@aethervtt/shard-render 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +3 -0
- package/dist/assets.d.ts +104 -0
- package/dist/assets.js +213 -0
- package/dist/atmosphere-model.d.ts +96 -0
- package/dist/atmosphere-model.js +370 -0
- package/dist/atmosphere-nodes.d.ts +55 -0
- package/dist/atmosphere-nodes.js +780 -0
- package/dist/atmosphere-plugin.d.ts +5 -0
- package/dist/atmosphere-plugin.js +42 -0
- package/dist/atmosphere-shaders.d.ts +7 -0
- package/dist/atmosphere-shaders.js +595 -0
- package/dist/atmosphere-state.d.ts +72 -0
- package/dist/atmosphere-state.js +18 -0
- package/dist/atmosphere.d.ts +191 -0
- package/dist/atmosphere.js +950 -0
- package/dist/camera.d.ts +83 -0
- package/dist/camera.js +163 -0
- package/dist/clusters.d.ts +68 -0
- package/dist/clusters.js +288 -0
- package/dist/culling-shaders.d.ts +2 -0
- package/dist/culling-shaders.js +203 -0
- package/dist/culling.d.ts +84 -0
- package/dist/culling.js +498 -0
- package/dist/debug-shaders.d.ts +3 -0
- package/dist/debug-shaders.js +207 -0
- package/dist/debug-views.d.ts +60 -0
- package/dist/debug-views.js +197 -0
- package/dist/deferred-plugin.d.ts +5 -0
- package/dist/deferred-plugin.js +20 -0
- package/dist/deferred-shaders.d.ts +2 -0
- package/dist/deferred-shaders.js +151 -0
- package/dist/deferred.d.ts +22 -0
- package/dist/deferred.js +296 -0
- package/dist/deform.d.ts +80 -0
- package/dist/deform.js +213 -0
- package/dist/describe-plugin.d.ts +5 -0
- package/dist/describe-plugin.js +19 -0
- package/dist/display-nodes.d.ts +5 -0
- package/dist/display-nodes.js +189 -0
- package/dist/dynamic-resolution.d.ts +47 -0
- package/dist/dynamic-resolution.js +191 -0
- package/dist/environment-plugin.d.ts +6 -0
- package/dist/environment-plugin.js +44 -0
- package/dist/environment-shaders.d.ts +2 -0
- package/dist/environment-shaders.js +260 -0
- package/dist/environment-state.d.ts +71 -0
- package/dist/environment-state.js +144 -0
- package/dist/environment.d.ts +70 -0
- package/dist/environment.js +529 -0
- package/dist/forward.d.ts +123 -0
- package/dist/forward.js +1216 -0
- package/dist/fxaa.d.ts +2 -0
- package/dist/fxaa.js +65 -0
- package/dist/gizmo-font.d.ts +21 -0
- package/dist/gizmo-font.js +132 -0
- package/dist/gizmos-plugin.d.ts +5 -0
- package/dist/gizmos-plugin.js +34 -0
- package/dist/gizmos.d.ts +156 -0
- package/dist/gizmos.js +772 -0
- package/dist/gpu-assets.d.ts +114 -0
- package/dist/gpu-assets.js +494 -0
- package/dist/graph.d.ts +204 -0
- package/dist/graph.js +417 -0
- package/dist/index.d.ts +53 -0
- package/dist/index.js +540 -0
- package/dist/instances.d.ts +349 -0
- package/dist/instances.js +1335 -0
- package/dist/large-world.d.ts +13 -0
- package/dist/large-world.js +20 -0
- package/dist/lights.d.ts +160 -0
- package/dist/lights.js +468 -0
- package/dist/material-noise.d.ts +19 -0
- package/dist/material-noise.js +7 -0
- package/dist/material-pipelines.d.ts +46 -0
- package/dist/material-pipelines.js +166 -0
- package/dist/materials.d.ts +108 -0
- package/dist/materials.js +219 -0
- package/dist/noise.d.ts +76 -0
- package/dist/noise.js +286 -0
- package/dist/overlay-registry.d.ts +18 -0
- package/dist/overlay-registry.js +30 -0
- package/dist/overlays.d.ts +35 -0
- package/dist/overlays.js +344 -0
- package/dist/paths.d.ts +20 -0
- package/dist/paths.js +46 -0
- package/dist/picking-plugin.d.ts +2 -0
- package/dist/picking-plugin.js +20 -0
- package/dist/picking.d.ts +94 -0
- package/dist/picking.js +456 -0
- package/dist/pixel-perfect-plugin.d.ts +9 -0
- package/dist/pixel-perfect-plugin.js +135 -0
- package/dist/pixel-perfect.d.ts +27 -0
- package/dist/pixel-perfect.js +70 -0
- package/dist/plugin.d.ts +111 -0
- package/dist/plugin.js +182 -0
- package/dist/pool.d.ts +19 -0
- package/dist/pool.js +43 -0
- package/dist/post-common.d.ts +51 -0
- package/dist/post-common.js +148 -0
- package/dist/post-nodes.d.ts +39 -0
- package/dist/post-nodes.js +849 -0
- package/dist/post-plugin.d.ts +5 -0
- package/dist/post-plugin.js +26 -0
- package/dist/post-shaders.d.ts +8 -0
- package/dist/post-shaders.js +698 -0
- package/dist/post.d.ts +175 -0
- package/dist/post.js +453 -0
- package/dist/readback.d.ts +4 -0
- package/dist/readback.js +95 -0
- package/dist/render-scale.d.ts +53 -0
- package/dist/render-scale.js +63 -0
- package/dist/shaders.d.ts +122 -0
- package/dist/shaders.js +1168 -0
- package/dist/shadows.d.ts +119 -0
- package/dist/shadows.js +562 -0
- package/dist/skin-asset.d.ts +26 -0
- package/dist/skin-asset.js +25 -0
- package/dist/skinning-plugin.d.ts +5 -0
- package/dist/skinning-plugin.js +16 -0
- package/dist/skinning.d.ts +19 -0
- package/dist/skinning.js +343 -0
- package/dist/standard-fields.d.ts +67 -0
- package/dist/standard-fields.js +73 -0
- package/dist/standard.d.ts +7 -0
- package/dist/standard.js +37 -0
- package/dist/stats.d.ts +25 -0
- package/dist/stats.js +18 -0
- package/dist/target.d.ts +55 -0
- package/dist/target.js +70 -0
- package/dist/testing.d.ts +34 -0
- package/dist/testing.js +126 -0
- package/dist/timer.d.ts +28 -0
- package/dist/timer.js +136 -0
- package/dist/view.d.ts +117 -0
- package/dist/view.js +389 -0
- package/dist/visibility.d.ts +10 -0
- package/dist/visibility.js +84 -0
- package/package.json +49 -0
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import { defineResource, defineSystem, mat4 } from "@aethervtt/shard-core";
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import { GpuBuffer } from "@aethervtt/shard-gpu";
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import { Atmospheres } from "./atmosphere.js";
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import { MULTISCATTER_SIZE, TRANSMITTANCE_H, TRANSMITTANCE_W } from "./atmosphere-model.js";
