zyps 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (112) hide show
  1. data/bin/zyps +32 -80
  2. data/lib/zyps/actions.rb +74 -2
  3. data/lib/zyps/environmental_factors.rb +16 -0
  4. data/lib/zyps.rb +90 -17
  5. data/test/test_zyps.rb +111 -8
  6. data/test/zyps/test_actions.rb +111 -46
  7. data/test/zyps/test_behaviors.rb +0 -0
  8. data/test/zyps/test_environmental_factors.rb +33 -0
  9. metadata +3 -134
  10. data/doc/classes/AccelerateAction.html +0 -182
  11. data/doc/classes/AccelerateAction.src/M000009.html +0 -19
  12. data/doc/classes/AccelerateAction.src/M000010.html +0 -18
  13. data/doc/classes/Action.html +0 -118
  14. data/doc/classes/AgeCondition.html +0 -181
  15. data/doc/classes/AgeCondition.src/M000039.html +0 -18
  16. data/doc/classes/AgeCondition.src/M000040.html +0 -18
  17. data/doc/classes/ApproachAction.html +0 -189
  18. data/doc/classes/ApproachAction.src/M000048.html +0 -19
  19. data/doc/classes/ApproachAction.src/M000049.html +0 -38
  20. data/doc/classes/Behavior.html +0 -202
  21. data/doc/classes/Behavior.src/M000001.html +0 -18
  22. data/doc/classes/Behavior.src/M000002.html +0 -19
  23. data/doc/classes/BlendAction.html +0 -181
  24. data/doc/classes/BlendAction.src/M000043.html +0 -18
  25. data/doc/classes/BlendAction.src/M000044.html +0 -18
  26. data/doc/classes/Clock.html +0 -165
  27. data/doc/classes/Clock.src/M000041.html +0 -18
  28. data/doc/classes/Clock.src/M000042.html +0 -21
  29. data/doc/classes/CollisionCondition.html +0 -148
  30. data/doc/classes/CollisionCondition.src/M000053.html +0 -18
  31. data/doc/classes/Color.html +0 -299
  32. data/doc/classes/Color.src/M000022.html +0 -18
  33. data/doc/classes/Color.src/M000023.html +0 -16
  34. data/doc/classes/Color.src/M000024.html +0 -16
  35. data/doc/classes/Color.src/M000025.html +0 -16
  36. data/doc/classes/Color.src/M000026.html +0 -18
  37. data/doc/classes/Color.src/M000027.html +0 -22
  38. data/doc/classes/Condition.html +0 -118
  39. data/doc/classes/Creature.html +0 -191
  40. data/doc/classes/Creature.src/M000011.html +0 -19
  41. data/doc/classes/Creature.src/M000012.html +0 -18
  42. data/doc/classes/DestroyAction.html +0 -181
  43. data/doc/classes/DestroyAction.src/M000030.html +0 -18
  44. data/doc/classes/DestroyAction.src/M000031.html +0 -18
  45. data/doc/classes/EatAction.html +0 -149
  46. data/doc/classes/EatAction.src/M000045.html +0 -21
  47. data/doc/classes/Enclosure.html +0 -206
  48. data/doc/classes/Enclosure.src/M000005.html +0 -18
  49. data/doc/classes/Enclosure.src/M000006.html +0 -31
  50. data/doc/classes/Environment.html +0 -203
  51. data/doc/classes/Environment.src/M000046.html +0 -19
  52. data/doc/classes/Environment.src/M000047.html +0 -45
  53. data/doc/classes/EnvironmentalFactor.html +0 -118
  54. data/doc/classes/FaceAction.html +0 -148
  55. data/doc/classes/FaceAction.src/M000052.html +0 -18
  56. data/doc/classes/FleeAction.html +0 -189
  57. data/doc/classes/FleeAction.src/M000054.html +0 -19
  58. data/doc/classes/FleeAction.src/M000055.html +0 -38
  59. data/doc/classes/GameObject.html +0 -282
  60. data/doc/classes/GameObject.src/M000032.html +0 -19
  61. data/doc/classes/GameObject.src/M000033.html +0 -16
  62. data/doc/classes/GameObject.src/M000034.html +0 -19
  63. data/doc/classes/GameObject.src/M000035.html +0 -16
  64. data/doc/classes/GameObject.src/M000036.html +0 -16
  65. data/doc/classes/Location.html +0 -167
  66. data/doc/classes/Location.src/M000021.html +0 -18
  67. data/doc/classes/ProximityCondition.html +0 -182
  68. data/doc/classes/ProximityCondition.src/M000037.html +0 -18
