@aethervtt/shard-render 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +3 -0
- package/dist/assets.d.ts +104 -0
- package/dist/assets.js +213 -0
- package/dist/atmosphere-model.d.ts +96 -0
- package/dist/atmosphere-model.js +370 -0
- package/dist/atmosphere-nodes.d.ts +55 -0
- package/dist/atmosphere-nodes.js +780 -0
- package/dist/atmosphere-plugin.d.ts +5 -0
- package/dist/atmosphere-plugin.js +42 -0
- package/dist/atmosphere-shaders.d.ts +7 -0
- package/dist/atmosphere-shaders.js +595 -0
- package/dist/atmosphere-state.d.ts +72 -0
- package/dist/atmosphere-state.js +18 -0
- package/dist/atmosphere.d.ts +191 -0
- package/dist/atmosphere.js +950 -0
- package/dist/camera.d.ts +83 -0
- package/dist/camera.js +163 -0
- package/dist/clusters.d.ts +68 -0
- package/dist/clusters.js +288 -0
- package/dist/culling-shaders.d.ts +2 -0
- package/dist/culling-shaders.js +203 -0
- package/dist/culling.d.ts +84 -0
- package/dist/culling.js +498 -0
- package/dist/debug-shaders.d.ts +3 -0
- package/dist/debug-shaders.js +207 -0
- package/dist/debug-views.d.ts +60 -0
- package/dist/debug-views.js +197 -0
- package/dist/deferred-plugin.d.ts +5 -0
- package/dist/deferred-plugin.js +20 -0
- package/dist/deferred-shaders.d.ts +2 -0
- package/dist/deferred-shaders.js +151 -0
- package/dist/deferred.d.ts +22 -0
- package/dist/deferred.js +296 -0
- package/dist/deform.d.ts +80 -0
- package/dist/deform.js +213 -0
- package/dist/describe-plugin.d.ts +5 -0
- package/dist/describe-plugin.js +19 -0
- package/dist/display-nodes.d.ts +5 -0
- package/dist/display-nodes.js +189 -0
- package/dist/dynamic-resolution.d.ts +47 -0
- package/dist/dynamic-resolution.js +191 -0
- package/dist/environment-plugin.d.ts +6 -0
- package/dist/environment-plugin.js +44 -0
- package/dist/environment-shaders.d.ts +2 -0
- package/dist/environment-shaders.js +260 -0
- package/dist/environment-state.d.ts +71 -0
- package/dist/environment-state.js +144 -0
- package/dist/environment.d.ts +70 -0
- package/dist/environment.js +529 -0
- package/dist/forward.d.ts +123 -0
- package/dist/forward.js +1216 -0
- package/dist/fxaa.d.ts +2 -0
- package/dist/fxaa.js +65 -0
- package/dist/gizmo-font.d.ts +21 -0
- package/dist/gizmo-font.js +132 -0
- package/dist/gizmos-plugin.d.ts +5 -0
- package/dist/gizmos-plugin.js +34 -0
- package/dist/gizmos.d.ts +156 -0
- package/dist/gizmos.js +772 -0
- package/dist/gpu-assets.d.ts +114 -0
- package/dist/gpu-assets.js +494 -0
- package/dist/graph.d.ts +204 -0
- package/dist/graph.js +417 -0
- package/dist/index.d.ts +53 -0
- package/dist/index.js +540 -0
- package/dist/instances.d.ts +349 -0
- package/dist/instances.js +1335 -0
- package/dist/large-world.d.ts +13 -0
- package/dist/large-world.js +20 -0
- package/dist/lights.d.ts +160 -0
- package/dist/lights.js +468 -0
- package/dist/material-noise.d.ts +19 -0
- package/dist/material-noise.js +7 -0
- package/dist/material-pipelines.d.ts +46 -0
- package/dist/material-pipelines.js +166 -0
- package/dist/materials.d.ts +108 -0
- package/dist/materials.js +219 -0
- package/dist/noise.d.ts +76 -0
- package/dist/noise.js +286 -0
- package/dist/overlay-registry.d.ts +18 -0
- package/dist/overlay-registry.js +30 -0
- package/dist/overlays.d.ts +35 -0
- package/dist/overlays.js +344 -0
- package/dist/paths.d.ts +20 -0
- package/dist/paths.js +46 -0
- package/dist/picking-plugin.d.ts +2 -0
- package/dist/picking-plugin.js +20 -0
- package/dist/picking.d.ts +94 -0
- package/dist/picking.js +456 -0
- package/dist/pixel-perfect-plugin.d.ts +9 -0
- package/dist/pixel-perfect-plugin.js +135 -0
- package/dist/pixel-perfect.d.ts +27 -0
- package/dist/pixel-perfect.js +70 -0
- package/dist/plugin.d.ts +111 -0
- package/dist/plugin.js +182 -0
- package/dist/pool.d.ts +19 -0
- package/dist/pool.js +43 -0
- package/dist/post-common.d.ts +51 -0
- package/dist/post-common.js +148 -0
- package/dist/post-nodes.d.ts +39 -0
- package/dist/post-nodes.js +849 -0
- package/dist/post-plugin.d.ts +5 -0
- package/dist/post-plugin.js +26 -0
- package/dist/post-shaders.d.ts +8 -0
- package/dist/post-shaders.js +698 -0
- package/dist/post.d.ts +175 -0
- package/dist/post.js +453 -0
- package/dist/readback.d.ts +4 -0
- package/dist/readback.js +95 -0
- package/dist/render-scale.d.ts +53 -0
- package/dist/render-scale.js +63 -0
- package/dist/shaders.d.ts +122 -0
- package/dist/shaders.js +1168 -0
- package/dist/shadows.d.ts +119 -0
- package/dist/shadows.js +562 -0
- package/dist/skin-asset.d.ts +26 -0
- package/dist/skin-asset.js +25 -0
- package/dist/skinning-plugin.d.ts +5 -0
- package/dist/skinning-plugin.js +16 -0
- package/dist/skinning.d.ts +19 -0
- package/dist/skinning.js +343 -0
- package/dist/standard-fields.d.ts +67 -0
- package/dist/standard-fields.js +73 -0
- package/dist/standard.d.ts +7 -0
- package/dist/standard.js +37 -0
- package/dist/stats.d.ts +25 -0
- package/dist/stats.js +18 -0
- package/dist/target.d.ts +55 -0
- package/dist/target.js +70 -0
- package/dist/testing.d.ts +34 -0
- package/dist/testing.js +126 -0
- package/dist/timer.d.ts +28 -0
- package/dist/timer.js +136 -0
- package/dist/view.d.ts +117 -0
- package/dist/view.js +389 -0
- package/dist/visibility.d.ts +10 -0
- package/dist/visibility.js +84 -0
- package/package.json +49 -0
package/dist/forward.js
ADDED
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import { defineResource, defineSystem, Last, PostUpdate } from "@aethervtt/shard-core";
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import { GpuBuffer } from "@aethervtt/shard-gpu";
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import { definePlugin, LogResource, Time } from "@aethervtt/shard-runtime";
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import { setTextureCapabilities, Textures } from "@aethervtt/shard-texture";
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import { TransformSystems } from "@aethervtt/shard-transform";
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import {
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MaterialAssetType,
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MaterialImporter,
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Materials,
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MeshAsset,
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Meshes,
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RenderTargets,
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STANDARD_TYPE,
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StandardMaterial
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} from "./assets.js";
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import { Atmospheres } from "./atmosphere-state.js";
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import { applyPhysicalCameras, Camera3d, Exposure, PhysicalCamera } from "./camera.js";
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import {
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CLUSTER_COUNT,
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CLUSTER_Z,
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ClusterBuffers,
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clusterRange,
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MAX_LIGHTS_PER_CLUSTER,
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ViewLightList
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} from "./clusters.js";
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import { Culler, cullTransparent, GpuCuller } from "./culling.js";
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import { addDisplayNodes } from "./display-nodes.js";
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import { Environments, environmentParams } from "./environment-state.js";
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import { GpuAssets, GpuAssetsResource } from "./gpu-assets.js";
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import { RenderPhase } from "./graph.js";
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import {
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DeformPath,
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InstanceData,
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InstanceFlags,
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InstanceSlot,
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InstanceStore,
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Instances,
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LOD_UNSET,
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Lod,
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Mesh3d,
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MeshMaterial,
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MorphWeights,
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NotShadowCaster,
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NotShadowReceiver,
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observeInstanceRemovals,
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prepareInstances,
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SkinnedMesh,
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VisibilityRange
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} from "./instances.js";
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import { observeOriginShifts } from "./large-world.js";
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import {