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import {
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Environments,
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environmentBakers
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} from "./environment.js";
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import { ForwardStateResource, sceneColor } from "./forward.js";
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import { RenderPhase } from "./graph.js";
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import { Gpu, Graph, Shaders, Views } from "./plugin.js";
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import { hasEffect, PostEffect } from "./post.js";
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import { cameraOf } from "./view.js";
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const LUT_LAYERS = 8;
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const PARAMS_FLOATS = 32;
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const VIEW_FLOATS = 184;
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const O_SUNS = 128;
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const O_INFO = 144;
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const O_FRAME = 148;
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const O_FROXELS = 160;
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const O_INV = 164;
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const O_CAMERA = 180;
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class AtmosphereGpu {
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generation = -1;
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transmittance;
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multiscatter;
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transmittanceArray;
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multiscatterArray;
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clamp;
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repeat;
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/** The record in each layer, and the frame it was last listed. */
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owners = new Array(LUT_LAYERS).fill(void 0);
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used = new Int32Array(LUT_LAYERS).fill(-1e3);
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params = [];
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cameras = /* @__PURE__ */ new Map();
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/** LUT recomputations so far (describe, and tests that nothing recomputes per frame). */
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lutComputes = 0;
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lutFrame = -1;
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frame = 0;
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pipelines = /* @__PURE__ */ new Map();
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layouts;
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groups = /* @__PURE__ */ new Map();
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ensure(gpu) {
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if (this.generation === gpu.generation) return;
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this.generation = gpu.generation;
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const usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.COPY_SRC;
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this.transmittance = gpu.device.createTexture({
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label: "atmosphere/transmittance",
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size: [TRANSMITTANCE_W, TRANSMITTANCE_H, LUT_LAYERS],
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format: "rgba16float",
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usage
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});
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this.multiscatter = gpu.device.createTexture({
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label: "atmosphere/multiscatter",
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size: [MULTISCATTER_SIZE, MULTISCATTER_SIZE, LUT_LAYERS],
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format: "rgba16float",
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usage
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});
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this.transmittanceArray = this.transmittance.createView({ dimension: "2d-array" });
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this.multiscatterArray = this.multiscatter.createView({ dimension: "2d-array" });
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this.clamp = gpu.device.createSampler({
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label: "atmosphere/clamp",
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magFilter: "linear",
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minFilter: "linear",
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addressModeU: "clamp-to-edge",
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addressModeV: "clamp-to-edge",
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addressModeW: "clamp-to-edge"
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});
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this.repeat = gpu.device.createSampler({
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label: "atmosphere/repeat-u",
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magFilter: "linear",
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minFilter: "linear",
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addressModeU: "repeat",
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addressModeV: "clamp-to-edge"
