@anov/3d-ability 0.0.142 → 0.0.143

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/business/Animation/motion/index.js +56 -35
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +187 -146
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +112 -120
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +130 -218
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +130 -140
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +126 -87
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +98 -72
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +94 -66
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +483 -267
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +26 -14
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +46 -21
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +234 -189
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +81 -52
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +79 -51
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +9 -1
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +21 -7
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +162 -96
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +291 -208
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +22 -8
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +467 -380
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +525 -405
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +3 -69
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +242 -201
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +88 -55
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +176 -145
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +294 -196
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +3 -36
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +551 -377
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +58 -92
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +2 -74
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +16 -95
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +3 -9
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +9 -48
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +78 -51
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.js +336 -248
  72. package/dist/business/Poi/index.js.map +1 -1
  73. package/dist/business/Poi/link/Cylinder.js +89 -56
  74. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  75. package/dist/business/Poi/link/Pyramid.js +165 -104
  76. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  77. package/dist/business/Poi/link/index.js +114 -54
  78. package/dist/business/Poi/link/index.js.map +1 -1
  79. package/dist/business/Poi/panel/index.js +373 -315
  80. package/dist/business/Poi/panel/index.js.map +1 -1
  81. package/dist/business/Poi/panel/utils.js +10 -5
  82. package/dist/business/Poi/panel/utils.js.map +1 -1
  83. package/dist/business/Poi/particle/DoubleCircle.js +107 -71
  84. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  85. package/dist/business/Poi/particle/DynamicCircle.js +111 -75
  86. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  87. package/dist/business/Poi/particle/SingleCircle.js +98 -62
  88. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  89. package/dist/business/Poi/particle/index.js +117 -49
  90. package/dist/business/Poi/particle/index.js.map +1 -1
  91. package/dist/business/Poi/shader/circle.js +3 -31
  92. package/dist/business/Poi/shader/circle.js.map +1 -1
  93. package/dist/business/Poi/shader/cylinder.js +3 -37
  94. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  95. package/dist/business/Poi/shader/doubleCircle.js +3 -55
  96. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  97. package/dist/business/Poi/shader/dynamicCircle.js +3 -67
  98. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  99. package/dist/business/Poi/title/Border.js +27 -7
  100. package/dist/business/Poi/title/Border.js.map +1 -1
  101. package/dist/business/Poi/title/Ellipse.js +27 -7
  102. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  103. package/dist/business/Poi/title/index.js +292 -208
  104. package/dist/business/Poi/title/index.js.map +1 -1
  105. package/dist/business/Poi/tools.js +17 -18
  106. package/dist/business/Poi/tools.js.map +1 -1
  107. package/dist/business/Sphere/index.js +72 -47
  108. package/dist/business/Sphere/index.js.map +1 -1
  109. package/dist/business/Spline/index.js +245 -190
  110. package/dist/business/Spline/index.js.map +1 -1
  111. package/dist/business/SplitBuilding/index.js +536 -327
  112. package/dist/business/SplitBuilding/index.js.map +1 -1
  113. package/dist/business/SplitBuilding/type.js +2 -2
  114. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +275 -218
  115. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  116. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +177 -132
  117. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  118. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +1 -51
  119. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  120. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +1 -6
  121. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  122. package/dist/business/TrafficComponents/base.js +55 -32
  123. package/dist/business/TrafficComponents/base.js.map +1 -1
  124. package/dist/business/TrafficComponents/utils.js +24 -25
  125. package/dist/business/TrafficComponents/utils.js.map +1 -1
  126. package/dist/business/Utils/Curve.js +56 -40
  127. package/dist/business/Utils/Curve.js.map +1 -1
  128. package/dist/business/Utils/constant.js +1 -1
  129. package/dist/business/Utils/constant.js.map +1 -1
  130. package/dist/business/Utils/defineProps.js +14 -13
  131. package/dist/business/Utils/defineProps.js.map +1 -1
  132. package/dist/business/Utils/round-curve.js +153 -127
  133. package/dist/business/Utils/round-curve.js.map +1 -1
  134. package/dist/business/VideoPanel/index.js +319 -258
  135. package/dist/business/VideoPanel/index.js.map +1 -1
  136. package/dist/business/Water/index.js +108 -78
  137. package/dist/business/Water/index.js.map +1 -1
  138. package/dist/business/Water/types.js +1 -1
  139. package/dist/business/Water/types.js.map +1 -1
  140. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +449 -383
  141. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  142. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +142 -107
  143. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  144. package/dist/core/Controls/FirstViewControl/index.js +96 -84
  145. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  146. package/dist/core/Controls/ThirdViewControl/action/input.js +98 -77
  147. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  148. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  149. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  150. package/dist/core/Controls/ThirdViewControl/index.js +28 -19
  151. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  152. package/dist/core/Controls/ThirdViewControl/player/animation.js +155 -126
  153. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  154. package/dist/core/Controls/ThirdViewControl/player/camera.js +63 -47
  155. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  156. package/dist/core/Controls/ThirdViewControl/player/control.js +49 -39
  157. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  158. package/dist/core/Controls/ThirdViewControl/player.js +91 -66
