zyps 0.4.1 → 0.5.1

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Files changed (112) hide show
  1. data/bin/zyps +32 -80
  2. data/lib/zyps/actions.rb +74 -2
  3. data/lib/zyps/environmental_factors.rb +16 -0
  4. data/lib/zyps.rb +90 -17
  5. data/test/test_zyps.rb +111 -8
  6. data/test/zyps/test_actions.rb +111 -46
  7. data/test/zyps/test_behaviors.rb +0 -0
  8. data/test/zyps/test_environmental_factors.rb +33 -0
  9. metadata +3 -134
  10. data/doc/classes/AccelerateAction.html +0 -182
  11. data/doc/classes/AccelerateAction.src/M000009.html +0 -19
  12. data/doc/classes/AccelerateAction.src/M000010.html +0 -18
  13. data/doc/classes/Action.html +0 -118
  14. data/doc/classes/AgeCondition.html +0 -181
  15. data/doc/classes/AgeCondition.src/M000039.html +0 -18
  16. data/doc/classes/AgeCondition.src/M000040.html +0 -18
  17. data/doc/classes/ApproachAction.html +0 -189
  18. data/doc/classes/ApproachAction.src/M000048.html +0 -19
  19. data/doc/classes/ApproachAction.src/M000049.html +0 -38
  20. data/doc/classes/Behavior.html +0 -202
  21. data/doc/classes/Behavior.src/M000001.html +0 -18
  22. data/doc/classes/Behavior.src/M000002.html +0 -19
  23. data/doc/classes/BlendAction.html +0 -181
  24. data/doc/classes/BlendAction.src/M000043.html +0 -18
  25. data/doc/classes/BlendAction.src/M000044.html +0 -18
  26. data/doc/classes/Clock.html +0 -165
  27. data/doc/classes/Clock.src/M000041.html +0 -18
  28. data/doc/classes/Clock.src/M000042.html +0 -21
  29. data/doc/classes/CollisionCondition.html +0 -148
  30. data/doc/classes/CollisionCondition.src/M000053.html +0 -18
  31. data/doc/classes/Color.html +0 -299
  32. data/doc/classes/Color.src/M000022.html +0 -18
  33. data/doc/classes/Color.src/M000023.html +0 -16
  34. data/doc/classes/Color.src/M000024.html +0 -16
  35. data/doc/classes/Color.src/M000025.html +0 -16
  36. data/doc/classes/Color.src/M000026.html +0 -18
  37. data/doc/classes/Color.src/M000027.html +0 -22
  38. data/doc/classes/Condition.html +0 -118
  39. data/doc/classes/Creature.html +0 -191
  40. data/doc/classes/Creature.src/M000011.html +0 -19
  41. data/doc/classes/Creature.src/M000012.html +0 -18
  42. data/doc/classes/DestroyAction.html +0 -181
  43. data/doc/classes/DestroyAction.src/M000030.html +0 -18
  44. data/doc/classes/DestroyAction.src/M000031.html +0 -18
  45. data/doc/classes/EatAction.html +0 -149
  46. data/doc/classes/EatAction.src/M000045.html +0 -21
  47. data/doc/classes/Enclosure.html +0 -206
  48. data/doc/classes/Enclosure.src/M000005.html +0 -18
  49. data/doc/classes/Enclosure.src/M000006.html +0 -31
  50. data/doc/classes/Environment.html +0 -203
  51. data/doc/classes/Environment.src/M000046.html +0 -19
  52. data/doc/classes/Environment.src/M000047.html +0 -45
  53. data/doc/classes/EnvironmentalFactor.html +0 -118
  54. data/doc/classes/FaceAction.html +0 -148
  55. data/doc/classes/FaceAction.src/M000052.html +0 -18
  56. data/doc/classes/FleeAction.html +0 -189
  57. data/doc/classes/FleeAction.src/M000054.html +0 -19
