win32console 1.0.8-i386-mswin32
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- data/Console-i386-mswin32.def +2 -0
- data/Console.cpp +1203 -0
- data/Console.rdoc +690 -0
- data/Console_ANSI.rdoc +302 -0
- data/HISTORY.txt +7 -0
- data/INSTALL.txt +18 -0
- data/README.txt +26 -0
- data/Rakefile +38 -0
- data/doc/classes/Win32.html +115 -0
- data/doc/classes/Win32/Console.html +650 -0
- data/doc/classes/Win32/Console.src/M000001.html +31 -0
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- data/doc/files/Console_rdoc.html +964 -0
- data/doc/files/lib/Win32/Console/ANSI_rb.html +123 -0
- data/doc/files/lib/Win32/Console_rb.html +297 -0
- data/doc/fr_class_index.html +32 -0
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- data/doc/index.html +24 -0
- data/doc/rdoc-style.css +172 -0
- data/lib/Console.so +0 -0
- data/lib/README_GEM.txt +64 -0
- data/lib/Term/ansicolor.rb +76 -0
- data/lib/Win32/Console.rb +970 -0
- data/lib/Win32/Console/ANSI.rb +305 -0
- data/lib/win32console.rb +3 -0
- data/test/test_cursor.rb +9 -0
- data/test/test_mouse.rb +6 -0
- data/test/test_readinput.rb +62 -0
- data/test/test_readoutput.rb +52 -0
- data/test/test_sendevent.rb +17 -0
- data/test/test_title.rb +14 -0
- data/test/test_write.rb +36 -0
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<title>File: Console.rdoc</title>
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// ]]>
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<div id="fileHeader">
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<h1>Console.rdoc</h1>
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<table class="header-table">
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<tr class="top-aligned-row">
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<td><strong>Path:</strong></td>
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<td>Console.rdoc
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</td>
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</tr>
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<tr class="top-aligned-row">
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<td><strong>Last Update:</strong></td>
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<td>Sat Jan 17 12:59:28 Hora est. de Sudam�rica E. 2004</td>
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</tr>
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</table>
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</div>
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<!-- banner header -->
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<div id="contextContent">
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<div id="description">
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<h1>NAME</h1>
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<p>
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Win32::Console - <a href="../classes/Win32.html">Win32</a> Console and
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Character Mode Functions
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</p>
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<h1>DESCRIPTION</h1>
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<p>
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This module implements the <a href="../classes/Win32.html">Win32</a>
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console and character mode functions. They give you full control on the
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console input and output, including: support of off-screen console buffers
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(eg. multiple screen pages)
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</p>
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<pre>
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- reading and writing of characters, attributes and whole portions of
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the screen
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- complete processing of keyboard and mouse events
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- some very funny additional features :)
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</pre>
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<p>
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Those functions should also make possible a port of the Unix’s curses
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library; if there is anyone interested (and/or willing to contribute) to
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this project, e-mail me. Thank you.
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</p>
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<h1>REFERENCE</h1>
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<h2>Methods</h2>
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<ul>
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<li>Alloc
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<p>
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Allocates a new console for the process. Returns C<nil> on errors, a
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nonzero value on success. A process cannot be associated with more than one
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console, so this method will fail if there is already an allocated console.
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Use Free to detach the process from the console, and then call Alloc to
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create a new console. See also: C<Free>
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</p>
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<p>
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Example:
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</p>
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<pre>
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Win32::Console::Alloc()
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</pre>
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</li>
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<li>Attr [attr]
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<p>
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Gets or sets the current console attribute. This attribute is used by the
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Write method.
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</p>
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<p>
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Example:
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</p>
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<pre>
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attr = console.Attr()
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console.Attr(FG_YELLOW | BG_BLUE)
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</pre>
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</li>
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<li>Close
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<p>
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Closes a shortcut object. Note that it is not "strictly" required
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to close the objects you created, since the Win32::Shortcut objects are
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automatically closed when the program ends (or when you elsehow destroy
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such an object).
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</p>
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<p>
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Example:
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</p>
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<pre>
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link.Close()
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</pre>
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</li>
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<li>Cls [attr]
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<p>
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Clear the console, with the specified I<attr> if given, or using
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ATTR_NORMAL otherwise.
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</p>
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<p>
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Example:
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</p>
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<pre>
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console.Cls()
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console.Cls(FG_WHITE | BG_GREEN)
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</pre>
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</li>
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<li>Cursor [x, y, size, visible]
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<p>
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Gets or sets cursor position and appearance. Returns C<nil> on
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errors, or a 4-element list containing: I<x>, I<y>,
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I<size>, I<visible>. I<x> and I<y> are the current
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cursor position; …
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</p>
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<p>
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Example:
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</p>
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<pre>
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x, y, size, visible = console.Cursor()
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# Get position only
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x, y = console.Cursor()
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console.Cursor(40, 13, 50, 1)
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# Set position only
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console.Cursor(40, 13)
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# Set size and visibility without affecting position
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console.Cursor(-1, -1, 50, 1)
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</pre>
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</li>
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<li>Display
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<p>
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Displays the specified console on the screen. Returns C<nil> on
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errors, a nonzero value on success.
