teyvatdb 0.1.12 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1697
  52. data/lib/teyvatdb/weapons.rb +0 -189
@@ -0,0 +1,289 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData::Weapons::WeaponData
4
+ module Polearms
5
+ def self.all
6
+ self.constants.map { |x| "GenshinData::Weapons::WeaponData::Polearms::#{x}".constantize }
7
+ end
8
+
9
+ BALLAD_OF_THE_FJORDS = GenshinObject::Weapon.new(
10
+ kamera_key: "BalladOfTheFjords",
11
+ name: "Ballad of the Fjords",
12
+ rarity: 4,
13
+ weapon_type: :polearm,
14
+ elite_material_type: :rogue_flower,
15
+ standard_material_type: :nectar,
16
+ weapon_material_type: :pristine_sea
17
+ ).freeze
18
+
19
+ BEGINNERS_PROTECTOR = GenshinObject::Weapon.new(
20
+ kamera_key: "BeginnersProtector",
21
+ name: "Beginner's Protector",
22
+ rarity: 1,
23
+ weapon_type: :polearm,
24
+ elite_material_type: :chaos_core,
25
+ standard_material_type: :scroll,
26
+ weapon_material_type: :chains
27
+ ).freeze
28
+
29
+ BLACK_TASSEL = GenshinObject::Weapon.new(
30
+ kamera_key: "BlackTassel",
31
+ name: "Black Tassel",
32
+ rarity: 3,
33
+ weapon_type: :polearm,
34
+ elite_material_type: :bone_shard,
35
+ standard_material_type: :arrowhead,
36
+ weapon_material_type: :aerosiderite
37
+ ).freeze
38
+
39
+ BLACKCLIFF_POLE = GenshinObject::Weapon.new(
40
+ kamera_key: "BlackcliffPole",
41
+ name: "Blackcliff Pole",
42
+ rarity: 4,
43
+ weapon_type: :polearm,
44
+ elite_material_type: :mist_grass,
45
+ standard_material_type: :fatui_insignia,
46
+ weapon_material_type: :elixir
47
+ ).freeze
48
+
49
+ CALAMITY_QUELLER = GenshinObject::Weapon.new(
50
+ kamera_key: "CalamityQueller",
51
+ name: "Calamity Queller",
52
+ rarity: 5,
53
+ weapon_type: :polearm,
54
+ elite_material_type: :mist_grass,
55
+ standard_material_type: :nectar,
56
+ weapon_material_type: :elixir
57
+ ).freeze
58
+
59
+ CRESCENT_PIKE = GenshinObject::Weapon.new(
60
+ kamera_key: "CrescentPike",
61
+ name: "Crescent Pike",
62
+ rarity: 4,
63
+ weapon_type: :polearm,
64
+ elite_material_type: :sacrificial_knife,
65
+ standard_material_type: :hoarder_insignia,
66
+ weapon_material_type: :guyun
67
+ ).freeze
68
+
69
+ DEATHMATCH = GenshinObject::Weapon.new(
70
+ kamera_key: "Deathmatch",
71
+ name: "Deathmatch",
72
+ rarity: 4,
73
+ weapon_type: :polearm,
74
+ elite_material_type: :ley_line,
75
+ standard_material_type: :nectar,
76
+ weapon_material_type: :wolf_tooth
77
+ ).freeze
78
+
79
+ DRAGONS_BANE = GenshinObject::Weapon.new(
80
+ kamera_key: "DragonsBane",
81
+ name: "Dragon's Bane",
82
+ rarity: 4,
83
+ weapon_type: :polearm,
84
+ elite_material_type: :mist_grass,
85
+ standard_material_type: :scroll,
86
+ weapon_material_type: :elixir
87
+ ).freeze
88
+
89
+ DRAGONSPINE_SPEAR = GenshinObject::Weapon.new(
90
+ kamera_key: "DragonspineSpear",
91
+ name: "Dragonspine Spear",
92
+ rarity: 4,
93
+ weapon_type: :polearm,
94
+ elite_material_type: :mist_grass,
95
+ standard_material_type: :fatui_insignia,
96
+ weapon_material_type: :wolf_tooth
97
+ ).freeze
98
+
99
