webruby 0.1.0

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Files changed (1364) hide show
  1. checksums.yaml +7 -0
  2. data/bin/webruby +36 -0
  3. data/driver/driver.c +50 -0
  4. data/driver/main.c +40 -0
  5. data/lib/webruby/app.rb +13 -0
  6. data/lib/webruby/config.rb +61 -0
  7. data/lib/webruby/environment.rb +32 -0
  8. data/lib/webruby/rake/files.rake +66 -0
  9. data/lib/webruby/rake/general.rake +22 -0
  10. data/lib/webruby/rake/mruby.rake +44 -0
  11. data/lib/webruby/utility.rb +132 -0
  12. data/lib/webruby.rb +10 -0
  13. data/modules/emscripten/AUTHORS +89 -0
  14. data/modules/emscripten/LICENSE +68 -0
  15. data/modules/emscripten/README.markdown +14 -0
  16. data/modules/emscripten/cmake/Platform/Emscripten.cmake +61 -0
  17. data/modules/emscripten/cmake/Platform/Emscripten_unix.cmake +24 -0
  18. data/modules/emscripten/em++ +12 -0
  19. data/modules/emscripten/em++.bat +2 -0
  20. data/modules/emscripten/em-config +24 -0
  21. data/modules/emscripten/em-config.bat +2 -0
  22. data/modules/emscripten/emar +24 -0
  23. data/modules/emscripten/emar.bat +2 -0
  24. data/modules/emscripten/emcc +1744 -0
  25. data/modules/emscripten/emcc.bat +2 -0
  26. data/modules/emscripten/emcc.py +5 -0
  27. data/modules/emscripten/emconfigure +27 -0
  28. data/modules/emscripten/emconfigure.bat +2 -0
  29. data/modules/emscripten/emlibtool +11 -0
  30. data/modules/emscripten/emlibtool.bat +2 -0
  31. data/modules/emscripten/emlink.py +293 -0
  32. data/modules/emscripten/emmake +29 -0
  33. data/modules/emscripten/emmake.bat +2 -0
  34. data/modules/emscripten/emranlib +9 -0
  35. data/modules/emscripten/emranlib.bat +2 -0
  36. data/modules/emscripten/emscons +20 -0
  37. data/modules/emscripten/emscripten.py +835 -0
  38. data/modules/emscripten/patches/README +4 -0
  39. data/modules/emscripten/patches/series +2 -0
  40. data/modules/emscripten/scons-tools/closure.py +28 -0
  41. data/modules/emscripten/scons-tools/emscripten.py +359 -0
  42. data/modules/emscripten/scons-tools/llvm.py +33 -0
  43. data/modules/emscripten/src/analyzer.js +1695 -0
  44. data/modules/emscripten/src/compiler.html +48 -0
  45. data/modules/emscripten/src/compiler.js +298 -0
  46. data/modules/emscripten/src/corruptionCheck.js +98 -0
  47. data/modules/emscripten/src/determinstic.js +20 -0
  48. data/modules/emscripten/src/embind/embind.js +1677 -0
  49. data/modules/emscripten/src/embind/emval.js +283 -0
  50. data/modules/emscripten/src/experimental/allow_loopvars_from_memsetcpy_inasm.diff +97 -0
  51. data/modules/emscripten/src/experimental/batching.diff +44 -0
  52. data/modules/emscripten/src/experimental/functypeopt.diff +113 -0
  53. data/modules/emscripten/src/experimental/multiple_heaps.diff +175 -0
  54. data/modules/emscripten/src/experimental/noncallgraphprofiling.diff +197 -0
  55. data/modules/emscripten/src/experimental/optimize_memcpy_for_ta1.diff +124 -0
  56. data/modules/emscripten/src/experimental/remove__label__s.diff +140 -0
  57. data/modules/emscripten/src/experimental/renderer_cache_hash.diff +99 -0
  58. data/modules/emscripten/src/experimental/sdl_key_forwarding.diff +57 -0
  59. data/modules/emscripten/src/experimental/simplifyGeneratedFunctionsDetection.diff +336 -0
  60. data/modules/emscripten/src/experimental/stringCache.diff +147 -0
  61. data/modules/emscripten/src/fastLong.js +299 -0
  62. data/modules/emscripten/src/framework.js +257 -0
  63. data/modules/emscripten/src/gl-matrix.js +1952 -0
  64. data/modules/emscripten/src/headless.js +904 -0
  65. data/modules/emscripten/src/intertyper.js +1050 -0
  66. data/modules/emscripten/src/jsifier.js +1827 -0
  67. data/modules/emscripten/src/library.js +8270 -0
  68. data/modules/emscripten/src/library_browser.js +911 -0
  69. data/modules/emscripten/src/library_egl.js +491 -0
  70. data/modules/emscripten/src/library_gc.js +236 -0
  71. data/modules/emscripten/src/library_gl.js +4452 -0
  72. data/modules/emscripten/src/library_glfw.js +576 -0
  73. data/modules/emscripten/src/library_glut.js +449 -0
  74. data/modules/emscripten/src/library_jansson.js +320 -0
  75. data/modules/emscripten/src/library_openal.js +602 -0
  76. data/modules/emscripten/src/library_sdl.js +2024 -0
  77. data/modules/emscripten/src/library_strtok_r.c +97 -0
  78. data/modules/emscripten/src/library_xlib.js +23 -0
  79. data/modules/emscripten/src/long.js +1609 -0
  80. data/modules/emscripten/src/modules.js +491 -0
  81. data/modules/emscripten/src/parseTools.js +2474 -0
  82. data/modules/emscripten/src/postamble.js +170 -0
  83. data/modules/emscripten/src/postamble_sharedlib.js +16 -0
  84. data/modules/emscripten/src/preamble.js +914 -0
  85. data/modules/emscripten/src/preamble_sharedlib.js +25 -0
  86. data/modules/emscripten/src/relooper/README.markdown +14 -0
  87. data/modules/emscripten/src/relooper/Relooper.cpp +1236 -0
  88. data/modules/emscripten/src/relooper/Relooper.h +250 -0
  89. data/modules/emscripten/src/relooper/doit.sh +70 -0
  90. data/modules/emscripten/src/relooper/emscripten/glue.js +57 -0
  91. data/modules/emscripten/src/relooper/emscripten/test.js +44 -0
  92. data/modules/emscripten/src/relooper/fuzzer.py +116 -0
  93. data/modules/emscripten/src/relooper/ministring.h +35 -0
  94. data/modules/emscripten/src/relooper/paper.pdf +0 -0
  95. data/modules/emscripten/src/relooper/test.cpp +262 -0
  96. data/modules/emscripten/src/relooper/test.txt +155 -0
  97. data/modules/emscripten/src/relooper/test2.c +44 -0
  98. data/modules/emscripten/src/relooper/test2.txt +12 -0
  99. data/modules/emscripten/src/relooper/test3.c +42 -0
  100. data/modules/emscripten/src/relooper/test3.txt +27 -0
  101. data/modules/emscripten/src/relooper/test4.cpp +40 -0
  102. data/modules/emscripten/src/relooper/test4.txt +23 -0
  103. data/modules/emscripten/src/relooper/test5.cpp +40 -0
  104. data/modules/emscripten/src/relooper/test5.txt +32 -0
  105. data/modules/emscripten/src/relooper/test6.cpp +31 -0
  106. data/modules/emscripten/src/relooper/test6.txt +12 -0
  107. data/modules/emscripten/src/relooper/test_dead.cpp +28 -0
  108. data/modules/emscripten/src/relooper/test_dead.txt +9 -0
  109. data/modules/emscripten/src/relooper/test_debug.cpp +30 -0
  110. data/modules/emscripten/src/relooper/test_debug.txt +128 -0
  111. data/modules/emscripten/src/relooper/test_fuzz1.cpp +52 -0
  112. data/modules/emscripten/src/relooper/test_fuzz1.txt +32 -0
  113. data/modules/emscripten/src/relooper/test_fuzz2.cpp +34 -0
  114. data/modules/emscripten/src/relooper/test_fuzz2.txt +13 -0
  115. data/modules/emscripten/src/relooper/test_fuzz3.cpp +36 -0
  116. data/modules/emscripten/src/relooper/test_fuzz3.txt +9 -0
  117. data/modules/emscripten/src/relooper/test_fuzz4.cpp +38 -0
  118. data/modules/emscripten/src/relooper/test_fuzz4.txt +19 -0
  119. data/modules/emscripten/src/relooper/test_fuzz5.cpp +57 -0
  120. data/modules/emscripten/src/relooper/test_fuzz5.txt +52 -0
  121. data/modules/emscripten/src/relooper/test_fuzz6.cpp +322 -0
