steam-condenser 0.14.0 → 1.0.1
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- data/Gemfile +3 -0
- data/Gemfile.lock +22 -0
- data/LICENSE +1 -1
- data/README.md +14 -6
- data/Rakefile +35 -0
- data/lib/{stringio_additions.rb → core_ext/stringio.rb} +1 -1
- data/lib/{exceptions/packet_format_exception.rb → errors/packet_format_error.rb} +5 -5
- data/lib/{exceptions/rcon_ban_exception.rb → errors/rcon_ban_error.rb} +5 -5
- data/lib/{exceptions/rcon_no_auth_exception.rb → errors/rcon_no_auth_error.rb} +5 -5
- data/lib/{exceptions/steam_condenser_exception.rb → errors/steam_condenser_error.rb} +3 -3
- data/lib/errors/timeout_error.rb +28 -0
- data/lib/{exceptions/web_api_exception.rb → errors/web_api_error.rb} +8 -8
- data/lib/steam/community/alien_swarm/alien_swarm_mission.rb +86 -11
- data/lib/steam/community/alien_swarm/alien_swarm_stats.rb +38 -15
- data/lib/steam/community/alien_swarm/alien_swarm_weapon.rb +29 -8
- data/lib/steam/community/app_news.rb +91 -27
- data/lib/steam/community/cacheable.rb +65 -21
- data/lib/steam/community/css/css_map.rb +39 -9
- data/lib/steam/community/css/css_stats.rb +32 -12
- data/lib/steam/community/css/css_weapon.rb +46 -10
- data/lib/steam/community/defense_grid/defense_grid_stats.rb +129 -17
- data/lib/steam/community/dods/dods_class.rb +66 -10
- data/lib/steam/community/dods/dods_stats.rb +20 -7
- data/lib/steam/community/dods/dods_weapon.rb +35 -24
- data/lib/steam/community/game_achievement.rb +50 -19
- data/lib/steam/community/game_class.rb +16 -5
- data/lib/steam/community/game_inventory.rb +37 -4
- data/lib/steam/community/game_item.rb +64 -3
- data/lib/steam/community/game_stats.rb +81 -16
- data/lib/steam/community/game_weapon.rb +29 -11
- data/lib/steam/community/l4d/abstract_l4d_stats.rb +91 -65
- data/lib/steam/community/l4d/abstract_l4d_weapon.rb +38 -8
- data/lib/steam/community/l4d/l4d2_map.rb +30 -5
- data/lib/steam/community/l4d/l4d2_stats.rb +83 -45
- data/lib/steam/community/l4d/l4d2_weapon.rb +20 -6
- data/lib/steam/community/l4d/l4d_explosive.rb +13 -5
- data/lib/steam/community/l4d/l4d_map.rb +35 -7
- data/lib/steam/community/l4d/l4d_stats.rb +23 -10
- data/lib/steam/community/l4d/l4d_weapon.rb +11 -7
- data/lib/steam/community/portal2/portal2_inventory.rb +4 -0
- data/lib/steam/community/portal2/portal2_item.rb +13 -1
- data/lib/steam/community/portal2/portal2_stats.rb +10 -6
- data/lib/steam/community/steam_game.rb +74 -0
- data/lib/steam/community/steam_group.rb +48 -14
- data/lib/steam/community/steam_id.rb +295 -64
- data/lib/steam/community/tf2/tf2_class.rb +66 -7
- data/lib/steam/community/tf2/tf2_class_factory.rb +14 -7
- data/lib/steam/community/tf2/tf2_engineer.rb +26 -6
- data/lib/steam/community/tf2/tf2_golden_wrench.rb +37 -10
- data/lib/steam/community/tf2/tf2_inventory.rb +4 -0
- data/lib/steam/community/tf2/tf2_item.rb +13 -1
- data/lib/steam/community/tf2/tf2_medic.rb +20 -5
- data/lib/steam/community/tf2/tf2_sniper.rb +15 -5
- data/lib/steam/community/tf2/tf2_spy.rb +20 -6
- data/lib/steam/community/tf2/tf2_stats.rb +20 -6
- data/lib/steam/community/web_api.rb +50 -32
- data/lib/steam/packets/c2m_checkmd5_packet.rb +1 -1
- data/lib/steam/packets/m2a_server_batch_packet.rb +3 -2
- data/lib/steam/packets/m2s_requestrestart_packet.rb +3 -3
- data/lib/steam/packets/rcon/rcon_packet_factory.rb +4 -4
- data/lib/steam/packets/request_with_challenge.rb +1 -1
- data/lib/steam/packets/s2a_info_base_packet.rb +1 -1
- data/lib/steam/packets/s2a_info_detailed_packet.rb +10 -10
- data/lib/steam/packets/s2a_player_packet.rb +5 -1
- data/lib/steam/packets/s2a_rules_packet.rb +4 -3
- data/lib/steam/packets/s2m_heartbeat2_packet.rb +2 -2
- data/lib/steam/packets/steam_packet.rb +1 -1
- data/lib/steam/packets/steam_packet_factory.rb +12 -16
- data/lib/steam/servers/game_server.rb +38 -32
- data/lib/steam/servers/goldsrc_server.rb +10 -1
- data/lib/steam/servers/master_server.rb +42 -21
- data/lib/steam/servers/server.rb +4 -5
- data/lib/steam/servers/source_server.rb +20 -5
- data/lib/steam/sockets/goldsrc_socket.rb +53 -22
- data/lib/steam/sockets/master_server_socket.rb +14 -4
- data/lib/steam/sockets/rcon_socket.rb +39 -6
- data/lib/steam/sockets/source_socket.rb +19 -15
- data/lib/steam/sockets/steam_socket.rb +33 -23
- data/lib/steam/steam_player.rb +86 -11
- data/lib/steam-condenser/community.rb +24 -24
- data/lib/steam-condenser/servers.rb +2 -2
- data/lib/steam-condenser/version.rb +3 -3
- data/steam-condenser.gemspec +23 -0
- data/test/query_tests.rb +12 -12
- data/test/rcon_tests.rb +3 -3
- data/test/steam/communtiy/steam_community_test_suite.rb +12 -0
- data/test/steam/communtiy/steam_group_tests.rb +6 -5
- data/test/steam/communtiy/steam_id_tests.rb +6 -5
- data/test/steam_community_tests.rb +3 -3
- data/test/stringio_additions_tests.rb +7 -7
- metadata +61 -43
- data/lib/exceptions/timeout_exception.rb +0 -24
- data/test/datagram_channel_tests.rb +0 -42
- data/test/socket_channel_tests.rb +0 -43
@@ -1,23 +1,41 @@
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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#
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# Copyright (c) 2009-
