@anov/3d-ability 0.0.142 → 0.0.143

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/business/Animation/motion/index.js +56 -35
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +187 -146
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +112 -120
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +130 -218
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +130 -140
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +126 -87
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +98 -72
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +94 -66
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +483 -267
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +26 -14
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +46 -21
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +234 -189
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +81 -52
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +79 -51
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +9 -1
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +21 -7
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +162 -96
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +291 -208
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +22 -8
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +467 -380
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +525 -405
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +3 -69
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +242 -201
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +88 -55
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +176 -145
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +294 -196
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +3 -36
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +551 -377
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +58 -92
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +2 -74
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +16 -95
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +3 -9
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +9 -48
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +78 -51
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.js +336 -248
  72. package/dist/business/Poi/index.js.map +1 -1
  73. package/dist/business/Poi/link/Cylinder.js +89 -56
  74. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  75. package/dist/business/Poi/link/Pyramid.js +165 -104
  76. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  77. package/dist/business/Poi/link/index.js +114 -54
  78. package/dist/business/Poi/link/index.js.map +1 -1
  79. package/dist/business/Poi/panel/index.js +373 -315
  80. package/dist/business/Poi/panel/index.js.map +1 -1
  81. package/dist/business/Poi/panel/utils.js +10 -5
  82. package/dist/business/Poi/panel/utils.js.map +1 -1
  83. package/dist/business/Poi/particle/DoubleCircle.js +107 -71
  84. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  85. package/dist/business/Poi/particle/DynamicCircle.js +111 -75
  86. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  87. package/dist/business/Poi/particle/SingleCircle.js +98 -62
  88. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  89. package/dist/business/Poi/particle/index.js +117 -49
  90. package/dist/business/Poi/particle/index.js.map +1 -1
  91. package/dist/business/Poi/shader/circle.js +3 -31
  92. package/dist/business/Poi/shader/circle.js.map +1 -1
  93. package/dist/business/Poi/shader/cylinder.js +3 -37
  94. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  95. package/dist/business/Poi/shader/doubleCircle.js +3 -55
  96. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  97. package/dist/business/Poi/shader/dynamicCircle.js +3 -67
  98. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  99. package/dist/business/Poi/title/Border.js +27 -7
  100. package/dist/business/Poi/title/Border.js.map +1 -1
  101. package/dist/business/Poi/title/Ellipse.js +27 -7
  102. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  103. package/dist/business/Poi/title/index.js +292 -208
  104. package/dist/business/Poi/title/index.js.map +1 -1
  105. package/dist/business/Poi/tools.js +17 -18
  106. package/dist/business/Poi/tools.js.map +1 -1
  107. package/dist/business/Sphere/index.js +72 -47
  108. package/dist/business/Sphere/index.js.map +1 -1
  109. package/dist/business/Spline/index.js +245 -190
  110. package/dist/business/Spline/index.js.map +1 -1
  111. package/dist/business/SplitBuilding/index.js +536 -327
  112. package/dist/business/SplitBuilding/index.js.map +1 -1
  113. package/dist/business/SplitBuilding/type.js +2 -2
  114. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +275 -218
  115. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  116. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +177 -132
  117. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  118. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +1 -51
  119. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  120. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +1 -6
  121. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  122. package/dist/business/TrafficComponents/base.js +55 -32
  123. package/dist/business/TrafficComponents/base.js.map +1 -1
  124. package/dist/business/TrafficComponents/utils.js +24 -25
  125. package/dist/business/TrafficComponents/utils.js.map +1 -1
  126. package/dist/business/Utils/Curve.js +56 -40
  127. package/dist/business/Utils/Curve.js.map +1 -1
  128. package/dist/business/Utils/constant.js +1 -1
  129. package/dist/business/Utils/constant.js.map +1 -1
  130. package/dist/business/Utils/defineProps.js +14 -13
  131. package/dist/business/Utils/defineProps.js.map +1 -1
  132. package/dist/business/Utils/round-curve.js +153 -127
  133. package/dist/business/Utils/round-curve.js.map +1 -1
  134. package/dist/business/VideoPanel/index.js +319 -258
  135. package/dist/business/VideoPanel/index.js.map +1 -1
  136. package/dist/business/Water/index.js +108 -78
  137. package/dist/business/Water/index.js.map +1 -1
  138. package/dist/business/Water/types.js +1 -1
  139. package/dist/business/Water/types.js.map +1 -1
  140. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +449 -383
  141. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  142. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +142 -107
  143. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  144. package/dist/core/Controls/FirstViewControl/index.js +96 -84
  145. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  146. package/dist/core/Controls/ThirdViewControl/action/input.js +98 -77
  147. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  148. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  149. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  150. package/dist/core/Controls/ThirdViewControl/index.js +28 -19
  151. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  152. package/dist/core/Controls/ThirdViewControl/player/animation.js +155 -126
  153. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  154. package/dist/core/Controls/ThirdViewControl/player/camera.js +63 -47
  155. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  156. package/dist/core/Controls/ThirdViewControl/player/control.js +49 -39
  157. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  158. package/dist/core/Controls/ThirdViewControl/player.js +91 -66
  159. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  160. package/dist/core/Controls/base.js +30 -14
  161. package/dist/core/Controls/base.js.map +1 -1
  162. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +131 -92
  163. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  164. package/dist/core/Debug/PerformanceInfo/Performance.js +47 -22
  165. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  166. package/dist/core/Light/PointLight/PointLightExt.js +21 -4
  167. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  168. package/dist/core/Material/FinirMaterial/FinirMaterial.js +57 -37