  122. data/modules/emscripten/src/relooper/test_fuzz6.txt +108 -0
  123. data/modules/emscripten/src/relooper/test_inf.cpp +813 -0
  124. data/modules/emscripten/src/relooper/test_inf.txt +385 -0
  125. data/modules/emscripten/src/relooper/testit.sh +62 -0
  126. data/modules/emscripten/src/relooper/updateit.sh +17 -0
  127. data/modules/emscripten/src/relooper.js +11516 -0
  128. data/modules/emscripten/src/relooper.js.raw.js +11511 -0
  129. data/modules/emscripten/src/runtime.js +546 -0
  130. data/modules/emscripten/src/settings.js +1284 -0
  131. data/modules/emscripten/src/shell.html +92 -0
  132. data/modules/emscripten/src/shell.js +153 -0
  133. data/modules/emscripten/src/shell_sharedlib.js +12 -0
  134. data/modules/emscripten/src/socket.io.js +3870 -0
  135. data/modules/emscripten/src/utility.js +379 -0
  136. data/modules/emscripten/src/wrtcp.js +821 -0
  137. data/modules/emscripten/system/include/AL/al.h +172 -0
  138. data/modules/emscripten/system/include/AL/alc.h +84 -0
  139. data/modules/emscripten/system/include/EGL/egl.h +329 -0
  140. data/modules/emscripten/system/include/EGL/eglext.h +398 -0
  141. data/modules/emscripten/system/include/EGL/eglplatform.h +141 -0
  142. data/modules/emscripten/system/include/GL/freeglut_std.h +628 -0
  143. data/modules/emscripten/system/include/GL/gl.h +2241 -0
  144. data/modules/emscripten/system/include/GL/glew.h +6 -0
  145. data/modules/emscripten/system/include/GL/glext.h +11127 -0
  146. data/modules/emscripten/system/include/GL/glfw.h +518 -0
  147. data/modules/emscripten/system/include/GL/glu.h +353 -0
  148. data/modules/emscripten/system/include/GL/glut.h +21 -0
  149. data/modules/emscripten/system/include/GLES/gl.h +770 -0
  150. data/modules/emscripten/system/include/GLES/glext.h +1278 -0
  151. data/modules/emscripten/system/include/GLES/glplatform.h +30 -0
  152. data/modules/emscripten/system/include/GLES2/gl2.h +621 -0
  153. data/modules/emscripten/system/include/GLES2/gl2ext.h +803 -0
  154. data/modules/emscripten/system/include/GLES2/gl2platform.h +30 -0
  155. data/modules/emscripten/system/include/KHR/khrplatform.h +277 -0
  156. data/modules/emscripten/system/include/SDL/COPYING +19 -0
  157. data/modules/emscripten/system/include/SDL/SDL.h +162 -0
  158. data/modules/emscripten/system/include/SDL/SDL_assert.h +241 -0
  159. data/modules/emscripten/system/include/SDL/SDL_atomic.h +318 -0
  160. data/modules/emscripten/system/include/SDL/SDL_audio.h +509 -0
  161. data/modules/emscripten/system/include/SDL/SDL_blendmode.h +60 -0
  162. data/modules/emscripten/system/include/SDL/SDL_clipboard.h +75 -0
  163. data/modules/emscripten/system/include/SDL/SDL_compat.h +365 -0
  164. data/modules/emscripten/system/include/SDL/SDL_config.h +48 -0
  165. data/modules/emscripten/system/include/SDL/SDL_config.h.in +297 -0
  166. data/modules/emscripten/system/include/SDL/SDL_config_android.h +133 -0
  167. data/modules/emscripten/system/include/SDL/SDL_config_iphoneos.h +148 -0
  168. data/modules/emscripten/system/include/SDL/SDL_config_macosx.h +172 -0
  169. data/modules/emscripten/system/include/SDL/SDL_config_minimal.h +74 -0
  170. data/modules/emscripten/system/include/SDL/SDL_config_nintendods.h +129 -0
  171. data/modules/emscripten/system/include/SDL/SDL_config_pandora.h +125 -0
  172. data/modules/emscripten/system/include/SDL/SDL_config_windows.h +207 -0
  173. data/modules/emscripten/system/include/SDL/SDL_config_wiz.h +119 -0
  174. data/modules/emscripten/system/include/SDL/SDL_copying.h +20 -0
  175. data/modules/emscripten/system/include/SDL/SDL_cpuinfo.h +150 -0
  176. data/modules/emscripten/system/include/SDL/SDL_endian.h +248 -0
  177. data/modules/emscripten/system/include/SDL/SDL_error.h +77 -0
  178. data/modules/emscripten/system/include/SDL/SDL_events.h +639 -0
  179. data/modules/emscripten/system/include/SDL/SDL_gesture.h +91 -0
  180. data/modules/emscripten/system/include/SDL/SDL_gfxPrimitives.h +246 -0
  181. data/modules/emscripten/system/include/SDL/SDL_haptic.h +1200 -0
  182. data/modules/emscripten/system/include/SDL/SDL_hints.h +206 -0
  183. data/modules/emscripten/system/include/SDL/SDL_image.h +138 -0
  184. data/modules/emscripten/system/include/SDL/SDL_input.h +87 -0
  185. data/modules/emscripten/system/include/SDL/SDL_joystick.h +208 -0
  186. data/modules/emscripten/system/include/SDL/SDL_keyboard.h +169 -0
  187. data/modules/emscripten/system/include/SDL/SDL_keycode.h +344 -0
  188. data/modules/emscripten/system/include/SDL/SDL_loadso.h +85 -0
  189. data/modules/emscripten/system/include/SDL/SDL_log.h +211 -0
  190. data/modules/emscripten/system/include/SDL/SDL_main.h +98 -0
  191. data/modules/emscripten/system/include/SDL/SDL_mixer.h +634 -0
  192. data/modules/emscripten/system/include/SDL/SDL_mouse.h +213 -0
  193. data/modules/emscripten/system/include/SDL/SDL_mutex.h +248 -0
  194. data/modules/emscripten/system/include/SDL/SDL_name.h +11 -0
  195. data/modules/emscripten/system/include/SDL/SDL_opengl.h +11116 -0
  196. data/modules/emscripten/system/include/SDL/SDL_opengles.h +38 -0
  197. data/modules/emscripten/system/include/SDL/SDL_opengles2.h +38 -0
  198. data/modules/emscripten/system/include/SDL/SDL_pixels.h +423 -0
  199. data/modules/emscripten/system/include/SDL/SDL_platform.h +160 -0
  200. data/modules/emscripten/system/include/SDL/SDL_power.h +79 -0
  201. data/modules/emscripten/system/include/SDL/SDL_quit.h +58 -0
  202. data/modules/emscripten/system/include/SDL/SDL_rect.h +136 -0
  203. data/modules/emscripten/system/include/SDL/SDL_render.h +615 -0
  204. data/modules/emscripten/system/include/SDL/SDL_revision.h +2 -0
  205. data/modules/emscripten/system/include/SDL/SDL_revision.h.orig +2 -0
  206. data/modules/emscripten/system/include/SDL/SDL_rotozoom.h +123 -0
  207. data/modules/emscripten/system/include/SDL/SDL_rwops.h +220 -0
  208. data/modules/emscripten/system/include/SDL/SDL_scancode.h +398 -0
  209. data/modules/emscripten/system/include/SDL/SDL_shape.h +147 -0
  210. data/modules/emscripten/system/include/SDL/SDL_stdinc.h +764 -0
  211. data/modules/emscripten/system/include/SDL/SDL_surface.h +499 -0
  212. data/modules/emscripten/system/include/SDL/SDL_syswm.h +241 -0
  213. data/modules/emscripten/system/include/SDL/SDL_thread.h +182 -0
  214. data/modules/emscripten/system/include/SDL/SDL_timer.h +108 -0
  215. data/modules/emscripten/system/include/SDL/SDL_touch.h +124 -0
  216. data/modules/emscripten/system/include/SDL/SDL_ttf.h +249 -0
  217. data/modules/emscripten/system/include/SDL/SDL_types.h +29 -0
  218. data/modules/emscripten/system/include/SDL/SDL_version.h +166 -0
  219. data/modules/emscripten/system/include/SDL/SDL_video.h +820 -0
  220. data/modules/emscripten/system/include/SDL/begin_code.h +135 -0
  221. data/modules/emscripten/system/include/SDL/close_code.h +37 -0
  222. data/modules/emscripten/system/include/X11/X.h +717 -0
  223. data/modules/emscripten/system/include/X11/Xatom.h +79 -0
  224. data/modules/emscripten/system/include/X11/Xfuncproto.h +127 -0