  159. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  160. package/dist/core/Controls/base.js +30 -14
  161. package/dist/core/Controls/base.js.map +1 -1
  162. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +131 -92
  163. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  164. package/dist/core/Debug/PerformanceInfo/Performance.js +47 -22
  165. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  166. package/dist/core/Light/PointLight/PointLightExt.js +21 -4
  167. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  168. package/dist/core/Material/FinirMaterial/FinirMaterial.js +57 -37
  169. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  170. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +153 -116
  171. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  172. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +1 -95
  173. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  174. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +1 -26
  175. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  176. package/dist/core/Material/SurfaceMaterial/index.js +172 -76
  177. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  178. package/dist/core/Material/decorators.js +11 -6
  179. package/dist/core/Material/decorators.js.map +1 -1
  180. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +12 -16
  181. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  182. package/dist/core/PostEffects/addBrightnessContrastPass.js +13 -17
  183. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  184. package/dist/core/PostEffects/bloomPass.js +10 -17
  185. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  186. package/dist/core/PostEffects/bloomSelect.js +43 -60
  187. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  188. package/dist/core/PostEffects/colorifyPass.js +13 -17
  189. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  190. package/dist/core/PostEffects/index.js +22 -28
  191. package/dist/core/PostEffects/index.js.map +1 -1
  192. package/dist/core/PostEffects/outlinePass.js +50 -37
  193. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  194. package/dist/core/PostEffects/postprocessing.js +12 -14
  195. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  196. package/dist/core/PostEffects/saoPass.js +10 -15
  197. package/dist/core/PostEffects/saoPass.js.map +1 -1
  198. package/dist/core/PostEffects/shader/colorify.js +3 -22
  199. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  200. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +3 -27
  201. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  202. package/dist/core/PostEffects/shader/mapping.js +3 -66
  203. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  204. package/dist/core/PostEffects/shader/thermalMaging.js +3 -28
  205. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  206. package/dist/core/SceneEffect/grow/grow.js +101 -85
  207. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  208. package/dist/core/SceneEffect/grow/style_down.js +77 -60
  209. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  210. package/dist/core/SceneEffect/grow/style_up.js +81 -64
  211. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  212. package/dist/core/SceneEffect/grow/type.js +2 -2
  213. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  214. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +76 -51
  215. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  216. package/dist/core/WeatherSystem/hdr/index.js +105 -69
  217. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  218. package/dist/core/WeatherSystem/index.js +124 -77
  219. package/dist/core/WeatherSystem/index.js.map +1 -1
  220. package/dist/core/WeatherSystem/objects/fog/index.js +80 -52
  221. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  222. package/dist/core/WeatherSystem/objects/rain/index.js +84 -72
  223. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  224. package/dist/core/WeatherSystem/objects/rain/lineRain.js +118 -88
  225. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  226. package/dist/core/WeatherSystem/objects/rain/plane.js +146 -116
  227. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  228. package/dist/core/WeatherSystem/objects/rain/point.js +148 -100
  229. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  230. package/dist/core/WeatherSystem/objects/sky/cloud.js +104 -71
  231. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  232. package/dist/core/WeatherSystem/objects/sky/index.js +84 -66
  233. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  234. package/dist/core/WeatherSystem/objects/sky/outline.js +45 -25
  235. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  236. package/dist/core/WeatherSystem/shaders/cloud.js +3 -74
  237. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  238. package/dist/core/WeatherSystem/shaders/fog.js +3 -103
  239. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  240. package/dist/core/WeatherSystem/shaders/rain.js +7 -206
  241. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  242. package/dist/core/WeatherSystem/shaders/sky.js +3 -87
  243. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  244. package/dist/core/WeatherSystem/sky/index.js +135 -104
  245. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  246. package/dist/core/WeatherSystem/utils/constant.js +38 -44
  247. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  248. package/dist/core/WeatherSystem/utils/math.js +25 -18
  249. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  250. package/dist/core/WeatherSystem/utils/type.js +1 -1
  251. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  252. package/dist/core/WeatherSystem/weather/index.js +141 -96
  253. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  254. package/dist/utils/index.js +1 -1
  255. package/dist/utils/index.js.map +1 -1
  256. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"names":["BufferAttribute","Mesh","RepeatWrapping","ShaderMaterial","SphereGeometry","TextureLoader","cloudShader","CloudDensity","T_TileNoise","T_soft_smoke","textureLoader","_defaultOption","texture1","load","texture2","duration","cloudDensity","cloudDensity2","cloudalpha","cloudscale","speed","color","flash","skyTime","CloudMesh","constructor","_defineProperty","option","wrapS","wrapT","setUniforms","_objectSpread","iTime","geometry","Math","PI","positions","attributes","position","array","uvs","Float32Array","length","i","x","z","u","v","setAttribute","material","uniforms","vertexShader","fragmentShader","side","transparent","depthWrite","Object","assign","keys","forEach","key","value","setTime","time","setAlpha","alpha","setScale","scale","setSpeed","setFlash","setEffect","type","ops","density","update"],"sources":["../../../../../src/core/WeatherSystem/objects/sky/cloud.ts"],"sourcesContent":["import { BufferAttribute, Mesh, RepeatWrapping, ShaderMaterial, SphereGeometry, TextureLoader } from '@anov/3d-core'\nimport cloudShader from '../../shaders/cloud'\nimport type { ICloudOption } from '../../utils/constant'\nimport { CloudDensity, T_TileNoise, T_soft_smoke } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: ICloudOption = {\n texture1: textureLoader.load(T_soft_smoke),\n texture2: textureLoader.load(T_TileNoise),\n duration: 2,\n cloudDensity: 