  169. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  170. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +153 -116
  171. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  172. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +1 -95
  173. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  174. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +1 -26
  175. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  176. package/dist/core/Material/SurfaceMaterial/index.js +172 -76
  177. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  178. package/dist/core/Material/decorators.js +11 -6
  179. package/dist/core/Material/decorators.js.map +1 -1
  180. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +12 -16
  181. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  182. package/dist/core/PostEffects/addBrightnessContrastPass.js +13 -17
  183. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  184. package/dist/core/PostEffects/bloomPass.js +10 -17
  185. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  186. package/dist/core/PostEffects/bloomSelect.js +43 -60
  187. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  188. package/dist/core/PostEffects/colorifyPass.js +13 -17
  189. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  190. package/dist/core/PostEffects/index.js +22 -28
  191. package/dist/core/PostEffects/index.js.map +1 -1
  192. package/dist/core/PostEffects/outlinePass.js +50 -37
  193. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  194. package/dist/core/PostEffects/postprocessing.js +12 -14
  195. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  196. package/dist/core/PostEffects/saoPass.js +10 -15
  197. package/dist/core/PostEffects/saoPass.js.map +1 -1
  198. package/dist/core/PostEffects/shader/colorify.js +3 -22
  199. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  200. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +3 -27
  201. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  202. package/dist/core/PostEffects/shader/mapping.js +3 -66
  203. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  204. package/dist/core/PostEffects/shader/thermalMaging.js +3 -28
  205. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  206. package/dist/core/SceneEffect/grow/grow.js +101 -85
  207. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  208. package/dist/core/SceneEffect/grow/style_down.js +77 -60
  209. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  210. package/dist/core/SceneEffect/grow/style_up.js +81 -64
  211. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  212. package/dist/core/SceneEffect/grow/type.js +2 -2
  213. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  214. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +76 -51
  215. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  216. package/dist/core/WeatherSystem/hdr/index.js +105 -69
  217. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  218. package/dist/core/WeatherSystem/index.js +124 -77
  219. package/dist/core/WeatherSystem/index.js.map +1 -1
  220. package/dist/core/WeatherSystem/objects/fog/index.js +80 -52
  221. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  222. package/dist/core/WeatherSystem/objects/rain/index.js +84 -72
  223. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  224. package/dist/core/WeatherSystem/objects/rain/lineRain.js +118 -88
  225. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  226. package/dist/core/WeatherSystem/objects/rain/plane.js +146 -116
  227. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  228. package/dist/core/WeatherSystem/objects/rain/point.js +148 -100
  229. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  230. package/dist/core/WeatherSystem/objects/sky/cloud.js +104 -71
  231. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  232. package/dist/core/WeatherSystem/objects/sky/index.js +84 -66
  233. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  234. package/dist/core/WeatherSystem/objects/sky/outline.js +45 -25
  235. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  236. package/dist/core/WeatherSystem/shaders/cloud.js +3 -74
  237. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  238. package/dist/core/WeatherSystem/shaders/fog.js +3 -103
  239. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  240. package/dist/core/WeatherSystem/shaders/rain.js +7 -206
  241. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  242. package/dist/core/WeatherSystem/shaders/sky.js +3 -87
  243. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  244. package/dist/core/WeatherSystem/sky/index.js +135 -104
  245. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  246. package/dist/core/WeatherSystem/utils/constant.js +38 -44
  247. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  248. package/dist/core/WeatherSystem/utils/math.js +25 -18
  249. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  250. package/dist/core/WeatherSystem/utils/type.js +1 -1
  251. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  252. package/dist/core/WeatherSystem/weather/index.js +141 -96
  253. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  254. package/dist/utils/index.js +1 -1
  255. package/dist/utils/index.js.map +1 -1
  256. package/package.json +3 -3
@@ -1,16 +1,12 @@
1
1
  import { Color, Layers, MeshBasicMaterial, ShaderMaterial, SpriteMaterial, Vector2, lib, use, utils } from '@anov/3d-core';
2
- const {
3
- EffectComposer,
4
- RenderPass,
5
- UnrealBloomPass,
6
- ShaderPass,
7
- GammaCorrectionShader,
8
- CopyShader,
9
- FXAAShader
10
- } = lib;
11
- const {
12
- storeManagement
13
- } = utils;
2
+ var EffectComposer = lib.EffectComposer,
3
+ RenderPass = lib.RenderPass,
4
+ UnrealBloomPass = lib.UnrealBloomPass,
5
+ ShaderPass = lib.ShaderPass,
6
+ GammaCorrectionShader = lib.GammaCorrectionShader,
7
+ CopyShader = lib.CopyShader,
8
+ FXAAShader = lib.FXAAShader;
9
+ var storeManagement = utils.storeManagement;
14
10
  /**
15
11
  * @file createBloomSelectedTool
16
12
  * todo 待优化
@@ -21,36 +17,37 @@ const {
21
17
  * @param highParams
22
18
  * @returns
23
19
  */
24
- export const createBloomSelectedTool = highParams => {
25
- const {
26
- scene,
27
- camera,
28
- renderer
29
- } = use.useScene();
30
- const {
31
- strength = 1.5,
32
- radius = 0.4,
33
- threshold = 0.85
34
- } = highParams || {};
35
- const composer = storeManagement.get('composer');
20
+ export var createBloomSelectedTool = function createBloomSelectedTool(highParams) {
21
+ var _use$useScene = use.useScene(),
22
+ scene = _use$useScene.scene,
23
+ camera = _use$useScene.camera,
24
+ renderer = _use$useScene.renderer;
25
+ var _ref = highParams || {},
26
+ _ref$strength = _ref.strength,
27
+ strength = _ref$strength === void 0 ? 1.5 : _ref$strength,
28
+ _ref$radius = _ref.radius,
29
+ radius = _ref$radius === void 0 ? 0.4 : _ref$radius,
30
+ _ref$threshold = _ref.threshold,
31
+ threshold = _ref$threshold === void 0 ? 0.85 : _ref$threshold;
32
+ var composer = storeManagement.get('composer');
36
33
  if (!scene || !camera || !renderer) throw new Error('scene or camera is not defined,');
37
34
 
38
35
  // @ts-ignore
39
36
  composer.isNeedRender = false;
40
- const BLOOM_SCENE = 1;
41
- const bloomLayer = new Layers();
37
+ var BLOOM_SCENE = 1;
38
+ var bloomLayer = new Layers();
42
39
  bloomLayer.set(BLOOM_SCENE);
43
- const renderScene = new RenderPass(scene, camera);
44
- const bloomPass = new UnrealBloomPass(new Vector2(window.innerWidth, window.innerHeight), strength, radius, threshold);
45
- const bloomComposer = new EffectComposer(renderer);
40
+ var renderScene = new RenderPass(scene, camera);
41
+ var bloomPass = new UnrealBloomPass(new Vector2(window.innerWidth, window.innerHeight), strength, radius, threshold);
42
+ var bloomComposer = new EffectComposer(renderer);
46
43
  bloomComposer.renderToScreen = false;
47
44
  bloomComposer.addPass(renderScene);
48
45
  bloomComposer.addPass(bloomPass);