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</p>
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<p>
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Example:
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</p>
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<pre>
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console.Display()
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</pre>
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</li>
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<li>FillAttr [attribute, number, col, row]
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<p>
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Fills the specified number of consecutive attributes, beginning at
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I<col>, I<row>, with the value specified in I<attribute>.
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Returns the number of attributes filled, or C<nil> on errors. See
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also: C<FillChar>.
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</p>
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<p>
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Example:
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</p>
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<pre>
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console.FillAttr(FG_BLACK | BG_BLACK, 80*25, 0, 0)
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</pre>
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</li>
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<li>FillChar char, number, col, row
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<p>
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Fills the specified number of consecutive characters, beginning at
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I<col>, I<row>, with the character specified in I<char>.
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Returns the number of characters filled, or C<nil> on errors. See
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also: C<FillAttr>.
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</p>
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<p>
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Example:
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</p>
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<pre>
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console.FillChar("X", 80*25, 0, 0)
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</pre>
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</li>
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<li>Flush
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<p>
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Flushes the console input buffer. All the events in the buffer are
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discarded. Returns C<nil> on errors, a nonzero value on success.
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</p>
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<p>
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Example:
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</p>
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<pre>
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console.Flush()
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</pre>
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</li>
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<li>Free
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<p>
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Detaches the process from the console. Returns C<nil> on errors, a
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nonzero value on success. See also: C<Alloc>.
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</p>
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<p>
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Example:
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</p>
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<pre>
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Win32::Console::Free()
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</pre>
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</li>
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<li>GenerateCtrlEvent [type, processgroup]
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<p>
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Sends a break signal of the specified I<type> to the specified
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I<processgroup>. I<type> can be one of the following constants:
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</p>
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<pre>
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CTRL_BREAK_EVENT
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CTRL_C_EVENT
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</pre>
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<p>
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they signal, respectively, the pressing of Control + Break and of Control +
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C; if not specified, it defaults to CTRL_C_EVENT. I<processgroup> is
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the pid of a process sharing the same console. If omitted, it defaults to 0
|
267
|
+
(the current process), which is also the only meaningful value that you can
|
268
|
+
pass to this function. Returns C<nil> on errors, a nonzero value on
|
269
|
+
success.
|
270
|
+
</p>
|
271
|
+
<p>
|
272
|
+
Example:
|
273
|
+
</p>
|
274
|
+
<pre>
|
275
|
+
# break this script now
|
276
|
+
Win32::Console::GenerateCtrlEvent()
|
277
|
+
</pre>
|
278
|
+
</li>
|
279
|
+
<li>GetEvents
|
280
|
+
|
281
|
+
<p>
|
282
|
+
Returns the number of unread input events in the console’s input
|
283
|
+
buffer, or C<nil> on errors. See also: C<Input>,
|
284
|
+
C<InputChar>, C<PeekInput>, C<WriteInput>.
|
285
|
+
</p>
|
286
|
+
<p>
|
287
|
+
Example:
|
288
|
+
</p>
|
289
|
+
<pre>
|
290
|
+
events = console.GetEvents()
|
291
|
+
</pre>
|
292
|
+
</li>
|
293
|
+
<li>Info
|
294
|
+
|
295
|
+
<p>
|
296
|
+
Returns an array of informations about the console (or C<nil> on
|
297
|
+
errors), which contains:
|
298
|
+
</p>
|
299
|
+
<pre>
|
300
|
+
* columns (X size) of the console buffer.
|
301
|
+
|
302
|
+
* rows (Y size) of the console buffer.
|
303
|
+
|
304
|
+
* current column (X position) of the cursor.
|
305
|
+
|
306
|
+
* current row (Y position) of the cursor.
|
307
|
+
|
308
|
+
* current attribute used for C<Write>.
|
309
|
+
|
310
|
+
* left column (X of the starting point) of the current console window.
|
311
|
+
|
312
|
+
* top row (Y of the starting point) of the current console window.
|
313
|
+
|
314
|
+
* right column (X of the final point) of the current console window.
|
315
|
+
|
316
|
+
* bottom row (Y of the final point) of the current console window.
|
317
|
+
|
318
|
+
* maximum number of columns for the console window, given the current
|
319
|
+
buffer size, font and the screen size.
|
320
|
+
|
321
|
+
* maximum number of rows for the console window, given the current
|
322
|
+
buffer size, font and the screen size.
|
323
|
+
</pre>
|
324
|
+
<p>
|
325
|
+
See also: <b>Attr</b>, <b>Cursor</b>, <b>Size</b>, <b>Window</b>,
|
326
|
+
<b>MaxWindow</b>.
