@antv/l7-layers 2.16.0 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +485 -321
  10. package/es/core/BaseModel.js +126 -97
  11. package/es/core/LayerPickService.js +32 -21
  12. package/es/core/TextureService.js +13 -0
  13. package/es/core/interface.js +24 -17
  14. package/es/core/shape/Path.js +20 -13
  15. package/es/core/shape/extrude.js +31 -10
  16. package/es/core/triangulation.js +114 -54
  17. package/es/earth/index.js +33 -9
  18. package/es/earth/models/atmosphere.js +54 -30
  19. package/es/earth/models/base.js +85 -47
  20. package/es/earth/models/bloomsphere.js +54 -30
  21. package/es/earth/utils.js +13 -9
  22. package/es/heatmap/index.js +40 -10
  23. package/es/heatmap/models/grid.js +52 -28
  24. package/es/heatmap/models/grid3d.js +52 -28
  25. package/es/heatmap/models/heatmap.js +146 -91
  26. package/es/heatmap/models/hexagon.js +52 -28
  27. package/es/heatmap/triangulation.js +4 -0
  28. package/es/image/index.js +28 -9
  29. package/es/image/models/image.js +100 -66
  30. package/es/index.js +17 -9
  31. package/es/line/index.js +34 -9
  32. package/es/line/models/arc.js +118 -66
  33. package/es/line/models/arc_3d.js +108 -60
  34. package/es/line/models/earthArc_3d.js +111 -63
  35. package/es/line/models/great_circle.js +100 -56
  36. package/es/line/models/half.js +77 -46
  37. package/es/line/models/line.js +148 -94
  38. package/es/line/models/linearline.js +80 -45
  39. package/es/line/models/simpleLine.js +74 -41
  40. package/es/line/models/wall.js +92 -52
  41. package/es/mask/index.js +28 -9
  42. package/es/mask/models/fill.js +54 -29
  43. package/es/plugins/DataMappingPlugin.js +117 -80
  44. package/es/plugins/DataSourcePlugin.js +68 -45
  45. package/es/plugins/FeatureScalePlugin.js +122 -67
  46. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  47. package/es/plugins/LayerMaskPlugin.js +11 -3
  48. package/es/plugins/LayerModelPlugin.js +104 -67
  49. package/es/plugins/LayerStylePlugin.js +9 -3
  50. package/es/plugins/LightingPlugin.js +18 -12
  51. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  52. package/es/plugins/PixelPickingPlugin.js +21 -12
  53. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  54. package/es/plugins/ShaderUniformPlugin.js +27 -13
  55. package/es/plugins/UpdateModelPlugin.js +5 -0
  56. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  57. package/es/point/index.js +77 -26
  58. package/es/point/models/earthExtrude.js +102 -61
  59. package/es/point/models/earthFill.js +87 -57
  60. package/es/point/models/extrude.js +101 -60
  61. package/es/point/models/fill.js +100 -70
  62. package/es/point/models/fillmage.js +107 -63
  63. package/es/point/models/image.js +88 -48
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +54 -30
  66. package/es/point/models/radar.js +64 -40
  67. package/es/point/models/simplePoint.js +69 -41
  68. package/es/point/models/text.js +301 -198
  69. package/es/point/shape/extrude.js +13 -4
  70. package/es/polygon/index.js +40 -11
  71. package/es/polygon/models/extrude.js +92 -48
  72. package/es/polygon/models/fill.js +88 -54
  73. package/es/polygon/models/index.js +2 -3
  74. package/es/polygon/models/ocean.js +76 -42
  75. package/es/polygon/models/water.js +71 -37
  76. package/es/raster/buffers/triangulation.js +4 -2
  77. package/es/raster/index.js +32 -9
  78. package/es/raster/models/raster.js +116 -80
  79. package/es/raster/models/rasterRgb.js +127 -84
  80. package/es/raster/models/rasterTerrainRgb.js +84 -56
  81. package/es/tile/interaction/getRasterData.js +20 -14
  82. package/es/tile/interaction/utils.js +9 -7
  83. package/es/tile/manager/base.js +96 -63
  84. package/es/tile/service/TileLayerService.js +55 -33
  85. package/es/tile/service/TilePickService.js +40 -26