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});
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this.params.length = 0;
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for (let i = 0; i < LUT_LAYERS; i++) {
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this.params.push(
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new GpuBuffer(gpu, {
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label: `atmosphere/params${i}`,
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usage: GPUBufferUsage.UNIFORM,
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size: PARAMS_FLOATS * 4
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})
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);
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}
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this.owners.fill(void 0);
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this.cameras.clear();
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this.pipelines.clear();
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this.groups.clear();
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this.layouts = void 0;
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}
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/** A layer for a record: its own, a free one, or the least recently used. */
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assign(rec) {
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if (rec.layer >= 0 && this.owners[rec.layer] === rec) {
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this.used[rec.layer] = this.frame;
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return;
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}
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let best = 0;
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for (let i = 0; i < LUT_LAYERS; i++) {
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if (!this.owners[i]) {
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best = i;
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break;
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}
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if (this.used[i] < this.used[best]) best = i;
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}
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const old = this.owners[best];
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if (old) old.layer = -1;
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this.owners[best] = rec;
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this.used[best] = this.frame;
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rec.layer = best;
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rec.layerVersion = -1;
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}
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camera(gpu, entity) {
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let c = this.cameras.get(entity);
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if (!c) {
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c = {
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uniform: new GpuBuffer(gpu, {
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label: `atmosphere/view${entity}`,
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usage: GPUBufferUsage.UNIFORM,
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size: VIEW_FLOATS * 4
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}),
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data: new Float32Array(VIEW_FLOATS),
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skyView: void 0,
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scatter: void 0,
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transmittance: void 0,
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computed: -1,
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generation: gpu.generation,
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seen: 0
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};
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this.cameras.set(entity, c);
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}
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c.seen = this.frame;
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return c;
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}
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group(gpu, slot, key, layout, entries) {
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let g = this.groups.get(slot);
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if (!g || g.key !== key) {
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g = { key, group: gpu.device.createBindGroup({ label: slot, layout, entries: entries() }) };
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this.groups.set(slot, g);
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}
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return g.group;
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}
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}
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const AtmosphereGpuResource = defineResource("render/AtmosphereGpu", {
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description: "Atmosphere LUTs, per-camera sky-view LUTs and froxels, and their pipelines.",
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init: () => new AtmosphereGpu()
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});
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function packParams(rec, out, o, origin, oi) {
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const m = rec.model;