0.02,\n cloudDensity2: 1.6,\n cloudalpha: 0.8,\n cloudscale: 8.0,\n speed: 0.2,\n color: [0.9, 0.9, 0.9],\n flash: 0.3,\n skyTime: 7.0,\n}\n\nclass CloudMesh extends Mesh {\n option: ICloudOption = _defaultOption\n\n uniforms: any = {}\n mesh!: Mesh\n loaded!: Promise<Boolean>\n\n constructor() {\n super()\n if (this.option.texture1)\n this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping\n if (this.option.texture2)\n this.option.texture2.wrapS = this.option.texture2.wrapT = RepeatWrapping\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n this.geometry = new SphereGeometry(1, 320, 320, 0, Math.PI * 2, 0, 1.5)\n const positions = this.geometry.attributes.position.array\n const uvs = new Float32Array(positions.length / 3 * 2) // 创建新的 UV 数组\n\n // 重新计算 UV 坐标\n for (let i = 0; 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{"version":3,"names":["BufferAttribute","Mesh","RepeatWrapping","ShaderMaterial","SphereGeometry","TextureLoader","cloudShader","CloudDensity","T_TileNoise","T_soft_smoke","textureLoader","_defaultOption","texture1","load","texture2","duration","cloudDensity","cloudDensity2","cloudalpha","cloudscale","speed","color","flash","skyTime","CloudMesh","_Mesh","_inherits","_super","_createSuper","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","option","wrapS","wrapT","setUniforms","_objectSpread","iTime","geometry","Math","PI","positions","attributes","position","array","uvs","Float32Array","length","i","x","z","u","v","setAttribute","material","uniforms","vertexShader","fragmentShader","side","transparent","depthWrite","_createClass","key","value","_this2","Object","assign","keys","forEach","setTime","time","setAlpha","alpha","setScale","scale","setSpeed","setFlash","setEffect","type","ops","density","update"],"sources":["../../../../../src/core/WeatherSystem/objects/sky/cloud.ts"],"sourcesContent":["import { BufferAttribute, Mesh, RepeatWrapping, ShaderMaterial, SphereGeometry, TextureLoader } from '@anov/3d-core'\nimport cloudShader from '../../shaders/cloud'\nimport type { ICloudOption } from '../../utils/constant'\nimport { CloudDensity, T_TileNoise, T_soft_smoke } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: ICloudOption = {\n texture1: textureLoader.load(T_soft_smoke),\n texture2: textureLoader.load(T_TileNoise),\n duration: 2,\n cloudDensity: 0.02,\n cloudDensity2: 1.6,\n cloudalpha: 0.8,\n cloudscale: 8.0,\n speed: 0.2,\n color: [0.9, 0.9, 0.9],\n flash: 0.3,\n skyTime: 7.0,\n}\n\nclass CloudMesh extends Mesh {\n option: ICloudOption = _defaultOption\n\n uniforms: any = {}\n mesh!: Mesh\n loaded!: Promise<Boolean>\n\n constructor() {\n super()\n if (this.option.texture1)\n this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping\n if (this.option.texture2)\n this.option.texture2.wrapS = this.option.texture2.wrapT 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setUniforms(option: ICloudOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n setTime(time: number) {\n this.setUniforms({ skyTime: time })\n // console.log(time)\n // this.setUniforms({ skyTime: time.toFixed(1) })\n }\n\n public setAlpha(alpha: number) {\n this.setUniforms({ cloudalpha: alpha })\n }\n\n public setScale(scale: number) {\n this.setUniforms({ cloudscale: scale })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ speed })\n }\n\n public setFlash(flash: number) {\n this.setUniforms({ flash })\n }\n\n public setEffect(type: string, ops: ICloudOption) {\n const density = CloudDensity[type] || {}\n this.setUniforms({ ...density, ...ops })\n }\n\n public update() {\n const { iTime } = this.uniforms\n iTime.value += 0.005\n }\n}\n\nexport default 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@@ -1,112 +1,130 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
6
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
9
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
10
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
12
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
2
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
13
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
14
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
4
15
  import { Group, Mesh, Vector3 } from '@anov/3d-core';
5
16
  import { EWeatherType } from "../../utils/type";
6
17
  import OutlineMesh from "./outline";
7
18
  import CloudMesh from "./cloud";
8
- class SkyMesh extends Mesh {
9
- constructor(option) {
10
- super();
11
- _defineProperty(this, "outline", void 0);
12
- _defineProperty(this, "cloud", void 0);
13
- _defineProperty(this, "group", void 0);
14
- this.group = new Group();
15
- this.outline = new OutlineMesh();
16
- this.cloud = new CloudMesh();
17
- this.initialize(option);
18
- }
19
- initialize(option) {
20
- this.group.add(this.outline);
21
- this.group.add(this.cloud);
22
- this.group.position.copy(new Vector3().fromArray(option.position));
23
- this.group.scale.copy(new Vector3().fromArray(option.scale));
24
- this.add(this.group);
19
+ var SkyMesh = /*#__PURE__*/function (_Mesh) {
20
+ _inherits(SkyMesh, _Mesh);
21
+ var _super = _createSuper(SkyMesh);
22
+ function SkyMesh(option) {
23
+ var _this;
24
+ _classCallCheck(this, SkyMesh);
25
+ _this = _super.call(this);
26
+ _defineProperty(_assertThisInitialized(_this), "outline", void 0);
27
+ _defineProperty(_assertThisInitialized(_this), "cloud", void 0);
28
+ _defineProperty(_assertThisInitialized(_this), "group", void 0);
29
+ _this.group = new Group();
30
+ _this.outline = new OutlineMesh();
31
+ _this.cloud = new CloudMesh();
32
+ _this.initialize(option);
33
+ return _this;
25
34
  }
35
+ _createClass(SkyMesh, [{
36
+ key: "initialize",
37
+ value: function initialize(option) {
38
+ this.group.add(this.outline);
39
+ this.group.add(this.cloud);
40
+ this.group.position.copy(new Vector3().fromArray(option.position));
41
+ this.group.scale.copy(new Vector3().fromArray(option.scale));
42
+ this.add(this.group);
43
+ }
26
44
 
27
- /**
28
- * 设置时间
29
- * @param {number} time - 时间值
30
- */
31
- setTime(time) {
32
- this.outline.setTime(time);
33
- this.cloud.setTime(time);
34
- }
45
+ /**
46
+ * 设置时间
47
+ * @param {number} time - 时间值
48
+ */
49
+ }, {
50
+ key: "setTime",
51
+ value: function setTime(time) {
52
+ this.outline.setTime(time);
53
+ this.cloud.setTime(time);
54
+ }
35
55
 
36
- /**
37
- * 设置云效果
38
- * @param {string} type - 效果类型
39
- * @param {ICloudOption} ops - 配置参数
40
- */
41
- setEffect(type, time) {
42
- this.setTime(time);
43
- const effects = {
44
- [EWeatherType.Sunny]: {
56
+ /**
57
+ * 设置云效果
58
+ * @param {string} type - 效果类型
59
+ * @param {ICloudOption} ops - 配置参数
60
+ */
61
+ }, {
62
+ key: "setEffect",
63
+ value: function setEffect(type, time) {
64
+ this.setTime(time);
65
+ var effects = _defineProperty(_defineProperty(_defineProperty(_defineProperty(_defineProperty(_defineProperty(_defineProperty(_defineProperty(_defineProperty({}, EWeatherType.Sunny, {
45
66
  cloudalpha: 3.0,
46
67
  cloudscale: 10.0,
47
68
  speed: 0.08,
48
69
  flash: 0.0
49
- },
50
- [EWeatherType.Cloudy]: {
70
+ }), EWeatherType.Cloudy, {
51
71
  cloudalpha: 1.5,
52
72
  cloudscale: 6.0,
53
73
  speed: 0.09,
54
74
  flash: 0.0
55
- },
56
- [EWeatherType.Overcast]: {
75
+ }), EWeatherType.Overcast, {
57
76
  cloudalpha: 1.8,
58
77
  cloudscale: 4,
59
78
  speed: 0.08,
60
79
  flash: 1.0
61
- },
62
- [EWeatherType.Rain]: {
80
+ }), EWeatherType.Rain, {