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# Copyright (c) 2009-2011, Sebastian Staudt
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#
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# A module implementing basic functionality for classes representing game
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# weapons
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#
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# @author Sebastian Staudt
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module GameWeapon
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# Returns the number of kills achieved with this weapon
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#
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# @return [Fixnum] The number of kills achieved
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attr_reader :kills
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# Returns the unique identifier for this weapon
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#
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# @return [String] The identifier of this weapon
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attr_reader :id
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# Returns the number of shots fired with this weapon
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#
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# @return [Fixnum] The number of shots fired
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attr_reader :shots
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# Creates a new game weapon instance with the data provided
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#
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# @param [REXML::Element] weapon_data The data representing this weapon
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def initialize(weapon_data)
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@kills
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@kills = weapon_data.elements['kills'].text.to_i
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end
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# Returns the average number of shots needed for a kill with this weapon
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#
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# Returns the average number of shots needed for a kill with this weapon
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#
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# @return [Float] The average number of shots needed for a kill
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def avg_shots_per_kill
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@
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@avg_shots_per_kill
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@shots.to_f / @kills
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end
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end
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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#
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# Copyright (c) 2009-
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# Copyright (c) 2009-2011, Sebastian Staudt
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require 'steam/community/game_stats'
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#
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#
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# the
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# This module is a base for statistics for Left4Dead and Left4Dead 2. As both
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# games have more or less the same statistics available in the Steam Community
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# the code for both is pretty much the same.
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#
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# @author Sebastian Staudt
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module AbstractL4DStats
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# The names of the special infected in Left4Dead
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SPECIAL_INFECTED = %w(boomer hunter smoker tank)
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# Creates a new instance of statistics for both, Left4Dead and Left4Dead 2
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# parsing basic common data
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#
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# @param [String] steam_id The custom URL or 64bit Steam ID of the user
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# @param [String] game_name The name of the game
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def initialize(steam_id, game_name)
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super steam_id, game_name
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if public?
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@most_recent_game = {}
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if @xml_data.elements['stats/mostrecentgame'].has_elements?