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AmbientLight,
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DirectionalLight,
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extractLights,
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LightingSettings,
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LightStore,
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Lights,
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observeLightRemovals,
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PointLight,
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SpotLight
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} from "./lights.js";
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import { MaterialNoise } from "./material-noise.js";
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import {
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blendState,
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MaterialPipelines,
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materialVariant,
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typeOrdinal,
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variantBlend,
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variantCull
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} from "./material-pipelines.js";
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import { isTransparent } from "./materials.js";
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import { PixelPerfect, PixelPerfectPath, PixelTargets } from "./pixel-perfect.js";
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import { Gpu, Graph, RenderSet, Shaders, Views } from "./plugin.js";
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import {
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Antialiasing,
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AutoExposure,
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Bloom,
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ColorGrading,
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DepthOfField,
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Fog,
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MotionBlur,
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PostFeatures,
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Ssao,
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Vignette
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} from "./post.js";
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import { RenderScale } from "./render-scale.js";
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import { ViewUniform, viewLayout } from "./shaders.js";
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import {
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assignLocalShadows,
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Cascades,
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drawShadowCasters,
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fitCascades,
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fitLocalShadows,
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LocalShadows,
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packShadowData,
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SHADOW_DATA_FLOATS,
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ShadowPassUniforms,
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ShadowsResource,
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shadowViewLayout
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} from "./shadows.js";
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import { SkinAssetType, Skins } from "./skin-asset.js";
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import { GpuMemory, RenderCounters, RenderStats } from "./stats.js";
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import {
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Cameras,
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cameraOf,
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DeferredPath,
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extractCameras,
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RenderPath,
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Tonemapping,
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ViewSettings
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} from "./view.js";
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import { ComputedVisibility, computeVisibility, Visibility } from "./visibility.js";
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const ForwardStateResource = defineResource("render/ForwardState");
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const State = ForwardStateResource;
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const prepareLights = defineSystem({
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name: "render/prepare-lights",
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description: "Assigns shadow maps within the budgets and uploads changed lights.",
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run: (_, world) => {
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const lights = world.resource(Lights);
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const shadows = world.resource(ShadowsResource);
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const settings = world.resource(LightingSettings);
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let main;
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let order = Number.POSITIVE_INFINITY;
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for (const view of world.resource(Views).list) {
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const cam = cameraOf(view);
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if (cam && view.order < order) {
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main = cam;
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order = view.order;
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}
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}
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assignLocalShadows(
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shadows.local,
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lights,
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main,
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settings.maxShadowedSpots,
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settings.maxShadowedPoints
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);
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lights.upload();
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const state = world.resource(State);
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const over = shadows.local.overBudget.map((r) => r.entity).join(",");
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if (over !== state.warned.budget) {
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state.warned.budget = over;
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if (over) {
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world.tryResource(LogResource)?.log(
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"warn",
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`${shadows.local.overBudget.length} shadowed light(s) over the shadow budget render without shadows`,
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{
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code: "render/shadow-budget",
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hint: "Raise LightingSettings.maxShadowedSpots/maxShadowedPoints, or turn off shadows on minor lights.",
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data: { lights: shadows.local.overBudget.map((r) => r.entity) }
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}
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);
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}
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}
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}
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});
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const cameraCull = {
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planes: null,
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require: 0,
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eye: void 0,
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lodScale: 1,
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orthographic: false,
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lodState: void 0,
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updateLod: true
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};
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const shadowCull = {
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planes: null,
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require: InstanceFlags.Caster,
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eye: void 0,
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lodScale: 1,
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orthographic: false,
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lodState: void 0,
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updateLod: false