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out[o] = m.bottom;
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out[o + 1] = m.top;
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out[o + 2] = m.ground;
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out[o + 3] = m.intensity;
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out[o + 4] = m.rayleigh[0];
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out[o + 5] = m.rayleigh[1];
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out[o + 6] = m.rayleigh[2];
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out[o + 7] = m.rayleighInvScale;
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out[o + 8] = m.mieScattering;
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out[o + 9] = m.mieAbsorption;
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out[o + 10] = m.mieInvScale;
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out[o + 11] = Math.max(rec.layer, 0);
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out[o + 12] = m.mieG[0];
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out[o + 13] = m.mieG[1];
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out[o + 14] = m.mieG[2];
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out[o + 15] = 0;
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out[o + 16] = m.absorption[0];
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out[o + 17] = m.absorption[1];
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out[o + 18] = m.absorption[2];
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out[o + 19] = m.absorptionCenter;
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out[o + 20] = m.absorptionWidth;
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out[o + 21] = 0;
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out[o + 22] = 0;
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out[o + 23] = 0;
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out[o + 24] = m.albedo[0];
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out[o + 25] = m.albedo[1];
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out[o + 26] = m.albedo[2];
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out[o + 27] = 0;
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out[o + 28] = origin ? origin[oi] : 0;
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out[o + 29] = origin ? origin[oi + 1] : 0;
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out[o + 30] = origin ? origin[oi + 2] : 0;
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out[o + 31] = origin ? origin[oi + 3] : 0;
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}
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const paramScratch = new Float32Array(PARAMS_FLOATS);
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const rotView = mat4.create();
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const relViewProj = mat4.create();
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const relInverse = mat4.create();
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function relativeInverse(cam, out) {
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mat4.copy(rotView, cam.view);
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rotView[12] = 0;
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rotView[13] = 0;
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rotView[14] = 0;
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mat4.multiply(relViewProj, cam.proj, rotView);
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return mat4.invert(out, relViewProj) ?? out;
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}
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function packView(ca, cam, c, out) {
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out.fill(0);
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for (const rec of ca.list) if (rec.layerVersion < 0) return;
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const n = Math.min(ca.list.length, 4);
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for (let i = 0; i < n; i++) packParams(ca.list[i], out, i * PARAMS_FLOATS, ca.origins, i * 4);
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out.set(ca.suns.data.subarray(0, 16), O_SUNS);
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const primary = ca.primary ? ca.list.indexOf(ca.primary) : -1;
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out[O_INFO] = n;
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out[O_INFO + 1] = primary;
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out[O_INFO + 2] = ca.suns.count;
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out[O_INFO + 3] = ca.aerialPerspective && (!ca.inside || c.computed >= 0) ? 1 : 0;
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for (let k = 0; k < 3; k++) {
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out[O_FRAME + k] = ca.frame[k];
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out[O_FRAME + 4 + k] = ca.frame[3 + k];
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out[O_FRAME + 8 + k] = ca.frame[6 + k];
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}
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const maxD = ca.maxDistance / 1e3;
|
|
212
|
+
const d0 = maxD / 64;
|
|
213
|
+
out[O_FROXELS] = ca.inside ? maxD : 0;
|
|
214
|
+
out[O_FROXELS + 1] = d0;
|
|
215
|
+
out[O_FROXELS + 2] = ca.froxels[2];
|
|
216
|
+
out[O_FROXELS + 3] = 1 / Math.log(1 + maxD / d0);
|
|
217
|
+
out.set(relativeInverse(cam, relInverse), O_INV);
|
|
218
|
+
out[O_CAMERA] = cam.position[0];
|
|
219
|
+
out[O_CAMERA + 1] = cam.position[1];
|
|
220
|
+
out[O_CAMERA + 2] = cam.position[2];
|
|
221
|
+
out[O_CAMERA + 3] = cam.exposure;
|
|
222
|
+
}
|
|
223
|
+
const uploadAtmospheres = defineSystem({
