js +54 -29
- package/lib/tile/tileFactory/ImageTile.js +46 -20
- package/lib/tile/tileFactory/MaskTile.js +51 -22
- package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
- package/lib/tile/tileFactory/RasterTile.js +63 -30
- package/lib/tile/tileFactory/Tile.js +102 -63
- package/lib/tile/tileFactory/VectorTile.js +76 -41
- package/lib/tile/tileFactory/index.js +25 -0
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
- package/lib/tile/tileFactory/util.js +9 -0
- package/lib/tile/tileLayer/BaseLayer.js +153 -105
- package/lib/tile/utils.js +5 -1
- package/lib/utils/blend.js +5 -0
- package/lib/utils/collision-index.js +25 -9
- package/lib/utils/dataMappingStyle.js +19 -8
- package/lib/utils/extrude_polyline.js +181 -101
- package/lib/utils/grid-index.js +28 -2
- package/lib/utils/identityScale.js +9 -0
- package/lib/utils/layerData.js +49 -30
- package/lib/utils/multiPassRender.js +16 -11
- package/lib/utils/polylineNormal.js +66 -31
- package/lib/utils/simpleLine.js +21 -2
- package/lib/utils/stencil.js +4 -0
- package/lib/utils/symbol-layout.js +55 -27
- package/lib/wind/index.js +37 -9
- package/lib/wind/models/index.js +3 -0
- package/lib/wind/models/utils.js +62 -26
- package/lib/wind/models/wind.js +157 -101
- package/lib/wind/models/windRender.js +71 -53
- package/lib/wind/models/windShader.js +1 -0
- package/package.json +7 -7
package/es/line/models/line.js
CHANGED
|
@@ -7,40 +7,55 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
|
|
|
7
7
|
import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
|
|
8
8
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
9
9
|
import _regeneratorRuntime from "@babel/runtime/regenerator";
|
|
10
|
+
|
|
10
11
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
12
|
+
|
|
11
13
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
14
|
+
|
|
12
15
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
13
16
|
import { LineTriangulation, rgb2arr } from '@antv/l7-utils';
|
|
14
17
|
import { isNumber } from 'lodash';
|
|
15
18
|
import BaseModel from "../../core/BaseModel";
|
|
16
|
-
import { LinearDir, TextureBlend } from "../../core/interface";
|
|
17
|
-
// import { LineTriangulation } from '../../core/triangulation';
|
|
19
|
+
import { LinearDir, TextureBlend } from "../../core/interface"; // import { LineTriangulation } from '../../core/triangulation';
|
|
18
20
|
// dash line shader
|
|
21
|
+
|
|
19
22
|
/* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
|
|
20
23
|
var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
24
|
+
|
|
21
25
|
/* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
|
|
22
26
|
var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
|
|
27
|
+
|
|
23
28
|
/* babel-plugin-inline-import '../shaders/line_frag.glsl' */
|
|
24
29
|
var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
30
|
+
|
|
25
31
|
/* babel-plugin-inline-import '../shaders/line_vert.glsl' */
|
|
26
32
|
var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
|
|
33
|
+
|
|
27
34
|
/* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
|
|
28
35
|
var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
29
36
|
var lineStyleObj = {
|
|
30
37
|
solid: 0.0,
|
|
31
38
|
dash: 1.0
|
|
32
39
|
};
|
|
40
|
+
|
|
33
41
|
var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
34
42
|
_inherits(LineModel, _BaseModel);
|
|
43
|
+
|
|
35
44
|
var _super = _createSuper(LineModel);
|
|
45
|
+
|
|
36
46
|
function LineModel() {
|
|
37
47
|
var _this;
|
|
48
|
+
|
|
38
49
|
_classCallCheck(this, LineModel);
|
|
50
|
+
|
|
39
51
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
40
52
|
args[_key] = arguments[_key];
|
|
41
53
|
}
|
|
54
|
+
|
|
42
55
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
56