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};
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function cameraParams(cam, out) {
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out.planes = cam.frozenFrustum ?? cam.frustum;
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out.eye = cam.frozenPosition ?? cam.position;
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out.orthographic = cam.orthographic;
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out.lodScale = cam.orthographic ? 2 / cam.orthoHeight : 1 / Math.tan(cam.fovY / 2);
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if (cam.lodState.length < cam.lodCapacity)
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cam.lodState = new Uint8Array(cam.lodCapacity).fill(LOD_UNSET);
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out.lodState = cam.lodState;
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return out;
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}
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const queue = defineSystem({
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name: "render/forward-queue",
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description: "Culls instances per camera and shadow view (on the GPU when it can), clusters lights, and writes view uniforms.",
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run: (_, world) => {
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const state = world.resource(State);
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const gpu = world.resource(Gpu);
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const store = world.resource(Instances);
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const culler = world.resource(Culler);
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const lights = world.resource(Lights);
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const shadows = world.resource(ShadowsResource);
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const settings = world.resource(LightingSettings);
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const stats = world.resource(RenderStats);
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stats.clear();
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state.frame++;
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ensureLayouts(gpu, state, world.resource(GpuAssetsResource), store);
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state.pipelines.beginFrame(state.frame);
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shadows.uniforms.reset();
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culler.beginFrame();
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const gpuCull = culler.active;
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state.cullerActive = gpuCull;
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const time = world.resource(Time);
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const g = state.globalsData;
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g[0] = time.elapsed;
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g[1] = time.delta;
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new Uint32Array(g.buffer)[2] = time.frame;
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state.globals.write(g);
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let main;
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let mainOrder = Number.POSITIVE_INFINITY;
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for (const view of world.resource(Views).list) {
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const cam = cameraOf(view);
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if (!cam) continue;
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cam.lodCapacity = store.capacity;
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const params = cameraParams(cam, cameraCull);
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const forwardOnly = cam.deferred ? cam.forwardOnly : void 0;
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if (gpuCull) {
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culler.add(store, cam.draws, params, culler.lodCamera(cam.entity), forwardOnly);
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cullTransparent(store, cam.transparent, params, cam.forward);
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} else {
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store.cullCpu(cam.draws, params, void 0, cam.transparent, cam.forward, forwardOnly);
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}
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store.orderNearFirst(cam.draws, cam.position);
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if (view.order < mainOrder) {
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main = cam;
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mainOrder = view.order;
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}
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}
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+
const shadowParams = (cam, planes) => {
|
|
232
|
+
cameraParams(cam, shadowCull);
|
|
233
|
+
shadowCull.planes = planes;
|
|
234
|
+
shadowCull.updateLod = false;
|
|
235
|
+
return shadowCull;
|
|
236
|
+
};
|
|
237
|
+
const cullShadow = (cam, draws, planes, box) => {
|
|
238
|
+
const params = shadowParams(cam, planes);
|
|
239
|
+
if (gpuCull) {
|
|
240
|
+
culler.add(store, draws, params, culler.lodCamera(cam.entity));
|
|
241
|
+
if (box) store.casterBounds(box);
|
|
242
|
+
return true;
|
|
243
|
+
}
|
|
244
|
+
store.cullCpu(draws, params, box);
|
|
245
|
+
return draws.visible > 0;
|
|
246
|
+
};
|
|
247
|
+
const local = shadows.local;
|
|
248
|
+
fitLocalShadows(local, settings.shadowMapSize);
|
|
249
|
+
if (main) {
|
|
250
|
+
for (let i = 0; i < local.spots.length; i++) {
|
|
251
|
+
const view = local.spotViews[i];
|
|
252
|
+
cullShadow(main, view.draws, view.frustum);
|
|
253
|
+
view.offset = shadows.uniforms.push(view.viewProj);
|
|
254
|
+
}
|
|
255
|
+
for (let i = 0; i < local.points.length * 6; i++) {
|
|
256
|
+
const view = local.pointViews[i];
|
|
257
|
+
cullShadow(main, view.draws, view.frustum);
|
|
258
|
+
view.offset = shadows.uniforms.push(view.viewProj);
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
for (const view of world.resource(Views).list) {
|
|
262
|
+
const cam = cameraOf(view);
|
|
263
|
+
if (!cam) continue;
|
|
264
|
+
const pv = viewGpu(gpu, state, view.name);
|
|
265
|
+
pv.ao = void 0;
|
|
266
|
+
pv.lightList.build(cam, lights.records, lights.high);
|
|
267
|
+
pv.clusters.upload(pv.lightList, cam, settings.clusterFar);
|
|
268
|
+
const sun = lights.shadowSun;
|
|
269
|
+
if (sun) {
|
|
270
|
+
fitCascades(
|
|
271
|
+
pv.cascades,
|
|
272
|
+
cam,
|
|
273
|
+
sun,
|
|
274
|
+
settings.cascadeMapSize,
|
|
275
|
+
(v, planes, box) => cullShadow(cam, v.draws, planes, box)
|
|
276
|
+
);
|
|
277
|
+
for (let i = 0; i < pv.cascades.count; i++) {
|
|
278
|
+
const v = pv.cascades.views[i];
|
|
279
|
+
v.offset = shadows.uniforms.push(v.viewProj);
|
|
280
|
+
}
|
|
281
|
+
} else {
|
|
282
|
+
pv.cascades.count = 0;
|
|
283
|
+
}
|
|
284
|
+
packShadowData(
|
|
285
|
+
state.shadowFloats,
|
|
286
|
+
sun ? pv.cascades : void 0,
|
|
287
|
+
sun,
|
|
288
|
+
local,
|
|
289
|
+
settings.cascadeMapSize,
|
|
290
|
+
settings.shadowMapSize
|
|
291
|
+
);
|
|
292
|
+
pv.shadowData.write(state.shadowFloats);
|
|
293
|
+
writeViewUniform(world, state, pv, cam, world.resource(AmbientLight), settings.clusterFar);
|
|
294
|
+
const st = drawStats(cam.draws);
|
|
295
|
+
if (cam.draws.cullView >= 0) {
|
|
296
|
+
st.drawCalls = culler.drawCounts.get(cam.draws) ?? 0;
|
|
297
|
+
st.hidden = store.hiddenCount;
|
|
298
|
+
const others = cam.deferred ? culler.counts.get(cam.forwardOnly) ?? 0 : 0;
|
|
299
|
+
st.culled = Math.max(0, store.drawableCount - store.hiddenCount - st.visible - others);
|
|
300
|
+
}
|
|
301
|
+
if (cam.deferred) {
|
|
302
|
+
st.visible += cam.forwardOnly.visible;
|
|
303
|
+
st.drawCalls += cam.forwardOnly.cullView >= 0 ? culler.drawCounts.get(cam.forwardOnly) ?? 0 : cam.forwardOnly.length;
|
|
304
|
+
}
|
|
305
|
+
st.visible += cam.transparent.visible;
|
|
306
|
+
st.drawCalls += cam.transparent.length;
|
|
307
|
+
stats.set(view.name, st);
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
});
|
|
311
|
+
function viewGpu(gpu, state, name) {
|
|
312
|
+
let pv = state.views.get(name);
|
|
313
|
+
if (!pv) {
|
|
314
|
+
pv = {
|
|
315
|
+
uniform: new GpuBuffer(gpu, {
|
|
316
|
+
label: `${name}/view`,
|
|
317
|
+
usage: GPUBufferUsage.UNIFORM,
|
|
318
|
+
size: viewLayout.size
|
|
319
|
+
}),
|
|
320
|
+
lightList: new ViewLightList(),
|
|
321
|
+
clusters: new ClusterBuffers(gpu, name),
|
|
322
|
+
shadowData: new GpuBuffer(gpu, {
|
|
323
|
+
label: `${name}/shadows`,
|
|
324
|
+
usage: GPUBufferUsage.STORAGE,
|
|
325
|
+
size: SHADOW_DATA_FLOATS * 4
|
|
326
|
+
}),
|
|
327
|
+
cascades: new Cascades(),
|
|
328
|
+
ao: void 0,
|
|
329
|
+
bindGroup: void 0,
|
|
330
|
+
bound: "",
|
|
331
|
+
clusterBindGroup: void 0,
|
|
332
|
+
clusterBound: ""
|
|
333
|
+
};
|
|
334
|
+
state.views.set(name, pv);
|
|
335
|
+
}
|
|
336
|
+
return pv;
|
|
337
|
+
}
|
|
338
|
+
function drawStats(list) {
|
|
339
|
+
return {
|
|
340
|
+
visible: list.visible,
|
|