|
|
224
|
+
name: "render/atmosphere-upload",
|
|
225
|
+
description: "Assigns atmosphere LUT layers and uploads each camera's atmosphere uniform.",
|
|
226
|
+
run: (_, world) => {
|
|
227
|
+
const gpuState = world.resource(AtmosphereGpuResource);
|
|
228
|
+
const store = world.resource(Atmospheres);
|
|
229
|
+
const gpu = world.tryResource(Gpu);
|
|
230
|
+
if (!gpu) return;
|
|
231
|
+
gpuState.ensure(gpu);
|
|
232
|
+
gpuState.frame++;
|
|
233
|
+
for (const view of world.resource(Views).list) {
|
|
234
|
+
const cam = cameraOf(view);
|
|
235
|
+
const ca = view.data.atmosphere;
|
|
236
|
+
if (!cam || !ca) continue;
|
|
237
|
+
for (const rec of ca.list) gpuState.assign(rec);
|
|
238
|
+
const c = gpuState.camera(gpu, cam.entity);
|
|
239
|
+
packView(ca, cam, c, c.data);
|
|
240
|
+
c.uniform.write(c.data);
|
|
241
|
+
if (ca.primary && ca.inside) ensureViewTextures(gpu, c, ca);
|
|
242
|
+
}
|
|
243
|
+
for (const [e, c] of gpuState.cameras) {
|
|
244
|
+
if (gpuState.frame - c.seen > 120 || !store.cameras.has(e)) {
|
|
245
|
+
c.uniform.destroy();
|
|
246
|
+
c.skyView?.destroy();
|
|
247
|
+
c.scatter?.destroy();
|
|
248
|
+
c.transmittance?.destroy();
|
|
249
|
+
gpuState.cameras.delete(e);
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
});
|
|
254
|
+
function ensureViewTextures(gpu, c, ca) {
|
|
255
|
+
const [sw, sh] = ca.skyViewSize;
|
|
256
|
+
if (!c.skyView || c.generation !== gpu.generation || c.skyView.width !== sw || c.skyView.height !== sh) {
|
|
257
|
+
c.skyView?.destroy();
|
|
258
|
+
c.skyView = gpu.device.createTexture({
|
|
259
|
+
label: "atmosphere/sky-view",
|
|
260
|
+
size: [sw, sh],
|
|
261
|
+
format: "rgba16float",
|
|
262
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING
|
|
263
|
+
});
|
|
264
|
+
}
|
|
265
|
+
const [fx, fy, fz] = ca.froxels;
|
|
266
|
+
if (!c.scatter || c.generation !== gpu.generation || c.scatter.width !== fx || c.scatter.height !== fy || c.scatter.depthOrArrayLayers !== fz) {
|
|
267
|
+
c.scatter?.destroy();
|
|
268
|
+
c.transmittance?.destroy();
|
|
269
|
+
const desc = {
|
|
270
|
+
label: "atmosphere/froxels",
|
|
271
|
+
size: [fx, fy, fz],
|
|
272
|
+
dimension: "3d",
|
|
273
|
+
format: "rgba16float",
|
|
274
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING
|
|
275
|
+
};
|
|
276
|
+
c.scatter = gpu.device.createTexture(desc);
|
|
277
|
+
c.transmittance = gpu.device.createTexture({
|
|
278
|
+
...desc,
|
|
279
|
+
label: "atmosphere/froxel-transmittance"
|
|
280
|
+
});
|
|
281
|
+
}
|
|
282
|
+
c.generation = gpu.generation;
|
|
283
|
+
}
|
|
284
|
+
function layouts(gpu, s) {
|
|
285
|
+
if (s.layouts) return s.layouts;
|
|
286
|
+
const C = GPUShaderStage.COMPUTE;
|
|
287
|
+
const F = GPUShaderStage.FRAGMENT;
|
|
288
|
+
const uniform = (binding, visibility) => ({
|
|
289
|
+
binding,
|
|
290
|
+
visibility,
|
|
291
|
+
buffer: { type: "uniform" }
|
|
292
|
+
});
|
|
293
|
+
const array = (binding, visibility) => ({
|
|
294
|
+
binding,
|
|
295
|
+
visibility,
|
|
296
|
+
texture: { sampleType: "float", viewDimension: "2d-array" }
|
|
297
|
+
});
|
|
298
|
+
const filtering = (binding, visibility) => ({
|
|
299
|
+
binding,
|
|
300
|
+
visibility,
|
|
301
|
+
sampler: { type: "filtering" }
|
|
302
|
+
});
|
|
303
|
+
const storage = (binding, viewDimension) => ({
|
|
304
|
+
binding,
|
|
305
|
+
visibility: C,
|
|
306
|
+
storageTexture: {
|
|
307
|
+
access: "write-only",
|
|
308
|
+
format: "rgba16float",
|
|
309
|
+
viewDimension
|
|
310
|
+
}
|
|
311
|
+
});
|
|
312
|
+
s.layouts = {
|
|
313
|
+
transmittance: gpu.layouts.bindGroupLayout({
|
|
314
|
+
label: "atmosphere/transmittance",
|
|
315
|
+
entries: [uniform(0, C), storage(1, "2d")]
|
|
316
|
+
}),
|
|
317
|
+
multiscatter: gpu.layouts.bindGroupLayout({
|
|
318
|
+
label: "atmosphere/multiscatter",
|
|
319
|
+
entries: [uniform(0, C), array(1, C), filtering(2, C), storage(3, "2d")]
|
|
320
|
+
}),
|
|
321
|
+
skyView: gpu.layouts.bindGroupLayout({
|
|
322
|
+
label: "atmosphere/sky-view",
|
|
323
|
+
entries: [uniform(0, C), array(1, C), array(2, C), filtering(3, C), storage(4, "2d")]
|
|
324
|
+
}),
|
|
325
|
+
aerial: gpu.layouts.bindGroupLayout({
|
|
326
|
+
label: "atmosphere/aerial",
|
|
327
|
+
entries: [
|
|
328
|
+
uniform(0, C),
|
|
329
|
+
array(1, C),
|
|
330
|
+
array(2, C),
|
|
331
|
+
filtering(3, C),
|
|
332
|
+
storage(4, "3d"),
|
|
333
|
+
storage(5, "3d")
|
|
334
|
+
]
|
|
335
|
+
}),
|
|
336
|
+
bake: gpu.layouts.bindGroupLayout({
|
|
337
|
+
label: "atmosphere/bake",
|
|
338
|
+
entries: [uniform(0, C), array(1, C), array(2, C), filtering(3, C), storage(4, "2d-array")]
|
|
339
|
+
}),
|
|
340
|
+
composite: gpu.layouts.bindGroupLayout({
|
|
341
|
+
label: "atmosphere/composite",
|
|
342
|
+
entries: [
|
|
343
|
+
{ binding: 0, visibility: F, texture: { sampleType: "unfilterable-float" } },
|
|
344
|
+
{ binding: 1, visibility: F, texture: { sampleType: "depth" } },
|
|
345
|
+
uniform(2, F),
|
|
346
|
+
array(3, F),
|
|
347
|
+
array(4, F),
|
|
348
|
+
filtering(5, F),
|
|
349
|
+
{ binding: 6, visibility: F, texture: { sampleType: "float", viewDimension: "3d" } },
|
|
350
|
+
{ binding: 7, visibility: F, texture: { sampleType: "float", viewDimension: "3d" } }
|
|
351
|
+
]
|
|
352
|
+
}),
|
|
353
|
+
viewOnly: gpu.layouts.bindGroupLayout({
|
|
354
|
+
label: "atmosphere/view",
|
|
355
|
+
entries: [uniform(0, GPUShaderStage.VERTEX | F)]
|
|
356
|
+
}),
|
|
357
|
+
sky: gpu.layouts.bindGroupLayout({
|
|
358
|
+
label: "atmosphere/sky",
|
|
359
|
+
entries: [
|
|
360
|
+
uniform(0, F),
|
|
361
|
+
array(1, F),
|
|
362
|
+
array(2, F),
|
|
363
|
+
filtering(3, F),
|
|
364
|
+
{ binding: 4, visibility: F, texture: { sampleType: "float" } },
|
|
365
|
+
filtering(5, F),
|
|
366
|
