tesseract_bin 1.0.0
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- data/.document +5 -0
- data/Gemfile +14 -0
- data/Gemfile.lock +23 -0
- data/LICENSE.txt +20 -0
- data/README.rdoc +19 -0
- data/Rakefile +46 -0
- data/VERSION +1 -0
- data/ext/tesseract_bin/extconf.rb +17 -0
- data/lib/tesseract_bin.rb +12 -0
- data/tesseract_bin.gemspec +660 -0
- data/test/helper.rb +18 -0
- data/test/test_tesseract_bin.rb +7 -0
- data/vendor/tesseract-2.04/AUTHORS +8 -0
- data/vendor/tesseract-2.04/COPYING +23 -0
- data/vendor/tesseract-2.04/ChangeLog +71 -0
- data/vendor/tesseract-2.04/INSTALL +229 -0
- data/vendor/tesseract-2.04/Makefile.am +20 -0
- data/vendor/tesseract-2.04/Makefile.in +641 -0
- data/vendor/tesseract-2.04/NEWS +1 -0
- data/vendor/tesseract-2.04/README +138 -0
- data/vendor/tesseract-2.04/ReleaseNotes +213 -0
- data/vendor/tesseract-2.04/StdAfx.cpp +8 -0
- data/vendor/tesseract-2.04/StdAfx.h +24 -0
- data/vendor/tesseract-2.04/ccmain/Makefile.am +63 -0
- data/vendor/tesseract-2.04/ccmain/Makefile.in +735 -0
- data/vendor/tesseract-2.04/ccmain/adaptions.cpp +1082 -0
- data/vendor/tesseract-2.04/ccmain/adaptions.h +109 -0
- data/vendor/tesseract-2.04/ccmain/applybox.cpp +891 -0
- data/vendor/tesseract-2.04/ccmain/applybox.h +73 -0
- data/vendor/tesseract-2.04/ccmain/baseapi.cpp +1105 -0
- data/vendor/tesseract-2.04/ccmain/baseapi.h +256 -0
- data/vendor/tesseract-2.04/ccmain/blobcmp.cpp +76 -0
- data/vendor/tesseract-2.04/ccmain/blobcmp.h +29 -0
- data/vendor/tesseract-2.04/ccmain/callnet.cpp +93 -0
- data/vendor/tesseract-2.04/ccmain/callnet.h +32 -0
- data/vendor/tesseract-2.04/ccmain/charcut.cpp +704 -0
- data/vendor/tesseract-2.04/ccmain/charcut.h +120 -0
- data/vendor/tesseract-2.04/ccmain/charsample.cpp +699 -0
- data/vendor/tesseract-2.04/ccmain/control.cpp +1842 -0
- data/vendor/tesseract-2.04/ccmain/control.h +198 -0
- data/vendor/tesseract-2.04/ccmain/docqual.cpp +1481 -0
- data/vendor/tesseract-2.04/ccmain/docqual.h +155 -0
- data/vendor/tesseract-2.04/ccmain/expandblob.cpp +82 -0
- data/vendor/tesseract-2.04/ccmain/expandblob.h +13 -0
- data/vendor/tesseract-2.04/ccmain/fixspace.cpp +989 -0
- data/vendor/tesseract-2.04/ccmain/fixspace.h +72 -0
- data/vendor/tesseract-2.04/ccmain/fixxht.cpp +825 -0
- data/vendor/tesseract-2.04/ccmain/fixxht.h +93 -0
- data/vendor/tesseract-2.04/ccmain/imgscale.cpp +154 -0
- data/vendor/tesseract-2.04/ccmain/imgscale.h +32 -0
- data/vendor/tesseract-2.04/ccmain/matmatch.cpp +391 -0
- data/vendor/tesseract-2.04/ccmain/matmatch.h +48 -0
- data/vendor/tesseract-2.04/ccmain/output.cpp +1273 -0
- data/vendor/tesseract-2.04/ccmain/output.h +116 -0
- data/vendor/tesseract-2.04/ccmain/pagewalk.cpp +666 -0
- data/vendor/tesseract-2.04/ccmain/pagewalk.h +155 -0
- data/vendor/tesseract-2.04/ccmain/paircmp.cpp +107 -0
- data/vendor/tesseract-2.04/ccmain/paircmp.h +43 -0
- data/vendor/tesseract-2.04/ccmain/pgedit.cpp +1867 -0
- data/vendor/tesseract-2.04/ccmain/pgedit.h +181 -0
- data/vendor/tesseract-2.04/ccmain/reject.cpp +1775 -0
- data/vendor/tesseract-2.04/ccmain/reject.h +181 -0
- data/vendor/tesseract-2.04/ccmain/scaleimg.cpp +366 -0
- data/vendor/tesseract-2.04/ccmain/scaleimg.h +35 -0
- data/vendor/tesseract-2.04/ccmain/tessbox.cpp +375 -0
- data/vendor/tesseract-2.04/ccmain/tessbox.h +110 -0
- data/vendor/tesseract-2.04/ccmain/tessedit.cpp +278 -0
- data/vendor/tesseract-2.04/ccmain/tessedit.h +49 -0
- data/vendor/tesseract-2.04/ccmain/tessembedded.cpp +110 -0
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- data/vendor/tesseract-2.04/ccmain/tesseractfull.cc +37 -0
- data/vendor/tesseract-2.04/ccmain/tesseractmain.cpp +387 -0
- data/vendor/tesseract-2.04/ccmain/tesseractmain.h +58 -0
- data/vendor/tesseract-2.04/ccmain/tessio.h +110 -0
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- data/vendor/tesseract-2.04/ccmain/tessvars.h +48 -0
- data/vendor/tesseract-2.04/ccmain/tfacep.h +62 -0
- data/vendor/tesseract-2.04/ccmain/tfacepp.cpp +443 -0
- data/vendor/tesseract-2.04/ccmain/tfacepp.h +85 -0
- data/vendor/tesseract-2.04/ccmain/tstruct.cpp +549 -0
- data/vendor/tesseract-2.04/ccmain/tstruct.h +108 -0
- data/vendor/tesseract-2.04/ccmain/varabled.cpp +346 -0
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- data/vendor/tesseract-2.04/ccmain/werdit.cpp +193 -0
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- data/vendor/tesseract-2.04/ccstruct/Makefile.am +25 -0
- data/vendor/tesseract-2.04/ccstruct/Makefile.in +650 -0
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- data/vendor/tesseract-2.04/ccstruct/genblob.cpp +133 -0
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- data/vendor/tesseract-2.04/ccstruct/linlsq.cpp +249 -0
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- data/vendor/tesseract-2.04/ccstruct/lmedsq.cpp +453 -0