341
|
+
culled: list.culled,
|
|
342
|
+
hidden: list.hidden,
|
|
343
|
+
pending: list.pending,
|
|
344
|
+
drawCalls: list.length,
|
|
345
|
+
pipelineSwitches: 0
|
|
346
|
+
};
|
|
347
|
+
}
|
|
348
|
+
const viewport = new Float32Array(4);
|
|
349
|
+
const clusterParams = new Float32Array(4);
|
|
350
|
+
const ambientScratch = new Float32Array(3);
|
|
351
|
+
const envScratch = new Float32Array(4);
|
|
352
|
+
const jitterScratch = new Float32Array(4);
|
|
353
|
+
const noTransmittance = new Float32Array(16).fill(1);
|
|
354
|
+
function writeViewUniform(world, state, pv, cam, ambient, clusterFar) {
|
|
355
|
+
environmentParams(world.resource(Environments), cam, envScratch);
|
|
356
|
+
const [near, far] = clusterRange(cam, clusterFar);
|
|
357
|
+
viewport[0] = cam.width;
|
|
358
|
+
viewport[1] = cam.height;
|
|
359
|
+
viewport[2] = 1 / cam.width;
|
|
360
|
+
viewport[3] = 1 / cam.height;
|
|
361
|
+
clusterParams[0] = near;
|
|
362
|
+
clusterParams[1] = far;
|
|
363
|
+
clusterParams[2] = CLUSTER_Z / Math.log(far / near);
|
|
364
|
+
clusterParams[3] = cam.debug;
|
|
365
|
+
jitterScratch[0] = cam.post.jitter[0];
|
|
366
|
+
jitterScratch[1] = cam.post.jitter[1];
|
|
367
|
+
jitterScratch[2] = cam.frames;
|
|
368
|
+
ambientScratch[0] = ambient.color[0] * ambient.brightness;
|
|
369
|
+
ambientScratch[1] = ambient.color[1] * ambient.brightness;
|
|
370
|
+
ambientScratch[2] = ambient.color[2] * ambient.brightness;
|
|
371
|
+
viewLayout.write(state.viewBytes, 0, {
|
|
372
|
+
viewProj: cam.viewProj,
|
|
373
|
+
view: cam.view,
|
|
374
|
+
invViewProj: cam.invViewProj,
|
|
375
|
+
cameraPosition: cam.position,
|
|
376
|
+
exposure: cam.exposure,
|
|
377
|
+
viewport,
|
|
378
|
+
clusterParams,
|
|
379
|
+
ambient: ambientScratch,
|
|
380
|
+
envParams: envScratch,
|
|
381
|
+
viewProjNoJitter: cam.viewProjNoJitter,
|
|
382
|
+
prevViewProj: cam.prevViewProj,
|
|
383
|
+
jitter: jitterScratch,
|
|
384
|
+
sunTransmittance: world.tryResource(Atmospheres)?.cameras.get(cam.entity)?.sunTransmittance ?? noTransmittance
|
|
385
|
+
});
|
|
386
|
+
pv.uniform.write(new Float32Array(state.viewBytes.buffer, 0, viewLayout.size / 4));
|
|
387
|
+
}
|
|
388
|
+
const upload = defineSystem({
|
|
389
|
+
name: "render/upload-visible",
|
|
390
|
+
description: "Uploads every view's visible instance lists and shadow view matrices.",
|
|
391
|
+
run: (_, world) => {
|
|
392
|
+
const store = world.resource(Instances);
|
|
393
|
+
const culler = world.resource(Culler);
|
|
394
|
+
if (culler.active) {
|
|
395
|
+
culler.prepare(store);
|
|
396
|
+
store.gpuVisible = culler.visible;
|
|
397
|
+
}
|
|
398
|
+
store.finishFrame();
|
|
399
|
+
const state = world.resource(State);
|
|
400
|
+
world.resource(ShadowsResource).uniforms.upload(state.layouts.shadowView, state.globals);
|
|
401
|
+
}
|
|
402
|
+
});
|
|
403
|
+
const VERTEX_BUFFERS = [
|
|
404
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }] },
|
|
405
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 1, offset: 0, format: "float32x3" }] },
|
|
406
|
+
{ arrayStride: 8, attributes: [{ shaderLocation: 2, offset: 0, format: "float32x2" }] },
|
|
407
|
+
{ arrayStride: 8, attributes: [{ shaderLocation: 3, offset: 0, format: "float32x2" }] },
|
|
408
|
+
{ arrayStride: 16, attributes: [{ shaderLocation: 4, offset: 0, format: "float32x4" }] }
|
|
409
|
+
];
|
|
410
|
+
const FORWARD_DEFINES = [
|
|
411
|
+
{ PREMULTIPLY: false, MASK: false },
|
|
412
|
+
{ PREMULTIPLY: true, MASK: false },
|
|
413
|
+
{ PREMULTIPLY: false, MASK: true },
|
|
414
|
+
{ PREMULTIPLY: true, MASK: true }
|
|
415
|
+
];
|
|
416
|
+
function materialLayout(gpu, state, assets, type, store) {
|
|
417
|
+
return gpu.layouts.pipelineLayout({
|
|
418
|
+
label: `forward/${type.name}`,
|
|
419
|
+
bindGroupLayouts: [state.layouts.view, assets.layoutOf(type), store.layout]
|
|
420
|
+
});
|
|
421
|
+
}
|
|
422
|
+
const PASS_OPAQUE = 0;
|
|
423
|
+
const PASS_TRANSPARENT = 1;
|
|
424
|
+
const PASS_GBUFFER = 3;
|
|
425
|
+
const PASS_PREPASS = 5;
|
|
426
|
+
const PASS_PICK = 7;
|
|
427
|
+
const PICK_TARGETS = [
|
|
428
|
+
{ format: "r32uint" },
|
|
429
|
+
{ format: "rgba32float" }
|
|
430
|
+
];
|
|
431
|
+
const PREPASS_TARGETS = [{ format: "rgba16float" }, { format: "rg16float" }];
|
|
432
|
+
function drawMaterials(ctx, state, pv, cam, draws, pass) {
|
|
433
|
+
const store = ctx.world.resource(Instances);
|
|
434
|
+
const assets = ctx.world.resource(GpuAssetsResource);
|
|
435
|
+
const gpu = ctx.gpu;
|
|
436
|
+
const renderPass = ctx.renderPass;
|
|
437
|
+
const instances = draws.cullView >= 0 ? store.gpuBindGroup : store.bindGroup;
|
|
438
|
+
if (!instances) return 0;
|
|
439
|
+
const args = ctx.world.resource(Culler).args.buffer;
|
|
440
|
+
renderPass.setBindGroup(0, viewBindGroup(gpu, ctx.world, pv, cam));
|
|
441
|
+
renderPass.setBindGroup(2, instances);
|
|
442
|
+
let current;
|
|
443
|
+
let boundMaterial;
|
|
444
|
+
let boundPositions;
|
|
445
|
+
let boundTangents;
|
|
446
|
+
let boundIndices;
|
|
447
|
+
let switches = 0;
|
|
448
|
+
for (let d = 0; d < draws.length; d++) {
|
|
449
|
+
const item = draws.items[d];
|
|
450
|
+
const material = item.batch.material;
|
|
451
|
+
const type = material.type;
|
|
452
|
+
const variant = materialVariant(material);
|
|
453
|
+
const blend = variantBlend(variant);
|
|
454
|
+
const gbuffer = pass === PASS_GBUFFER;
|
|
455
|
+
const prepass = pass === PASS_PREPASS;
|
|
456
|
+
const pick = pass === PASS_PICK;
|
|
457
|
+
if (gbuffer && !type.standard) continue;
|
|
458
|
+
const msaa = gbuffer || prepass || pick ? 1 : cam.msaa;
|
|
459
|
+
const key = ((pass * 1024 + typeOrdinal(type)) * 16 + variant) * 8 + msaa;
|
|
460
|
+
let pipeline = state.pipelines.cached(key);
|
|
461
|
+
if (!pipeline) {
|
|
462
|
+
const premultiply = blend === "premultiplied";
|
|
463
|
+
const mask = blend === "mask";
|
|
464
|
+
const slot = pick ? 40 : prepass ? 32 + (type.standard ? 0 : 4) + (mask ? 2 : 0) : (gbuffer ? 16 : type.standard ? 0 : 4) + (premultiply ? 1 : 0) + (mask ? 2 : 0);
|
|
465
|
+
const module = state.pipelines.module(
|
|
466
|
+
ctx.world,
|
|
467
|
+
gpu,
|
|
468
|
+
type,
|
|
469
|
+
slot,
|
|
470
|
+
pick ? "shard::pick" : prepass ? type.standard ? "shard::prepass" : "shard::prepass::plain" : gbuffer ? "shard::pbr::gbuffer_pass" : type.standard ? "shard::pbr::forward" : "shard::unlit::forward",
|
|
471
|
+
FORWARD_DEFINES[slot & 3]
|
|
472
|
+
);
|
|
473
|
+
if (!module) {
|
|
474
|
+
gpu.pipelines.skipped++;
|
|
475
|
+
continue;
|
|
476
|
+
}
|
|
477
|
+
const transparent = isTransparent(blend) && !pick;
|
|
478
|
+
pipeline = state.pipelines.create(gpu, key, {
|
|
479
|
+
label: `${pick ? "pick" : prepass ? "prepass" : gbuffer ? "gbuffer" : "forward"}/${type.name}/${blend}/x${msaa}/${variantCull(variant)}`,
|
|
480
|
+
layout: materialLayout(gpu, state, assets, type, store),
|
|
481
|
+
vertex: { module, entryPoint: "vs", buffers: VERTEX_BUFFERS },
|
|
482
|
+
fragment: {
|
|
483
|
+
module,
|
|
484
|
+
entryPoint: "fs",
|
|
485
|
+
targets: pick ? PICK_TARGETS : prepass ? PREPASS_TARGETS : gbuffer ? state.gbufferTargets : [{ format: "rgba16float", blend: blendState(blend) }]
|
|
486
|
+
},
|
|
487
|
+
primitive: { topology: "triangle-list", cullMode: variantCull(variant), frontFace: "ccw" },
|
|
488
|
+
depthStencil: {
|
|
489
|
+
format: "depth32float",
|
|
490
|
+
depthWriteEnabled: !transparent,
|
|
491
|
+
depthCompare: transparent ? "greater-equal" : "greater"
|
|
492
|
+
},
|
|
493
|
+
multisample: { count: msaa }
|
|
494
|
+
});
|
|
495
|
+
if (!pipeline) continue;
|
|
496
|
+
}
|
|
497
|
+
const mat = assets.material(ctx.world, material);
|
|
498
|
+
if (!mat?.bindGroup) continue;
|
|
499
|
+
const gm = assets.mesh(item.batch.mesh);
|
|
500
|
+
if (pipeline !== current) {
|
|
501
|
+
renderPass.setPipeline(pipeline);
|
|
502
|
+
current = pipeline;
|
|
503
|
+
boundMaterial = void 0;
|
|
504
|
+
switches++;
|
|
505
|
+
}
|
|
506
|
+
if (mat.bindGroup !== boundMaterial) {
|
|
507
|
+
renderPass.setBindGroup(1, mat.bindGroup);
|
|
508
|
+
boundMaterial = mat.bindGroup;
|
|
509
|
+
}
|
|
510
|
+
if (gm.positions !== boundPositions || gm.tangents !== boundTangents) {
|
|
511
|
+
renderPass.setVertexBuffer(0, gm.positions);
|
|
512
|
+
renderPass.setVertexBuffer(1, gm.normals);
|
|
513
|
+
renderPass.setVertexBuffer(2, gm.uvs);
|
|
514
|
+
renderPass.setVertexBuffer(3, gm.uvs1);
|
|
515
|
+
renderPass.setVertexBuffer(4, gm.tangents);
|
|
516
|
+
boundPositions = gm.positions;
|
|
517
|
+
boundTangents = gm.tangents;
|
|
518
|
+
}
|
|
519
|
+
if (gm.indices) {
|
|
520
|
+
if (gm.indices !== boundIndices) {
|
|
521
|
+
renderPass.setIndexBuffer(gm.indices, gm.indexFormat);
|
|
522
|
+
boundIndices = gm.indices;
|
|
523
|
+
}
|
|
524
|
+
if (item.indirect >= 0) renderPass.drawIndexedIndirect(args, item.indirect);
|
|
525
|
+
else renderPass.drawIndexed(gm.count, item.count, 0, gm.baseVertex, item.first);
|
|
526
|
+
} else if (item.indirect >= 0) {
|
|
527
|
+
renderPass.drawIndirect(args, item.indirect);
|
|
528
|
+
} else {
|
|
529
|
+
renderPass.draw(gm.count, item.count, 0, item.first);
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
return switches;
|
|
533
|
+
}
|
|
534
|
+
function recordSwitches(ctx, switches) {
|
|
535
|
+
const stats = ctx.world.resource(RenderStats).get(ctx.view.name);
