win32console 1.0.8-i386-mswin32
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- data/Console-i386-mswin32.def +2 -0
- data/Console.cpp +1203 -0
- data/Console.rdoc +690 -0
- data/Console_ANSI.rdoc +302 -0
- data/HISTORY.txt +7 -0
- data/INSTALL.txt +18 -0
- data/README.txt +26 -0
- data/Rakefile +38 -0
- data/doc/classes/Win32.html +115 -0
- data/doc/classes/Win32/Console.html +650 -0
- data/doc/classes/Win32/Console.src/M000001.html +31 -0
- data/doc/classes/Win32/Console.src/M000002.html +23 -0
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- data/doc/classes/Win32/Console/ANSI.html +103 -0
- data/doc/classes/Win32/Console/ANSI/IO.html +220 -0
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- data/doc/classes/Win32/Console/API.html +758 -0
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- data/doc/classes/Win32/Console/Constants.html +360 -0
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- data/doc/files/Console_ANSI_rdoc.html +407 -0
- data/doc/files/Console_cpp.html +104 -0
- data/doc/files/Console_rdoc.html +964 -0
- data/doc/files/lib/Win32/Console/ANSI_rb.html +123 -0
- data/doc/files/lib/Win32/Console_rb.html +297 -0
- data/doc/fr_class_index.html +32 -0
- data/doc/fr_file_index.html +31 -0
- data/doc/fr_method_index.html +106 -0
- data/doc/index.html +24 -0
- data/doc/rdoc-style.css +172 -0
- data/lib/Console.so +0 -0
- data/lib/README_GEM.txt +64 -0
- data/lib/Term/ansicolor.rb +76 -0
- data/lib/Win32/Console.rb +970 -0
- data/lib/Win32/Console/ANSI.rb +305 -0
- data/lib/win32console.rb +3 -0
- data/test/test_cursor.rb +9 -0
- data/test/test_mouse.rb +6 -0
- data/test/test_readinput.rb +62 -0
- data/test/test_readoutput.rb +52 -0
- data/test/test_sendevent.rb +17 -0
- data/test/test_title.rb +14 -0
- data/test/test_write.rb +36 -0
- metadata +180 -0
data/doc/created.rid
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Sat Jan 17 14:27:52 Hora est. de Sudam�rica E. 2004
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<!DOCTYPE html
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PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>File: Console_ANSI.rdoc</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta http-equiv="Content-Script-Type" content="text/javascript" />
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<link rel="stylesheet" href=".././rdoc-style.css" type="text/css" media="screen" />
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<script type="text/javascript">
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// <![CDATA[
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function popupCode( url ) {
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window.open(url, "Code", "resizable=yes,scrollbars=yes,toolbar=no,status=no,height=150,width=400")
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function toggleCode( id ) {
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return true;
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}
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// Make codeblocks hidden by default
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document.writeln( "<style type=\"text/css\">div.method-source-code { display: none }</style>" )
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// ]]>
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</script>
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</head>
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<body>
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<div id="fileHeader">
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<h1>Console_ANSI.rdoc</h1>
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<table class="header-table">
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<tr class="top-aligned-row">
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<td><strong>Path:</strong></td>
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<td>Console_ANSI.rdoc
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</td>
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</tr>
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<tr class="top-aligned-row">
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<td><strong>Last Update:</strong></td>
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<td>Sat Jan 17 14:24:46 Hora est. de Sudam�rica E. 2004</td>
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</tr>
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</table>
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</div>
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<!-- banner header -->
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<div id="bodyContent">
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<div id="contextContent">
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<div id="description">
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<h1>NAME</h1>
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<p>
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Win32::Console::ANSI - Perl extension to emulate ANSI console on <a
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href="../classes/Win32.html">Win32</a> system.
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</p>
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<h1>SYNOPSIS</h1>
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<pre>
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require "Win32::Console::ANSI"
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puts "\e[1;34mThis text is bold blue.\e[0m"
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puts "This text is normal.""
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puts "\e[33;45;1mBold yellow on magenta.\e[0m"
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puts "This text is normal."