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@most_recent_game[
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@most_recent_game[
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@most_recent_game[
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@most_recent_game[
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@most_recent_game[:difficulty] = @xml_data.elements['stats/mostrecentgame/difficulty'].text
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@most_recent_game[:escaped] = (@xml_data.elements['stats/mostrecentgame/bEscaped'].text == 1)
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@most_recent_game[:movie] = @xml_data.elements['stats/mostrecentgame/movie'].text
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@most_recent_game[:time_played] = @xml_data.elements['stats/mostrecentgame/time'].text
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end
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end
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end
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# Returns a
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# Returns a hash of favorites for this user like weapons and character
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#
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# If the favorites haven't been parsed already, parsing is done now.
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#
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# @return [Hash<String, Object>] The favorites of this user
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def favorites
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return unless public?
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if @favorites.nil?
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@favorites = {}
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@favorites[
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@favorites[
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@favorites[
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@favorites[
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@favorites[
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@favorites[
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@favorites[
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@favorites[
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@favorites[:campaign] = @xml_data.elements['stats/favorites/campaign'].text
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@favorites[:campaign_percentage] = @xml_data.elements['stats/favorites/campaignpct'].text.to_i
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@favorites[:character] = @xml_data.elements['stats/favorites/character'].text
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@favorites[:character_percentage] = @xml_data.elements['stats/favorites/characterpct'].text.to_i
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@favorites[:level1_weapon] = @xml_data.elements['stats/favorites/weapon1'].text
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@favorites[:level1_weapon_percentage] = @xml_data.elements['stats/favorites/weapon1pct'].text.to_i
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@favorites[:level2_weapon] = @xml_data.elements['stats/favorites/weapon2'].text
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@favorites[:level2_weapon_percentage] = @xml_data.elements['stats/favorites/weapon2pct'].text.to_i
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end
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@favorites
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end
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# Returns a
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# Returns a hash of lifetime statistics for this user like the time played
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#
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# If the lifetime statistics haven't been parsed already, parsing is done
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# now.
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#
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# @return [Hash<String, Object>] The lifetime statistics for this user
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def lifetime_stats
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return unless public?
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if @lifetime_stats.nil?
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@lifetime_stats = {}
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[
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@lifetime_stats[:finales_survived] = @xml_data.elements['stats/lifetime/finales'].text.to_i
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@lifetime_stats[:games_played] = @xml_data.elements['stats/lifetime/gamesplayed'].text.to_i
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@lifetime_stats[:infected_killed] = @xml_data.elements['stats/lifetime/infectedkilled'].text.to_i
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@lifetime_stats[:kills_per_hour] = @xml_data.elements['stats/lifetime/killsperhour'].text.to_f
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@lifetime_stats[:avg_kits_shared] = @xml_data.elements['stats/lifetime/kitsshared'].text.to_f
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@lifetime_stats[:avg_kits_used] = @xml_data.elements['stats/lifetime/kitsused'].text.to_f
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@lifetime_stats[:avg_pills_shared] = @xml_data.elements['stats/lifetime/pillsshared'].text.to_f
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@lifetime_stats[:avg_pills_used] = @xml_data.elements['stats/lifetime/pillsused'].text.to_f
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@lifetime_stats[:time_played] = @xml_data.elements['stats/lifetime/timeplayed'].text
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@lifetime_stats[:finales_survived_percentage] = @lifetime_stats[:finales_survived].to_f / @lifetime_stats[:games_played]
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end
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@lifetime_stats
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end
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# Returns a
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#
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# Returns a hash of Survival statistics for this user like revived teammates
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#
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# If the Survival statistics haven't been parsed already, parsing is done
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# now.
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#
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# @return [Hash<String, Object>] The Survival statistics for this user
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def survival_stats
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return unless public?
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if @survival_stats.nil?
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@survival_stats = {}
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@survival_stats[
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@survival_stats[
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@survival_stats[
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@survival_stats[
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@survival_stats[
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@survival_stats[:gold_medals] = @xml_data.elements['stats/survival/goldmedals'].text.to_i
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@survival_stats[:silver_medals] = @xml_data.elements['stats/survival/silvermedals'].text.to_i
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@survival_stats[:bronze_medals] = @xml_data.elements['stats/survival/bronzemedals'].text.to_i
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@survival_stats[:rounds_played] = @xml_data.elements['stats/survival/roundsplayed'].text.to_i
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@survival_stats[:best_time] = @xml_data.elements['stats/survival/besttime'].text.to_f
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end
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@survival_stats
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end
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# Returns a
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#
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# Returns a hash of teamplay statistics for this user like revived teammates
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#
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# If the teamplay statistics haven't been parsed already, parsing is done
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# now.