  86. package/es/tile/service/TileSourceService.js +7 -3
  87. package/es/tile/tileFactory/DebugTile.js +46 -29
  88. package/es/tile/tileFactory/ImageTile.js +38 -20
  89. package/es/tile/tileFactory/MaskTile.js +43 -22
  90. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  91. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  92. package/es/tile/tileFactory/RasterTile.js +53 -30
  93. package/es/tile/tileFactory/Tile.js +97 -63
  94. package/es/tile/tileFactory/VectorTile.js +68 -41
  95. package/es/tile/tileFactory/index.js +11 -0
  96. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  97. package/es/tile/tileFactory/util.js +3 -0
  98. package/es/tile/tileLayer/BaseLayer.js +146 -105
  99. package/es/tile/utils.js +1 -1
  100. package/es/utils/blend.js +2 -0
  101. package/es/utils/collision-index.js +16 -9
  102. package/es/utils/dataMappingStyle.js +18 -8
  103. package/es/utils/extrude_polyline.js +149 -101
  104. package/es/utils/grid-index.js +27 -2
  105. package/es/utils/identityScale.js +8 -0
  106. package/es/utils/layerData.js +44 -30
  107. package/es/utils/multiPassRender.js +13 -11
  108. package/es/utils/polylineNormal.js +37 -31
  109. package/es/utils/simpleLine.js +16 -2
  110. package/es/utils/stencil.js +3 -2
  111. package/es/utils/symbol-layout.js +53 -27
  112. package/es/wind/index.js +29 -9
  113. package/es/wind/models/utils.js +51 -26
  114. package/es/wind/models/wind.js +147 -101
  115. package/es/wind/models/windRender.js +66 -53
  116. package/lib/Geometry/index.js +38 -9
  117. package/lib/Geometry/models/billboard.js +97 -51
  118. package/lib/Geometry/models/index.js +5 -0
  119. package/lib/Geometry/models/plane.js +151 -79
  120. package/lib/Geometry/models/sprite.js +127 -60
  121. package/lib/canvas/index.js +40 -10
  122. package/lib/canvas/models/canvas.js +101 -41
  123. package/lib/canvas/models/index.js +3 -0
  124. package/lib/citybuliding/building.js +35 -8
  125. package/lib/citybuliding/models/build.js +92 -57
  126. package/lib/core/BaseLayer.js +479 -321
  127. package/lib/core/BaseModel.js +139 -97
  128. package/lib/core/LayerPickService.js +37 -21
  129. package/lib/core/TextureService.js +16 -0
  130. package/lib/core/interface.js +31 -21
  131. package/lib/core/schema.js +1 -0
  132. package/lib/core/shape/Path.js +31 -14
  133. package/lib/core/shape/extrude.js +54 -10
  134. package/lib/core/triangulation.js +153 -53
  135. package/lib/earth/index.js +43 -9
  136. package/lib/earth/models/atmosphere.js +63 -30
  137. package/lib/earth/models/base.js +90 -47
  138. package/lib/earth/models/bloomsphere.js +63 -30
  139. package/lib/earth/utils.js +31 -7
  140. package/lib/heatmap/index.js +48 -10
  141. package/lib/heatmap/models/grid.js +60 -28
  142. package/lib/heatmap/models/grid3d.js +60 -28
  143. package/lib/heatmap/models/heatmap.js +162 -91
  144. package/lib/heatmap/models/hexagon.js +60 -28
  145. package/lib/heatmap/models/index.js +6 -0
  146. package/lib/heatmap/triangulation.js +5 -0
  147. package/lib/image/index.js +36 -9
  148. package/lib/image/models/image.js +109 -66
  149. package/lib/image/models/index.js +3 -0
  150. package/lib/index.js +61 -7
  151. package/lib/line/index.js +40 -9
  152. package/lib/line/models/arc.js +128 -64
  153. package/lib/line/models/arc_3d.js +119 -58
  154. package/lib/line/models/earthArc_3d.js +122 -61
  155. package/lib/line/models/great_circle.js +111 -56
  156. package/lib/line/models/half.js +87 -46
  157. package/lib/line/models/index.js +11 -0
  158. package/lib/line/models/line.js +156 -92
  159. package/lib/line/models/linearline.js +92 -45
  160. package/lib/line/models/simpleLine.js +84 -41
  161. package/lib/line/models/wall.js +103 -52
  162. package/lib/mask/index.js +36 -9