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- data/vendor/tesseract-2.04/ccstruct/mod128.cpp +100 -0
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- data/vendor/tesseract-2.04/ccstruct/normalis.cpp +176 -0
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- data/vendor/tesseract-2.04/ccstruct/ocrblock.cpp +369 -0
- data/vendor/tesseract-2.04/ccstruct/ocrblock.h +235 -0
- data/vendor/tesseract-2.04/ccstruct/ocrrow.cpp +216 -0
- data/vendor/tesseract-2.04/ccstruct/ocrrow.h +133 -0
- data/vendor/tesseract-2.04/ccstruct/pageblk.cpp +879 -0
- data/vendor/tesseract-2.04/ccstruct/pageblk.h +318 -0
- data/vendor/tesseract-2.04/ccstruct/pageres.cpp +330 -0
- data/vendor/tesseract-2.04/ccstruct/pageres.h +313 -0
- data/vendor/tesseract-2.04/ccstruct/pdblock.cpp +361 -0
- data/vendor/tesseract-2.04/ccstruct/pdblock.h +181 -0
- data/vendor/tesseract-2.04/ccstruct/pdclass.h +54 -0
- data/vendor/tesseract-2.04/ccstruct/points.cpp +102 -0
- data/vendor/tesseract-2.04/ccstruct/points.h +299 -0
- data/vendor/tesseract-2.04/ccstruct/polyaprx.cpp +588 -0
- data/vendor/tesseract-2.04/ccstruct/polyaprx.h +51 -0
- data/vendor/tesseract-2.04/ccstruct/polyblk.cpp +398 -0
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- data/vendor/tesseract-2.04/ccstruct/polyblob.cpp +357 -0
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- data/vendor/tesseract-2.04/ccstruct/poutline.cpp +441 -0
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- data/vendor/tesseract-2.04/ccstruct/quadlsq.cpp +147 -0
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- data/vendor/tesseract-2.04/ccstruct/quadratc.cpp +21 -0
- data/vendor/tesseract-2.04/ccstruct/quadratc.h +63 -0
- data/vendor/tesseract-2.04/ccstruct/quspline.cpp +382 -0
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- data/vendor/tesseract-2.04/ccstruct/ratngs.cpp +372 -0
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- data/vendor/tesseract-2.04/ccstruct/rect.h +320 -0
- data/vendor/tesseract-2.04/ccstruct/rejctmap.cpp +545 -0
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- data/vendor/tesseract-2.04/ccstruct/rwpoly.cpp +89 -0
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- data/vendor/tesseract-2.04/ccstruct/statistc.cpp +905 -0
- data/vendor/tesseract-2.04/ccstruct/statistc.h +135 -0
- data/vendor/tesseract-2.04/ccstruct/stepblob.cpp +296 -0
- data/vendor/tesseract-2.04/ccstruct/stepblob.h +88 -0
- data/vendor/tesseract-2.04/ccstruct/txtregn.cpp +230 -0
- data/vendor/tesseract-2.04/ccstruct/txtregn.h +155 -0
- data/vendor/tesseract-2.04/ccstruct/vecfuncs.cpp +63 -0
- data/vendor/tesseract-2.04/ccstruct/vecfuncs.h +91 -0
- data/vendor/tesseract-2.04/ccstruct/werd.cpp +967 -0
- data/vendor/tesseract-2.04/ccstruct/werd.h +277 -0
- data/vendor/tesseract-2.04/ccutil/Makefile.am +19 -0
- data/vendor/tesseract-2.04/ccutil/Makefile.in +626 -0
- data/vendor/tesseract-2.04/ccutil/basedir.cpp +118 -0
- data/vendor/tesseract-2.04/ccutil/basedir.h +32 -0
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- data/vendor/tesseract-2.04/ccutil/clst.cpp +626 -0
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- data/vendor/tesseract-2.04/ccutil/globaloc.cpp +115 -0
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- data/vendor/tesseract-2.04/ccutil/notdll.h +28 -0
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- data/vendor/tesseract-2.04/ccutil/ocrclass.h +345 -0
- data/vendor/tesseract-2.04/ccutil/ocrshell.cpp +772 -0
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- data/vendor/tesseract-2.04/wordrec/pieces.h +154 -0
- data/vendor/tesseract-2.04/wordrec/plotedges.cpp +134 -0
- data/vendor/tesseract-2.04/wordrec/plotedges.h +71 -0
- data/vendor/tesseract-2.04/wordrec/plotseg.cpp +116 -0
- data/vendor/tesseract-2.04/wordrec/plotseg.h +73 -0
- data/vendor/tesseract-2.04/wordrec/render.cpp +152 -0
- data/vendor/tesseract-2.04/wordrec/render.h +58 -0
- data/vendor/tesseract-2.04/wordrec/seam.cpp +482 -0
- data/vendor/tesseract-2.04/wordrec/seam.h +136 -0
- data/vendor/tesseract-2.04/wordrec/split.cpp +182 -0
- data/vendor/tesseract-2.04/wordrec/split.h +115 -0
- data/vendor/tesseract-2.04/wordrec/tally.cpp +68 -0
- data/vendor/tesseract-2.04/wordrec/tally.h +94 -0
- data/vendor/tesseract-2.04/wordrec/tessinit.cpp +108 -0
- data/vendor/tesseract-2.04/wordrec/tessinit.h +46 -0
- data/vendor/tesseract-2.04/wordrec/tface.cpp +272 -0
- data/vendor/tesseract-2.04/wordrec/tface.h +35 -0
- data/vendor/tesseract-2.04/wordrec/wordclass.cpp +284 -0
- data/vendor/tesseract-2.04/wordrec/wordclass.h +64 -0
- metadata +708 -0
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///////////////////////////////////////////////////////////////////////
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// File: scrollview.h