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#
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# @return [Hash<String, Object>] The teamplay statistics for this
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def teamplay_stats
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return unless public?
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if @teamplay_stats.nil?
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@teamplay_stats = {}
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[
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@teamplay_stats[:revived] = @xml_data.elements['stats/teamplay/revived'].text.to_i
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@teamplay_stats[:most_revived_difficulty] = @xml_data.elements['stats/teamplay/reviveddiff'].text
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@teamplay_stats[:avg_revived] = @xml_data.elements['stats/teamplay/revivedavg'].text.to_f
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@teamplay_stats[:avg_was_revived] = @xml_data.elements['stats/teamplay/wasrevivedavg'].text.to_f
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@teamplay_stats[:protected] = @xml_data.elements['stats/teamplay/protected'].text.to_i
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@teamplay_stats[:most_protected_difficulty] = @xml_data.elements['stats/teamplay/protecteddiff'].text
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@teamplay_stats[:avg_protected] = @xml_data.elements['stats/teamplay/protectedavg'].text.to_f
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@teamplay_stats[:avg_was_protected] = @xml_data.elements['stats/teamplay/wasprotectedavg'].text.to_f
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@teamplay_stats[:friendly_fire_damage] = @xml_data.elements['stats/teamplay/ffdamage'].text.to_i
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@teamplay_stats[:most_friendly_fire_difficulty] = @xml_data.elements['stats/teamplay/ffdamagediff'].text
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@teamplay_stats[:avg_friendly_fire_damage] = @xml_data.elements['stats/teamplay/ffdamageavg'].text.to_f
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end
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@teamplay_stats
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end
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# Returns a
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# won
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# Returns a hash of Versus statistics for this user like percentage of rounds
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# won
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#
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# If the Versus statistics haven't been parsed already, parsing is done now.
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#
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# @return [Hash<String, Object>] The Versus statistics for this user
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def versus_stats
|
116
142
|
return unless public?
|
117
143
|
|
118
144
|
if @versus_stats.nil?
|
119
145
|
@versus_stats = {}
|
120
|
-
@versus_stats[
|
121
|
-
@versus_stats[
|
122
|
-
@versus_stats[
|
123
|
-
@versus_stats[
|
124
|
-
@versus_stats[
|
125
|
-
@versus_stats[
|
126
|
-
@versus_stats[
|
127
|
-
@versus_stats[
|
146
|
+
@versus_stats[:games_played] = @xml_data.elements['stats/versus/gamesplayed'].text.to_i
|
147
|
+
@versus_stats[:games_completed] = @xml_data.elements['stats/versus/gamescompleted'].text.to_i
|
148
|
+
@versus_stats[:finales_survived] = @xml_data.elements['stats/versus/finales'].text.to_i
|
149
|
+
@versus_stats[:points] = @xml_data.elements['stats/versus/points'].text.to_i
|
150
|
+
@versus_stats[:most_points_infected] = @xml_data.elements['stats/versus/pointsas'].text
|
151
|
+
@versus_stats[:games_won] = @xml_data.elements['stats/versus/gameswon'].text.to_i
|
152
|
+
@versus_stats[:games_lost] = @xml_data.elements['stats/versus/gameslost'].text.to_i
|
153
|
+
@versus_stats[:highest_survivor_score] = @xml_data.elements['stats/versus/survivorscore'].text.to_i
|
128
154
|
|
129
|
-
@versus_stats[
|
155
|
+
@versus_stats[:finales_survived_percentage] = @versus_stats[:finales_survived].to_f / @versus_stats[:games_played]
|
130
156
|
|
131
157
|
self.class.const_get(:SPECIAL_INFECTED).each do |infected|
|
132
158
|
@versus_stats[infected] = {}
|
133
|
-
@versus_stats[infected][
|
134
|
-
@versus_stats[infected][
|
159
|
+
@versus_stats[infected][:special_attacks] = @xml_data.elements["stats/versus/#{infected}special"].text.to_i
|
160
|
+
@versus_stats[infected][:most_damage] = @xml_data.elements["stats/versus/#{infected}dmg"].text.to_i
|
135
161
|
@versus_stats[infected]['avg_lifespan'] = @xml_data.elements["stats/versus/#{infected}lifespan"].text.to_i