  225. data/modules/emscripten/system/include/X11/Xlib.h +4023 -0
  226. data/modules/emscripten/system/include/X11/Xosdefs.h +116 -0
  227. data/modules/emscripten/system/include/X11/Xutil.h +826 -0
  228. data/modules/emscripten/system/include/X11/keysym.h +73 -0
  229. data/modules/emscripten/system/include/X11/keysymdef.h +2389 -0
  230. data/modules/emscripten/system/include/bsd/float.h +91 -0
  231. data/modules/emscripten/system/include/bsd/readme.txt +2 -0
  232. data/modules/emscripten/system/include/bsd/sys/mman.h +180 -0
  233. data/modules/emscripten/system/include/bsd/sys/utsname.h +70 -0
  234. data/modules/emscripten/system/include/dlfcn.h +31 -0
  235. data/modules/emscripten/system/include/emscripten/bind.h +1210 -0
  236. data/modules/emscripten/system/include/emscripten/emscripten.h +388 -0
  237. data/modules/emscripten/system/include/emscripten/val.h +311 -0
  238. data/modules/emscripten/system/include/emscripten/wire.h +393 -0
  239. data/modules/emscripten/system/include/err.h +95 -0
  240. data/modules/emscripten/system/include/execinfo.h +44 -0
  241. data/modules/emscripten/system/include/features.h +3 -0
  242. data/modules/emscripten/system/include/gc.h +70 -0
  243. data/modules/emscripten/system/include/gfx/png.h +3798 -0
  244. data/modules/emscripten/system/include/gfx/pngconf.h +1665 -0
  245. data/modules/emscripten/system/include/gfx/tiff.h +654 -0
  246. data/modules/emscripten/system/include/gfx/tiffconf.h +104 -0
  247. data/modules/emscripten/system/include/gfx/tiffio.h +526 -0
  248. data/modules/emscripten/system/include/gfx/tiffvers.h +9 -0
  249. data/modules/emscripten/system/include/jansson.h +323 -0
  250. data/modules/emscripten/system/include/jansson_config.h +54 -0
  251. data/modules/emscripten/system/include/libc/_ansi.h +135 -0
  252. data/modules/emscripten/system/include/libc/_syslist.h +40 -0
  253. data/modules/emscripten/system/include/libc/alloca.h +21 -0
  254. data/modules/emscripten/system/include/libc/ar.h +69 -0
  255. data/modules/emscripten/system/include/libc/argz.h +33 -0
  256. data/modules/emscripten/system/include/libc/assert.h +46 -0
  257. data/modules/emscripten/system/include/libc/complex.h +124 -0
  258. data/modules/emscripten/system/include/libc/ctype.h +196 -0
  259. data/modules/emscripten/system/include/libc/dirent.h +16 -0
  260. data/modules/emscripten/system/include/libc/endian.h +3 -0
  261. data/modules/emscripten/system/include/libc/envlock.h +15 -0
  262. data/modules/emscripten/system/include/libc/envz.h +16 -0
  263. data/modules/emscripten/system/include/libc/errno.h +11 -0
  264. data/modules/emscripten/system/include/libc/fastmath.h +13 -0
  265. data/modules/emscripten/system/include/libc/fcntl.h +1 -0
  266. data/modules/emscripten/system/include/libc/fnmatch.h +55 -0
  267. data/modules/emscripten/system/include/libc/getopt.h +196 -0
  268. data/modules/emscripten/system/include/libc/glob.h +89 -0
  269. data/modules/emscripten/system/include/libc/grp.h +94 -0
  270. data/modules/emscripten/system/include/libc/iconv.h +62 -0
  271. data/modules/emscripten/system/include/libc/ieeefp.h +256 -0
  272. data/modules/emscripten/system/include/libc/ifaddrs.h +64 -0
  273. data/modules/emscripten/system/include/libc/inttypes.h +290 -0
  274. data/modules/emscripten/system/include/libc/iso646.h +43 -0
  275. data/modules/emscripten/system/include/libc/langinfo.h +316 -0
  276. data/modules/emscripten/system/include/libc/libgen.h +23 -0
  277. data/modules/emscripten/system/include/libc/limits.h +155 -0
  278. data/modules/emscripten/system/include/libc/locale.h +80 -0
  279. data/modules/emscripten/system/include/libc/machine/_default_types.h +121 -0
  280. data/modules/emscripten/system/include/libc/machine/_types.h +8 -0
  281. data/modules/emscripten/system/include/libc/machine/ansi.h +1 -0
  282. data/modules/emscripten/system/include/libc/machine/endian.h +31 -0
  283. data/modules/emscripten/system/include/libc/machine/fastmath.h +100 -0
  284. data/modules/emscripten/system/include/libc/machine/ieeefp.h +376 -0
  285. data/modules/emscripten/system/include/libc/machine/malloc.h +8 -0
  286. data/modules/emscripten/system/include/libc/machine/param.h +1 -0
  287. data/modules/emscripten/system/include/libc/machine/setjmp-dj.h +43 -0
  288. data/modules/emscripten/system/include/libc/machine/setjmp.h +361 -0
  289. data/modules/emscripten/system/include/libc/machine/stdlib.h +8 -0
  290. data/modules/emscripten/system/include/libc/machine/termios.h +1 -0
  291. data/modules/emscripten/system/include/libc/machine/time.h +19 -0
  292. data/modules/emscripten/system/include/libc/machine/types.h +30 -0
  293. data/modules/emscripten/system/include/libc/malloc.h +169 -0
  294. data/modules/emscripten/system/include/libc/math.h +594 -0
  295. data/modules/emscripten/system/include/libc/newlib.h +2 -0
  296. data/modules/emscripten/system/include/libc/paths.h +7 -0
  297. data/modules/emscripten/system/include/libc/process.h +44 -0
  298. data/modules/emscripten/system/include/libc/pthread.h +362 -0
  299. data/modules/emscripten/system/include/libc/pwd.h +78 -0
  300. data/modules/emscripten/system/include/libc/readme.txt +3 -0
  301. data/modules/emscripten/system/include/libc/reent.h +183 -0
  302. data/modules/emscripten/system/include/libc/regdef.h +7 -0
  303. data/modules/emscripten/system/include/libc/regex.h +102 -0
  304. data/modules/emscripten/system/include/libc/sched.h +97 -0
  305. data/modules/emscripten/system/include/libc/search.h +59 -0
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  1340. data/modules/mruby/test/t/object.rb +11 -0
  1341. data/modules/mruby/test/t/proc.rb +56 -0
  1342. data/modules/mruby/test/t/range.rb +82 -0
  1343. data/modules/mruby/test/t/rangeerror.rb +10 -0
  1344. data/modules/mruby/test/t/regexperror.rb +4 -0
  1345. data/modules/mruby/test/t/runtimeerror.rb +6 -0
  1346. data/modules/mruby/test/t/standarderror.rb +10 -0
  1347. data/modules/mruby/test/t/string.rb +483 -0
  1348. data/modules/mruby/test/t/symbol.rb +27 -0
  1349. data/modules/mruby/test/t/syntax.rb +67 -0
  1350. data/modules/mruby/test/t/true.rb +33 -0
  1351. data/modules/mruby/test/t/typeerror.rb +11 -0
  1352. data/modules/mruby/tools/mrbc/mrbc.c +318 -0
  1353. data/modules/mruby/tools/mrbc/mrbc.rake +14 -0
  1354. data/modules/mruby/travis_config.rb +6 -0
  1355. data/modules/mrubymix/LICENSE +21 -0
  1356. data/modules/mrubymix/README.md +6 -0
  1357. data/modules/mrubymix/bin/mrubymix +29 -0
  1358. data/modules/mrubymix/lib/mrubymix.rb +93 -0
  1359. data/modules/mrubymix/mrubymix.gemspec +13 -0
  1360. data/scripts/gen_gems_config.rb +185 -0
  1361. data/scripts/gen_post.rb +104 -0
  1362. data/templates/minimal/Rakefile +36 -0
  1363. data/templates/minimal/app/app.rb +3 -0
  1364. metadata +1408 -0
@@ -0,0 +1,1200 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_haptic.h
24
+ *
25
+ * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
26
+ * devices.