63
81
  cloudalpha: 1.8,
64
82
  cloudscale: 4,
65
83
  speed: 0.08,
66
84
  flash: 1.0
67
- },
68
- [EWeatherType.Rain_Thunderstorm]: {
85
+ }), EWeatherType.Rain_Thunderstorm, {
69
86
  cloudalpha: 1.8,
70
87
  cloudscale: 4,
71
88
  speed: 0.08,
72
89
  flash: 1.0
73
- },
74
- [EWeatherType.Snow]: {
90
+ }), EWeatherType.Snow, {
75
91
  cloudalpha: 2.7,
76
92
  cloudscale: 4,
77
93
  speed: 0.08,
78
94
  flash: 0
79
- },
80
- [EWeatherType.Snow_Blizzard]: {
95
+ }), EWeatherType.Snow_Blizzard, {
81
96
  cloudalpha: 2.7,
82
97
  cloudscale: 4,
83
98
  speed: 0.08,
84
99
  flash: 0
85
- },
86
- [EWeatherType.Sand_Dust_Calm]: {
100
+ }), EWeatherType.Sand_Dust_Calm, {
87
101
  cloudalpha: 1.6,
88
102
  cloudscale: 6,
89
103
  speed: 0.1,
90
104
  flash: 0
91
- },
92
- [EWeatherType.Foggy]: {
105
+ }), EWeatherType.Foggy, {
93
106
  cloudalpha: 2.0,
94
107
  cloudscale: 9,
95
108
  speed: 0.08,
96
109
  flash: 0.0
97
- }
98
- };
99
- this.cloud.setEffect(type, effects[type]);
100
- }
101
- update() {
102
- this.cloud.update();
103
- }
104
- delete() {
105
- this.group.remove(this.outline);
106
- this.group.remove(this.cloud);
107
- this.remove(this.group);
108
- this.removeFromParent();
109
- }
110
- }
110
+ });
111
+ this.cloud.setEffect(type, effects[type]);
112
+ }
113
+ }, {
114
+ key: "update",
115
+ value: function update() {
116
+ this.cloud.update();
117
+ }
118
+ }, {
119
+ key: "delete",
120
+ value: function _delete() {
121
+ this.group.remove(this.outline);
122
+ this.group.remove(this.cloud);
123
+ this.remove(this.group);
124
+ this.removeFromParent();
125
+ }
126
+ }]);
127
+ return SkyMesh;
128
+ }(Mesh);
111
129
  export default SkyMesh;
112
130
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Group","Mesh","Vector3","EWeatherType","OutlineMesh","CloudMesh","SkyMesh","constructor","option","_defineProperty","group","outline","cloud","initialize","add","position","copy","fromArray","scale","setTime","time","setEffect","type","effects","Sunny","cloudalpha","cloudscale","speed","flash","Cloudy","Overcast","Rain","Rain_Thunderstorm","Snow","Snow_Blizzard","Sand_Dust_Calm","Foggy","update","delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/sky/index.ts"],"sourcesContent":["import { Group, Mesh, Vector3 } from '@anov/3d-core'\nimport { EWeatherType } from '../../utils/type'\nimport OutlineMesh from './outline'\nimport CloudMesh from './cloud'\n\nclass SkyMesh extends Mesh {\n outline: OutlineMesh\n cloud: CloudMesh\n group: Group\n\n constructor(option: { position: number[]; scale: number[] }) {\n super()\n\n this.group = new Group()\n this.outline = new OutlineMesh()\n this.cloud = new CloudMesh()\n\n this.initialize(option)\n }\n\n initialize(option) {\n this.group.add(this.outline)\n this.group.add(this.cloud)\n this.group.position.copy(new Vector3().fromArray(option.position))\n this.group.scale.copy(new Vector3().fromArray(option.scale))\n this.add(this.group)\n }\n\n /**\n * 设置时间\n * @param {number} time - 时间值\n */\n setTime(time: number) {\n this.outline.setTime(time)\n this.cloud.setTime(time)\n }\n\n /**\n * 设置云效果\n * @param {string} type - 效果类型\n * @param {ICloudOption} ops - 配置参数\n */\n setEffect(type: string, time: number) {\n this.setTime(time)\n const effects = {\n [EWeatherType.Sunny]: { cloudalpha: 3.0, cloudscale: 10.0, speed: 0.08, flash: 0.0 },\n [EWeatherType.Cloudy]: { cloudalpha: 1.5, cloudscale: 6.0, speed: 0.09, flash: 0.0 },\n [EWeatherType.Overcast]: { cloudalpha: 1.8, cloudscale: 4, speed: 0.08, flash: 1.0 },\n [EWeatherType.Rain]: { cloudalpha: 1.8, cloudscale: 4, speed: 0.08, flash: 1.0 },\n [EWeatherType.Rain_Thunderstorm]: { cloudalpha: 1.8, cloudscale: 4, speed: 0.08, flash: 1.0 },\n [EWeatherType.Snow]: { cloudalpha: 2.7, cloudscale: 4, speed: 0.08, flash: 0 },\n [EWeatherType.Snow_Blizzard]: { cloudalpha: 2.7, cloudscale: 4, speed: 0.08, flash: 0 },\n [EWeatherType.Sand_Dust_Calm]: { cloudalpha: 1.6, cloudscale: 6, speed: 0.1, flash: 0 },\n [EWeatherType.Foggy]: { cloudalpha: 2.0, cloudscale: 9, speed: 0.08, flash: 0.0 },\n }\n this.cloud.setEffect(type, effects[type])\n }\n\n update() {\n this.cloud.update()\n }\n\n delete() {\n this.group.remove(this.outline)\n this.group.remove(this.cloud)\n this.remove(this.group)\n this.removeFromParent()\n }\n}\n\nexport default SkyMesh\n"],"mappings":";;;AAAA,SAASA,KAAK,EAAEC,IAAI,EAAEC,OAAO,QAAQ,eAAe;AACpD,SAASC,YAAY;AACrB,OAAOC,WAAW;AAClB,OAAOC,SAAS;AAEhB,MAAMC,OAAO,SAASL,IAAI,CAAC;EAKzBM,WAAWA,CAACC,MAA+C,EAAE;IAC3D,KAAK,CAAC,CAAC;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAEP,IAAI,CAACC,KAAK,GAAG,IAAIV,KAAK,CAAC,CAAC;IACxB,IAAI,CAACW,OAAO,GAAG,IAAIP,WAAW,CAAC,CAAC;IAChC,IAAI,CAACQ,KAAK,GAAG,IAAIP,SAAS,CAAC,CAAC;IAE5B,IAAI,CAACQ,UAAU,CAACL,MAAM,CAAC;EACzB;EAEAK,UAAUA,CAACL,MAAM,EAAE;IACjB,IAAI,CAACE,KAAK,CAACI,GAAG,CAAC,IAAI,CAACH,OAAO,CAAC;IAC5B,IAAI,CAACD,KAAK,CAACI,GAAG,CAAC,IAAI,CAACF,KAAK,CAAC;IAC1B,IAAI,CAACF,KAAK,CAACK,QAAQ,CAACC,IAAI,CAAC,IAAId,OAAO,CAAC,CAAC,CAACe,SAAS,CAACT,MAAM,CAACO,QAAQ,CAAC,CAAC;IAClE,IAAI,CAACL,KAAK,CAACQ,KAAK,CAACF,IAAI,CAAC,IAAId,OAAO,CAAC,CAAC,CAACe,SAAS,CAACT,MAAM,CAACU,KAAK,CAAC,CAAC;IAC5D,IAAI,CAACJ,GAAG,CAAC,IAAI,CAACJ,KAAK,CAAC;EACtB;;EAEA;AACF;AACA;AACA;EACES,OAAOA,CAACC,IAAY,EAAE;IACpB,IAAI,CAACT,OAAO,CAACQ,OAAO,CAACC,IAAI,CAAC;IAC1B,IAAI,CAACR,KAAK,CAACO,OAAO,CAACC,IAAI,CAAC;EAC1B;;EAEA;AACF;AACA;AACA;AACA;EACEC,SAASA,CAACC,IAAY,EAAEF,IAAY,EAAE;IACpC,IAAI,CAACD,OAAO,CAACC,IAAI,CAAC;IAClB,MAAMG,OAAO,GAAG;MACd,CAACpB,YAAY,CAACqB,KAAK,GAAG;QAAEC,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,IAAI;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC;MACpF,CAACzB,YAAY,CAAC0B,MAAM,GAAG;QAAEJ,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,GAAG;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC;MACpF,CAACzB,YAAY,CAAC2B,QAAQ,GAAG;QAAEL,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC;MACpF,CAACzB,YAAY,CAAC4B,IAAI,GAAG;QAAEN,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC;MAChF,CAACzB,YAAY,CAAC6B,iBAAiB,GAAG;QAAEP,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC;MAC7F,CAACzB,YAAY,CAAC8B,IAAI,GAAG;QAAER,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAE,CAAC;MAC9E,CAACzB,YAAY,CAAC+B,aAAa,GAAG;QAAET,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAE,CAAC;MACvF,CAACzB,YAAY,CAACgC,cAAc,GAAG;QAAEV,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,GAAG;QAAEC,KAAK,EAAE;MAAE,CAAC;MACvF,CAACzB,YAAY,CAACiC,KAAK,GAAG;QAAEX,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI;IAClF,CAAC;IACD,IAAI,CAAChB,KAAK,CAACS,SAAS,CAACC,IAAI,EAAEC,OAAO,CAACD,IAAI,CAAC,CAAC;EAC3C;EAEAe,MAAMA,CAAA,EAAG;IACP,IAAI,CAACzB,KAAK,CAACyB,MAAM,CAAC,CAAC;EACrB;EAEAC,MAAMA,CAAA,EAAG;IACP,IAAI,CAAC5B,KAAK,CAAC6B,MAAM,CAAC,IAAI,CAAC5B,OAAO,CAAC;IAC/B,IAAI,CAACD,KAAK,CAAC6B,MAAM,CAAC,IAAI,CAAC3B,KAAK,CAAC;IAC7B,IAAI,CAAC2B,MAAM,CAAC,IAAI,CAAC7B,KAAK,CAAC;IACvB,IAAI,CAAC8B,gBAAgB,CAAC,CAAC;EACzB;AACF;AAEA,eAAelC,OAAO"}
1