49
- const effectCopy = new ShaderPass(CopyShader);
46
+ var effectCopy = new ShaderPass(CopyShader);
50
47
  effectCopy.renderToScreen = true;
51
- const effectFXAA = new ShaderPass(FXAAShader);
48
+ var effectFXAA = new ShaderPass(FXAAShader);
52
49
  effectFXAA.uniforms.resolution.value.set(1 / window.innerWidth, 1 / window.innerHeight);
53
- const mixPass = new ShaderPass(new ShaderMaterial({
50
+ var mixPass = new ShaderPass(new ShaderMaterial({
54
51
  uniforms: {
55
52
  baseTexture: {
56
53
  value: null
@@ -59,42 +56,28 @@ export const createBloomSelectedTool = highParams => {
59
56
  value: bloomComposer.renderTarget2.texture
60
57
  }
61
58
  },
62
- vertexShader: `
63
- varying vec2 vUv;
64
- void main() {
65
- vUv = uv;
66
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
67
- }
68
- `,
69
- fragmentShader: `
70
- uniform sampler2D baseTexture;
71
- uniform sampler2D bloomTexture;
72
- varying vec2 vUv;
73
-
74
- void main() {
75
- gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
76
- }
77
- `,
59
+ vertexShader: "\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n ",
60
+ fragmentShader: "\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }\n ",
78
61
  defines: {}
79
62
  }), 'baseTexture');
80
63
  mixPass.needsSwap = true;
81
- const gammaCorrectionShader = new ShaderPass(GammaCorrectionShader);
64
+ var gammaCorrectionShader = new ShaderPass(GammaCorrectionShader);
82
65
  composer.addPass(renderScene);
83
66
  composer.addPass(mixPass);
84
67
  composer.addPass(gammaCorrectionShader);
85
68
  composer.addPass(effectCopy);
86
- const materials = {};
87
- const darkMaterial = new MeshBasicMaterial({
69
+ var materials = {};
70
+ var darkMaterial = new MeshBasicMaterial({
88
71
  color: 'black'
89
72
  });
90
73
 
91
74
  /**
92
75
  * 性能消耗太大了
93
76
  */
94
- const cleanBloomBefore = use.useframeAfter(() => {
77
+ var cleanBloomBefore = use.useframeAfter(function () {
95
78
  var _scene$background$clo, _scene$background;
96
- const old = (_scene$background$clo = (_scene$background = scene.background) === null || _scene$background === void 0 ? void 0 : _scene$background.clone()) !== null && _scene$background$clo !== void 0 ? _scene$background$clo : null;
97
- scene.traverse(obj => {
79
+ var old = (_scene$background$clo = (_scene$background = scene.background) === null || _scene$background === void 0 ? void 0 : _scene$background.clone()) !== null && _scene$background$clo !== void 0 ? _scene$background$clo : null;
80
+ scene.traverse(function (obj) {
98
81
  if (!obj.visible) return;
99
82
  if (obj.type === 'SpritePoi') {
100
83
  if (obj.material && obj.material.map) {
@@ -117,7 +100,7 @@ export const createBloomSelectedTool = highParams => {
117
100
  }
118
101
  });
119
102
  bloomComposer.render();
120
- scene.traverse(obj => {
103
+ scene.traverse(function (obj) {
121
104
  if (!obj.visible) return;
122
105
  if (materials[obj.uuid]) {
123
106
  obj.material = materials[obj.uuid];
@@ -127,20 +110,20 @@ export const createBloomSelectedTool = highParams => {
127
110
  if (old) scene.background = old;
128
111
  composer.render();
129
112
  });
130
- const bloomSelected = object3dArray => {
131
- object3dArray.forEach(object3d => {
113
+ var bloomSelected = function bloomSelected(object3dArray) {
114
+ object3dArray.forEach(function (object3d) {
132
115
  if (object3d.type === 'Mesh') {
133
116
  object3d.layers.enable(BLOOM_SCENE);
134
117
  } else if (object3d.type === 'Group') {
135
- object3d.traverse(child => {
118
+ object3d.traverse(function (child) {
136
119
  if (child.type === 'Mesh') child.layers.enable(BLOOM_SCENE);
137
120
  });
138
121
  }
139
122
  });
140
123
  };
141
124
  return {
142
- bloomSelected,
143
- clean: () => {
125
+ bloomSelected: bloomSelected,
126
+ clean: function clean() {
144
127
  cleanBloomBefore();
145
128
 
146
129
  // @ts-ignore
@@ -1 +1 @@
1
- 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type { Object3D } from '@anov/3d-core'\nimport { Color, Layers, MeshBasicMaterial, ShaderMaterial, SpriteMaterial, Vector2, lib, use, utils } from '@anov/3d-core'\n\nconst { EffectComposer, RenderPass, UnrealBloomPass, ShaderPass, GammaCorrectionShader, CopyShader, FXAAShader } = lib\nconst { storeManagement } = utils\n\ntype HighParams = {\n strength?: number\n radius?: number\n threshold?: number\n}\n\n/**\n * @file createBloomSelectedTool\n * todo 待优化\n */\n\n/**\n * createBloomSelectedTool\n * @param highParams\n * @returns\n */\nexport const createBloomSelectedTool = (highParams?: HighParams) => {\n const { scene, camera, renderer } = use.useScene()\n const { strength = 1.5, radius = 0.4, threshold = 0.85 } = highParams || {}\n\n const composer = storeManagement.get('composer') as lib.EffectComposer\n\n if (!scene || !camera || !renderer)\n throw new Error('scene or camera is not defined,')\n\n // @ts-ignore\n composer.isNeedRender = false\n\n const BLOOM_SCENE = 1\n const bloomLayer = new Layers()\n\n bloomLayer.set(BLOOM_SCENE)\n\n const renderScene = new RenderPass(scene, camera)\n const bloomPass = new UnrealBloomPass(new Vector2(window.innerWidth, window.innerHeight), strength, radius, threshold)\n\n const bloomComposer = new EffectComposer(renderer)\n\n bloomComposer.renderToScreen = false\n bloomComposer.addPass(renderScene)\n bloomComposer.addPass(bloomPass)\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n const effectFXAA = new ShaderPass(FXAAShader)\n effectFXAA.uniforms.resolution.value.set(1 / window.innerWidth, 1 / window.innerHeight)\n\n const mixPass = new ShaderPass(\n new ShaderMaterial({\n uniforms: {\n baseTexture: { value: null },\n bloomTexture: { value: bloomComposer.renderTarget2.texture },\n },\n vertexShader: `\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n `,\n fragmentShader: `\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }\n `,\n defines: {},\n }), 'baseTexture',\n )\n mixPass.needsSwap = true\n\n const gammaCorrectionShader = new ShaderPass(GammaCorrectionShader)\n\n composer.addPass(renderScene)\n composer.addPass(mixPass)\n composer.addPass(gammaCorrectionShader)\n composer.addPass(effectCopy)\n\n const materials = {} as any\n const darkMaterial = new MeshBasicMaterial({ color: 'black' })\n\n /**\n * 性能消耗太大了\n */\n const cleanBloomBefore = use.useframeAfter(() => {\n const old = scene.background?.clone() ?? null\n\n scene.traverse((obj: any) => {\n if (!obj.visible)\n return\n\n if (obj.type === 'SpritePoi') {\n if (obj.material && obj.material.map) {\n obj.material = new SpriteMaterial({ map: obj.material.map, transparent: true, opacity: obj.material.opacity, depthTest: obj.material.depthTest })\n materials[obj.uuid] = obj.material\n obj.material = new SpriteMaterial({ color: 'black' })\n }\n }\n\n if (scene.background)\n scene.background = new Color('#000')\n\n if (obj.isMesh && bloomLayer.test(obj.layers) === false) {\n materials[obj.uuid] = obj.material\n obj.material = darkMaterial\n }\n })\n\n bloomComposer.render()\n\n scene.traverse((obj: any) => {\n if (!obj.visible)\n return\n\n if (materials[obj.uuid]) {\n obj.material = materials[obj.uuid]\n delete materials[obj.uuid]\n }\n })\n\n if (old)\n scene.background = old\n\n composer.render()\n })\n\n const bloomSelected = (object3dArray: Object3D[]) => {\n object3dArray.forEach((object3d) => {\n if (object3d.type === 'Mesh') {\n object3d.layers.enable(BLOOM_SCENE)\n }\n\n else if (object3d.type === 'Group') {\n object3d.traverse((child) => {\n if (child.type === 'Mesh')\n child.layers.enable(BLOOM_SCENE)\n })\n }\n })\n }\n\n return {\n bloomSelected,\n clean: () => {\n cleanBloomBefore()\n\n // @ts-ignore\n 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+ {"version":3,"names":["Color","Layers","MeshBasicMaterial","ShaderMaterial","SpriteMaterial","Vector2","lib","use","utils","EffectComposer","RenderPass","UnrealBloomPass","ShaderPass","GammaCorrectionShader","CopyShader","FXAAShader","storeManagement","createBloomSelectedTool","highParams","_use$useScene","useScene","scene","camera","renderer","_ref","_ref$strength","strength","_ref$radius","radius","_ref$threshold","threshold","composer","get","Error","isNeedRender","BLOOM_SCENE","bloomLayer","set","renderScene","bloomPass","window","innerWidth","innerHeight","bloomComposer","renderToScreen","addPass","effectCopy","effectFXAA","uniforms","resolution","value","mixPass","baseTexture","bloomTexture","renderTarget2","texture","vertexShader","fragmentShader","defines","needsSwap","gammaCorrectionShader","materials","darkMaterial","color","cleanBloomBefore","useframeAfter","_scene$background$clo","_scene$background","old","background","clone","traverse","obj","visible","type","material","map","transparent","opacity","depthTest","uuid","isMesh","test","layers","render","bloomSelected","object3dArray","forEach","object3d","enable","child","clean"],"sources":["../../../src/core/PostEffects/bloomSelect.