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// Description: ScrollView
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// Author: Joern Wanke
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// Created: Thu Nov 29 2007
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//
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// (C) Copyright 2007, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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//
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// ScrollView is designed as an UI which can be run remotely. This is the
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// client code for it, the server part is written in java. The client consists
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// mainly of 2 parts:
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// The "core" ScrollView which sets up the remote connection,
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// takes care of event handling etc.
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// The other part of ScrollView consists of predefined API calls through LUA,
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// which can basically be used to get a zoomable canvas in which it is possible
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// to draw lines, text etc.
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// Technically, thanks to LUA, its even possible to bypass the here defined LUA
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// API calls at all and generate a java user interface from scratch (or
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// basically generate any kind of java program, possibly even dangerous ones).
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#ifndef TESSERACT_VIEWER_SCROLLVIEW_H__
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#define TESSERACT_VIEWER_SCROLLVIEW_H__
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#include <stdio.h>
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class ScrollView;
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class SVNetwork;
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class SVMutex;
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class SVSemaphore;
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struct SVPolyLineBuffer;
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enum SVEventType {
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SVET_DESTROY, // Window has been destroyed by user.
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SVET_EXIT, // User has destroyed the last window by clicking on the 'X'.
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SVET_CLICK, // Left button pressed.
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SVET_SELECTION, // Left button selection.
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SVET_INPUT, // There is some input (single key or a whole string).
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SVET_MOUSE, // The mouse has moved with a button pressed.
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SVET_MOTION, // The mouse has moved with no button pressed.
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SVET_HOVER, // The mouse has stayed still for a second.
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SVET_POPUP, // A command selected through a popup menu.
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SVET_MENU, // A command selected through the menubar.
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SVET_ANY, // Any of the above.
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SVET_COUNT // Array sizing.
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};
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struct SVEvent {
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~SVEvent() { delete [] parameter; }
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SVEvent* copy();
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SVEventType type; // What kind of event.
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ScrollView* window; // Window event relates to.
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int x; // Coords of click or selection.
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int y;
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int x_size; // Size of selection.
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int y_size;
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int command_id; // The ID of the possibly associated event (e.g. MENU)
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char* parameter; // Any string that might have been passed as argument.
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int counter; // Used to detect which kind of event to process next.