+ ENGULFING_LIGHTNING = GenshinObject::Weapon.new(
100
+ kamera_key: "EngulfingLightning",
101
+ name: "Engulfing Lightning",
102
+ rarity: 5,
103
+ weapon_type: :polearm,
104
+ elite_material_type: :chaos_oculus,
105
+ standard_material_type: :handguard,
106
+ weapon_material_type: :oni_mask
107
+ ).freeze
108
+
109
+ FAVONIUS_LANCE = GenshinObject::Weapon.new(
110
+ kamera_key: "FavoniusLance",
111
+ name: "Favonius Lance",
112
+ rarity: 4,
113
+ weapon_type: :polearm,
114
+ elite_material_type: :chaos_core,
115
+ standard_material_type: :slime,
116
+ weapon_material_type: :chains
117
+ ).freeze
118
+
119
+ HALBERD = GenshinObject::Weapon.new(
120
+ kamera_key: "Halberd",
121
+ name: "Halberd",
122
+ rarity: 3,
123
+ weapon_type: :polearm,
124
+ elite_material_type: :mist_grass,
125
+ standard_material_type: :nectar,
126
+ weapon_material_type: :elixir
127
+ ).freeze
128
+
129
+ IRON_POINT = GenshinObject::Weapon.new(
130
+ kamera_key: "IronPoint",
131
+ name: "Iron Point",
132
+ rarity: 2,
133
+ weapon_type: :polearm,
134
+ elite_material_type: :chaos_core,
135
+ standard_material_type: :scroll,
136
+ weapon_material_type: :chains
137
+ ).freeze
138
+
139
+ KITAIN_CROSS_SPEAR = GenshinObject::Weapon.new(
140
+ kamera_key: "KitainCrossSpear",
141
+ name: "Kitain Cross Spear",
142
+ rarity: 4,
143
+ weapon_type: :polearm,
144
+ elite_material_type: :chaos_oculus,
145
+ standard_material_type: :hoarder_insignia,
146
+ weapon_material_type: :oni_mask
147
+ ).freeze
148
+
149
+ LITHIC_SPEAR = GenshinObject::Weapon.new(
150
+ kamera_key: "LithicSpear",
151
+ name: "Lithic Spear",
152
+ rarity: 4,
153
+ weapon_type: :polearm,
154
+ elite_material_type: :bone_shard,
155
+ standard_material_type: :arrowhead,
156
+ weapon_material_type: :aerosiderite
157
+ ).freeze
158
+
159
+ MISSIVE_WINDSPEAR = GenshinObject::Weapon.new(
160
+ kamera_key: "MissiveWindspear",
161
+ name: "Missive Windspear",
162
+ rarity: 4,
163
+ weapon_type: :polearm,
164
+ elite_material_type: :statuette,
165
+ standard_material_type: :slime,
166
+ weapon_material_type: :wolf_tooth
167
+ ).freeze
168
+
169
+ MOONPIERCER = GenshinObject::Weapon.new(
170
+ kamera_key: "Moonpiercer",
171
+ name: "Moonpiercer",
172
+ rarity: 4,
173
+ weapon_type: :polearm,
174
+ elite_material_type: :chaos_bolt,
175
+ standard_material_type: :fatui_insignia,
176
+ weapon_material_type: :oasis_garden
177
+ ).freeze
178
+
179
+ PRIMORDIAL_JADE_WINGED_SPEAR = GenshinObject::Weapon.new(
180
+ kamera_key: "PrimordialJadeWingedSpear",
181
+ name: "Primordial Jade Winged-Spear",
182
+ rarity: 5,
183
+ weapon_type: :polearm,
184
+ elite_material_type: :sacrificial_knife,
185
+ standard_material_type: :fatui_insignia,
186
+ weapon_material_type: :guyun
187
+ ).freeze
188
+
189
+ PROTOTYPE_STARGLITTER = GenshinObject::Weapon.new(
190
+ kamera_key: "PrototypeStarglitter",
191
+ name: "Prototype Starglitter",
192
+ rarity: 4,
193
+ weapon_type: :polearm,
194
+ elite_material_type: :bone_shard,
195
+ standard_material_type: :hilichurl_mask,
196
+ weapon_material_type: :aerosiderite