+ {"version":3,"names":["Group","Mesh","Vector3","EWeatherType","OutlineMesh","CloudMesh","SkyMesh","_Mesh","_inherits","_super","_createSuper","option","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","group","outline","cloud","initialize","_createClass","key","value","add","position","copy","fromArray","scale","setTime","time","setEffect","type","effects","Sunny","cloudalpha","cloudscale","speed","flash","Cloudy","Overcast","Rain","Rain_Thunderstorm","Snow","Snow_Blizzard","Sand_Dust_Calm","Foggy","update","_delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/sky/index.ts"],"sourcesContent":["import { Group, Mesh, Vector3 } from '@anov/3d-core'\nimport { EWeatherType } from '../../utils/type'\nimport OutlineMesh from './outline'\nimport CloudMesh from './cloud'\n\nclass SkyMesh extends Mesh {\n outline: OutlineMesh\n cloud: CloudMesh\n group: Group\n\n constructor(option: { position: number[]; scale: number[] }) {\n super()\n\n this.group = new Group()\n this.outline = new OutlineMesh()\n this.cloud = new CloudMesh()\n\n this.initialize(option)\n }\n\n initialize(option) {\n this.group.add(this.outline)\n this.group.add(this.cloud)\n this.group.position.copy(new Vector3().fromArray(option.position))\n this.group.scale.copy(new Vector3().fromArray(option.scale))\n this.add(this.group)\n }\n\n /**\n * 设置时间\n * @param {number} time - 时间值\n */\n setTime(time: number) {\n this.outline.setTime(time)\n this.cloud.setTime(time)\n }\n\n /**\n * 设置云效果\n * @param {string} type - 效果类型\n * @param {ICloudOption} ops - 配置参数\n */\n setEffect(type: string, time: number) {\n this.setTime(time)\n const effects = {\n [EWeatherType.Sunny]: { cloudalpha: 3.0, cloudscale: 10.0, speed: 0.08, flash: 0.0 },\n [EWeatherType.Cloudy]: { cloudalpha: 1.5, cloudscale: 6.0, speed: 0.09, flash: 0.0 },\n [EWeatherType.Overcast]: { cloudalpha: 1.8, cloudscale: 4, speed: 0.08, flash: 1.0 },\n [EWeatherType.Rain]: { cloudalpha: 1.8, cloudscale: 4, speed: 0.08, flash: 1.0 },\n [EWeatherType.Rain_Thunderstorm]: { cloudalpha: 1.8, cloudscale: 4, speed: 0.08, flash: 1.0 },\n [EWeatherType.Snow]: { cloudalpha: 2.7, cloudscale: 4, speed: 0.08, flash: 0 },\n [EWeatherType.Snow_Blizzard]: { cloudalpha: 2.7, cloudscale: 4, speed: 0.08, flash: 0 },\n [EWeatherType.Sand_Dust_Calm]: { cloudalpha: 1.6, cloudscale: 6, speed: 0.1, flash: 0 },\n [EWeatherType.Foggy]: { cloudalpha: 2.0, cloudscale: 9, speed: 0.08, flash: 0.0 },\n }\n this.cloud.setEffect(type, effects[type])\n }\n\n update() {\n this.cloud.update()\n }\n\n delete() {\n this.group.remove(this.outline)\n this.group.remove(this.cloud)\n this.remove(this.group)\n this.removeFromParent()\n }\n}\n\nexport default SkyMesh\n"],"mappings":";;;;;;;;;;;;;;AAAA,SAASA,KAAK,EAAEC,IAAI,EAAEC,OAAO,QAAQ,eAAe;AACpD,SAASC,YAAY;AACrB,OAAOC,WAAW;AAClB,OAAOC,SAAS;AAAe,IAEzBC,OAAO,0BAAAC,KAAA;EAAAC,SAAA,CAAAF,OAAA,EAAAC,KAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,OAAA;EAKX,SAAAA,QAAYK,MAA+C,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,OAAA;IAC3DM,KAAA,GAAAH,MAAA,CAAAK,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAEPA,KAAA,CAAKK,KAAK,GAAG,IAAIjB,KAAK,CAAC,CAAC;IACxBY,KAAA,CAAKM,OAAO,GAAG,IAAId,WAAW,CAAC,CAAC;IAChCQ,KAAA,CAAKO,KAAK,GAAG,IAAId,SAAS,CAAC,CAAC;IAE5BO,KAAA,CAAKQ,UAAU,CAACT,MAAM,CAAC;IAAA,OAAAC,KAAA;EACzB;EAACS,YAAA,CAAAf,OAAA;IAAAgB,GAAA;IAAAC,KAAA,EAED,SAAAH,WAAWT,MAAM,EAAE;MACjB,IAAI,CAACM,KAAK,CAACO,GAAG,CAAC,IAAI,CAACN,OAAO,CAAC;MAC5B,IAAI,CAACD,KAAK,CAACO,GAAG,CAAC,IAAI,CAACL,KAAK,CAAC;MAC1B,IAAI,CAACF,KAAK,CAACQ,QAAQ,CAACC,IAAI,CAAC,IAAIxB,OAAO,CAAC,CAAC,CAACyB,SAAS,CAAChB,MAAM,CAACc,QAAQ,CAAC,CAAC;MAClE,IAAI,CAACR,KAAK,CAACW,KAAK,CAACF,IAAI,CAAC,IAAIxB,OAAO,CAAC,CAAC,CAACyB,SAAS,CAAChB,MAAM,CAACiB,KAAK,CAAC,CAAC;MAC5D,IAAI,CAACJ,GAAG,CAAC,IAAI,CAACP,KAAK,CAAC;IACtB;;IAEA;AACF;AACA;AACA;EAHE;IAAAK,GAAA;IAAAC,KAAA,EAIA,SAAAM,QAAQC,IAAY,EAAE;MACpB,IAAI,CAACZ,OAAO,CAACW,OAAO,CAACC,IAAI,CAAC;MAC1B,IAAI,CAACX,KAAK,CAACU,OAAO,CAACC,IAAI,CAAC;IAC1B;;IAEA;AACF;AACA;AACA;AACA;EAJE;IAAAR,GAAA;IAAAC,KAAA,EAKA,SAAAQ,UAAUC,IAAY,EAAEF,IAAY,EAAE;MACpC,IAAI,CAACD,OAAO,CAACC,IAAI,CAAC;MAClB,IAAMG,OAAO,GAAAlB,eAAA,CAAAA,eAAA,CAAAA,eAAA,CAAAA,eAAA,CAAAA,eAAA,CAAAA,eAAA,CAAAA,eAAA,CAAAA,eAAA,CAAAA,eAAA,KACVZ,YAAY,CAAC+B,KAAK,EAAG;QAAEC,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,IAAI;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC,GACnFnC,YAAY,CAACoC,MAAM,EAAG;QAAEJ,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,GAAG;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC,GACnFnC,YAAY,CAACqC,QAAQ,EAAG;QAAEL,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC,GACnFnC,YAAY,CAACsC,IAAI,EAAG;QAAEN,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC,GAC/EnC,YAAY,CAACuC,iBAAiB,EAAG;QAAEP,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC,GAC5FnC,YAAY,CAACwC,IAAI,EAAG;QAAER,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAE,CAAC,GAC7EnC,YAAY,CAACyC,aAAa,EAAG;QAAET,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAE,CAAC,GACtFnC,YAAY,CAAC0C,cAAc,EAAG;QAAEV,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,GAAG;QAAEC,KAAK,EAAE;MAAE,CAAC,GACtFnC,YAAY,CAAC2C,KAAK,EAAG;QAAEX,UAAU,EAAE,GAAG;QAAEC,UAAU,EAAE,CAAC;QAAEC,KAAK,EAAE,IAAI;QAAEC,KAAK,EAAE;MAAI,CAAC,CAClF;MACD,IAAI,CAACnB,KAAK,CAACY,SAAS,CAACC,IAAI,EAAEC,OAAO,CAACD,IAAI,CAAC,CAAC;IAC3C;EAAC;IAAAV,GAAA;IAAAC,KAAA,EAED,SAAAwB,OAAA,EAAS;MACP,IAAI,CAAC5B,KAAK,CAAC4B,MAAM,CAAC,CAAC;IACrB;EAAC;IAAAzB,GAAA;IAAAC,KAAA,EAED,SAAAyB,QAAA,EAAS;MACP,IAAI,CAAC/B,KAAK,CAACgC,MAAM,CAAC,IAAI,CAAC/B,OAAO,CAAC;MAC/B,IAAI,CAACD,KAAK,CAACgC,MAAM,CAAC,IAAI,CAAC9B,KAAK,CAAC;MAC7B,IAAI,CAAC8B,MAAM,CAAC,IAAI,CAAChC,KAAK,CAAC;MACvB,IAAI,CAACiC,gBAAgB,CAAC,CAAC;IACzB;EAAC;EAAA,OAAA5C,OAAA;AAAA,EA9DmBL,IAAI;AAiE1B,eAAeK,OAAO"}
@@ -1,13 +1,28 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
6
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
9
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
10
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
12
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
2
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
13
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
14
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
4
15
  import { BufferAttribute, Mesh, ShaderMaterial, SphereGeometry } from '@anov/3d-core';
5
16
  import skyShader from "../../shaders/sky";
6
- class OutlineMesh extends Mesh {
7
- constructor() {
8
- super();
9
- _defineProperty(this, "mesh", void 0);
10
- _defineProperty(this, "uniforms", {
17
+ var OutlineMesh = /*#__PURE__*/function (_Mesh) {
18
+ _inherits(OutlineMesh, _Mesh);
19
+ var _super = _createSuper(OutlineMesh);
20
+ function OutlineMesh() {
21
+ var _this;
22
+ _classCallCheck(this, OutlineMesh);
23
+ _this = _super.call(this);
24
+ _defineProperty(_assertThisInitialized(_this), "mesh", void 0);
25
+ _defineProperty(_assertThisInitialized(_this), "uniforms", {
11
26
  skyTime: {
12
27
  value: 12.0
13
28
  },
@@ -15,25 +30,25 @@ class OutlineMesh extends Mesh {
15
30
  value: 0.8
16
31
  }
17
32
  });
18
- this.geometry = new SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI);
19
- const positions = this.geometry.attributes.position.array;
20
- const uvs = new Float32Array(positions.length / 3 * 2); // 创建新的 UV 数组
33
+ _this.geometry = new SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI);
34
+ var positions = _this.geometry.attributes.position.array;
35
+ var uvs = new Float32Array(positions.length / 3 * 2); // 创建新的 UV 数组
21
36
 
22
37
  // 重新计算 UV 坐标
23
- for (let i = 0; i < positions.length / 3; i++) {
24
- const x = positions[i * 3];
25
- const z = positions[i * 3 + 2];
26
- const u = (x * 0.8 + 1) / 2; // 将 x 坐标映射到 [0, 1]
27
- const v = (z * 0.8 + 1) / 2; // 将 z 坐标映射到 [0, 1]
38
+ for (var i = 0; i < positions.length / 3; i++) {
39
+ var x = positions[i * 3];
40
+ var z = positions[i * 3 + 2];
41
+ var u = (x * 0.8 + 1) / 2; // 将 x 坐标映射到 [0, 1]