|
|
536
|
+
if (stats) stats.pipelineSwitches = Math.max(stats.pipelineSwitches ?? 0, switches);
|
|
537
|
+
}
|
|
538
|
+
const isCamera = (view) => cameraOf(view) !== void 0;
|
|
539
|
+
const msaaOf = (view) => cameraOf(view)?.msaa ?? 1;
|
|
540
|
+
function whiteTexture(gpu, state) {
|
|
541
|
+
if (!state.white || state.white.generation !== gpu.generation) {
|
|
542
|
+
const texture = gpu.device.createTexture({
|
|
543
|
+
label: "white",
|
|
544
|
+
size: [1, 1, 1],
|
|
545
|
+
format: "rgba8unorm",
|
|
546
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
|
|
547
|
+
});
|
|
548
|
+
gpu.device.queue.writeTexture({ texture }, new Uint8Array([255, 255, 255, 255]), {}, [1, 1]);
|
|
549
|
+
state.white = { texture, generation: gpu.generation };
|
|
550
|
+
}
|
|
551
|
+
return state.white.texture;
|
|
552
|
+
}
|
|
553
|
+
function emptyShadow(gpu, state) {
|
|
554
|
+
if (!state.emptyShadow || state.emptyShadow.generation !== gpu.generation) {
|
|
555
|
+
state.emptyShadow = {
|
|
556
|
+
texture: gpu.device.createTexture({
|
|
557
|
+
label: "shadows/empty",
|
|
558
|
+
size: [1, 1, 1],
|
|
559
|
+
format: "depth32float",
|
|
560
|
+
usage: GPUTextureUsage.TEXTURE_BINDING
|
|
561
|
+
}),
|
|
562
|
+
generation: gpu.generation
|
|
563
|
+
};
|
|
564
|
+
state.shadowSampler = void 0;
|
|
565
|
+
}
|
|
566
|
+
return state.emptyShadow.texture;
|
|
567
|
+
}
|
|
568
|
+
const textureIds = /* @__PURE__ */ new WeakMap();
|
|
569
|
+
let nextTextureId = 1;
|
|
570
|
+
function idOf(t) {
|
|
571
|
+
let id = textureIds.get(t);
|
|
572
|
+
if (id === void 0) {
|
|
573
|
+
id = nextTextureId++;
|
|
574
|
+
textureIds.set(t, id);
|
|
575
|
+
}
|
|
576
|
+
return id;
|
|
577
|
+
}
|
|
578
|
+
function viewBindGroup(gpu, world, pv, cam) {
|
|
579
|
+
const state = world.resource(State);
|
|
580
|
+
const lights = world.resource(Lights);
|
|
581
|
+
const local = world.resource(ShadowsResource).local;
|
|
582
|
+
const settings = world.resource(LightingSettings);
|
|
583
|
+
const empty = emptyShadow(gpu, state);
|
|
584
|
+
state.shadowSampler ??= gpu.device.createSampler({
|
|
585
|
+
label: "shadows/compare",
|
|
586
|
+
compare: "greater-equal",
|
|
587
|
+
magFilter: "linear",
|
|
588
|
+
minFilter: "linear",
|
|
589
|
+
addressModeU: "clamp-to-edge",
|
|
590
|
+
addressModeV: "clamp-to-edge"
|
|
591
|
+
});
|
|
592
|
+
const cascades = pv.cascades.count > 0 ? pv.cascades.ensureTexture(gpu, settings.cascadeMapSize, "view") : pv.cascades.texture && pv.cascades.generation === gpu.generation ? pv.cascades.texture : empty;
|
|
593
|
+
if (local.spots.length > 0 || local.points.length > 0) {
|
|
594
|
+
local.ensureTextures(gpu, settings.shadowMapSize);
|
|
595
|
+
}
|
|
596
|
+
const live = (t) => t && local.generation === gpu.generation ? t : empty;
|
|
597
|
+
const spots = live(local.spotTexture);
|
|
598
|
+
const points = live(local.pointTexture);
|
|
599
|
+
const envs = world.resource(Environments);
|
|
600
|
+
envs.ensure(gpu);
|
|
601
|
+
const env = envs.cameras.get(cam.entity)?.environment;
|
|
602
|
+
const baked = env && env.bakes > 0 ? env : void 0;
|
|
603
|
+
const specular = baked?.specularView ?? envs.emptyView;
|
|
604
|
+
const source = baked?.sourceView ?? envs.emptyView;
|
|
605
|
+
const sh = baked?.sh ?? envs.emptySh;
|
|
606
|
+
const ao = pv.ao ?? whiteTexture(gpu, state);
|
|
607
|
+
const key = `${idOf(ao)}/${gpu.generation}/${pv.uniform.version}/${lights.buffer.version}/${pv.clusters.clusters.version}/${lights.directional.version}/${pv.shadowData.version}/${idOf(cascades)}/${idOf(spots)}/${idOf(points)}/${baked ? idOf(baked.source) : 0}/${sh.version}/${state.globals.version}`;
|
|
608
|
+
if (!pv.bindGroup || pv.bound !== key) {
|
|
609
|
+
pv.bindGroup = gpu.device.createBindGroup({
|
|
610
|
+
label: "forward/view",
|
|
611
|
+
layout: state.layouts.view,
|
|
612
|
+
entries: [
|
|
613
|
+
{ binding: 0, resource: { buffer: pv.uniform.buffer } },
|
|
614
|
+
{ binding: 1, resource: { buffer: lights.buffer.buffer } },
|
|
615
|
+
{ binding: 2, resource: { buffer: pv.clusters.clusters.buffer } },
|
|
616
|
+
{ binding: 3, resource: { buffer: lights.directional.buffer } },
|
|
617
|
+
{ binding: 4, resource: { buffer: pv.shadowData.buffer } },
|
|
618
|
+
{ binding: 5, resource: cascades.createView({ dimension: "2d-array" }) },
|
|
619
|
+
{ binding: 6, resource: spots.createView({ dimension: "2d-array" }) },
|
|
620
|
+
{ binding: 7, resource: points.createView({ dimension: "2d-array" }) },
|
|
621
|
+
{ binding: 8, resource: state.shadowSampler },
|
|
622
|
+
{ binding: 9, resource: specular },
|
|
623
|
+
{ binding: 10, resource: envs.lut.createView() },
|
|
624
|
+
{ binding: 11, resource: envs.sampler },
|
|
625
|
+
{ binding: 12, resource: { buffer: sh.buffer } },
|
|
626
|
+
{ binding: 13, resource: source },
|
|
627
|
+
{ binding: 14, resource: { buffer: state.globals.buffer } },
|
|
628
|
+
{ binding: 15, resource: ao.createView() }
|
|
629
|
+
]
|
|
630
|
+
});
|
|
631
|
+
pv.bound = key;
|
|
632
|
+
}
|
|
633
|
+
return pv.bindGroup;
|
|
634
|
+
}
|
|
635
|
+
function forwardNode(state) {
|
|
636
|
+
return {
|
|
637
|
+
kind: "render",
|
|
638
|
+
phase: RenderPhase.Opaque,
|
|
639
|
+
enabled: (view) => isCamera(view) && !cameraOf(view).deferred,
|
|
640
|
+
reads: ["clusters", "shadow-cascades", "shadow-local", "environment", "culled", "ssao"],
|
|
641
|
+
writes: ["scene-color", "scene-depth", "hdr"],
|
|
642
|
+
color: (view) => sceneColor(view, cameraOf(view)?.clear),
|
|
643
|
+
depth: { resource: "scene-depth", clear: 0 },
|
|
644
|
+
run: (ctx) => {
|
|
645
|
+
const cam = cameraOf(ctx.view);
|
|
646
|
+
const pv = state.views.get(ctx.view.name);
|
|
647
|
+
if (!pv) return;
|
|
648
|
+
recordSwitches(ctx, drawMaterials(ctx, state, pv, cam, cam.draws, PASS_OPAQUE));
|
|
649
|
+
}
|
|
650
|
+
};
|
|
651
|
+
}
|
|
652
|
+
function transparentNode(state) {
|
|
653
|
+
return {
|
|
654
|
+
kind: "render",
|
|
655
|
+
phase: RenderPhase.Transparent,
|
|
656
|
+
enabled: (view) => (cameraOf(view)?.transparent.length ?? 0) > 0,
|
|
657
|
+
reads: ["clusters", "shadow-cascades", "shadow-local", "environment", "culled", "ssao"],
|
|
658
|
+
writes: ["scene-color", "hdr"],
|
|
659
|
+
color: (view) => sceneColor(view),
|
|
660
|
+
depth: { resource: "scene-depth", readOnly: true },
|
|
661
|
+
run: (ctx) => {
|
|
662
|
+
const cam = cameraOf(ctx.view);
|
|
663
|
+
const pv = state.views.get(ctx.view.name);
|
|
664
|
+
if (!pv) return;
|
|
665
|
+
drawMaterials(ctx, state, pv, cam, cam.transparent, PASS_TRANSPARENT);
|
|
666
|
+
}
|
|
667
|
+
};
|
|
668
|
+
}
|
|
669
|
+
function clusterNode(state) {
|
|
670
|
+
return {
|
|
671
|
+
kind: "raw",
|
|
672
|
+
phase: RenderPhase.Setup,
|
|
673
|
+
enabled: isCamera,
|
|
674
|
+
writes: ["clusters"],
|
|
675
|
+
run: (ctx) => {
|
|
676
|
+
const pv = state.views.get(ctx.view.name);
|
|
677
|
+
if (!pv) return;
|
|
678
|
+
const gpu = ctx.gpu;
|
|
679
|
+
const module = ctx.world.resource(Shaders).module(gpu, { root: "shard::lighting::cluster" });
|
|
680
|
+
if (!module) {
|
|
681
|
+
gpu.pipelines.skipped++;
|
|
682
|
+
return;
|
|
683
|
+
}
|
|
684
|
+
const pipeline = gpu.pipelines.compute({
|
|
685
|
+
label: "light-clusters",
|
|
686
|
+
layout: state.layouts.clusterPipeline,
|
|
687
|
+
compute: { module, entryPoint: "main" }
|
|
688
|
+
});
|
|
689
|
+
if (!pipeline) return;
|
|
690
|
+
const c = pv.clusters;
|
|
691
|
+
const ao = pv.ao ?? whiteTexture(gpu, state);
|
|
692
|
+
const key = `${idOf(ao)}/${gpu.generation}/${pv.uniform.version}/${c.lightList.version}/${c.aabbs.version}/${c.clusters.version}/${c.stats.version}`;
|
|
693
|
+
if (!pv.clusterBindGroup || pv.clusterBound !== key) {
|
|
694
|
+
pv.clusterBindGroup = gpu.device.createBindGroup({
|
|
695
|
+
label: "light-clusters",
|
|
696
|
+
layout: state.layouts.cluster,
|
|
697
|
+
entries: [
|
|
698
|
+
{ binding: 0, resource: { buffer: pv.uniform.buffer } },
|
|
699
|
+
{ binding: 1, resource: { buffer: c.lightList.buffer } },
|
|
700
|
+
{ binding: 2, resource: { buffer: c.aabbs.buffer } },
|
|
701
|
+
{ binding: 3, resource: { buffer: c.clusters.buffer } },
|
|
702
|
+
{ binding: 4, resource: { buffer: c.stats.buffer } }
|
|
703
|
+
]
|
|
704
|
+
});
|
|
705
|
+
pv.clusterBound = key;
|
|
706
|
+
}
|
|
707
|
+
const pass = ctx.encoder.beginComputePass({
|
|
708
|
+
label: `${ctx.view.name}/light-clusters`,
|
|
709
|
+
timestampWrites: ctx.timestamps("light-clusters")
|
|
710
|
+
});
|
|
711
|
+
pass.setPipeline(pipeline);
|
|
712
|
+
pass.setBindGroup(0, pv.clusterBindGroup);
|
|
713
|
+
pass.dispatchWorkgroups(Math.ceil(CLUSTER_COUNT / 64));
|
|
714
|
+
pass.end();
|
|
715
|
+
const map = c.readback(ctx.encoder);
|
|
716
|
+
if (map) ctx.afterSubmit(map);
|
|
717
|
+
const overflows = c.latest.overflows;
|
|
718
|
+
const warnKey = overflows > 0 ? `${ctx.view.name}:${overflows}` : "";
|
|
719
|
+
if (warnKey !== state.warned.overflow) {
|
|
720
|
+
state.warned.overflow = warnKey;
|
|
721
|
+
if (overflows > 0) {
|
|
722
|
+
ctx.world.tryResource(LogResource)?.log(
|
|
723
|
+
"warn",
|
|
724
|
+
`${overflows} light cluster(s) in ${ctx.view.name} hit ${MAX_LIGHTS_PER_CLUSTER} lights; extra lights are dropped`,
|
|
725
|
+
{
|
|
726
|
+
code: "render/cluster-overflow",
|
|
727
|
+
hint: "Give point and spot lights smaller ranges so fewer overlap."