27
+ *
28
+ * The basic usage is as follows:
29
+ * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
30
+ * - Open a Haptic Device.
31
+ * - SDL_HapticOpen() to open from index.
32
+ * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
33
+ * - Create an effect (::SDL_HapticEffect).
34
+ * - Upload the effect with SDL_HapticNewEffect().
35
+ * - Run the effect with SDL_HapticRunEffect().
36
+ * - (optional) Free the effect with SDL_HapticDestroyEffect().
37
+ * - Close the haptic device with SDL_HapticClose().
38
+ *
39
+ * \par Simple rumble example:
40
+ * \code
41
+ * SDL_Haptic *haptic;
42
+ *
43
+ * // Open the device
44
+ * haptic = SDL_HapticOpen( 0 );
45
+ * if (haptic == NULL)
46
+ * return -1;
47
+ *
48
+ * // Initialize simple rumble
49
+ * if (SDL_HapticRumbleInit( haptic ) != 0)
50
+ * return -1;
51
+ *
52
+ * // Play effect at 50% strength for 2 seconds
53
+ * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
54
+ * return -1;
55
+ * SDL_Delay( 2000 );
56
+ *
57
+ * // Clean up
58
+ * SDL_HapticClose( haptic );
59
+ * \endcode
60
+ *
61
+ * \par Complete example:
62
+ * \code
63
+ * int test_haptic( SDL_Joystick * joystick ) {
64
+ * SDL_Haptic *haptic;
65
+ * SDL_HapticEffect effect;
66
+ * int effect_id;
67
+ *
68
+ * // Open the device
69
+ * haptic = SDL_HapticOpenFromJoystick( joystick );
70
+ * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
71
+ *
72
+ * // See if it can do sine waves
73
+ * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
74
+ * SDL_HapticClose(haptic); // No sine effect
75
+ * return -1;
76
+ * }
77
+ *
78
+ * // Create the effect
79
+ * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80
+ * effect.type = SDL_HAPTIC_SINE;
81
+ * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
82
+ * effect.periodic.direction.dir[0] = 18000; // Force comes from south
83
+ * effect.periodic.period = 1000; // 1000 ms
84
+ * effect.periodic.magnitude = 20000; // 20000/32767 strength
85
+ * effect.periodic.length = 5000; // 5 seconds long
86
+ * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
87
+ * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
88
+ *
89
+ * // Upload the effect
90
+ * effect_id = SDL_HapticNewEffect( haptic, &effect );
91
+ *
92
+ * // Test the effect
93
+ * SDL_HapticRunEffect( haptic, effect_id, 1 );
94
+ * SDL_Delay( 5000); // Wait for the effect to finish
95
+ *
96
+ * // We destroy the effect, although closing the device also does this
97
+ * SDL_HapticDestroyEffect( haptic, effect_id );
98
+ *
99
+ * // Close the device
100
+ * SDL_HapticClose(haptic);
101
+ *
102
+ * return 0; // Success
103
+ * }
104
+ * \endcode
105
+ *
106
+ * You can also find out more information on my blog:
107
+ * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
108
+ *
109
+ * \author Edgar Simo Serra
110
+ */
111
+
112
+ #ifndef _SDL_haptic_h
113
+ #define _SDL_haptic_h
114
+
115
+ #include "SDL_stdinc.h"
116
+ #include "SDL_error.h"
117
+ #include "SDL_joystick.h"
118
+
119
+ #include "begin_code.h"
120
+ /* Set up for C function definitions, even when using C++ */
121
+ #ifdef __cplusplus
122
+ /* *INDENT-OFF* */
123
+ extern "C" {
124
+ /* *INDENT-ON* */
125
+ #endif /* __cplusplus */
126
+
127
+ /**
128
+ * \typedef SDL_Haptic
129
+ *
130
+ * \brief The haptic structure used to identify an SDL haptic.
131
+ *
132
+ * \sa SDL_HapticOpen
133
+ * \sa SDL_HapticOpenFromJoystick
134
+ * \sa SDL_HapticClose
135
+ */
136
+ struct _SDL_Haptic;
137
+ typedef struct _SDL_Haptic SDL_Haptic;
138
+
139
+
140
+ /**
141
+ * \name Haptic features
142
+ *
143
+ * Different haptic features a device can have.
144
+ */
145
+ /*@{*/
146
+
147
+ /**
148
+ * \name Haptic effects
149
+ */
150
+ /*@{*/
151
+
152
+ /**
153
+ * \brief Constant effect supported.
154
+ *
155
+ * Constant haptic effect.
156
+ *
157
+ * \sa SDL_HapticCondition
158
+ */
159
+ #define SDL_HAPTIC_CONSTANT (1<<0)
160
+
161
+ /**
162
+ * \brief Sine wave effect supported.
163
+ *
164
+ * Periodic haptic effect that simulates sine waves.
165
+ *
166
+ * \sa SDL_HapticPeriodic
167
+ */
168
+ #define SDL_HAPTIC_SINE (1<<1)
169
+
170
+ /**
171
+ * \brief Square wave effect supported.
172
+ *
173
+ * Periodic haptic effect that simulates square waves.
174
+ *
175
+ * \sa SDL_HapticPeriodic
176
+ */
177
+ #define SDL_HAPTIC_SQUARE (1<<2)
178
+
179
+ /**
180
+ * \brief Triangle wave effect supported.
181
+ *
182
+ * Periodic haptic effect that simulates triangular waves.
183
+ *
184
+ * \sa SDL_HapticPeriodic
185
+ */
186
+ #define SDL_HAPTIC_TRIANGLE (1<<3)
187
+
188
+ /**
189
+ * \brief Sawtoothup wave effect supported.
190
+ *
191
+ * Periodic haptic effect that simulates saw tooth up waves.
192
+ *
193
+ * \sa SDL_HapticPeriodic
194
+ */
195
+ #define SDL_HAPTIC_SAWTOOTHUP (1<<4)
196
+
197
+ /**
198
+ * \brief Sawtoothdown wave effect supported.
199
+ *
200
+ * Periodic haptic effect that simulates saw tooth down waves.
201
+ *
202
+ * \sa SDL_HapticPeriodic
203
+ */
204
+ #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
205
+
206
+ /**
207
+ * \brief Ramp effect supported.
208
+ *
209
+ * Ramp haptic effect.
210
+ *
211
+ * \sa SDL_HapticRamp
212
+ */
213
+ #define SDL_HAPTIC_RAMP (1<<6)
214
+
215
+ /**
216
+ * \brief Spring effect supported - uses axes position.
217
+ *
218
+ * Condition haptic effect that simulates a spring. Effect is based on the
219
+ * axes position.
220
+ *
221
+ * \sa SDL_HapticCondition
222
+ */
223
+ #define SDL_HAPTIC_SPRING (1<<7)
224
+
225
+ /**
226
+ * \brief Damper effect supported - uses axes velocity.
227
+ *
228
+ * Condition haptic effect that simulates dampening. Effect is based on the
229
+ * axes velocity.
230
+ *
231
+ * \sa SDL_HapticCondition
232
+ */
233
+ #define SDL_HAPTIC_DAMPER (1<<8)
234
+
235
+ /**
236
+ * \brief Inertia effect supported - uses axes acceleration.
237
+ *
238
+ * Condition haptic effect that simulates inertia. Effect is based on the axes
239
+ * acceleration.
240
+ *
241
+ * \sa SDL_HapticCondition
242
+ */
243
+ #define SDL_HAPTIC_INERTIA (1<<9)
244
+
245
+ /**
246
+ * \brief Friction effect supported - uses axes movement.
247
+ *
248
+ * Condition haptic effect that simulates friction. Effect is based on the
249
+ * axes movement.
250
+ *
251
+ * \sa SDL_HapticCondition
252
+ */
253
+ #define SDL_HAPTIC_FRICTION (1<<10)
254
+
255
+ /**
256
+ * \brief Custom effect is supported.
257
+ *
258
+ * User defined custom haptic effect.
259
+ */
260
+ #define SDL_HAPTIC_CUSTOM (1<<11)
261
+
262
+ /*@}*//*Haptic effects*/
263
+
264
+ /* These last few are features the device has, not effects */
265
+
266
+ /**
267
+ * \brief Device can set global gain.
268
+ *
269
+ * Device supports setting the global gain.
