teyvatdb 0.1.12 → 0.1.13

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Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1697
  52. data/lib/teyvatdb/weapons.rb +0 -189
@@ -1,9 +1,10 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module TeyvatDB
4
- require_relative "characters/character_data"
5
-
3
+ module GenshinData
4
+ # Manager for all characters and attributes
6
5
  module Characters
6
+ require_relative "./characters/character_data"
7
+
7
8
  class << self
8
9
  def all
9
10
  [
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Development
1
+ module GenshinData::Materials::Development
2
2
  module EliteMonsterLootDropsData
3
- A_FLOWER_YET_TO_BLOOM = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Development::EliteMonsterLootDropsData::#{x}".constantize }
5
+ end
6
+
7
+ A_FLOWER_YET_TO_BLOOM = GenshinObject::Material.new(
4
8
  kamera_key: "AFlowerYetToBloom",
5
9
  name: "A Flower Yet to Bloom",
6
10
  rarity: 2,
@@ -11,7 +15,7 @@ module TeyvatDB::Materials::Development
11
15
  nation_name: nil,
12
16
  ).freeze
13
17
 
14
- AGENTS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
18
+ AGENTS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
15
19
  kamera_key: "AgentsSacrificialKnife",
16
20
  name: "Agents Sacrificial Knife",
17
21
  rarity: 3,
@@ -22,7 +26,7 @@ module TeyvatDB::Materials::Development
22
26
  nation_name: nil,
23
27
  ).freeze
24
28
 
25
- ALIEN_LIFE_CORE = TeyvatDB::GenshinData::Material.new(
29
+ ALIEN_LIFE_CORE = GenshinObject::Material.new(
26
30
  kamera_key: "AlienLifeCore",
27
31
  name: "Alien Life Core",
28
32
  rarity: 4,
@@ -33,7 +37,7 @@ module TeyvatDB::Materials::Development
33
37
  nation_name: nil,
34
38
  ).freeze
35
39
 
36
- BLACK_BRONZE_HORN = TeyvatDB::GenshinData::Material.new(
40
+ BLACK_BRONZE_HORN = GenshinObject::Material.new(
37
41
  kamera_key: "BlackBronzeHorn",
38
42
  name: "Black Bronze Horn",
39
43
  rarity: 3,
@@ -44,7 +48,7 @@ module TeyvatDB::Materials::Development
44
48
  nation_name: nil,
45
49
  ).freeze
46
50
 
47
- BLACK_CRYSTAL_HORN = TeyvatDB::GenshinData::Material.new(
51
+ BLACK_CRYSTAL_HORN = GenshinObject::Material.new(
48
52
  kamera_key: "BlackCrystalHorn",
49
53
  name: "Black Crystal Horn",
50
54
  rarity: 4,
@@ -55,7 +59,7 @@ module TeyvatDB::Materials::Development
55
59
  nation_name: nil,
56
60
  ).freeze
57
61
 
58
- CHAOS_AXIS = TeyvatDB::GenshinData::Material.new(
62
+ CHAOS_AXIS = GenshinObject::Material.new(
59
63
  kamera_key: "ChaosAxis",
60
64
  name: "Chaos Axis",
61
65
  rarity: 3,
@@ -66,7 +70,7 @@ module TeyvatDB::Materials::Development
66
70
  nation_name: nil,
67
71
  ).freeze
68
72
 
69
- CHAOS_BOLT = TeyvatDB::GenshinData::Material.new(
73
+ CHAOS_BOLT = GenshinObject::Material.new(
70
74
  kamera_key: "ChaosBolt",
71
75
  name: "Chaos Bolt",
72
76
  rarity: 4,
@@ -77,7 +81,7 @@ module TeyvatDB::Materials::Development
77
81
  nation_name: nil,
78
82
  ).freeze
79
83
 
80
- CHAOS_CIRCUIT = TeyvatDB::GenshinData::Material.new(
84
+ CHAOS_CIRCUIT = GenshinObject::Material.new(
81
85
  kamera_key: "ChaosCircuit",
82
86
  name: "Chaos Circuit",
83
87
  rarity: 3,
@@ -88,7 +92,7 @@ module TeyvatDB::Materials::Development
88
92
  nation_name: nil,
89
93
  ).freeze
90
94
 
