steam-condenser 0.14.0 → 1.0.1
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- data/Gemfile +3 -0
- data/Gemfile.lock +22 -0
- data/LICENSE +1 -1
- data/README.md +14 -6
- data/Rakefile +35 -0
- data/lib/{stringio_additions.rb → core_ext/stringio.rb} +1 -1
- data/lib/{exceptions/packet_format_exception.rb → errors/packet_format_error.rb} +5 -5
- data/lib/{exceptions/rcon_ban_exception.rb → errors/rcon_ban_error.rb} +5 -5
- data/lib/{exceptions/rcon_no_auth_exception.rb → errors/rcon_no_auth_error.rb} +5 -5
- data/lib/{exceptions/steam_condenser_exception.rb → errors/steam_condenser_error.rb} +3 -3
- data/lib/errors/timeout_error.rb +28 -0
- data/lib/{exceptions/web_api_exception.rb → errors/web_api_error.rb} +8 -8
- data/lib/steam/community/alien_swarm/alien_swarm_mission.rb +86 -11
- data/lib/steam/community/alien_swarm/alien_swarm_stats.rb +38 -15
- data/lib/steam/community/alien_swarm/alien_swarm_weapon.rb +29 -8
- data/lib/steam/community/app_news.rb +91 -27
- data/lib/steam/community/cacheable.rb +65 -21
- data/lib/steam/community/css/css_map.rb +39 -9
- data/lib/steam/community/css/css_stats.rb +32 -12
- data/lib/steam/community/css/css_weapon.rb +46 -10
- data/lib/steam/community/defense_grid/defense_grid_stats.rb +129 -17
- data/lib/steam/community/dods/dods_class.rb +66 -10
- data/lib/steam/community/dods/dods_stats.rb +20 -7
- data/lib/steam/community/dods/dods_weapon.rb +35 -24
- data/lib/steam/community/game_achievement.rb +50 -19
- data/lib/steam/community/game_class.rb +16 -5
- data/lib/steam/community/game_inventory.rb +37 -4
- data/lib/steam/community/game_item.rb +64 -3
- data/lib/steam/community/game_stats.rb +81 -16
- data/lib/steam/community/game_weapon.rb +29 -11
- data/lib/steam/community/l4d/abstract_l4d_stats.rb +91 -65
- data/lib/steam/community/l4d/abstract_l4d_weapon.rb +38 -8
- data/lib/steam/community/l4d/l4d2_map.rb +30 -5
- data/lib/steam/community/l4d/l4d2_stats.rb +83 -45
- data/lib/steam/community/l4d/l4d2_weapon.rb +20 -6
- data/lib/steam/community/l4d/l4d_explosive.rb +13 -5
- data/lib/steam/community/l4d/l4d_map.rb +35 -7
- data/lib/steam/community/l4d/l4d_stats.rb +23 -10
- data/lib/steam/community/l4d/l4d_weapon.rb +11 -7
- data/lib/steam/community/portal2/portal2_inventory.rb +4 -0
- data/lib/steam/community/portal2/portal2_item.rb +13 -1
- data/lib/steam/community/portal2/portal2_stats.rb +10 -6
- data/lib/steam/community/steam_game.rb +74 -0
- data/lib/steam/community/steam_group.rb +48 -14
- data/lib/steam/community/steam_id.rb +295 -64
- data/lib/steam/community/tf2/tf2_class.rb +66 -7
- data/lib/steam/community/tf2/tf2_class_factory.rb +14 -7
- data/lib/steam/community/tf2/tf2_engineer.rb +26 -6
- data/lib/steam/community/tf2/tf2_golden_wrench.rb +37 -10
- data/lib/steam/community/tf2/tf2_inventory.rb +4 -0
- data/lib/steam/community/tf2/tf2_item.rb +13 -1
- data/lib/steam/community/tf2/tf2_medic.rb +20 -5
- data/lib/steam/community/tf2/tf2_sniper.rb +15 -5
- data/lib/steam/community/tf2/tf2_spy.rb +20 -6
- data/lib/steam/community/tf2/tf2_stats.rb +20 -6
- data/lib/steam/community/web_api.rb +50 -32
- data/lib/steam/packets/c2m_checkmd5_packet.rb +1 -1
- data/lib/steam/packets/m2a_server_batch_packet.rb +3 -2
- data/lib/steam/packets/m2s_requestrestart_packet.rb +3 -3
- data/lib/steam/packets/rcon/rcon_packet_factory.rb +4 -4
- data/lib/steam/packets/request_with_challenge.rb +1 -1
- data/lib/steam/packets/s2a_info_base_packet.rb +1 -1
- data/lib/steam/packets/s2a_info_detailed_packet.rb +10 -10
- data/lib/steam/packets/s2a_player_packet.rb +5 -1
- data/lib/steam/packets/s2a_rules_packet.rb +4 -3
- data/lib/steam/packets/s2m_heartbeat2_packet.rb +2 -2
- data/lib/steam/packets/steam_packet.rb +1 -1
- data/lib/steam/packets/steam_packet_factory.rb +12 -16
- data/lib/steam/servers/game_server.rb +38 -32
- data/lib/steam/servers/goldsrc_server.rb +10 -1
- data/lib/steam/servers/master_server.rb +42 -21
- data/lib/steam/servers/server.rb +4 -5
- data/lib/steam/servers/source_server.rb +20 -5
- data/lib/steam/sockets/goldsrc_socket.rb +53 -22
- data/lib/steam/sockets/master_server_socket.rb +14 -4
- data/lib/steam/sockets/rcon_socket.rb +39 -6
- data/lib/steam/sockets/source_socket.rb +19 -15
- data/lib/steam/sockets/steam_socket.rb +33 -23
- data/lib/steam/steam_player.rb +86 -11
- data/lib/steam-condenser/community.rb +24 -24
- data/lib/steam-condenser/servers.rb +2 -2
- data/lib/steam-condenser/version.rb +3 -3
- data/steam-condenser.gemspec +23 -0
- data/test/query_tests.rb +12 -12
- data/test/rcon_tests.rb +3 -3
- data/test/steam/communtiy/steam_community_test_suite.rb +12 -0
- data/test/steam/communtiy/steam_group_tests.rb +6 -5
