teyvatdb 0.1.12 → 0.1.13

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Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1697
  52. data/lib/teyvatdb/weapons.rb +0 -189
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Development
1
+ module GenshinData::Materials::Development
2
2
  module MonsterLootDropsData
3
- ARTIFICED_DYNAMIC_GEAR = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Development::MonsterLootDropsData::#{x}".constantize }
5
+ end
6
+
7
+ ARTIFICED_DYNAMIC_GEAR = GenshinObject::Material.new(
4
8
  kamera_key: "ArtificedDynamicGear",
5
9
  name: "Artificed Dynamic Gear",
6
10
  rarity: 3,
@@ -11,7 +15,7 @@ module TeyvatDB::Materials::Development
11
15
  nation_name: nil,
12
16
  ).freeze
13
17
 
14
- CRYSTALLINE_CYST_DUST = TeyvatDB::GenshinData::Material.new(
18
+ CRYSTALLINE_CYST_DUST = GenshinObject::Material.new(
15
19
  kamera_key: "CrystallineCystDust",
16
20
  name: "Crystalline Cyst Dust",
17
21
  rarity: 3,
@@ -22,7 +26,7 @@ module TeyvatDB::Materials::Development
22
26
  nation_name: nil,
23
27
  ).freeze
24
28
 
25
- DAMAGED_MASK = TeyvatDB::GenshinData::Material.new(
29
+ DAMAGED_MASK = GenshinObject::Material.new(
26
30
  kamera_key: "DamagedMask",
27
31
  name: "Damaged Mask",
28
32
  rarity: 1,
@@ -33,7 +37,7 @@ module TeyvatDB::Materials::Development
33
37
  nation_name: nil,
34
38
  ).freeze
35
39
 
36
- DIVINING_SCROLL = TeyvatDB::GenshinData::Material.new(
40
+ DIVINING_SCROLL = GenshinObject::Material.new(
37
41
  kamera_key: "DiviningScroll",
38
42
  name: "Divining Scroll",
39
43
  rarity: 1,
@@ -44,7 +48,7 @@ module TeyvatDB::Materials::Development
44
48
  nation_name: nil,
45
49
  ).freeze
46
50
 
47
- ENERGY_NECTAR = TeyvatDB::GenshinData::Material.new(
51
+ ENERGY_NECTAR = GenshinObject::Material.new(
48
52
  kamera_key: "EnergyNectar",
49
53
  name: "Energy Nectar",
50
54
  rarity: 3,
@@ -55,7 +59,7 @@ module TeyvatDB::Materials::Development
55
59
  nation_name: nil,
56
60
  ).freeze
57
61
 
58
- FADED_RED_SATIN = TeyvatDB::GenshinData::Material.new(
62
+ FADED_RED_SATIN = GenshinObject::Material.new(
59
63
  kamera_key: "FadedRedSatin",
60
64
  name: "Faded Red Satin",
61
65
  rarity: 1,
@@ -66,7 +70,7 @@ module TeyvatDB::Materials::Development
66
70
  nation_name: nil,
67
71
  ).freeze
68
72
 
69
- FAMED_HANDGUARD = TeyvatDB::GenshinData::Material.new(
73
+ FAMED_HANDGUARD = GenshinObject::Material.new(
70
74
  kamera_key: "FamedHandguard",
71
75
  name: "Famed Handguard",
72
76
  rarity: 3,
@@ -77,7 +81,7 @@ module TeyvatDB::Materials::Development
77
81
  nation_name: nil,
78
82
  ).freeze
79
83
 
80
- FIRM_ARROWHEAD = TeyvatDB::GenshinData::Material.new(
84
+ FIRM_ARROWHEAD = GenshinObject::Material.new(
81
85
  kamera_key: "FirmArrowhead",
82
86
  name: "Firm Arrowhead",
83
87
  rarity: 1,
@@ -88,7 +92,7 @@ module TeyvatDB::Materials::Development
88
92
  nation_name: nil,
89
93
  ).freeze
90
94
 
91
- FORBIDDEN_CURSE_SCROLL = TeyvatDB::GenshinData::Material.new(
95
+ FORBIDDEN_CURSE_SCROLL = GenshinObject::Material.new(
92
96
  kamera_key: "ForbiddenCurseScroll",
93
97
  name: "Forbidden Curse Scroll",
94
98
  rarity: 3,
@@ -99,7 +103,7 @@ module TeyvatDB::Materials::Development
99
103
  nation_name: nil,
100
104
  ).freeze
101
105
 
