steam-condenser 0.14.0 → 1.0.1

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Files changed (94) hide show
  1. data/Gemfile +3 -0
  2. data/Gemfile.lock +22 -0
  3. data/LICENSE +1 -1
  4. data/README.md +14 -6
  5. data/Rakefile +35 -0
  6. data/lib/{stringio_additions.rb → core_ext/stringio.rb} +1 -1
  7. data/lib/{exceptions/packet_format_exception.rb → errors/packet_format_error.rb} +5 -5
  8. data/lib/{exceptions/rcon_ban_exception.rb → errors/rcon_ban_error.rb} +5 -5
  9. data/lib/{exceptions/rcon_no_auth_exception.rb → errors/rcon_no_auth_error.rb} +5 -5
  10. data/lib/{exceptions/steam_condenser_exception.rb → errors/steam_condenser_error.rb} +3 -3
  11. data/lib/errors/timeout_error.rb +28 -0
  12. data/lib/{exceptions/web_api_exception.rb → errors/web_api_error.rb} +8 -8
  13. data/lib/steam/community/alien_swarm/alien_swarm_mission.rb +86 -11
  14. data/lib/steam/community/alien_swarm/alien_swarm_stats.rb +38 -15
  15. data/lib/steam/community/alien_swarm/alien_swarm_weapon.rb +29 -8
  16. data/lib/steam/community/app_news.rb +91 -27
  17. data/lib/steam/community/cacheable.rb +65 -21
  18. data/lib/steam/community/css/css_map.rb +39 -9
  19. data/lib/steam/community/css/css_stats.rb +32 -12
  20. data/lib/steam/community/css/css_weapon.rb +46 -10
  21. data/lib/steam/community/defense_grid/defense_grid_stats.rb +129 -17
  22. data/lib/steam/community/dods/dods_class.rb +66 -10
  23. data/lib/steam/community/dods/dods_stats.rb +20 -7
  24. data/lib/steam/community/dods/dods_weapon.rb +35 -24
  25. data/lib/steam/community/game_achievement.rb +50 -19
  26. data/lib/steam/community/game_class.rb +16 -5
  27. data/lib/steam/community/game_inventory.rb +37 -4
  28. data/lib/steam/community/game_item.rb +64 -3
  29. data/lib/steam/community/game_stats.rb +81 -16
  30. data/lib/steam/community/game_weapon.rb +29 -11
  31. data/lib/steam/community/l4d/abstract_l4d_stats.rb +91 -65
  32. data/lib/steam/community/l4d/abstract_l4d_weapon.rb +38 -8
  33. data/lib/steam/community/l4d/l4d2_map.rb +30 -5
  34. data/lib/steam/community/l4d/l4d2_stats.rb +83 -45
  35. data/lib/steam/community/l4d/l4d2_weapon.rb +20 -6
  36. data/lib/steam/community/l4d/l4d_explosive.rb +13 -5
  37. data/lib/steam/community/l4d/l4d_map.rb +35 -7
  38. data/lib/steam/community/l4d/l4d_stats.rb +23 -10
  39. data/lib/steam/community/l4d/l4d_weapon.rb +11 -7
  40. data/lib/steam/community/portal2/portal2_inventory.rb +4 -0
  41. data/lib/steam/community/portal2/portal2_item.rb +13 -1
  42. data/lib/steam/community/portal2/portal2_stats.rb +10 -6
  43. data/lib/steam/community/steam_game.rb +74 -0
  44. data/lib/steam/community/steam_group.rb +48 -14
  45. data/lib/steam/community/steam_id.rb +295 -64
  46. data/lib/steam/community/tf2/tf2_class.rb +66 -7
  47. data/lib/steam/community/tf2/tf2_class_factory.rb +14 -7
  48. data/lib/steam/community/tf2/tf2_engineer.rb +26 -6
  49. data/lib/steam/community/tf2/tf2_golden_wrench.rb +37 -10
  50. data/lib/steam/community/tf2/tf2_inventory.rb +4 -0
  51. data/lib/steam/community/tf2/tf2_item.rb +13 -1
  52. data/lib/steam/community/tf2/tf2_medic.rb +20 -5
  53. data/lib/steam/community/tf2/tf2_sniper.rb +15 -5
  54. data/lib/steam/community/tf2/tf2_spy.rb +20 -6
  55. data/lib/steam/community/tf2/tf2_stats.rb +20 -6
  56. data/lib/steam/community/web_api.rb +50 -32
  57. data/lib/steam/packets/c2m_checkmd5_packet.rb +1 -1
  58. data/lib/steam/packets/m2a_server_batch_packet.rb +3 -2
  59. data/lib/steam/packets/m2s_requestrestart_packet.rb +3 -3
  60. data/lib/steam/packets/rcon/rcon_packet_factory.rb +4 -4
  61. data/lib/steam/packets/request_with_challenge.rb +1 -1
  62. data/lib/steam/packets/s2a_info_base_packet.rb +1 -1
  63. data/lib/steam/packets/s2a_info_detailed_packet.rb +10 -10
  64. data/lib/steam/packets/s2a_player_packet.rb +5 -1
  65. data/lib/steam/packets/s2a_rules_packet.rb +4 -3
  66. data/lib/steam/packets/s2m_heartbeat2_packet.rb +2 -2
  67. data/lib/steam/packets/steam_packet.rb +1 -1
  68. data/lib/steam/packets/steam_packet_factory.rb +12 -16
  69. data/lib/steam/servers/game_server.rb +38 -32
  70. data/lib/steam/servers/goldsrc_server.rb +10 -1
  71. data/lib/steam/servers/master_server.rb +42 -21
  72. data/lib/steam/servers/server.rb +4 -5
  73. data/lib/steam/servers/source_server.rb +20 -5
  74. data/lib/steam/sockets/goldsrc_socket.rb +53 -22
  75. data/lib/steam/sockets/master_server_socket.rb +14 -4
  76. data/lib/steam/sockets/rcon_socket.rb +39 -6
  77. data/lib/steam/sockets/source_socket.rb +19 -15
  78. data/lib/steam/sockets/steam_socket.rb +33 -23
  79. data/lib/steam/steam_player.rb +86 -11
  80. data/lib/steam-condenser/community.rb +24 -24
  81. data/lib/steam-condenser/servers.rb +2 -2
  82. data/lib/steam-condenser/version.rb +3 -3
  83. data/steam-condenser.gemspec +23 -0
  84. data/test/query_tests.rb +12 -12
  85. data/test/rcon_tests.rb +3 -3
  86. data/test/steam/communtiy/steam_community_test_suite.rb +12 -0
  87. data/test/steam/communtiy/steam_group_tests.rb +6 -5
  88. data/test/steam/communtiy/steam_id_tests.rb +6 -5
  89. data/test/steam_community_tests.rb +3 -3
  90. data/test/stringio_additions_tests.rb +7 -7
  91. metadata +61 -43
  92. data/lib/exceptions/timeout_exception.rb +0 -24
  93. data/test/datagram_channel_tests.rb +0 -42
  94. data/test/socket_channel_tests.rb +0 -43
@@ -1,22 +1,36 @@
1
- # This code is free software; you can redistribute it and/or modify it under the
2
- # terms of the new BSD License.
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
3
  #
4
- # Copyright (c) 2009-2010, Sebastian Staudt
4
+ # Copyright (c) 2009-2011, Sebastian Staudt
5
5
 