- data/test/steam/communtiy/steam_id_tests.rb +6 -5
- data/test/steam_community_tests.rb +3 -3
- data/test/stringio_additions_tests.rb +7 -7
- metadata +61 -43
- data/lib/exceptions/timeout_exception.rb +0 -24
- data/test/datagram_channel_tests.rb +0 -42
- data/test/socket_channel_tests.rb +0 -43
@@ -1,16 +1,38 @@
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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#
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# Copyright (c) 2010, Sebastian Staudt
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# Copyright (c) 2010-2011, Sebastian Staudt
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#
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#
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# Represents the stats for a Counter-Strike: Source weapon for a specific user
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#
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# @author Sebastian Staudt
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class CSSWeapon
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# Returns the number of hits achieved with this weapon
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#
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# @return [Fixnum] The number of hits achieved
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attr_reader :hits
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# Returns the name of this weapon
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#
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# @return [String] The name of this weapon
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attr_reader :name
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# Returns the number of kills achieved with this weapon
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#
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# @return [Fixnum] The number of kills achieved
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attr_reader :kills
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# Returns the number of shots fired with this weapon
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#
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# @return [Fixnum] The number of shots fired
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attr_reader :shots
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# Creates a new instance of
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# XML data
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# Creates a new instance of a Counter-Strike: Source weapon based on the
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# given XML data
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#
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# @param [String] weapon_name The name of the weapon
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# @param [REXML::Element] weapons_data The XML data of all weapons
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def initialize(weapon_name, weapons_data)
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@name = weapon_name
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if @name != 'grenade' && @name != 'knife'
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@hits = weapons_data.elements["#{@name}_hits"].text.to_i
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@shots = weapons_data.elements["#{@name}_shots"].text.to_i
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@accuracy = (@shots > 0) ? @hits.to_f / @shots : 0
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@ksratio = (@shots > 0) ? @kills.to_f / @shots : 0
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end
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end
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# Returns the accuracy of this player with this weapon
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#
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# @return [Float] The accuracy with this weapon
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def accuracy
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(@shots > 0) ? @hits.to_f / @shots : 0
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end
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# Returns whether this weapon is the favorite weapon of this player
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#
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# @return [Boolean] `true` if this is the favorite weapon
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def favorite?