+
{ binding: 6, visibility: F, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
367
|
+
uniform(7, F)
|
|
368
|
+
]
|
|
369
|
+
})
|
|
370
|
+
};
|
|
371
|
+
return s.layouts;
|
|
372
|
+
}
|
|
373
|
+
function compute(ctx, s, name, root) {
|
|
374
|
+
const cached = s.pipelines.get(name);
|
|
375
|
+
if (cached) return cached;
|
|
376
|
+
const gpu = ctx.gpu;
|
|
377
|
+
const module = ctx.world.resource(Shaders).module(gpu, { root });
|
|
378
|
+
if (!module) {
|
|
379
|
+
gpu.pipelines.skipped++;
|
|
380
|
+
return void 0;
|
|
381
|
+
}
|
|
382
|
+
const layout = layouts(gpu, s)[name];
|
|
383
|
+
const p = gpu.pipelines.compute({
|
|
384
|
+
label: `atmosphere/${name}`,
|
|
385
|
+
layout: gpu.layouts.pipelineLayout({ label: `atmosphere/${name}`, bindGroupLayouts: [layout] }),
|
|
386
|
+
compute: { module, entryPoint: "main" }
|
|
387
|
+
});
|
|
388
|
+
if (p) s.pipelines.set(name, p);
|
|
389
|
+
return p;
|
|
390
|
+
}
|
|
391
|
+
const hasAtmosphere = (view) => view.data.atmosphere !== void 0;
|
|
392
|
+
function lutNode() {
|
|
393
|
+
return {
|
|
394
|
+
kind: "raw",
|
|
395
|
+
phase: RenderPhase.Setup,
|
|
396
|
+
enabled: hasAtmosphere,
|
|
397
|
+
writes: ["atmosphere-luts"],
|
|
398
|
+
run: (ctx) => {
|
|
399
|
+
const s = ctx.world.resource(AtmosphereGpuResource);
|
|
400
|
+
if (s.lutFrame === s.frame) return;
|
|
401
|
+
let dirty = false;
|
|
402
|
+
for (const rec of s.owners) if (rec && rec.layerVersion !== rec.version) dirty = true;
|
|
403
|
+
if (!dirty) {
|
|
404
|
+
s.lutFrame = s.frame;
|
|
405
|
+
return;
|
|
406
|
+
}
|
|
407
|
+
const t = compute(ctx, s, "transmittance", "shard::atmosphere::transmittance_lut");
|
|
408
|
+
const m = compute(ctx, s, "multiscatter", "shard::atmosphere::multiscatter_lut");
|
|
409
|
+
if (!t || !m) return;
|
|
410
|
+
s.lutFrame = s.frame;
|
|
411
|
+
const gpu = ctx.gpu;
|
|
412
|
+
const l = layouts(gpu, s);
|
|
413
|
+
const pass = ctx.encoder.beginComputePass({
|
|
414
|
+
label: "atmosphere/luts",
|
|
415
|
+
timestampWrites: ctx.timestamps("atmosphere/luts")
|
|
416
|
+
});
|
|
417
|
+
for (let i = 0; i < LUT_LAYERS; i++) {
|
|
418
|
+
const rec = s.owners[i];
|
|
419
|
+
if (!rec || rec.layerVersion === rec.version) continue;
|
|
420
|
+
packParams(rec, paramScratch, 0, void 0, 0);
|
|
421
|
+
s.params[i].write(paramScratch);
|
|
422
|
+
const layer = (texture) => texture.createView({ dimension: "2d", baseArrayLayer: i, arrayLayerCount: 1 });
|
|
423
|
+
pass.setPipeline(t);
|
|
424
|
+
pass.setBindGroup(
|
|
425
|
+
0,
|
|
426
|
+
gpu.device.createBindGroup({
|
|
427
|
+
layout: l.transmittance,
|
|
428
|
+
entries: [
|
|
429
|
+
{ binding: 0, resource: { buffer: s.params[i].buffer } },
|
|
430
|
+
{ binding: 1, resource: layer(s.transmittance) }
|
|
431
|
+
]
|
|
432
|
+
})
|
|
433
|
+
);
|
|
434
|
+
pass.dispatchWorkgroups(TRANSMITTANCE_W / 8, TRANSMITTANCE_H / 8);
|
|
435
|
+
pass.setPipeline(m);
|
|
436
|
+
pass.setBindGroup(
|
|
437
|
+
0,
|
|
438
|
+
gpu.device.createBindGroup({
|
|
439
|
+
layout: l.multiscatter,
|
|
440
|
+
entries: [
|
|
441
|
+
{ binding: 0, resource: { buffer: s.params[i].buffer } },
|
|
442
|
+
{ binding: 1, resource: s.transmittanceArray },
|
|
443
|
+
{ binding: 2, resource: s.clamp },
|
|
444
|
+
{ binding: 3, resource: layer(s.multiscatter) }
|
|
445
|
+
]
|
|
446
|
+
})
|
|
447
|
+
);
|
|
448
|
+
pass.dispatchWorkgroups(MULTISCATTER_SIZE / 8, MULTISCATTER_SIZE / 8);
|
|
449
|
+
rec.layerVersion = rec.version;
|
|
450
|
+
s.lutComputes++;
|
|
451
|
+
}
|
|
452
|
+
pass.end();
|
|
453
|
+
}
|
|
454
|
+
};
|
|
455
|
+
}
|
|
456
|
+
function viewNode() {
|
|
457
|
+
return {
|
|
458
|
+
kind: "raw",
|
|
459
|
+
phase: RenderPhase.Setup,
|
|
460
|
+
enabled: (view) => {
|
|
461
|
+
const ca = view.data.atmosphere;
|
|
462
|
+
return ca !== void 0 && ca.primary !== void 0 && ca.inside;
|
|
463
|
+
},
|
|
464
|
+
reads: ["atmosphere-luts"],
|
|
465
|
+
writes: ["atmosphere-view"],
|
|
466
|
+
run: (ctx) => {
|
|
467
|
+
const cam = cameraOf(ctx.view);
|
|
468
|
+
const ca = ctx.view.data.atmosphere;
|
|
469
|
+
if (!cam || !ca?.primary) return;
|
|
470
|
+
const s = ctx.world.resource(AtmosphereGpuResource);
|
|
471
|
+
const c = s.cameras.get(cam.entity);
|
|
472
|
+
if (!c?.skyView || !c.scatter || !c.transmittance) return;
|
|
473
|
+
if (ca.primary.layerVersion !== ca.primary.version) return;
|
|
474
|
+
const sky = compute(ctx, s, "skyView", "shard::atmosphere::sky_view");
|
|
475
|
+
const aerial = compute(ctx, s, "aerial", "shard::atmosphere::aerial");
|
|
476
|
+
if (!sky || !aerial) return;
|
|
477
|
+
const gpu = ctx.gpu;
|
|
478
|
+
const l = layouts(gpu, s);
|
|
479
|
+
const common = () => [
|
|
480
|
+
{ binding: 0, resource: { buffer: c.uniform.buffer } },
|
|
481
|
+
{ binding: 1, resource: s.transmittanceArray },
|
|
482
|
+
{ binding: 2, resource: s.multiscatterArray },
|
|
483
|
+
{ binding: 3, resource: s.clamp }
|
|
484
|
+
];
|
|
485
|
+
const base = `${gpu.generation}/${c.uniform.version}/${idOf(s.transmittance)}`;
|
|
486
|
+
let pass = ctx.encoder.beginComputePass({
|
|
487
|
+
label: `${ctx.view.name}/atmosphere/sky-view`,
|
|
488
|
+
timestampWrites: ctx.timestamps("atmosphere/sky-view")
|
|
489
|
+
});
|
|
490
|
+
pass.setPipeline(sky);
|
|
491
|
+
pass.setBindGroup(
|
|
492
|
+
0,
|
|
493
|
+
s.group(gpu, `${cam.entity}/sky-view`, `${base}/${idOf(c.skyView)}`, l.skyView, () => [
|
|
494
|
+
...common(),
|
|
495
|
+
{ binding: 4, resource: c.skyView.createView() }
|
|
496
|
+
])
|
|
497
|
+
);
|
|
498
|
+
pass.dispatchWorkgroups(Math.ceil(c.skyView.width / 8), Math.ceil(c.skyView.height / 8));
|
|
499
|
+
pass.end();
|
|
500
|
+
if (ca.aerialPerspective) {
|
|
501
|
+
pass = ctx.encoder.beginComputePass({
|
|
502
|
+