270
+ *
271
+ * \sa SDL_HapticSetGain
272
+ */
273
+ #define SDL_HAPTIC_GAIN (1<<12)
274
+
275
+ /**
276
+ * \brief Device can set autocenter.
277
+ *
278
+ * Device supports setting autocenter.
279
+ *
280
+ * \sa SDL_HapticSetAutocenter
281
+ */
282
+ #define SDL_HAPTIC_AUTOCENTER (1<<13)
283
+
284
+ /**
285
+ * \brief Device can be queried for effect status.
286
+ *
287
+ * Device can be queried for effect status.
288
+ *
289
+ * \sa SDL_HapticGetEffectStatus
290
+ */
291
+ #define SDL_HAPTIC_STATUS (1<<14)
292
+
293
+ /**
294
+ * \brief Device can be paused.
295
+ *
296
+ * \sa SDL_HapticPause
297
+ * \sa SDL_HapticUnpause
298
+ */
299
+ #define SDL_HAPTIC_PAUSE (1<<15)
300
+
301
+
302
+ /**
303
+ * \name Direction encodings
304
+ */
305
+ /*@{*/
306
+
307
+ /**
308
+ * \brief Uses polar coordinates for the direction.
309
+ *
310
+ * \sa SDL_HapticDirection
311
+ */
312
+ #define SDL_HAPTIC_POLAR 0
313
+
314
+ /**
315
+ * \brief Uses cartesian coordinates for the direction.
316
+ *
317
+ * \sa SDL_HapticDirection
318
+ */
319
+ #define SDL_HAPTIC_CARTESIAN 1
320
+
321
+ /**
322
+ * \brief Uses spherical coordinates for the direction.
323
+ *
324
+ * \sa SDL_HapticDirection
325
+ */
326
+ #define SDL_HAPTIC_SPHERICAL 2
327
+
328
+ /*@}*//*Direction encodings*/
329
+
330
+ /*@}*//*Haptic features*/
331
+
332
+ /*
333
+ * Misc defines.
334
+ */
335
+
336
+ /**
337
+ * \brief Used to play a device an infinite number of times.
338
+ *
339
+ * \sa SDL_HapticRunEffect
340
+ */
341
+ #define SDL_HAPTIC_INFINITY 4294967295U
342
+
343
+
344
+ /**
345
+ * \brief Structure that represents a haptic direction.
346
+ *
347
+ * Directions can be specified by:
348
+ * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
349
+ * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
350
+ * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
351
+ *
352
+ * Cardinal directions of the haptic device are relative to the positioning
353
+ * of the device. North is considered to be away from the user.
354
+ *
355
+ * The following diagram represents the cardinal directions:
356
+ * \verbatim
357
+ .--.
358
+ |__| .-------.
359
+ |=.| |.-----.|
360
+ |--| || ||
361
+ | | |'-----'|
362
+ |__|~')_____('
363
+ [ COMPUTER ]
364
+
365
+
366
+ North (0,-1)
367
+ ^
368
+ |
369
+ |
370
+ (1,0) West <----[ HAPTIC ]----> East (-1,0)
371
+ |
372
+ |
373
+ v
374
+ South (0,1)
375
+
376
+
377
+ [ USER ]
378
+ \|||/
379
+ (o o)
380
+ ---ooO-(_)-Ooo---
381
+ \endverbatim
382
+ *
383
+ * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
384
+ * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
385
+ * the first \c dir parameter. The cardinal directions would be:
386
+ * - North: 0 (0 degrees)
387
+ * - East: 9000 (90 degrees)
388
+ * - South: 18000 (180 degrees)
389
+ * - West: 27000 (270 degrees)
390
+ *
391
+ * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
392
+ * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
393
+ * the first three \c dir parameters. The cardinal directions would be:
394
+ * - North: 0,-1, 0
395
+ * - East: -1, 0, 0
396
+ * - South: 0, 1, 0
397
+ * - West: 1, 0, 0
398
+ *
399
+ * The Z axis represents the height of the effect if supported, otherwise
400
+ * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
401
+ * can use any multiple you want, only the direction matters.
402
+ *
403
+ * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
404
+ * The first two \c dir parameters are used. The \c dir parameters are as
405
+ * follows (all values are in hundredths of degrees):
406
+ * - Degrees from (1, 0) rotated towards (0, 1).
407
+ * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
408
+ *
409
+ *
410
+ * Example of force coming from the south with all encodings (force coming
411
+ * from the south means the user will have to pull the stick to counteract):
412
+ * \code
413
+ * SDL_HapticDirection direction;
414
+ *
415
+ * // Cartesian directions
416
+ * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
417
+ * direction.dir[0] = 0; // X position
418
+ * direction.dir[1] = 1; // Y position
419
+ * // Assuming the device has 2 axes, we don't need to specify third parameter.
420
+ *
421
+ * // Polar directions
422
+ * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
423
+ * direction.dir[0] = 18000; // Polar only uses first parameter
424
+ *
425
+ * // Spherical coordinates
426
+ * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
427
+ * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
428
+ * \endcode
429
+ *
430
+ * \sa SDL_HAPTIC_POLAR
431
+ * \sa SDL_HAPTIC_CARTESIAN
432
+ * \sa SDL_HAPTIC_SPHERICAL
433
+ * \sa SDL_HapticEffect
434
+ * \sa SDL_HapticNumAxes
435
+ */
436
+ typedef struct SDL_HapticDirection
437
+ {
438
+ Uint8 type; /**< The type of encoding. */
439
+ Sint32 dir[3]; /**< The encoded direction. */
440
+ } SDL_HapticDirection;
441
+
442
+
443
+ /**
444
+ * \brief A structure containing a template for a Constant effect.
445
+ *
446
+ * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
447
+ *
448
+ * A constant effect applies a constant force in the specified direction
449
+ * to the joystick.
450
+ *
451
+ * \sa SDL_HAPTIC_CONSTANT
452
+ * \sa SDL_HapticEffect
453
+ */
454
+ typedef struct SDL_HapticConstant
455
+ {
456
+ /* Header */
457
+ Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
458
+ SDL_HapticDirection direction; /**< Direction of the effect. */
459
+
460
+ /* Replay */
461
+ Uint32 length; /**< Duration of the effect. */
462
+ Uint16 delay; /**< Delay before starting the effect. */
463
+
464
+ /* Trigger */
465
+ Uint16 button; /**< Button that triggers the effect. */
466
+ Uint16 interval; /**< How soon it can be triggered again after button. */
467
+
468
+ /* Constant */
469
+ Sint16 level; /**< Strength of the constant effect. */
470
+
471
+ /* Envelope */
472
+ Uint16 attack_length; /**< Duration of the attack. */
473
+ Uint16 attack_level; /**< Level at the start of the attack. */
474
+ Uint16 fade_length; /**< Duration of the fade. */
475
+ Uint16 fade_level; /**< Level at the end of the fade. */
476
+ } SDL_HapticConstant;
477
+
478
+ /**
479
+ * \brief A structure containing a template for a Periodic effect.
480
+ *
481
+ * The struct handles the following effects:
482
+ * - ::SDL_HAPTIC_SINE
483
+ * - ::SDL_HAPTIC_SQUARE
484
+ * - ::SDL_HAPTIC_TRIANGLE
485
+ * - ::SDL_HAPTIC_SAWTOOTHUP
486
+ * - ::SDL_HAPTIC_SAWTOOTHDOWN
487
+ *
488
+ * A periodic effect consists in a wave-shaped effect that repeats itself
489
+ * over time. The type determines the shape of the wave and the parameters
490
+ * determine the dimensions of the wave.
491
+ *
492
+ * Phase is given by hundredth of a cyle meaning that giving the phase a value
493
+ * of 9000 will displace it 25% of it's period. Here are sample values:
494
+ * - 0: No phase displacement.
495
+ * - 9000: Displaced 25% of it's period.
496
+ * - 18000: Displaced 50% of it's period.
497
+ * - 27000: Displaced 75% of it's period.