102
- FUNGAL_SPORES = TeyvatDB::GenshinData::Material.new(
106
+ FUNGAL_SPORES = GenshinObject::Material.new(
103
107
  kamera_key: "FungalSpores",
104
108
  name: "Fungal Spores",
105
109
  rarity: 1,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Development
110
114
  nation_name: nil,
111
115
  ).freeze
112
116
 
113
- GOLDEN_RAVEN_INSIGNIA = TeyvatDB::GenshinData::Material.new(
117
+ GOLDEN_RAVEN_INSIGNIA = GenshinObject::Material.new(
114
118
  kamera_key: "GoldenRavenInsignia",
115
119
  name: "Golden Raven Insignia",
116
120
  rarity: 3,
@@ -121,7 +125,7 @@ module TeyvatDB::Materials::Development
121
125
  nation_name: nil,
122
126
  ).freeze
123
127
 
124
- KAGEUCHI_HANDGUARD = TeyvatDB::GenshinData::Material.new(
128
+ KAGEUCHI_HANDGUARD = GenshinObject::Material.new(
125
129
  kamera_key: "KageuchiHandguard",
126
130
  name: "Kageuchi Handguard",
127
131
  rarity: 2,
@@ -132,7 +136,7 @@ module TeyvatDB::Materials::Development
132
136
  nation_name: nil,
133
137
  ).freeze
134
138
 
135
- LIEUTENANTS_INSIGNIA = TeyvatDB::GenshinData::Material.new(
139
+ LIEUTENANTS_INSIGNIA = GenshinObject::Material.new(
136
140
  kamera_key: "LieutenantsInsignia",
137
141
  name: "Lieutenants Insignia",
138
142
  rarity: 3,
@@ -143,7 +147,7 @@ module TeyvatDB::Materials::Development
143
147
  nation_name: nil,
144
148
  ).freeze
145
149
 
146
- LUMINESCENT_POLLEN = TeyvatDB::GenshinData::Material.new(
150
+ LUMINESCENT_POLLEN = GenshinObject::Material.new(
147
151
  kamera_key: "LuminescentPollen",
148
152
  name: "Luminescent Pollen",
149
153
  rarity: 2,
@@ -154,7 +158,7 @@ module TeyvatDB::Materials::Development
154
158
  nation_name: nil,
155
159
  ).freeze
156
160
 
157
- MECHANICAL_SPUR_GEAR = TeyvatDB::GenshinData::Material.new(
161
+ MECHANICAL_SPUR_GEAR = GenshinObject::Material.new(
158
162
  kamera_key: "MechanicalSpurGear",
159
163
  name: "Mechanical Spur Gear",
160
164
  rarity: 2,
@@ -165,7 +169,7 @@ module TeyvatDB::Materials::Development
165
169
  nation_name: nil,
166
170
  ).freeze
167
171
 
168
- MESHING_GEAR = TeyvatDB::GenshinData::Material.new(
172
+ MESHING_GEAR = GenshinObject::Material.new(
169
173
  kamera_key: "MeshingGear",
170
174
  name: "Meshing Gear",
171
175
  rarity: 1,
@@ -176,7 +180,7 @@ module TeyvatDB::Materials::Development
176
180
  nation_name: nil,
177
181
  ).freeze
178
182
 
179
- OLD_HANDGUARD = TeyvatDB::GenshinData::Material.new(
183
+ OLD_HANDGUARD = GenshinObject::Material.new(
180
184
  kamera_key: "OldHandguard",
181
185
  name: "Old Handguard",
182
186
  rarity: 1,
@@ -187,7 +191,7 @@ module TeyvatDB::Materials::Development
187
191
  nation_name: nil,
188
192
  ).freeze
189
193
 
190
- OMINOUS_MASK = TeyvatDB::GenshinData::Material.new(
194
+ OMINOUS_MASK = GenshinObject::Material.new(
191
195
  kamera_key: "OminousMask",
192
196
  name: "Ominous Mask",
193
197
  rarity: 3,
@@ -198,7 +202,7 @@ module TeyvatDB::Materials::Development
198
202
  nation_name: nil,
199
203
  ).freeze
200
204
 
201
- RECRUITS_INSIGNIA = TeyvatDB::GenshinData::Material.new(
205
+ RECRUITS_INSIGNIA = GenshinObject::Material.new(
202
206
  kamera_key: "RecruitsInsignia",
203
207
  name: "Recruits Insignia",
204
208
  rarity: 1,
@@ -209,7 +213,7 @@ module TeyvatDB::Materials::Development
209
213
  nation_name: nil,
210
214
  ).freeze
211
215
 