|
327
|
+
</p>
|
328
|
+
<p>
|
329
|
+
Example:
|
330
|
+
</p>
|
331
|
+
<pre>
|
332
|
+
info = console.Info()
|
333
|
+
puts "Cursor at #{info[3]}, #{info[4]}."
|
334
|
+
</pre>
|
335
|
+
</li>
|
336
|
+
<li>Input
|
337
|
+
|
338
|
+
<p>
|
339
|
+
Reads an event from the input buffer. Returns an array of values, which
|
340
|
+
depending on the event’s nature are:
|
341
|
+
</p>
|
342
|
+
<ul>
|
343
|
+
<li>keyboard event
|
344
|
+
|
345
|
+
<pre>
|
346
|
+
The array will contain:
|
347
|
+
|
348
|
+
* event type: 1 for keyboard
|
349
|
+
|
350
|
+
* key down: TRUE if the key is being pressed, FALSE if the key is being released
|
351
|
+
|
352
|
+
* repeat count: the number of times the key is being held down
|
353
|
+
|
354
|
+
* virtual keycode: the virtual key code of the key
|
355
|
+
|
356
|
+
* virtual scancode: the virtual scan code of the key
|
357
|
+
|
358
|
+
* char: the ASCII code of the character (if the key is a character key, 0 otherwise)
|
359
|
+
|
360
|
+
* control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
|
361
|
+
</pre>
|
362
|
+
</li>
|
363
|
+
<li>mouse event
|
364
|
+
|
365
|
+
<p>
|
366
|
+
The array will contain:
|
367
|
+
</p>
|
368
|
+
<pre>
|
369
|
+
* event type: 2 for mouse
|
370
|
+
|
371
|
+
* mouse pos. X: X coordinate (column) of the mouse location
|
372
|
+
|
373
|
+
* mouse pos. Y: Y coordinate (row) of the mouse location
|
374
|
+
|
375
|
+
* button state: the mouse button(s) which are pressed
|
376
|
+
|
377
|
+
* control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
|
378
|
+
|
379
|
+
* event flags: the type of the mouse event
|
380
|
+
</pre>
|
381
|
+
</li>
|
382
|
+
</ul>
|
383
|
+
<p>
|
384
|
+
This method will return <b>nil</b> on errors. Note that the events returned
|
385
|
+
are depending on the input <b>Mode</b> of the console; for example, mouse
|
386
|
+
events are not intercepted unless ENABLE_MOUSE_INPUT is specified. See
|
387
|
+
also: <b>GetEvents</b>, <b>InputChar</b>, <b>Mode</b>, <b>PeekInput</b>,
|
388
|
+
<b>WriteInput</b>.
|
389
|
+
</p>
|
390
|
+
<p>
|
391
|
+
Example:
|
392
|
+
</p>
|
393
|
+
<pre>
|
394
|
+
event = console.Input()
|
395
|
+
</pre>
|
396
|
+
</li>
|
397
|
+
<li>InputChar number
|
398
|
+
|
399
|
+
<p>
|
400
|
+
Reads and returns I<number> characters from the console input buffer,
|
401
|
+
or <b>nil</b> on errors. See also: <b>Input</b>, <b>Mode</b>.
|
402
|
+
</p>
|
403
|
+
<p>
|
404
|
+
Example:
|
405
|
+
</p>
|
406
|
+
<pre>
|
407
|
+
key = console.InputChar(1)
|
408
|
+
</pre>
|
409
|
+
</li>
|
410
|
+
<li>InputCP [codepage]
|
411
|
+
|
412
|
+
<p>
|
413
|
+
Gets or sets the input code page used by the console. Note that this
|
414
|
+
doesn’t apply to a console object, but to the standard input console.
|
415
|
+
This attribute is used by the Write method. See also: <b>OutputCP</b>.
|
416
|
+
</p>
|
417
|
+
<p>
|
418
|
+
Example:
|
419
|
+
</p>
|
420
|
+
<pre>
|
421
|
+
codepage = Win32::Console::InputCP()
|
422
|
+
Win32::Console::InputCP(437)
|
423
|
+
</pre>
|
424
|
+
</li>
|
425
|
+
<li>MaxWindow
|
426
|
+
|
427
|
+
<p>
|
428
|
+
Returns the size of the largest possible console window, based on the
|
429
|
+
current font and the size of the display. The result is <b>nil</b> on
|
430
|
+
errors, otherwise a 2-element list containing col, row.