|
|
728
|
+
}
|
|
729
|
+
);
|
|
730
|
+
}
|
|
731
|
+
}
|
|
732
|
+
}
|
|
733
|
+
};
|
|
734
|
+
}
|
|
735
|
+
function cascadeNode(state) {
|
|
736
|
+
return {
|
|
737
|
+
kind: "raw",
|
|
738
|
+
phase: RenderPhase.Shadows,
|
|
739
|
+
enabled: (view) => isCamera(view) && (state.views.get(view.name)?.cascades.count ?? 0) > 0,
|
|
740
|
+
reads: ["culled"],
|
|
741
|
+
writes: ["shadow-cascades"],
|
|
742
|
+
run: (ctx) => {
|
|
743
|
+
const pv = state.views.get(ctx.view.name);
|
|
744
|
+
const shadows = ctx.world.resource(ShadowsResource);
|
|
745
|
+
const size = ctx.world.resource(LightingSettings).cascadeMapSize;
|
|
746
|
+
const texture = pv.cascades.ensureTexture(ctx.gpu, size, ctx.view.name);
|
|
747
|
+
for (let i = 0; i < pv.cascades.count; i++) {
|
|
748
|
+
drawShadowCasters(
|
|
749
|
+
ctx,
|
|
750
|
+
texture.createView({ dimension: "2d", baseArrayLayer: i, arrayLayerCount: 1 }),
|
|
751
|
+
pv.cascades.views[i],
|
|
752
|
+
pv.cascades.views[i].offset,
|
|
753
|
+
shadows.uniforms,
|
|
754
|
+
state.pipelines,
|
|
755
|
+
state.layouts.shadowView,
|
|
756
|
+
`shadows/cascade${i}`
|
|
757
|
+
);
|
|
758
|
+
}
|
|
759
|
+
}
|
|
760
|
+
};
|
|
761
|
+
}
|
|
762
|
+
function localShadowNode(state) {
|
|
763
|
+
return {
|
|
764
|
+
kind: "raw",
|
|
765
|
+
phase: RenderPhase.Shadows,
|
|
766
|
+
enabled: isCamera,
|
|
767
|
+
reads: ["culled"],
|
|
768
|
+
writes: ["shadow-local"],
|
|
769
|
+
run: (ctx) => {
|
|
770
|
+
const shadows = ctx.world.resource(ShadowsResource);
|
|
771
|
+
const local = shadows.local;
|
|
772
|
+
if (local.renderedFrame === state.frame) return;
|
|
773
|
+
local.renderedFrame = state.frame;
|
|
774
|
+
if (local.spots.length === 0 && local.points.length === 0) return;
|
|
775
|
+
local.ensureTextures(ctx.gpu, ctx.world.resource(LightingSettings).shadowMapSize);
|
|
776
|
+
const layer = (texture, i) => texture.createView({ dimension: "2d", baseArrayLayer: i, arrayLayerCount: 1 });
|
|
777
|
+
for (let i = 0; i < local.spots.length; i++) {
|
|
778
|
+
const view = local.spotViews[i];
|
|
779
|
+
drawShadowCasters(
|
|
780
|
+
ctx,
|
|
781
|
+
layer(local.spotTexture, i),
|
|
782
|
+
view,
|
|
783
|
+
view.offset,
|
|
784
|
+
shadows.uniforms,
|
|
785
|
+
state.pipelines,
|
|
786
|
+
state.layouts.shadowView,
|
|
787
|
+
`shadows/spot${i}`
|
|
788
|
+
);
|
|
789
|
+
}
|
|
790
|
+
for (let i = 0; i < local.points.length * 6; i++) {
|
|
791
|
+
const view = local.pointViews[i];
|
|
792
|
+
drawShadowCasters(
|
|
793
|
+
ctx,
|
|
794
|
+
layer(local.pointTexture, i),
|
|
795
|
+
view,
|
|
796
|
+
view.offset,
|
|
797
|
+
shadows.uniforms,
|
|
798
|
+
state.pipelines,
|
|
799
|
+
state.layouts.shadowView,
|
|
800
|
+
`shadows/point${i}`
|
|
801
|
+
);
|
|
802
|
+
}
|
|
803
|
+
}
|
|
804
|
+
};
|
|
805
|
+
}
|
|
806
|
+
function cullNode(state) {
|
|
807
|
+
let frame = -1;
|
|
808
|
+
return {
|
|
809
|
+
kind: "raw",
|
|
810
|
+
phase: RenderPhase.Setup,
|
|
811
|
+
enabled: (view) => isCamera(view) && state.cullerActive,
|
|
812
|
+
writes: ["culled"],
|
|
813
|
+
run: (ctx) => {
|
|
814
|
+
if (frame === state.frame) return;
|
|
815
|
+
frame = state.frame;
|
|
816
|
+
ctx.world.resource(Culler).encode(ctx, ctx.world.resource(Instances));
|
|
817
|
+
}
|
|
818
|
+
};
|
|
819
|
+
}
|
|
820
|
+
function skyNode(state) {
|
|
821
|
+
const data = new Float32Array(4);
|
|
822
|
+
const buffers = /* @__PURE__ */ new Map();
|
|
823
|
+
return {
|
|
824
|
+
kind: "render",
|
|
825
|
+
phase: RenderPhase.Sky,
|
|
826
|
+
enabled: (view) => {
|
|
827
|
+
const cam = cameraOf(view);
|
|
828
|
+
if (!cam) return false;
|
|
829
|
+
const entry = view.data.environment;
|
|
830
|
+
return (entry?.background ?? -1) >= 0 && !entry?.sky;
|
|
831
|
+
},
|
|
832
|
+
reads: ["environment"],
|
|
833
|
+
writes: ["scene-color", "hdr"],
|
|
834
|
+
color: (view) => sceneColor(view),
|
|
835
|
+
depth: { resource: "scene-depth", readOnly: true },
|
|
836
|
+
run: (ctx) => {
|
|
837
|
+
const cam = cameraOf(ctx.view);
|
|
838
|
+
const pv = state.views.get(ctx.view.name);
|
|
839
|
+
const envs = ctx.world.resource(Environments);
|
|
840
|
+
const entry = envs.cameras.get(cam.entity);
|
|
841
|
+
const env = entry?.environment;
|
|
842
|
+
if (!pv || !entry || !env || env.bakes === 0) return;
|
|
843
|
+
const gpu = ctx.gpu;
|
|
844
|
+
const module = ctx.world.resource(Shaders).module(gpu, { root: "shard::sky::background" });
|
|
845
|
+
if (!module) {
|
|
846
|
+
gpu.pipelines.skipped++;
|
|
847
|
+
return;
|
|
848
|
+
}
|
|
849
|
+
const bgLayout = gpu.layouts.bindGroupLayout({
|
|
850
|
+
label: "sky/background",
|
|
851
|
+
entries: [
|
|
852
|
+
{
|
|
853
|
+
binding: 0,
|
|
854
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
855
|
+
buffer: { type: "uniform" }
|
|
856
|
+
}
|
|
857
|
+
]
|
|
858
|
+
});
|
|
859
|
+
const pipeline = gpu.pipelines.render({
|
|
860
|
+
label: `sky/x${cam.msaa}`,
|
|
861
|
+
layout: gpu.layouts.pipelineLayout({
|
|
862
|
+
label: "sky",
|
|
863
|
+
bindGroupLayouts: [state.layouts.view, bgLayout]
|
|
864
|
+
}),
|
|
865
|
+
vertex: { module, entryPoint: "vs" },
|
|
866
|
+
fragment: { module, entryPoint: "fs", targets: [{ format: "rgba16float" }] },
|
|
867
|
+
depthStencil: { format: "depth32float", depthWriteEnabled: false, depthCompare: "equal" },
|
|
868
|
+
multisample: { count: cam.msaa }
|
|
869
|
+
});
|
|
870
|
+
if (!pipeline) return;
|
|
871
|
+
let b = buffers.get(ctx.view.name);
|
|
872
|
+
if (!b) {
|
|
873
|
+
b = {
|
|
874
|
+
buffer: new GpuBuffer(gpu, {
|
|
875
|
+
label: `${ctx.view.name}/sky`,
|
|
876
|
+
usage: GPUBufferUsage.UNIFORM,
|
|
877
|
+
size: data.byteLength
|
|
878
|
+
}),
|
|
879
|
+
bindGroup: void 0,
|
|
880
|
+
bound: ""
|
|
881
|
+
};
|
|
882
|
+
buffers.set(ctx.view.name, b);
|
|
883
|
+
}
|
|
884
|
+
data[0] = entry.background;
|
|
885
|
+
b.buffer.write(data);
|
|
886
|
+
const key = `${gpu.generation}/${b.buffer.version}`;
|
|
887
|
+
if (!b.bindGroup || b.bound !== key) {
|
|
888
|
+
b.bindGroup = gpu.device.createBindGroup({
|
|
889
|
+
label: "sky/background",
|
|
890
|
+
layout: bgLayout,
|
|
891
|
+
entries: [{ binding: 0, resource: { buffer: b.buffer.buffer } }]
|
|
892
|
+
});
|
|
893
|
+
b.bound = key;
|
|
894
|
+
}
|
|
895
|
+
const pass = ctx.renderPass;
|
|
896
|
+
pass.setPipeline(pipeline);
|
|
897
|
+
pass.setBindGroup(0, viewBindGroup(gpu, ctx.world, pv, cam));