|
136
162
|
end
|
137
163
|
end
|
@@ -1,23 +1,53 @@
|
|
1
|
-
# This code is free software; you can redistribute it and/or modify it under
|
2
|
-
# terms of the new BSD License.
|
1
|
+
# This code is free software; you can redistribute it and/or modify it under
|
2
|
+
# the terms of the new BSD License.
|
3
3
|
#
|
4
|
-
# Copyright (c) 2009-
|
4
|
+
# Copyright (c) 2009-2011, Sebastian Staudt
|
5
5
|
|
6
6
|
require 'steam/community/game_weapon'
|
7
7
|
|
8
|
+
# This abstract class is a base class for weapons in Left4Dead and Left4Dead 2
|
9
|
+
# as the weapon stats for both games are very similar
|
10
|
+
#
|
11
|
+
# @author Sebastian Staudt
|
8
12
|
module AbstractL4DWeapon
|
9
13
|
|
10
14
|
include GameWeapon
|
11
15
|
|
12
|
-
|
16
|
+
# Returns the overall accuracy of the player with this weapon
|
17
|
+
#
|
18
|
+
# @return [String] The accuracy of the player with this weapon
|
19
|
+
attr_reader :accuracy
|
20
|
+
|
21
|
+
# Returns the percentage of kills with this weapon that have been headshots
|
22
|
+
#
|
23
|
+
# @return [String] The percentage of headshots with this weapon
|
24
|
+
attr_reader :headshots_percentage
|
25
|
+
|
26
|
+
# Returns the ID of the weapon
|
27
|
+
#
|
28
|
+
# @return [String] The ID of the weapon
|
29
|
+
attr_reader :id
|
30
|
+
|
31
|
+
# Returns the percentage of overall kills of the player that have been
|
32
|
+
# achieved with this weapon
|
33
|
+
#
|
34
|
+
# @return [String] The percentage of kills with this weapon
|
35
|
+
attr_reader :kill_percentage
|
36
|
+
|
37
|
+
# Returns the number of shots the player has fired with this weapon
|
38
|
+
#
|
39
|
+
# @return [Fixnum] The number of shots with this weapon
|
40
|
+
attr_reader :shots
|
13
41
|
|
14
|
-
#
|
15
|
-
# L4D2Weapon
|
42
|
+
# Creates a new instance of weapon from the given XML data and parses common
|
43
|
+
# data for both, `L4DWeapon` and `L4D2Weapon`
|
44
|
+
#
|
45
|
+
# @param [REXML::Element] weapon_data The XML data for this weapon
|
16
46
|
def initialize(weapon_data)
|
17
47
|
super weapon_data
|
18
48
|
|
19
|
-
@accuracy = weapon_data.elements['accuracy'].text
|
20
|
-
@headshots_percentage = weapon_data.elements['headshots'].text
|
49
|
+
@accuracy = weapon_data.elements['accuracy'].text.to_f * 0.01
|
50
|
+
@headshots_percentage = weapon_data.elements['headshots'].text.to_f * 0.01
|
21
51
|
@id = weapon_data.name
|
22
52
|
@shots = weapon_data.elements['shots'].text.to_i
|
23
53
|
end
|
@@ -1,7 +1,7 @@
|
|
1
|
-
# This code is free software; you can redistribute it and/or modify it under
|
2
|
-
# terms of the new BSD License.
|
1
|
+
# This code is free software; you can redistribute it and/or modify it under
|
2
|
+
# the terms of the new BSD License.
|
3
3
|
#
|
4
|
-
# Copyright (c) 2009-
|
4
|
+
# Copyright (c) 2009-2011, Sebastian Staudt
|
5
5
|
|
6
6
|
require 'steam/community/steam_id'
|
7
7
|
require 'steam/community/l4d/l4d_map'
|
@@ -10,18 +10,40 @@ require 'steam/community/l4d/l4d_map'
