win32console 1.0.8-i386-mswin32

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  1. data/Console-i386-mswin32.def +2 -0
  2. data/Console.cpp +1203 -0
  3. data/Console.rdoc +690 -0
  4. data/Console_ANSI.rdoc +302 -0
  5. data/HISTORY.txt +7 -0
  6. data/INSTALL.txt +18 -0
  7. data/README.txt +26 -0
  8. data/Rakefile +38 -0
  9. data/doc/classes/Win32.html +115 -0
  10. data/doc/classes/Win32/Console.html +650 -0
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  108. data/lib/Term/ansicolor.rb +76 -0
  109. data/lib/Win32/Console.rb +970 -0
  110. data/lib/Win32/Console/ANSI.rb +305 -0
  111. data/lib/win32console.rb +3 -0
  112. data/test/test_cursor.rb +9 -0
  113. data/test/test_mouse.rb +6 -0
  114. data/test/test_readinput.rb +62 -0
  115. data/test/test_readoutput.rb +52 -0
  116. data/test/test_sendevent.rb +17 -0
  117. data/test/test_title.rb +14 -0
  118. data/test/test_write.rb +36 -0
  119. metadata +180 -0
data/Console_ANSI.rdoc ADDED
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+ #
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+ # = NAME
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+ #
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+ # Win32::Console::ANSI - Ruby extension to emulate ANSI console on Win32 system.
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+ #
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+ # = SYNOPSIS
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+ #
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+ # require "Win32::Console::ANSI"
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+ #
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+ # puts "\e[1;34mThis text is bold blue.\e[0m"
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+ # puts "This text is normal.""
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+ # puts "\e[33;45;1mBold yellow on magenta.\e[0m"
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+ # puts "This text is normal."
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+ #
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+ # With the Term::ANSIColor module one increases the readability:
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+ #
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+ # require "Win32::Console::ANSI"
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+ # require "Term::ANSIColor"
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+ #
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+ # puts color 'bold blue'
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+ # puts "This text is bold blue."
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+ # puts color 'reset'
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+ # puts "This text is normal."
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+ # puts colored ("Bold yellow on magenta.", 'bold yellow on_magenta')
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+ # puts "This text is normal."
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+ #
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+ # And even more with Term::ANSIScreen:
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+ #
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+ # require "Win32::Console::ANSI;
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+ # require "Term::ANSIScreen qw/:color :cursor :screen/;
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+ #
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+ # locate 1, 1; puts "@ This is (1,1)", savepos;
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+ # puts locate(24,60), "@ This is (24,60)"; loadpos;
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+ # puts down(2), clline, "@ This is (3,16)";
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+ # setscroll 1, 20;
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+ # color 'black on white'; clline;
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+ # puts "This line is black on white.";
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+ # puts color 'reset'; puts "This text is normal.";
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+ # puts colored ("This text is bold blue.", 'bold blue');
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+ # puts "This text is normal.";
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+ # puts colored ['bold blue'], "This text is bold blue.";
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+ # puts "This text is normal.";
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+ #
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+ # = DESCRIPTION
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+ #
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+ # Windows NT/2000/XP does not support ANSI escape sequences in Win32 Console
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+ # applications. This module emulates an ANSI console for the script which
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+ # uses it.
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+ #
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+ #
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+ # == Escape sequences for Cursor Movement
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+ #
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+ # * \e[#A
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+ #
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+ # CUU: CUrsor Up: Moves the cursor up by the specified number of lines without
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+ # changing columns. If the cursor is already on the top line, this sequence
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+ # is ignored. \e[A is equivalent to \e[1A.
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+ #
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+ # * \e[#B
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+ #
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+ # CUD: CUrsor Down: Moves the cursor down by the specified number of lines
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+ # without changing columns. If the cursor is already on the bottom line,
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+ # this sequence is ignored. \e[B is equivalent to \e[1B.
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+ #
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+ # * \e[#C
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+ #
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+ # CUF: CUrsor Forward: Moves the cursor forward by the specified number of
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+ # columns without changing lines. If the cursor is already in the
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+ # rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C.