  58. data/doc/classes/FleeAction.src/M000055.html +0 -38
  59. data/doc/classes/GameObject.html +0 -282
  60. data/doc/classes/GameObject.src/M000032.html +0 -19
  61. data/doc/classes/GameObject.src/M000033.html +0 -16
  62. data/doc/classes/GameObject.src/M000034.html +0 -19
  63. data/doc/classes/GameObject.src/M000035.html +0 -16
  64. data/doc/classes/GameObject.src/M000036.html +0 -16
  65. data/doc/classes/Location.html +0 -167
  66. data/doc/classes/Location.src/M000021.html +0 -18
  67. data/doc/classes/ProximityCondition.html +0 -182
  68. data/doc/classes/ProximityCondition.src/M000037.html +0 -18
  69. data/doc/classes/ProximityCondition.src/M000038.html +0 -18
  70. data/doc/classes/TagAction.html +0 -181
  71. data/doc/classes/TagAction.src/M000028.html +0 -18
  72. data/doc/classes/TagAction.src/M000029.html +0 -18
  73. data/doc/classes/TagCondition.html +0 -181
  74. data/doc/classes/TagCondition.src/M000007.html +0 -18
  75. data/doc/classes/TagCondition.src/M000008.html +0 -18
  76. data/doc/classes/TrailsView.html +0 -209
  77. data/doc/classes/TrailsView.src/M000003.html +0 -40
  78. data/doc/classes/TrailsView.src/M000004.html +0 -78
  79. data/doc/classes/TurnAction.html +0 -182
  80. data/doc/classes/TurnAction.src/M000050.html +0 -19
  81. data/doc/classes/TurnAction.src/M000051.html +0 -18
  82. data/doc/classes/Utility.html +0 -264
  83. data/doc/classes/Utility.src/M000056.html +0 -26
  84. data/doc/classes/Utility.src/M000057.html +0 -22
  85. data/doc/classes/Utility.src/M000058.html +0 -18
  86. data/doc/classes/Utility.src/M000059.html +0 -21
  87. data/doc/classes/Utility.src/M000060.html +0 -25
  88. data/doc/classes/Utility.src/M000061.html +0 -21
  89. data/doc/classes/Utility.src/M000062.html +0 -21
  90. data/doc/classes/Vector.html +0 -281
  91. data/doc/classes/Vector.src/M000013.html +0 -19
  92. data/doc/classes/Vector.src/M000014.html +0 -16
  93. data/doc/classes/Vector.src/M000015.html +0 -21
  94. data/doc/classes/Vector.src/M000016.html +0 -16
  95. data/doc/classes/Vector.src/M000017.html +0 -18
  96. data/doc/classes/Vector.src/M000018.html +0 -16
  97. data/doc/classes/Vector.src/M000019.html +0 -18
  98. data/doc/classes/Vector.src/M000020.html +0 -25
  99. data/doc/created.rid +0 -1
  100. data/doc/files/COPYING_LESSER_txt.html +0 -311
  101. data/doc/files/COPYING_txt.html +0 -1003
  102. data/doc/files/README_txt.html +0 -214
  103. data/doc/files/lib/zyps/actions_rb.html +0 -134
  104. data/doc/files/lib/zyps/conditions_rb.html +0 -134
  105. data/doc/files/lib/zyps/environmental_factors_rb.html +0 -134
  106. data/doc/files/lib/zyps/views/trails_rb.html +0 -134
  107. data/doc/files/lib/zyps_rb.html +0 -134
  108. data/doc/fr_class_index.html +0 -53
  109. data/doc/fr_file_index.html +0 -34
  110. data/doc/fr_method_index.html +0 -88
  111. data/doc/index.html +0 -24
  112. data/doc/rdoc-style.css +0 -208
@@ -30,154 +30,219 @@ end
30
30
  class TestActions < Test::Unit::TestCase
31
31
 