212
- RICH_RED_BROCADE = TeyvatDB::GenshinData::Material.new(
216
+ RICH_RED_BROCADE = GenshinObject::Material.new(
213
217
  kamera_key: "RichRedBrocade",
214
218
  name: "Rich Red Brocade",
215
219
  rarity: 3,
@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Development
220
224
  nation_name: nil,
221
225
  ).freeze
222
226
 
223
- SEALED_SCROLL = TeyvatDB::GenshinData::Material.new(
227
+ SEALED_SCROLL = GenshinObject::Material.new(
224
228
  kamera_key: "SealedScroll",
225
229
  name: "Sealed Scroll",
226
230
  rarity: 2,
@@ -231,7 +235,7 @@ module TeyvatDB::Materials::Development
231
235
  nation_name: nil,
232
236
  ).freeze
233
237
 
234
- SERGEANTS_INSIGNIA = TeyvatDB::GenshinData::Material.new(
238
+ SERGEANTS_INSIGNIA = GenshinObject::Material.new(
235
239
  kamera_key: "SergeantsInsignia",
236
240
  name: "Sergeants Insignia",
237
241
  rarity: 2,
@@ -242,7 +246,7 @@ module TeyvatDB::Materials::Development
242
246
  nation_name: nil,
243
247
  ).freeze
244
248
 
245
- SHARP_ARROWHEAD = TeyvatDB::GenshinData::Material.new(
249
+ SHARP_ARROWHEAD = GenshinObject::Material.new(
246
250
  kamera_key: "SharpArrowhead",
247
251
  name: "Sharp Arrowhead",
248
252
  rarity: 2,
@@ -253,7 +257,7 @@ module TeyvatDB::Materials::Development
253
257
  nation_name: nil,
254
258
  ).freeze
255
259
 
256
- SHIMMERING_NECTAR = TeyvatDB::GenshinData::Material.new(
260
+ SHIMMERING_NECTAR = GenshinObject::Material.new(
257
261
  kamera_key: "ShimmeringNectar",
258
262
  name: "Shimmering Nectar",
259
263
  rarity: 2,
@@ -264,7 +268,7 @@ module TeyvatDB::Materials::Development
264
268
  nation_name: nil,
265
269
  ).freeze
266
270
 
267
- SILVER_RAVEN_INSIGNIA = TeyvatDB::GenshinData::Material.new(
271
+ SILVER_RAVEN_INSIGNIA = GenshinObject::Material.new(
268
272
  kamera_key: "SilverRavenInsignia",
269
273
  name: "Silver Raven Insignia",
270
274
  rarity: 2,
@@ -275,7 +279,7 @@ module TeyvatDB::Materials::Development
275
279
  nation_name: nil,
276
280
  ).freeze
277
281
 
278
- SLIME_CONCENTRATE = TeyvatDB::GenshinData::Material.new(
282
+ SLIME_CONCENTRATE = GenshinObject::Material.new(
279
283
  kamera_key: "SlimeConcentrate",
280
284
  name: "Slime Concentrate",
281
285
  rarity: 3,
@@ -286,7 +290,7 @@ module TeyvatDB::Materials::Development
286
290
  nation_name: nil,
287
291
  ).freeze
288
292
 
289
- SLIME_CONDENSATE = TeyvatDB::GenshinData::Material.new(
293
+ SLIME_CONDENSATE = GenshinObject::Material.new(
290
294
  kamera_key: "SlimeCondensate",
291
295
  name: "Slime Condensate",
292
296
  rarity: 1,
@@ -297,7 +301,7 @@ module TeyvatDB::Materials::Development
297
301
  nation_name: nil,
298
302
  ).freeze
299
303
 
300
- SLIME_SECRETIONS = TeyvatDB::GenshinData::Material.new(
304
+ SLIME_SECRETIONS = GenshinObject::Material.new(
301
305
  kamera_key: "SlimeSecretions",
302
306
  name: "Slime Secretions",
303
307
  rarity: 2,
@@ -308,7 +312,7 @@ module TeyvatDB::Materials::Development
308
312
  nation_name: nil,
309
313
  ).freeze
310
314
 
311
- SPECTRAL_HEART = TeyvatDB::GenshinData::Material.new(
315
+ SPECTRAL_HEART = GenshinObject::Material.new(
312
316
  kamera_key: "SpectralHeart",
313
317
  name: "Spectral Heart",
314
318
  rarity: 2,
@@ -319,7 +323,7 @@ module TeyvatDB::Materials::Development
319
323
  nation_name: nil,
320
324
  ).freeze
321
325
 