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SVEvent() {
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window = NULL;
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parameter = NULL;
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}
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SVEvent(const SVEvent&);
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SVEvent& operator=(const SVEvent&);
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};
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// The SVEventHandler class is used for Event handling: If you register your
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// class as SVEventHandler to a ScrollView Window, the SVEventHandler will be
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// called whenever an appropriate event occurs.
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class SVEventHandler {
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public:
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virtual ~SVEventHandler() {}
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// Gets called by the SV Window. Does nothing on default, overwrite this
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// to implement the desired behaviour
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virtual void Notify(const SVEvent* sve) { }
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};
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// The ScrollView class provides the expernal API to the scrollviewer process.
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// The scrollviewer process manages windows and displays images, graphics and
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// text while allowing the user to zoom and scroll the windows arbitrarily.
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// Each ScrollView class instance represents one window, and stuff is drawn in
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// the window through method calls on the class. The constructor is used to
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// create the class instance (and the window).
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class ScrollView {
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public:
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// Color enum for pens and brushes.
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enum Color {
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NONE,
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BLACK,
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WHITE,
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RED,
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YELLOW,
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GREEN,
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CYAN,
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BLUE,
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MAGENTA,
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AQUAMARINE,
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DARK_SLATE_BLUE,
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LIGHT_BLUE,
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MEDIUM_BLUE,
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MIDNIGHT_BLUE,
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NAVY_BLUE,
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SKY_BLUE,
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SLATE_BLUE,
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STEEL_BLUE,
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CORAL,
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BROWN,
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SANDY_BROWN,
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GOLD,
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GOLDENROD,
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DARK_GREEN,
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DARK_OLIVE_GREEN,
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FOREST_GREEN,
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LIME_GREEN,
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PALE_GREEN,
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YELLOW_GREEN,
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LIGHT_GREY,
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DARK_SLATE_GREY,
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DIM_GREY,
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GREY,
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KHAKI,
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MAROON,
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ORANGE,
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ORCHID,
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PINK,
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PLUM,
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INDIAN_RED,
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ORANGE_RED,
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VIOLET_RED,
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SALMON,
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TAN,
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TURQUOISE,
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DARK_TURQUOISE,
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VIOLET,
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WHEAT,
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GREEN_YELLOW // Make sure this one is last.
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};
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#ifndef GRAPHICS_DISABLED
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// Create a window. The pixel size of the window may be 0,0, in which case
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// a default size is selected based on the size of your canvas.
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// The canvas may not be 0,0 in size!
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ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
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int x_canvas_size, int y_canvas_size);
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// With a flag whether the x axis is reversed.
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ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
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int x_canvas_size, int y_canvas_size, bool y_axis_reversed);
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// Connect to a server other than localhost.
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ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
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int x_canvas_size, int y_canvas_size, bool y_axis_reversed,
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const char* server_name);
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~ScrollView();
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/*******************************************************************************
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* Event handling
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* To register as listener, the class has to derive from the SVEventHandler
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* class, which consists of a notifyMe(SVEvent*) function that should be
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* overwritten to process the event the way you want.
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*******************************************************************************/
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// Add an Event Listener to this ScrollView Window.
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void AddEventHandler(SVEventHandler* listener);
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// Block until an event of the given type is received.
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SVEvent* AwaitEvent(SVEventType type);
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// Block until any event on any window is received.
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SVEvent* AwaitEventAnyWindow();
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/*******************************************************************************
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* Getters and Setters
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*******************************************************************************/
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// Returns the title of the window.
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const char* GetName() { return window_name_; }
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// Returns the unique ID of the window.
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int GetId() { return window_id_; }
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/*******************************************************************************
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* API functions for LUA calls
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* the implementations for these can be found in svapi.cc
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* (keep in mind that the window is actually created through the ScrollView
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* constructor, so this is not listed here)
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*******************************************************************************/
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#ifdef HAVE_LIBLEPT
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// Draw a Pix on (x,y).
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void Image(struct Pix* image, int x_pos, int y_pos);
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#endif
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// Flush buffers and update display.
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static void Update();
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// Exit the program.
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static void Exit();
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// Update the contents of a specific window.
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void UpdateWindow();
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// Erase all content from the window, but do not destroy it.
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void Clear();
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// Set pen color with an enum.
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void Pen(Color color);
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// Set pen color to RGB (0-255).
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void Pen(int red, int green, int blue);
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// Set pen color to RGBA (0-255).
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void Pen(int red, int green, int blue, int alpha);
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// Set brush color with an enum.
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void Brush(Color color);
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// Set brush color to RGB (0-255).
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void Brush(int red, int green, int blue);
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// Set brush color to RGBA (0-255).
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void Brush(int red, int green, int blue, int alpha);
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// Set attributes for future text, like font name (e.g.
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// "Times New Roman"), font size etc..