498
+ * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
499
+ *
500
+ * Examples:
501
+ * \verbatim
502
+ SDL_HAPTIC_SINE
503
+ __ __ __ __
504
+ / \ / \ / \ /
505
+ / \__/ \__/ \__/
506
+
507
+ SDL_HAPTIC_SQUARE
508
+ __ __ __ __ __
509
+ | | | | | | | | | |
510
+ | |__| |__| |__| |__| |
511
+
512
+ SDL_HAPTIC_TRIANGLE
513
+ /\ /\ /\ /\ /\
514
+ / \ / \ / \ / \ /
515
+ / \/ \/ \/ \/
516
+
517
+ SDL_HAPTIC_SAWTOOTHUP
518
+ /| /| /| /| /| /| /|
519
+ / | / | / | / | / | / | / |
520
+ / |/ |/ |/ |/ |/ |/ |
521
+
522
+ SDL_HAPTIC_SAWTOOTHDOWN
523
+ \ |\ |\ |\ |\ |\ |\ |
524
+ \ | \ | \ | \ | \ | \ | \ |
525
+ \| \| \| \| \| \| \|
526
+ \endverbatim
527
+ *
528
+ * \sa SDL_HAPTIC_SINE
529
+ * \sa SDL_HAPTIC_SQUARE
530
+ * \sa SDL_HAPTIC_TRIANGLE
531
+ * \sa SDL_HAPTIC_SAWTOOTHUP
532
+ * \sa SDL_HAPTIC_SAWTOOTHDOWN
533
+ * \sa SDL_HapticEffect
534
+ */
535
+ typedef struct SDL_HapticPeriodic
536
+ {
537
+ /* Header */
538
+ Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
539
+ ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
540
+ ::SDL_HAPTIC_SAWTOOTHDOWN */
541
+ SDL_HapticDirection direction; /**< Direction of the effect. */
542
+
543
+ /* Replay */
544
+ Uint32 length; /**< Duration of the effect. */
545
+ Uint16 delay; /**< Delay before starting the effect. */
546
+
547
+ /* Trigger */
548
+ Uint16 button; /**< Button that triggers the effect. */
549
+ Uint16 interval; /**< How soon it can be triggered again after button. */
550
+
551
+ /* Periodic */
552
+ Uint16 period; /**< Period of the wave. */
553
+ Sint16 magnitude; /**< Peak value. */
554
+ Sint16 offset; /**< Mean value of the wave. */
555
+ Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
556
+
557
+ /* Envelope */
558
+ Uint16 attack_length; /**< Duration of the attack. */
559
+ Uint16 attack_level; /**< Level at the start of the attack. */
560
+ Uint16 fade_length; /**< Duration of the fade. */
561
+ Uint16 fade_level; /**< Level at the end of the fade. */
562
+ } SDL_HapticPeriodic;
563
+
564
+ /**
565
+ * \brief A structure containing a template for a Condition effect.
566
+ *
567
+ * The struct handles the following effects:
568
+ * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
569
+ * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
570
+ * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
571
+ * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
572
+ *
573
+ * Direction is handled by condition internals instead of a direction member.
574
+ * The condition effect specific members have three parameters. The first
575
+ * refers to the X axis, the second refers to the Y axis and the third
576
+ * refers to the Z axis. The right terms refer to the positive side of the
577
+ * axis and the left terms refer to the negative side of the axis. Please
578
+ * refer to the ::SDL_HapticDirection diagram for which side is positive and
579
+ * which is negative.
580
+ *
581
+ * \sa SDL_HapticDirection
582
+ * \sa SDL_HAPTIC_SPRING
583
+ * \sa SDL_HAPTIC_DAMPER
584
+ * \sa SDL_HAPTIC_INERTIA
585
+ * \sa SDL_HAPTIC_FRICTION
586
+ * \sa SDL_HapticEffect
587
+ */
588
+ typedef struct SDL_HapticCondition
589
+ {
590
+ /* Header */
591
+ Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
592
+ ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
593
+ SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
594
+
595
+ /* Replay */
596
+ Uint32 length; /**< Duration of the effect. */
597
+ Uint16 delay; /**< Delay before starting the effect. */
598
+
599
+ /* Trigger */
600
+ Uint16 button; /**< Button that triggers the effect. */
601
+ Uint16 interval; /**< How soon it can be triggered again after button. */
602
+
603
+ /* Condition */
604
+ Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
605
+ Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
606
+ Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
607
+ Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
608
+ Uint16 deadband[3]; /**< Size of the dead zone. */
609
+ Sint16 center[3]; /**< Position of the dead zone. */
610
+ } SDL_HapticCondition;
611
+
612
+ /**
613
+ * \brief A structure containing a template for a Ramp effect.
614
+ *
615
+ * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
616
+ *
617
+ * The ramp effect starts at start strength and ends at end strength.
618
+ * It augments in linear fashion. If you use attack and fade with a ramp
619
+ * they effects get added to the ramp effect making the effect become
620
+ * quadratic instead of linear.
621
+ *
622
+ * \sa SDL_HAPTIC_RAMP
623
+ * \sa SDL_HapticEffect
624
+ */
625
+ typedef struct SDL_HapticRamp
626
+ {
627
+ /* Header */
628
+ Uint16 type; /**< ::SDL_HAPTIC_RAMP */
629
+ SDL_HapticDirection direction; /**< Direction of the effect. */
630
+
631
+ /* Replay */
632
+ Uint32 length; /**< Duration of the effect. */
633
+ Uint16 delay; /**< Delay before starting the effect. */
634
+
635
+ /* Trigger */
636
+ Uint16 button; /**< Button that triggers the effect. */
637
+ Uint16 interval; /**< How soon it can be triggered again after button. */
638
+
639
+ /* Ramp */
640
+ Sint16 start; /**< Beginning strength level. */
641
+ Sint16 end; /**< Ending strength level. */
642
+
643
+ /* Envelope */
644
+ Uint16 attack_length; /**< Duration of the attack. */
645
+ Uint16 attack_level; /**< Level at the start of the attack. */
646
+ Uint16 fade_length; /**< Duration of the fade. */
647
+ Uint16 fade_level; /**< Level at the end of the fade. */
648
+ } SDL_HapticRamp;
649
+
650
+ /**
651
+ * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
652
+ *
653
+ * A custom force feedback effect is much like a periodic effect, where the
654
+ * application can define it's exact shape. You will have to allocate the
655
+ * data yourself. Data should consist of channels * samples Uint16 samples.
656
+ *
657
+ * If channels is one, the effect is rotated using the defined direction.
658
+ * Otherwise it uses the samples in data for the different axes.
659
+ *
660
+ * \sa SDL_HAPTIC_CUSTOM
661
+ * \sa SDL_HapticEffect
662
+ */
663
+ typedef struct SDL_HapticCustom
664
+ {
665
+ /* Header */
666
+ Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
667
+ SDL_HapticDirection direction; /**< Direction of the effect. */
668
+
669
+ /* Replay */
670
+ Uint32 length; /**< Duration of the effect. */
671
+ Uint16 delay; /**< Delay before starting the effect. */
672
+
673
+ /* Trigger */
674
+ Uint16 button; /**< Button that triggers the effect. */
675
+ Uint16 interval; /**< How soon it can be triggered again after button. */
676
+
677
+ /* Custom */
678
+ Uint8 channels; /**< Axes to use, minimum of one. */
679
+ Uint16 period; /**< Sample periods. */
680
+ Uint16 samples; /**< Amount of samples. */
681
+ Uint16 *data; /**< Should contain channels*samples items. */
682
+
683
+ /* Envelope */
684
+ Uint16 attack_length; /**< Duration of the attack. */
685
+ Uint16 attack_level; /**< Level at the start of the attack. */
686
+ Uint16 fade_length; /**< Duration of the fade. */
687
+ Uint16 fade_level; /**< Level at the end of the fade. */
688
+ } SDL_HapticCustom;
689
+
690
+ /**
691
+ * \brief The generic template for any haptic effect.
692
+ *
693
+ * All values max at 32767 (0x7FFF). Signed values also can be negative.
694
+ * Time values unless specified otherwise are in milliseconds.
695
+ *
696
+ * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
697
+ * value. Neither delay, interval, attack_length nor fade_length support
698
+ * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
699
+ *
700
+ * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
701
+ * ::SDL_HAPTIC_INFINITY.
702
+ *
703
+ * Button triggers may not be supported on all devices, it is advised to not
704
+ * use them if possible. Buttons start at index 1 instead of index 0 like
705
+ * they joystick.
706
+ *
707
+ * If both attack_length and fade_level are 0, the envelope is not used,
708
+ * otherwise both values are used.
709
+ *
710
+ * Common parts:
711
+ * \code
712
+ * // Replay - All effects have this
713
+ * Uint32 length; // Duration of effect (ms).
714
+ * Uint16 delay; // Delay before starting effect.
715
+ *
716
+ * // Trigger - All effects have this
717
+ * Uint16 button; // Button that triggers effect.
718
+ * Uint16 interval; // How soon before effect can be triggered again.