91
- CHAOS_CORE = TeyvatDB::GenshinData::Material.new(
95
+ CHAOS_CORE = GenshinObject::Material.new(
92
96
  kamera_key: "ChaosCore",
93
97
  name: "Chaos Core",
94
98
  rarity: 4,
@@ -99,7 +103,7 @@ module TeyvatDB::Materials::Development
99
103
  nation_name: nil,
100
104
  ).freeze
101
105
 
102
- CHAOS_DEVICE = TeyvatDB::GenshinData::Material.new(
106
+ CHAOS_DEVICE = GenshinObject::Material.new(
103
107
  kamera_key: "ChaosDevice",
104
108
  name: "Chaos Device",
105
109
  rarity: 2,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Development
110
114
  nation_name: nil,
111
115
  ).freeze
112
116
 
113
- CHAOS_GEAR = TeyvatDB::GenshinData::Material.new(
117
+ CHAOS_GEAR = GenshinObject::Material.new(
114
118
  kamera_key: "ChaosGear",
115
119
  name: "Chaos Gear",
116
120
  rarity: 2,
@@ -121,7 +125,7 @@ module TeyvatDB::Materials::Development
121
125
  nation_name: nil,
122
126
  ).freeze
123
127
 
124
- CHAOS_MODULE = TeyvatDB::GenshinData::Material.new(
128
+ CHAOS_MODULE = GenshinObject::Material.new(
125
129
  kamera_key: "ChaosModule",
126
130
  name: "Chaos Module",
127
131
  rarity: 3,
@@ -132,7 +136,7 @@ module TeyvatDB::Materials::Development
132
136
  nation_name: nil,
133
137
  ).freeze
134
138
 
135
- CHAOS_OCULUS = TeyvatDB::GenshinData::Material.new(
139
+ CHAOS_OCULUS = GenshinObject::Material.new(
136
140
  kamera_key: "ChaosOculus",
137
141
  name: "Chaos Oculus",
138
142
  rarity: 4,
@@ -143,7 +147,7 @@ module TeyvatDB::Materials::Development
143
147
  nation_name: nil,
144
148
  ).freeze
145
149
 
146
- CHAOS_STORAGE = TeyvatDB::GenshinData::Material.new(
150
+ CHAOS_STORAGE = GenshinObject::Material.new(
147
151
  kamera_key: "ChaosStorage",
148
152
  name: "Chaos Storage",
149
153
  rarity: 2,
@@ -154,7 +158,7 @@ module TeyvatDB::Materials::Development
154
158
  nation_name: nil,
155
159
  ).freeze
156
160
 
157
- CONCEALED_CLAW = TeyvatDB::GenshinData::Material.new(
161
+ CONCEALED_CLAW = GenshinObject::Material.new(
158
162
  kamera_key: "ConcealedClaw",
159
163
  name: "Concealed Claw",
160
164
  rarity: 2,
@@ -165,7 +169,7 @@ module TeyvatDB::Materials::Development
165
169
  nation_name: nil,
166
170
  ).freeze
167
171
 
168
- CONCEALED_TALON = TeyvatDB::GenshinData::Material.new(
172
+ CONCEALED_TALON = GenshinObject::Material.new(
169
173
  kamera_key: "ConcealedTalon",
170
174
  name: "Concealed Talon",
171
175
  rarity: 4,
@@ -176,7 +180,7 @@ module TeyvatDB::Materials::Development
176
180
  nation_name: nil,
177
181
  ).freeze
178
182
 
179
- CONCEALED_UNGUIS = TeyvatDB::GenshinData::Material.new(
183
+ CONCEALED_UNGUIS = GenshinObject::Material.new(
180
184
  kamera_key: "ConcealedUnguis",
181
185
  name: "Concealed Unguis",
182
186
  rarity: 3,
@@ -187,7 +191,7 @@ module TeyvatDB::Materials::Development
187
191
  nation_name: nil,
188
192
  ).freeze
189
193
 