  163. package/lib/mask/models/fill.js +63 -29
  164. package/lib/mask/models/index.js +3 -0
  165. package/lib/plugins/DataMappingPlugin.js +128 -80
  166. package/lib/plugins/DataSourcePlugin.js +76 -45
  167. package/lib/plugins/FeatureScalePlugin.js +138 -67
  168. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  169. package/lib/plugins/LayerMaskPlugin.js +17 -4
  170. package/lib/plugins/LayerModelPlugin.js +113 -68
  171. package/lib/plugins/LayerStylePlugin.js +14 -4
  172. package/lib/plugins/LightingPlugin.js +25 -12
  173. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  174. package/lib/plugins/PixelPickingPlugin.js +27 -12
  175. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  176. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  177. package/lib/plugins/UpdateModelPlugin.js +10 -1
  178. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  179. package/lib/point/index.js +83 -26
  180. package/lib/point/models/earthExtrude.js +113 -61
  181. package/lib/point/models/earthFill.js +117 -57
  182. package/lib/point/models/extrude.js +111 -60
  183. package/lib/point/models/fill.js +109 -68
  184. package/lib/point/models/fillmage.js +115 -61
  185. package/lib/point/models/image.js +98 -48
  186. package/lib/point/models/index.js +12 -1
  187. package/lib/point/models/normal.js +64 -30
  188. package/lib/point/models/radar.js +74 -40
  189. package/lib/point/models/simplePoint.js +79 -41
  190. package/lib/point/models/text.js +309 -198
  191. package/lib/point/shape/extrude.js +20 -4
  192. package/lib/polygon/index.js +48 -11
  193. package/lib/polygon/models/extrude.js +103 -48
  194. package/lib/polygon/models/fill.js +98 -54
  195. package/lib/polygon/models/index.js +14 -2
  196. package/lib/polygon/models/ocean.js +88 -42
  197. package/lib/polygon/models/water.js +82 -37
  198. package/lib/raster/buffers/triangulation.js +7 -3
  199. package/lib/raster/index.js +40 -9
  200. package/lib/raster/models/index.js +5 -0
  201. package/lib/raster/models/raster.js +125 -80
  202. package/lib/raster/models/rasterRgb.js +139 -84
  203. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  204. package/lib/tile/interaction/getRasterData.js +25 -14
  205. package/lib/tile/interaction/utils.js +19 -7
  206. package/lib/tile/manager/base.js +104 -63
  207. package/lib/tile/service/TileLayerService.js +60 -33
  208. package/lib/tile/service/TilePickService.js +48 -26
  209. package/lib/tile/service/TileSourceService.js +16 -2
  210. package/lib/tile/style/utils.js +3 -0
  211. package/lib/tile/tileFactory/DebugTile.js +54 -29
  212. package/lib/tile/tileFactory/ImageTile.js +46 -20
  213. package/lib/tile/tileFactory/MaskTile.js +51 -22
  214. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  215. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  216. package/lib/tile/tileFactory/RasterTile.js +63 -30
  217. package/lib/tile/tileFactory/Tile.js +102 -63
  218. package/lib/tile/tileFactory/VectorTile.js +76 -41
  219. package/lib/tile/tileFactory/index.js +25 -0
  220. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  221. package/lib/tile/tileFactory/util.js +9 -0
  222. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  223. package/lib/tile/utils.js +5 -1
  224. package/lib/utils/blend.js +5 -0
  225. package/lib/utils/collision-index.js +25 -9
  226. package/lib/utils/dataMappingStyle.js +19 -8
  227. package/lib/utils/extrude_polyline.js +181 -101
  228. package/lib/utils/grid-index.js +28 -2
  229. package/lib/utils/identityScale.js +9 -0
  230. package/lib/utils/layerData.js +49 -30
  231. package/lib/utils/multiPassRender.js +16 -11
  232. package/lib/utils/polylineNormal.js +66 -31
  233. package/lib/utils/simpleLine.js +21 -2
  234. package/lib/utils/stencil.js +4 -0