|
431
|
+
</p>
|
432
|
+
<p>
|
433
|
+
Example:
|
434
|
+
</p>
|
435
|
+
<pre>
|
436
|
+
maxCol, maxRow = console.MaxWindow()
|
437
|
+
</pre>
|
438
|
+
</li>
|
439
|
+
<li>Mode [flags]
|
440
|
+
|
441
|
+
<p>
|
442
|
+
Gets or sets the input or output mode of a console. I<flags> can be a
|
443
|
+
combination of the following constants:
|
444
|
+
</p>
|
445
|
+
<pre>
|
446
|
+
ENABLE_LINE_INPUT
|
447
|
+
ENABLE_ECHO_INPUT
|
448
|
+
ENABLE_PROCESSED_INPUT
|
449
|
+
ENABLE_WINDOW_INPUT
|
450
|
+
ENABLE_MOUSE_INPUT
|
451
|
+
ENABLE_PROCESSED_OUTPUT
|
452
|
+
ENABLE_WRAP_AT_EOL_OUTPUT
|
453
|
+
</pre>
|
454
|
+
<p>
|
455
|
+
For more informations on the meaning of those flags, please refer to the
|
456
|
+
L<"Microsoft’s Documentation">.
|
457
|
+
</p>
|
458
|
+
<p>
|
459
|
+
Example:
|
460
|
+
</p>
|
461
|
+
<pre>
|
462
|
+
mode = console.Mode()
|
463
|
+
console.Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT)
|
464
|
+
</pre>
|
465
|
+
</li>
|
466
|
+
<li>MouseButtons
|
467
|
+
|
468
|
+
<p>
|
469
|
+
Returns the number of the buttons on your mouse, or <b>nil</b> on errors.
|
470
|
+
</p>
|
471
|
+
<p>
|
472
|
+
Example:
|
473
|
+
</p>
|
474
|
+
<pre>
|
475
|
+
puts "Your mouse has #{Win32::Console::MouseButtons()} buttons."
|
476
|
+
</pre>
|
477
|
+
</li>
|
478
|
+
<li>Win32::Console.new standard_handle
|
479
|
+
|
480
|
+
</li>
|
481
|
+
<li>Win32::Console.new [accessmode, sharemode]
|
482
|
+
|
483
|
+
<p>
|
484
|
+
Creates a new console object. The first form creates a handle to a standard
|
485
|
+
channel, I<standard_handle> can be one of the following:
|
486
|
+
</p>
|
487
|
+
<pre>
|
488
|
+
STD_OUTPUT_HANDLE
|
489
|
+
STD_ERROR_HANDLE
|
490
|
+
STD_INPUT_HANDLE
|
491
|
+
</pre>
|
492
|
+
<p>
|
493
|
+
The second form, instead, creates a console screen buffer in memory, which
|
494
|
+
you can access for reading and writing as a normal console, and then
|
495
|
+
redirect on the standard output (the screen) with <b>Display</b>. In this
|
496
|
+
case, you can specify one or both of the following values for
|
497
|
+
I<accessmode>:
|
498
|
+
</p>
|
499
|
+
<pre>
|
500
|
+
GENERIC_READ
|
501
|
+
GENERIC_WRITE
|
502
|
+
</pre>
|
503
|
+
<p>
|
504
|
+
which are the permissions you will have on the created buffer, and one or
|
505
|
+
both of the following values for I<sharemode>:
|
506
|
+
</p>
|
507
|
+
<pre>
|
508
|
+
FILE_SHARE_READ
|
509
|
+
FILE_SHARE_WRITE
|
510
|
+
</pre>
|
511
|
+
<p>
|
512
|
+
which affect the way the console can be shared. If you don’t specify
|
513
|
+
any of those parameters, all 4 flags will be used.
|
514
|
+
</p>
|
515
|
+
<p>
|
516
|
+
Example:
|
517
|
+
</p>
|
518
|
+
<pre>
|
519
|
+
stdout = Win32::Console.new(STD_OUTPUT_HANDLE)
|
520
|
+
stderr = Win32::Console.new(STD_ERROR_HANDLE)
|
521
|
+
stdin = Win32::Console.new(STD_INPUT_HANDLE)
|
522
|
+
|
523
|
+
buffer = Win32::Console.new()
|
524
|
+
buffer = Win32::Console.new(GENERIC_READ | GENERIC_WRITE)
|
525
|
+
</pre>
|
526
|
+
</li>
|
527
|
+
<li>OutputCP [codepage]
|
528
|
+
|
529
|
+
<p>
|
530
|
+
Gets or sets the output code page used by the console. Note that this
|
531
|
+
doesn’t apply to a console object, but to the standard output
|
532
|
+
console. See also: <b>InputCP</b>.
|
533
|
+
</p>
|
534
|
+
<p>
|
535
|
+
Example:
|
536
|
+
</p>
|
537
|
+
<pre>
|
538
|
+
codepage = Win32::Console::OutputCP()
|
539
|
+
Win32::Console::OutputCP(437)
|
540
|
+
</pre>
|
541
|
+
</li>
|
542
|
+
<li>PeekInput
|
543
|
+
|
544
|
+
<p>
|
545
|
+
Does exactly the same as <b>Input</b>, except that the event read is not
|
546
|
+
removed from the input buffer. See also: <b>GetEvents</b>, <b>Input</b>,
|
547
|
+
<b>InputChar</b>, <b>Mode</b>, <b>WriteInput</b>.