|
|
898
|
+
pass.setBindGroup(1, b.bindGroup);
|
|
899
|
+
pass.draw(3);
|
|
900
|
+
}
|
|
901
|
+
};
|
|
902
|
+
}
|
|
903
|
+
const MSAA_LOAD = [{ resource: "scene-color", resolve: "hdr" }];
|
|
904
|
+
const PLAIN_LOAD = [{ resource: "scene-color" }];
|
|
905
|
+
function sceneColor(view, clear) {
|
|
906
|
+
const msaa = msaaOf(view) > 1;
|
|
907
|
+
if (clear === void 0) return msaa ? MSAA_LOAD : PLAIN_LOAD;
|
|
908
|
+
return [{ resource: "scene-color", clear, resolve: msaa ? "hdr" : void 0 }];
|
|
909
|
+
}
|
|
910
|
+
function depthResolveNode() {
|
|
911
|
+
let bindGroups = /* @__PURE__ */ new WeakMap();
|
|
912
|
+
let generation = -1;
|
|
913
|
+
return {
|
|
914
|
+
kind: "render",
|
|
915
|
+
phase: RenderPhase.Resolve,
|
|
916
|
+
enabled: (view) => msaaOf(view) > 1,
|
|
917
|
+
reads: ["scene-depth"],
|
|
918
|
+
writes: ["depth"],
|
|
919
|
+
depth: { resource: "depth", clear: 0 },
|
|
920
|
+
run: (ctx) => {
|
|
921
|
+
const gpu = ctx.gpu;
|
|
922
|
+
if (generation !== gpu.generation) {
|
|
923
|
+
bindGroups = /* @__PURE__ */ new WeakMap();
|
|
924
|
+
generation = gpu.generation;
|
|
925
|
+
}
|
|
926
|
+
const module = ctx.world.resource(Shaders).module(gpu, { root: "shard::post::depth_resolve" });
|
|
927
|
+
const vs = ctx.world.resource(Shaders).module(gpu, { root: "shard::fullscreen" });
|
|
928
|
+
if (!module || !vs) return;
|
|
929
|
+
const layout = gpu.layouts.bindGroupLayout({
|
|
930
|
+
label: "depth-resolve",
|
|
931
|
+
entries: [
|
|
932
|
+
{
|
|
933
|
+
binding: 0,
|
|
934
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
935
|
+
texture: { sampleType: "depth", multisampled: true }
|
|
936
|
+
}
|
|
937
|
+
]
|
|
938
|
+
});
|
|
939
|
+
const pipeline = gpu.pipelines.render({
|
|
940
|
+
label: "depth-resolve",
|
|
941
|
+
layout: gpu.layouts.pipelineLayout({ label: "depth-resolve", bindGroupLayouts: [layout] }),
|
|
942
|
+
vertex: { module: vs, entryPoint: "vs" },
|
|
943
|
+
fragment: { module, entryPoint: "fs", targets: [] },
|
|
944
|
+
depthStencil: { format: "depth32float", depthWriteEnabled: true, depthCompare: "always" }
|
|
945
|
+
});
|
|
946
|
+
if (!pipeline) return;
|
|
947
|
+
const source = ctx.texture("scene-depth");
|
|
948
|
+
let bg = bindGroups.get(source);
|
|
949
|
+
if (!bg) {
|
|
950
|
+
bg = gpu.device.createBindGroup({
|
|
951
|
+
label: "depth-resolve",
|
|
952
|
+
layout,
|
|
953
|
+
entries: [{ binding: 0, resource: source.createView() }]
|
|
954
|
+
});
|
|
955
|
+
bindGroups.set(source, bg);
|
|
956
|
+
}
|
|
957
|
+
const pass = ctx.renderPass;
|
|
958
|
+
pass.setPipeline(pipeline);
|
|
959
|
+
pass.setBindGroup(0, bg);
|
|
960
|
+
pass.draw(3);
|
|
961
|
+
}
|
|
962
|
+
};
|
|
963
|
+
}
|
|
964
|
+
function createLayouts(gpu, assets, store) {
|
|
965
|
+
const F = GPUShaderStage.FRAGMENT;
|
|
966
|
+
const storage = (binding) => ({
|
|
967
|
+
binding,
|
|
968
|
+
visibility: F,
|
|
969
|
+
buffer: { type: "read-only-storage" }
|
|
970
|
+
});
|
|
971
|
+
const depthArray = (binding) => ({
|
|
972
|
+
binding,
|
|
973
|
+
visibility: F,
|
|
974
|
+
texture: { sampleType: "depth", viewDimension: "2d-array" }
|
|
975
|
+
});
|
|
976
|
+
const view = gpu.layouts.bindGroupLayout({
|
|
977
|
+
label: "forward/view",
|
|
978
|
+
entries: [
|
|
979
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | F, buffer: { type: "uniform" } },
|
|
980
|
+
storage(1),
|
|
981
|
+
storage(2),
|
|
982
|
+
storage(3),
|
|
983
|
+
storage(4),
|
|
984
|
+
depthArray(5),
|
|
985
|
+
depthArray(6),
|
|
986
|
+
depthArray(7),
|
|
987
|
+
{ binding: 8, visibility: F, sampler: { type: "comparison" } },
|
|
988
|
+
{ binding: 9, visibility: F, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
989
|
+
{ binding: 10, visibility: F, texture: { sampleType: "float" } },
|
|
990
|
+
{ binding: 11, visibility: F, sampler: { type: "filtering" } },
|
|
991
|
+
storage(12),
|
|
992
|
+
{ binding: 13, visibility: F, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
993
|
+
{ binding: 14, visibility: GPUShaderStage.VERTEX | F, buffer: { type: "uniform" } },
|
|
994
|
+
{ binding: 15, visibility: F, texture: { sampleType: "float" } }
|
|
995
|
+
]
|
|
996
|
+
});
|
|
997
|
+
const C = GPUShaderStage.COMPUTE;
|
|
998
|
+
const cluster = gpu.layouts.bindGroupLayout({
|
|
999
|
+
label: "light-clusters",
|
|
1000
|
+
entries: [
|
|
1001
|
+
{ binding: 0, visibility: C, buffer: { type: "uniform" } },
|
|
1002
|
+
{ binding: 1, visibility: C, buffer: { type: "read-only-storage" } },
|
|
1003
|
+
{ binding: 2, visibility: C, buffer: { type: "read-only-storage" } },
|
|
1004
|
+
{ binding: 3, visibility: C, buffer: { type: "storage" } },
|
|
1005
|
+
{ binding: 4, visibility: C, buffer: { type: "storage" } }
|
|
1006
|
+
]
|
|
1007
|
+
});
|
|
1008
|
+
const shadowView = shadowViewLayout(gpu);
|
|
1009
|
+
return {
|
|
1010
|
+
view,
|
|
1011
|
+
pipeline: gpu.layouts.pipelineLayout({
|
|
1012
|
+
label: "forward",
|
|
1013
|
+
bindGroupLayouts: [view, assets.materialLayout, store.layout]
|
|
1014
|
+
}),
|
|
1015
|
+
cluster,
|
|
1016
|
+
clusterPipeline: gpu.layouts.pipelineLayout({
|
|
1017
|
+
label: "light-clusters",
|
|
1018
|
+
bindGroupLayouts: [cluster]
|
|
1019
|
+
}),
|
|
1020
|
+
shadowView,
|
|
1021
|
+
shadowPipeline: gpu.layouts.pipelineLayout({
|
|
1022
|
+
label: "shadows",
|
|
1023
|
+
bindGroupLayouts: [shadowView, assets.materialLayout, store.layout]
|
|
1024
|
+
})
|
|
1025
|
+
};
|
|
1026
|
+
}
|
|
1027
|
+
function ensureLayouts(gpu, state, assets, store) {
|
|
1028
|
+
if (state.layoutGeneration === gpu.generation) return;
|
|
1029
|
+
state.layoutGeneration = gpu.generation;
|
|
1030
|
+
state.layouts = createLayouts(gpu, assets, store);
|
|
1031
|
+
for (const pv of state.views.values()) {
|
|
1032
|
+
pv.bindGroup = void 0;
|
|
1033
|
+
pv.clusterBindGroup = void 0;
|
|
1034
|
+
}
|
|
1035
|
+
}
|
|
1036
|
+
function forwardCorePlugin(options = {}) {
|
|
1037
|
+
return definePlugin({
|
|
1038
|
+
name: "render/forward",
|
|
1039
|
+
provides: [
|
|
1040
|
+
// core
|
|
1041
|
+
Environments,
|
|
1042
|
+
DeferredPath,
|
|
1043
|
+
DeformPath,
|
|
1044
|
+
PostFeatures,
|
|
1045
|
+
MaterialNoise,
|
|
1046
|
+
MaterialAssetType,
|
|
1047
|
+
MaterialImporter,
|
|
1048
|
+
Materials,
|
|
1049
|
+
MeshAsset,
|
|
1050
|
+
Meshes,
|
|
1051
|
+
RenderTargets,