6
6
  require 'steam/community/l4d/abstract_l4d_weapon'
7
7
 
8
+ # This class represents the statistics of a single weapon for a user in
9
+ # Left4Dead 2
10
+ #
11
+ # @author Sebastian Staudt
8
12
  class L4D2Weapon
9
13
 
10
14
  include AbstractL4DWeapon
11
15
 
12
- attr_reader :damage, :weapon_group
16
+ # Returns the amount of damage done by the player with this weapon
17
+ #
18
+ # @return [Fixnum] The damage done by this weapon
19
+ attr_reader :damage
20
+
21
+ # Returns the weapon group this weapon belongs to
22
+ #
23
+ # @return [String] The group this weapon belongs to
24
+ attr_reader :weapon_group
13
25
 
14
- # Creates a new instance of L4D2Weapon based on the assigned XML data
26
+ # Creates a new instance of a weapon based on the given XML data
27
+ #
28
+ # @param [REXML::Element] weapon_data The XML data of this weapon
15
29
  def initialize(weapon_data)
16
30
  super weapon_data
17
31
 
18
32
  @damage = weapon_data.elements['damage'].text.to_i
19
- @kill_percentage = weapon_data.elements['pctkills'].text
33
+ @kill_percentage = weapon_data.elements['pctkills'].text.to_f * 0.01
20
34
  @weapon_group = weapon_data.attribute('group')
21
35
  end
22
36
 