  235. package/lib/utils/symbol-layout.js +55 -27
  236. package/lib/wind/index.js +37 -9
  237. package/lib/wind/models/index.js +3 -0
  238. package/lib/wind/models/utils.js +62 -26
  239. package/lib/wind/models/wind.js +157 -101
  240. package/lib/wind/models/windRender.js +71 -53
  241. package/lib/wind/models/windShader.js +1 -0
  242. package/package.json +7 -7
@@ -7,40 +7,55 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { LineTriangulation, rgb2arr } from '@antv/l7-utils';
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  import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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- import { LinearDir, TextureBlend } from "../../core/interface";
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- // import { LineTriangulation } from '../../core/triangulation';
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+ import { LinearDir, TextureBlend } from "../../core/interface"; // import { LineTriangulation } from '../../core/triangulation';
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  // dash line shader
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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  var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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  /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
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  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+
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  /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
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  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
33
+
27
34
  /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
28
35
  var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
29
36
  var lineStyleObj = {
30
37
  solid: 0.0,
31
38
  dash: 1.0
32
39
  };
40
+
33
41
  var LineModel = /*#__PURE__*/function (_BaseModel) {
34
42
  _inherits(LineModel, _BaseModel);
43
+
35
44
  var _super = _createSuper(LineModel);
45
+
36
46
  function LineModel() {
37
47
  var _this;
48
+
38
49
  _classCallCheck(this, LineModel);
50
+
39
51
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
40
52
  args[_key] = arguments[_key];
41
53
  }
54
+
42
55
  _this = _super.call.apply(_super, [this].concat(args));
56
+
43
57
  _defineProperty(_assertThisInitialized(_this), "textureEventFlag", false);
58
+
44
59
  _defineProperty(_assertThisInitialized(_this), "texture", _this.createTexture2D({
45
60
  data: [0, 0, 0, 0],
46
61
  mag: gl.NEAREST,
@@ -49,15 +64,20 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
49
64
  width: 1,
50
65
  height: 1
51
66
  }));
67
+
52
68
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
53
69
  var createTexture2D = _this.rendererService.createTexture2D;
70
+
54
71
  if (_this.texture) {
55
72
  _this.texture.update({
56
73
  data: _this.iconService.getCanvas()
57
74
  });
75
+
58
76
  _this.layer.render();
77
+
59
78
  return;
60
79
  }
80
+
61
81
  _this.texture = createTexture2D({
62
82
  data: _this.iconService.getCanvas(),
63
83
  mag: gl.NEAREST,
@@ -67,63 +87,70 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
67
87
  height: _this.iconService.canvasHeight || 128
68
88
  });
69
89
  });
90
+
70
91
  return _this;
71
92
  }
93
+
72
94
  _createClass(LineModel, [{
73
95
  key: "getUninforms",
74
96
  value: function getUninforms() {
75
97
  var _ref = this.layer.getLayerConfig(),
76
- _ref$opacity = _ref.opacity,
77
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
78
- sourceColor = _ref.sourceColor,
79
- targetColor = _ref.targetColor,
80
- _ref$textureBlend = _ref.textureBlend,
81
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
82
- _ref$lineType = _ref.lineType,
