teyvatdb 0.1.12 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1697
  52. data/lib/teyvatdb/weapons.rb +0 -189
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Development
1
+ module GenshinData::Materials::Development
2
2
  module WeeklyBossDropsData
3
- DVALINS_CLAW = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Development::WeeklyBossDropsData::#{x}".constantize }
5
+ end
6
+
7
+ DVALINS_CLAW = GenshinObject::Material.new(
4
8
  kamera_key: "DvalinsClaw",
5
9
  name: "Dvalin's Claw",
6
10
  rarity: 5,
@@ -11,7 +15,7 @@ module TeyvatDB::Materials::Development
11
15
  nation_name: :mondstadt,
12
16
  ).freeze
13
17
 
14
- DVALINS_PLUME = TeyvatDB::GenshinData::Material.new(
18
+ DVALINS_PLUME = GenshinObject::Material.new(
15
19
  kamera_key: "DvalinsPlume",
16
20
  name: "Dvalin's Plume",
17
21
  rarity: 5,
@@ -22,7 +26,7 @@ module TeyvatDB::Materials::Development
22
26
  nation_name: :mondstadt,
23
27
  ).freeze
24
28
 
25
- DVALINS_SIGH = TeyvatDB::GenshinData::Material.new(
29
+ DVALINS_SIGH = GenshinObject::Material.new(
26
30
  kamera_key: "DvalinsSigh",
27
31
  name: "Dvalin's Sigh",
28
32
  rarity: 5,
@@ -33,7 +37,7 @@ module TeyvatDB::Materials::Development
33
37
  nation_name: :mondstadt,
34
38
  ).freeze
35
39
 
36
- RING_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
40
+ RING_OF_BOREAS = GenshinObject::Material.new(
37
41
  kamera_key: "RingOfBoreas",
38
42
  name: "Ring of Boreas",
39
43
  rarity: 5,
@@ -44,7 +48,7 @@ module TeyvatDB::Materials::Development
44
48
  nation_name: :mondstadt,
45
49
  ).freeze
46
50
 
47
- SPIRIT_LOCKET_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
51
+ SPIRIT_LOCKET_OF_BOREAS = GenshinObject::Material.new(
48
52
  kamera_key: "SpiritLocketOfBoreas",
49
53
  name: "Spirit Locket of Boreas",
50
54
  rarity: 5,
@@ -55,7 +59,7 @@ module TeyvatDB::Materials::Development
55
59
  nation_name: :mondstadt,
56
60
  ).freeze
57
61
 
58
- TAIL_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
62
+ TAIL_OF_BOREAS = GenshinObject::Material.new(
59
63
  kamera_key: "TailOfBoreas",
60
64
  name: "Tail of Boreas",
61
65
  rarity: 5,
@@ -66,7 +70,7 @@ module TeyvatDB::Materials::Development
66
70
  nation_name: :mondstadt,
67
71
  ).freeze
68
72
 
69
- SHADOW_OF_THE_WARRIOR = TeyvatDB::GenshinData::Material.new(
73
+ SHADOW_OF_THE_WARRIOR = GenshinObject::Material.new(
70
74
  kamera_key: "ShadowOfTheWarrior",
71
75
  name: "Shadow of the Warrior",
72
76
  rarity: 5,
@@ -77,7 +81,7 @@ module TeyvatDB::Materials::Development
77
81
  nation_name: :liyue,
78
82
  ).freeze
79
83
 
80
- SHARD_OF_A_FOUL_LEGACY = TeyvatDB::GenshinData::Material.new(
84
+ SHARD_OF_A_FOUL_LEGACY = GenshinObject::Material.new(
81
85
  kamera_key: "ShardOfAFoulLegacy",
82
86
  name: "Shard of a Foul Legacy",
83
87
  rarity: 5,
@@ -88,7 +92,7 @@ module TeyvatDB::Materials::Development
88
92
  nation_name: :liyue,
89
93
  ).freeze
90
94
 
91
- TUSK_OF_MONOCEROS_CAELI = TeyvatDB::GenshinData::Material.new(
95
+ TUSK_OF_MONOCEROS_CAELI = GenshinObject::Material.new(
92
96
  kamera_key: "TuskOfMonocerosCaeli",
93
97
  name: "Tusk of Monoceros Caeli",
94
98
  rarity: 5,
@@ -99,7 +103,7 @@ module TeyvatDB::Materials::Development
99
103
  nation_name: :liyue,
100
104
  ).freeze
101
105
 