190
- CRYSTAL_PRISM = TeyvatDB::GenshinData::Material.new(
194
+ CRYSTAL_PRISM = GenshinObject::Material.new(
191
195
  kamera_key: "CrystalPrism",
192
196
  name: "Crystal Prism",
193
197
  rarity: 3,
@@ -198,7 +202,7 @@ module TeyvatDB::Materials::Development
198
202
  nation_name: nil,
199
203
  ).freeze
200
204
 
201
- DAMAGED_PRISM = TeyvatDB::GenshinData::Material.new(
205
+ DAMAGED_PRISM = GenshinObject::Material.new(
202
206
  kamera_key: "DamagedPrism",
203
207
  name: "Damaged Prism",
204
208
  rarity: 2,
@@ -209,7 +213,7 @@ module TeyvatDB::Materials::Development
209
213
  nation_name: nil,
210
214
  ).freeze
211
215
 
212
- DARK_STATUETTE = TeyvatDB::GenshinData::Material.new(
216
+ DARK_STATUETTE = GenshinObject::Material.new(
213
217
  kamera_key: "DarkStatuette",
214
218
  name: "Dark Statuette",
215
219
  rarity: 3,
@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Development
220
224
  nation_name: nil,
221
225
  ).freeze
222
226
 
223
- DEAD_LEY_LINE_BRANCH = TeyvatDB::GenshinData::Material.new(
227
+ DEAD_LEY_LINE_BRANCH = GenshinObject::Material.new(
224
228
  kamera_key: "DeadLeyLineBranch",
225
229
  name: "Dead Ley Line Branch",
226
230
  rarity: 2,
@@ -231,7 +235,7 @@ module TeyvatDB::Materials::Development
231
235
  nation_name: nil,
232
236
  ).freeze
233
237
 
234
- DEAD_LEY_LINE_LEAVES = TeyvatDB::GenshinData::Material.new(
238
+ DEAD_LEY_LINE_LEAVES = GenshinObject::Material.new(
235
239
  kamera_key: "DeadLeyLineLeaves",
236
240
  name: "Dead Ley Line Leaves",
237
241
  rarity: 3,
@@ -242,7 +246,7 @@ module TeyvatDB::Materials::Development
242
246
  nation_name: nil,
243
247
  ).freeze
244
248
 
245
- DEATHLY_STATUETTE = TeyvatDB::GenshinData::Material.new(
249
+ DEATHLY_STATUETTE = GenshinObject::Material.new(
246
250
  kamera_key: "DeathlyStatuette",
247
251
  name: "Deathly Statuette",
248
252
  rarity: 4,
@@ -253,7 +257,7 @@ module TeyvatDB::Materials::Development
253
257
  nation_name: nil,
254
258
  ).freeze
255
259
 
256
- DESICCATED_SHELL = TeyvatDB::GenshinData::Material.new(
260
+ DESICCATED_SHELL = GenshinObject::Material.new(
257
261
  kamera_key: "DesiccatedShell",
258
262
  name: "Desiccated Shell",
259
263
  rarity: 2,
@@ -264,7 +268,7 @@ module TeyvatDB::Materials::Development
264
268
  nation_name: nil,
265
269
  ).freeze
266
270
 
267
- DISMAL_PRISM = TeyvatDB::GenshinData::Material.new(
271
+ DISMAL_PRISM = GenshinObject::Material.new(
268
272
  kamera_key: "DismalPrism",
269
273
  name: "Dismal Prism",
270
274
  rarity: 2,
@@ -275,7 +279,7 @@ module TeyvatDB::Materials::Development
275
279
  nation_name: nil,
276
280
  ).freeze
277
281
 
278
- DORMANT_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
282
+ DORMANT_FUNGAL_NUCLEUS = GenshinObject::Material.new(
279
283
  kamera_key: "DormantFungalNucleus",
280
284
  name: "Dormant Fungal Nucleus",
281
285
  rarity: 3,
@@ -286,7 +290,7 @@ module TeyvatDB::Materials::Development
286
290
  nation_name: nil,
287
291
  ).freeze
288
292
 