83
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
84
- _ref$dashArray = _ref.dashArray,
85
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
86
- _ref$lineTexture = _ref.lineTexture,
87
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
88
- _ref$iconStep = _ref.iconStep,
89
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
90
- _ref$vertexHeightScal = _ref.vertexHeightScale,
91
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
92
- _ref$borderWidth = _ref.borderWidth,
93
- borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
94
- _ref$borderColor = _ref.borderColor,
95
- borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
96
- _ref$raisingHeight = _ref.raisingHeight,
97
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
98
- _ref$heightfixed = _ref.heightfixed,
99
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
100
- _ref$linearDir = _ref.linearDir,
101
- linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
102
- _ref$blur = _ref.blur,
103
- blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
104
- _ref$arrow = _ref.arrow,
105
- arrow = _ref$arrow === void 0 ? {
106
- enable: false,
107
- arrowWidth: 2,
108
- arrowHeight: 3,
109
- tailWidth: 1
110
- } : _ref$arrow;
98
+ _ref$opacity = _ref.opacity,
99
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
100
+ sourceColor = _ref.sourceColor,
101
+ targetColor = _ref.targetColor,
102
+ _ref$textureBlend = _ref.textureBlend,
103
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
104
+ _ref$lineType = _ref.lineType,
105
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
106
+ _ref$dashArray = _ref.dashArray,
107
+ dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
108
+ _ref$lineTexture = _ref.lineTexture,
109
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
110
+ _ref$iconStep = _ref.iconStep,
111
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
112
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
113
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
114
+ _ref$borderWidth = _ref.borderWidth,
115
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
116
+ _ref$borderColor = _ref.borderColor,
117
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
118
+ _ref$raisingHeight = _ref.raisingHeight,
119
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
120
+ _ref$heightfixed = _ref.heightfixed,
121
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
122
+ _ref$linearDir = _ref.linearDir,
123
+ linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
124
+ _ref$blur = _ref.blur,
125
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
126
+ _ref$arrow = _ref.arrow,
127
+ arrow = _ref$arrow === void 0 ? {
128
+ enable: false,
129
+ arrowWidth: 2,
130
+ arrowHeight: 3,
131
+ tailWidth: 1
132
+ } : _ref$arrow;
133
+
111
134
  if (dashArray.length === 2) {
112
135
  dashArray.push(0, 0);
113
136
  }
137
+
114
138
  if (this.rendererService.getDirty() && this.texture) {
115
139
  this.texture.bind();
116
- }
140
+ } // 转化渐变色
141
+
117
142
 
118
- // 转化渐变色
119
143
  var useLinearColor = 0; // 默认不生效
144
+
120
145
  var sourceColorArr = [0, 0, 0, 0];
121
146
  var targetColorArr = [0, 0, 0, 0];
147
+
122
148
  if (sourceColor && targetColor) {
123
149
  sourceColorArr = rgb2arr(sourceColor);
124
150
  targetColorArr = rgb2arr(targetColor);
125
151
  useLinearColor = 1;
126
152
  }
153
+
127
154
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
128
155
  opacity: opacity
129
156
  })) {
@@ -131,10 +158,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
131
158
  opacity: opacity
132
159
  });
133
160
  var encodeData = this.layer.getEncodedData();
161
+
134
162
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
135
- data = _this$calDataFrame.data,
136
- width = _this$calDataFrame.width,