42
+ var v = (z * 0.8 + 1) / 2; // 将 z 坐标映射到 [0, 1]
28
43
 
29
44
  uvs[i * 2] = u;
30
45
  uvs[i * 2 + 1] = v;
31
46
  }
32
47
 
33
48
  // 将新的 UV 坐标添加到几何体
34
- this.geometry.setAttribute('uv', new BufferAttribute(uvs, 2));
35
- this.material = new ShaderMaterial({
36
- uniforms: this.uniforms,
49
+ _this.geometry.setAttribute('uv', new BufferAttribute(uvs, 2));
50
+ _this.material = new ShaderMaterial({
51
+ uniforms: _this.uniforms,
37
52
  vertexShader: skyShader.vertexShader,
38
53
  fragmentShader: skyShader.fragmentShader,
39
54
  side: 2,
@@ -44,13 +59,18 @@ class OutlineMesh extends Mesh {
44
59
 
45
60
  // this.position.y = -500
46
61
  // this.scale.set(19990, 8000, 19990)
47
- this.renderOrder = -1;
62
+ _this.renderOrder = -1;
63
+ return _this;
48
64
  }
49
- setTime(time) {
50
- this.uniforms.skyTime = {
51
- value: time.toFixed(1)
52
- };
53
- }
54
- }
65
+ _createClass(OutlineMesh, [{
66
+ key: "setTime",
67
+ value: function setTime(time) {
68
+ this.uniforms.skyTime = {
69
+ value: time.toFixed(1)
70
+ };
71
+ }
72
+ }]);
73
+ return OutlineMesh;
74
+ }(Mesh);
55
75
  export default OutlineMesh;
56
76
  //# sourceMappingURL=outline.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["BufferAttribute","Mesh","ShaderMaterial","SphereGeometry","skyShader","OutlineMesh","constructor","_defineProperty","skyTime","value","skyOpacity","geometry","Math","PI","positions","attributes","position","array","uvs","Float32Array","length","i","x","z","u","v","setAttribute","material","uniforms","vertexShader","fragmentShader","side","transparent","depthWrite","toneMapped","renderOrder","setTime","time","toFixed"],"sources":["../../../../../src/core/WeatherSystem/objects/sky/outline.ts"],"sourcesContent":["import { BufferAttribute, Mesh, ShaderMaterial, SphereGeometry } from '@anov/3d-core'\nimport skyShader from '../../shaders/sky'\n\nclass OutlineMesh extends Mesh {\n mesh!: Mesh\n uniforms: any = {\n skyTime: { value: 12.0 },\n skyOpacity: { value: 0.8 },\n }\n\n constructor() {\n super()\n\n this.geometry = new SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI)\n\n const positions = this.geometry.attributes.position.array\n const uvs = new Float32Array(positions.length / 3 * 2) // 创建新的 UV 数组\n\n // 重新计算 UV 坐标\n for (let i = 0; i < positions.length / 3; i++) {\n const x = positions[i * 3]\n const z = positions[i * 3 + 2]\n\n const u = (x * 0.8 + 1) / 2 // 将 x 坐标映射到 [0, 1]\n const v = (z * 0.8 + 1) / 2 // 将 z 坐标映射到 [0, 1]\n\n uvs[i * 2] = u\n uvs[i * 2 + 1] = v\n }\n\n // 将新的 UV 坐标添加到几何体\n this.geometry.setAttribute('uv', new BufferAttribute(uvs, 2))\n\n this.material = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: skyShader.vertexShader,\n fragmentShader: skyShader.fragmentShader,\n side: 2,\n transparent: true,\n depthWrite: false,\n toneMapped: false, // 添加这行\n })\n\n // this.position.y = -500\n // this.scale.set(19990, 8000, 19990)\n this.renderOrder = -1\n }\n\n setTime(time: number) {\n this.uniforms.skyTime = { value: time.toFixed(1) }\n }\n}\n\nexport default OutlineMesh"],"mappings":";;;AAAA,SAASA,eAAe,EAAEC,IAAI,EAAEC,cAAc,EAAEC,cAAc,QAAQ,eAAe;AACrF,OAAOC,SAAS;AAEhB,MAAMC,WAAW,SAASJ,IAAI,CAAC;EAO7BK,WAAWA,CAAA,EAAG;IACZ,KAAK,CAAC,CAAC;IAAAC,eAAA;IAAAA,eAAA,mBANO;MACdC,OAAO,EAAE;QAAEC,KAAK,EAAE;MAAK,CAAC;MACxBC,UAAU,EAAE;QAAED,KAAK,EAAE;MAAI;IAC3B,CAAC;IAKC,IAAI,CAACE,QAAQ,GAAG,IAAIR,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAES,IAAI,CAACC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAED,IAAI,CAACC,EAAE,CAAC;IAEzE,MAAMC,SAAS,GAAG,IAAI,CAACH,QAAQ,CAACI,UAAU,CAACC,QAAQ,CAACC,KAAK;IACzD,MAAMC,GAAG,GAAG,IAAIC,YAAY,CAACL,SAAS,CAACM,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,EAAC;;IAEvD;IACA,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGP,SAAS,CAACM,MAAM,GAAG,CAAC,EAAEC,CAAC,EAAE,EAAE;MAC7C,MAAMC,CAAC,GAAGR,SAAS,CAACO,CAAC,GAAG,CAAC,CAAC;MAC1B,MAAME,CAAC,GAAGT,SAAS,CAACO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;MAE9B,MAAMG,CAAC,GAAG,CAACF,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,EAAC;MAC5B,MAAMG,CAAC,GAAG,CAACF,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,EAAC;;MAE5BL,GAAG,CAACG,CAAC,GAAG,CAAC,CAAC,GAAGG,CAAC;MACdN,GAAG,CAACG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGI,CAAC;IACpB;;IAEA;IACA,IAAI,CAACd,QAAQ,CAACe,YAAY,CAAC,IAAI,EAAE,IAAI1B,eAAe,CAACkB,GAAG,EAAE,CAAC,CAAC,CAAC;IAE7D,IAAI,CAACS,QAAQ,GAAG,IAAIzB,cAAc,CAAC;MACjC0B,QAAQ,EAAE,IAAI,CAACA,QAAQ;MACvBC,YAAY,EAAEzB,SAAS,CAACyB,YAAY;MACpCC,cAAc,EAAE1B,SAAS,CAAC0B,cAAc;MACxCC,IAAI,EAAE,CAAC;MACPC,WAAW,EAAE,IAAI;MACjBC,UAAU,EAAE,KAAK;MACjBC,UAAU,EAAE,KAAK,CAAE;IACrB,CAAC,CAAC;;IAEF;IACA;IACA,IAAI,CAACC,WAAW,GAAG,CAAC,CAAC;EACvB;EAEAC,OAAOA,CAACC,IAAY,EAAE;IACpB,IAAI,CAACT,QAAQ,CAACpB,OAAO,GAAG;MAAEC,KAAK,EAAE4B,IAAI,CAACC,OAAO,CAAC,CAAC;IAAE,CAAC;EACpD;AACF;AAEA,eAAejC,WAAW"}
1
+ {"version":3,"names":["BufferAttribute","Mesh","ShaderMaterial","SphereGeometry","skyShader","OutlineMesh","_Mesh","_inherits","_super","_createSuper","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","skyTime","value","skyOpacity","geometry","Math","PI","positions","attributes","position","array","uvs","Float32Array","length","i","x","z","u","v","setAttribute","material","uniforms","vertexShader","fragmentShader","side","transparent","depthWrite","toneMapped","renderOrder","_createClass","key","setTime","time","toFixed"],"sources":["../../../../../src/core/WeatherSystem/objects/sky/outline.ts"],"sourcesContent":["import { BufferAttribute, Mesh, ShaderMaterial, SphereGeometry } from '@anov/3d-core'\nimport skyShader from '../../shaders/sky'\n\nclass OutlineMesh extends Mesh {\n mesh!: Mesh\n uniforms: any = {\n skyTime: { value: 12.0 },\n skyOpacity: { value: 0.8 },\n }\n\n constructor() {\n super()\n\n this.geometry = new SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI)\n\n const positions = this.geometry.attributes.position.array\n const uvs = new Float32Array(positions.length / 3 * 2) // 创建新的 UV 数组\n\n // 重新计算 UV 坐标\n for (let i = 0; i < positions.length / 3; i++) {\n const x = positions[i * 3]\n const z = positions[i * 3 + 2]\n\n const u = (x * 0.8 + 1) / 2 // 将 x 坐标映射到 [0, 1]\n const v = (z * 0.8 + 1) / 2 // 将 z 坐标映射到 [0, 1]\n\n uvs[i * 2] = u\n uvs[i * 2 + 1] = v\n }\n\n // 将新的 UV 坐标添加到几何体\n this.geometry.setAttribute('uv', new BufferAttribute(uvs, 2))\n\n this.material = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: skyShader.vertexShader,\n fragmentShader: skyShader.fragmentShader,\n side: 2,\n transparent: true,\n depthWrite: false,\n toneMapped: false, // 添加这行\n })\n\n // this.position.y = -500\n // this.scale.set(19990, 8000, 19990)\n this.renderOrder = -1\n }\n\n setTime(time: number) {\n this.uniforms.skyTime = { value: time.toFixed(1) }\n }\n}\n\nexport default