197
+ ).freeze
198
+
199
+ RIGHTFUL_REWARD = GenshinObject::Weapon.new(
200
+ kamera_key: "RightfulReward",
201
+ name: "Rightful Reward",
202
+ rarity: 4,
203
+ weapon_type: :polearm,
204
+ elite_material_type: :core,
205
+ standard_material_type: :gear,
206
+ weapon_material_type: :pristine_sea
207
+ ).freeze
208
+
209
+ ROYAL_SPEAR = GenshinObject::Weapon.new(
210
+ kamera_key: "RoyalSpear",
211
+ name: "Royal Spear",
212
+ rarity: 4,
213
+ weapon_type: :polearm,
214
+ elite_material_type: :mist_grass,
215
+ standard_material_type: :fatui_insignia,
216
+ weapon_material_type: :elixir
217
+ ).freeze
218
+
219
+ SKYWARD_SPINE = GenshinObject::Weapon.new(
220
+ kamera_key: "SkywardSpine",
221
+ name: "Skyward Spine",
222
+ rarity: 5,
223
+ weapon_type: :polearm,
224
+ elite_material_type: :chaos_core,
225
+ standard_material_type: :scroll,
226
+ weapon_material_type: :chains
227
+ ).freeze
228
+
229
+ STAFF_OF_HOMA = GenshinObject::Weapon.new(
230
+ kamera_key: "StaffOfHoma",
231
+ name: "Staff of Homa",
232
+ rarity: 5,
233
+ weapon_type: :polearm,
234
+ elite_material_type: :ley_line,
235
+ standard_material_type: :slime,
236
+ weapon_material_type: :aerosiderite
237
+ ).freeze
238
+
239
+ STAFF_OF_THE_SCARLET_SANDS = GenshinObject::Weapon.new(
240
+ kamera_key: "StaffOfTheScarletSands",
241
+ name: "Staff of the Scarlet Sands",
242
+ rarity: 5,
243
+ weapon_type: :polearm,
244
+ elite_material_type: :chaos_bolt,
245
+ standard_material_type: :pollen,
246
+ weapon_material_type: :oasis_garden
247
+ ).freeze
248
+
249
+ THE_CATCH = GenshinObject::Weapon.new(
250
+ kamera_key: "TheCatch",
251
+ name: "Catch, The",
252
+ rarity: 4,
253
+ weapon_type: :polearm,
254
+ elite_material_type: :chaos_oculus,
255
+ standard_material_type: :spectral,
256
+ weapon_material_type: :oni_mask
257
+ ).freeze
258
+
259
+ VORTEX_VANQUISHER = GenshinObject::Weapon.new(
260
+ kamera_key: "VortexVanquisher",
261
+ name: "Vortex Vanquisher",
262
+ rarity: 5,
263
+ weapon_type: :polearm,
264
+ elite_material_type: :bone_shard,
265
+ standard_material_type: :hoarder_insignia,
266
+ weapon_material_type: :aerosiderite
267
+ ).freeze
268
+
269
+ WAVEBREAKERS_FIN = GenshinObject::Weapon.new(
270
+ kamera_key: "WavebreakersFin",
271
+ name: "Wavebreaker's Fin",
272
+ rarity: 4,
273
+ weapon_type: :polearm,
274
+ elite_material_type: :concealed_talon,
275
+ standard_material_type: :handguard,
276
+ weapon_material_type: :oni_mask
277
+ ).freeze
278
+
279
+ WHITE_TASSEL = GenshinObject::Weapon.new(
280
+ kamera_key: "WhiteTassel",
281
+ name: "White Tassel",
282
+ rarity: 3,
283
+ weapon_type: :polearm,
284
+ elite_material_type: :sacrificial_knife,
285
+ standard_material_type: :fatui_insignia,
286
+ weapon_material_type: :guyun
287
+ ).freeze
288
+ end
289
+ end
@@ -0,0 +1,400 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData::Weapons::WeaponData
4
+ module Swords
5
+ def self.all
6
+ self.constants.map { |x| "GenshinData::Weapons::WeaponData::Swords::#{x}".constantize }
7
+ end
8
+
9