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+ #
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+ # * \e[#D
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+ #
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+ # CUB: CUrsor Backward: Moves the cursor back by the specified number of
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+ # columns without changing lines. If the cursor is already in the leftmost
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+ # column, this sequence is ignored. \e[D is equivalent to \e[1D.
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+ #
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+ # * \e[#E
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+ #
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+ # CNL: Cursor Next Line: Moves the cursor down the indicated # of rows, to
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+ # column 1. \e[E is equivalent to \e[1E.
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+ #
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+ # * \e[#F
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+ #
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+ # CPL: Cursor Preceding Line: Moves the cursor up the indicated # of rows,
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+ # to column 1. \e[F is equivalent to \e[1F.
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+ #
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+ # * \e[#G
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+ #
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+ # CHA: Cursor Horizontal Absolute: Moves the cursor to indicated column in
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+ # current row. \e[G is equivalent to \e[1G.
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+ #
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+ # * \e[#;#H
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+ #
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+ # CUP: CUrsor Position: Moves the cursor to the specified position. The first #
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+ # specifies the line number, the second # specifies the column.
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+ # If you do not specify a position, the cursor moves to the
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+ # home position: the upper-left corner of the screen (line 1, column 1).
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+ #
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+ # * \e[#;#f
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+ #
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+ # HVP: Horizontal and Vertical Position.
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+ # Works the same way as the preceding escape sequence.
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+ #
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+ # * \e[s
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+ #
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+ # SCP: Save Cursor Position: Saves the current cursor position. You can move
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+ # the cursor to the saved cursor position by using the Restore Cursor
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+ # Position sequence.
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+ #
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+ # * \e[u
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+ #
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+ # RCP: Restore Cursor Position: Returns the cursor to the position stored
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+ # by the Save Cursor Position sequence.
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+ #
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+ # == Escape sequences for Display Edition
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+ #
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+ # * \e[#J
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+ #
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+ # ED: Erase Display:
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+ #
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+ # * \e[0J
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+ #
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+ # Clears the screen from cursor to end of display. The cursor position is unchanged.
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+ #
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+ # * \e[1J
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+ #
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+ # Clears the screen from start to cursor. The cursor position is unchanged.
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+ #
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+ # * \e[2J
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+ #
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+ # Clears the screen and moves the cursor to the home position (line 1, column 1).
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+ #
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+ # \e[J is equivalent to \e[0J. (Some terminal/emulators respond to \e[J as if
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+ # it were \e[2J. Here, the default is 0; it's the norm)
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+ #
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+ # * \e[#K
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+ #
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+ # EL: Erase Line:
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+ #
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+ # * \e[0K
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+ #
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+ # Clears all characters from the cursor position to the end of the line
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+ # (including the character at the cursor position).
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+ # The cursor position is unchanged.
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+ #
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+ # * \e[1K
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+ #
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+ # Clears all characters from start of line to the cursor position.
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+ # (including the character at the cursor position).
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+ # The cursor position is unchanged.
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+ #
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+ # * \e[2K
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+ #
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+ # Clears all characters of the whole line.
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+ # The cursor position is unchanged.
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+ #
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+ # \e[K is equivalent to \e[0K.
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+ #
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+ # * \e[#L
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+ #
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+ # IL: Insert Lines: The cursor line and all lines below it move down # lines,
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+ # leaving blank space. The cursor position is unchanged. The bottommost #
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+ # lines are lost. \e[L is equivalent to \e[1L.
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+ #
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+ # * \e[#M
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+ #
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+ # DL: Delete Line: The block of # lines at and below the cursor are deleted;
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+ # all lines below them move up # lines to fill in the gap, leaving # blank
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+ # lines at the bottom of the screen. The cursor position is unchanged.
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+ # \e[M is equivalent to \e[1M.
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+ #
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+ # * \e#\@
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+ #
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+ # ICH: Insert CHaracter: The cursor character and all characters to the right
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+ # of it move right # columns, leaving behind blank space.
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+ # The cursor position is unchanged. The rightmost # characters on the line are lost.