OutlineMesh"],"mappings":";;;;;;;;;;;;;;AAAA,SAASA,eAAe,EAAEC,IAAI,EAAEC,cAAc,EAAEC,cAAc,QAAQ,eAAe;AACrF,OAAOC,SAAS;AAAyB,IAEnCC,WAAW,0BAAAC,KAAA;EAAAC,SAAA,CAAAF,WAAA,EAAAC,KAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,WAAA;EAOf,SAAAA,YAAA,EAAc;IAAA,IAAAK,KAAA;IAAAC,eAAA,OAAAN,WAAA;IACZK,KAAA,GAAAF,MAAA,CAAAI,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,eANO;MACdK,OAAO,EAAE;QAAEC,KAAK,EAAE;MAAK,CAAC;MACxBC,UAAU,EAAE;QAAED,KAAK,EAAE;MAAI;IAC3B,CAAC;IAKCN,KAAA,CAAKQ,QAAQ,GAAG,IAAIf,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAEgB,IAAI,CAACC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAED,IAAI,CAACC,EAAE,CAAC;IAEzE,IAAMC,SAAS,GAAGX,KAAA,CAAKQ,QAAQ,CAACI,UAAU,CAACC,QAAQ,CAACC,KAAK;IACzD,IAAMC,GAAG,GAAG,IAAIC,YAAY,CAACL,SAAS,CAACM,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,EAAC;;IAEvD;IACA,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGP,SAAS,CAACM,MAAM,GAAG,CAAC,EAAEC,CAAC,EAAE,EAAE;MAC7C,IAAMC,CAAC,GAAGR,SAAS,CAACO,CAAC,GAAG,CAAC,CAAC;MAC1B,IAAME,CAAC,GAAGT,SAAS,CAACO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;MAE9B,IAAMG,CAAC,GAAG,CAACF,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,EAAC;MAC5B,IAAMG,CAAC,GAAG,CAACF,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,EAAC;;MAE5BL,GAAG,CAACG,CAAC,GAAG,CAAC,CAAC,GAAGG,CAAC;MACdN,GAAG,CAACG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGI,CAAC;IACpB;;IAEA;IACAtB,KAAA,CAAKQ,QAAQ,CAACe,YAAY,CAAC,IAAI,EAAE,IAAIjC,eAAe,CAACyB,GAAG,EAAE,CAAC,CAAC,CAAC;IAE7Df,KAAA,CAAKwB,QAAQ,GAAG,IAAIhC,cAAc,CAAC;MACjCiC,QAAQ,EAAEzB,KAAA,CAAKyB,QAAQ;MACvBC,YAAY,EAAEhC,SAAS,CAACgC,YAAY;MACpCC,cAAc,EAAEjC,SAAS,CAACiC,cAAc;MACxCC,IAAI,EAAE,CAAC;MACPC,WAAW,EAAE,IAAI;MACjBC,UAAU,EAAE,KAAK;MACjBC,UAAU,EAAE,KAAK,CAAE;IACrB,CAAC,CAAC;;IAEF;IACA;IACA/B,KAAA,CAAKgC,WAAW,GAAG,CAAC,CAAC;IAAA,OAAAhC,KAAA;EACvB;EAACiC,YAAA,CAAAtC,WAAA;IAAAuC,GAAA;IAAA5B,KAAA,EAED,SAAA6B,QAAQC,IAAY,EAAE;MACpB,IAAI,CAACX,QAAQ,CAACpB,OAAO,GAAG;QAAEC,KAAK,EAAE8B,IAAI,CAACC,OAAO,CAAC,CAAC;MAAE,CAAC;IACpD;EAAC;EAAA,OAAA1C,WAAA;AAAA,EA/CuBJ,IAAI;AAkD9B,eAAeI,WAAW"}
@@ -1,4 +1,4 @@
1
- const CloudShader = {
1
+ var CloudShader = {
2
2
  uniforms: {
3
3
  texture1: {
4
4
  value: null
@@ -34,79 +34,8 @@ const CloudShader = {
34
34
  value: 7.0
35
35
  }
36
36
  },
37
- vertexShader: `varying highp vec2 vUv;
38
- void main() {
39
- vUv = uv;
40
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
41
- }`,
42
- fragmentShader: `
43
- uniform float iTime;
44
- uniform float cloudDensity;
45
- uniform float cloudDensity2;
46
- uniform float cloudalpha;
47
- uniform float cloudscale;
48
- uniform float speed;
49
- uniform float flash;
50
- uniform float skyTime;
51
- uniform vec3 color;
52
- uniform sampler2D texture1;
53
- uniform sampler2D texture2;
54
- uniform sampler2D BackTex1;
55
-
56
- varying highp vec2 vUv;
57
-
58
- vec3 colorfix(vec3 color) {
59
- return vec3(color.r * 0.1, color.g * 0.1, color.b * 0.1);//0.00392
60
- }
61
-
62
- float distanceTo(vec2 src, vec2 dst) {
63
- float dx = src.x - dst.x;
64
- float dy = src.y - dst.y;
65
- float dv = dx * dx + dy * dy;
66
- return sqrt(dv);
67
- }
68
- float Zsin(float x) {
69
- float y = abs(fract(x * 0.3) - 0.5) * 2.;
70
- return y;
71
- }
72
-
73
- vec4 morningColor = vec4(0.5, 0.7, 1.0, 0.2); // 清晨颜色
74
- vec4 dayColor = vec4(0.3, 0.6, 1.0, 1.0); // 白天颜色
75
- vec4 eveningColor = vec4(0.8, 0.4, 0.6, 1.0); // 傍晚颜色
76
- vec4 nightColor = vec4(0.1, 0.1, 0.3, 0.2); // 夜晚颜色
77
-
78
- vec4 getSkyColor(float time) {
79
- vec4 timeColor;
80
- if (time < 6.0) {
81
- timeColor = mix(nightColor, morningColor, time / 6.0);
82
- } else if (time < 12.0) {
83
- timeColor = mix(morningColor, dayColor, (time - 6.0) / 6.0);
84
- } else if (time < 18.0) {
85
- timeColor = mix(dayColor, eveningColor, (time - 12.0) / 6.0);
86
- } else {
87
- timeColor = mix(eveningColor, nightColor, (time - 18.0) / 6.0);
88
- }
89
- return timeColor;
90
- }
91
- void mainImage(out vec4 fragColor, in vec2 fragCoord) {
92
- vec2 uv = vUv;
93
- uv -= vec2(.5);
94
- vec2 uvR = mat2(cos(iTime * speed), -sin(iTime * speed), sin(iTime * speed), cos(iTime * speed)) * uv;
95
- vec2 uvR_m = mat2(cos(iTime * 0.8 * speed), -sin(iTime * 0.8 * speed), sin(iTime * 0.8 * speed), cos(iTime * 0.8 * speed)) * uv;///旋转矩阵
96
- uvR *= (sin(iTime) * 0.01 + 1.);
97
- vec3 T1 = texture(texture1, uvR_m * cloudscale).rgb;
98
- vec3 T2 = texture(texture2, uvR * cloudscale * 0.2).rgb;
99
- vec3 T1base = vec3(pow(T1.x, cloudDensity) * 10.);
100
- vec3 T2noise = vec3(pow(T2.x, cloudDensity));
101
- vec3 T2noiseS = vec3(pow(T2.x, 5.)) * vec3(0.1, 0.5, 0.8) * clamp((Zsin(iTime * 5.) * 100. - 99.), 0., 1.) * flash;
102
- float sphere = pow(distanceTo(vec2(0.5, 0.5), vUv), 9.) * 5000.;
103
- fragColor = vec4(T1base * T2noise * colorfix(color) + T2noiseS, pow(T1.x, cloudalpha) * cloudDensity2 * pow(T2.x, cloudalpha)*(1.-sphere)*(getSkyColor(skyTime).a));
104
- }
105
-
106
- void main() {
107
- vec2 fragCoord = gl_FragCoord.xy;
108
- mainImage(gl_FragColor, fragCoord);
109
- }`
37
+ vertexShader: "varying highp vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }",
38
+ fragmentShader: "\n uniform float iTime;\n uniform float cloudDensity;\n uniform float cloudDensity2;\n uniform float cloudalpha;\n uniform float cloudscale;\n uniform float speed;\n uniform float flash;\n uniform float skyTime;\n uniform vec3 color;\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform sampler2D BackTex1;\n \n varying highp vec2 vUv;\n \n vec3 colorfix(vec3 color) {\n return vec3(color.r * 0.1, color.g * 0.1, color.b * 0.1);//0.00392\n }\n\n float distanceTo(vec2 src, vec2 dst) {\n float dx = src.x - dst.x;\n float dy = src.y - dst.y;\n float dv = dx * dx + dy * dy;\n return sqrt(dv);\n }\n float Zsin(float x) {\n float y = abs(fract(x * 0.3) - 0.5) * 2.;\n return y;\n }\n\n vec4 morningColor = vec4(0.5, 0.7, 1.0, 0.2); // \u6E05\u6668\u989C\u8272\n vec4 dayColor = vec4(0.3, 0.6, 1.0, 1.0); // \u767D\u5929\u989C\u8272\n vec4 eveningColor = vec4(0.8, 0.4, 0.6, 1.0); // \u508D\u665A\u989C\u8272\n vec4 nightColor = vec4(0.1, 0.1, 0.3, 0.2); // \u591C\u665A\u989C\u8272\n\n vec4 getSkyColor(float time) {\n vec4 timeColor;\n if (time < 6.0) {\n timeColor = mix(nightColor, morningColor, time / 6.0);\n } else if (time < 12.0) {\n timeColor = mix(morningColor, dayColor, (time - 6.0) / 6.0);\n } else if (time < 18.0) {\n timeColor = mix(dayColor, eveningColor, (time - 12.0) / 6.0);\n } else {\n timeColor = mix(eveningColor, nightColor, (time - 18.0) / 6.0);\n }\n return timeColor;\n} \n void mainImage(out vec4 fragColor, in vec2 fragCoord) {\n vec2 uv = vUv;\n uv -= vec2(.5);\n vec2 uvR = mat2(cos(iTime * speed), -sin(iTime * speed), sin(iTime * speed), cos(iTime * speed)) * uv; \n vec2 uvR_m = mat2(cos(iTime * 0.8 * speed), -sin(iTime * 0.8 * speed), sin(iTime * 0.8 * speed), cos(iTime * 0.8 * speed)) * uv;///\u65CB\u8F6C\u77E9\u9635\n uvR *= (sin(iTime) * 0.01 + 1.);\n vec3 T1 = texture(texture1, uvR_m * cloudscale).rgb;\n vec3 T2 = texture(texture2, uvR * cloudscale * 0.2).rgb;\n vec3 T1base = vec3(pow(T1.x, cloudDensity) * 10.);\n vec3 T2noise = vec3(pow(T2.x, cloudDensity));\n vec3 T2noiseS = vec3(pow(T2.x, 5.)) * vec3(0.1, 0.5, 0.8) * clamp((Zsin(iTime * 5.) * 100. - 99.), 0., 1.) * flash; \n float sphere = pow(distanceTo(vec2(0.5, 0.5), vUv), 9.) * 5000.;\n fragColor = vec4(T1base * T2noise * colorfix(color) + T2noiseS, pow(T1.x, cloudalpha) * cloudDensity2 * pow(T2.x, cloudalpha)*(1.-sphere)*(getSkyColor(skyTime).a));\n }\n \n void main() {\n vec2 fragCoord = gl_FragCoord.xy;\n mainImage(gl_FragColor, fragCoord);\n }"
110
39
  };
111
40
  export default CloudShader;
112
41