137
- height = _this$calDataFrame.height;
163
+ data = _this$calDataFrame.data,
164
+ width = _this$calDataFrame.width,
165
+ height = _this$calDataFrame.height;
166
+
138
167
  this.rowCount = height; // 当前数据纹理有多少行
139
168
 
140
169
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -153,6 +182,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
153
182
  height: 1
154
183
  });
155
184
  }
185
+
156
186
  return {
157
187
  u_dataTexture: this.dataTexture,
158
188
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -193,7 +223,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
193
223
  key: "getAnimateUniforms",
194
224
  value: function getAnimateUniforms() {
195
225
  var _ref2 = this.layer.getLayerConfig(),
196
- animateOption = _ref2.animateOption;
226
+ animateOption = _ref2.animateOption;
227
+
197
228
  return {
198
229
  u_animate: this.animateOption2Array(animateOption),
199
230
  u_time: this.layer.getLayerAnimateTime()
@@ -204,31 +235,38 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
204
235
  value: function () {
205
236
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
206
237
  return _regeneratorRuntime.wrap(function _callee$(_context) {
207
- while (1) switch (_context.prev = _context.next) {
208
- case 0:
209
- // this.updateTexture();
210
- // this.iconService.on('imageUpdate', this.updateTexture);
211
- if (!this.textureEventFlag) {
212
- this.textureEventFlag = true;
213
- this.updateTexture();
214
- this.iconService.on('imageUpdate', this.updateTexture);
215
- }
216
- return _context.abrupt("return", this.buildModels());
217
- case 2:
218
- case "end":
219
- return _context.stop();
238
+ while (1) {
239
+ switch (_context.prev = _context.next) {
240
+ case 0:
241
+ // this.updateTexture();
242
+ // this.iconService.on('imageUpdate', this.updateTexture);
243
+ if (!this.textureEventFlag) {
244
+ this.textureEventFlag = true;
245
+ this.updateTexture();
246
+ this.iconService.on('imageUpdate', this.updateTexture);
247
+ }
248
+
249
+ return _context.abrupt("return", this.buildModels());
250
+
251
+ case 2:
252
+ case "end":
253
+ return _context.stop();
254
+ }
220
255
  }
221
256
  }, _callee, this);
222
257
  }));
258
+
223
259
  function initModels() {
224
260
  return _initModels.apply(this, arguments);
225
261
  }
262
+
226
263
  return initModels;
227
264
  }()
228
265
  }, {
229
266
  key: "clearModels",
230
267
  value: function clearModels() {
231
268
  var _this$texture, _this$dataTexture;
269
+
232
270
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
233
271
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
234
272
  this.iconService.off('imageUpdate', this.updateTexture);
@@ -238,53 +276,63 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
238
276
  value: function () {
239
277
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
240
278
  var _ref3, _ref3$depth, depth, _ref3$workerEnabled, workerEnabled, enablePicking, _this$getShaders, frag, vert, type, model;
279
+
241
280
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
242
- while (1) switch (_context2.prev = _context2.next) {
243
- case 0:
244
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth, _ref3$workerEnabled = _ref3.workerEnabled, workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled, enablePicking = _ref3.enablePicking;
245
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
246
- this.layer.triangulation = LineTriangulation;
247
- _context2.next = 5;
248
- return this.layer.buildLayerModel({
249
- moduleName: 'line' + type,
250
- vertexShader: vert,
251
- fragmentShader: frag,
252
- triangulation: LineTriangulation,
253
- depth: {
254
- enable: depth
255
- },
256
- workerEnabled: workerEnabled,
257
- workerOptions: {
258
- modelType: 'line' + type,
259