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</pre>
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<p>
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With the Term::ANSIColor module one increases the readability:
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</p>
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<pre>
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require "Win32::Console::ANSI"
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require "Term::ANSIColor"
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puts color 'bold blue'
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puts "This text is bold blue."
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puts color 'reset'
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puts "This text is normal."
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puts colored ("Bold yellow on magenta.", 'bold yellow on_magenta')
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puts "This text is normal."
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</pre>
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<p>
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And even more with Term::ANSIScreen:
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</p>
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<pre>
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require "Win32::Console::ANSI;
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require "Term::ANSIScreen qw/:color :cursor :screen/;
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locate 1, 1; puts "@ This is (1,1)", savepos;
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puts locate(24,60), "@ This is (24,60)"; loadpos;
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puts down(2), clline, "@ This is (3,16)";
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setscroll 1, 20;
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color 'black on white'; clline;
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puts "This line is black on white.";
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puts color 'reset'; puts "This text is normal.";
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puts colored ("This text is bold blue.", 'bold blue');
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puts "This text is normal.";
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puts colored ['bold blue'], "This text is bold blue.";
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puts "This text is normal.";
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</pre>
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<h1>DESCRIPTION</h1>
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<p>
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Windows NT/2000/XP does not support ANSI escape sequences in <a
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href="../classes/Win32.html">Win32</a> Console applications. This module
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emulates an ANSI console for the script which uses it.
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</p>
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<h2>Escape sequences for Cursor Movement</h2>
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<pre>
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* \e[#A
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CUU: CUrsor Up: Moves the cursor up by the specified number of lines without
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changing columns. If the cursor is already on the top line, this sequence
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is ignored. \e[A is equivalent to \e[1A.
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* \e[#B
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CUD: CUrsor Down: Moves the cursor down by the specified number of lines
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without changing columns. If the cursor is already on the bottom line,
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this sequence is ignored. \e[B is equivalent to \e[1B.
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* \e[#C
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CUF: CUrsor Forward: Moves the cursor forward by the specified number of
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columns without changing lines. If the cursor is already in the
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rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C.
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* \e[#D
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CUB: CUrsor Backward: Moves the cursor back by the specified number of
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columns without changing lines. If the cursor is already in the leftmost
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column, this sequence is ignored. \e[D is equivalent to \e[1D.
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* \e[#E
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CNL: Cursor Next Line: Moves the cursor down the indicated # of rows, to
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column 1. \e[E is equivalent to \e[1E.
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* \e[#F
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CPL: Cursor Preceding Line: Moves the cursor up the indicated # of rows,
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to column 1. \e[F is equivalent to \e[1F.
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* \e[#G
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CHA: Cursor Horizontal Absolute: Moves the cursor to indicated column in
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current row. \e[G is equivalent to \e[1G.
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* \e[#;#H
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CUP: CUrsor Position: Moves the cursor to the specified position. The first #
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specifies the line number, the second # specifies the column.
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If you do not specify a position, the cursor moves to the
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home position: the upper-left corner of the screen (line 1, column 1).
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* \e[#;#f
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HVP: Horizontal and Vertical Position.
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Works the same way as the preceding escape sequence.
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* \e[s
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SCP: Save Cursor Position: Saves the current cursor position. You can move
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the cursor to the saved cursor position by using the Restore Cursor
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Position sequence.
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* \e[u
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RCP: Restore Cursor Position: Returns the cursor to the position stored
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by the Save Cursor Position sequence.
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</pre>
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<h2>Escape sequences for Display Edition</h2>
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<pre>
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* \e[#J
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ED: Erase Display:
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* \e[0J
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Clears the screen from cursor to end of display. The cursor position is unchanged.
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* \e[1J
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Clears the screen from start to cursor. The cursor position is unchanged.
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* \e[2J
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Clears the screen and moves the cursor to the home position (line 1, column 1).
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\e[J is equivalent to \e[0J. (Some terminal/emulators respond to \e[J as if
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it were \e[2J. Here, the default is 0; it's the norm)
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* \e[#K
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EL: Erase Line:
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* \e[0K
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Clears all characters from the cursor position to the end of the line
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(including the character at the cursor position).