32
32
 
33
+ #Create and populate an environment.
33
34
  def setup
34
35
  @actor = Creature.new('name', Location.new(0, 0))
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- @target = GameObject.new('name', Location.new(1, 1))
36
+ @target1 = GameObject.new('name', Location.new(1, 1))
37
+ @target2 = GameObject.new('name', Location.new(-2, -2))
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+ #Create an environment, and add the objects.
39
+ @environment = Environment.new
40
+ #Order is important - we want to act on target 1 first.
41
+ @environment.objects << @actor << @target1 << @target2
42
+ end
43
+
44
+ #Add a new behavior to a creature with the given action.
45
+ def add_action(action, creature)
46
+ behavior = Behavior.new
47
+ behavior.actions << action
48
+ creature.behaviors << behavior
36
49
  end
37
50
 
38
51
 
52
+ #A FaceAction turns directly toward the target.
39
53
  def test_face_action
40
- FaceAction.new.do(@actor, @target)
54
+ add_action(FaceAction.new, @actor)
55
+ @environment.interact
41
56
  assert_equal(45, @actor.vector.pitch)
42
57
  end
43
58
 
44
59
 
60
+ #An AccelerateAction speeds up the actor at a given rate.
45
61
  def test_accelerate_action
46
62
  #Accelerate 1 unit per second.
47
- AccelerateAction.new(1).do(@actor, @target)
63
+ add_action(AccelerateAction.new(1), @actor)
64
+ @environment.interact
48
65
  #Clock always returns 0.1 seconds, so actor should be moving 0.1 unit/second faster.
49
66
  assert_equal(0.1, @actor.vector.speed)
50
67
  end
51
68
 
52
69
 
70
+ #A TurnAction turns the actor at a given rate.
53
71
  def test_turn_action
54
72
  #Turn 1 degree per second.
55
- TurnAction.new(1).do(@actor, @target)
73
+ add_action(TurnAction.new(1), @actor)
74
+ @environment.interact
56
75
  #Clock always returns 0.1 seconds, so actor should be turned 0.1 degrees.
57
76
  assert_equal(0.1, @actor.vector.pitch)
58
77
  end
59
78
 
60
79
 
80
+ #An ApproachAction pushes the actor toward the target.
61
81
  def test_approach_action
62
82
 
63
83
  #Create an ApproachAction with a 0-degree vector, turn rate of 40 degrees/sec.
64
- @actor.vector = Vector.new(1, 0)
84
+ @actor.vector = Vector.new(0, 0)
65
85
  action = ApproachAction.new(Vector.new(1, 0), 40)
86
+ add_action(action, @actor)
66
87
  #Act.
67
- action.do(@actor, @target)
88
+ @environment.interact
68
89
  #Ensure action's thrust vector is correct for 0.1 seconds.
69
90
  assert_equal(1.0, action.heading.speed)
70
91
  assert_equal(4.0, action.heading.pitch)
71
92
  #Ensure actor's resulting vector is correct.
72
- assert_in_delta(1.997, @actor.vector.x, 0.001)
93
+ assert_in_delta(0.997, @actor.vector.x, 0.001)
73
94
  assert_in_delta(0.069, @actor.vector.y, 0.001)
74
-
95
+
96
+ end
97
+
98
+ #Ensure ApproachAction doesn't oversteer.
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+ def test_approach_action_accuracy
100
+
75
101
  #Create an ApproachAction with a 0-degree vector, turn rate high enough to turn more than 45 degrees in 0.1 seconds.
76
102
  #Action should only turn as far as target.
77
- @actor.vector = Vector.new(1, 0)
103
+ @actor.vector = Vector.new(0, 0)
78
104
  action = ApproachAction.new(Vector.new(1, 0), 500)
105
+ add_action(action, @actor)
79
106
  #Act.
80
- action.do(@actor, @target)
107
+ @environment.interact
108
+
81
109
  #Ensure actor is approaching target directly.
82
110
  assert_equal(1.0, action.heading.speed)
83
111
  assert_equal(45, action.heading.pitch)
84
112
  #Ensure actor's resulting vector is correct.
85
- assert_in_delta(1.707, @actor.vector.x, 0.001)
113
+ assert_in_delta(0.707, @actor.vector.x, 0.001)
86
114
  assert_in_delta(0.707, @actor.vector.y, 0.001)
87
115
 
88
116
  end
89
117
 
90
118
 
119
+ #A FleeAction pushes the actor away from a target.
91
120
  def test_flee_action
92
121
 