102
- ASHEN_HEART = TeyvatDB::GenshinData::Material.new(
106
+ ASHEN_HEART = GenshinObject::Material.new(
103
107
  kamera_key: "AshenHeart",
104
108
  name: "Ashen Heart",
105
109
  rarity: 5,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Development
110
114
  nation_name: :inazuma,
111
115
  ).freeze
112
116
 
113
- HELLFIRE_BUTTERFLY = TeyvatDB::GenshinData::Material.new(
117
+ HELLFIRE_BUTTERFLY = GenshinObject::Material.new(
114
118
  kamera_key: "HellfireButterfly",
115
119
  name: "Hellfire Butterfly",
116
120
  rarity: 5,
@@ -121,7 +125,7 @@ module TeyvatDB::Materials::Development
121
125
  nation_name: :inazuma,
122
126
  ).freeze
123
127
 
124
- MOLTEN_MOMENT = TeyvatDB::GenshinData::Material.new(
128
+ MOLTEN_MOMENT = GenshinObject::Material.new(
125
129
  kamera_key: "MoltenMoment",
126
130
  name: "Molten Moment",
127
131
  rarity: 5,
@@ -132,7 +136,7 @@ module TeyvatDB::Materials::Development
132
136
  nation_name: :inazuma,
133
137
  ).freeze
134
138
 
135
- BLOODJADE_BRANCH = TeyvatDB::GenshinData::Material.new(
139
+ BLOODJADE_BRANCH = GenshinObject::Material.new(
136
140
  kamera_key: "BloodjadeBranch",
137
141
  name: "Bloodjade Branch",
138
142
  rarity: 5,
@@ -143,7 +147,7 @@ module TeyvatDB::Materials::Development
143
147
  nation_name: :liyue,
144
148
  ).freeze
145
149
 
146
- DRAGON_LORDS_CROWN = TeyvatDB::GenshinData::Material.new(
150
+ DRAGON_LORDS_CROWN = GenshinObject::Material.new(
147
151
  kamera_key: "DragonLordsCrown",
148
152
  name: "Dragon Lord's Crown",
149
153
  rarity: 5,
@@ -154,7 +158,7 @@ module TeyvatDB::Materials::Development
154
158
  nation_name: :liyue,
155
159
  ).freeze
156
160
 
157
- GILDED_SCALE = TeyvatDB::GenshinData::Material.new(
161
+ GILDED_SCALE = GenshinObject::Material.new(
158
162
  kamera_key: "GildedScale",
159
163
  name: "Gilded Scale",
160
164
  rarity: 5,
@@ -165,7 +169,7 @@ module TeyvatDB::Materials::Development
165
169
  nation_name: :liyue,
166
170
  ).freeze
167
171
 
168
- MUDRA_OF_THE_MALEFIC_GENERAL = TeyvatDB::GenshinData::Material.new(
172
+ MUDRA_OF_THE_MALEFIC_GENERAL = GenshinObject::Material.new(
169
173
  kamera_key: "MudraOfTheMaleficGeneral",
170
174
  name: "Mudra of the Malefic General",
171
175
  rarity: 5,
@@ -176,7 +180,7 @@ module TeyvatDB::Materials::Development
176
180
  nation_name: :inazuma,
177
181
  ).freeze
178
182
 
179
- TEARS_OF_THE_CALAMITOUS_GOD = TeyvatDB::GenshinData::Material.new(
183
+ TEARS_OF_THE_CALAMITOUS_GOD = GenshinObject::Material.new(
180
184
  kamera_key: "TearsOfTheCalamitousGod",
181
185
  name: "Tears of the Calamitous God",
182
186
  rarity: 5,
@@ -187,7 +191,7 @@ module TeyvatDB::Materials::Development
187
191
  nation_name: :inazuma,
188
192
  ).freeze
189
193
 
190
- THE_MEANING_OF_AEONS = TeyvatDB::GenshinData::Material.new(
194
+ THE_MEANING_OF_AEONS = GenshinObject::Material.new(
191
195
  kamera_key: "TheMeaningOfAeons",
192
196
  name: "The Meaning of Aeons",
193
197
  rarity: 5,
@@ -198,7 +202,7 @@ module TeyvatDB::Materials::Development
198
202
  nation_name: :inazuma,
199
203
  ).freeze
200
204
 