label: `${ctx.view.name}/atmosphere/aerial`,
|
|
503
|
+
timestampWrites: ctx.timestamps("atmosphere/aerial")
|
|
504
|
+
});
|
|
505
|
+
pass.setPipeline(aerial);
|
|
506
|
+
pass.setBindGroup(
|
|
507
|
+
0,
|
|
508
|
+
s.group(
|
|
509
|
+
gpu,
|
|
510
|
+
`${cam.entity}/aerial`,
|
|
511
|
+
`${base}/${idOf(c.scatter)}/${idOf(c.transmittance)}`,
|
|
512
|
+
l.aerial,
|
|
513
|
+
() => [
|
|
514
|
+
...common(),
|
|
515
|
+
{ binding: 4, resource: c.scatter.createView() },
|
|
516
|
+
{ binding: 5, resource: c.transmittance.createView() }
|
|
517
|
+
]
|
|
518
|
+
)
|
|
519
|
+
);
|
|
520
|
+
pass.dispatchWorkgroups(Math.ceil(c.scatter.width / 8), Math.ceil(c.scatter.height / 8));
|
|
521
|
+
pass.end();
|
|
522
|
+
}
|
|
523
|
+
c.computed = s.frame;
|
|
524
|
+
}
|
|
525
|
+
};
|
|
526
|
+
}
|
|
527
|
+
const ids = /* @__PURE__ */ new WeakMap();
|
|
528
|
+
let nextId = 1;
|
|
529
|
+
function idOf(o) {
|
|
530
|
+
let id = ids.get(o);
|
|
531
|
+
if (id === void 0) {
|
|
532
|
+
id = nextId++;
|
|
533
|
+
ids.set(o, id);
|
|
534
|
+
}
|
|
535
|
+
return id;
|
|
536
|
+
}
|
|
537
|
+
let empty;
|
|
538
|
+
function emptyTextures(gpu) {
|
|
539
|
+
if (!empty || empty.generation !== gpu.generation) {
|
|
540
|
+
const usage = GPUTextureUsage.TEXTURE_BINDING;
|
|
541
|
+
empty = {
|
|
542
|
+
generation: gpu.generation,
|
|
543
|
+
d2: gpu.device.createTexture({
|
|
544
|
+
label: "atmosphere/empty",
|
|
545
|
+
size: [1, 1],
|
|
546
|
+
format: "rgba16float",
|
|
547
|
+
usage
|
|
548
|
+
}),
|
|
549
|
+
d3: gpu.device.createTexture({
|
|
550
|
+
label: "atmosphere/empty-3d",
|
|
551
|
+
size: [1, 1, 1],
|
|
552
|
+
dimension: "3d",
|
|
553
|
+
format: "rgba16float",
|
|
554
|
+
usage
|
|
555
|
+
})
|
|
556
|
+
};
|
|
557
|
+
}
|
|
558
|
+
return empty;
|
|
559
|
+
}
|
|
560
|
+
function skyNode() {
|
|
561
|
+
const bgData = new Float32Array(8);
|
|
562
|
+
const bgBuffers = /* @__PURE__ */ new Map();
|
|
563
|
+
return {
|
|
564
|
+
kind: "render",
|
|
565
|
+
phase: RenderPhase.Sky,
|
|
566
|
+
enabled: (view) => {
|
|
567
|
+
const entry = view.data.environment;
|
|
568
|
+
return hasAtmosphere(view) && entry?.sky === true && entry.background >= 0;
|
|
569
|
+
},
|
|
570
|
+
reads: ["environment", "atmosphere-luts", "atmosphere-view"],
|
|
571
|
+
writes: ["scene-color", "hdr"],
|
|
572
|
+
color: (view) => sceneColor(view),
|
|
573
|
+
depth: { resource: "scene-depth", readOnly: true },
|
|
574
|
+
run: (ctx) => {
|
|
575
|
+
const cam = cameraOf(ctx.view);
|
|
576
|
+
const ca = ctx.view.data.atmosphere;
|
|
577
|
+
const entry = ctx.view.data.environment;
|
|
578
|
+
if (!cam || !ca) return;
|
|
579
|
+
const s = ctx.world.resource(AtmosphereGpuResource);
|
|
580
|
+
const c = s.cameras.get(cam.entity);
|
|
581
|
+
if (!c) return;
|
|
582
|
+
for (const rec of ca.list) if (rec.layerVersion !== rec.version) return;
|
|
583
|
+
const gpu = ctx.gpu;
|
|
584
|
+
const shaders = ctx.world.resource(Shaders);
|
|
585
|
+
const module = shaders.module(gpu, { root: "shard::atmosphere::sky" });
|
|
586
|
+
if (!module) {
|
|
587
|
+
gpu.pipelines.skipped++;
|
|
588
|
+
return;
|
|
589
|
+
}
|
|
590
|
+
const l = layouts(gpu, s);
|
|
591
|
+
const key = `sky/x${cam.msaa}`;
|
|
592
|
+
let pipeline = s.pipelines.get(key);
|
|
593
|
+
if (!pipeline) {
|
|
594
|
+
pipeline = gpu.pipelines.render({
|
|
595
|
+
label: `atmosphere/${key}`,
|
|
596
|
+
layout: gpu.layouts.pipelineLayout({
|
|
597
|
+
label: "atmosphere/sky",
|
|
598
|
+
bindGroupLayouts: [l.viewOnly, l.sky]
|
|
599
|
+
}),
|
|
600
|
+
vertex: { module, entryPoint: "vs" },
|
|
601
|
+
fragment: { module, entryPoint: "fs", targets: [{ format: "rgba16float" }] },
|
|
602
|
+
depthStencil: { format: "depth32float", depthWriteEnabled: false, depthCompare: "equal" },
|
|
603
|
+
multisample: { count: cam.msaa }
|
|
604
|
+
});
|
|
605
|
+
if (!pipeline) return;
|
|
606
|
+
s.pipelines.set(key, pipeline);
|
|
607
|
+
}
|
|
608
|
+
const pv = ctx.world.resource(ForwardStateResource).views.get(ctx.view.name);
|
|
609
|
+
if (!pv) return;
|
|
610
|
+
const envs = ctx.world.resource(Environments);
|
|
611
|
+
const backdrop = entry.backdrop;
|
|
612
|
+
const env = backdrop && backdrop.environment.bakes > 0 ? backdrop.environment : void 0;
|
|
613
|
+
let bg = bgBuffers.get(cam.entity);
|
|
614
|
+
if (!bg) {
|
|
615
|
+
bg = new GpuBuffer(gpu, {
|
|
616
|
+
label: "atmosphere/background",
|
|
617
|
+
usage: GPUBufferUsage.UNIFORM,
|
|
618
|
+
size: bgData.byteLength
|
|
619
|
+
});
|
|
620
|
+
bgBuffers.set(cam.entity, bg);
|
|
621
|
+
}
|
|
622
|
+
bgData[0] = env ? backdrop.intensity * entry.background : 0;
|
|
623
|
+
bgData[1] = Math.cos(backdrop?.rotation ?? 0);
|
|
624
|
+
bgData[2] = Math.sin(backdrop?.rotation ?? 0);
|
|
625
|
+
bgData[3] = env ? 1 : 0;
|
|
626
|
+
bgData[4] = ca.skyViewSize[0];
|
|
627
|
+
bgData[5] = ca.skyViewSize[1];
|
|
628
|
+
bg.write(bgData);
|
|
629
|
+
const e = emptyTextures(gpu);
|
|
630
|
+
const skyView = ca.inside && c.skyView ? c.skyView : e.d2;
|
|
631
|
+
const cube = env?.sourceView ?? envs.emptyView;
|
|
632
|
+
const group = s.group(
|
|
633
|
+
gpu,
|
|
634
|
+
`${cam.entity}/sky`,
|
|
635
|
+
`${gpu.generation}/${c.uniform.version}/${bg.version}/${idOf(skyView)}/${env ? idOf(env.source) : 0}/${idOf(s.transmittance)}`,
|
|
636
|
+
l.sky,
|
|
637
|
+
() => [
|
|
638
|
+
{ binding: 0, resource: { buffer: c.uniform.buffer } },
|
|
639
|
+
{ binding: 1, resource: s.transmittanceArray },
|
|
640
|
+
{ binding: 2, resource: s.multiscatterArray },
|
|
641
|
+
{ binding: 3, resource: s.clamp },
|
|
642
|
+
{ binding: 4, resource: skyView.createView() },
|
|
643
|
+
{ binding: 5, resource: s.repeat },
|
|
644
|
+
{ binding: 6, resource: cube },
|
|
645
|
+