  69. data/doc/classes/ProximityCondition.src/M000038.html +0 -18
  70. data/doc/classes/TagAction.html +0 -181
  71. data/doc/classes/TagAction.src/M000028.html +0 -18
  72. data/doc/classes/TagAction.src/M000029.html +0 -18
  73. data/doc/classes/TagCondition.html +0 -181
  74. data/doc/classes/TagCondition.src/M000007.html +0 -18
  75. data/doc/classes/TagCondition.src/M000008.html +0 -18
  76. data/doc/classes/TrailsView.html +0 -209
  77. data/doc/classes/TrailsView.src/M000003.html +0 -40
  78. data/doc/classes/TrailsView.src/M000004.html +0 -78
  79. data/doc/classes/TurnAction.html +0 -182
  80. data/doc/classes/TurnAction.src/M000050.html +0 -19
  81. data/doc/classes/TurnAction.src/M000051.html +0 -18
  82. data/doc/classes/Utility.html +0 -264
  83. data/doc/classes/Utility.src/M000056.html +0 -26
  84. data/doc/classes/Utility.src/M000057.html +0 -22
  85. data/doc/classes/Utility.src/M000058.html +0 -18
  86. data/doc/classes/Utility.src/M000059.html +0 -21
  87. data/doc/classes/Utility.src/M000060.html +0 -25
  88. data/doc/classes/Utility.src/M000061.html +0 -21
  89. data/doc/classes/Utility.src/M000062.html +0 -21
  90. data/doc/classes/Vector.html +0 -281
  91. data/doc/classes/Vector.src/M000013.html +0 -19
  92. data/doc/classes/Vector.src/M000014.html +0 -16
  93. data/doc/classes/Vector.src/M000015.html +0 -21
  94. data/doc/classes/Vector.src/M000016.html +0 -16
  95. data/doc/classes/Vector.src/M000017.html +0 -18
  96. data/doc/classes/Vector.src/M000018.html +0 -16
  97. data/doc/classes/Vector.src/M000019.html +0 -18
  98. data/doc/classes/Vector.src/M000020.html +0 -25
  99. data/doc/created.rid +0 -1
  100. data/doc/files/COPYING_LESSER_txt.html +0 -311
  101. data/doc/files/COPYING_txt.html +0 -1003
  102. data/doc/files/README_txt.html +0 -214
  103. data/doc/files/lib/zyps/actions_rb.html +0 -134
  104. data/doc/files/lib/zyps/conditions_rb.html +0 -134
  105. data/doc/files/lib/zyps/environmental_factors_rb.html +0 -134
  106. data/doc/files/lib/zyps/views/trails_rb.html +0 -134
  107. data/doc/files/lib/zyps_rb.html +0 -134
  108. data/doc/fr_class_index.html +0 -53
  109. data/doc/fr_file_index.html +0 -34
  110. data/doc/fr_method_index.html +0 -88
  111. data/doc/index.html +0 -24
  112. data/doc/rdoc-style.css +0 -208
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- <title>Class: AgeCondition</title>
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- Act only on objects older than the given age.
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- The minimum age in seconds.
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- <a href="#M000049">do</a>&nbsp;&nbsp;
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- <td class="context-item-name">heading</td>
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- <td class="context-item-value">&nbsp;[RW]&nbsp;</td>
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- <td class="context-item-desc">
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- Direction/speed actor is accelerating in.
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-
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- </td>
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- </tr>
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- <tr class="top-aligned-row context-row">
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- <td class="context-item-name">turn_rate</td>
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- <td class="context-item-value">&nbsp;[RW]&nbsp;</td>
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- Degrees per second the direction of acceleration can change.