201
- DAKAS_BELL = TeyvatDB::GenshinData::Material.new(
205
+ DAKAS_BELL = GenshinObject::Material.new(
202
206
  kamera_key: "DakasBell",
203
207
  name: "Daka's Bell",
204
208
  rarity: 5,
@@ -209,7 +213,7 @@ module TeyvatDB::Materials::Development
209
213
  nation_name: :sumeru,
210
214
  ).freeze
211
215
 
212
- MIRROR_OF_MUSHIN = TeyvatDB::GenshinData::Material.new(
216
+ MIRROR_OF_MUSHIN = GenshinObject::Material.new(
213
217
  kamera_key: "MirrorOfMushin",
214
218
  name: "Mirror of Mushin",
215
219
  rarity: 5,
@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Development
220
224
  nation_name: :sumeru,
221
225
  ).freeze
222
226
 
223
- PUPPET_STRINGS = TeyvatDB::GenshinData::Material.new(
227
+ PUPPET_STRINGS = GenshinObject::Material.new(
224
228
  kamera_key: "PuppetStrings",
225
229
  name: "Puppet Strings",
226
230
  rarity: 5,
@@ -231,7 +235,7 @@ module TeyvatDB::Materials::Development
231
235
  nation_name: :sumeru,
232
236
  ).freeze
233
237
 
234
- EVERAMBER = TeyvatDB::GenshinData::Material.new(
238
+ EVERAMBER = GenshinObject::Material.new(
235
239
  kamera_key: "Everamber",
236
240
  name: "Everamber",
237
241
  rarity: 5,
@@ -242,7 +246,7 @@ module TeyvatDB::Materials::Development
242
246
  nation_name: :sumeru,
243
247
  ).freeze
244
248
 
245
- PRIMORDIAL_GREENBLOOM = TeyvatDB::GenshinData::Material.new(
249
+ PRIMORDIAL_GREENBLOOM = GenshinObject::Material.new(
246
250
  kamera_key: "PrimordialGreenbloom",
247
251
  name: "Primordial Greenbloom",
248
252
  rarity: 5,
@@ -253,7 +257,7 @@ module TeyvatDB::Materials::Development
253
257
  nation_name: :sumeru,
254
258
  ).freeze
255
259
 
256
- WORLDSPAN_FERN = TeyvatDB::GenshinData::Material.new(
260
+ WORLDSPAN_FERN = GenshinObject::Material.new(
257
261
  kamera_key: "WorldspanFern",
258
262
  name: "Worldspan Fern",
259
263
  rarity: 5,
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Development
1
+ module GenshinData::Materials::Development
2
2
  module WorldBossDropsData
3
- ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIA = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Development::WorldBossDropsData::#{x}".constantize }
5
+ end
6
+
7
+ ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIA = GenshinObject::Material.new(
4
8
  kamera_key: "ArtificedSpareClockworkComponentCoppelia",
5
9
  name: "Artificed Spare Clockwork Component - Coppelia",
6
10
  rarity: 4,
@@ -11,7 +15,7 @@ module TeyvatDB::Materials::Development
11
15
  nation_name: :fontaine,
12
16
  ).freeze
13
17
 
14
- ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIUS = TeyvatDB::GenshinData::Material.new(
18
+ ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIUS = GenshinObject::Material.new(
15
19
  kamera_key: "ArtificedSpareClockworkComponentCoppelius",
16
20
  name: "Artificed Spare Clockwork Component - Coppelius",
17
21
  rarity: 4,
@@ -22,7 +26,7 @@ module TeyvatDB::Materials::Development
22
26
  nation_name: :fontaine,
23
27
  ).freeze
24
28
 
25
- BASALT_PILLAR = TeyvatDB::GenshinData::Material.new(
29
+ BASALT_PILLAR = GenshinObject::Material.new(
26
30
  kamera_key: "BasaltPillar",
27
31
  name: "Basalt Pillar",
28
32
  rarity: 4,
@@ -33,7 +37,7 @@ module TeyvatDB::Materials::Development
33
37
  nation_name: :liyue,
34
38
  ).freeze
35
39
 