+ THE_ALLEY_FLASH = GenshinObject::Weapon.new(
10
+ kamera_key: "TheAlleyFlash",
11
+ name: "Alley Flash, The",
12
+ rarity: 4,
13
+ weapon_type: :sword,
14
+ elite_material_type: :horn,
15
+ standard_material_type: :scroll,
16
+ weapon_material_type: :decarabian
17
+ ).freeze
18
+
19
+ AMENOMA_KAGEUCHI = GenshinObject::Weapon.new(
20
+ kamera_key: "AmenomaKageuchi",
21
+ name: "Amenoma Kageuchi",
22
+ rarity: 4,
23
+ weapon_type: :sword,
24
+ elite_material_type: :chaos_oculus,
25
+ standard_material_type: :handguard,
26
+ weapon_material_type: :coral
27
+ ).freeze
28
+
29
+ AQUILA_FAVONIA = GenshinObject::Weapon.new(
30
+ kamera_key: "AquilaFavonia",
31
+ name: "Aquila Favonia",
32
+ rarity: 5,
33
+ weapon_type: :sword,
34
+ elite_material_type: :horn,
35
+ standard_material_type: :arrowhead,
36
+ weapon_material_type: :decarabian
37
+ ).freeze
38
+
39
+
40
+ BLACKCLIFF_LONGSWORD = GenshinObject::Weapon.new(
41
+ kamera_key: "BlackcliffLongsword",
42
+ name: "Blackcliff Longsword",
43
+ rarity: 4,
44
+ weapon_type: :sword,
45
+ elite_material_type: :sacrificial_knife,
46
+ standard_material_type: :arrowhead,
47
+ weapon_material_type: :guyun
48
+ ).freeze
49
+
50
+ CINNABAR_SPINDLE = GenshinObject::Weapon.new(
51
+ kamera_key: "CinnabarSpindle",
52
+ name: "Cinnabar Spindle",
53
+ rarity: 4,
54
+ weapon_type: :sword,
55
+ elite_material_type: :chaos_core,
56
+ standard_material_type: :hilichurl_mask,
57
+ weapon_material_type: :decarabian
58
+ ).freeze
59
+
60
+ COOL_STEEL = GenshinObject::Weapon.new(
61
+ kamera_key: "CoolSteel",
62
+ name: "Cool Steel",
63
+ rarity: 3,
64
+ weapon_type: :sword,
65
+ elite_material_type: :horn,
66
+ standard_material_type: :arrowhead,
67
+ weapon_material_type: :decarabian
68
+ ).freeze
69
+
70
+ DARK_IRON_SWORD = GenshinObject::Weapon.new(
71
+ kamera_key: "DarkIronSword",
72
+ name: "Dark Iron Sword",
73
+ rarity: 3,
74
+ weapon_type: :sword,
75
+ elite_material_type: :sacrificial_knife,
76
+ standard_material_type: :hilichurl_mask,
77
+ weapon_material_type: :guyun
78
+ ).freeze
79
+
80
+ DULL_BLADE = GenshinObject::Weapon.new(
81
+ kamera_key: "DullBlade",
82
+ name: "Dull Blade",
83
+ rarity: 1,
84
+ weapon_type: :sword,
85
+ elite_material_type: :horn,
86
+ standard_material_type: :arrowhead,
87
+ weapon_material_type: :decarabian
88
+ ).freeze
89
+
90
+ FAVONIUS_SWORD = GenshinObject::Weapon.new(
91
+ kamera_key: "FavoniusSword",
92
+ name: "Favonius Sword",
93
+ rarity: 4,
94
+ weapon_type: :sword,
95
+ elite_material_type: :horn,
96
+ standard_material_type: :arrowhead,
97
+ weapon_material_type: :decarabian
98
+ ).freeze
99
+
100
+ FESTERING_DESIRE = GenshinObject::Weapon.new(
101
+ kamera_key: "FesteringDesire",
102
+ name: "Festering Desire",
103
+ rarity: 4,
104
+ weapon_type: :sword,
105
+ elite_material_type: :horn,
106
+ standard_material_type: :fatui_insignia,
107
+ weapon_material_type: :chains
108
+ ).freeze
109
+
110
+ FILLET_BLADE = GenshinObject::Weapon.new(
111
+ kamera_key: "FilletBlade",
112
+ name: "Fillet Blade",
113
+ rarity: 3,
114