322
- SPECTRAL_HUSK = TeyvatDB::GenshinData::Material.new(
326
+ SPECTRAL_HUSK = GenshinObject::Material.new(
323
327
  kamera_key: "SpectralHusk",
324
328
  name: "Spectral Husk",
325
329
  rarity: 1,
@@ -330,7 +334,7 @@ module TeyvatDB::Materials::Development
330
334
  nation_name: nil,
331
335
  ).freeze
332
336
 
333
- SPECTRAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
337
+ SPECTRAL_NUCLEUS = GenshinObject::Material.new(
334
338
  kamera_key: "SpectralNucleus",
335
339
  name: "Spectral Nucleus",
336
340
  rarity: 3,
@@ -341,7 +345,7 @@ module TeyvatDB::Materials::Development
341
345
  nation_name: nil,
342
346
  ).freeze
343
347
 
344
- STAINED_MASK = TeyvatDB::GenshinData::Material.new(
348
+ STAINED_MASK = GenshinObject::Material.new(
345
349
  kamera_key: "StainedMask",
346
350
  name: "Stained Mask",
347
351
  rarity: 2,
@@ -352,7 +356,7 @@ module TeyvatDB::Materials::Development
352
356
  nation_name: nil,
353
357
  ).freeze
354
358
 
355
- TRANSOCEANIC_CHUNK = TeyvatDB::GenshinData::Material.new(
359
+ TRANSOCEANIC_CHUNK = GenshinObject::Material.new(
356
360
  kamera_key: "TransoceanicChunk",
357
361
  name: "Transoceanic Chunk",
358
362
  rarity: 2,
@@ -363,7 +367,7 @@ module TeyvatDB::Materials::Development
363
367
  nation_name: nil,
364
368
  ).freeze
365
369
 
366
- TRANSOCEANIC_PEARL = TeyvatDB::GenshinData::Material.new(
370
+ TRANSOCEANIC_PEARL = GenshinObject::Material.new(
367
371
  kamera_key: "TransoceanicPearl",
368
372
  name: "Transoceanic Pearl",
369
373
  rarity: 1,
@@ -374,7 +378,7 @@ module TeyvatDB::Materials::Development
374
378
  nation_name: nil,
375
379
  ).freeze
376
380
 
377
- TREASURE_HOARDER_INSIGNIA = TeyvatDB::GenshinData::Material.new(
381
+ TREASURE_HOARDER_INSIGNIA = GenshinObject::Material.new(
378
382
  kamera_key: "TreasureHoarderInsignia",
379
383
  name: "Treasure Hoarder Insignia",
380
384
  rarity: 1,
@@ -385,7 +389,7 @@ module TeyvatDB::Materials::Development
385
389
  nation_name: nil,
386
390
  ).freeze
387
391
 
388
- TRIMMED_RED_SILK = TeyvatDB::GenshinData::Material.new(
392
+ TRIMMED_RED_SILK = GenshinObject::Material.new(
389
393
  kamera_key: "TrimmedRedSilk",
390
394
  name: "Trimmed Red Silk",
391
395
  rarity: 2,
@@ -396,7 +400,7 @@ module TeyvatDB::Materials::Development
396
400
  nation_name: nil,
397
401
  ).freeze
398
402
 
399
- WEATHERED_ARROWHEAD = TeyvatDB::GenshinData::Material.new(
403
+ WEATHERED_ARROWHEAD = GenshinObject::Material.new(
400
404
  kamera_key: "WeatheredArrowhead",
401
405
  name: "Weathered Arrowhead",
402
406
  rarity: 3,
@@ -407,7 +411,7 @@ module TeyvatDB::Materials::Development
407
411
  nation_name: nil,
408
412
  ).freeze
409
413
 
410
- WHOPPERFLOWER_NECTAR = TeyvatDB::GenshinData::Material.new(
414
+ WHOPPERFLOWER_NECTAR = GenshinObject::Material.new(
411
415
  kamera_key: "WhopperflowerNectar",
412
416
  name: "Whopperflower Nectar",
413
417
  rarity: 1,
@@ -418,7 +422,7 @@ module TeyvatDB::Materials::Development
418
422
  nation_name: nil,
419
423
  ).freeze
420
424
 
421
- XENOCHROMATIC_CRYSTAL = TeyvatDB::GenshinData::Material.new(
425
+ XENOCHROMATIC_CRYSTAL = GenshinObject::Material.new(
422
426
  kamera_key: "XenochromaticCrystal",
423
427
  name: "Xenochromatic Crystal",
424
428
  rarity: 3,