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+ #
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+ # * \e[#P
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+ #
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+ # DCH: Delete CHaracter: The block of # characters at and to the right of the
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+ # cursor are deleted; all characters to the right of it move left # columns,
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+ # leaving behind blank space. The cursor position is unchanged.
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+ # \e[P is equivalent to \e[1P.
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+ #
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+ #
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+ # == Escape sequences for Set Graphics Rendition
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+ #
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+ # * \e[#;...;#m
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+ #
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+ # SGM: Set Graphics Mode: Calls the graphics functions specified by the
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+ # following values. These specified functions remain active until the next
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+ # occurrence of this escape sequence. Graphics mode changes the colors and
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+ # attributes of text (such as bold and underline) displayed on the
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+ # screen.
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+ #
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+ # * Text attributes
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+ #
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+ # 0 All attributes off
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+ # 1 Bold on
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+ # 4 Underscore on
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+ # 7 Reverse video on
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+ # 8 Concealed on
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+ #
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+ # 21 Bold off
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+ # 24 Underscore off
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+ # 27 Reverse video off
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+ # 28 Concealed off
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+ #
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+ # * Foreground colors
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+ #
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+ # 30 Black
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+ # 31 Red
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+ # 32 Green
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+ # 33 Yellow
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+ # 34 Blue
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+ # 35 Magenta
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+ # 36 Cyan
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+ # 37 White
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+ #
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+ # * Background colors
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+ #
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+ # 40 Black
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+ # 41 Red
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+ # 42 Green
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+ # 43 Yellow
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+ # 44 Blue
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+ # 45 Magenta
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+ # 46 Cyan
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+ # 47 White
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+ #
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+ # \e[m is equivalent to \e0m.
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+ #
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+ # == Escape sequences for Select Character Set
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+ #
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+ # * \e(U
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+ #
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+ # Select null mapping - straight to character from the codepage of the console.
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+ #
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+ # * \e(K
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+ #
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+ # Select Windows to DOS mapping, if the corresponding map exist; no effect
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+ # otherwise. This is the default mapping (if the map exist, of course). It's
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+ # useful becarequire "one types the script with a Windows-based editor (using a
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+ # Windows codepage) and the script prints its messages on the console using
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+ # another codepage: without translation, the characters with a code greatest
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+ # than 127 are different and the printed messages may be not readable.
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+ #
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+ # The conversion is done by the module Encode if it is installed (it's a
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+ # standard module with Perl5.8, not Ruby yet). Otherwise, the conversion is limited to the
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+ # following couples:
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+ #
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+ # WinLatin1 (cp1252) to DOSLatin1 (cp850)
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+ # WinLatin1 (cp1252) to DOSLatinUS (cp437)
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+ # WinLatin2 (cp1250) to DOSLatin2 (cp852)
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+ # WinCyrillic(cp1251) to DOSCyrillic (cp855)
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+ #
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+ # * \e(#X
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+ #
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+ # This escape sequence is I<not> standard! It's an experimental one, just for
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+ # fun :-)
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+ #
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+ # If <i>and only if</i> the console uses an Unicode police, it is possible to
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+ # change its codepage with this escape sequence. No effect with an ordinary
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+ # "Raster Font". (For Windows NT/2000/XP the currently available Unicode
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+ # console font is the Lucida Console TrueType font.)
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+ # # is the number of the codepage needed, 855 for cp855 for instance.
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+ #
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+ #
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+ # = LIMITATIONS
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+ #
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+ # * Due to DOS-console limitations, the blink mode (text attributes 5 and 25) is not implemented.
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+ #
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+ # = SEE ALSO
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+ #
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+ # <b>Win32::Console</b>, <b>Term::ANSIColor</b>, <b>Term::ANSIScreen</b>.
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+ #
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+ # = AUTHOR
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+ #
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+ # J-L Morel jl_morel@bribes.org
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+ #
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+ # Home page: http://www.bribes.org/perl/wANSIConsole.html
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+ #
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+ # Gonzalo Garramu�o GGarramuno@aol.com Ruby port
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+ #
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+ # = CREDITS
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+ #
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+ # Render unto C�sar the things which are C�sar's...
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+ #
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+ # This module requires the module Win32::Console. Thanks to Aldo Calpini.