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// Note: The underlined flag is currently not supported
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void TextAttributes(const char* font, int pixel_size,
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bool bold, bool italic, bool underlined);
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// Draw line from (x1,y1) to (x2,y2) with the current pencolor.
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void Line(int x1, int y1, int x2, int y2);
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// Set the stroke width of the pen.
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void Stroke(float width);
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// Draw a rectangle given upper left corner and lower right corner.
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// The current pencolor is used as outline, the brushcolor to fill the shape.
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void Rectangle(int x1, int y1, int x2, int y2);
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// Draw an ellipse centered on (x,y).
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// The current pencolor is used as outline, the brushcolor to fill the shape.
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void Ellipse(int x, int y, int width, int height);
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// Draw text with the current pencolor
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void Text(int x, int y, const char* mystring);
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// Draw an image from a local filename. This should be faster than createImage.
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// WARNING: This only works on a local machine. This also only works image
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// types supported by java (like bmp,jpeg,gif,png) since the image is opened by
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// the server.
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void Image(const char* image, int x_pos, int y_pos);
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// Set the current position to draw from (x,y). In conjunction with...
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void SetCursor(int x, int y);
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// ...this function, which draws a line from the current to (x,y) and then
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// sets the new position to the new (x,y), this can be used to easily draw
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// polygons using vertices
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void DrawTo(int x, int y);
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// Set the SVWindow visible/invisible.
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void SetVisible(bool visible);
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// Set the SVWindow always on top or not always on top.
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void AlwaysOnTop(bool b);
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// Shows a modal dialog with "msg" as question and returns 'y' or 'n'.
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int ShowYesNoDialog(const char* msg);
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// Shows a modal dialog with "msg" as question and returns a char* string.
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// Constraint: As return, only words (e.g. no whitespaces etc.) are allowed.
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char* ShowInputDialog(const char* msg);
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// Adds a messagebox to the SVWindow. This way, it can show the messages...
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void AddMessageBox();
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// ...which can be added by this command.
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// This is intended as an "debug" output window.
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void AddMessage(const char* format, ...);
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// Zoom the window to the rectangle given upper left corner and
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// lower right corner.
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void ZoomToRectangle(int x1, int y1, int x2, int y2);
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// Custom messages (manipulating java code directly) can be send through this.
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// Send a message to the server and attach the Id of the corresponding window.
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// Note: This should only be called if you are know what you are doing, since
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// you are fiddling with the Java objects on the server directly. Calling
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// this just for fun will likely break your application!
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// It is public so you can actually take use of the LUA functionalities, but
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// be careful!
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void SendMsg(const char* msg, ...);
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// Custom messages (manipulating java code directly) can be send through this.
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// Send a message to the server without adding the
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// window id. Used for global events like Exit().
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// Note: This should only be called if you are know what you are doing, since
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// you are fiddling with the Java objects on the server directly. Calling
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// this just for fun will likely break your application!
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// It is public so you can actually take use of the LUA functionalities, but
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// be careful!
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static void SendRawMessage(const char* msg);
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/*******************************************************************************
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* Add new menu entries to parent. If parent is "", the entry gets added to the
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* main menubar (toplevel).
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*******************************************************************************/
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// This adds a new submenu to the menubar.
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void MenuItem(const char* parent, const char* name);
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// This adds a new (normal) menu entry with an associated eventID, which should
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// be unique among menubar eventIDs.
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void MenuItem(const char* parent, const char* name, int cmdEvent);
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// This adds a new checkbox entry, which might initally be flagged.
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void MenuItem(const char* parent, const char* name,
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int cmdEvent, bool flagged);
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// This adds a new popup submenu to the popup menu. If parent is "", the entry
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// gets added at "toplevel" popupmenu.
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void PopupItem(const char* parent, const char* name);
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// This adds a new popup entry with the associated eventID, which should be
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// unique among popup eventIDs.
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// If value and desc are given, on a click the server will ask you to modify
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// the value and return the new value.
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void PopupItem(const char* parent, const char* name,
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int cmdEvent, const char* value, const char* desc);
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+
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// Returns the correct Y coordinate for a window, depending on whether it might
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// have to be flipped (by ySize).
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int TranslateYCoordinate(int y);
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private:
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#ifdef HAVE_LIBLEPT
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// Transfers a binary Image.
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void TransferBinaryImage(struct Pix* image);
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// Transfers a gray scale Image.
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void TransferGrayImage(struct Pix* image);
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// Transfers a 32-Bit Image.
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void Transfer32bppImage(struct Pix* image);
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#endif
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+
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// Sets up ScrollView, depending on the variables from the constructor.
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+
void Initialize(const char* name, int x_pos, int y_pos, int x_size,
|
361
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+
int y_size, int x_canvas_size, int y_canvas_size,
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bool y_axis_reversed, const char* server_name);
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+
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// Send the current buffered polygon (if any) and clear it.
|
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void SendPolygon();
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+
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// Start the message receiving thread.
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static void* MessageReceiver(void* a);
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+
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// Place an event into the event_table (synchronized).