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- <span class="method-name">new</span><span class="method-args">(heading = Vector.new, turn_rate = 360)</span>
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- <span class="method-name">do</span><span class="method-args">(actor, target)</span>
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- <p>
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- Accelerate toward the target, but limited by turn rate.
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- <pre><span class="ruby-comment cmt"># File lib/zyps/actions.rb, line 67</span>
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- <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">initialize</span>(<span class="ruby-identifier">heading</span> = <span class="ruby-constant">Vector</span>.<span class="ruby-identifier">new</span>, <span class="ruby-identifier">turn_rate</span> = <span class="ruby-value">360</span>)
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- <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">heading</span>, <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">turn_rate</span> = <span class="ruby-identifier">heading</span>, <span class="ruby-identifier">turn_rate</span>
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- <span class="ruby-ivar">@clock</span> = <span class="ruby-constant">Clock</span>.<span class="ruby-identifier">new</span>
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- <pre><span class="ruby-comment cmt"># File lib/zyps/actions.rb, line 72</span>
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- <span class="ruby-keyword kw">def</span> <span class="ruby-keyword kw">do</span>(<span class="ruby-identifier">actor</span>, <span class="ruby-identifier">target</span>)
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- <span class="ruby-comment cmt">#Find the difference between the current heading and the angle to the target.</span>
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- <span class="ruby-identifier">turn_angle</span> = <span class="ruby-constant">Utility</span>.<span class="ruby-identifier">find_angle</span>(<span class="ruby-identifier">actor</span>.<span class="ruby-identifier">location</span>, <span class="ruby-identifier">target</span>.<span class="ruby-identifier">location</span>) <span class="ruby-operator">-</span> <span class="ruby-ivar">@heading</span>.<span class="ruby-identifier">pitch</span>
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- <span class="ruby-comment cmt">#If the angle is the long way around from the current heading, change it to the smaller angle.</span>
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- <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">turn_angle</span> <span class="ruby-operator">&gt;</span> <span class="ruby-value">180</span> <span class="ruby-keyword kw">then</span>
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- <span class="ruby-identifier">turn_angle</span> <span class="ruby-operator">-=</span> <span class="ruby-value">360.0</span>
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- <span class="ruby-keyword kw">elsif</span> <span class="ruby-identifier">turn_angle</span> <span class="ruby-operator">&lt;</span> <span class="ruby-value">-180</span> <span class="ruby-keyword kw">then</span>
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- <span class="ruby-identifier">turn_angle</span> <span class="ruby-operator">+=</span> <span class="ruby-value">360.0</span>
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- <span class="ruby-keyword kw">end</span>
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- <span class="ruby-comment cmt">#The creature can only turn as fast as the elapsed time, of course.</span>
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- <span class="ruby-identifier">maximum_turn</span> = <span class="ruby-identifier">turn_rate</span> <span class="ruby-operator">*</span> <span class="ruby-ivar">@clock</span>.<span class="ruby-identifier">elapsed_time</span>
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- <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">turn_angle</span>.<span class="ruby-identifier">abs</span> <span class="ruby-operator">&gt;</span> <span class="ruby-identifier">maximum_turn</span>
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- <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">turn_angle</span> <span class="ruby-operator">&gt;</span> <span class="ruby-value">0</span>
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- <span class="ruby-identifier">turn_angle</span> = <span class="ruby-identifier">maximum_turn</span>
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- <span class="ruby-identifier">turn_angle</span> = <span class="ruby-identifier">maximum_turn</span> <span class="ruby-operator">*</span> <span class="ruby-value">-1</span>
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- <span class="ruby-keyword kw">end</span>
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- <span class="ruby-keyword kw">end</span>
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- <span class="ruby-comment cmt">#Turn the appropriate amount.</span>
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- <span class="ruby-ivar">@heading</span>.<span class="ruby-identifier">pitch</span> <span class="ruby-operator">+=</span> <span class="ruby-identifier">turn_angle</span>
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- <span class="ruby-comment cmt">#Apply the heading to the creature's movement vector.</span>
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- <span class="ruby-identifier">actor</span>.<span class="ruby-identifier">vector</span> <span class="ruby-operator">+=</span> <span class="ruby-ivar">@heading</span>
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- <span class="ruby-keyword kw">end</span></pre>
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