36
- CLEANSING_HEART = TeyvatDB::GenshinData::Material.new(
40
+ CLEANSING_HEART = GenshinObject::Material.new(
37
41
  kamera_key: "CleansingHeart",
38
42
  name: "Cleansing Heart",
39
43
  rarity: 4,
@@ -44,7 +48,7 @@ module TeyvatDB::Materials::Development
44
48
  nation_name: :liyue,
45
49
  ).freeze
46
50
 
47
- CRYSTALLINE_BLOOM = TeyvatDB::GenshinData::Material.new(
51
+ CRYSTALLINE_BLOOM = GenshinObject::Material.new(
48
52
  kamera_key: "CrystallineBloom",
49
53
  name: "Crystalline Bloom",
50
54
  rarity: 4,
@@ -55,7 +59,7 @@ module TeyvatDB::Materials::Development
55
59
  nation_name: :mondstadt,
56
60
  ).freeze
57
61
 
58
- DEW_OF_REPUDIATION = TeyvatDB::GenshinData::Material.new(
62
+ DEW_OF_REPUDIATION = GenshinObject::Material.new(
59
63
  kamera_key: "DewOfRepudiation",
60
64
  name: "Dew of Repudiation",
61
65
  rarity: 4,
@@ -66,7 +70,7 @@ module TeyvatDB::Materials::Development
66
70
  nation_name: :inazuma,
67
71
  ).freeze
68
72
 
69
- DRAGONHEIRS_FALSE_FIN = TeyvatDB::GenshinData::Material.new(
73
+ DRAGONHEIRS_FALSE_FIN = GenshinObject::Material.new(
70
74
  kamera_key: "DragonheirsFalseFin",
71
75
  name: "Dragonheirs' False Fin",
72
76
  rarity: 4,
@@ -77,7 +81,7 @@ module TeyvatDB::Materials::Development
77
81
  nation_name: :inazuma,
78
82
  ).freeze
79
83
 
80
- EMPERORS_RESOLUTION = TeyvatDB::GenshinData::Material.new(
84
+ EMPERORS_RESOLUTION = GenshinObject::Material.new(
81
85
  kamera_key: "EmperorsResolution",
82
86
  name: "Emperor's Resolution",
83
87
  rarity: 4,
@@ -88,7 +92,7 @@ module TeyvatDB::Materials::Development
88
92
  nation_name: :fontaine,
89
93
  ).freeze
90
94
 
91
- EVERFLAME_SEED = TeyvatDB::GenshinData::Material.new(
95
+ EVERFLAME_SEED = GenshinObject::Material.new(
92
96
  kamera_key: "EverflameSeed",
93
97
  name: "Everflame Seed",
94
98
  rarity: 4,
@@ -99,7 +103,7 @@ module TeyvatDB::Materials::Development
99
103
  nation_name: :liyue,
100
104
  ).freeze
101
105
 
102
- EVERGLOOM_RING = TeyvatDB::GenshinData::Material.new(
106
+ EVERGLOOM_RING = GenshinObject::Material.new(
103
107
  kamera_key: "EvergloomRing",
104
108
  name: "Evergloom Ring",
105
109
  rarity: 4,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Development
110
114
  nation_name: :sumeru,
111
115
  ).freeze
112
116
 
113
- FONTEMER_UNIHORN = TeyvatDB::GenshinData::Material.new(
117
+ FONTEMER_UNIHORN = GenshinObject::Material.new(
114
118
  kamera_key: "FontemerUnihorn",
115
119
  name: "Fontemer Unihorn",
116
120
  rarity: 4,
@@ -121,7 +125,7 @@ module TeyvatDB::Materials::Development
121
125
  nation_name: :fontaine,
122
126
  ).freeze
123
127
 
124
- HOARFROST_CORE = TeyvatDB::GenshinData::Material.new(
128
+ HOARFROST_CORE = GenshinObject::Material.new(
125
129
  kamera_key: "HoarfrostCore",
126
130
  name: "Hoarfrost Core",
127
131
  rarity: 4,
@@ -132,7 +136,7 @@ module TeyvatDB::Materials::Development
132
136
  nation_name: :mondstadt,
133
137
  ).freeze
134
138
 
135
- HURRICANE_SEED = TeyvatDB::GenshinData::Material.new(
139
+ HURRICANE_SEED = GenshinObject::Material.new(
136
140
  kamera_key: "HurricaneSeed",
137
141
  name: "Hurricane Seed",
138
142
  rarity: 4,
@@ -143,7 +147,7 @@ module TeyvatDB::Materials::Development
143
147
  nation_name: :mondstadt,
144
148
  ).freeze
145
149
 