289
- DROP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
293
+ DROP_OF_TAINTED_WATER = GenshinObject::Material.new(
290
294
  kamera_key: "DropOfTaintedWater",
291
295
  name: "Drop of Tainted Water",
292
296
  rarity: 2,
@@ -297,7 +301,7 @@ module TeyvatDB::Materials::Development
297
301
  nation_name: nil,
298
302
  ).freeze
299
303
 
300
- FOREIGN_SYNAPSE = TeyvatDB::GenshinData::Material.new(
304
+ FOREIGN_SYNAPSE = GenshinObject::Material.new(
301
305
  kamera_key: "ForeignSynapse",
302
306
  name: "Foreign Synapse",
303
307
  rarity: 3,
@@ -308,7 +312,7 @@ module TeyvatDB::Materials::Development
308
312
  nation_name: nil,
309
313
  ).freeze
310
314
 
311
- FOSSILIZED_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
315
+ FOSSILIZED_BONE_SHARD = GenshinObject::Material.new(
312
316
  kamera_key: "FossilizedBoneShard",
313
317
  name: "Fossilized Bone Shard",
314
318
  rarity: 4,
@@ -319,7 +323,7 @@ module TeyvatDB::Materials::Development
319
323
  nation_name: nil,
320
324
  ).freeze
321
325
 
322
- FRAGILE_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
326
+ FRAGILE_BONE_SHARD = GenshinObject::Material.new(
323
327
  kamera_key: "FragileBoneShard",
324
328
  name: "Fragile Bone Shard",
325
329
  rarity: 2,
@@ -330,7 +334,7 @@ module TeyvatDB::Materials::Development
330
334
  nation_name: nil,
331
335
  ).freeze
332
336
 
333
- GLOOMY_STATUETTE = TeyvatDB::GenshinData::Material.new(
337
+ GLOOMY_STATUETTE = GenshinObject::Material.new(
334
338
  kamera_key: "GloomyStatuette",
335
339
  name: "Gloomy Statuette",
336
340
  rarity: 2,
@@ -341,7 +345,7 @@ module TeyvatDB::Materials::Development
341
345
  nation_name: nil,
342
346
  ).freeze
343
347
 
344
- HEAVY_HORN = TeyvatDB::GenshinData::Material.new(
348
+ HEAVY_HORN = GenshinObject::Material.new(
345
349
  kamera_key: "HeavyHorn",
346
350
  name: "Heavy Horn",
347
351
  rarity: 2,
@@ -352,7 +356,7 @@ module TeyvatDB::Materials::Development
352
356
  nation_name: nil,
353
357
  ).freeze
354
358
 
355
- HUNTERS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
359
+ HUNTERS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
356
360
  kamera_key: "HuntersSacrificialKnife",
357
361
  name: "Hunters Sacrificial Knife",
358
362
  rarity: 2,
@@ -363,7 +367,7 @@ module TeyvatDB::Materials::Development
363
367
  nation_name: nil,
364
368
  ).freeze
365
369
 
366
- INACTIVATED_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
370
+ INACTIVATED_FUNGAL_NUCLEUS = GenshinObject::Material.new(
367
371
  kamera_key: "InactivatedFungalNucleus",
368
372
  name: "Inactivated Fungal Nucleus",
369
373
  rarity: 2,
@@ -374,7 +378,7 @@ module TeyvatDB::Materials::Development
374
378
  nation_name: nil,
375
379
  ).freeze
376
380
 
377
- INSPECTORS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
381
+ INSPECTORS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
378
382
  kamera_key: "InspectorsSacrificialKnife",
379
383
  name: "Inspectors Sacrificial Knife",
380
384
  rarity: 4,
@@ -385,7 +389,7 @@ module TeyvatDB::Materials::Development
385
389
  nation_name: nil,
386
390
  ).freeze
387
391
 
388
- LEY_LINE_SPROUT = TeyvatDB::GenshinData::Material.new(
392
+ LEY_LINE_SPROUT = GenshinObject::Material.new(
389
393
  kamera_key: "LeyLineSprout",
390
394
  name: "Ley Line Sprout",
391
395
  rarity: 4,
@@ -396,7 +400,7 @@ module TeyvatDB::Materials::Development
396
400
  nation_name: nil,
397
401
  ).freeze
398
402
 