@@ -1,15 +1,21 @@
1
- # This code is free software; you can redistribute it and/or modify it under the
2
- # terms of the new BSD License.
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
3
  #
4
- # Copyright (c) 2009-2010, Sebastian Staudt
4
+ # Copyright (c) 2009-2011, Sebastian Staudt
5
5
 
6
6
  require 'steam/community/game_weapon'
7
7
 
8
+ # This class represents the statistics of a single explosive weapon for a user
9
+ # in Left4Dead
10
+ #
11
+ # @author Sebastian Staudt
8
12
  class L4DExplosive
9
13
 
10
14
  include GameWeapon
11
15
 
12
- # Creates a new instance of L4DExplosive based on the assigned XML data
16
+ # Creates a new instance of an explosivve based on the given XML data
17
+ #
18
+ # @param [REXML::Element] weapon_data The XML data of this explosive
13
19
  def initialize(weapon_data)
14
20
  super weapon_data
15
21
 
@@ -17,7 +23,9 @@ class L4DExplosive
17
23
  @shots = weapon_data.elements['thrown'].text.to_i
18
24
  end
19
25
 
20
- # Returns the average number of kills for one shot of this explosive.
26
+ # Returns the average number of killed zombies for one shot of this explosive
27
+ #
28
+ # @return [Float] The average number of kills per shot
21
29
  def avg_kills_per_shot
22
30
  1 / avg_shots_per_kill
23
31
  end
@@ -1,20 +1,48 @@
1
- # This code is free software; you can redistribute it and/or modify it under the
2
- # terms of the new BSD License.
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
3
  #
4
- # Copyright (c) 2009-2010, Sebastian Staudt
4
+ # Copyright (c) 2009-2011, Sebastian Staudt
5
5
 
6
- # L4DMap holds statistical information about maps played by a player in
7
- # Survival mode of Left4Dead.
6
+ # This class holds statistical information about a map played by a player in
7
+ # Survival mode of Left4Dead
8
+ #
9
+ # @author Sebastian Staudt
8
10
  class L4DMap
9
11
 
10
- attr_reader :best_time, :id, :medal, :name, :times_played
12
+ # Returns the best survival time of this player on this map
13
+ #
14
+ # @return [Float] The best survival time of this player on this map
15
+ attr_reader :best_time
16
+
17
+ # Returns the ID of this map
18
+ #
19
+ # @return [String] The ID of this map
20
+ attr_reader :id
21
+
22
+ # Returns the highest medal this player has won on this map
23
+ #
24
+ # @return [Fixnum] The highest medal won by this player on this map
25
+ attr_reader :medal
26
+
27
+ # Returns the name of the map
28
+ #
29
+ # @return [String] The name of the map
30
+ attr_reader :name
31
+
32
+ # Returns the number of times this map has been played by this player
33
+ #
34
+ # @return [Fixnum] The number of times this map has been played
35
+ attr_reader :times_played
11
36
 
12
37
  GOLD = 1
13
38
  SILVER = 2
14
39
  BRONZE = 3
15
40
  NONE = 0
16
41
 
17
- # Creates a new instance of L4DMap based on the assigned XML data
42
+ # Creates a new instance of a Left4Dead Survival map based on the given
43
+ # XML data
44
+ #
45
+ # @param [REXML::Element] map_data The XML data for this map
18
46
  def initialize(map_data)
19
47
  @best_time = map_data.elements['besttimeseconds'].text.to_f
20
48
  @id = map_data.name
@@ -1,41 +1,54 @@
1
- # This code is free software; you can redistribute it and/or modify it under the
2
- # terms of the new BSD License.
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
3
  #
4
- # Copyright (c) 2009-2010, Sebastian Staudt
4
+ # Copyright (c) 2009-2011, Sebastian Staudt
5
5
 
6
6
  require 'steam/community/l4d/abstract_l4d_stats'
7
7
  require 'steam/community/l4d/l4d_explosive'
8
8
  require 'steam/community/l4d/l4d_map'
9
9
  require 'steam/community/l4d/l4d_weapon'
10
10
 
11
+ # This class represents the game statistics for a single user in Left4Dead
12
+ #
13
+ # @author Sebastian Staudt
11
14
  class L4DStats < GameStats
12
15
 