|
|
10
10
|
# Survival mode of Left4Dead 2. The basic information provided is more or less
|
11
11
|
# the same for Left4Dead and Left4Dead 2, but parsing has to be done
|
12
12
|
# differently.
|
13
|
+
#
|
14
|
+
# @author Sebastian Staudt
|
13
15
|
class L4D2Map < L4DMap
|
14
16
|
|
15
|
-
|
17
|
+
# Returns statistics about the items used by the player on this map
|
18
|
+
#
|
19
|
+
# @return [Hash<Symbol, Fixnum>] The items used by the player
|
20
|
+
attr_reader :items
|
16
21
|
|
22
|
+
# Returns the number of special infected killed by the player grouped by
|
23
|
+
# the names of the special infected
|
24
|
+
#
|
25
|
+
# @return [Hash<Symbol, Fixnum>] The special infected killed by the player
|
26
|
+
attr_reader :kills
|
27
|
+
|
28
|
+
# Returns the SteamIDs of the teammates of the player in his best game on
|
29
|
+
# this map
|
30
|
+
#
|
31
|
+
# @return [Array<SteamId>] The SteamIDs of the teammates in the best game
|
32
|
+
attr_reader :teammates
|
33
|
+
|
34
|
+
# The names of the special infected in Left4Dead 2
|
17
35
|
INFECTED = %w{boomer charger common hunter jockey smoker spitter tank}
|
36
|
+
|
37
|
+
# The items available in Left4Dead 2
|
18
38
|
ITEMS = %w{adrenaline defibs medkits pills}
|
19
39
|
|
20
|
-
# Creates a new instance of
|
40
|
+
# Creates a new instance of a map based on the given XML data
|
21
41
|
#
|
22
42
|
# The map statistics for the Survival mode of Left4Dead 2 hold much more
|
23
43
|
# information than those for Left4Dead, e.g. the teammates and items are
|
24
44
|
# listed.
|
45
|
+
#
|
46
|
+
# @param [REXML::Element] map_data The XML data for this map
|
25
47
|
def initialize(map_data)
|
26
48
|
@id = map_data.elements['img'].text.match(/http:\/\/steamcommunity\.com\/public\/images\/gamestats\/550\/(.*).jpg/)[1]
|
27
49
|
@name = map_data.elements['name'].text
|
@@ -58,6 +80,9 @@ class L4D2Map < L4DMap
|
|
58
80
|
end
|
59
81
|
end
|
60
82
|
|
83
|
+
# Returns whether the player has already played this map
|
84
|
+
#
|
85
|
+
# @return [Boolean] `true` if the player has already played this map
|
61
86
|
def played?
|
62
87
|
@played
|
63
88
|
end
|
@@ -1,108 +1,146 @@
|
|
1
|
-
# This code is free software; you can redistribute it and/or modify it under
|
2
|
-
# terms of the new BSD License.
|
1
|
+
# This code is free software; you can redistribute it and/or modify it under
|
2
|
+
# the terms of the new BSD License.
|
3
3
|
#
|
4
|
-
# Copyright (c) 2009-
|
4
|
+
# Copyright (c) 2009-2011, Sebastian Staudt
|
5
5
|
|
6
6
|
require 'steam/community/l4d/abstract_l4d_stats'
|
7
7
|
require 'steam/community/l4d/l4d2_map'
|
8
8
|
require 'steam/community/l4d/l4d2_weapon'
|
9
9
|
|
10
|
+
# This class represents the game statistics for a single user in Left4Dead 2
|
11
|
+
#
|
12
|
+
# @author Sebastian Staudt
|
10
13
|
class L4D2Stats < GameStats
|
11
14
|
|
12
15
|
include AbstractL4DStats
|
13
16
|
|
17
|
+
# The names of the special infected in Left4Dead 2
|
14
18
|
SPECIAL_INFECTED = SPECIAL_INFECTED + %w{charger jockey spitter}
|
15
19
|
|
16
|
-
#
|
17
|
-
#
|
20
|
+
# Returns the percentage of damage done by this player with each weapon type
|
21
|
+
#
|
22
|
+
# Available weapon types are `:melee`, `:pistols`, `:rifles` and `:shotguns`.
|
23
|
+
#
|
24
|
+
# @return [Hash<Symbol, Float>] The percentages of damage done with each
|
25
|
+
# weapon type
|
26
|
+
attr_reader :damage_percentages
|
27
|
+
|
28
|
+
# Creates a `L4D2Stats` object by calling the super constructor with the game
|
29
|
+
# name `'l4d2'`
|
30
|
+
#
|
31
|
+
# @param [String] steam_id The custom URL or 64bit Steam ID of the user
|
18
32
|
def initialize(steam_id)
|
19
33
|
super steam_id, 'l4d2'