93
122
  #Create a FleeAction with a 0-degree vector, turn rate of 40 degrees/sec.
94
- @actor.vector = Vector.new(1, 0)
123
+ @actor.vector = Vector.new(0, 0)
95
124
  action = FleeAction.new(Vector.new(1, 0), 40)
125
+ add_action(action, @actor)
96
126
  #Act.
97
- action.do(@actor, @target)
127
+ @environment.interact
98
128
  #Ensure action's thrust vector is correct for 0.1 seconds.
99
129
  assert_equal(1.0, action.heading.speed)
100
130
  assert_equal(356.0, action.heading.pitch) #Should be heading away.
101
131
  #Ensure actor's resulting vector is correct.
102
- assert_in_delta(1.997, @actor.vector.x, 0.001)
132
+ assert_in_delta(0.997, @actor.vector.x, 0.001)
103
133
  assert_in_delta(-0.069, @actor.vector.y, 0.001)
104
-
134
+ end
135
+
136
+ #Ensure flee action doesn't oversteer.
137
+ def test_flee_action_accuracy
138
+
105
139
  #Create a FleeAction with a 0-degree vector, turn rate high enough to turn more than 135 degrees in 0.1 seconds.
106
140
  #Action should turn directly away from target, but no farther.
107
- @actor.vector = Vector.new(1, 0)
141
+ @actor.vector = Vector.new(0, 0)
108
142
  action = FleeAction.new(Vector.new(1, 0), 1400)
143
+ add_action(action, @actor)
109
144
  #Act.
110
- action.do(@actor, @target)
145
+ @environment.interact
111
146
  #Ensure actor is fleeing directly away from target.
112
147
  assert_equal(1.0, action.heading.speed)
113
148
  assert_equal(225, action.heading.pitch)
114
149
  #Ensure actor's resulting vector is correct.
115
- assert_in_delta(0.293, @actor.vector.x, 0.001)
150
+ assert_in_delta(-0.707, @actor.vector.x, 0.001)
116
151
  assert_in_delta(-0.707, @actor.vector.y, 0.001)
117
152
 
118
153
  end
119
154
 
120
155
 
156
+ #A DestroyAction removes the target from the environment.
121
157
  def test_destroy_action
122
- #Create an environment, and add the objects.
123
- environment = Environment.new
124
- environment.objects << @actor << @target
125
158
  #Create a DestroyAction, linked to the environment.
126
- action = DestroyAction.new(environment)
159
+ add_action(DestroyAction.new(@environment), @actor)
127
160
  #Act.
128
- action.do(@actor, @target)
161
+ @environment.interact
129
162
  #Verify target is removed from environment.
130
- assert(! environment.objects.include?(@target))
163
+ assert(! @environment.objects.include?(@target1))
164
+ #Verify non-target is removed from environment.
165
+ assert(@environment.objects.include?(@target2))
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+ #Act again.
167
+ @environment.interact
168
+ #Verify targets were switched.
169
+ assert(! @environment.objects.include?(@target2), "Targets should have been switched.")
131
170
  end
132
171
 
133
172
 
173
+ #An EatAction is like a DestroyAction, but also makes the actor grow in size.
134
174
  def test_eat_action
135
- #Create an environment, and add the objects.
136
- environment = Environment.new
137
- environment.objects << @actor << @target
138
175
  #Create an EatAction, linked to the environment.
139
- action = EatAction.new(environment)
176
+ add_action(EatAction.new(@environment), @actor)
140
177
  #Act.
141
178
  @actor.size = 1
142
- @target.size = 1
143
- action.do(@actor, @target)
179
+ @target1.size = 1
180
+ @environment.interact
144
181
  #Verify target is removed from environment.
145
- assert(! environment.objects.include?(@target))
182
+ assert(! @environment.objects.include?(@target1))
146
183
  #Verify creature has grown by the appropriate amount.
147
184
  assert_equal(2, @actor.size)
148
185
  end
149
186
 
150
187
 
188
+ #A TagAction adds a tag to the target.
151
189
  def test_tag_action
152
190
  #Create a TagAction, and act.
153
- TagAction.new("tag").do(@actor, @target)
191
+ add_action(TagAction.new("tag"), @actor)
192
+ @environment.interact
154
193
  #Verify target has appropriate tag.
155
- assert(@target.tags.include?("tag"))
194
+ assert(@target1.tags.include?("tag"))
156
195
  end
157
196
 