399
- MARKED_SHELL = TeyvatDB::GenshinData::Material.new(
403
+ MARKED_SHELL = GenshinObject::Material.new(
400
404
  kamera_key: "MarkedShell",
401
405
  name: "Marked Shell",
402
406
  rarity: 4,
@@ -407,7 +411,7 @@ module TeyvatDB::Materials::Development
407
411
  nation_name: nil,
408
412
  ).freeze
409
413
 
410
- MIST_GRASS = TeyvatDB::GenshinData::Material.new(
414
+ MIST_GRASS = GenshinObject::Material.new(
411
415
  kamera_key: "MistGrass",
412
416
  name: "Mist Grass",
413
417
  rarity: 3,
@@ -418,7 +422,7 @@ module TeyvatDB::Materials::Development
418
422
  nation_name: nil,
419
423
  ).freeze
420
424
 
421
- MIST_GRASS_POLLEN = TeyvatDB::GenshinData::Material.new(
425
+ MIST_GRASS_POLLEN = GenshinObject::Material.new(
422
426
  kamera_key: "MistGrassPollen",
423
427
  name: "Mist Grass Pollen",
424
428
  rarity: 2,
@@ -429,7 +433,7 @@ module TeyvatDB::Materials::Development
429
433
  nation_name: nil,
430
434
  ).freeze
431
435
 
432
- MIST_GRASS_WICK = TeyvatDB::GenshinData::Material.new(
436
+ MIST_GRASS_WICK = GenshinObject::Material.new(
433
437
  kamera_key: "MistGrassWick",
434
438
  name: "Mist Grass Wick",
435
439
  rarity: 4,
@@ -440,7 +444,7 @@ module TeyvatDB::Materials::Development
440
444
  nation_name: nil,
441
445
  ).freeze
442
446
 
443
- NEWBORN_TAINTED_HYDRO_PHANTASM = TeyvatDB::GenshinData::Material.new(
447
+ NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinObject::Material.new(
444
448
  kamera_key: "NewbornTaintedHydroPhantasm",
445
449
  name: "Newborn Tainted Hydro Phantasm",
446
450
  rarity: 4,
@@ -451,7 +455,7 @@ module TeyvatDB::Materials::Development
451
455
  nation_name: nil,
452
456
  ).freeze
453
457
 
454
- OLD_OPERATIVES_POCKET_WATCH = TeyvatDB::GenshinData::Material.new(
458
+ OLD_OPERATIVES_POCKET_WATCH = GenshinObject::Material.new(
455
459
  kamera_key: "OldOperativesPocketWatch",
456
460
  name: "Old Operative's Pocket Watch",
457
461
  rarity: 2,
@@ -462,7 +466,7 @@ module TeyvatDB::Materials::Development
462
466
  nation_name: nil,
463
467
  ).freeze
464
468
 
465
- OPERATIVES_CONSTANCY = TeyvatDB::GenshinData::Material.new(
469
+ OPERATIVES_CONSTANCY = GenshinObject::Material.new(
466
470
  kamera_key: "OperativesConstancy",
467
471
  name: "Operative's Constancy",
468
472
  rarity: 4,
@@ -473,7 +477,7 @@ module TeyvatDB::Materials::Development
473
477
  nation_name: nil,
474
478
  ).freeze
475
479
 
476
- OPERATIVES_STANDARD_POCKET_WATCH = TeyvatDB::GenshinData::Material.new(
480
+ OPERATIVES_STANDARD_POCKET_WATCH = GenshinObject::Material.new(
477
481
  kamera_key: "OperativesStandardPocketWatch",
478
482
  name: "Operative's Standard Pocket Watch",
479
483
  rarity: 3,
@@ -484,7 +488,7 @@ module TeyvatDB::Materials::Development
484
488
  nation_name: nil,
485
489
  ).freeze
486
490
 