146
- JUVENILE_JADE = TeyvatDB::GenshinData::Material.new(
150
+ JUVENILE_JADE = GenshinObject::Material.new(
147
151
  kamera_key: "JuvenileJade",
148
152
  name: "Juvenile Jade",
149
153
  rarity: 4,
@@ -154,7 +158,7 @@ module TeyvatDB::Materials::Development
154
158
  nation_name: :liyue,
155
159
  ).freeze
156
160
 
157
- LIGHT_GUIDING_TETRAHEDRON = TeyvatDB::GenshinData::Material.new(
161
+ LIGHT_GUIDING_TETRAHEDRON = GenshinObject::Material.new(
158
162
  kamera_key: "LightGuidingTetrahedron",
159
163
  name: "Light Guiding Tetrahedron",
160
164
  rarity: 4,
@@ -165,7 +169,7 @@ module TeyvatDB::Materials::Development
165
169
  nation_name: :sumeru,
166
170
  ).freeze
167
171
 
168
- LIGHTNING_PRISM = TeyvatDB::GenshinData::Material.new(
172
+ LIGHTNING_PRISM = GenshinObject::Material.new(
169
173
  kamera_key: "LightningPrism",
170
174
  name: "Lightning Prism",
171
175
  rarity: 4,
@@ -176,7 +180,7 @@ module TeyvatDB::Materials::Development
176
180
  nation_name: :mondstadt,
177
181
  ).freeze
178
182
 
179
- MAJESTIC_HOOKED_BEAK = TeyvatDB::GenshinData::Material.new(
183
+ MAJESTIC_HOOKED_BEAK = GenshinObject::Material.new(
180
184
  kamera_key: "MajesticHookedBeak",
181
185
  name: "Majestic Hooked Beak",
182
186
  rarity: 4,
@@ -187,7 +191,7 @@ module TeyvatDB::Materials::Development
187
191
  nation_name: :sumeru,
188
192
  ).freeze
189
193
 
190
- MARIONETTE_CORE = TeyvatDB::GenshinData::Material.new(
194
+ MARIONETTE_CORE = GenshinObject::Material.new(
191
195
  kamera_key: "MarionetteCore",
192
196
  name: "Marionette Core",
193
197
  rarity: 4,
@@ -198,7 +202,7 @@ module TeyvatDB::Materials::Development
198
202
  nation_name: :inazuma,
199
203
  ).freeze
200
204
 
201
- PERPETUAL_HEART = TeyvatDB::GenshinData::Material.new(
205
+ PERPETUAL_HEART = GenshinObject::Material.new(
202
206
  kamera_key: "PerpetualHeart",
203
207
  name: "Perpetual Heart",
204
208
  rarity: 4,
@@ -209,7 +213,7 @@ module TeyvatDB::Materials::Development
209
213
  nation_name: :inazuma,
210
214
  ).freeze
211
215
 
212
- PERPETUAL_CALIBER = TeyvatDB::GenshinData::Material.new(
216
+ PERPETUAL_CALIBER = GenshinObject::Material.new(
213
217
  kamera_key: "PerpetualCaliber",
214
218
  name: "Perpetual Caliber",
215
219
  rarity: 4,
@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Development
220
224
  nation_name: :sumeru,
221
225
  ).freeze
222
226
 
223
- PSEUDO_STAMENS = TeyvatDB::GenshinData::Material.new(
227
+ PSEUDO_STAMENS = GenshinObject::Material.new(
224
228
  kamera_key: "PseudoStamens",
225
229
  name: "Pseudo-Stamens",
226
230
  rarity: 4,
@@ -231,7 +235,7 @@ module TeyvatDB::Materials::Development
231
235
  nation_name: :sumeru,
232
236
  ).freeze
233
237
 
234
- QUELLED_CREEPER = TeyvatDB::GenshinData::Material.new(
238
+ QUELLED_CREEPER = GenshinObject::Material.new(
235
239
  kamera_key: "QuelledCreeper",
236
240
  name: "Quelled Creeper",
237
241
  rarity: 4,
@@ -242,7 +246,7 @@ module TeyvatDB::Materials::Development
242
246
  nation_name: :sumeru,
243
247
  ).freeze
244
248
 