+ weapon_type: :sword,
115
+ elite_material_type: :mist_grass,
116
+ standard_material_type: :hoarder_insignia,
117
+ weapon_material_type: :elixir
118
+ ).freeze
119
+
120
+ FINALE_OF_THE_DEEP = GenshinObject::Weapon.new(
121
+ kamera_key: "FinaleOfTheDeep",
122
+ name: "Finale of the Deep",
123
+ rarity: 4,
124
+ weapon_type: :sword,
125
+ elite_material_type: :tainted_water,
126
+ standard_material_type: :handguard,
127
+ weapon_material_type: :sacred_dewdrop
128
+ ).freeze
129
+
130
+ FLEUVE_CENDRE_FERRYMAN = GenshinObject::Weapon.new(
131
+ kamera_key: "FleuveCendreFerryman",
132
+ name: "Fleuve Cendre Ferryman",
133
+ rarity: 4,
134
+ weapon_type: :sword,
135
+ elite_material_type: :tainted_water,
136
+ standard_material_type: :transoceanic,
137
+ weapon_material_type: :ancient_chord
138
+ ).freeze
139
+
140
+ FREEDOM_SWORN = GenshinObject::Weapon.new(
141
+ kamera_key: "FreedomSworn",
142
+ name: "Freedom-Sworn",
143
+ rarity: 5,
144
+ weapon_type: :sword,
145
+ elite_material_type: :chaos_core,
146
+ standard_material_type: :scroll,
147
+ weapon_material_type: :chains
148
+ ).freeze
149
+
150
+ HARAN_GEPPAKU_FUTSU = GenshinObject::Weapon.new(
151
+ kamera_key: "HaranGeppakuFutsu",
152
+ name: "Haran Geppaku Futsu",
153
+ rarity: 5,
154
+ weapon_type: :sword,
155
+ elite_material_type: :statuette,
156
+ standard_material_type: :handguard,
157
+ weapon_material_type: :narukami
158
+ ).freeze
159
+
160
+ HARBINGER_OF_DAWN = GenshinObject::Weapon.new(
161
+ kamera_key: "HarbingerOfDawn",
162
+ name: "Harbinger of Dawn",
163
+ rarity: 3,
164
+ weapon_type: :sword,
165
+ elite_material_type: :ley_line,
166
+ standard_material_type: :slime,
167
+ weapon_material_type: :wolf_tooth
168
+ ).freeze
169
+
170
+ IRON_STING = GenshinObject::Weapon.new(
171
+ kamera_key: "IronSting",
172
+ name: "Iron Sting",
173
+ rarity: 4,
174
+ weapon_type: :sword,
175
+ elite_material_type: :bone_shard,
176
+ standard_material_type: :nectar,
177
+ weapon_material_type: :aerosiderite
178
+ ).freeze
179
+
180
+ KAGOTSURUBE_ISSHIN = GenshinObject::Weapon.new(
181
+ kamera_key: "KagotsurubeIsshin",
182
+ name: "Kagotsurube Isshin",
183
+ rarity: 4,
184
+ weapon_type: :sword,
185
+ elite_material_type: :statuette,
186
+ standard_material_type: :spectral,
187
+ weapon_material_type: :oni_mask
188
+ ).freeze
189
+
190
+ KEY_OF_KHAJ_NISUT = GenshinObject::Weapon.new(
191
+ kamera_key: "KeyOfKhajNisut",
192
+ name: "Key of Khaj-Nisut",
193
+ rarity: 5,
194
+ weapon_type: :sword,
195
+ elite_material_type: :turbid_prism,
196
+ standard_material_type: :scarf,
197
+ weapon_material_type: :forest_dew
198
+ ).freeze
199
+
200
+ LIGHT_OF_FOLIAR_INCISION = GenshinObject::Weapon.new(
201
+ kamera_key: "LightOfFoliarIncision",
202
+ name: "Light of Foliar Incision",
203
+ rarity: 5,
204
+ weapon_type: :sword,
205
+ elite_material_type: :shell,
206
+ standard_material_type: :scarf,
207
+ weapon_material_type: :forest_dew
208
+ ).freeze
209
+
210
+ LIONS_ROAR = GenshinObject::Weapon.new(
211
+ kamera_key: "LionsRoar",
212
+ name: "Lions Roar",