13
16
  include AbstractL4DStats
14
17
 
15
- # Creates a L4DStats object by calling the super constructor with the game
16
- # name "l4d".
18
+ # Creates a `L4DStats` object by calling the super constructor
19
+ # with the game name `'l4d'`
20
+ #
21
+ # @param [String] steam_id The custom URL or 64bit Steam ID of the user
17
22
  def initialize(steam_id)
18
23
  super steam_id, 'l4d'
19
24
  end
20
25
 
21
- # Returns a Hash of Survival statistics for this user like revived teammates.
22
- # If the Survival statistics haven't been parsed already, parsing is done now.
26
+ # Returns a hash of Survival statistics for this user like revived teammates
27
+ #
28
+ # If the Survival statistics haven't been parsed already, parsing is done
29
+ # now.
30
+ #
31
+ # @return [Hash<String, Object>] The stats for the Survival mode
23
32
  def survival_stats
24
33
  return unless public?
25
34
 
26
35
  if @survival_stats.nil?
27
36
  super
28
- @survival_stats['maps'] = {}
37
+ @survival_stats[:maps] = {}
29
38
  @xml_data.elements.each('stats/survival/maps/*') do |map_data|
30
- @survival_stats['maps'][map_data.name] = L4DMap.new(map_data)
39
+ @survival_stats[:maps][map_data.name] = L4DMap.new(map_data)
31
40
  end
32
41
  end
33
42
 
34
43
  @survival_stats
35
44
  end
36
45
 
37
- # Returns a Hash of L4DWeapon for this user containing all Left4Dead weapons.
46
+ # Returns a hash of `L4DWeapon` for this user containing all Left4Dead
47
+ # weapons
48
+ #
38
49
  # If the weapons haven't been parsed already, parsing is done now.
50
+ #
51
+ # @return [Hash<String, Object>] The weapon statistics
39
52
  def weapon_stats
40
53
  return unless public?
41
54
 
@@ -1,21 +1,25 @@
1
- # This code is free software; you can redistribute it and/or modify it under the
2
- # terms of the new BSD License.
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
3
  #
4
- # Copyright (c) 2009-2010, Sebastian Staudt
4
+ # Copyright (c) 2009-2011, Sebastian Staudt
5
5
 
6
6
  require 'steam/community/l4d/abstract_l4d_weapon'
7
7
 
8
+ # This class represents the statistics of a single weapon for a user in
9
+ # Left4Dead
10
+ #
11
+ # @author Sebastian Staudt
8
12
  class L4DWeapon
9
13
 
10
14
  include AbstractL4DWeapon
11
15
 
12
- attr_reader :accuracy, :headshots_percentage, :kill_percentage
13
-
14
- # Creates a new instance of L4DWeapon based on the assigned XML data
16
+ # Creates a new instance of a weapon based on the given XML data
17
+ #
18
+ # @param [REXML::Element] weapon_data The XML data for this weapon
15
19
  def initialize(weapon_data)
16
20
  super weapon_data
17
21
 
18
- @kill_percentage = weapon_data.elements['killpct'].text
22
+ @kill_percentage = weapon_data.elements['killpct'].text.to_f * 0.01
19
23
  end
20
24
 
21
25
  end
@@ -7,6 +7,8 @@ require 'steam/community/game_inventory'
7
7
  require 'steam/community/portal2/portal2_item'
8
8
 
9
9
  # Represents the inventory (a.k.a. Robot Enrichment) of a Portal 2 player
10
+ #
11
+ # @author Sebastian Staudt
10
12
  class Portal2Inventory
11
13
 
12
14
  include Cacheable
@@ -14,8 +16,10 @@ class Portal2Inventory
14
16
 
15
17
  include GameInventory
16
18
 
19
+ # The Steam Application ID of Portal 2
17
20
  @@app_id = 620
18
21
 
22
+ # The class representing Portal 2 items
19
23
  @@item_class = Portal2Item
20
24
 
21
25
  end
@@ -6,13 +6,20 @@
6
6
  require 'steam/community/game_item'
7
7
 
8
8
  # Represents a Portal 2 item
9
+ #
10
+ # @author Sebastian Staudt
9
11
  class Portal2Item
10
12
 
11
13
  include GameItem
12
14
 
15
+ # The names of the bots available in Portal 2
13
16
  BOTS = [ :pbody, :atlas ]
14
17
 
15
- # Creates a new instance of a Portal2Item with the given data
18
+ # Creates a new instance of a Portal 2 item with the given data
19
+ #
20
+ # @param [Portal2Inventory] inventory The inventory this item is contained in
21
+ # @param [Hash<Symbol, Object>] item_data The data specifying this item
22
+ # @raise [WebApiError] on Web API errors
16
23
  def initialize(inventory, item_data)
17
24
  super
18
25
 