{ binding: 7, resource: { buffer: bg.buffer } }
|
|
646
|
+
]
|
|
647
|
+
);
|
|
648
|
+
const viewGroup = s.group(
|
|
649
|
+
gpu,
|
|
650
|
+
`${cam.entity}/view`,
|
|
651
|
+
`${gpu.generation}/${pv.uniform.version}`,
|
|
652
|
+
l.viewOnly,
|
|
653
|
+
() => [{ binding: 0, resource: { buffer: pv.uniform.buffer } }]
|
|
654
|
+
);
|
|
655
|
+
const pass = ctx.renderPass;
|
|
656
|
+
pass.setPipeline(pipeline);
|
|
657
|
+
pass.setBindGroup(0, viewGroup);
|
|
658
|
+
pass.setBindGroup(1, group);
|
|
659
|
+
pass.draw(3);
|
|
660
|
+
}
|
|
661
|
+
};
|
|
662
|
+
}
|
|
663
|
+
function compositeNode() {
|
|
664
|
+
return {
|
|
665
|
+
kind: "render",
|
|
666
|
+
phase: RenderPhase.Post,
|
|
667
|
+
enabled: hasEffect(PostEffect.Atmosphere),
|
|
668
|
+
reads: ["atmosphere-in", "depth", "atmosphere-luts", "atmosphere-view"],
|
|
669
|
+
writes: ["atmosphere-out"],
|
|
670
|
+
color: [{ resource: "atmosphere-out", clear: { r: 0, g: 0, b: 0, a: 1 } }],
|
|
671
|
+
run: (ctx) => {
|
|
672
|
+
const cam = cameraOf(ctx.view);
|
|
673
|
+
const ca = ctx.view.data.atmosphere;
|
|
674
|
+
const s = ctx.world.resource(AtmosphereGpuResource);
|
|
675
|
+
const c = cam ? s.cameras.get(cam.entity) : void 0;
|
|
676
|
+
const pv = ctx.world.resource(ForwardStateResource).views.get(ctx.view.name);
|
|
677
|
+
if (!cam || !ca || !c || !pv) return;
|
|
678
|
+
const gpu = ctx.gpu;
|
|
679
|
+
const l = layouts(gpu, s);
|
|
680
|
+
let pipeline = s.pipelines.get("composite");
|
|
681
|
+
if (!pipeline) {
|
|
682
|
+
const shaders = ctx.world.resource(Shaders);
|
|
683
|
+
const fs = shaders.module(gpu, { root: "shard::atmosphere::composite" });
|
|
684
|
+
const vs = shaders.module(gpu, { root: "shard::fullscreen" });
|
|
685
|
+
if (!fs || !vs) {
|
|
686
|
+
gpu.pipelines.skipped++;
|
|
687
|
+
return;
|
|
688
|
+
}
|
|
689
|
+
pipeline = gpu.pipelines.render({
|
|
690
|
+
label: "atmosphere/composite",
|
|
691
|
+
layout: gpu.layouts.pipelineLayout({
|
|
692
|
+
label: "atmosphere/composite",
|
|
693
|
+
bindGroupLayouts: [l.viewOnly, l.composite]
|
|
694
|
+
}),
|
|
695
|
+
vertex: { module: vs, entryPoint: "vs" },
|
|
696
|
+
fragment: { module: fs, entryPoint: "fs", targets: [{ format: "rgba16float" }] }
|
|
697
|
+
});
|
|
698
|
+
if (!pipeline) return;
|
|
699
|
+
s.pipelines.set("composite", pipeline);
|
|
700
|
+
}
|
|
701
|
+
const input = ctx.texture("atmosphere-in");
|
|
702
|
+
const depth = ctx.texture("depth");
|
|
703
|
+
const e = emptyTextures(gpu);
|
|
704
|
+
const inside = ca.inside && c.computed === s.frame;
|
|
705
|
+
const scatter = inside && c.scatter ? c.scatter : e.d3;
|
|
706
|
+
const trans = inside && c.transmittance ? c.transmittance : e.d3;
|
|
707
|
+
const group = s.group(
|
|
708
|
+
gpu,
|
|
709
|
+
`${cam.entity}/composite`,
|
|
710
|
+
`${gpu.generation}/${idOf(input)}/${idOf(depth)}/${c.uniform.version}/${idOf(scatter)}/${idOf(trans)}/${idOf(s.transmittance)}`,
|
|
711
|
+
l.composite,
|
|
712
|
+
() => [
|
|
713
|
+
{ binding: 0, resource: input.createView() },
|
|
714
|
+
{ binding: 1, resource: depth.createView() },
|
|
715
|
+
{ binding: 2, resource: { buffer: c.uniform.buffer } },
|
|
716
|
+
{ binding: 3, resource: s.transmittanceArray },
|
|
717
|
+
{ binding: 4, resource: s.multiscatterArray },
|
|
718
|
+
{ binding: 5, resource: s.clamp },
|
|
719
|
+
{ binding: 6, resource: scatter.createView() },
|
|
720
|
+
{ binding: 7, resource: trans.createView() }
|
|
721
|
+
]
|
|
722
|
+
);
|
|
723
|
+
const viewGroup = s.group(
|
|
724
|
+
gpu,
|
|
725
|
+
`${cam.entity}/view`,
|
|
726
|
+
`${gpu.generation}/${pv.uniform.version}`,
|
|
727
|
+
l.viewOnly,
|
|
728
|
+
() => [{ binding: 0, resource: { buffer: pv.uniform.buffer } }]
|
|
729
|
+
);
|
|
730
|
+
const pass = ctx.renderPass;
|
|
731
|
+
pass.setPipeline(pipeline);
|
|
732
|
+
pass.setBindGroup(0, viewGroup);
|
|
733
|
+
pass.setBindGroup(1, group);
|
|
734
|
+
pass.draw(3);
|
|
735
|
+
}
|
|
736
|
+
};
|
|
737
|
+
}
|
|
738
|
+
function bakeAtmosphere(ctx, pass, env, level0) {
|
|
739
|
+
const ca = env.atmosphere;
|
|
740
|
+
const s = ctx.world.resource(AtmosphereGpuResource);
|
|
741
|
+
const primary = ca?.primary;
|
|
742
|
+
if (!ca || !primary || primary.layerVersion !== primary.version) return false;
|
|
743
|
+
const c = s.cameras.get(ca.camera);
|
|
744
|
+
if (!c) return false;
|
|
745
|
+
const pipeline = compute(ctx, s, "bake", "shard::atmosphere::bake");
|
|
746
|
+
if (!pipeline) return false;
|
|
747
|
+
const gpu = ctx.gpu;
|
|
748
|
+
pass.setPipeline(pipeline);
|
|
749
|
+
pass.setBindGroup(
|
|
750
|
+
0,
|
|
751
|
+
gpu.device.createBindGroup({
|
|
752
|
+
layout: layouts(gpu, s).bake,
|
|
753
|
+
entries: [
|
|
754
|
+
{ binding: 0, resource: { buffer: c.uniform.buffer } },
|
|
755
|
+
{ binding: 1, resource: s.transmittanceArray },
|
|
756
|
+
{ binding: 2, resource: s.multiscatterArray },
|
|
757
|
+
{ binding: 3, resource: s.clamp },
|
|
758
|
+
{ binding: 4, resource: level0 }
|
|
759
|
+
]
|
|
760
|
+
})
|
|
761
|
+
);
|
|
762
|
+
pass.dispatchWorkgroups(env.size / 8, env.size / 8, 6);
|
|
763
|
+
return true;
|
|
764
|
+
}
|
|
765
|
+
function addAtmosphereNodes(world) {
|
|
766
|
+
const graph = world.resource(Graph);
|
|
767
|
+
world.initResource(AtmosphereGpuResource);
|
|
768
|
+
environmentBakers.set("atmosphere", bakeAtmosphere);
|
|
769
|
+
graph.addNode("atmosphere/luts", lutNode());
|
|
770
|
+
graph.addNode("atmosphere/view", viewNode());
|
|
771
|
+
graph.addNode("atmosphere/sky", skyNode());
|
|
772
|
+
graph.addNode("post/atmosphere", compositeNode());
|
|
773
|
+
}
|
|
774
|
+
export {
|
|
775
|
+
AtmosphereGpu,
|
|
776
|
+
AtmosphereGpuResource,
|
|
777
|
+
LUT_LAYERS,
|
|
778
|
+
addAtmosphereNodes,
|
|
779
|
+
uploadAtmospheres
|
|
780
|
+
};
|