|
548
|
+
</p>
|
549
|
+
<p>
|
550
|
+
Example:
|
551
|
+
</p>
|
552
|
+
<pre>
|
553
|
+
event = console.PeekInput()
|
554
|
+
</pre>
|
555
|
+
</li>
|
556
|
+
<li>ReadAttr [number, col, row]
|
557
|
+
|
558
|
+
<p>
|
559
|
+
Reads the specified I<number> of consecutive attributes, beginning at
|
560
|
+
I<col>, I<row>, from the console. Returns the attributes read
|
561
|
+
(a variable containing one character for each attribute), or <b>nil</b> on
|
562
|
+
errors. You can then pass the returned variable to <b>WriteAttr</b> to
|
563
|
+
restore the saved attributes on screen. See also: <b>ReadChar</b>,
|
564
|
+
<b>ReadRect</b>.
|
565
|
+
</p>
|
566
|
+
<p>
|
567
|
+
Example:
|
568
|
+
</p>
|
569
|
+
<pre>
|
570
|
+
colors = console.ReadAttr(80*25, 0, 0)
|
571
|
+
</pre>
|
572
|
+
</li>
|
573
|
+
<li>ReadChar [number, col, row]
|
574
|
+
|
575
|
+
<p>
|
576
|
+
Reads the specified I<number> of consecutive characters, beginning at
|
577
|
+
I<col>, I<row>, from the console. Returns a string containing
|
578
|
+
the characters read, or <b>nil</b> on errors. You can then pass the
|
579
|
+
returned variable to <b>WriteChar</b> to restore the saved characters on
|
580
|
+
screen. See also: <b>ReadAttr</b>, <b>ReadRect</b>.
|
581
|
+
</p>
|
582
|
+
<p>
|
583
|
+
Example:
|
584
|
+
</p>
|
585
|
+
<pre>
|
586
|
+
chars = console.ReadChar(80*25, 0, 0)
|
587
|
+
</pre>
|
588
|
+
</li>
|
589
|
+
<li>ReadRect left, top, right, bottom
|
590
|
+
|
591
|
+
<p>
|
592
|
+
Reads the content (characters and attributes) of the rectangle specified by
|
593
|
+
I<left>, I<top>, I<right>, I<bottom> from the
|
594
|
+
console. Returns a string containing the rectangle read, or <b>nil</b> on
|
595
|
+
errors. You can then pass the returned variable to <b>WriteRect</b> to
|
596
|
+
restore the saved rectangle on screen (or on another console). See also:
|
597
|
+
<b>ReadAttr</b>, <b>ReadChar</b>.
|
598
|
+
</p>
|
599
|
+
<p>
|
600
|
+
Example:
|
601
|
+
</p>
|
602
|
+
<pre>
|
603
|
+
rect = console.ReadRect(0, 0, 80, 25)
|
604
|
+
</pre>
|
605
|
+
</li>
|
606
|
+
<li>Scroll left, top, right, bottom, col, row, char, attr,
|
607
|
+
|
608
|
+
<pre>
|
609
|
+
[cleft, ctop, cright, cbottom]
|
610
|
+
</pre>
|
611
|
+
<p>
|
612
|
+
Moves a block of data in a console buffer the block is identified by
|
613
|
+
I<left>, I<top>, I<right>, I<bottom>, while
|
614
|
+
I<row>, I<col> identify the new location of the block. The
|
615
|
+
cells left empty as a result of the move are filled with the character
|
616
|
+
I<char> and attribute I<attr>. Optionally you can specify a
|
617
|
+
clipping region with I<cleft>, I<ctop>, I<cright>,
|
618
|
+
I<cbottom>, so that the content of the console outside this rectangle
|
619
|
+
are unchanged. Returns <b>nil</b> on errors, a nonzero value on success.
|
620
|
+
</p>
|
621
|
+
<p>
|
622
|
+
Example:
|
623
|
+
</p>
|
624
|
+
<pre>
|
625
|
+
# scrolls the screen 10 lines down, filling with black spaces
|
626
|
+
console.Scroll(0, 0, 80, 25, 0, 10, " ", FG_BLACK | BG_BLACK)
|
627
|
+
</pre>
|
628
|
+
</li>
|
629
|
+
<li>Select standard_handle
|
630
|
+
|
631
|
+
<p>
|
632
|
+
Redirects a standard handle to the specified console.
|
633
|
+
I<standard_handle> can have one of the following values:
|
634
|
+
</p>
|
635
|
+
<pre>
|
636
|
+
STD_INPUT_HANDLE
|
637
|
+
STD_OUTPUT_HANDLE
|
638
|
+
STD_ERROR_HANDLE
|
639
|
+
</pre>
|
640
|
+
<p>
|
641
|
+
Returns <b>nil</b> on errors, a nonzero value on success.
|
642
|
+
</p>
|
643
|
+
<p>
|
644
|
+
Example:
|
645
|
+
</p>
|
646
|
+
<pre>
|
647
|
+
console.Select(STD_OUTPUT_HANDLE)
|
648
|
+
</pre>
|
649
|
+
</li>
|
650
|
+
<li>Size [col, row]
|
651
|
+
|
652
|
+
<p>
|
653
|
+
Gets or sets the console buffer size.