245
- RIFTBORN_REGALIA = TeyvatDB::GenshinData::Material.new(
249
+ RIFTBORN_REGALIA = GenshinObject::Material.new(
246
250
  kamera_key: "RiftbornRegalia",
247
251
  name: "Riftborn Regalia",
248
252
  rarity: 4,
@@ -253,7 +257,7 @@ module TeyvatDB::Materials::Development
253
257
  nation_name: :inazuma,
254
258
  ).freeze
255
259
 
256
- RUNIC_FANG = TeyvatDB::GenshinData::Material.new(
260
+ RUNIC_FANG = GenshinObject::Material.new(
257
261
  kamera_key: "RunicFang",
258
262
  name: "Runic Fang",
259
263
  rarity: 4,
@@ -264,7 +268,7 @@ module TeyvatDB::Materials::Development
264
268
  nation_name: :liyue,
265
269
  ).freeze
266
270
 
267
- SMOLDERING_PEARL = TeyvatDB::GenshinData::Material.new(
271
+ SMOLDERING_PEARL = GenshinObject::Material.new(
268
272
  kamera_key: "SmolderingPearl",
269
273
  name: "Smoldering Pearl",
270
274
  rarity: 4,
@@ -275,7 +279,7 @@ module TeyvatDB::Materials::Development
275
279
  nation_name: :inazuma,
276
280
  ).freeze
277
281
 
278
- STORM_BEADS = TeyvatDB::GenshinData::Material.new(
282
+ STORM_BEADS = GenshinObject::Material.new(
279
283
  kamera_key: "StormBeads",
280
284
  name: "Storm Beads",
281
285
  rarity: 4,
@@ -286,7 +290,7 @@ module TeyvatDB::Materials::Development
286
290
  nation_name: :inazuma,
287
291
  ).freeze
288
292
 
289
- THUNDERCLAP_FRUITCORE = TeyvatDB::GenshinData::Material.new(
293
+ THUNDERCLAP_FRUITCORE = GenshinObject::Material.new(
290
294
  kamera_key: "ThunderclapFruitcore",
291
295
  name: "Thunderclap Fruitcore",
292
296
  rarity: 4,
@@ -0,0 +1,71 @@
1
+ module GenshinData::Materials
2
+ module Development
3
+ require_relative 'development/elite_monster_drops_data'
4
+ require_relative 'development/gems_data'
5
+ require_relative 'development/general_data'
6
+ require_relative 'development/local_specialty_data'
7
+ require_relative 'development/monster_loot_drops_data'
8
+ require_relative 'development/talent_books_data'
9
+ require_relative 'development/weapon_material_data'
10
+ require_relative 'development/weapon_refinement_material_data'
11
+ require_relative 'development/weekly_boss_drops_data'
12
+ require_relative 'development/world_boss_drops_data'
13
+
14
+ class << self
15
+ def all
16
+ [
17
+ elite_monster_loot,
18
+ gems,
19
+ general,
20
+ local_specialties,
21
+ monster_loot,
22
+ talent_books,
23
+ weapon_materials,
24
+ weapon_refinement,
25
+ weekly_boss_drops,
26
+ world_boss_drops,
27
+ ].flatten.sort { |x, y| x.name <=> y.name }
28
+ end
29
+
30
+ def elite_monster_loot
31
+ EliteMonsterLootDropsData.all
32
+ end
33
+
34
+ def gems
35
+ GemsData.all
36
+ end
37
+
38
+ def general
39
+ GeneralData.all
40
+ end
41
+
42
+ def local_specialties
43
+ LocalSpecialtyData.all
44
+ end
45
+
46
+ def monster_loot
47
+ MonsterLootDropsData.all
48
+ end
49
+
50
+ def talent_books
51
+ TalentBooksData.all
52
+ end
53
+
54
+ def weapon_materials
55
+ WeaponMaterialData.all
56
+ end
57
+
58
+ def weapon_refinement
59
+ WeaponRefinementMaterialData.all
60
+ end
61
+
62
+ def weekly_boss_drops
63
+ WeeklyBossDropsData.all
64
+ end
65
+
66
+ def world_boss_drops
67
+ WorldBossDropsData.all
68
+ end
69
+ end
70
+ end
71
+ end