|
34
|
+
|
35
|
+
@damage_percentages = {
|
36
|
+
:melee => @xml_data.elements['stats/weapons/meleepctdmg'].text.to_f,
|
37
|
+
:pistols => @xml_data.elements['stats/weapons/pistolspctdmg'].text.to_f,
|
38
|
+
:rifles => @xml_data.elements['stats/weapons/bulletspctdmg'].text.to_f,
|
39
|
+
:shotguns => @xml_data.elements['stats/weapons/shellspctdmg'].text.to_f
|
40
|
+
}
|
20
41
|
end
|
21
42
|
|
22
|
-
# Returns a
|
23
|
-
#
|
43
|
+
# Returns a hash of lifetime statistics for this user like the time played
|
44
|
+
#
|
45
|
+
# If the lifetime statistics haven't been parsed already, parsing is done
|
46
|
+
# now.
|
24
47
|
#
|
25
|
-
# There are only a few additional lifetime statistics for Left4Dead 2
|
26
|
-
# are not generated for Left4Dead, so this calls
|
27
|
-
# AbstractL4DStats#lifetime_stats first and adds some additional stats.
|
48
|
+
# There are only a few additional lifetime statistics for Left4Dead 2
|
49
|
+
# which are not generated for Left4Dead, so this calls
|
50
|
+
# {AbstractL4DStats#lifetime_stats} first and adds some additional stats.
|
51
|
+
#
|
52
|
+
# @return [Hash<String, Object>] The lifetime statistics of the player in
|
53
|
+
# Left4Dead 2
|
28
54
|
def lifetime_stats
|
29
55
|
return unless public?
|
30
56
|
|
31
57
|
if @lifetime_stats.nil?
|
32
58
|
super
|
33
|
-
@lifetime_stats[
|
34
|
-
@lifetime_stats[
|
35
|
-
@lifetime_stats[
|
59
|
+
@lifetime_stats[:avg_adrenaline_shared] = @xml_data.elements['stats/lifetime/adrenalineshared'].text.to_f
|
60
|
+
@lifetime_stats[:avg_adrenaline_used] = @xml_data.elements['stats/lifetime/adrenalineused'].text.to_f
|
61
|
+
@lifetime_stats[:avg_defibrillators_used] = @xml_data.elements['stats/lifetime/defibrillatorsused'].text.to_f
|
36
62
|
end
|
37
63
|
|
38
64
|
@lifetime_stats
|
39
65
|
end
|
40
66
|
|
41
|
-
# Returns a
|
42
|
-
# Scavenge rounds played
|
43
|
-
#
|
67
|
+
# Returns a hash of Scavenge statistics for this user like the number of
|
68
|
+
# Scavenge rounds played
|
69
|
+
#
|
70
|
+
# If the Scavenge statistics haven't been parsed already, parsing is done
|
71
|
+
# now.
|
72
|
+
#
|
73
|
+
# @return [Hash<String, Object>] The Scavenge statistics of the player
|
44
74
|
def scavenge_stats
|
45
75
|
return unless public?
|
46
76
|
|
47
77
|
if @scavenge_stats.nil?
|
48
78
|
@scavenge_stats = {}
|
49
|
-
@scavenge_stats[
|
50
|
-
@scavenge_stats[
|
51
|
-
@scavenge_stats[
|
52
|
-
@scavenge_stats[
|
53
|
-
@scavenge_stats[
|
54
|
-
@scavenge_stats[
|
55
|
-
|
56
|
-
@scavenge_stats[
|
79
|
+
@scavenge_stats[:avg_cans_per_round] = @xml_data.elements['stats/scavenge/avgcansperround'].text.to_f
|
80
|
+
@scavenge_stats[:perfect_rounds] = @xml_data.elements['stats/scavenge/perfect16canrounds'].text.to_i
|
81
|
+
@scavenge_stats[:rounds_lost] = @xml_data.elements['stats/scavenge/roundslost'].text.to_i
|
82
|
+
@scavenge_stats[:rounds_played] = @xml_data.elements['stats/scavenge/roundsplayed'].text.to_i
|
83
|
+
@scavenge_stats[:rounds_won] = @xml_data.elements['stats/scavenge/roundswon'].text.to_i
|
84
|
+
@scavenge_stats[:total_cans] = @xml_data.elements['stats/scavenge/totalcans'].text.to_i
|
85
|
+
|
86
|
+
@scavenge_stats[:maps] = {}
|
57
87
|
@xml_data.elements.each('stats/scavenge/mapstats/map') do |map_data|
|
58
88
|
map_id = map_data.elements['name'].text
|
59
|
-
@scavenge_stats[
|
60
|
-
@scavenge_stats[
|
61
|
-
@scavenge_stats[
|
62