213
+ rarity: 4,
214
+ weapon_type: :sword,
215
+ elite_material_type: :sacrificial_knife,
216
+ standard_material_type: :hoarder_insignia,
217
+ weapon_material_type: :guyun
218
+ ).freeze
219
+
220
+ MISTSPLITTER_REFORGED = GenshinObject::Weapon.new(
221
+ kamera_key: "MistsplitterReforged",
222
+ name: "Mistsplitter Reforged",
223
+ rarity: 5,
224
+ weapon_type: :sword,
225
+ elite_material_type: :chaos_oculus,
226
+ standard_material_type: :handguard,
227
+ weapon_material_type: :coral
228
+ ).freeze
229
+
230
+ PRIMORDIAL_JADE_CUTTER = GenshinObject::Weapon.new(
231
+ kamera_key: "PrimordialJadeCutter",
232
+ name: "Primordial Jade Cutter",
233
+ rarity: 5,
234
+ weapon_type: :sword,
235
+ elite_material_type: :mist_grass,
236
+ standard_material_type: :hoarder_insignia,
237
+ weapon_material_type: :elixir
238
+ ).freeze
239
+
240
+ PROTOTYPE_RANCOUR = GenshinObject::Weapon.new(
241
+ kamera_key: "PrototypeRancour",
242
+ name: "Prototype Rancour",
243
+ rarity: 4,
244
+ weapon_type: :sword,
245
+ elite_material_type: :mist_grass,
246
+ standard_material_type: :fatui_insignia,
247
+ weapon_material_type: :elixir
248
+ ).freeze
249
+
250
+ ROYAL_LONGSWORD = GenshinObject::Weapon.new(
251
+ kamera_key: "RoyalLongsword",
252
+ name: "Royal Longsword",
253
+ rarity: 4,
254
+ weapon_type: :sword,
255
+ elite_material_type: :horn,
256
+ standard_material_type: :arrowhead,
257
+ weapon_material_type: :decarabian
258
+ ).freeze
259
+
260
+ SACRIFICIAL_SWORD = GenshinObject::Weapon.new(
261
+ kamera_key: "SacrificialSword",
262
+ name: "Sacrificial Sword",
263
+ rarity: 4,
264
+ weapon_type: :sword,
265
+ elite_material_type: :chaos_core,
266
+ standard_material_type: :scroll,
267
+ weapon_material_type: :chains
268
+ ).freeze
269
+
270
+ SAPWOOD_BLADE = GenshinObject::Weapon.new(
271
+ kamera_key: "SapwoodBlade",
272
+ name: "Sapwood Blade",
273
+ rarity: 4,
274
+ weapon_type: :sword,
275
+ elite_material_type: :chaos_bolt,
276
+ standard_material_type: :scarf,
277
+ weapon_material_type: :forest_dew
278
+ ).freeze
279
+
280
+ SILVER_SWORD = GenshinObject::Weapon.new(
281
+ kamera_key: "SilverSword",
282
+ name: "Silver Sword",
283
+ rarity: 2,
284
+ weapon_type: :sword,
285
+ elite_material_type: :horn,
286
+ standard_material_type: :arrowhead,
287
+ weapon_material_type: :decarabian
288
+ ).freeze
289
+
290
+ SKYRIDER_SWORD = GenshinObject::Weapon.new(
291
+ kamera_key: "SkyriderSword",
292
+ name: "Skyrider Sword",
293
+ rarity: 3,
294
+ weapon_type: :sword,
295
+ elite_material_type: :bone_shard,
296
+ standard_material_type: :fatui_insignia,
297
+ weapon_material_type: :aerosiderite
298
+ ).freeze
299
+
300
+ SKYWARD_BLADE = GenshinObject::Weapon.new(
301
+ kamera_key: "SkywardBlade",
302
+ name: "Skyward Blade",
303
+ rarity: 5,
304
+ weapon_type: :sword,
305
+ elite_material_type: :ley_line,
306
+ standard_material_type: :slime,
307
+ weapon_material_type: :wolf_tooth
308
+ ).freeze
309
+
310
+ SUMMIT_SHAPER = GenshinObject::Weapon.new(
311
+ kamera_key: "SummitShaper",
312