|
654
|
+
</p>
|
655
|
+
<p>
|
656
|
+
Example:
|
657
|
+
</p>
|
658
|
+
<pre>
|
659
|
+
x, y = console.Size()
|
660
|
+
console.Size(80, 25)
|
661
|
+
</pre>
|
662
|
+
</li>
|
663
|
+
<li>Title [title]
|
664
|
+
|
665
|
+
<p>
|
666
|
+
Gets or sets the title bar the string of the current console window.
|
667
|
+
</p>
|
668
|
+
<p>
|
669
|
+
Example:
|
670
|
+
</p>
|
671
|
+
<pre>
|
672
|
+
title = console.Title()
|
673
|
+
console.Title("This is a title")
|
674
|
+
</pre>
|
675
|
+
</li>
|
676
|
+
<li>Window [flag, left, top, right, bottom]
|
677
|
+
|
678
|
+
<p>
|
679
|
+
Gets or sets the current console window size. If called without arguments,
|
680
|
+
returns a 4-element list containing the current window coordinates in the
|
681
|
+
form of I<left>, I<top>, I<right>, I<bottom>. To
|
682
|
+
set the window size, you have to specify an additional I<flag>
|
683
|
+
parameter: if it is 0 (zero), coordinates are considered relative to the
|
684
|
+
current coordinates; if it is non-zero, coordinates are absolute.
|
685
|
+
</p>
|
686
|
+
<p>
|
687
|
+
Example:
|
688
|
+
</p>
|
689
|
+
<pre>
|
690
|
+
left, top, right, bottom = console.Window()
|
691
|
+
console.Window(1, 0, 0, 80, 50)
|
692
|
+
</pre>
|
693
|
+
</li>
|
694
|
+
<li>Write string
|
695
|
+
|
696
|
+
<p>
|
697
|
+
Writes I<string> on the console, using the current attribute, that
|
698
|
+
you can set with <b>Attr</b>, and advancing the cursor as needed. This
|
699
|
+
isn’t so different from Perl’s "print" statement.
|
700
|
+
Returns the number of characters written or <b>nil</b> on errors. See also:
|
701
|
+
<b>WriteAttr</b>, <b>WriteChar</b>, <b>WriteRect</b>.
|
702
|
+
</p>
|
703
|
+
<p>
|
704
|
+
Example:
|
705
|
+
</p>
|
706
|
+
<pre>
|
707
|
+
console.Write("Hello, world!")
|
708
|
+
</pre>
|
709
|
+
</li>
|
710
|
+
<li>WriteAttr attrs, col, row
|
711
|
+
|
712
|
+
<p>
|
713
|
+
Writes the attributes in the string I<attrs>, beginning at
|
714
|
+
I<col>, I<row>, without affecting the characters that are on
|
715
|
+
screen. The string attrs can be the result of a <b>ReadAttr</b> function,
|
716
|
+
or you can build your own attribute string; in this case, keep in mind that
|
717
|
+
every attribute is treated as a character, not a number (see example).
|
718
|
+
Returns the number of attributes written or <b>nil</b> on errors. See also:
|
719
|
+
<b>Write</b>, <b>WriteChar</b>, <b>WriteRect</b>.
|
720
|
+
</p>
|
721
|
+
<p>
|
722
|
+
Example:
|
723
|
+
</p>
|
724
|
+
<pre>
|
725
|
+
console.WriteAttr($attrs, 0, 0)
|
726
|
+
|
727
|
+
# note the use of chr()...
|
728
|
+
attrs = (FG_BLACK | BG_WHITE).chr() * 80
|
729
|
+
console.WriteAttr(attrs, 0, 0)
|
730
|
+
</pre>
|
731
|
+
</li>
|
732
|
+
<li>WriteChar chars, col, row
|
733
|
+
|
734
|
+
<p>
|
735
|
+
Writes the characters in the string <em>attr</em>, beginning at
|
736
|
+
<em>col</em>, <em>row</em>, without affecting the attributes that are on
|
737
|
+
screen. The string <em>chars</em> can be the result of a <b>ReadChar</b>
|
738
|
+
function, or a normal string. Returns the number of characters written or
|
739
|
+
<b>nil</b> on errors. See also: <b>Write</b>, <b>WriteAttr</b>,
|
740
|
+
<b>WriteRect</b>.
|
741
|
+
</p>
|
742
|
+
<p>
|
743
|
+
Example:
|
744
|
+
</p>
|
745
|
+
<pre>
|
746
|
+
console.WriteChar("Hello, worlds!", 0, 0)
|
747
|
+
</pre>
|
748
|
+
</li>
|
749
|
+
<li>WriteInput (event)
|
750
|
+
|
751
|
+
<p>
|
752
|
+
Pushes data in the console input buffer. I<(event)> is a list of
|
753
|
+
values, for more information see <b>Input</b>. The string chars can be the
|
754
|
+
result of a <b>ReadChar</b> function, or a normal string. Returns the
|
755
|
+
number of characters written or <b>nil</b> on errors. See also:
|
756
|
+
<b>Write</b>, <b>WriteAttr</b>, <b>WriteRect</b>.