|
|
1052
|
+
STANDARD_TYPE,
|
|
1053
|
+
StandardMaterial,
|
|
1054
|
+
Camera3d,
|
|
1055
|
+
Exposure,
|
|
1056
|
+
PhysicalCamera,
|
|
1057
|
+
ForwardStateResource,
|
|
1058
|
+
Mesh3d,
|
|
1059
|
+
MeshMaterial,
|
|
1060
|
+
GpuAssetsResource,
|
|
1061
|
+
InstanceData,
|
|
1062
|
+
InstanceSlot,
|
|
1063
|
+
Instances,
|
|
1064
|
+
Lod,
|
|
1065
|
+
MorphWeights,
|
|
1066
|
+
NotShadowCaster,
|
|
1067
|
+
NotShadowReceiver,
|
|
1068
|
+
SkinnedMesh,
|
|
1069
|
+
VisibilityRange,
|
|
1070
|
+
AmbientLight,
|
|
1071
|
+
DirectionalLight,
|
|
1072
|
+
LightingSettings,
|
|
1073
|
+
Lights,
|
|
1074
|
+
PointLight,
|
|
1075
|
+
SpotLight,
|
|
1076
|
+
ComputedVisibility,
|
|
1077
|
+
Visibility,
|
|
1078
|
+
Cameras,
|
|
1079
|
+
RenderPath,
|
|
1080
|
+
Tonemapping,
|
|
1081
|
+
ViewSettings,
|
|
1082
|
+
Culler,
|
|
1083
|
+
ViewUniform,
|
|
1084
|
+
GpuMemory,
|
|
1085
|
+
RenderCounters,
|
|
1086
|
+
RenderStats,
|
|
1087
|
+
SkinAssetType,
|
|
1088
|
+
Skins,
|
|
1089
|
+
RenderScale,
|
|
1090
|
+
// shadows
|
|
1091
|
+
ShadowsResource,
|
|
1092
|
+
// post
|
|
1093
|
+
Antialiasing,
|
|
1094
|
+
AutoExposure,
|
|
1095
|
+
Bloom,
|
|
1096
|
+
ColorGrading,
|
|
1097
|
+
DepthOfField,
|
|
1098
|
+
Fog,
|
|
1099
|
+
MotionBlur,
|
|
1100
|
+
Ssao,
|
|
1101
|
+
Vignette,
|
|
1102
|
+
// pixel-perfect
|
|
1103
|
+
PixelPerfect,
|
|
1104
|
+
PixelPerfectPath,
|
|
1105
|
+
PixelTargets
|
|
1106
|
+
],
|
|
1107
|
+
dependencies: ["render", "core/transform"],
|
|
1108
|
+
build(app) {
|
|
1109
|
+
const w = app.world;
|
|
1110
|
+
w.initResource(Meshes);
|
|
1111
|
+
w.initResource(Skins);
|
|
1112
|
+
w.initResource(Materials);
|
|
1113
|
+
w.initResource(Textures);
|
|
1114
|
+
w.initResource(RenderTargets);
|
|
1115
|
+
w.initResource(AmbientLight);
|
|
1116
|
+
w.initResource(RenderStats);
|
|
1117
|
+
w.initResource(Cameras);
|
|
1118
|
+
w.initResource(LightingSettings);
|
|
1119
|
+
w.initResource(Environments);
|
|
1120
|
+
w.initResource(ViewSettings).msaa = options.msaa ?? 4;
|
|
1121
|
+
Object.assign(w.initResource(RenderScale), options.renderScale);
|
|
1122
|
+
observeInstanceRemovals(w);
|
|
1123
|
+
observeLightRemovals(w);
|
|
1124
|
+
observeOriginShifts(w);
|
|
1125
|
+
app.addSystems(PostUpdate, computeVisibility.after(TransformSystems), applyPhysicalCameras).addSystems(
|
|
1126
|
+
Last,
|
|
1127
|
+
extractCameras.inSet(RenderSet.Extract),
|
|
1128
|
+
extractLights.inSet(RenderSet.Extract),
|
|
1129
|
+
prepareInstances.inSet(RenderSet.Prepare),
|
|
1130
|
+
prepareLights.inSet(RenderSet.Prepare),
|
|
1131
|
+
queue.inSet(RenderSet.Queue),
|
|
1132
|
+
upload.inSet(RenderSet.Upload)
|
|
1133
|
+
);
|
|
1134
|
+
},
|
|
1135
|
+
ready(app) {
|
|
1136
|
+
const gpu = app.world.resource(Gpu);
|
|
1137
|
+
setTextureCapabilities({
|
|
1138
|
+
bc: gpu.features.has("texture-compression-bc"),
|
|
1139
|
+
astc: gpu.features.has("texture-compression-astc"),
|
|
1140
|
+
etc2: gpu.features.has("texture-compression-etc2")
|
|
1141
|
+
});
|
|
1142
|
+
const assets = new GpuAssets(gpu, app.world.initResource(GpuMemory));
|
|
1143
|
+
const store = new InstanceStore(gpu);
|
|
1144
|
+
app.insertResource(GpuAssetsResource, assets);
|
|
1145
|
+
app.insertResource(Instances, store);
|
|
1146
|
+
app.insertResource(Culler, new GpuCuller(gpu));
|
|
1147
|
+
app.insertResource(
|
|
1148
|
+
Lights,
|
|
1149
|
+
new LightStore(gpu, app.world.resource(LightingSettings).maxLights)
|
|
1150
|
+
);
|
|
1151
|
+
app.insertResource(ShadowsResource, {
|
|
1152
|
+
local: new LocalShadows(),
|
|
1153
|
+
uniforms: new ShadowPassUniforms(gpu)
|
|
1154
|
+
});
|
|
1155
|
+
const state = {
|
|
1156
|
+
views: /* @__PURE__ */ new Map(),
|
|
1157
|
+
viewBytes: new DataView(new ArrayBuffer(viewLayout.size)),
|
|
1158
|
+
shadowFloats: new Float32Array(SHADOW_DATA_FLOATS),
|
|
1159
|
+
layouts: createLayouts(gpu, assets, store),
|
|
1160
|
+
layoutGeneration: gpu.generation,
|
|
1161
|
+
emptyShadow: void 0,
|
|
1162
|
+
white: void 0,
|
|
1163
|
+
shadowSampler: void 0,
|
|
1164
|
+
frame: 0,
|
|
1165
|
+
warned: { budget: "", overflow: "" },
|
|
1166
|
+
globals: new GpuBuffer(gpu, { label: "globals", usage: GPUBufferUsage.UNIFORM, size: 16 }),
|
|
1167
|
+
globalsData: new Float32Array(4),
|
|
1168
|
+
pipelines: new MaterialPipelines(),
|
|
1169
|
+
cullerActive: false,
|
|
1170
|
+
gbufferTargets: [
|
|
1171
|
+
{ format: "rgba8unorm-srgb" },
|
|
1172
|
+
{ format: "rgba16float" },
|
|
1173
|
+
{ format: gbufferEmissiveFormat(gpu) }
|
|
1174
|
+
]
|
|
1175
|
+
};
|
|
1176
|
+
store.batchKey = (b) => typeOrdinal(b.material.type) * 16 + materialVariant(b.material);
|
|
1177
|
+
app.insertResource(State, state);
|
|
1178
|
+
const graph = app.world.resource(Graph);
|
|
1179
|
+
graph.declare({ name: "scene-color", format: "rgba16float", sampleCount: msaaOf });
|
|
1180
|
+
graph.declare({ name: "scene-depth", format: "depth32float", sampleCount: msaaOf });
|
|
1181
|
+
graph.declare({ name: "hdr", format: "rgba16float" });
|
|
1182
|
+
graph.declare({ name: "depth", format: "depth32float" });
|
|
1183
|
+
graph.declare({ name: "ldr", format: "view" });
|
|
1184
|
+
graph.addNode("instance-cull", cullNode(state));
|
|
1185
|
+
graph.addNode("light-clusters", clusterNode(state));
|
|
1186
|
+
graph.addNode("shadows/cascades", cascadeNode(state));
|
|
1187
|
+
graph.addNode("shadows/local", localShadowNode(state));
|
|
1188
|
+
graph.addNode("forward-opaque", forwardNode(state));
|
|
1189
|
+
graph.addNode("forward-transparent", transparentNode(state));
|
|
1190
|
+
graph.addNode("depth-resolve", depthResolveNode());
|
|
1191
|
+
addDisplayNodes(app.world);
|
|
1192
|
+
}
|
|
1193
|
+
});
|
|
1194
|
+
}
|
|
1195
|
+
function gbufferEmissiveFormat(gpu) {
|
|
1196
|
+
return gpu.features.has("rg11b10ufloat-renderable") ? "rg11b10ufloat" : "rgba16float";
|
|
1197
|
+
}
|
|
1198
|
+
export {
|
|
1199
|
+
ForwardStateResource,
|
|
1200
|
+
Mesh3d,
|
|
1201
|
+
MeshMaterial,
|
|
1202
|
+
PASS_GBUFFER,
|
|
1203
|
+
PASS_OPAQUE,
|
|
1204
|
+
PASS_PICK,
|
|
1205
|
+
PASS_PREPASS,
|
|
1206
|
+
PASS_TRANSPARENT,
|
|
1207
|
+
PICK_TARGETS,
|
|
1208
|
+
drawMaterials,
|
|
1209
|
+
forwardCorePlugin,
|
|
1210
|
+
gbufferEmissiveFormat,
|
|
1211
|
+
isCamera,
|
|
1212
|
+
sceneColor,
|
|
1213
|
+
skyNode,
|
|
1214
|
+
upload,
|
|
1215
|
+
viewBindGroup
|
|
1216
|
+
};
|