|
+
|
|
43
57
|
_defineProperty(_assertThisInitialized(_this), "textureEventFlag", false);
|
|
58
|
+
|
|
44
59
|
_defineProperty(_assertThisInitialized(_this), "texture", _this.createTexture2D({
|
|
45
60
|
data: [0, 0, 0, 0],
|
|
46
61
|
mag: gl.NEAREST,
|
|
@@ -49,15 +64,20 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
49
64
|
width: 1,
|
|
50
65
|
height: 1
|
|
51
66
|
}));
|
|
67
|
+
|
|
52
68
|
_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
|
|
53
69
|
var createTexture2D = _this.rendererService.createTexture2D;
|
|
70
|
+
|
|
54
71
|
if (_this.texture) {
|
|
55
72
|
_this.texture.update({
|
|
56
73
|
data: _this.iconService.getCanvas()
|
|
57
74
|
});
|
|
75
|
+
|
|
58
76
|
_this.layer.render();
|
|
77
|
+
|
|
59
78
|
return;
|
|
60
79
|
}
|
|
80
|
+
|
|
61
81
|
_this.texture = createTexture2D({
|
|
62
82
|
data: _this.iconService.getCanvas(),
|
|
63
83
|
mag: gl.NEAREST,
|
|
@@ -67,63 +87,70 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
67
87
|
height: _this.iconService.canvasHeight || 128
|
|
68
88
|
});
|
|
69
89
|
});
|
|
90
|
+
|
|
70
91
|
return _this;
|
|
71
92
|
}
|
|
93
|
+
|
|
72
94
|
_createClass(LineModel, [{
|
|
73
95
|
key: "getUninforms",
|
|
74
96
|
value: function getUninforms() {
|
|
75
97
|
var _ref = this.layer.getLayerConfig(),
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
98
|
+
_ref$opacity = _ref.opacity,
|
|
99
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
100
|
+
sourceColor = _ref.sourceColor,
|
|
101
|
+
targetColor = _ref.targetColor,
|
|
102
|
+
_ref$textureBlend = _ref.textureBlend,
|
|
103
|
+
textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
|
|
104
|
+
_ref$lineType = _ref.lineType,
|
|
105
|
+
lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
|
|
106
|
+
_ref$dashArray = _ref.dashArray,
|
|
107
|
+
dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
|
|
108
|
+
_ref$lineTexture = _ref.lineTexture,
|
|
109
|
+
lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
|
|
110
|
+
_ref$iconStep = _ref.iconStep,
|
|
111
|
+
iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
|
|
112
|
+
_ref$vertexHeightScal = _ref.vertexHeightScale,
|
|
113
|
+
vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
|
|
114
|
+
_ref$borderWidth = _ref.borderWidth,
|
|
115
|
+
borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
|
|
116
|
+
_ref$borderColor = _ref.borderColor,
|
|
117
|
+
borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
|
|
118
|
+
_ref$raisingHeight = _ref.raisingHeight,
|
|
119
|
+
raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
|
|
120
|
+
_ref$heightfixed = _ref.heightfixed,
|
|
121
|
+
heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
|
|
122
|
+
_ref$linearDir = _ref.linearDir,
|
|
123
|
+
linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
|
|
124
|
+
_ref$blur = _ref.blur,
|
|
125
|
+
blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
|
|
126
|
+
_ref$arrow = _ref.arrow,
|
|
127
|
+
arrow = _ref$arrow === void 0 ? {
|
|
128
|
+
enable: false,
|
|
129
|
+
arrowWidth: 2,
|
|
130
|
+
arrowHeight: 3,
|
|
131
|
+
tailWidth: 1
|
|
132
|
+
} : _ref$arrow;
|
|
133
|
+
|
|
111
134
|
if (dashArray.length === 2) {
|
|
112
135
|
dashArray.push(0, 0);
|
|
113
136
|
}
|
|
137
|
+
|
|
114
138
|
if (this.rendererService.getDirty() && this.texture) {
|
|
115
139
|
this.texture.bind();
|
|
116
|
-
}
|
|
140
|
+
} // 转化渐变色
|
|
141
|
+
|
|
117
142
|
|
|
118
|
-
// 转化渐变色
|
|
119
143
|
var useLinearColor = 0; // 默认不生效
|
|
144
|
+
|
|
120
145
|
var sourceColorArr = [0, 0, 0, 0];
|
|
121
146
|
var targetColorArr = [0, 0, 0, 0];
|
|
147
|
+
|
|
122
148
|
if (sourceColor && targetColor) {
|
|
123
149
|
sourceColorArr = rgb2arr(sourceColor);
|
|
124
150
|