487
- POLARIZING_PRISM = TeyvatDB::GenshinData::Material.new(
491
+ POLARIZING_PRISM = GenshinObject::Material.new(
488
492
  kamera_key: "PolarizingPrism",
489
493
  name: "Polarizing Prism",
490
494
  rarity: 4,
@@ -495,7 +499,7 @@ module TeyvatDB::Materials::Development
495
499
  nation_name: nil,
496
500
  ).freeze
497
501
 
498
- RADIANT_PRISM = TeyvatDB::GenshinData::Material.new(
502
+ RADIANT_PRISM = GenshinObject::Material.new(
499
503
  kamera_key: "RadiantPrism",
500
504
  name: "Radiant Prism",
501
505
  rarity: 4,
@@ -506,7 +510,7 @@ module TeyvatDB::Materials::Development
506
510
  nation_name: nil,
507
511
  ).freeze
508
512
 
509
- RIFT_CORE = TeyvatDB::GenshinData::Material.new(
513
+ RIFT_CORE = GenshinObject::Material.new(
510
514
  kamera_key: "RiftCore",
511
515
  name: "Rift Core",
512
516
  rarity: 2,
@@ -517,7 +521,7 @@ module TeyvatDB::Materials::Development
517
521
  nation_name: nil,
518
522
  ).freeze
519
523
 
520
- ROBUST_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
524
+ ROBUST_FUNGAL_NUCLEUS = GenshinObject::Material.new(
521
525
  kamera_key: "RobustFungalNucleus",
522
526
  name: "Robust Fungal Nucleus",
523
527
  rarity: 4,
@@ -528,7 +532,7 @@ module TeyvatDB::Materials::Development
528
532
  nation_name: nil,
529
533
  ).freeze
530
534
 
531
- SCOOP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
535
+ SCOOP_OF_TAINTED_WATER = GenshinObject::Material.new(
532
536
  kamera_key: "ScoopOfTaintedWater",
533
537
  name: "Scoop of Tainted Water",
534
538
  rarity: 3,
@@ -539,7 +543,7 @@ module TeyvatDB::Materials::Development
539
543
  nation_name: nil,
540
544
  ).freeze
541
545
 
542
- STURDY_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
546
+ STURDY_BONE_SHARD = GenshinObject::Material.new(
543
547
  kamera_key: "SturdyBoneShard",
544
548
  name: "Sturdy Bone Shard",
545
549
  rarity: 3,
@@ -550,7 +554,7 @@ module TeyvatDB::Materials::Development
550
554
  nation_name: nil,
551
555
  ).freeze
552
556
 
553
- STURDY_SHELL = TeyvatDB::GenshinData::Material.new(
557
+ STURDY_SHELL = GenshinObject::Material.new(
554
558
  kamera_key: "SturdyShell",
555
559
  name: "Sturdy Shell",
556
560
  rarity: 3,
@@ -561,7 +565,7 @@ module TeyvatDB::Materials::Development
561
565
  nation_name: nil,
562
566
  ).freeze
563
567
 
564
- TREASURED_FLOWER = TeyvatDB::GenshinData::Material.new(
568
+ TREASURED_FLOWER = GenshinObject::Material.new(
565
569
  kamera_key: "TreasuredFlower",
566
570
  name: "Treasured Flower",
567
571
  rarity: 3,
@@ -572,7 +576,7 @@ module TeyvatDB::Materials::Development
572
576
  nation_name: nil,
573
577
  ).freeze
574
578
 
575
- TURBID_PRISM = TeyvatDB::GenshinData::Material.new(
579
+ TURBID_PRISM = GenshinObject::Material.new(
576
580
  kamera_key: "TurbidPrism",
577
581
  name: "Turbid Prism",
578
582
  rarity: 3,
@@ -583,7 +587,7 @@ module TeyvatDB::Materials::Development
583
587
  nation_name: nil,
584
588
  ).freeze
585
589
 
586
- WANDERERS_BLOOMING_FLOWER = TeyvatDB::GenshinData::Material.new(
590
+ WANDERERS_BLOOMING_FLOWER = GenshinObject::Material.new(
587
591
  kamera_key: "WanderersBloomingFlower",
588
592
  name: "Wanderer's Blooming Flower",
589
593
  rarity: 4,