  //# sourceMappingURL=cloud.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["CloudShader","uniforms","texture1","value","texture2","iTime","cloudDensity","cloudDensity2","cloudalpha","cloudscale","speed","color","flash","skyTime","vertexShader","fragmentShader"],"sources":["../../../../src/core/WeatherSystem/shaders/cloud.ts"],"sourcesContent":["const CloudShader = {\n uniforms: {\n texture1: { value: null },\n texture2: { value: null },\n iTime: { value: 0 },\n\n cloudDensity: { value: 0.01 },\n cloudDensity2: { value: 1 },\n cloudalpha: { value: 1 },\n cloudscale: { value: 8.0 },\n speed: { value: 0.3 },\n color: { value: [0.9, 0.9, 0.9] },\n flash: { value: 0.0 },\n skyTime: { value: 7.0 },\n },\n vertexShader:\n `varying highp vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }`,\n fragmentShader:\n `\n uniform float iTime;\n uniform float cloudDensity;\n uniform float cloudDensity2;\n uniform float cloudalpha;\n uniform float cloudscale;\n uniform float speed;\n uniform float flash;\n uniform float skyTime;\n uniform vec3 color;\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform sampler2D BackTex1;\n \n varying highp vec2 vUv;\n \n vec3 colorfix(vec3 color) {\n return vec3(color.r * 0.1, color.g * 0.1, color.b * 0.1);//0.00392\n }\n\n float distanceTo(vec2 src, vec2 dst) {\n float dx = src.x - dst.x;\n float dy = src.y - dst.y;\n float dv = dx * dx + dy * dy;\n return sqrt(dv);\n }\n float Zsin(float x) {\n float y = abs(fract(x * 0.3) - 0.5) * 2.;\n return y;\n }\n\n vec4 morningColor = vec4(0.5, 0.7, 1.0, 0.2); // 清晨颜色\n vec4 dayColor = vec4(0.3, 0.6, 1.0, 1.0); // 白天颜色\n vec4 eveningColor = vec4(0.8, 0.4, 0.6, 1.0); // 傍晚颜色\n vec4 nightColor = vec4(0.1, 0.1, 0.3, 0.2); // 夜晚颜色\n\n vec4 getSkyColor(float time) {\n vec4 timeColor;\n if (time < 6.0) {\n timeColor = mix(nightColor, morningColor, time / 6.0);\n } else if (time < 12.0) {\n timeColor = mix(morningColor, dayColor, (time - 6.0) / 6.0);\n } else if (time < 18.0) {\n timeColor = mix(dayColor, eveningColor, (time - 12.0) / 6.0);\n } else {\n timeColor = mix(eveningColor, nightColor, (time - 18.0) / 6.0);\n }\n return timeColor;\n} \n void mainImage(out vec4 fragColor, in vec2 fragCoord) {\n vec2 uv = vUv;\n uv -= vec2(.5);\n vec2 uvR = mat2(cos(iTime * speed), -sin(iTime * speed), sin(iTime * speed), cos(iTime * speed)) * uv; \n vec2 uvR_m = mat2(cos(iTime * 0.8 * speed), -sin(iTime * 0.8 * speed), sin(iTime * 0.8 * speed), cos(iTime * 0.8 * speed)) * uv;///旋转矩阵\n uvR *= (sin(iTime) * 0.01 + 1.);\n vec3 T1 = texture(texture1, uvR_m * cloudscale).rgb;\n vec3 T2 = texture(texture2, uvR * cloudscale * 0.2).rgb;\n vec3 T1base = vec3(pow(T1.x, cloudDensity) * 10.);\n vec3 T2noise = vec3(pow(T2.x, cloudDensity));\n vec3 T2noiseS = vec3(pow(T2.x, 5.)) * vec3(0.1, 0.5, 0.8) * clamp((Zsin(iTime * 5.) * 100. - 99.), 0., 1.) * flash; \n float sphere = pow(distanceTo(vec2(0.5, 0.5), vUv), 9.) * 5000.;\n fragColor = vec4(T1base * T2noise * colorfix(color) + T2noiseS, pow(T1.x, cloudalpha) * cloudDensity2 * pow(T2.x, cloudalpha)*(1.-sphere)*(getSkyColor(skyTime).a));\n }\n \n void main() {\n vec2 fragCoord = gl_FragCoord.xy;\n mainImage(gl_FragColor, fragCoord);\n }`,\n}\n\nexport default CloudShader"],"mappings":"AAAA,MAAMA,WAAW,GAAG;EAClBC,QAAQ,EAAE;IACRC,QAAQ,EAAE;MAAEC,KAAK,EAAE;IAAK,CAAC;IACzBC,QAAQ,EAAE;MAAED,KAAK,EAAE;IAAK,CAAC;IACzBE,KAAK,EAAE;MAAEF,KAAK,EAAE;IAAE,CAAC;IAEnBG,YAAY,EAAE;MAAEH,KAAK,EAAE;IAAK,CAAC;IAC7BI,aAAa,EAAE;MAAEJ,KAAK,EAAE;IAAE,CAAC;IAC3BK,UAAU,EAAE;MAAEL,KAAK,EAAE;IAAE,CAAC;IACxBM,UAAU,EAAE;MAAEN,KAAK,EAAE;IAAI,CAAC;IAC1BO,KAAK,EAAE;MAAEP,KAAK,EAAE;IAAI,CAAC;IACrBQ,KAAK,EAAE;MAAER,KAAK,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC;IACjCS,KAAK,EAAE;MAAET,KAAK,EAAE;IAAI,CAAC;IACrBU,OAAO,EAAE;MAAEV,KAAK,EAAE;IAAI;EACxB,CAAC;EACDW,YAAY,EACV;AACJ;AACA;AACA;AACA,MAAM;EACJC,cAAc,EACb;AACH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAef,WAAW"}
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+ {"version":3,"names":["CloudShader","uniforms","texture1","value","texture2","iTime","cloudDensity","cloudDensity2","cloudalpha","cloudscale","speed","color","flash","skyTime","vertexShader","fragmentShader"],"sources":["../../../../src/core/WeatherSystem/shaders/cloud.ts"],"sourcesContent":["const CloudShader = {\n uniforms: {\n texture1: { value: null },\n texture2: { value: null },\n iTime: { value: 0 },\n\n cloudDensity: { value: 0.01 },\n cloudDensity2: { value: 1 },\n cloudalpha: { value: 1 },\n cloudscale: { value: 8.0 },\n speed: { value: 0.3 },\n color: { value: [0.9, 0.9, 0.9] },\n flash: { value: 0.0 },\n skyTime: { value: 7.0 },\n },\n vertexShader:\n `varying highp vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }`,\n fragmentShader:\n `\n uniform float iTime;\n uniform float cloudDensity;\n uniform float cloudDensity2;\n uniform float cloudalpha;\n uniform float cloudscale;\n uniform float speed;\n uniform float flash;\n uniform float skyTime;\n uniform vec3 color;\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform sampler2D BackTex1;\n \n varying highp vec2 vUv;\n \n vec3 colorfix(vec3 color) {\n return vec3(color.r * 0.1, color.g * 0.1, color.b * 0.1);//0.00392\n }\n\n float distanceTo(vec2 src, vec2 dst) {\n float dx = src.x - dst.x;\n float dy = src.y - dst.y;\n float dv = dx * dx + dy * dy;\n return sqrt(dv);\n }\n float Zsin(float x) {\n float y = abs(fract(x * 0.3) - 0.5) * 2.;\n return y;\n }\n\n vec4 morningColor = vec4(0.5, 0.7, 1.0, 0.2); // 清晨颜色\n vec4 dayColor = vec4(0.3, 0.6, 1.0, 1.0); // 白天颜色\n vec4 eveningColor = vec4(0.8, 0.4, 0.6, 1.0); // 傍晚颜色\n vec4 nightColor = vec4(0.1, 0.1, 0.3, 0.2); // 夜晚颜色\n\n vec4 getSkyColor(float time) {\n vec4 timeColor;\n if (time < 6.0) {\n timeColor = mix(nightColor, morningColor, time / 6.0);\n } else if (time < 12.0) {\n timeColor = mix(morningColor, dayColor, (time - 6.0) / 6.0);\n } else if (time < 18.0) {\n timeColor = mix(dayColor, eveningColor, (time - 12.0) / 6.0);\n } else {\n timeColor = mix(eveningColor, nightColor, (time - 18.0) / 6.0);\n }\n return timeColor;\n} \n void mainImage(out vec4 fragColor, in vec2 fragCoord) {\n vec2 uv = vUv;\n uv -= vec2(.5);\n vec2 uvR = mat2(cos(iTime * speed), -sin(iTime * speed), sin(iTime * speed), cos(iTime * speed)) * uv; \n vec2 uvR_m = mat2(cos(iTime * 0.8 * speed), -sin(iTime * 0.8 * speed), sin(iTime * 0.8 * speed), cos(iTime * 0.8 * speed)) * uv;///旋转矩阵\n uvR *= (sin(iTime) * 0.01 + 1.);\n vec3 T1 = texture(texture1, uvR_m * cloudscale).rgb;\n vec3 T2 = texture(texture2, uvR * cloudscale * 0.2).rgb;\n vec3 T1base = vec3(pow(T1.x, cloudDensity) * 10.);\n vec3 T2noise = vec3(pow(T2.x, cloudDensity));\n vec3 T2noiseS = vec3(pow(T2.x, 5.)) * vec3(0.1, 0.5, 0.8) * clamp((Zsin(iTime * 5.) * 100. - 99.), 0., 1.) * flash; \n float sphere = pow(distanceTo(vec2(0.5, 0.5), vUv), 9.) * 5000.;\n fragColor = vec4(T1base * T2noise * colorfix(color) + T2noiseS, pow(T1.x, cloudalpha) * cloudDensity2 * pow(T2.x, cloudalpha)*(1.-sphere)*(getSkyColor(skyTime).a));\n }\n \n void main() {\n vec2 fragCoord = gl_FragCoord.xy;\n mainImage(gl_FragColor, fragCoord);\n }`,\n}\n\nexport default CloudShader"],"mappings":"AAAA,IAAMA,WAAW,GAAG;EAClBC,QAAQ,EAAE;IACRC,QAAQ,EAAE;MAAEC,KAAK,EAAE;IAAK,CAAC;IACzBC,QAAQ,EAAE;MAAED,KAAK,EAAE;IAAK,CAAC;IACzBE,KAAK,EAAE;MAAEF,KAAK,EAAE;IAAE,CAAC;IAEnBG,YAAY,EAAE;MAAEH,KAAK,EAAE;IAAK,CAAC;IAC7BI,aAAa,EAAE;MAAEJ,KAAK,EAAE;IAAE,CAAC;IAC3BK,UAAU,EAAE;MAAEL,KAAK,EAAE;IAAE,CAAC;IACxBM,UAAU,EAAE;MAAEN,KAAK,EAAE;IAAI,CAAC;IAC1BO,KAAK,EAAE;MAAEP,KAAK,EAAE;IAAI,CAAC;IACrBQ,KAAK,EAAE;MAAER,KAAK,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC;IACjCS,KAAK,EAAE;MAAET,KAAK,EAAE;IAAI,CAAC;IACrBU,OAAO,EAAE;MAAEV,KAAK,EAAE;IAAI;EACxB,CAAC;EACDW,YAAY,yJAKR;EACJC,cAAc;AAqEhB,CAAC;AAED,eAAef,WAAW"}