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The cursor position is unchanged.
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* \e[1K
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Clears all characters from start of line to the cursor position.
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(including the character at the cursor position).
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The cursor position is unchanged.
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* \e[2K
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Clears all characters of the whole line.
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The cursor position is unchanged.
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\e[K is equivalent to \e[0K.
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* \e[#L
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IL: Insert Lines: The cursor line and all lines below it move down # lines,
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leaving blank space. The cursor position is unchanged. The bottommost #
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lines are lost. \e[L is equivalent to \e[1L.
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* \e[#M
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DL: Delete Line: The block of # lines at and below the cursor are deleted;
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all lines below them move up # lines to fill in the gap, leaving # blank
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lines at the bottom of the screen. The cursor position is unchanged.
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\e[M is equivalent to \e[1M.
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* \e#\@
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ICH: Insert CHaracter: The cursor character and all characters to the right
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of it move right # columns, leaving behind blank space.
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The cursor position is unchanged. The rightmost # characters on the line are lost.
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* \e[#P
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DCH: Delete CHaracter: The block of # characters at and to the right of the
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cursor are deleted; all characters to the right of it move left # columns,
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leaving behind blank space. The cursor position is unchanged.
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\e[P is equivalent to \e[1P.
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</pre>
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<h2>Escape sequences for Set Graphics Rendition</h2>
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<pre>
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* \e[#;...;#m
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SGM: Set Graphics Mode: Calls the graphics functions specified by the
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following values. These specified functions remain active until the next
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occurrence of this escape sequence. Graphics mode changes the colors and
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attributes of text (such as bold and underline) displayed on the
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screen.
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* Text attributes
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0 All attributes off
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1 Bold on
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4 Underscore on
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7 Reverse video on
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8 Concealed on
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21 Bold off
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24 Underscore off
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27 Reverse video off
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28 Concealed off
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* Foreground colors
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30 Black
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31 Red
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32 Green
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33 Yellow
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34 Blue
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35 Magenta
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36 Cyan
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37 White
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* Background colors
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40 Black
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41 Red
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42 Green
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43 Yellow
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44 Blue
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45 Magenta
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46 Cyan
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47 White
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\e[m is equivalent to \e0m.
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</pre>
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<h2>Escape sequences for Select Character Set</h2>
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<pre>
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* \e(U
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Select null mapping - straight to character from the codepage of the console.
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* \e(K
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+
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Select Windows to DOS mapping, if the corresponding map exist; no effect
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otherwise. This is the default mapping (if the map exist, of course). It's
|
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useful becarequire "one types the script with a Windows-based editor (using a
|
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Windows codepage) and the script prints its messages on the console using
|
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another codepage: without translation, the characters with a code greatest
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than 127 are different and the printed messages may be not readable.
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|
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The conversion is done by the module Encode if it is installed (it's a
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standard module with Perl5.8, not ruby). Otherwise, the conversion is limited to the
|
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following couples:
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|
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WinLatin1 (cp1252) to DOSLatin1 (cp850)
|
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WinLatin1 (cp1252) to DOSLatinUS (cp437)
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WinLatin2 (cp1250) to DOSLatin2 (cp852)
|
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WinCyrillic(cp1251) to DOSCyrillic (cp855)
|
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+
|
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|
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* \e(#X
|
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|
+
|
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|
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This escape sequence is I<not> standard! It's an experimental one, just for
|
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fun :-)
|
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|
+
|
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|
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If <i>and only if</i> the console uses an Unicode police, it is possible to
|
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change its codepage with this escape sequence. No effect with an ordinary
|
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|
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"Raster Font". (For Windows NT/2000/XP the currently available Unicode
|
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console font is the Lucida Console TrueType font.)
|
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# is the number of the codepage needed, 855 for cp855 for instance.
|
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</pre>
|
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<h1>LIMITATIONS</h1>
|
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<pre>
|
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* Due to DOS-console limitations, the blink mode (text attributes 5 and 25) is not implemented.