719
+ *
720
+ * // Envelope - All effects except condition effects have this
721
+ * Uint16 attack_length; // Duration of the attack (ms).
722
+ * Uint16 attack_level; // Level at the start of the attack.
723
+ * Uint16 fade_length; // Duration of the fade out (ms).
724
+ * Uint16 fade_level; // Level at the end of the fade.
725
+ * \endcode
726
+ *
727
+ *
728
+ * Here we have an example of a constant effect evolution in time:
729
+ * \verbatim
730
+ Strength
731
+ ^
732
+ |
733
+ | effect level --> _________________
734
+ | / \
735
+ | / \
736
+ | / \
737
+ | / \
738
+ | attack_level --> | \
739
+ | | | <--- fade_level
740
+ |
741
+ +--------------------------------------------------> Time
742
+ [--] [---]
743
+ attack_length fade_length
744
+
745
+ [------------------][-----------------------]
746
+ delay length
747
+ \endverbatim
748
+ *
749
+ * Note either the attack_level or the fade_level may be above the actual
750
+ * effect level.
751
+ *
752
+ * \sa SDL_HapticConstant
753
+ * \sa SDL_HapticPeriodic
754
+ * \sa SDL_HapticCondition
755
+ * \sa SDL_HapticRamp
756
+ * \sa SDL_HapticCustom
757
+ */
758
+ typedef union SDL_HapticEffect
759
+ {
760
+ /* Common for all force feedback effects */
761
+ Uint16 type; /**< Effect type. */
762
+ SDL_HapticConstant constant; /**< Constant effect. */
763
+ SDL_HapticPeriodic periodic; /**< Periodic effect. */
764
+ SDL_HapticCondition condition; /**< Condition effect. */
765
+ SDL_HapticRamp ramp; /**< Ramp effect. */
766
+ SDL_HapticCustom custom; /**< Custom effect. */
767
+ } SDL_HapticEffect;
768
+
769
+
770
+ /* Function prototypes */
771
+ /**
772
+ * \brief Count the number of joysticks attached to the system.
773
+ *
774
+ * \return Number of haptic devices detected on the system.
775
+ */
776
+ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
777
+
778
+ /**
779
+ * \brief Get the implementation dependent name of a Haptic device.
780
+ *
781
+ * This can be called before any joysticks are opened.
782
+ * If no name can be found, this function returns NULL.
783
+ *
784
+ * \param device_index Index of the device to get it's name.
785
+ * \return Name of the device or NULL on error.
786
+ *
787
+ * \sa SDL_NumHaptics
788
+ */
789
+ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
790
+
791
+ /**
792
+ * \brief Opens a Haptic device for usage.
793
+ *
794
+ * The index passed as an argument refers to the N'th Haptic device on this
795
+ * system.
796
+ *
797
+ * When opening a haptic device, it's gain will be set to maximum and
798
+ * autocenter will be disabled. To modify these values use
799
+ * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
800
+ *
801
+ * \param device_index Index of the device to open.
802
+ * \return Device identifier or NULL on error.
803
+ *
804
+ * \sa SDL_HapticIndex
805
+ * \sa SDL_HapticOpenFromMouse
806
+ * \sa SDL_HapticOpenFromJoystick
807
+ * \sa SDL_HapticClose
808
+ * \sa SDL_HapticSetGain
809
+ * \sa SDL_HapticSetAutocenter
810
+ * \sa SDL_HapticPause
811
+ * \sa SDL_HapticStopAll
812
+ */
813
+ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
814
+
815
+ /**
816
+ * \brief Checks if the haptic device at index has been opened.
817
+ *
818
+ * \param device_index Index to check to see if it has been opened.
819
+ * \return 1 if it has been opened or 0 if it hasn't.
820
+ *
821
+ * \sa SDL_HapticOpen
822
+ * \sa SDL_HapticIndex
823
+ */
824
+ extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
825
+
826
+ /**
827
+ * \brief Gets the index of a haptic device.
828
+ *
829
+ * \param haptic Haptic device to get the index of.
830
+ * \return The index of the haptic device or -1 on error.
831
+ *
832
+ * \sa SDL_HapticOpen
833
+ * \sa SDL_HapticOpened
834
+ */
835
+ extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
836
+
837
+ /**
838
+ * \brief Gets whether or not the current mouse has haptic capabilities.
839
+ *
840
+ * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
841
+ *
842
+ * \sa SDL_HapticOpenFromMouse
843
+ */
844
+ extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
845
+
846
+ /**
847
+ * \brief Tries to open a haptic device from the current mouse.
848
+ *
849
+ * \return The haptic device identifier or NULL on error.
850
+ *
851
+ * \sa SDL_MouseIsHaptic
852
+ * \sa SDL_HapticOpen
853
+ */
854
+ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
855
+
856
+ /**
857
+ * \brief Checks to see if a joystick has haptic features.
858
+ *
859
+ * \param joystick Joystick to test for haptic capabilities.
860
+ * \return 1 if the joystick is haptic, 0 if it isn't
861
+ * or -1 if an error ocurred.
862
+ *
863
+ * \sa SDL_HapticOpenFromJoystick
864
+ */
865
+ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
866
+
867
+ /**
868
+ * \brief Opens a Haptic device for usage from a Joystick device.
869
+ *
870
+ * You must still close the haptic device seperately. It will not be closed
871
+ * with the joystick.
872
+ *
873
+ * When opening from a joystick you should first close the haptic device before
874
+ * closing the joystick device. If not, on some implementations the haptic
875
+ * device will also get unallocated and you'll be unable to use force feedback
876
+ * on that device.
877
+ *
878
+ * \param joystick Joystick to create a haptic device from.
879
+ * \return A valid haptic device identifier on success or NULL on error.
880
+ *
881
+ * \sa SDL_HapticOpen
882
+ * \sa SDL_HapticClose
883
+ */
884
+ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
885
+ joystick);
886
+
887
+ /**
888
+ * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
889
+ *
890
+ * \param haptic Haptic device to close.
891
+ */
892
+ extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
893
+
894
+ /**
895
+ * \brief Returns the number of effects a haptic device can store.
896
+ *
897
+ * On some platforms this isn't fully supported, and therefore is an
898
+ * aproximation. Always check to see if your created effect was actually
899
+ * created and do not rely solely on SDL_HapticNumEffects().
900
+ *
901
+ * \param haptic The haptic device to query effect max.
902
+ * \return The number of effects the haptic device can store or
903
+ * -1 on error.
904
+ *
905
+ * \sa SDL_HapticNumEffectsPlaying
906
+ * \sa SDL_HapticQuery
907
+ */
908
+ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
909
+
910
+ /**
911
+ * \brief Returns the number of effects a haptic device can play at the same
912
+ * time.
913
+ *
914
+ * This is not supported on all platforms, but will always return a value.
915
+ * Added here for the sake of completness.
916
+ *
917
+ * \param haptic The haptic device to query maximum playing effects.
918
+ * \return The number of effects the haptic device can play at the same time
919
+ * or -1 on error.
920
+ *
921
+ * \sa SDL_HapticNumEffects
922
+ * \sa SDL_HapticQuery
923
+ */
924
+ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
925
+
926
+ /**
927
+ * \brief Gets the haptic devices supported features in bitwise matter.
928
+ *
929
+ * Example:
930
+ * \code
931
+ * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
932
+ * printf("We have constant haptic effect!");
933
+ * }
934
+ * \endcode
935
+ *
936
+ * \param haptic The haptic device to query.
937
+ * \return Haptic features in bitwise manner (OR'd).
938
+ *
939
+ * \sa SDL_HapticNumEffects
940
+ * \sa SDL_HapticEffectSupported
941
+ */
942
+ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
943
+
944
+
945
+ /**
946
+ * \brief Gets the number of haptic axes the device has.
947
+ *
948
+ * \sa SDL_HapticDirection
949
+ */
950
+ extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
951
+
952
+ /**
953
+ * \brief Checks to see if effect is supported by haptic.
954
+ *
955
+ * \param haptic Haptic device to check on.
956
+ * \param effect Effect to check to see if it is supported.
957
+ * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
958
+ *
959
+ * \sa SDL_HapticQuery
960
+ * \sa SDL_HapticNewEffect
961
+ */
962
+ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
963
+ SDL_HapticEffect *
964
+ effect);
965
+
966
+ /**
967
+ * \brief Creates a new haptic effect on the device.
968
+ *
969
+ * \param haptic Haptic device to create the effect on.