targetColorArr = rgb2arr(targetColor);
|
|
125
151
|
useLinearColor = 1;
|
|
126
152
|
}
|
|
153
|
+
|
|
127
154
|
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
128
155
|
opacity: opacity
|
|
129
156
|
})) {
|
|
@@ -131,10 +158,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
131
158
|
opacity: opacity
|
|
132
159
|
});
|
|
133
160
|
var encodeData = this.layer.getEncodedData();
|
|
161
|
+
|
|
134
162
|
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
163
|
+
data = _this$calDataFrame.data,
|
|
164
|
+
width = _this$calDataFrame.width,
|
|
165
|
+
height = _this$calDataFrame.height;
|
|
166
|
+
|
|
138
167
|
this.rowCount = height; // 当前数据纹理有多少行
|
|
139
168
|
|
|
140
169
|
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
|
@@ -153,6 +182,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
153
182
|
height: 1
|
|
154
183
|
});
|
|
155
184
|
}
|
|
185
|
+
|
|
156
186
|
return {
|
|
157
187
|
u_dataTexture: this.dataTexture,
|
|
158
188
|
// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
|
@@ -193,7 +223,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
193
223
|
key: "getAnimateUniforms",
|
|
194
224
|
value: function getAnimateUniforms() {
|
|
195
225
|
var _ref2 = this.layer.getLayerConfig(),
|
|
196
|
-
|
|
226
|
+
animateOption = _ref2.animateOption;
|
|
227
|
+
|
|
197
228
|
return {
|
|
198
229
|
u_animate: this.animateOption2Array(animateOption),
|
|
199
230
|
u_time: this.layer.getLayerAnimateTime()
|
|
@@ -204,31 +235,38 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
204
235
|
value: function () {
|
|
205
236
|
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
206
237
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
207
|
-
while (1)
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
this.textureEventFlag
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
238
|
+
while (1) {
|
|
239
|
+
switch (_context.prev = _context.next) {
|
|
240
|
+
case 0:
|
|
241
|
+
// this.updateTexture();
|
|
242
|
+
// this.iconService.on('imageUpdate', this.updateTexture);
|
|
243
|
+
if (!this.textureEventFlag) {
|
|
244
|
+
this.textureEventFlag = true;
|
|
245
|
+
this.updateTexture();
|
|
246
|
+
this.iconService.on('imageUpdate', this.updateTexture);
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
return _context.abrupt("return", this.buildModels());
|
|
250
|
+
|
|
251
|
+
case 2:
|
|
252
|
+
case "end":
|
|
253
|
+
return _context.stop();
|
|
254
|
+
}
|
|
220
255
|
}
|
|
221
256
|
}, _callee, this);
|
|
222
257
|
}));
|
|
258
|
+
|
|
223
259
|
function initModels() {
|
|
224
260
|
return _initModels.apply(this, arguments);
|
|
225
261
|
}
|
|
262
|
+
|
|
226
263
|
return initModels;
|
|
227
264
|
}()
|
|
228
265
|
}, {
|
|
229
266
|
key: "clearModels",
|
|
230
267
|
value: function clearModels() {
|
|
231
268
|
var _this$texture, _this$dataTexture;
|
|
269
|
+
|
|
232
270
|
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
233
271
|
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
234
272
|
this.iconService.off('imageUpdate', this.updateTexture);
|
|
@@ -238,53 +276,63 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
238
276
|
value: function () {
|
|
239
277
|
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
240
278
|
var _ref3, _ref3$depth, depth, _ref3$workerEnabled, workerEnabled, enablePicking, _this$getShaders, frag, vert, type, model;
|
|
279
|
+
|
|
241
280
|
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
242
|
-
while (1)
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
281
|
+
while (1) {
|
|
282
|
+
switch (_context2.prev = _context2.next) {
|
|
283
|
+
case 0:
|
|
284
|
+
_ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth, _ref3$workerEnabled = _ref3.workerEnabled, workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled, enablePicking = _ref3.enablePicking;