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void SetEvent(SVEvent* svevent);
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+
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// Wake up the semaphore.
|
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void Signal();
|
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+
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376
|
+
// Returns the unique, shared network stream.
|
377
|
+
static SVNetwork* GetStream() { return stream_; }
|
378
|
+
|
379
|
+
// Starts a new event handler. Called whenever a new window is created.
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+
static void* StartEventHandler(void* sv);
|
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+
|
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// Escapes the ' character with a \, so it can be processed by LUA.
|
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+
char* AddEscapeChars(const char* input);
|
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+
|
385
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// The event handler for this window.
|
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+
SVEventHandler* event_handler_;
|
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// The name of the window.
|
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const char* window_name_;
|
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// The id of the window.
|
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+
int window_id_;
|
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|
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// The points of the currently under-construction polyline.
|
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+
SVPolyLineBuffer* points_;
|
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+
// Whether the axis is reversed.
|
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|
+
bool y_axis_is_reversed_;
|
395
|
+
// If the y axis is reversed, flip all y values by ySize.
|
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|
+
int y_size_;
|
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|
+
// # of created windows (used to assign an id to each ScrollView* for svmap).
|
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|
+
static int nr_created_windows_;
|
399
|
+
|
400
|
+
// The stream through which the c++ client is connected to the server.
|
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|
+
static SVNetwork* stream_;
|
402
|
+
|
403
|
+
// Table of all the currently queued events.
|
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|
+
SVEvent* event_table_[SVET_COUNT];
|
405
|
+
|
406
|
+
// Mutex to access the event_table_ in a synchronized fashion.
|
407
|
+
SVMutex* mutex_;
|
408
|
+
|
409
|
+
// Semaphore to the thread belonging to this window.
|
410
|
+
SVSemaphore* semaphore_;
|
411
|
+
#endif // GRAPHICS_DISABLED
|
412
|
+
};
|
413
|
+
|
414
|
+
#endif // TESSERACT_VIEWER_SCROLLVIEW_H__
|
@@ -0,0 +1,140 @@
|
|
1
|
+
///////////////////////////////////////////////////////////////////////
|
2
|
+
// File: svmnode.cpp
|
3
|
+
// description_: ScrollView Menu Node
|
4
|
+
// Author: Joern Wanke
|
5
|
+
// Created: Thu Nov 29 2007
|
6
|
+
//
|
7
|
+
// (C) Copyright 2007, Google Inc.
|
8
|
+
// Licensed under the Apache License, Version 2.0 (the "License");
|
9
|
+
// you may not use this file except in compliance with the License.
|
10
|
+
// You may obtain a copy of the License at
|
11
|
+
// http://www.apache.org/licenses/LICENSE-2.0
|
12
|
+
// Unless required by applicable law or agreed to in writing, software
|
13
|
+
// distributed under the License is distributed on an "AS IS" BASIS,
|
14
|
+
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
15
|
+
// See the License for the specific language governing permissions and
|
16
|
+
// limitations under the License.
|
17
|
+
//
|
18
|
+
///////////////////////////////////////////////////////////////////////
|
19
|
+
//
|
20
|
+
// A SVMenuNode is an entity which contains the mapping from a menu entry on
|
21
|
+
// the server side to the corresponding associated commands on the client.
|
22
|
+
// It is designed to be a tree structure with a root node, which can then be
|
23
|
+
// used to generate the appropriate messages to the server to display the
|
24
|
+
// menu structure there.
|
25
|
+
// A SVMenuNode can both be used in the context_ of popup menus as well as
|
26
|
+
// menu bars.
|
27
|
+
#include "svmnode.h"
|
28
|
+
|
29
|
+
#ifndef GRAPHICS_DISABLED
|
30
|
+
|
31
|
+
#include <string.h>
|
32
|
+
#include <iostream>
|
33
|
+
#include <cstring>
|
34
|
+
|
35
|
+
#include "scrollview.h"
|
36
|
+
|
37
|
+
// Create the empty root menu node. with just a caption. All other nodes should
|
38
|
+
// be added to this or one of the submenus.
|
39
|
+
SVMenuNode::SVMenuNode() {
|
40
|
+
cmd_event_ = -1;
|
41
|
+
text_ = NULL;
|
42
|
+
child_ = NULL;
|
43
|
+
next_ = NULL;
|
44
|
+
parent_ = NULL;
|
45
|
+
toggle_value_ = false;
|
46
|
+
is_check_box_entry_ = false;
|
47
|
+
value_ = NULL;
|
48
|
+
description_ = NULL;
|
49
|
+
}
|
50
|
+
|
51
|
+
SVMenuNode::~SVMenuNode() {
|
52
|
+
delete[] text_;
|
53
|
+
// delete[] description_;
|
54
|
+
}
|
55
|
+
|
56
|
+
// Create a new sub menu node with just a caption. This is used to create
|
57
|
+
// nodes which act as parent nodes to other nodes (e.g. submenus).