|
-
@scavenge_stats[
|
63
|
-
@scavenge_stats[
|
64
|
-
@scavenge_stats[
|
65
|
-
@scavenge_stats[
|
89
|
+
@scavenge_stats[:maps][map_id] = {}
|
90
|
+
@scavenge_stats[:maps][map_id]['avg_round_score'] = map_data.elements['avgscoreperround'].text.to_i
|
91
|
+
@scavenge_stats[:maps][map_id]['highest_game_score'] = map_data.elements['highgamescore'].text.to_i
|
92
|
+
@scavenge_stats[:maps][map_id]['highest_round_score'] = map_data.elements['highroundscore'].text.to_i
|
93
|
+
@scavenge_stats[:maps][map_id]['name'] = map_data.elements['fullname'].text
|
94
|
+
@scavenge_stats[:maps][map_id]['rounds_played'] = map_data.elements['roundsplayed'].text.to_i
|
95
|
+
@scavenge_stats[:maps][map_id]['rounds_won'] = map_data.elements['roundswon'].text.to_i
|
66
96
|
end
|
67
97
|
|
68
|
-
@scavenge_stats[
|
98
|
+
@scavenge_stats[:infected] = {}
|
69
99
|
@xml_data.elements.each('stats/scavenge/infectedstats/special') do |infected_data|
|
70
100
|
infected_id = infected_data.elements['name'].text
|
71
|
-
@scavenge_stats[
|
72
|
-
@scavenge_stats[
|
73
|
-
@scavenge_stats[
|
74
|
-
@scavenge_stats[
|
101
|
+
@scavenge_stats[:infected][infected_id] = {}
|
102
|
+
@scavenge_stats[:infected][infected_id]['max_damage_per_life'] = infected_data.elements['maxdmg1life'].text.to_i
|
103
|
+
@scavenge_stats[:infected][infected_id]['max_pours_interrupted'] = infected_data.elements['maxpoursinterrupted'].text.to_i
|
104
|
+
@scavenge_stats[:infected][infected_id]['special_attacks'] = infected_data.elements['specialattacks'].text.to_i
|
75
105
|
end
|
76
106
|
end
|
77
107
|
|
78
108
|
@scavenge_stats
|
79
109
|
end
|
80
110
|
|
81
|
-
# Returns a
|
82
|
-
#
|
111
|
+
# Returns a hash of Survival statistics for this user like revived teammates
|
112
|
+
#
|
113
|
+
# If the Survival statistics haven't been parsed already, parsing is done
|
114
|
+
# now.
|
83
115
|
#
|
84
116
|
# The XML layout for the Survival statistics for Left4Dead 2 differs a bit
|
85
|
-
# from Left4Dead's Survival statistics. So we have to use a different way
|
86
|
-
# parsing for the maps and we use a different map class
|
87
|
-
# the additional information provided in
|
117
|
+
# from Left4Dead's Survival statistics. So we have to use a different way
|
118
|
+
# of parsing for the maps and we use a different map class
|
119
|
+
# (`L4D2Map`) which holds the additional information provided in
|
120
|
+
# Left4Dead 2's statistics.
|
121
|
+
#
|
122
|
+
# @return [Hash<String, Object>] The Survival statistics of the player
|
88
123
|
def survival_stats
|
89
124
|
return unless public?
|
90
125
|
|
91
126
|
if @survival_stats.nil?
|
92
127
|
super
|
93
|
-
@survival_stats[
|
128
|
+
@survival_stats[:maps] = {}
|
94
129
|
@xml_data.elements.each('stats/survival/maps/map') do |map_data|
|
95
130
|
map = L4D2Map.new(map_data)
|
96
|
-
@survival_stats[
|
131
|
+
@survival_stats[:maps][map.id] = map
|
97
132
|
end
|
98
133
|
end
|
99
134
|
|
100
135
|
@survival_stats
|
101
136
|
end
|
102
137
|
|
103
|
-
# Returns a
|
104
|
-
# weapons
|
138
|
+
# Returns a hash of `L4D2Weapon` for this user containing all Left4Dead 2
|
139
|
+
# weapons
|
140
|
+
#
|
105
141
|
# If the weapons haven't been parsed already, parsing is done now.
|
142
|
+
#
|
143
|
+
# @return [Hash<String, Object>] The weapon statistics for this player
|
106
144
|
def weapon_stats
|
107
145
|
return unless public?
|
108
146
|
|