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@favorite
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end
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# Returns the kill-shot-ratio of this player with this weapon
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#
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# @return [Float] The kill-shot-ratio
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def ksratio
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(@shots > 0) ? @kills.to_f / @shots : 0
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end
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end
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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#
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# Copyright (c) 2009-
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# Copyright (c) 2009-2011, Sebastian Staudt
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require 'steam/community/game_stats'
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#
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#
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# This class represents the game statistics for a single user in Defense Grid:
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# The Awakening
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#
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# @author Sebastian Staudt
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class DefenseGridStats < GameStats
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# Returns the bronze medals won by this player
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#
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# @return [Fixnum] Bronze medals won
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attr_reader :bronze_medals
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# Returns the damage done by this player
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#
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# @return [Float] Damage done
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attr_reader :damage_done
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# Returns the damage done during the campaign by this player
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#
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# @return [Float] Damage done during the campaign
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attr_reader :damage_campaign
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# Returns the damage done during challenges by this player
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#
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# @return [Float] Damage done during challenges
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attr_reader :damage_challenge
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# Returns the aliens encountered by this player
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#
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# @return [Fixnum] Aliens encountered
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attr_reader :encountered
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# Returns the gold medals won by this player
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#
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# @return [Fixnum] Gold medals won
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attr_reader :gold_medals
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# Returns the heat damage done by this player
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#
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# @return [Float] Heat damage done
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attr_reader :heat_damage
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# Returns the interest gained by the player
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#
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# @return [Fixnum] Interest gained
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attr_reader :interest
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# Returns the aliens killed by the player
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#
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# @return [Fixnum] Aliens killed
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attr_reader :killed
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# Returns the aliens killed during the campaign by the player
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#
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# @return [Fixnum] Aliens killed during the campaign
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attr_reader :killed_campaign
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# Returns the aliens killed during challenges by the player
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#
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# @return [Fixnum] Aliens killed during challenges
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attr_reader :killed_challenge
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# Returns the number of levels played by the player
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#
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# @return [Fixnum] Number of levels played
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attr_reader :levels_played
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# Returns the number of levels played during the campaign by the player
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#
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# @return [Fixnum] Number of levels played during the campaign
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attr_reader :levels_played_campaign
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# Returns the number of levels played during challenges by the player
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#
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# @return [Fixnum] Number of levels played during challenges
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attr_reader :levels_played_challenge
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# Returns the number of levels won by the player
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#
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# @return [Fixnum] Number of levels won
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attr_reader :levels_won
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# Returns the number of levels won during the campaign by the player
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#
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# @return [Fixnum] Number of levels during the campaign won
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attr_reader :levels_won_campaign
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# Returns the number of levels won during challenges by the player
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#
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# @return [Fixnum] Number of levels during challenges won
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attr_reader :levels_won_challenge
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# Returns the damage dealt by the orbital laser
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#
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# @return [Float] Damage dealt by the orbital laser
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attr_reader :orbital_laser_fired
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# Returns the number of times the orbital lasers has been fired by the player
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#
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# @return [Fixnum] Number of times the orbital laser has been fired
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attr_reader :orbital_laser_damage
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# Returns the amount of resources harvested by the player
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#
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# @return [Fixnum] Resources harvested by the player
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attr_reader :resources
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# Returns the silver medals won by this player
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#
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# @return [Fixnum] Silver medals won
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attr_reader :silver_medals
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# Returns the time played in seconds by the player
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#
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# @return [Float] Time played
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attr_reader :time_played
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# Creates a `DefenseGridStats` instance by calling the super constructor with
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# the game name `'defensegrid:awakening'`
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#
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# @param [String, Fixnum] steam_id The custom URL or the 64bit Steam ID of
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# the user
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def initialize(steam_id)
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super(steam_id, 'defensegrid:awakening')
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@@ -28,7 +136,7 @@ class DefenseGridStats < GameStats
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@silver_medals = general_data.elements['silver_medals_won/value'].text.to_i
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@gold_medals = general_data.elements['gold_medals_won/value'].text.to_i
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@levels_played = general_data.elements['levels_played_total/value'].text.to_i
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@
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@levels_played_campaign = general_data.elements['levels_played_campaign/value'].text.to_i
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@levels_played_challenge = general_data.elements['levels_played_challenge/value'].text.to_i
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@levels_won = general_data.elements['levels_won_total/value'].text.to_i
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@levels_won_campaign = general_data.elements['levels_won_campaign/value'].text.to_i
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@heat_damage = general_data.elements['heatdamage/value'].text.to_f
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@time_played = general_data.elements['time_played/value'].text.to_f
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@interest = general_data.elements['interest_gained/value'].text.to_f
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@
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@damage_done = general_data.elements['tower_damage_total/value'].text.to_f
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@damage_campaign = general_data.elements['tower_damage_total_campaign/value'].text.to_f
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@damage_challenge = general_data.elements['tower_damage_total_challenge/value'].text.to_f
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@orbital_laser_fired = @xml_data.elements['stats/orbitallaser/fired/value'].text.to_i
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@@ -49,11 +157,13 @@ class DefenseGridStats < GameStats
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end
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end
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# Returns stats about the
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# Returns stats about the aliens encountered by the player
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#
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# The Hash returned uses the names of the aliens as keys. Every value of the
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# Hash is an Array containing the number of aliens encountered as the first
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# element and the number of aliens killed as the second element.