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { Color, Layers, MeshBasicMaterial, ShaderMaterial, SpriteMaterial, Vector2, lib, use, utils } from '@anov/3d-core'\n\nconst { EffectComposer, RenderPass, UnrealBloomPass, ShaderPass, GammaCorrectionShader, CopyShader, FXAAShader } = lib\nconst { storeManagement } = utils\n\ntype HighParams = {\n strength?: number\n radius?: number\n threshold?: number\n}\n\n/**\n * @file createBloomSelectedTool\n * todo 待优化\n */\n\n/**\n * createBloomSelectedTool\n * @param highParams\n * @returns\n */\nexport const createBloomSelectedTool = (highParams?: HighParams) => {\n const { scene, camera, renderer } = use.useScene()\n const { strength = 1.5, radius = 0.4, threshold = 0.85 } = highParams || {}\n\n const composer = storeManagement.get('composer') as lib.EffectComposer\n\n if (!scene || !camera || !renderer)\n throw new Error('scene or camera is not defined,')\n\n // @ts-ignore\n composer.isNeedRender = false\n\n const BLOOM_SCENE = 1\n const bloomLayer = new Layers()\n\n bloomLayer.set(BLOOM_SCENE)\n\n const renderScene = new RenderPass(scene, camera)\n const bloomPass = new UnrealBloomPass(new Vector2(window.innerWidth, window.innerHeight), strength, radius, threshold)\n\n const bloomComposer = new EffectComposer(renderer)\n\n bloomComposer.renderToScreen = false\n bloomComposer.addPass(renderScene)\n bloomComposer.addPass(bloomPass)\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n const effectFXAA = new ShaderPass(FXAAShader)\n effectFXAA.uniforms.resolution.value.set(1 / window.innerWidth, 1 / window.innerHeight)\n\n const mixPass = new ShaderPass(\n new ShaderMaterial({\n uniforms: {\n baseTexture: { value: null },\n bloomTexture: { value: bloomComposer.renderTarget2.texture },\n },\n vertexShader: `\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n `,\n fragmentShader: `\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }\n `,\n defines: {},\n }), 'baseTexture',\n )\n mixPass.needsSwap = true\n\n const gammaCorrectionShader = new ShaderPass(GammaCorrectionShader)\n\n composer.addPass(renderScene)\n composer.addPass(mixPass)\n composer.addPass(gammaCorrectionShader)\n composer.addPass(effectCopy)\n\n const materials = {} as any\n const darkMaterial = new MeshBasicMaterial({ color: 'black' })\n\n /**\n * 性能消耗太大了\n */\n const cleanBloomBefore = use.useframeAfter(() => {\n const old = scene.background?.clone() ?? null\n\n scene.traverse((obj: any) => {\n if (!obj.visible)\n return\n\n if (obj.type === 'SpritePoi') {\n if (obj.material && obj.material.map) {\n obj.material = new SpriteMaterial({ map: obj.material.map, transparent: true, opacity: obj.material.opacity, depthTest: obj.material.depthTest })\n materials[obj.uuid] = obj.material\n obj.material = new SpriteMaterial({ color: 'black' })\n }\n }\n\n if (scene.background)\n scene.background = new Color('#000')\n\n if (obj.isMesh && bloomLayer.test(obj.layers) === false) {\n materials[obj.uuid] = obj.material\n obj.material = darkMaterial\n }\n })\n\n bloomComposer.render()\n\n scene.traverse((obj: any) => {\n if (!obj.visible)\n return\n\n if (materials[obj.uuid]) {\n obj.material = materials[obj.uuid]\n delete materials[obj.uuid]\n }\n })\n\n if (old)\n scene.background = old\n\n composer.render()\n })\n\n const bloomSelected = (object3dArray: Object3D[]) => {\n object3dArray.forEach((object3d) => {\n if (object3d.type === 'Mesh') {\n object3d.layers.enable(BLOOM_SCENE)\n }\n\n else if (object3d.type === 'Group') {\n object3d.traverse((child) => {\n if (child.type === 'Mesh')\n child.layers.enable(BLOOM_SCENE)\n })\n }\n })\n }\n\n return {\n bloomSelected,\n clean: () => {\n cleanBloomBefore()\n\n // @ts-ignore\n composer.isNeedRender = true\n },\n }\n}\n"],"mappings":"AACA,SAASA,KAAK,EAAEC,MAAM,EAAEC,iBAAiB,EAAEC,cAAc,EAAEC,cAAc,EAAEC,OAAO,EAAEC,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAE1H,IAAQC,cAAc,GAA6FH,GAAG,CAA9GG,cAAc;EAAEC,UAAU,GAAiFJ,GAAG,CAA9FI,UAAU;EAAEC,eAAe,GAAgEL,GAAG,CAAlFK,eAAe;EAAEC,UAAU,GAAoDN,GAAG,CAAjEM,UAAU;EAAEC,qBAAqB,GAA6BP,GAAG,CAArDO,qBAAqB;EAAEC,UAAU,GAAiBR,GAAG,CAA9BQ,UAAU;EAAEC,UAAU,GAAKT,GAAG,CAAlBS,UAAU;AAC9G,IAAQC,eAAe,GAAKR,KAAK,CAAzBQ,eAAe;AAQvB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,OAAO,IAAMC,uBAAuB,GAAG,SAA1BA,uBAAuBA,CAAIC,UAAuB,EAAK;EAClE,IAAAC,aAAA,GAAoCZ,GAAG,CAACa,QAAQ,CAAC,CAAC;IAA1CC,KAAK,GAAAF,aAAA,CAALE,KAAK;IAAEC,MAAM,GAAAH,aAAA,CAANG,MAAM;IAAEC,QAAQ,GAAAJ,aAAA,CAARI,QAAQ;EAC/B,IAAAC,IAAA,GAA2DN,UAAU,IAAI,CAAC,CAAC;IAAAO,aAAA,GAAAD,IAAA,CAAnEE,QAAQ;IAARA,QAAQ,GAAAD,aAAA,cAAG,GAAG,GAAAA,aAAA;IAAAE,WAAA,GAAAH,IAAA,CAAEI,MAAM;IAANA,MAAM,GAAAD,WAAA,cAAG,GAAG,GAAAA,WAAA;IAAAE,cAAA,GAAAL,IAAA,CAAEM,SAAS;IAATA,SAAS,GAAAD,cAAA,cAAG,IAAI,GAAAA,cAAA;EAEtD,IAAME,QAAQ,GAAGf,eAAe,CAACgB,GAAG,CAAC,UAAU,CAAuB;EAEtE,IAAI,CAACX,KAAK,IAAI,CAACC,MAAM,IAAI,CAACC,QAAQ,EAChC,MAAM,IAAIU,KAAK,CAAC,iCAAiC,CAAC;;EAEpD;EACAF,QAAQ,CAACG,YAAY,GAAG,KAAK;EAE7B,IAAMC,WAAW,GAAG,CAAC;EACrB,IAAMC,UAAU,GAAG,IAAInC,MAAM,CAAC,CAAC;EAE/BmC,UAAU,CAACC,GAAG,CAACF,WAAW,CAAC;EAE3B,IAAMG,WAAW,GAAG,IAAI5B,UAAU,CAACW,KAAK,EAAEC,MAAM,CAAC;EACjD,IAAMiB,SAAS,GAAG,IAAI5B,eAAe,CAAC,IAAIN,OAAO,CAACmC,MAAM,CAACC,UAAU,EAAED,MAAM,CAACE,WAAW,CAAC,EAAEhB,QAAQ,EAAEE,MAAM,EAAEE,SAAS,CAAC;EAEtH,IAAMa,aAAa,GAAG,IAAIlC,cAAc,CAACc,QAAQ,CAAC;EAElDoB,aAAa,CAACC,cAAc,GAAG,KAAK;EACpCD,aAAa,CAACE,OAAO,CAACP,WAAW,CAAC;EAClCK,aAAa,CAACE,OAAO,CAACN,SAAS,CAAC;EAEhC,IAAMO,UAAU,GAAG,IAAIlC,UAAU,CAACE,UAAU,CAAC;EAC7CgC,UAAU,CAACF,cAAc,GAAG,IAAI;EAEhC,IAAMG,UAAU,GAAG,IAAInC,UAAU,CAACG,UAAU,CAAC;EAC7CgC,UAAU,CAACC,QAAQ,CAACC,UAAU,CAACC,KAAK,CAACb,GAAG,CAAC,CAAC,GAAGG,MAAM,CAACC,UAAU,EAAE,CAAC,GAAGD,MAAM,CAACE,WAAW,CAAC;EAEvF,IAAMS,OAAO,GAAG,IAAIvC,UAAU,CAC5B,IAAIT,cAAc,CAAC;IACjB6C,QAAQ,EAAE;MACRI,WAAW,EAAE;QAAEF,KAAK,EAAE;MAAK,CAAC;MAC5BG,YAAY,EAAE;QAAEH,KAAK,EAAEP,aAAa,CAACW,aAAa,CAACC;MAAQ;IAC7D,CAAC;IACDC,YAAY,6JAMb;IACCC,cAAc,gPAQf;IACCC,OAAO,EAAE,CAAC;EACZ,CAAC,CAAC,EAAE,aACN,CAAC;EACDP,OAAO,CAACQ,SAAS,GAAG,IAAI;EAExB,IAAMC,qBAAqB,GAAG,IAAIhD,UAAU,CAACC,qBAAqB,CAAC;EAEnEkB,QAAQ,CAACc,OAAO,CAACP,WAAW,CAAC;EAC7BP,QAAQ,CAACc,OAAO,CAACM,OAAO,CAAC;EACzBpB,QAAQ,CAACc,OAAO,CAACe,qBAAqB,CAAC;EACvC7B,QAAQ,CAACc,OAAO,CAACC,UAAU,CAAC;EAE5B,IAAMe,SAAS,GAAG,CAAC,CAAQ;EAC3B,IAAMC,YAAY,GAAG,IAAI5D,iBAAiB,CAAC;IAAE6D,KAAK,EAAE;EAAQ,CAAC,CAAC;;EAE9D;AACF;AACA;EACE,IAAMC,gBAAgB,GAAGzD,GAAG,CAAC0D,aAAa,CAAC,YAAM;IAAA,IAAAC,qBAAA,EAAAC,iBAAA;IAC/C,IAAMC,GAAG,IAAAF,qBAAA,IAAAC,iBAAA,GAAG9C,KAAK,CAACgD,UAAU,cAAAF,iBAAA,uBAAhBA,iBAAA,CAAkBG,KAAK,CAAC,CAAC,cAAAJ,qBAAA,cAAAA,qBAAA,GAAI,IAAI;IAE7C7C,KAAK,CAACkD,QAAQ,CAAC,UAACC,GAAQ,EAAK;MAC3B,IAAI,CAACA,GAAG,CAACC,OAAO,EACd;MAEF,IAAID,GAAG,CAACE,IAAI,KAAK,WAAW,EAAE;QAC5B,IAAIF,GAAG,CAACG,QAAQ,IAAIH,GAAG,CAACG,QAAQ,CAACC,GAAG,EAAE;UACpCJ,GAAG,CAACG,QAAQ,GAAG,IAAIvE,cAAc,CAAC;YAAEwE,GAAG,EAAEJ,GAAG,CAACG,QAAQ,CAACC,GAAG;YAAEC,WAAW,EAAE,IAAI;YAAEC,OAAO,EAAEN,GAAG,CAACG,QAAQ,CAACG,OAAO;YAAEC,SAAS,EAAEP,GAAG,CAACG,QAAQ,CAACI;UAAU,CAAC,CAAC;UACjJlB,SAAS,CAACW,GAAG,CAACQ,IAAI,CAAC,GAAGR,GAAG,CAACG,QAAQ;UAClCH,GAAG,CAACG,QAAQ,GAAG,IAAIvE,cAAc,CAAC;YAAE2D,KAAK,EAAE;UAAQ,CAAC,CAAC;QACvD;MACF;MAEA,IAAI1C,KAAK,CAACgD,UAAU,EAClBhD,KAAK,CAACgD,UAAU,GAAG,IAAIrE,KAAK,CAAC,MAAM,CAAC;MAEtC,IAAIwE,GAAG,CAACS,MAAM,IAAI7C,UAAU,CAAC8C,IAAI,CAACV,GAAG,CAACW,MAAM,CAAC,KAAK,KAAK,EAAE;QACvDtB,SAAS,CAACW,GAAG,CAACQ,IAAI,CAAC,GAAGR,GAAG,CAACG,QAAQ;QAClCH,GAAG,CAACG,QAAQ,GAAGb,YAAY;MAC7B;IACF,CAAC,CAAC;IAEFnB,aAAa,CAACyC,MAAM,CAAC,CAAC;IAEtB/D,KAAK,CAACkD,QAAQ,CAAC,UAACC,GAAQ,EAAK;MAC3B,IAAI,CAACA,GAAG,CAACC,OAAO,EACd;MAEF,IAAIZ,SAAS,CAACW,GAAG,CAACQ,IAAI,CAAC,EAAE;QACvBR,GAAG,CAACG,QAAQ,GAAGd,SAAS,CAACW,GAAG,CAACQ,IAAI,CAAC;QAClC,OAAOnB,SAAS,CAACW,GAAG,CAACQ,IAAI,CAAC;MAC5B;IACF,CAAC,CAAC;IAEF,IAAIZ,GAAG,EACL/C,KAAK,CAACgD,UAAU,GAAGD,GAAG;IAExBrC,QAAQ,CAACqD,MAAM,CAAC,CAAC;EACnB,CAAC,CAAC;EAEF,IAAMC,aAAa,GAAG,SAAhBA,aAAaA,CAAIC,aAAyB,EAAK;IACnDA,aAAa,CAACC,OAAO,CAAC,UAACC,QAAQ,EAAK;MAClC,IAAIA,QAAQ,CAACd,IAAI,KAAK,MAAM,EAAE;QAC5Bc,QAAQ,CAACL,MAAM,CAACM,MAAM,CAACtD,WAAW,CAAC;MACrC,CAAC,MAEI,IAAIqD,QAAQ,CAACd,IAAI,KAAK,OAAO,EAAE;QAClCc,QAAQ,CAACjB,QAAQ,CAAC,UAACmB,KAAK,EAAK;UAC3B,IAAIA,KAAK,CAAChB,IAAI,KAAK,MAAM,EACvBgB,KAAK,CAACP,MAAM,CAACM,MAAM,CAACtD,WAAW,CAAC;QACpC,CAAC,CAAC;MACJ;IACF,CAAC,CAAC;EACJ,CAAC;EAED,OAAO;IACLkD,aAAa,EAAbA,aAAa;IACbM,KAAK,EAAE,SAAAA,MAAA,EAAM;MACX3B,gBAAgB,CAAC,CAAC;;MAElB;MACAjC,QAAQ,CAACG,YAAY,GAAG,IAAI;IAC9B;EACF,CAAC;AACH,CAAC"}