158
197
 
159
- def test_blend_action
198
+ #A BlendAction shifts the target's color toward the given color.
199
+ def test_blend_action_black
160
200
  #Create a BlendAction that blends to black.
161
- action = BlendAction.new(Color.new(0, 0, 0))
201
+ add_action(BlendAction.new(Color.new(0, 0, 0)), @actor)
162
202
  #Set the target's color.
163
- @target.color = Color.new(0.5, 0.5, 0.5)
203
+ @target1.color = Color.new(0.5, 0.5, 0.5)
164
204
  #Act.
165
- action.do(@actor, @target)
205
+ @environment.interact
166
206
  #Verify the target's new color.
167
- assert_equal(0.25, @target.color.red)
168
- assert_equal(0.25, @target.color.green)
169
- assert_equal(0.25, @target.color.blue)
207
+ assert_equal(0.25, @target1.color.red)
208
+ assert_equal(0.25, @target1.color.green)
209
+ assert_equal(0.25, @target1.color.blue)
210
+ end
211
+
212
+ #Test shifting colors toward white.
213
+ def test_blend_action_white
170
214
  #Create a BlendAction that blends to white.
171
- action = BlendAction.new(Color.new(1, 1, 1))
215
+ add_action(BlendAction.new(Color.new(1, 1, 1)), @actor)
172
216
  #Set the target's color.
173
- @target.color = Color.new(0.5, 0.5, 0.5)
217
+ @target1.color = Color.new(0.5, 0.5, 0.5)
174
218
  #Act.
175
- action.do(@actor, @target)
219
+ @environment.interact
176
220
  #Verify the target's new color.
177
- assert_equal(0.75, @target.color.red)
178
- assert_equal(0.75, @target.color.green)
179
- assert_equal(0.75, @target.color.blue)
221
+ assert_equal(0.75, @target1.color.red)
222
+ assert_equal(0.75, @target1.color.green)
223
+ assert_equal(0.75, @target1.color.blue)
180
224
  end
181
225
 
182
226
 
227
+ #A PushAction pushes the target away.
228
+ def test_push_action
229
+ #Create a PushAction, and act.
230
+ add_action(PushAction.new(1), @actor)
231
+ @environment.interact
232
+ #Verify target's speed and direction are correct.
233
+ assert_equal(0.1, @target1.vector.speed, "@target1 should have been pushed away from @actor.")
234
+ assert_equal(45.0, @target1.vector.pitch, "@target1's angle should be facing away from @actor.")
235
+ end
236
+
237
+
238
+ #A PullAction pulls the target toward the actor.
239
+ def test_pull_action
240
+ #Create a PullAction, and act.
241
+ add_action(PullAction.new(1), @actor)
242
+ @environment.interact
243
+ #Verify target's speed and direction are correct.
244
+ assert_equal(0.1, @target1.vector.speed, "@target1 should have been pulled toward @actor.")
245
+ assert_equal(225.0, @target1.vector.pitch, "@target1's angle should be facing toward @actor.")
246
+ end
247
+
183
248
  end
File without changes
@@ -86,3 +86,36 @@ end
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86
 