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+ #
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+ # The method used to overload the print function is due to Matt Sergeant
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+ # (see his module Win32::ASP).
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+ #
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+ # = COPYRIGHT
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+ #
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+ # Copyright (c) 2004 Gonzalo Garramu�o. All rights reserved.
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+ # Copyright (c) 2003 J-L Morel. All rights reserved.
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+ #
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+ # This program is free software; you can redistribute it and/or modify it under
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+ # the terms of the Artistic License.
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+ #
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+ #
data/HISTORY.txt ADDED
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+ v1.0 - Added .dup to _printString function to avoid mangling outside
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+ string references. Removed the other (later) .dup call.
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+ Turned of some exceptions that were conflicting with using
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+ the module with pipes or redirections.
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+ v0.8 - Fixed bugs in reading routines, added ruby docs, and
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+ sample test suite.
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+ v0.5 - First public release.
data/INSTALL.txt ADDED
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+
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+ To compile and install:
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+
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+
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+ Open a windows console.
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+ > vcvars32.bat # to set up microsoft's compiling environment
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+ # this is located in the bin/ directory of the MSVC compiler
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+ > ruby extconf.rb # to create a Makefile
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+ > nmake # to compile
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+ > nmake install # to install
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+
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+
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+ To test:
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+
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+ > cd test
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+ > dir # to see available samples
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+ > ruby [anysample]
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+
data/README.txt ADDED
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+
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+ This file implements a port of Perl's Win32::Console
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+ and Win32::Console::ANSI modules.
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+
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+ Win32::Console allows controling the windows command line terminal
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+ thru an OO-interface. This allows you to query the terminal (find
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+ its size, characters, attributes, etc). The interface and functionality
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+ should be identical to Perl's.
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+
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+ Win32::Console consists of a Ruby .rb interface.
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+ For best performance, this library has been also ported to C.
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+ If you lack a C compiler, you can still use the class thru the ruby
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+ interface. If you can compile it, then the ruby interface is not
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+ used and the C functions are called instead.
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+
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+ Win32::Console::ANSI is a class derived from IO that seamlessly
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+ translates ANSI Esc control character codes into Windows' command.exe
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+ or cmd.exe equivalents.
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+
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+ These modules allow you to develop command-line tools that can take
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+ advantage of the unix terminal functions while still being portable.
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+ One of the most common uses for this is to allow to color your
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+ output.
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+ The modules are disted with Term/ansicolor.rb, too, as it is a nice
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+ thing to verify it is working properly.
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+
data/Rakefile ADDED
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+ require 'rubygems'
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+ Gem::manage_gems
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+ require 'rake/gempackagetask'