|
58
|
+
SVMenuNode* SVMenuNode::AddChild(const char* txt) {
|
59
|
+
SVMenuNode* s = new SVMenuNode(-1, txt, false, false, NULL, NULL);
|
60
|
+
this->AddChild(s);
|
61
|
+
return s;
|
62
|
+
}
|
63
|
+
|
64
|
+
// Create a "normal" menu node which is associated with a command event.
|
65
|
+
void SVMenuNode::AddChild(const char* txt, int command_event) {
|
66
|
+
this->AddChild(new SVMenuNode(command_event, txt, false, false, NULL, NULL));
|
67
|
+
}
|
68
|
+
|
69
|
+
// Create a menu node with an associated value (which might be changed
|
70
|
+
// through the gui).
|
71
|
+
void SVMenuNode::AddChild(const char* txt, int command_event,
|
72
|
+
const char* val) {
|
73
|
+
this->AddChild(new SVMenuNode(command_event, txt, false, false, val, NULL));
|
74
|
+
}
|
75
|
+
|
76
|
+
// Create a menu node with an associated value and description_.
|
77
|
+
void SVMenuNode::AddChild(const char* txt, int command_event, const char* val,
|
78
|
+
const char* desc) {
|
79
|
+
this->AddChild(new SVMenuNode(command_event, txt, false, false, val, desc));
|
80
|
+
}
|
81
|
+
|
82
|
+
// Create a flag menu node.
|
83
|
+
void SVMenuNode::AddChild(const char* txt, int command_event, int tv) {
|
84
|
+
this->AddChild(new SVMenuNode(command_event, txt, tv, true, NULL, NULL));
|
85
|
+
}
|
86
|
+
|
87
|
+
// Convenience function called from the different constructors to initialize
|
88
|
+
// the different values of the menu node.
|
89
|
+
SVMenuNode::SVMenuNode(int command_event, const char* txt,
|
90
|
+
int tv, bool check_box_entry, const char* val,
|
91
|
+
const char* desc) {
|
92
|
+
cmd_event_ = command_event;
|
93
|
+
|
94
|
+
text_ = new char[strlen(txt) + 1];
|
95
|
+
strncpy(text_, txt, strlen(txt));
|
96
|
+
text_[strlen(txt)] = '\0';
|
97
|
+
|
98
|
+
value_ = val;
|
99
|
+
description_ = desc;
|
100
|
+
|
101
|
+
child_ = NULL;
|
102
|
+
next_ = NULL;
|
103
|
+
parent_ = NULL;
|
104
|
+
toggle_value_ = tv != 0;
|
105
|
+
is_check_box_entry_ = check_box_entry;
|
106
|
+
}
|
107
|
+
|
108
|
+
// Add a child node to this menu node.
|
109
|
+
void SVMenuNode::AddChild(SVMenuNode* svmn) {
|
110
|
+
svmn->parent_ = this;
|
111
|
+
// No children yet.
|
112
|
+
if (child_ == NULL) {
|
113
|
+
child_ = svmn;
|
114
|
+
} else {
|
115
|
+
SVMenuNode* cur = child_;
|
116
|
+
while (cur->next_ != NULL) { cur = cur->next_; }
|
117
|
+
cur->next_ = svmn;
|
118
|
+
}
|
119
|
+
}
|
120
|
+
|
121
|
+
// Build a menu structure for the server and send the necessary messages.
|
122
|
+
// Should be called on the root node. If menu_bar is true, a menu_bar menu
|
123
|
+
// is built (e.g. on top of the window), if it is false a popup menu is
|
124
|
+
// built which gets shown by right clicking on the window.
|
125
|
+
// Deletes itself afterwards.
|
126
|
+
void SVMenuNode::BuildMenu(ScrollView* sv, bool menu_bar) {
|
127
|
+
if ((parent_ != NULL) && (menu_bar)) {
|
128
|
+
if (is_check_box_entry_) {
|
129
|
+
sv->MenuItem(parent_->text_, text_, cmd_event_, toggle_value_);
|
130
|
+
} else { sv->MenuItem(parent_->text_, text_, cmd_event_); }
|
131
|
+
} else if ((parent_ != NULL) && (!menu_bar)) {
|
132
|
+
if (description_ != NULL) { sv->PopupItem(parent_->text_, text_,
|
133
|
+
cmd_event_, value_, description_);
|
134
|
+
} else { sv->PopupItem(parent_->text_, text_); }
|
135
|
+
}
|
136
|
+
if (child_ != NULL) { child_->BuildMenu(sv, menu_bar); delete child_; }
|
137
|
+
if (next_ != NULL) { next_->BuildMenu(sv, menu_bar); delete next_; }
|
138
|
+
}
|
139
|
+
|
140
|
+
#endif // GRAPHICS_DISABLED
|
@@ -0,0 +1,94 @@
|
|
1
|
+
///////////////////////////////////////////////////////////////////////
|
2
|
+
// File: svmnode.h
|
3
|
+
// description_: ScrollView Menu Node
|
4
|
+
// Author: Joern Wanke
|
5
|
+
// Created: Thu Nov 29 2007
|
6
|
+
//
|
7
|
+
// (C) Copyright 2007, Google Inc.