- enablePicking: enablePicking,
260
- iconMap: this.iconService.getIconMap()
261
- }
262
- });
263
- case 5:
264
- model = _context2.sent;
265
- return _context2.abrupt("return", [model]);
266
- case 7:
267
- case "end":
268
- return _context2.stop();
281
+ while (1) {
282
+ switch (_context2.prev = _context2.next) {
283
+ case 0:
284
+ _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth, _ref3$workerEnabled = _ref3.workerEnabled, workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled, enablePicking = _ref3.enablePicking;
285
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
286
+
287
+ this.layer.triangulation = LineTriangulation;
288
+ _context2.next = 5;
289
+ return this.layer.buildLayerModel({
290
+ moduleName: 'line' + type,
291
+ vertexShader: vert,
292
+ fragmentShader: frag,
293
+ triangulation: LineTriangulation,
294
+ depth: {
295
+ enable: depth
296
+ },
297
+ workerEnabled: workerEnabled,
298
+ workerOptions: {
299
+ modelType: 'line' + type,
300
+ enablePicking: enablePicking,
301
+ iconMap: this.iconService.getIconMap()
302
+ }
303
+ });
304
+
305
+ case 5:
306
+ model = _context2.sent;
307
+ return _context2.abrupt("return", [model]);
308
+
309
+ case 7:
310
+ case "end":
311
+ return _context2.stop();
312
+ }
269
313
  }
270
314
  }, _callee2, this);
271
315
  }));
316
+
272
317
  function buildModels() {
273
318
  return _buildModels.apply(this, arguments);
274
319
  }
320
+
275
321
  return buildModels;
276
322
  }()
277
323
  /**
278
324
  * 根据参数获取不同的 shader 代码
279
325
  * @returns
280
326
  */
327
+
281
328
  }, {
282
329
  key: "getShaders",
283
330
  value: function getShaders() {
284
331
  var _ref4 = this.layer.getLayerConfig(),
285
- sourceColor = _ref4.sourceColor,
286
- targetColor = _ref4.targetColor,
287
- lineType = _ref4.lineType;
332
+ sourceColor = _ref4.sourceColor,
333
+ targetColor = _ref4.targetColor,
334
+ lineType = _ref4.lineType;
335
+
288
336
  if (lineType === 'dash') {
289
337
  return {
290
338
  frag: line_dash_frag,
@@ -292,6 +340,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
292
340
  type: 'Dash'
293
341
  };
294
342
  }
343
+
295
344
  if (sourceColor && targetColor) {
296
345
  // 分离 linear 功能
297
346
  return {
@@ -311,6 +360,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
311
360
  key: "registerBuiltinAttributes",
312
361
  value: function registerBuiltinAttributes() {
313
362
  var _this2 = this;
363
+
314
364
  this.styleAttributeService.registerStyleAttribute({
315
365
  name: 'distanceAndIndex',
316
366
  type: AttributeType.Attribute,
@@ -359,13 +409,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
359
409
  size: 2,
360
410
  update: function update(feature) {
361
411
  var _feature$size = feature.size,
362
- size = _feature$size === void 0 ? 1 : _feature$size;
412
+ size = _feature$size === void 0 ? 1 : _feature$size;
363
413
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
364
414
  }
365
415
  }
366
- });
416
+ }); // point layer size;
367
417
 
368
- // point layer size;
369
418
  this.styleAttributeService.registerStyleAttribute({
370
419
  name: 'normal',
371
420
  type: AttributeType.Attribute,
@@ -414,19 +463,24 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
414
463
  size: 2,
415
464
  update: function update(feature) {
416
465
  var iconMap = _this2.iconService.getIconMap();
466
+
417
467
  var texture = feature.texture;
468
+
418
469
  var _ref5 = iconMap[texture] || {
419
- x: 0,
420
- y: 0
421
- },
422
- x = _ref5.x,
423
- y = _ref5.y;
470
+ x: 0,
471
+ y: 0
472
+ },
473
+ x = _ref5.x,
474
+ y = _ref5.y;
475
+
424
476
  return [x, y];
425
477
  }
426
478
  }
427
479
  });
428
480
  }
429
481
  }]);
482
+
430
483
  return LineModel;
431
484
  }(BaseModel);
485
+
432
486
  export { LineModel as default };