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+
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+ spec = Gem::Specification.new do |s|
6
+ s.name = "win32console"
7
+ s.summary = "A library giving the Win32 console ANSI escape sequence support."
8
+ s.version = "1.0.8"
9
+ s.author = "Original Library by Gonzalo Garramuno, Gem by Justin Bailey"
10
+ s.email = "ggarra @nospam@ advancedsl.com.ar, jgbailey @nospan@ gmail.com"
11
+ s.homepage = "http://rubyforge.org/projects/winconsole"
12
+ s.rubyforge_project = "http://rubyforge.org/projects/winconsole"
13
+ s.description = <<EOS
14
+ This gem packages Gonzalo Garramuno's Win32::Console project, and includes a compiled binary for speed. The Win32::Console project's home can be found at:
15
+
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+ http://rubyforge.org/projects/win32console
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+
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+ The gem project can be found at
19
+
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+ http://rubyforge.org/projects/winconsole
21
+ EOS
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+
23
+ s.platform = Gem::Platform::CURRENT
24
+ s.files = FileList["lib/**/*", "test/*", "doc/**/*", "Console*", "*.txt", "Rakefile"].to_a
25
+
26
+ s.require_path = "lib"
27
+ s.autorequire = "win32console"
28
+
29
+ s.has_rdoc = true
30
+ s.extra_rdoc_files = ["lib/README_GEM.txt"]
31
+ s.rdoc_options << '--title' << 'Win32Console Gem -- Gem for Win32::Console Project' <<
32
+ '--main' << 'lib/README_GEM.txt' <<
33
+ '--line-numbers'
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+ end
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+
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+ Rake::GemPackageTask.new(spec) do |pkg|
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+ pkg.need_tar = true
38
+ end
@@ -0,0 +1,115 @@
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+ <?xml version="1.0" encoding="iso-8859-1"?>
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+ <!DOCTYPE html
3
+ PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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+ "DTD/xhtml1-transitional.dtd">
5
+
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+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
7
+ <head>
8
+ <title>Module: Win32</title>
9
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
10
+ <meta http-equiv="Content-Script-Type" content="text/javascript" />
11
+ <link rel="stylesheet" href=".././rdoc-style.css" type="text/css" media="screen" />
12
+ <script type="text/javascript">
13
+ // <![CDATA[
14
+
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+ function popupCode( url ) {
16
+ window.open(url, "Code", "resizable=yes,scrollbars=yes,toolbar=no,status=no,height=150,width=400")
17
+ }
18
+
19
+ function toggleCode( id ) {
20
+ if ( document.getElementById )
21
+ elem = document.getElementById( id );
22
+ else if ( document.all )
23
+ elem = eval( "document.all." + id );
24
+ else
25
+ return false;
26
+
27
+ elemStyle = elem.style;
28
+
29
+ if ( elemStyle.display != "block" ) {
30
+ elemStyle.display = "block"
31
+ } else {
32
+ elemStyle.display = "none"
33
+ }
34
+
35
+ return true;
36
+ }
37
+
38
+ // Make codeblocks hidden by default
39
+ document.writeln( "<style type=\"text/css\">div.method-source-code { display: none }</style>" )
40
+
41
+ // ]]>
42
+ </script>
43
+
44
+ </head>
45
+ <body>
46
+
47
+
48
+
49
+ <div id="classHeader">
50
+ <h1>Win32 <sup class="type-note">(Module)</sup></h1>
51
+ <table class="header-table">
52
+ <tr class="top-aligned-row">
53
+ <td><strong>In:</strong></td>
54
+ <td>
55
+ <a href="../files/lib\Win32/Console/ANSI_rb.html">
56
+ lib\Win32/Console/ANSI.rb
57
+ </a>
58
+ <br />
59
+ <a href="../files/lib\Win32/Console_rb.html">
60
+ lib\Win32/Console.rb
61
+ </a>
62
+ <br />
63
+ <a href="../files/Console_cpp.html">
64
+ Console.cpp
65
+ </a>
66
+ <br />
67
+ </td>
68
+ </tr>
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+
70
+ </table>
71
+ </div>
72
+ <!-- banner header -->
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+
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+ <div id="bodyContent">
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+
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+
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+ <div id="contextContent">
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+
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+
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+
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+
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+
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+
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+
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+
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+ <div id="class-list">
87
+ <h2 class="section-bar">Classes and Modules</h2>
88
+
89
+ Class <a href="Win32/Console.html" class="link">Win32::Console</a><br />
90
+ &nbsp;&nbsp;::Module <a href="Win32/Console/ANSI.html" class="link">Win32::Console::ANSI</a><br />
91
+ &nbsp;&nbsp;::&nbsp;&nbsp;::Class <a href="Win32/Console/ANSI/IO.html" class="link">Win32::Console::ANSI::IO</a><br />
92
+ &nbsp;&nbsp;::Module <a href="Win32/Console/Constants.html" class="link">Win32::Console::Constants</a><br />
93
+ &nbsp;&nbsp;::Class <a href="Win32/Console/API.html" class="link">Win32::Console::API</a><br />
94
+
95
+ </div>
96
+
97
+ </div>
98
+
99
+
100
+
101
+ <!-- if includes -->
102
+
103
+
104
+ <!-- if method_list -->
105
+
106
+
107
+ </div>
108
+
109
+
110
+ <div id="validator-badges">
111
+ <p><small><a href="http://validator.w3.org/check/referer">[Validate]</a></small></p>
112
+ </div>
113
+
114
+ </body>
115
+ </html>