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#
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# @return [Hash<String, Array<Fixnum>>] Stats about the aliens encountered
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def alien_stats
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return unless public?
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@@ -74,7 +184,7 @@ class DefenseGridStats < GameStats
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@alien_stats
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end
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# Returns stats about the towers built
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# Returns stats about the towers built by the player
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#
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# The Hash returned uses the names of the towers as keys. Every value of
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# the Hash is another Hash using the keys 1 to 3 for different tower levels.
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@@ -84,6 +194,8 @@ class DefenseGridStats < GameStats
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#
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# The Command tower uses the resources gained as second element.
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# The Temporal tower doesn't have a second element.
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#
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# @return [Hash<String, Array<Fixnum>>] Stats about the towers built
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def tower_stats
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return unless public?
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@@ -1,20 +1,76 @@
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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#
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# Copyright (c) 2009-
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# Copyright (c) 2009-2011, Sebastian Staudt
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require 'steam/community/game_class'
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# Represents the stats for a
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# Represents the stats for a Day of Defeat: Source class for a specific user
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#
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# @author Sebastian Staudt
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class DoDSClass
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include GameClass
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-
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-
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# Returns the blocks achieved by the player with this class
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#
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# @return [Fixnum] The blocks achieved by the player
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attr_reader :blocks
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# Returns the bombs defused by the player with this class
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#
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# @return [Fixnum] The bombs defused by the player
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attr_reader :bombs_defused
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# Returns the bombs planted by the player with this class
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#
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# @return [Fixnum] the bombs planted by the player
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attr_reader :bombs_planted
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# Returns the number of points captured by the player with this class
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#
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# @return [Fixnum] The number of points captured by the player
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attr_reader :captures
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# Returns the number of times the player died with this class
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#
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# @return [Fixnum] The number of deaths by the player
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attr_reader :deaths
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# Returns the dominations achieved by the player with this class
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#
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# @return [Fixnum] The dominations achieved by the player
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attr_reader :dominations
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# Returns the ID of this class
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#
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# @return [String] The ID of this class
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attr_reader :key
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# Returns the number of enemies killed by the player with this class
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#
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# @return [Fixnum] The number of enemies killed by the player
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attr_reader :kills
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# Returns the number of rounds lost with this class
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#
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# @return [Fixnum] The number of rounds lost with this class
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attr_reader :rounds_lost
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# Returns the revenges achieved by the player with this class
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#
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# @return [Fixnum] The revenges achieved by the player
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attr_reader :revenges
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# Returns the number of rounds won with this class
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#
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# @return [Fixnum] The number of rounds won with this class
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attr_reader :rounds_won
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# Creates a new instance of
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# Creates a new instance of a Day of Defeat: Source class based on the given
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# XML data
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#
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# @param [REXML::Element] class_data The XML data of the class
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def initialize(class_data)
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@blocks = class_data.elements['blocks'].text.to_i
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@bombs_defused = class_data.elements['bombsdefused'].text.to_i
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@@ -24,8 +80,8 @@ class DoDSClass
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@dominations = class_data.elements['dominations'].text.to_i
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@key = class_data.attributes['key']
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@kills = class_data.elements['kills'].text.to_i
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@name = class_data.elements[
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@play_time = class_data.elements[
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@name = class_data.elements['name'].text
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@play_time = class_data.elements['playtime'].text.to_i
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@rounds_lost = class_data.elements['roundslost'].text.to_i
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@rounds_won = class_data.elements['roundswon'].text.to_i
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@revenges = class_data.elements['revenges'].text.to_i
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@@ -1,21 +1,31 @@
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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3
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#
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# Copyright (c) 2009-
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# Copyright (c) 2009-2011, Sebastian Staudt
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require 'steam/community/dods/dods_weapon'
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require 'steam/community/game_stats'
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# The is class represents the game statistics for a single user in Day of