@@ -1,34 +1,30 @@
1
1
  import { lib, use, utils } from '@anov/3d-core';
2
2
  import ColorifyShader from "./shader/colorify";
3
- const {
4
- storeManagement
5
- } = utils;
6
- const {
7
- CopyShader,
8
- ShaderPass
9
- } = lib;
10
- const addColorifyPass = (color, alpha = 0.5) => {
11
- const {
12
- scene,
13
- camera
14
- } = use.useScene();
15
- const composer = storeManagement.get('composer');
3
+ var storeManagement = utils.storeManagement;
4
+ var CopyShader = lib.CopyShader,
5
+ ShaderPass = lib.ShaderPass;
6
+ var addColorifyPass = function addColorifyPass(color) {
7
+ var alpha = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.5;
8
+ var _use$useScene = use.useScene(),
9
+ scene = _use$useScene.scene,
10
+ camera = _use$useScene.camera;
11
+ var composer = storeManagement.get('composer');
16
12
  if (!scene || !camera) throw new Error('scene or camera is not defined,');
17
13
  if (!composer) throw new Error('composer is not defined, please initPostEffects first');
18
- const effectCopy = new ShaderPass(CopyShader);
14
+ var effectCopy = new ShaderPass(CopyShader);
19
15
  effectCopy.renderToScreen = true;
20
- const colorify = new ShaderPass(ColorifyShader);
16
+ var colorify = new ShaderPass(ColorifyShader);
21
17
  colorify.enabled = true;
22
18
  colorify.uniforms.color.value = color;
23
19
  colorify.uniforms.alpha.value = alpha;
24
20
  composer.addPass(colorify);
25
21
  composer.addPass(effectCopy);
26
22
  return {
27
- clean: () => {
23
+ clean: function clean() {
28
24
  composer.removePass(effectCopy);
29
25
  composer.removePass(colorify);
30
26
  },
31
- setColor: color => {
27
+ setColor: function setColor(color) {
32
28
  colorify.uniforms.color.value = color;
33
29
  }
34
30
  };
@@ -1 +1 @@
1
- {"version":3,"names":["lib","use","utils","ColorifyShader","storeManagement","CopyShader","ShaderPass","addColorifyPass","color","alpha","scene","camera","useScene","composer","get","Error","effectCopy","renderToScreen","colorify","enabled","uniforms","value","addPass","clean","removePass","setColor"],"sources":["../../../src/core/PostEffects/colorifyPass.ts"],"sourcesContent":["import type { Color } from '@anov/3d-core'\nimport { lib, use, utils } from '@anov/3d-core'\nimport ColorifyShader from './shader/colorify'\n\nconst { storeManagement } = utils\nconst { CopyShader, ShaderPass } = lib\n\nconst addColorifyPass = (color: Color, alpha = 0.5) => {\n const { scene, camera } = use.useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer)\n throw new Error('composer is not defined, please initPostEffects first')\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n const colorify = new ShaderPass(ColorifyShader)\n colorify.enabled = true\n\n colorify.uniforms.color.value = color\n colorify.uniforms.alpha.value = alpha\n\n composer.addPass(colorify)\n composer.addPass(effectCopy)\n\n return {\n clean: () => {\n composer.removePass(effectCopy)\n composer.removePass(colorify)\n },\n setColor: (color: Color) => {\n colorify.uniforms.color.value = color\n },\n }\n}\n\nexport default addColorifyPass"],"mappings":"AACA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAC/C,OAAOC,cAAc;AAErB,MAAM;EAAEC;AAAgB,CAAC,GAAGF,KAAK;AACjC,MAAM;EAAEG,UAAU;EAAEC;AAAW,CAAC,GAAGN,GAAG;AAEtC,MAAMO,eAAe,GAAGA,CAACC,KAAY,EAAEC,KAAK,GAAG,GAAG,KAAK;EACrD,MAAM;IAAEC,KAAK;IAAEC;EAAO,CAAC,GAAGV,GAAG,CAACW,QAAQ,CAAC,CAAC;EACxC,MAAMC,QAAQ,GAAGT,eAAe,CAACU,GAAG,CAAC,UAAU,CAAmC;EAElF,IAAI,CAACJ,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAII,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAI,CAACF,QAAQ,EACX,MAAM,IAAIE,KAAK,CAAC,uDAAuD,CAAC;EAE1E,MAAMC,UAAU,GAAG,IAAIV,UAAU,CAACD,UAAU,CAAC;EAC7CW,UAAU,CAACC,cAAc,GAAG,IAAI;EAEhC,MAAMC,QAAQ,GAAG,IAAIZ,UAAU,CAACH,cAAc,CAAC;EAC/Ce,QAAQ,CAACC,OAAO,GAAG,IAAI;EAEvBD,QAAQ,CAACE,QAAQ,CAACZ,KAAK,CAACa,KAAK,GAAGb,KAAK;EACrCU,QAAQ,CAACE,QAAQ,CAACX,KAAK,CAACY,KAAK,GAAGZ,KAAK;EAErCI,QAAQ,CAACS,OAAO,CAACJ,QAAQ,CAAC;EAC1BL,QAAQ,CAACS,OAAO,CAACN,UAAU,CAAC;EAE5B,OAAO;IACLO,KAAK,EAAEA,CAAA,KAAM;MACXV,QAAQ,CAACW,UAAU,CAACR,UAAU,CAAC;MAC/BH,QAAQ,CAACW,UAAU,CAACN,QAAQ,CAAC;IAC/B,CAAC;IACDO,QAAQ,EAAGjB,KAAY,IAAK;MAC1BU,QAAQ,CAACE,QAAQ,CAACZ,KAAK,CAACa,KAAK,GAAGb,KAAK;IACvC;EACF,CAAC;AACH,CAAC;AAED,eAAeD,eAAe"}
1
+ {"version":3,"names":["lib","use","utils","ColorifyShader","storeManagement","CopyShader","ShaderPass","addColorifyPass","color","alpha","arguments","length","undefined","_use$useScene","useScene","scene","camera","composer","get","Error","effectCopy","renderToScreen","colorify","enabled","uniforms","value","addPass","clean","removePass","setColor"],"sources":["../../../src/core/PostEffects/colorifyPass.ts"],"sourcesContent":["import type { Color } from '@anov/3d-core'\nimport { lib, use, utils } from '@anov/3d-core'\nimport ColorifyShader from './shader/colorify'\n\nconst { storeManagement } = utils\nconst { CopyShader, ShaderPass } = lib\n\nconst addColorifyPass = (color: Color, alpha = 0.5) => {\n const { scene, camera } = use.useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer)\n throw new Error('composer is not defined, please initPostEffects first')\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n const colorify = new ShaderPass(ColorifyShader)\n colorify.enabled = true\n\n colorify.uniforms.color.value = color\n colorify.uniforms.alpha.value = alpha\n\n composer.addPass(colorify)\n composer.addPass(effectCopy)\n\n return {\n clean: () => {\n composer.removePass(effectCopy)\n composer.removePass(colorify)\n },\n setColor: (color: Color) => {\n colorify.uniforms.color.value = color\n },\n }\n}\n\nexport default addColorifyPass"],"mappings":"AACA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAC/C,OAAOC,cAAc;AAErB,IAAQC,eAAe,GAAKF,KAAK,CAAzBE,eAAe;AACvB,IAAQC,UAAU,GAAiBL,GAAG,CAA9BK,UAAU;EAAEC,UAAU,GAAKN,GAAG,CAAlBM,UAAU;AAE9B,IAAMC,eAAe,GAAG,SAAlBA,eAAeA,CAAIC,KAAY,EAAkB;EAAA,IAAhBC,KAAK,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,GAAG;EAChD,IAAAG,aAAA,GAA0BZ,GAAG,CAACa,QAAQ,CAAC,CAAC;IAAhCC,KAAK,GAAAF,aAAA,CAALE,KAAK;IAAEC,MAAM,GAAAH,aAAA,CAANG,MAAM;EACrB,IAAMC,QAAQ,GAAGb,eAAe,CAACc,GAAG,CAAC,UAAU,CAAmC;EAElF,IAAI,CAACH,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAIG,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAI,CAACF,QAAQ,EACX,MAAM,IAAIE,KAAK,CAAC,uDAAuD,CAAC;EAE1E,IAAMC,UAAU,GAAG,IAAId,UAAU,CAACD,UAAU,CAAC;EAC7Ce,UAAU,CAACC,cAAc,GAAG,IAAI;EAEhC,IAAMC,QAAQ,GAAG,IAAIhB,UAAU,CAACH,cAAc,CAAC;EAC/CmB,QAAQ,CAACC,OAAO,GAAG,IAAI;EAEvBD,QAAQ,CAACE,QAAQ,CAAChB,KAAK,CAACiB,KAAK,GAAGjB,KAAK;EACrCc,QAAQ,CAACE,QAAQ,CAACf,KAAK,CAACgB,KAAK,GAAGhB,KAAK;EAErCQ,QAAQ,CAACS,OAAO,CAACJ,QAAQ,CAAC;EAC1BL,QAAQ,CAACS,OAAO,CAACN,UAAU,CAAC;EAE5B,OAAO;IACLO,KAAK,EAAE,SAAAA,MAAA,EAAM;MACXV,QAAQ,CAACW,UAAU,CAACR,UAAU,CAAC;MAC/BH,QAAQ,CAACW,UAAU,CAACN,QAAQ,CAAC;IAC/B,CAAC;IACDO,QAAQ,EAAE,SAAAA,SAACrB,KAAY,EAAK;MAC1Bc,QAAQ,CAACE,QAAQ,CAAChB,KAAK,CAACiB,KAAK,GAAGjB,KAAK;IACvC;EACF,CAAC;AACH,CAAC;AAED,eAAeD,eAAe"}