|
|
285
|
+
_this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
|
|
286
|
+
|
|
287
|
+
this.layer.triangulation = LineTriangulation;
|
|
288
|
+
_context2.next = 5;
|
|
289
|
+
return this.layer.buildLayerModel({
|
|
290
|
+
moduleName: 'line' + type,
|
|
291
|
+
vertexShader: vert,
|
|
292
|
+
fragmentShader: frag,
|
|
293
|
+
triangulation: LineTriangulation,
|
|
294
|
+
depth: {
|
|
295
|
+
enable: depth
|
|
296
|
+
},
|
|
297
|
+
workerEnabled: workerEnabled,
|
|
298
|
+
workerOptions: {
|
|
299
|
+
modelType: 'line' + type,
|
|
300
|
+
enablePicking: enablePicking,
|
|
301
|
+
iconMap: this.iconService.getIconMap()
|
|
302
|
+
}
|
|
303
|
+
});
|
|
304
|
+
|
|
305
|
+
case 5:
|
|
306
|
+
model = _context2.sent;
|
|
307
|
+
return _context2.abrupt("return", [model]);
|
|
308
|
+
|
|
309
|
+
case 7:
|
|
310
|
+
case "end":
|
|
311
|
+
return _context2.stop();
|
|
312
|
+
}
|
|
269
313
|
}
|
|
270
314
|
}, _callee2, this);
|
|
271
315
|
}));
|
|
316
|
+
|
|
272
317
|
function buildModels() {
|
|
273
318
|
return _buildModels.apply(this, arguments);
|
|
274
319
|
}
|
|
320
|
+
|
|
275
321
|
return buildModels;
|
|
276
322
|
}()
|
|
277
323
|
/**
|
|
278
324
|
* 根据参数获取不同的 shader 代码
|
|
279
325
|
* @returns
|
|
280
326
|
*/
|
|
327
|
+
|
|
281
328
|
}, {
|
|
282
329
|
key: "getShaders",
|
|
283
330
|
value: function getShaders() {
|
|
284
331
|
var _ref4 = this.layer.getLayerConfig(),
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
332
|
+
sourceColor = _ref4.sourceColor,
|
|
333
|
+
targetColor = _ref4.targetColor,
|
|
334
|
+
lineType = _ref4.lineType;
|
|
335
|
+
|
|
288
336
|
if (lineType === 'dash') {
|
|
289
337
|
return {
|
|
290
338
|
frag: line_dash_frag,
|
|
@@ -292,6 +340,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
292
340
|
type: 'Dash'
|
|
293
341
|
};
|
|
294
342
|
}
|
|
343
|
+
|
|
295
344
|
if (sourceColor && targetColor) {
|
|
296
345
|
// 分离 linear 功能
|
|
297
346
|
return {
|
|
@@ -311,6 +360,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
311
360
|
key: "registerBuiltinAttributes",
|
|
312
361
|
value: function registerBuiltinAttributes() {
|
|
313
362
|
var _this2 = this;
|
|
363
|
+
|
|
314
364
|
this.styleAttributeService.registerStyleAttribute({
|
|
315
365
|
name: 'distanceAndIndex',
|
|
316
366
|
type: AttributeType.Attribute,
|
|
@@ -359,13 +409,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
359
409
|
size: 2,
|
|
360
410
|
update: function update(feature) {
|
|
361
411
|
var _feature$size = feature.size,
|
|
362
|
-
|
|
412
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
363
413
|
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
364
414
|
}
|
|
365
415
|
}
|
|
366
|
-
});
|
|
416
|
+
}); // point layer size;
|
|
367
417
|
|
|
368
|
-
// point layer size;
|
|
369
418
|
this.styleAttributeService.registerStyleAttribute({
|
|
370
419
|
name: 'normal',
|
|
371
420
|
type: AttributeType.Attribute,
|
|
@@ -414,19 +463,24 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
414
463
|
size: 2,
|
|
415
464
|
update: function update(feature) {
|
|
416
465
|
var iconMap = _this2.iconService.getIconMap();
|
|
466
|
+
|
|
417
467
|
var texture = feature.texture;
|
|
468
|
+
|
|
418
469
|
var _ref5 = iconMap[texture] || {
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
470
|
+
x: 0,
|
|
471
|
+
y: 0
|
|
472
|
+
},
|
|
473
|
+
x = _ref5.x,
|
|
474
|
+
y = _ref5.y;
|
|
475
|
+
|
|
424
476
|
return [x, y];
|
|
425
477
|
}
|
|
426
478
|
}
|
|
427
479
|
});
|
|
428
480
|
}
|
|
429
481
|
}]);
|
|
482
|
+
|
|
430
483
|
return LineModel;
|
|
431
484
|
}(BaseModel);
|
|
485
|
+
|
|
432
486
|
export { LineModel as default };
|