|
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</pre>
|
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<h1>SEE ALSO</h1>
|
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<p>
|
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|
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<b>Win32::Console</b>, <b>Term::ANSIColor</b>, <b>Term::ANSIScreen</b>.
|
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|
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</p>
|
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<h1>AUTHOR</h1>
|
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<p>
|
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J-L Morel jl_morel@bribes.org
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</p>
|
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<p>
|
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|
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Home page: <a
|
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href="http://www.bribes.org/perl/wANSIConsole.html">www.bribes.org/perl/wANSIConsole.html</a>
|
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</p>
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<p>
|
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|
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Gonzalo Garramu�o GGarramuno@aol.com Ruby port
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|
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</p>
|
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|
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<h1>CREDITS</h1>
|
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|
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<p>
|
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|
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Render unto C�sar the things which are C�sar’s…
|
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|
+
</p>
|
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|
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<p>
|
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|
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This module requires the module Win32::Console. Thanks to Aldo Calpini.
|
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</p>
|
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|
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<p>
|
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|
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The method used to overload the print function is due to Matt Sergeant (see
|
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his module Win32::ASP).
|
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|
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</p>
|
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|
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<h1>COPYRIGHT</h1>
|
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|
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<p>
|
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|
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Copyright © 2004 Gonzalo Garramu�o. All rights reserved. Copyright
|
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|
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© 2003 J-L Morel. All rights reserved.
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</p>
|
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<p>
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This program is free software; you can redistribute it and/or modify it
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under the terms of the Artistic License.
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</p>
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<!-- if includes -->
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<!-- if method_list -->
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</div>
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<div id="validator-badges">
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<p><small><a href="http://validator.w3.org/check/referer">[Validate]</a></small></p>
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</div>
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</body>
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<?xml version="1.0" encoding="iso-8859-1"?>
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<!DOCTYPE html
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PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>File: Console.cpp</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta http-equiv="Content-Script-Type" content="text/javascript" />
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<link rel="stylesheet" href=".././rdoc-style.css" type="text/css" media="screen" />
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<script type="text/javascript">
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// <![CDATA[
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function popupCode( url ) {
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window.open(url, "Code", "resizable=yes,scrollbars=yes,toolbar=no,status=no,height=150,width=400")
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}
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function toggleCode( id ) {
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if ( document.getElementById )
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elem = document.getElementById( id );
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else if ( document.all )
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elem = eval( "document.all." + id );
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else
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return false;
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elemStyle = elem.style;
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if ( elemStyle.display != "block" ) {
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elemStyle.display = "block"
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} else {
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elemStyle.display = "none"
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}
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return true;
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}
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// Make codeblocks hidden by default
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document.writeln( "<style type=\"text/css\">div.method-source-code { display: none }</style>" )
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// ]]>
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</script>
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<body>
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<div id="fileHeader">
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<h1>Console.cpp</h1>
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<table class="header-table">
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<tr class="top-aligned-row">
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<td><strong>Path:</strong></td>
|
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<td>Console.cpp
|
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|
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</td>
|
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</tr>
|
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<tr class="top-aligned-row">
|
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<td><strong>Last Update:</strong></td>
|
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|
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<td>Sat Jan 17 14:03:34 Hora est. de Sudam�rica E. 2004</td>
|
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</tr>
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</table>
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</div>
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<!-- banner header -->
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<div id="class-list">
|
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<h2 class="section-bar">Classes and Modules</h2>
|
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+
|
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Module <a href="../classes/Win32.html" class="link">Win32</a><br />
|
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::Class <a href="../classes/Win32/Console.html" class="link">Win32::Console</a><br />
|
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|
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:: ::Class <a href="../classes/Win32/Console/API.html" class="link">Win32::Console::API</a><br />
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</div>
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</div>
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<!-- if includes -->
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<!-- if method_list -->
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</div>
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<div id="validator-badges">
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<p><small><a href="http://validator.w3.org/check/referer">[Validate]</a></small></p>
|
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</div>
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</body>
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