87
87
 
88
88
 
89
+ class TestSpeedLimit < Test::Unit::TestCase
90
+
91
+
92
+ def test_speed_limit
93
+
94
+ creature = Creature.new
95
+
96
+ #Create a speed limit.
97
+ limit = SpeedLimit.new(10)
98
+
99
+ #Act on a creature going under the limit, and ensure it's unaffected.
100
+ creature.vector.speed = 1
101
+ limit.act(creature)
102
+ assert_equal(1, creature.vector.speed)
103
+
104
+ #Act on a creature going over the limit, and ensure its speed is reduced.
105
+ creature.vector.speed = 11
106
+ limit.act(creature)
107
+ assert_equal(10, creature.vector.speed)
108
+
109
+ #Act on a creature going in reverse, and ensure its speed is reduced.
110
+ creature.vector.speed = -11
111
+ limit.act(creature)
112
+ assert_equal(-10, creature.vector.speed)
113
+
114
+
115
+ end
116
+
117
+
118
+ end
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+
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+
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+
metadata CHANGED
@@ -3,8 +3,8 @@ rubygems_version: 0.9.2
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3
  specification_version: 1
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4
  name: zyps
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5
  version: !ruby/object:Gem::Version
6
- version: 0.4.1
7
- date: 2007-08-26 00:00:00 -07:00
6
+ version: 0.5.1
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+ date: 2007-09-23 00:00:00 -07:00
8
8
  summary: A game library for Ruby
9
9
  require_paths:
10
10
  - lib
@@ -44,140 +44,9 @@ files:
44
44
  - test/test_zyps.rb
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45
  - test/zyps
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46
  - test/zyps/test_actions.rb
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+ - test/zyps/test_behaviors.rb
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48
  - test/zyps/test_conditions.rb
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  - test/zyps/test_environmental_factors.rb
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- - doc/classes
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- - doc/classes/AccelerateAction.html
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- - doc/classes/AccelerateAction.src
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- - doc/classes/AccelerateAction.src/M000009.html
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- - doc/classes/AccelerateAction.src/M000010.html
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- - doc/classes/Action.html
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- - doc/classes/AgeCondition.html
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- - doc/classes/AgeCondition.src
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- - doc/classes/AgeCondition.src/M000039.html
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- - doc/classes/AgeCondition.src/M000040.html
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- - doc/classes/ApproachAction.html
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- - doc/classes/ApproachAction.src
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- - doc/classes/ApproachAction.src/M000048.html
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- - doc/classes/ApproachAction.src/M000049.html
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- - doc/classes/Behavior.html
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- - doc/classes/Behavior.src
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- - doc/classes/Behavior.src/M000001.html
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- - doc/classes/Behavior.src/M000002.html
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- - doc/classes/BlendAction.html
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- - doc/classes/BlendAction.src
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- - doc/classes/BlendAction.src/M000043.html
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- - doc/classes/BlendAction.src/M000044.html
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- - doc/classes/Clock.html
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- - doc/classes/Clock.src
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- - doc/classes/Clock.src/M000041.html
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- - doc/classes/Clock.src/M000042.html
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- - doc/classes/CollisionCondition.html
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- - doc/classes/CollisionCondition.src
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- - doc/classes/Color.html
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- - doc/classes/Color.src
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- - doc/classes/Color.src/M000022.html
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- - doc/classes/Color.src/M000023.html
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- - doc/classes/Color.src/M000024.html
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- - doc/classes/Color.src/M000025.html
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- - doc/classes/Color.src/M000026.html
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- - doc/classes/Color.src/M000027.html
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- - doc/classes/Condition.html
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- - doc/classes/Creature.html
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- - doc/classes/Creature.src
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- - doc/classes/Creature.src/M000011.html
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- - doc/classes/EnvironmentalFactor.html
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- - doc/classes/GameObject.html
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- - doc/classes/Location.html
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- - doc/classes/Location.src
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- - doc/classes/Location.src/M000021.html
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- - doc/classes/ProximityCondition.html
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- - doc/classes/ProximityCondition.src
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- - doc/classes/ProximityCondition.src/M000038.html
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- - doc/classes/TagAction.html
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- - doc/created.rid
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- - doc/files/lib
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  test_files:
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  - test/test_zyps.rb
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  rdoc_options:
@@ -1,182 +0,0 @@
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- <?xml version="1.0" encoding="iso-8859-1"?>
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- <!DOCTYPE html
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- PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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-
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- <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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- <head>
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- <title>Class: AccelerateAction</title>
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- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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- <meta http-equiv="Content-Script-Type" content="text/javascript" />
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- <link rel="stylesheet" href=".././rdoc-style.css" type="text/css" media="screen" />
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- <script type="text/javascript">
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- // <![CDATA[
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-
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- function popupCode( url ) {
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- window.open(url, "Code", "resizable=yes,scrollbars=yes,toolbar=no,status=no,height=150,width=400")
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- }
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- function toggleCode( id ) {
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- if ( document.getElementById )
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- elem = document.getElementById( id );
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- else if ( document.all )
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- elem = eval( "document.all." + id );
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- else
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- return false;
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- elemStyle = elem.style;
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- } else {
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- }
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- return true;
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- }
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-
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- // Make codeblocks hidden by default
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- document.writeln( "<style type=\"text/css\">div.method-source-code { display: none }</style>" )
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-
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- // ]]>
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- </script>
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-
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- </head>