@@ -1,16 +1,10 @@
1
1
  import { lib, use, utils } from '@anov/3d-core';
2
- const {
3
- EffectComposer,
4
- RenderPass
5
- } = lib;
6
- const {
7
- storeManagement
8
- } = utils;
9
- const {
10
- useSubComposerFrame,
11
- useComposerFrame
12
- } = use;
13
- let clean;
2
+ var EffectComposer = lib.EffectComposer,
3
+ RenderPass = lib.RenderPass;
4
+ var storeManagement = utils.storeManagement;
5
+ var useSubComposerFrame = use.useSubComposerFrame,
6
+ useComposerFrame = use.useComposerFrame;
7
+ var clean;
14
8
 
15
9
  /**
16
10
  * init post effects
@@ -21,18 +15,18 @@ let clean;
21
15
  * @param afterhooks composer render after hook
22
16
  * @returns
23
17
  */
24
- export const initPostEffects = (scene, renderer, camera, options) => {
25
- const {
26
- type,
27
- beforehooks,
28
- afterhooks,
29
- renderToScreen = true
30
- } = options || {
31
- type: 'main'
32
- };
33
- const composer = new EffectComposer(renderer);
34
- const renderPass = new RenderPass(scene, camera);
35
- const func = type === 'main' ? useComposerFrame : useSubComposerFrame;
18
+ export var initPostEffects = function initPostEffects(scene, renderer, camera, options) {
19
+ var _ref = options || {
20
+ type: 'main'
21
+ },
22
+ type = _ref.type,
23
+ beforehooks = _ref.beforehooks,
24
+ afterhooks = _ref.afterhooks,
25
+ _ref$renderToScreen = _ref.renderToScreen,
26
+ renderToScreen = _ref$renderToScreen === void 0 ? true : _ref$renderToScreen;
27
+ var composer = new EffectComposer(renderer);
28
+ var renderPass = new RenderPass(scene, camera);
29
+ var func = type === 'main' ? useComposerFrame : useSubComposerFrame;
36
30
  clean && clean();
37
31
  storeManagement.set('composer', composer);
38
32
  storeManagement.set('renderPass', renderPass);
@@ -41,20 +35,20 @@ export const initPostEffects = (scene, renderer, camera, options) => {
41
35
 
42
36
  // @ts-ignore
43
37
  composer.isNeedRender = true;
44
- const cleanEffectsframe = func(() => {
38
+ var cleanEffectsframe = func(function () {
45
39
  beforehooks && beforehooks();
46
40
  // @ts-ignore
47
41
  composer.isNeedRender && composer.render();
48
42
  afterhooks && afterhooks();
49
43
  });
50
- clean = () => {
44
+ clean = function clean() {
51
45
  storeManagement.delete('composer');
52
46
  storeManagement.delete('renderPass');
53
47
  cleanEffectsframe();
54
48
  };
55
49
  return {
56
- composer,
57
- clean
50
+ composer: composer,
51
+ clean: clean
58
52
  };
59
53
  };
60
54
  export * from "./outlinePass";
@@ -1 +1 @@
1
- {"version":3,"names":["lib","use","utils","EffectComposer","RenderPass","storeManagement","useSubComposerFrame","useComposerFrame","clean","initPostEffects","scene","renderer","camera","options","type","beforehooks","afterhooks","renderToScreen","composer","renderPass","func","set","addPass","isNeedRender","cleanEffectsframe","render","delete"],"sources":["../../../src/core/PostEffects/index.ts"],"sourcesContent":["import type { Camera, Scene, WebGLRenderer } from '@anov/3d-core'\nimport { lib, use, utils } from '@anov/3d-core'\n\nconst { EffectComposer, RenderPass } = lib\nconst { storeManagement } = utils\nconst { useSubComposerFrame, useComposerFrame } = use\n\ntype InitPostEffectsOptions = {\n type: 'main' | 'sub'\n beforehooks?: () => void\n afterhooks?: () => void\n renderToScreen?: boolean\n}\n\nlet clean: () => void\n\n/**\n * init post effects\n * @param scene\n * @param renderer\n * @param camera\n * @param beforehooks composer render before hook\n * @param afterhooks composer render after hook\n * @returns\n */\nexport const initPostEffects = (\n scene: Scene,\n renderer: WebGLRenderer,\n camera: Camera,\n options?: InitPostEffectsOptions,\n) => {\n const { type, beforehooks, afterhooks, renderToScreen = true } = options || { type: 'main' }\n const composer = new EffectComposer(renderer)\n const renderPass = new RenderPass(scene, camera)\n const func = type === 'main' ? useComposerFrame : useSubComposerFrame\n\n clean && clean()\n\n storeManagement.set('composer', composer)\n storeManagement.set('renderPass', renderPass)\n\n composer.addPass(renderPass)\n composer.renderToScreen = renderToScreen\n\n // @ts-ignore\n composer.isNeedRender = true\n\n const cleanEffectsframe = func (() => {\n beforehooks && beforehooks()\n // @ts-ignore\n composer.isNeedRender && composer.render()\n afterhooks && afterhooks()\n })\n\n clean = () => {\n storeManagement.delete('composer')\n storeManagement.delete('renderPass')\n\n cleanEffectsframe()\n }\n\n return {\n composer,\n clean,\n }\n}\n\nexport * from './outlinePass'\nexport * from './bloomSelect'"],"mappings":"AACA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAE/C,MAAM;EAAEC,cAAc;EAAEC;AAAW,CAAC,GAAGJ,GAAG;AAC1C,MAAM;EAAEK;AAAgB,CAAC,GAAGH,KAAK;AACjC,MAAM;EAAEI,mBAAmB;EAAEC;AAAiB,CAAC,GAAGN,GAAG;AASrD,IAAIO,KAAiB;;AAErB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO,MAAMC,eAAe,GAAGA,CAC7BC,KAAY,EACZC,QAAuB,EACvBC,MAAc,EACdC,OAAgC,KAC7B;EACH,MAAM;IAAEC,IAAI;IAAEC,WAAW;IAAEC,UAAU;IAAEC,cAAc,GAAG;EAAK,CAAC,GAAGJ,OAAO,IAAI;IAAEC,IAAI,EAAE;EAAO,CAAC;EAC5F,MAAMI,QAAQ,GAAG,IAAIf,cAAc,CAACQ,QAAQ,CAAC;EAC7C,MAAMQ,UAAU,GAAG,IAAIf,UAAU,CAACM,KAAK,EAAEE,MAAM,CAAC;EAChD,MAAMQ,IAAI,GAAGN,IAAI,KAAK,MAAM,GAAGP,gBAAgB,GAAGD,mBAAmB;EAErEE,KAAK,IAAIA,KAAK,CAAC,CAAC;EAEhBH,eAAe,CAACgB,GAAG,CAAC,UAAU,EAAEH,QAAQ,CAAC;EACzCb,eAAe,CAACgB,GAAG,CAAC,YAAY,EAAEF,UAAU,CAAC;EAE7CD,QAAQ,CAACI,OAAO,CAACH,UAAU,CAAC;EAC5BD,QAAQ,CAACD,cAAc,GAAGA,cAAc;;EAExC;EACAC,QAAQ,CAACK,YAAY,GAAG,IAAI;EAE5B,MAAMC,iBAAiB,GAAGJ,IAAI,CAAE,MAAM;IACpCL,WAAW,IAAIA,WAAW,CAAC,CAAC;IAC5B;IACAG,QAAQ,CAACK,YAAY,IAAIL,QAAQ,CAACO,MAAM,CAAC,CAAC;IAC1CT,UAAU,IAAIA,UAAU,CAAC,CAAC;EAC5B,CAAC,CAAC;EAEFR,KAAK,GAAGA,CAAA,KAAM;IACZH,eAAe,CAACqB,MAAM,CAAC,UAAU,CAAC;IAClCrB,eAAe,CAACqB,MAAM,CAAC,YAAY,CAAC;IAEpCF,iBAAiB,CAAC,CAAC;EACrB,CAAC;EAED,OAAO;IACLN,QAAQ;IACRV;EACF,CAAC;AACH,CAAC;AAED;AACA"}
1
+ {"version":3,"names":["lib","use","utils","EffectComposer","RenderPass","storeManagement","useSubComposerFrame","useComposerFrame","clean","initPostEffects","scene","renderer","camera","options","_ref","type","beforehooks","afterhooks","_ref$renderToScreen","renderToScreen","composer","renderPass","func","set","addPass","isNeedRender","cleanEffectsframe","render","delete"],"sources":["../../../src/core/PostEffects/index.ts"],"sourcesContent":["import type { Camera, Scene, WebGLRenderer } from '@anov/3d-core'\nimport { lib, use, utils } from '@anov/3d-core'\n\nconst { EffectComposer, RenderPass } = lib\nconst { storeManagement } = utils\nconst { useSubComposerFrame, useComposerFrame } = use\n\ntype InitPostEffectsOptions = {\n type: 'main' | 'sub'\n beforehooks?: () => void\n afterhooks?: () => void\n renderToScreen?: boolean\n}\n\nlet clean: () => void\n\n/**\n * init post effects\n * @param scene\n * @param renderer\n * @param camera\n * @param beforehooks composer render before hook\n * @param afterhooks composer render after hook\n * @returns\n */\nexport const initPostEffects = (\n scene: Scene,\n renderer: WebGLRenderer,\n camera: Camera,\n options?: InitPostEffectsOptions,\n) => {\n const { type, beforehooks, afterhooks, renderToScreen = true } = options || { type: 'main' }\n const composer = new EffectComposer(renderer)\n const renderPass = new RenderPass(scene, camera)\n const func = type === 'main' ? useComposerFrame : useSubComposerFrame\n\n clean && clean()\n\n storeManagement.set('composer', composer)\n storeManagement.set('renderPass', renderPass)\n\n composer.addPass(renderPass)\n composer.renderToScreen = renderToScreen\n\n // @ts-ignore\n composer.isNeedRender = true\n\n const cleanEffectsframe = func (() => {\n beforehooks && beforehooks()\n // @ts-ignore\n composer.isNeedRender && composer.render()\n afterhooks && afterhooks()\n })\n\n clean = () => {\n storeManagement.delete('composer')\n storeManagement.delete('renderPass')\n\n cleanEffectsframe()\n }\n\n return {\n composer,\n clean,\n }\n}\n\nexport * from './outlinePass'\nexport * from './bloomSelect'"],"mappings":"AACA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAE/C,IAAQC,cAAc,GAAiBH,GAAG,CAAlCG,cAAc;EAAEC,UAAU,GAAKJ,GAAG,CAAlBI,UAAU;AAClC,IAAQC,eAAe,GAAKH,KAAK,CAAzBG,eAAe;AACvB,IAAQC,mBAAmB,GAAuBL,GAAG,CAA7CK,mBAAmB;EAAEC,gBAAgB,GAAKN,GAAG,CAAxBM,gBAAgB;AAS7C,IAAIC,KAAiB;;AAErB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO,IAAMC,eAAe,GAAG,SAAlBA,eAAeA,CAC1BC,KAAY,EACZC,QAAuB,EACvBC,MAAc,EACdC,OAAgC,EAC7B;EACH,IAAAC,IAAA,GAAiED,OAAO,IAAI;MAAEE,IAAI,EAAE;IAAO,CAAC;IAApFA,IAAI,GAAAD,IAAA,CAAJC,IAAI;IAAEC,WAAW,GAAAF,IAAA,CAAXE,WAAW;IAAEC,UAAU,GAAAH,IAAA,CAAVG,UAAU;IAAAC,mBAAA,GAAAJ,IAAA,CAAEK,cAAc;IAAdA,cAAc,GAAAD,mBAAA,cAAG,IAAI,GAAAA,mBAAA;EAC5D,IAAME,QAAQ,GAAG,IAAIjB,cAAc,CAACQ,QAAQ,CAAC;EAC7C,IAAMU,UAAU,GAAG,IAAIjB,UAAU,CAACM,KAAK,EAAEE,MAAM,CAAC;EAChD,IAAMU,IAAI,GAAGP,IAAI,KAAK,MAAM,GAAGR,gBAAgB,GAAGD,mBAAmB;EAErEE,KAAK,IAAIA,KAAK,CAAC,CAAC;EAEhBH,eAAe,CAACkB,GAAG,CAAC,UAAU,EAAEH,QAAQ,CAAC;EACzCf,eAAe,CAACkB,GAAG,CAAC,YAAY,EAAEF,UAAU,CAAC;EAE7CD,QAAQ,CAACI,OAAO,CAACH,UAAU,CAAC;EAC5BD,QAAQ,CAACD,cAAc,GAAGA,cAAc;;EAExC;EACAC,QAAQ,CAACK,YAAY,GAAG,IAAI;EAE5B,IAAMC,iBAAiB,GAAGJ,IAAI,CAAE,YAAM;IACpCN,WAAW,IAAIA,WAAW,CAAC,CAAC;IAC5B;IACAI,QAAQ,CAACK,YAAY,IAAIL,QAAQ,CAACO,MAAM,CAAC,CAAC;IAC1CV,UAAU,IAAIA,UAAU,CAAC,CAAC;EAC5B,CAAC,CAAC;EAEFT,KAAK,GAAG,SAAAA,MAAA,EAAM;IACZH,eAAe,CAACuB,MAAM,CAAC,UAAU,CAAC;IAClCvB,eAAe,CAACuB,MAAM,CAAC,YAAY,CAAC;IAEpCF,iBAAiB,CAAC,CAAC;EACrB,CAAC;EAED,OAAO;IACLN,QAAQ,EAARA,QAAQ;IACRZ,KAAK,EAALA;EACF,CAAC;AACH,CAAC;AAED;AACA"}
@@ -1,21 +1,26 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
6
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
7
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
9
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
10
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
12
  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
2
13
  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
3
14
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
4
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
5
- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
15
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
16
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
6
17
  import { OutlinePassExtend, OutputPass, Vector2, lib, use, utils } from '@anov/3d-core';
7
18
  import { EffectPass } from 'postprocessing';
8
- const {
9
- storeManagement
10
- } = utils;
11
- const {
12
- ShaderPass,
13
- GammaCorrectionShader
14
- } = lib;
15
- const {
16
- useScene
17
- } = use;
18
- const baseHighParams = {
19
+ var storeManagement = utils.storeManagement;
20
+ var ShaderPass = lib.ShaderPass,
21
+ GammaCorrectionShader = lib.GammaCorrectionShader;
22
+ var useScene = use.useScene;
23
+ var baseHighParams = {
19
24
  edgeStrength: 10,
20
25
  edgeGlow: 1,
21
26
  edgeThickness: 3,
@@ -28,20 +33,19 @@ const baseHighParams = {
28
33
  * @param highParams
29
34
  * @returns
30
35
  */
31
- export const createHighSelectedTool = highParams => {
32
- const lastHighParams = _objectSpread(_objectSpread({}, baseHighParams), highParams);
33
- const {
34
- scene,
35
- camera
36
- } = useScene();
37
- const composer = storeManagement.get('composer');
36
+ export var createHighSelectedTool = function createHighSelectedTool(highParams) {
37
+ var lastHighParams = _objectSpread(_objectSpread({}, baseHighParams), highParams);
38
+ var _useScene = useScene(),
39
+ scene = _useScene.scene,
40
+ camera = _useScene.camera;
41
+ var composer = storeManagement.get('composer');
38
42
  if (!scene || !camera) throw new Error('scene or camera is not defined,');
39
43
  if (!composer) {
40
44
  console.error('composer is not defined, please initPostEffects first');
41
45
  return null;
42
46
  // throw new Error('composer is not defined, please initPostEffects first')
43
47
  }
44
- const outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera);
48
+ var outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera);
45
49
  outlinePass.edgeStrength = lastHighParams.edgeStrength;
46
50
  outlinePass.edgeGlow = lastHighParams.edgeGlow;
47
51
  outlinePass.edgeThickness = lastHighParams.edgeThickness;
@@ -49,30 +53,39 @@ export const createHighSelectedTool = highParams => {
49
53
  outlinePass.visibleEdgeColor.set(lastHighParams.visibleEdgeColor);
50
54
  composer.addPass(outlinePass);
51
55
  composer.addPass(new OutputPass());
52
- const gammaCorrectionShader = new ShaderPass(GammaCorrectionShader);
56
+ var gammaCorrectionShader = new ShaderPass(GammaCorrectionShader);
53
57
 
54
58
  // if (!storeManagement.get<boolean>('__&&__gammaCorrectionShader')) {
55
59
  // composer.addPass(gammaCorrectionShader)
56
60
  // storeManagement.set('__&&__gammaCorrectionShader', true)
57
61
  // }
58
62
 
59
- return object3dArray => {
63
+ return function (object3dArray) {
60
64
  outlinePass.selectedObjects = object3dArray;
61
65
  };
62
66
  };
63
- export class OutlinePass extends EffectPass {
64
- constructor(scene, camera) {
65
- super();
66
- _defineProperty(this, "outlinePass", void 0);
67
- this.outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera);
68
- this.outlinePass.edgeStrength = baseHighParams.edgeStrength;
69
- this.outlinePass.edgeGlow = baseHighParams.edgeGlow;
70
- this.outlinePass.edgeThickness = baseHighParams.edgeThickness;
71
- this.outlinePass.visibleEdgeColor.set(baseHighParams.visibleEdgeColor);
72
- this.outlinePass.hiddenEdgeColor.set(baseHighParams.hiddenEdgeColor);
67
+ export var OutlinePass = /*#__PURE__*/function (_EffectPass) {
68
+ _inherits(OutlinePass, _EffectPass);
69
+ var _super = _createSuper(OutlinePass);
70
+ function OutlinePass(scene, camera) {
71
+ var _this;
72
+ _classCallCheck(this, OutlinePass);
73
+ _this = _super.call(this);
74
+ _defineProperty(_assertThisInitialized(_this), "outlinePass", void 0);
75
+ _this.outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera);
76
+ _this.outlinePass.edgeStrength = baseHighParams.edgeStrength;
77
+ _this.outlinePass.edgeGlow = baseHighParams.edgeGlow;
78
+ _this.outlinePass.edgeThickness = baseHighParams.edgeThickness;
79
+ _this.outlinePass.visibleEdgeColor.set(baseHighParams.visibleEdgeColor);
80
+ _this.outlinePass.hiddenEdgeColor.set(baseHighParams.hiddenEdgeColor);
81
+ return _this;
73
82
  }
74
- selectedObjects(object3dArray) {
75
- this.outlinePass.selectedObjects = object3dArray;
76
- }
77
- }
83
+ _createClass(OutlinePass, [{
84
+ key: "selectedObjects",
85
+ value: function selectedObjects(object3dArray) {
86
+ this.outlinePass.selectedObjects = object3dArray;
87
+ }
88
+ }]);
89
+ return OutlinePass;
90
+ }(EffectPass);
78
91
  //# sourceMappingURL=outlinePass.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["OutlinePassExtend","OutputPass","Vector2","lib","use","utils","EffectPass","storeManagement","ShaderPass","GammaCorrectionShader","useScene","baseHighParams","edgeStrength","edgeGlow","edgeThickness","visibleEdgeColor","hiddenEdgeColor","createHighSelectedTool","highParams","lastHighParams","_objectSpread","scene","camera","composer","get","Error","console","error","outlinePass","window","innerWidth","innerHeight","pulsePeriod","set","addPass","gammaCorrectionShader","object3dArray","selectedObjects","OutlinePass","constructor","_defineProperty"],"sources":["../../../src/core/PostEffects/outlinePass.ts"],"sourcesContent":["import type { Camera, Object3D, Scene } from '@anov/3d-core'\nimport { OutlinePassExtend, OutputPass, Vector2, lib, use, utils } from '@anov/3d-core'\nimport { EffectPass } from 'postprocessing'\n\ntype HighParamsType = {\n edgeStrength?: number // 边缘强度\n edgeGlow?: number // 缓缓接近\n edgeThickness?: number // 边缘厚度\n pulsePeriod?: number // 脉冲周期\n visibleEdgeColor?: string // 可见边缘颜色\n hiddenEdgeColor?: string // 隐藏边缘颜色\n}\n\nconst { storeManagement } = utils\nconst { ShaderPass, GammaCorrectionShader } = lib\nconst { useScene } = use\n\nconst baseHighParams: HighParamsType = {\n edgeStrength: 10,\n edgeGlow: 1,\n edgeThickness: 3,\n visibleEdgeColor: '#FF5713',\n hiddenEdgeColor: '#FF5713',\n}\n\n/**\n *\n * @param highParams\n * @returns\n */\nexport const createHighSelectedTool = (highParams?: HighParamsType) => {\n const lastHighParams = {\n ...baseHighParams,\n ...highParams,\n }\n\n const { scene, camera } = useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer) {\n console.error('composer is not defined, please initPostEffects first')\n return null\n // throw new Error('composer is not defined, please initPostEffects first')\n }\n\n const outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera)\n\n outlinePass.edgeStrength = lastHighParams.edgeStrength\n outlinePass.edgeGlow = lastHighParams.edgeGlow\n outlinePass.edgeThickness = lastHighParams.edgeThickness\n lastHighParams.pulsePeriod && (outlinePass.pulsePeriod = lastHighParams.pulsePeriod)\n outlinePass.visibleEdgeColor.set(lastHighParams.visibleEdgeColor)\n\n composer.addPass(outlinePass)\n composer.addPass(new OutputPass())\n\n const gammaCorrectionShader = new ShaderPass(GammaCorrectionShader)\n\n // if (!storeManagement.get<boolean>('__&&__gammaCorrectionShader')) {\n // composer.addPass(gammaCorrectionShader)\n // storeManagement.set('__&&__gammaCorrectionShader', true)\n // }\n\n return (object3dArray: Object3D[]) => {\n outlinePass.selectedObjects = object3dArray\n }\n}\n\nexport class OutlinePass extends EffectPass {\n private outlinePass: OutlinePassExtend\n\n constructor(scene: Scene, camera: Camera) {\n super()\n\n this.outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera)\n\n this.outlinePass.edgeStrength = baseHighParams.edgeStrength\n this.outlinePass.edgeGlow = baseHighParams.edgeGlow\n this.outlinePass.edgeThickness = baseHighParams.edgeThickness\n this.outlinePass.visibleEdgeColor.set(baseHighParams.visibleEdgeColor)\n this.outlinePass.hiddenEdgeColor.set(baseHighParams.hiddenEdgeColor)\n }\n\n public selectedObjects(object3dArray: Object3D[]) {\n this.outlinePass.selectedObjects = object3dArray\n 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1
+ {"version":3,"names":["OutlinePassExtend","OutputPass","Vector2","lib","use","utils","EffectPass","storeManagement","ShaderPass","GammaCorrectionShader","useScene","baseHighParams","edgeStrength","edgeGlow","edgeThickness","visibleEdgeColor","hiddenEdgeColor","createHighSelectedTool","highParams","lastHighParams","_objectSpread","_useScene","scene","camera","composer","get","Error","console","error","outlinePass","window","innerWidth","innerHeight","pulsePeriod","set","addPass","gammaCorrectionShader","object3dArray","selectedObjects","OutlinePass","_EffectPass","_inherits","_super","_createSuper","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","_createClass","key","value"],"sources":["../../../src/core/PostEffects/outlinePass.ts"],"sourcesContent":["import type { Camera, Object3D, Scene } from '@anov/3d-core'\nimport { OutlinePassExtend, OutputPass, Vector2, lib, use, utils } from '@anov/3d-core'\nimport { EffectPass } from 'postprocessing'\n\ntype HighParamsType = {\n edgeStrength?: number // 边缘强度\n edgeGlow?: number // 缓缓接近\n edgeThickness?: number // 边缘厚度\n pulsePeriod?: number // 脉冲周期\n visibleEdgeColor?: string // 可见边缘颜色\n hiddenEdgeColor?: string // 隐藏边缘颜色\n}\n\nconst { storeManagement } = utils\nconst { ShaderPass, GammaCorrectionShader } = lib\nconst { useScene } = use\n\nconst baseHighParams: HighParamsType = {\n edgeStrength: 10,\n edgeGlow: 1,\n edgeThickness: 3,\n visibleEdgeColor: '#FF5713',\n hiddenEdgeColor: '#FF5713',\n}\n\n/**\n *\n * @param highParams\n * @returns\n */\nexport const createHighSelectedTool = (highParams?: HighParamsType) => {\n const lastHighParams = {\n ...baseHighParams,\n ...highParams,\n }\n\n const { scene, camera } = useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer) {\n console.error('composer is not defined, please initPostEffects first')\n return null\n // throw new Error('composer is not defined, please initPostEffects first')\n }\n\n const outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera)\n\n outlinePass.edgeStrength = lastHighParams.edgeStrength\n outlinePass.edgeGlow = lastHighParams.edgeGlow\n outlinePass.edgeThickness = lastHighParams.edgeThickness\n lastHighParams.pulsePeriod && (outlinePass.pulsePeriod = lastHighParams.pulsePeriod)\n outlinePass.visibleEdgeColor.set(lastHighParams.visibleEdgeColor)\n\n composer.addPass(outlinePass)\n composer.addPass(new OutputPass())\n\n const gammaCorrectionShader = new ShaderPass(GammaCorrectionShader)\n\n // if (!storeManagement.get<boolean>('__&&__gammaCorrectionShader')) {\n // composer.addPass(gammaCorrectionShader)\n // storeManagement.set('__&&__gammaCorrectionShader', true)\n // }\n\n return (object3dArray: Object3D[]) => {\n outlinePass.selectedObjects = object3dArray\n }\n}\n\nexport class OutlinePass extends EffectPass {\n private outlinePass: OutlinePassExtend\n\n constructor(scene: Scene, camera: Camera) {\n super()\n\n this.outlinePass = new OutlinePassExtend(new Vector2(window.innerWidth, window.innerHeight), scene, camera)\n\n this.outlinePass.edgeStrength = baseHighParams.edgeStrength\n this.outlinePass.edgeGlow = baseHighParams.edgeGlow\n this.outlinePass.edgeThickness = baseHighParams.edgeThickness\n this.outlinePass.visibleEdgeColor.set(baseHighParams.visibleEdgeColor)\n this.outlinePass.hiddenEdgeColor.set(baseHighParams.hiddenEdgeColor)\n }\n\n public selectedObjects(object3dArray: Object3D[]) {\n this.outlinePass.selectedObjects = object3dArray\n 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@@ -1,28 +1,26 @@
1
1
  import { use } from '@anov/3d-core';
2
2
  import { BlendFunction, DepthDownsamplingPass, EdgeDetectionMode, EffectComposer, EffectPass, NormalPass, PredicationMode, RenderPass, SMAAEffect, SMAAPreset, SSAOEffect, TextureEffect } from 'postprocessing';
3
- const {
4
- useComposerFrame
5
- } = use;
6
- export const initPostEffectsV2 = (scene, renderer, camera) => {
7
- const composer = new EffectComposer(renderer);
3
+ var useComposerFrame = use.useComposerFrame;
4
+ export var initPostEffectsV2 = function initPostEffectsV2(scene, renderer, camera) {
5
+ var composer = new EffectComposer(renderer);
8
6
  composer.addPass(new RenderPass(scene, camera));
9
- const normalPass = new NormalPass(scene, camera);
10
- const depthDownsamplingPass = new DepthDownsamplingPass({
7
+ var normalPass = new NormalPass(scene, camera);
8
+ var depthDownsamplingPass = new DepthDownsamplingPass({
11
9
  normalBuffer: normalPass.texture,
12
10
  resolutionScale: 0.5
13
11
  });
14
- const normalDepthBuffer = depthDownsamplingPass.texture;
15
- const smaaEffect = new SMAAEffect({
12
+ var normalDepthBuffer = depthDownsamplingPass.texture;
13
+ var smaaEffect = new SMAAEffect({
16
14
  preset: SMAAPreset.MEDIUM,
17
15
  edgeDetectionMode: EdgeDetectionMode.COLOR,
18
16
  predicationMode: PredicationMode.DEPTH
19
17
  });
20
18
  smaaEffect.edgeDetectionMaterial.setEdgeDetectionThreshold(0.01);
21
- const ssaoEffect = new SSAOEffect(camera, normalPass.texture, {
19
+ var ssaoEffect = new SSAOEffect(camera, normalPass.texture, {
22
20
  blendFunction: BlendFunction.MULTIPLY,
23
21
  distanceScaling: true,
24
22
  depthAwareUpsampling: true,
25
- normalDepthBuffer,
23
+ normalDepthBuffer: normalDepthBuffer,
26
24
  samples: 9,
27
25
  rings: 7,
28
26
  distanceThreshold: 0.02,
@@ -42,15 +40,15 @@ export const initPostEffectsV2 = (scene, renderer, camera) => {
42
40
  color: null,
43
41
  resolutionScale: 0.5
44
42
  });
45
- const textureEffect = new TextureEffect({
43
+ var textureEffect = new TextureEffect({
46
44
  blendFunction: BlendFunction.SKIP,
47
45
  texture: depthDownsamplingPass.texture
48
46
  });
49
- const effectPass = new EffectPass(camera, smaaEffect, ssaoEffect, textureEffect);
47
+ var effectPass = new EffectPass(camera, smaaEffect, ssaoEffect, textureEffect);
50
48
  composer.addPass(normalPass);
51
49
  composer.addPass(depthDownsamplingPass);
52
50
  composer.addPass(effectPass);
53
- useComposerFrame(() => {
51
+ useComposerFrame(function () {
54
52
  composer.render();
55
53
  });
56
54
  };