|
8
|
+
// Licensed under the Apache License, Version 2.0 (the "License");
|
9
|
+
// you may not use this file except in compliance with the License.
|
10
|
+
// You may obtain a copy of the License at
|
11
|
+
// http://www.apache.org/licenses/LICENSE-2.0
|
12
|
+
// Unless required by applicable law or agreed to in writing, software
|
13
|
+
// distributed under the License is distributed on an "AS IS" BASIS,
|
14
|
+
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
15
|
+
// See the License for the specific language governing permissions and
|
16
|
+
// limitations under the License.
|
17
|
+
//
|
18
|
+
///////////////////////////////////////////////////////////////////////
|
19
|
+
//
|
20
|
+
// A SVMenuNode is an entity which contains the mapping from a menu entry on
|
21
|
+
// the server side to the corresponding associated commands on the client.
|
22
|
+
// It is designed to be a tree structure with a root node, which can then be
|
23
|
+
// used to generate the appropriate messages to the server to display the
|
24
|
+
// menu structure there.
|
25
|
+
// A SVMenuNode can both be used in the context_ of popup menus as well as
|
26
|
+
// menu bars.
|
27
|
+
|
28
|
+
#ifndef TESSERACT_VIEWER_SVMNODE_H__
|
29
|
+
#define TESSERACT_VIEWER_SVMNODE_H__
|
30
|
+
|
31
|
+
class ScrollView;
|
32
|
+
|
33
|
+
class SVMenuNode {
|
34
|
+
public:
|
35
|
+
// Creating the (empty) root menu node.
|
36
|
+
SVMenuNode();
|
37
|
+
|
38
|
+
// Destructor for every node.
|
39
|
+
~SVMenuNode();
|
40
|
+
|
41
|
+
// Create a new sub menu node with just a caption. This is used to create
|
42
|
+
// nodes which act as parent nodes to other nodes (e.g. submenus).
|
43
|
+
SVMenuNode* AddChild(const char* txt);
|
44
|
+
|
45
|
+
// Create a "normal" menu node which is associated with a command event.
|
46
|
+
void AddChild(const char* txt, int command_event);
|
47
|
+
|
48
|
+
// Create a flag menu node.
|
49
|
+
void AddChild(const char* txt, int command_event, int tv);
|
50
|
+
|
51
|
+
// Create a menu node with an associated value (which might be changed
|
52
|
+
// through the gui).
|
53
|
+
void AddChild(const char* txt, int command_event, const char* val);
|
54
|
+
|
55
|
+
// Create a menu node with an associated value and description_.
|
56
|
+
void AddChild(const char* txt, int command_event,
|
57
|
+
const char* val, const char* desc);
|
58
|
+
|
59
|
+
// Build a menu structure for the server and send the necessary messages.
|
60
|
+
// Should be called on the root node. If menu_bar is true, a menu_bar menu
|
61
|
+
// is built (e.g. on top of the window), if it is false a popup menu is
|
62
|
+
// built which gets shown by right clicking on the window.
|
63
|
+
void BuildMenu(ScrollView *sv, bool menu_bar = true);
|
64
|
+
|
65
|
+
private:
|
66
|
+
// Constructor holding the actual node data.
|
67
|
+
SVMenuNode(int command_event, const char* txt, int tv,
|
68
|
+
bool check_box_entry, const char* val, const char* desc);
|
69
|
+
|
70
|
+
// Adds a new menu node to the current node.
|
71
|
+
void AddChild(SVMenuNode* svmn);
|
72
|
+
|
73
|
+
// The parent node of this node.
|
74
|
+
SVMenuNode* parent_;
|
75
|
+
// The first child of this node.
|
76
|
+
SVMenuNode* child_;
|
77
|
+
// The next "sibling" of this node (e.g. same parent).
|
78
|
+
SVMenuNode* next_;
|
79
|
+
// Whether this menu node actually is a flag.
|
80
|
+
bool is_check_box_entry_;
|
81
|
+
|
82
|
+
// The command event associated with a specific menu node. Should be unique.
|
83
|
+
int cmd_event_;
|
84
|
+
// The caption associated with a specific menu node.
|
85
|
+
char* text_;
|
86
|
+
// The value of the flag (if this menu node is a flag).
|
87
|
+
bool toggle_value_;
|
88
|
+
// The value of the menu node. (optional)
|
89
|
+
const char* value_;
|
90
|
+
// A description_ of the value. (optional)
|
91
|
+
const char* description_;
|
92
|
+
};
|
93
|
+
|
94
|
+
#endif // TESSERACT_VIEWER_SVMNODE_H__
|