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- <body>
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- <div id="classHeader">
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- <table class="header-table">
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- <tr class="top-aligned-row">
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- <td><strong>Class</strong></td>
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- <td class="class-name-in-header">AccelerateAction</td>
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- </tr>
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- <tr class="top-aligned-row">
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- <td><strong>In:</strong></td>
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- <td>
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- <a href="../files/lib/zyps/actions_rb.html">
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- lib/zyps/actions.rb
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- </a>
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- Action
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- </tr>
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- </div>
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- <!-- banner header -->
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-
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- <div id="bodyContent">
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-
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-
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- <div id="contextContent">
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-
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- <div id="description">
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- Increase/decrease speed over time.
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- </p>
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-
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- </div>
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- </div>
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-
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- <div id="method-list">
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- <h3 class="section-bar">Methods</h3>
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-
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- <div class="name-list">
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- <a href="#M000010">do</a>&nbsp;&nbsp;
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- <a href="#M000009">new</a>&nbsp;&nbsp;
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- <h3 class="section-bar">Attributes</h3>
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-
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- <div class="name-list">
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- <table>
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- <tr class="top-aligned-row context-row">
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- <td class="context-item-name">rate</td>
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- <td class="context-item-value">&nbsp;[RW]&nbsp;</td>
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- <td class="context-item-desc">
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- Units per second to accelerate. Can be negative to slow down or go in
123
- reverse.
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-
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- </td>
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- </tr>
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- </table>
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- </div>
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- <!-- if method_list -->
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- <div id="methods">
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- <div id="method-M000009" class="method-detail">
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- <a name="M000009"></a>
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- <div class="method-heading">
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- <a href="AccelerateAction.src/M000009.html" target="Code" class="method-signature"
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- onclick="popupCode('AccelerateAction.src/M000009.html');return false;">
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- <span class="method-name">new</span><span class="method-args">(rate = 0)</span>
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- </a>
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- </div>
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- <div class="method-description">
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- <div id="method-M000010" class="method-detail">
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- <div class="method-heading">
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- <span class="method-name">do</span><span class="method-args">(actor, target)</span>
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- </a>
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- </div>
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-
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- <div class="method-description">
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- <p>
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- Increase or decrease speed according to elapsed time.
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- </p>
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- </div>
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- </div>
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-
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-
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- </div>
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-
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-
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- </div>
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-
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-
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- <div id="validator-badges">
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- <p><small><a href="http://validator.w3.org/check/referer">[Validate]</a></small></p>
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- </div>
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-
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- </body>
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- </html>
@@ -1,19 +0,0 @@
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- <?xml version="1.0" encoding="iso-8859-1"?>
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- PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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-
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- <html>
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- <head>
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- <title>new (AccelerateAction)</title>
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- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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- <link rel="stylesheet" href="../.././rdoc-style.css" type="text/css" media="screen" />
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- </head>
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- <body class="standalone-code">
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- <pre><span class="ruby-comment cmt"># File lib/zyps/actions.rb, line 34</span>
14
- <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">initialize</span>(<span class="ruby-identifier">rate</span> = <span class="ruby-value">0</span>)
15
- <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">rate</span> = <span class="ruby-identifier">rate</span>
16
- <span class="ruby-ivar">@clock</span> = <span class="ruby-constant">Clock</span>.<span class="ruby-identifier">new</span>
17
- <span class="ruby-keyword kw">end</span></pre>
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- </body>
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- </html>
@@ -1,18 +0,0 @@
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- <?xml version="1.0" encoding="iso-8859-1"?>
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- <!DOCTYPE html
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- PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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-
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- <html>
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- <head>
8
- <title>do (AccelerateAction)</title>
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- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
10
- <link rel="stylesheet" href="../.././rdoc-style.css" type="text/css" media="screen" />
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- </head>
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- <body class="standalone-code">
13
- <pre><span class="ruby-comment cmt"># File lib/zyps/actions.rb, line 39</span>
14
- <span class="ruby-keyword kw">def</span> <span class="ruby-keyword kw">do</span>(<span class="ruby-identifier">actor</span>, <span class="ruby-identifier">target</span>)
15
- <span class="ruby-identifier">actor</span>.<span class="ruby-identifier">vector</span>.<span class="ruby-identifier">speed</span> <span class="ruby-operator">+=</span> <span class="ruby-ivar">@clock</span>.<span class="ruby-identifier">elapsed_time</span> <span class="ruby-operator">*</span> <span class="ruby-identifier">rate</span>
16
- <span class="ruby-keyword kw">end</span></pre>
17
- </body>
18
- </html>