@@ -23,11 +30,16 @@ class Portal2Item
23
30
  end
24
31
 
25
32
  # Returns the symbols for each bot this player has equipped this item
33
+ #
34
+ # @return [Array<String>] The names of the bots this player has equipped this
35
+ # item
26
36
  def bots_equipped?
27
37
  @equipped.reject { |bot_id, equipped| !equipped }
28
38
  end
29
39
 
30
40
  # Returns whether this item is equipped by this player at all
41
+ #
42
+ # @return [Boolean] `true` if the player has equipped this item at all
31
43
  def equipped?
32
44
  @equipped.has_value? true
33
45
  end
@@ -6,20 +6,24 @@
6
6
  require 'steam/community/game_stats'
7
7
  require 'steam/community/portal2/portal2_inventory'
8
8
 
9
- # The Portal2Stats class represents the game statistics for a single user in
10
- # Portal 2
9
+ # This class represents the game statistics for a single user in Portal 2
10
+ #
11
+ # @author Sebastian Staudt
11
12
  class Portal2Stats < GameStats
12
13
 
13
- attr_reader :accumulated_points
14
-
15
- # Creates a Portal2Stats object by calling the super constructor with the
16
- # game name "portal2"
14
+ # Creates a `Portal2Stats` object by calling the super constructor with the
15
+ # game name `'portal2'`
16
+ #
17
+ # @param [String, Fixnum] steam_id The custom URL or 64bit Steam ID of the
18
+ # user
17
19
  def initialize(steam_id)
18
20
  super steam_id, 'portal2'
19
21
  end
20
22
 
21
23
  # Returns the current Portal 2 inventory (a.k.a Robot Enrichment) of this
22
24
  # player
25
+ #
26
+ # @return [TF2Inventory] This player's Portal 2 inventory
23
27
  def inventory
24
28
  @inventory = Portal2Inventory.new(steam_id64) if @inventory.nil?
25
29
  @inventory
@@ -0,0 +1,74 @@
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
+ #
4
+ # Copyright (c) 2011, Sebastian Staudt
5
+
6
+ # This class represents a game available on Steam
7
+ #
8
+ # @author Sebastian Staudt
9
+ class SteamGame
10
+
11
+ @@games = {}
12
+
13
+ # Returns the Steam application ID of this game
14
+ #
15
+ # @return [Fixnum] The Steam application ID of this game
16
+ attr_reader :app_id
17
+
18
+ # Returns the full name of this game
19
+ #
20
+ # @return [String] The full name of this game
21
+ attr_reader :name
22
+
23
+ # Returns the short name of this game (also known as "friendly name")
24
+ #
25
+ # @return [String] The short name of this game
26
+ attr_reader :short_name
27
+
28
+ # Creates a new or cached instance of the game specified by the given XML
29
+ # data
30
+ #
31
+ # @param [REXML::Element] game_data The XML data of the game
32
+ # @see #initialize
33
+ def self.new(game_data)
34
+ app_id = game_data.elements['appID'].text.to_i
35
+ @@games.key?(app_id) ? @@games[app_id] : super(app_id, game_data)
36
+ end
37
+
38
+ # Returns whether this game has statistics available
39
+ #
40
+ # @return [Boolean] `true` if this game has stats
41
+ def has_stats?
42
+ !@short_name.nil?
43
+ end
44
+
45
+ # Creates a stats object for the given user and this game
46
+ #
47
+ # @param [String, Fixnum] steam_id The custom URL or the 64bit Steam ID of
48
+ # the user
49
+ # @return [GameStats] The stats of this game for the given user
50
+ def user_stats(steam_id)
51
+ return unless has_stats?
52
+
53
+ GameStats.create_game_stats steam_id, @short_name
54
+ end
55
+
56
+ private
57
+
58
+ # Creates a new instance of a game with the given data and caches it
59
+ #
60
+ # @param [Fixnum] app_id The application ID of the game
61
+ # @param [REXML::Element] game_data The XML data of the game
62
+ def initialize(app_id, game_data)
63
+ @app_id = app_id
64
+ @name = game_data.elements['name'].text
65
+ if game_data.elements['globalStatsLink'].nil?
66
+ @short_name = nil
67
+ else
68
+ @short_name = game_data.elements['globalStatsLink'].text.match(/http:\/\/steamcommunity.com\/stats\/([^?\/]+)\/achievements\//)[1].downcase
69
+ end
70
+
71
+ @@games[@app_id] = self
72
+ end
73
+
74
+ end
@@ -1,7 +1,7 @@
1
- # This code is free software; you can redistribute it and/or modify it under the
2
- # terms of the new BSD License.
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
3
  #
4
- # Copyright (c) 2008-2010, Sebastian Staudt
4
+ # Copyright (c) 2008-2011, Sebastian Staudt
5
5
 