+ name: "Summit Shaper",
313
+ rarity: 5,
314
+ weapon_type: :sword,
315
+ elite_material_type: :sacrificial_knife,
316
+ standard_material_type: :hilichurl_mask,
317
+ weapon_material_type: :guyun
318
+ ).freeze
319
+
320
+ SWORD_OF_DESCENSION = GenshinObject::Weapon.new(
321
+ kamera_key: "SwordOfDescension",
322
+ name: "Sword of Descension",
323
+ rarity: 4,
324
+ weapon_type: :sword,
325
+ elite_material_type: :ley_line,
326
+ standard_material_type: :hoarder_insignia,
327
+ weapon_material_type: :wolf_tooth
328
+ ).freeze
329
+
330
+ THE_BLACK_SWORD = GenshinObject::Weapon.new(
331
+ kamera_key: "TheBlackSword",
332
+ name: "Black Sword, The",
333
+ rarity: 4,
334
+ weapon_type: :sword,
335
+ elite_material_type: :ley_line,
336
+ standard_material_type: :slime,
337
+ weapon_material_type: :wolf_tooth
338
+ ).freeze
339
+
340
+ THE_DOCKHANDS_ASSISTANT = GenshinObject::Weapon.new(
341
+ kamera_key: "TheDockhandsAssistant",
342
+ name: "Dockhand's Assistant, The",
343
+ rarity: 4,
344
+ weapon_type: :sword,
345
+ elite_material_type: :pocket_watch,
346
+ standard_material_type: :transoceanic,
347
+ weapon_material_type: :sacred_dewdrop
348
+ ).freeze
349
+
350
+ THE_FLUTE = GenshinObject::Weapon.new(
351
+ kamera_key: "TheFlute",
352
+ name: "Flute, The",
353
+ rarity: 4,
354
+ weapon_type: :sword,
355
+ elite_material_type: :ley_line,
356
+ standard_material_type: :slime,
357
+ weapon_material_type: :wolf_tooth
358
+ ).freeze
359
+
360
+ TOUKABOU_SHIGURE = GenshinObject::Weapon.new(
361
+ kamera_key: "ToukabouShigure",
362
+ name: "Toukabou Shigure",
363
+ rarity: 4,
364
+ weapon_type: :sword,
365
+ elite_material_type: :turbid_prism,
366
+ standard_material_type: :handguard,
367
+ weapon_material_type: :narukami
368
+ ).freeze
369
+
370
+ TRAVELERS_HANDY_SWORD = GenshinObject::Weapon.new(
371
+ kamera_key: "TravelersHandySword",
372
+ name: "Traveler's Handy Sword",
373
+ rarity: 3,
374
+ weapon_type: :sword,
375
+ elite_material_type: :chaos_core,
376
+ standard_material_type: :scroll,
377
+ weapon_material_type: :chains
378
+ ).freeze
379
+
380
+ WOLF_FANG = GenshinObject::Weapon.new(
381
+ kamera_key: "WolfFang",
382
+ name: "Wolf-Fang",
383
+ rarity: 4,
384
+ weapon_type: :sword,
385
+ elite_material_type: :chaos_core,
386
+ standard_material_type: :hilichurl_mask,
387
+ weapon_material_type: :decarabian
388
+ ).freeze
389
+
390
+ XIPHOS_MOONLIGHT = GenshinObject::Weapon.new(
391
+ kamera_key: "XiphosMoonlight",
392
+ name: "Xiphos' Moonlight",
393
+ rarity: 4,
394
+ weapon_type: :sword,
395
+ elite_material_type: :turbid_prism,
396
+ standard_material_type: :scarf,
397
+ weapon_material_type: :forest_dew
398
+ ).freeze
399
+ end
400
+ end
@@ -0,0 +1,11 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData::Weapons
4
+ module WeaponData
5
+ require_relative './weapon_data/bows'
6
+ require_relative './weapon_data/catalysts'
7
+ require_relative './weapon_data/claymores'
8
+ require_relative './weapon_data/polearms'
9
+ require_relative './weapon_data/swords'
10
+ end
11
+ end