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# Defeat: Source
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#
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# @author Sebastian Staudt
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class DoDSStats < GameStats
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# Creates a DoDSStats
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# name
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# Creates a `DoDSStats` instance by calling the super constructor with the
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# game name `'DoD:S'`
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#
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# @param [String, Fixnum] steam_id The custom URL or 64bit Steam ID of the
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# user
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def initialize(steam_id)
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super steam_id, 'DoD:S'
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end
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# Returns a
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# Returns a hash of `DoDSClass` for this user containing all DoD:S classes.
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#
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# If the classes haven't been parsed already, parsing is done now.
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#
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# @return [Hash<String, DoDSClass>] The class statistics for this user
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def class_stats
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return unless public?
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@@ -29,8 +39,11 @@ class DoDSStats < GameStats
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@class_stats
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end
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# Returns a Hash of DoDSWeapon for this user containing all DoD:S weapons.
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# Returns a Hash of `DoDSWeapon` for this user containing all DoD:S weapons.
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#
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# If the weapons haven't been parsed already, parsing is done now.
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#
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# @return [Hash<String, DoDSWeapon>] The weapon statistics for this user
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def weapon_stats
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return unless public?
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@@ -1,18 +1,36 @@
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# This code is free software; you can redistribute it and/or modify it under
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# terms of the new BSD License.
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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3
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#
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-
# Copyright (c) 2009-
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# Copyright (c) 2009-2011, Sebastian Staudt
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5
5
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6
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require 'steam/community/game_weapon'
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7
|
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8
8
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# Represents the stats for a Day of Defeat: Source weapon for a specific user
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#
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# @author Sebastian Staudt
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9
11
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class DoDSWeapon
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include GameWeapon
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-
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# Returns the number of headshots achieved with this weapon
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#
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# @return [Fixnum] The number of headshots achieved
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attr_reader :headshots
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# Returns the name of this weapon
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#
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# @return [String] The name of this weapon
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attr_reader :name
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# Returns the number of hits achieved with this weapon
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#
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# @return [Fixnum] The number of hits achieved
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attr_reader :hits
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-
# Creates a new instance of
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# Creates a new instance of a Day of Defeat: Source weapon based on the
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# given XML data
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#
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# @param [REXML::Element] weapon_data The XML data of the class
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def initialize(weapon_data)
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super weapon_data
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@@ -23,34 +41,27 @@ class DoDSWeapon
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@hits = weapon_data.elements['shotshit'].text.to_i
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end
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# Returns the average number of hits needed for a kill with this weapon
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-
#
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# Returns the average number of hits needed for a kill with this weapon
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#
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# @return [Float] The average number of hits needed for a kill
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def avg_hits_per_kill
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-
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-
@avg_hits_per_kill = @hits.to_f / @kills
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-
end
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-
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-
@avg_hits_per_kill
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@hits.to_f / @kill
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end
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# Returns the percentage of headshots relative to the shots hit with this
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# weapon
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# weapon
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#
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# @return [Float] The percentage of headshots
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def headshot_percentage
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-
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@headshot_percentage = @headshots.to_f / @hits
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-
end
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-
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@headshot_percentage
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@headshots.to_f / @hits
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end
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# Returns the percentage of hits relative to the shots fired with this
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-
# weapon
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# weapon
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#
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# @return [Float] The percentage of hits
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def hit_percentage
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-
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@hit_percentage = @hits.to_f / @shots
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-
end
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-
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@hit_percentage
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@hits.to_f / @shots
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end
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|
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end
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