|
757
|
+
</p>
|
758
|
+
<p>
|
759
|
+
Example:
|
760
|
+
</p>
|
761
|
+
<pre>
|
762
|
+
console.WriteInput(event)
|
763
|
+
</pre>
|
764
|
+
</li>
|
765
|
+
<li>WriteRect rect, left, top, right, bottom
|
766
|
+
|
767
|
+
<p>
|
768
|
+
Writes a rectangle of characters and attributes (contained in
|
769
|
+
<em>rect</em>) on the console at the coordinates specified by
|
770
|
+
<em>left</em>, <em>top</em>, <em>right</em>, <em>bottom</em>. <em>rect</em>
|
771
|
+
can be the result of a <b>ReadRect</b> function. Returns <b>nil</b> on
|
772
|
+
errors, otherwise a 4-element list containing the coordinates of the
|
773
|
+
affected rectangle, in the format <em>left</em>, <em>top</em>,
|
774
|
+
<em>right</em>, <em>bottom</em>. See also: <b>Write</b>, <b>WriteAttr</b>,
|
775
|
+
<b>WriteChar</b>.
|
776
|
+
</p>
|
777
|
+
<p>
|
778
|
+
Example:
|
779
|
+
</p>
|
780
|
+
<pre>
|
781
|
+
console.WriteRect(rect, 0, 0, 80, 25)
|
782
|
+
</pre>
|
783
|
+
</li>
|
784
|
+
</ul>
|
785
|
+
<h2>Constants</h2>
|
786
|
+
<p>
|
787
|
+
The following constants are defined in the namespace of
|
788
|
+
Win32::Console::Constants and are brought into the current namespace when
|
789
|
+
the module is required:
|
790
|
+
</p>
|
791
|
+
<pre>
|
792
|
+
BACKGROUND_BLUE
|
793
|
+
BACKGROUND_GREEN
|
794
|
+
BACKGROUND_INTENSITY
|
795
|
+
BACKGROUND_RED
|
796
|
+
CAPSLOCK_ON
|
797
|
+
CONSOLE_TEXTMODE_BUFFER
|
798
|
+
ENABLE_ECHO_INPUT
|
799
|
+
ENABLE_LINE_INPUT
|
800
|
+
ENABLE_MOUSE_INPUT
|
801
|
+
ENABLE_PROCESSED_INPUT
|
802
|
+
ENABLE_PROCESSED_OUTPUT
|
803
|
+
ENABLE_WINDOW_INPUT
|
804
|
+
ENABLE_WRAP_AT_EOL_OUTPUT
|
805
|
+
ENHANCED_KEY
|
806
|
+
FILE_SHARE_READ
|
807
|
+
FILE_SHARE_WRITE
|
808
|
+
FOREGROUND_BLUE
|
809
|
+
FOREGROUND_GREEN
|
810
|
+
FOREGROUND_INTENSITY
|
811
|
+
FOREGROUND_RED
|
812
|
+
LEFT_ALT_PRESSED
|
813
|
+
LEFT_CTRL_PRESSED
|
814
|
+
NUMLOCK_ON
|
815
|
+
GENERIC_READ
|
816
|
+
GENERIC_WRITE
|
817
|
+
RIGHT_ALT_PRESSED
|
818
|
+
RIGHT_CTRL_PRESSED
|
819
|
+
SCROLLLOCK_ON
|
820
|
+
SHIFT_PRESSED
|
821
|
+
STD_INPUT_HANDLE
|
822
|
+
STD_OUTPUT_HANDLE
|
823
|
+
STD_ERROR_HANDLE
|
824
|
+
</pre>
|
825
|
+
<p>
|
826
|
+
Additionally, these other constants are also added to your current
|
827
|
+
namespace when requiring the module:
|
828
|
+
</p>
|
829
|
+
<pre>
|
830
|
+
FG_BLACK
|
831
|
+
FG_BLUE
|
832
|
+
FG_LIGHTBLUE
|
833
|
+
FG_RED
|
834
|
+
FG_LIGHTRED
|
835
|
+
FG_GREEN
|
836
|
+
FG_LIGHTGREEN
|
837
|
+
FG_MAGENTA
|
838
|
+
FG_LIGHTMAGENTA
|
839
|
+
FG_CYAN
|
840
|
+
FG_LIGHTCYAN
|
841
|
+
FG_BROWN
|
842
|
+
FG_YELLOW
|
843
|
+
FG_GRAY
|
844
|
+
FG_WHITE
|
845
|
+
|
846
|
+
BG_BLACK
|
847
|
+
BG_BLUE
|
848
|
+
BG_LIGHTBLUE
|
849
|
+
BG_RED
|
850
|
+
BG_LIGHTRED
|
851
|
+
BG_GREEN
|
852
|
+
BG_LIGHTGREEN
|
853
|
+
BG_MAGENTA
|
854
|
+
BG_LIGHTMAGENTA
|
855
|
+
BG_CYAN
|
856
|
+
BG_LIGHTCYAN
|
857
|
+
BG_BROWN
|
858
|
+
BG_YELLOW
|
859
|
+
BG_GRAY
|
860
|
+
BG_WHITE
|
861
|
+
|
862
|
+
ATTR_NORMAL
|
863
|
+
ATTR_INVERSE
|
864
|
+
</pre>
|
865
|
+
<p>
|
866
|
+
ATTR_NORMAL is set to gray foreground on black background (DOS’s
|
867
|
+
standard colors).