970
+ * \param effect Properties of the effect to create.
971
+ * \return The id of the effect on success or -1 on error.
972
+ *
973
+ * \sa SDL_HapticUpdateEffect
974
+ * \sa SDL_HapticRunEffect
975
+ * \sa SDL_HapticDestroyEffect
976
+ */
977
+ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
978
+ SDL_HapticEffect * effect);
979
+
980
+ /**
981
+ * \brief Updates the properties of an effect.
982
+ *
983
+ * Can be used dynamically, although behaviour when dynamically changing
984
+ * direction may be strange. Specifically the effect may reupload itself
985
+ * and start playing from the start. You cannot change the type either when
986
+ * running SDL_HapticUpdateEffect().
987
+ *
988
+ * \param haptic Haptic device that has the effect.
989
+ * \param effect Effect to update.
990
+ * \param data New effect properties to use.
991
+ * \return The id of the effect on success or -1 on error.
992
+ *
993
+ * \sa SDL_HapticNewEffect
994
+ * \sa SDL_HapticRunEffect
995
+ * \sa SDL_HapticDestroyEffect
996
+ */
997
+ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
998
+ int effect,
999
+ SDL_HapticEffect * data);
1000
+
1001
+ /**
1002
+ * \brief Runs the haptic effect on it's assosciated haptic device.
1003
+ *
1004
+ * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1005
+ * repeating the envelope (attack and fade) every time. If you only want the
1006
+ * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1007
+ * parameter.
1008
+ *
1009
+ * \param haptic Haptic device to run the effect on.
1010
+ * \param effect Identifier of the haptic effect to run.
1011
+ * \param iterations Number of iterations to run the effect. Use
1012
+ * ::SDL_HAPTIC_INFINITY for infinity.
1013
+ * \return 0 on success or -1 on error.
1014
+ *
1015
+ * \sa SDL_HapticStopEffect
1016
+ * \sa SDL_HapticDestroyEffect
1017
+ * \sa SDL_HapticGetEffectStatus
1018
+ */
1019
+ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1020
+ int effect,
1021
+ Uint32 iterations);
1022
+
1023
+ /**
1024
+ * \brief Stops the haptic effect on it's assosciated haptic device.
1025
+ *
1026
+ * \param haptic Haptic device to stop the effect on.
1027
+ * \param effect Identifier of the effect to stop.
1028
+ * \return 0 on success or -1 on error.
1029
+ *
1030
+ * \sa SDL_HapticRunEffect
1031
+ * \sa SDL_HapticDestroyEffect
1032
+ */
1033
+ extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1034
+ int effect);
1035
+
1036
+ /**
1037
+ * \brief Destroys a haptic effect on the device.
1038
+ *
1039
+ * This will stop the effect if it's running. Effects are automatically
1040
+ * destroyed when the device is closed.
1041
+ *
1042
+ * \param haptic Device to destroy the effect on.
1043
+ * \param effect Identifier of the effect to destroy.
1044
+ *
1045
+ * \sa SDL_HapticNewEffect
1046
+ */
1047
+ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1048
+ int effect);
1049
+
1050
+ /**
1051
+ * \brief Gets the status of the current effect on the haptic device.
1052
+ *
1053
+ * Device must support the ::SDL_HAPTIC_STATUS feature.
1054
+ *
1055
+ * \param haptic Haptic device to query the effect status on.
1056
+ * \param effect Identifier of the effect to query it's status.
1057
+ * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
1058
+ * or -1 on error.
1059
+ *
1060
+ * \sa SDL_HapticRunEffect
1061
+ * \sa SDL_HapticStopEffect
1062
+ */
1063
+ extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1064
+ int effect);
1065
+
1066
+ /**
1067
+ * \brief Sets the global gain of the device.
1068
+ *
1069
+ * Device must support the ::SDL_HAPTIC_GAIN feature.
1070
+ *
1071
+ * The user may specify the maxmimum gain by setting the environment variable
1072
+ * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1073
+ * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
1074
+ * maximum.
1075
+ *
1076
+ * \param haptic Haptic device to set the gain on.
1077
+ * \param gain Value to set the gain to, should be between 0 and 100.
1078
+ * \return 0 on success or -1 on error.
1079
+ *
1080
+ * \sa SDL_HapticQuery
1081
+ */
1082
+ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1083
+
1084
+ /**
1085
+ * \brief Sets the global autocenter of the device.
1086
+ *
1087
+ * Autocenter should be between 0 and 100. Setting it to 0 will disable
1088
+ * autocentering.
1089
+ *
1090
+ * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1091
+ *
1092
+ * \param haptic Haptic device to set autocentering on.
1093
+ * \param autocenter Value to set autocenter to, 0 disables autocentering.
1094
+ * \return 0 on success or -1 on error.
1095
+ *
1096
+ * \sa SDL_HapticQuery
1097
+ */
1098
+ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1099
+ int autocenter);
1100
+
1101
+ /**
1102
+ * \brief Pauses a haptic device.
1103
+ *
1104
+ * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1105
+ * SDL_HapticUnpause() to resume playback.
1106
+ *
1107
+ * Do not modify the effects nor add new ones while the device is paused.
1108
+ * That can cause all sorts of weird errors.
1109
+ *
1110
+ * \param haptic Haptic device to pause.
1111
+ * \return 0 on success or -1 on error.
1112
+ *
1113
+ * \sa SDL_HapticUnpause
1114
+ */
1115
+ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1116
+
1117
+ /**
1118
+ * \brief Unpauses a haptic device.
1119
+ *
1120
+ * Call to unpause after SDL_HapticPause().
1121
+ *
1122
+ * \param haptic Haptic device to pause.
1123
+ * \return 0 on success or -1 on error.
1124
+ *
1125
+ * \sa SDL_HapticPause
1126
+ */
1127
+ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1128
+
1129
+ /**
1130
+ * \brief Stops all the currently playing effects on a haptic device.
1131
+ *
1132
+ * \param haptic Haptic device to stop.
1133
+ * \return 0 on success or -1 on error.
1134
+ */
1135
+ extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1136
+
1137
+ /**
1138
+ * \brief Checks to see if rumble is supported on a haptic device..
1139
+ *
1140
+ * \param haptic Haptic device to check to see if it supports rumble.
1141
+ * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1142
+ *
1143
+ * \sa SDL_HapticRumbleInit
1144
+ * \sa SDL_HapticRumblePlay
1145
+ * \sa SDL_HapticRumbleStop
1146
+ */
1147
+ extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1148
+
1149
+ /**
1150
+ * \brief Initializes the haptic device for simple rumble playback.
1151
+ *
1152
+ * \param haptic Haptic device to initialize for simple rumble playback.
1153
+ * \return 0 on success or -1 on error.
1154
+ *
1155
+ * \sa SDL_HapticOpen
1156
+ * \sa SDL_HapticRumbleSupported
1157
+ * \sa SDL_HapticRumblePlay
1158
+ * \sa SDL_HapticRumbleStop
1159
+ */
1160
+ extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1161
+
1162
+ /**
1163
+ * \brief Runs simple rumble on a haptic device
1164
+ *
1165
+ * \param haptic Haptic device to play rumble effect on.
1166
+ * \param strength Strength of the rumble to play as a 0-1 float value.
1167
+ * \param length Length of the rumble to play in miliseconds.
1168
+ * \return 0 on success or -1 on error.
1169
+ *
1170
+ * \sa SDL_HapticRumbleSupported
1171
+ * \sa SDL_HapticRumbleInit
1172
+ * \sa SDL_HapticRumbleStop
1173
+ */
1174
+ extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1175
+
1176
+ /**
1177
+ * \brief Stops the simple rumble on a haptic device.
1178
+ *
1179
+ * \param haptic Haptic to stop the rumble on.
1180
+ * \return 0 on success or -1 on error.
1181
+ *
1182
+ * \sa SDL_HapticRumbleSupported
1183
+ * \sa SDL_HapticRumbleInit
1184
+ * \sa SDL_HapticRumblePlay
1185
+ */
1186
+ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1187
+
1188
+
1189
+
1190
+ /* Ends C function definitions when using C++ */
1191
+ #ifdef __cplusplus
1192
+ /* *INDENT-OFF* */
1193
+ }
1194
+ /* *INDENT-ON* */
1195
+ #endif
1196
+ #include "close_code.h"
1197
+
1198
+ #endif /* _SDL_haptic_h */
1199
+
1200
+ /* vi: set ts=4 sw=4 expandtab: */