6
6
  require 'open-uri'
7
7
  require 'rexml/document'
@@ -10,14 +10,32 @@ require 'steam/community/cacheable'
10
10
  require 'steam/community/steam_id'
11
11
 
12
12
  # The SteamGroup class represents a group in the Steam Community
13
+ #
14
+ # @author Sebastian Staudt
13
15
  class SteamGroup
14
16
 
15
17
  include Cacheable
16
18
  cacheable_with_ids :custom_url, :group_id64
17
19
 
18
- attr_reader :custom_url, :group_id64
19
-
20
- # Creates a SteamGroup object with the given group ID
20
+ # Returns the custom URL of this group
21
+ #
22
+ # The custom URL is a admin specified unique string that can be used instead
23
+ # of the 64bit SteamID as an identifier for a group.
24
+ #
25
+ # @return [String] The custom URL of this group
26
+ attr_reader :custom_url
27
+
28
+ # Returns this group's 64bit SteamID
29
+ #
30
+ # @return [Fixnum] This group's 64bit SteamID
31
+ attr_reader :group_id64
32
+
33
+ # Creates a new `SteamGroup` instance for the group with the given ID
34
+ #
35
+ # @param [String, Fixnum] id The custom URL of the group specified by the
36
+ # group admin or the 64bit group ID
37
+ # @param [Boolean] fetch if `true` the groups's data is loaded into the
38
+ # object
21
39
  def initialize(id, fetch = true)
22
40
  begin
23
41
  if id.is_a? Numeric
@@ -28,11 +46,15 @@ class SteamGroup
28
46
 
29
47
  super(fetch)
30
48
  rescue REXML::ParseException
31
- raise SteamCondenserException.new('Group could not be loaded.')
49
+ raise SteamCondenserError, 'Group could not be loaded.'
32
50
  end
33
51
  end
34
52
 
35
- # Returns the URL to the group's Steam Community page
53
+ # Returns the base URL for this group's page
54
+ #
55
+ # This URL is different for groups having a custom URL.
56
+ #
57
+ # @return [String] The base URL for this group
36
58
  def base_url
37
59
  if @custom_url.nil?
38
60
  "http://steamcommunity.com/gid/#{@group_id64}"
@@ -41,7 +63,12 @@ class SteamGroup
41
63
  end
42
64
  end
43
65
 
44
- # Parses the data about this groups members
66
+ # Loads the members of this group
67
+ #
68
+ # This might take several HTTP requests as the Steam Community splits this
69
+ # data over several XML documents if the group has lots of members.
70
+ #
71
+ # @see Cacheable#fetch
45
72
  def fetch
46
73
  @members = []
47
74
  page = 0
@@ -62,10 +89,13 @@ class SteamGroup
62
89
  super
63
90
  end
64
91
 
65
- # Returns the number of members this group has.
66
- # If the members have already been fetched with +fetch_members+ the size of
67
- # the member array is returned. Otherwise the group size is separately
68
- # fetched.
92
+ # Returns the number of members this group has
93
+ #
94
+ # If the members have already been fetched the size of the member array is
95
+ # returned. Otherwise the group size is separately fetched without needing
96
+ # multiple requests for big groups.
97
+ #
98
+ # @return [Fixnum] The number of this group's members
69
99
  def member_count
70
100
  if @members.nil?
71
101
  url = open("#{base_url}/memberslistxml", {:proxy => true})
@@ -76,7 +106,11 @@ class SteamGroup
76
106
  end
77
107
 
78
108
  # Returns the members of this group
79
- # Calls +fetch+ if the members haven't been fetched already.
109
+ #
110
+ # If the members haven't been fetched yet, this is done now.
111
+ #
112
+ # @return [Array<SteamId>] The Steam ID's of the members of this group
113
+ # @see #fetch
80
114
  def members
81
115
  fetch if @members.nil? || @members[0].nil?
82
116
  @members