|
868
|
+
</p>
|
869
|
+
<h2>Microsoft’s Documentation</h2>
|
870
|
+
<p>
|
871
|
+
Documentation for the <a href="../classes/Win32.html">Win32</a> Console and
|
872
|
+
Character mode Functions can be found on Microsoft’s site at this
|
873
|
+
URL:
|
874
|
+
</p>
|
875
|
+
<p>
|
876
|
+
<a
|
877
|
+
href="http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm">www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm</a>
|
878
|
+
</p>
|
879
|
+
<p>
|
880
|
+
A reference of the available functions is at:
|
881
|
+
</p>
|
882
|
+
<p>
|
883
|
+
<a
|
884
|
+
href="http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm">www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm</a>
|
885
|
+
</p>
|
886
|
+
<h1>VERSION HISTORY</h1>
|
887
|
+
<pre>
|
888
|
+
* 0.031 (24 Sep 1999)
|
889
|
+
|
890
|
+
* Fixed typo in GenerateCtrlEvent().
|
891
|
+
|
892
|
+
* Converted and added pod documentation (from Jan Dubois <jand@activestate.com>).
|
893
|
+
|
894
|
+
* 0.03 (07 Apr 1997)
|
895
|
+
|
896
|
+
* Added "GenerateCtrlEvent" method.
|
897
|
+
|
898
|
+
* The PLL file now comes in 2 versions, one for Perl version 5.001
|
899
|
+
(build 110) and one for Perl version 5.003 (build 300 and higher,
|
900
|
+
EXCEPT 304).
|
901
|
+
|
902
|
+
* added an installation program that will automatically copy the right
|
903
|
+
version in the right place.
|
904
|
+
</pre>
|
905
|
+
<ul>
|
906
|
+
<li>0.01 (09 Feb 1997)
|
907
|
+
|
908
|
+
<pre>
|
909
|
+
* First public release.
|
910
|
+
</pre>
|
911
|
+
</li>
|
912
|
+
</ul>
|
913
|
+
<h1>AUTHORS</h1>
|
914
|
+
<p>
|
915
|
+
Aldo Calpini <a.calpini@romagiubileo.it> Perl module
|
916
|
+
</p>
|
917
|
+
<p>
|
918
|
+
Gonzalo Garramu�o <GGarramuno@aol.com> Ruby Port
|
919
|
+
</p>
|
920
|
+
<h1>CREDITS</h1>
|
921
|
+
<p>
|
922
|
+
Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the Perl-<a
|
923
|
+
href="../classes/Win32.html">Win32</a>-Users community.
|
924
|
+
</p>
|
925
|
+
<h1>DISCLAIMER</h1>
|
926
|
+
<p>
|
927
|
+
This program is FREE; you can redistribute, modify, disassemble, or even
|
928
|
+
reverse engineer this software at your will. Keep in mind, however, that
|
929
|
+
NOTHING IS GUARANTEED to work and everything you do is AT YOUR OWN RISK - I
|
930
|
+
will not take responsibility for any damage, loss of money and/or health
|
931
|
+
that may arise from the use of this program!
|
932
|
+
</p>
|
933
|
+
<p>
|
934
|
+
This is distributed under the terms of Larry Wall’s Artistic License.
|
935
|
+
</p>
|
936
|
+
|
937
|
+
</div>
|
938
|
+
|
939
|
+
|
940
|
+
|
941
|
+
|
942
|
+
|
943
|
+
|
944
|
+
|
945
|
+
|
946
|
+
</div>
|
947
|
+
|
948
|
+
|
949
|
+
|
950
|
+
<!-- if includes -->
|
951
|
+
|
952
|
+
|
953
|
+
<!-- if method_list -->
|
954
|
+
|
955
|
+
|
956
|
+
</div>
|
957
|
+
|
958
|
+
|
959
|
+
<div id="validator-badges">
|
960
|
+
<p><small><a href="http://validator.w3.org/check/referer">[Validate]</a></small></p>
|
961
|
+
</div>
|
962
|
+
|
963
|
+
</body>
|
964
|
+
</html>
|