sproutit-sproutcore 1.0.0.20090407205609 → 1.0.0.20090408130025
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- data/frameworks/sproutcore/Buildfile +63 -0
- data/frameworks/sproutcore/HISTORY +682 -0
- data/frameworks/sproutcore/README +22 -0
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- data/frameworks/sproutcore/apps/sc_jsdoc/core.js +16 -0
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- data/frameworks/sproutcore/apps/sc_jsdoc/main.js +27 -0
- data/frameworks/sproutcore/apps/sc_jsdoc/models/doc.js +21 -0
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- data/frameworks/sproutcore/apps/sc_qunit/core.js +16 -0
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- data/frameworks/sproutcore/apps/sc_qunit/main.js +18 -0
- data/frameworks/sproutcore/apps/sc_qunit/models/test.js +24 -0
- data/frameworks/sproutcore/apps/sc_qunit/views/test_iframe.js +52 -0
- data/frameworks/sproutcore/apps/tests/controllers/targets.js +47 -0
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- data/frameworks/sproutcore/apps/tests/controllers/tests.js +38 -0
- data/frameworks/sproutcore/apps/tests/core.js +35 -0
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- data/frameworks/sproutcore/apps/tests/english.lproj/strings.js +17 -0
- data/frameworks/sproutcore/apps/tests/fixtures/target.js +43 -0
- data/frameworks/sproutcore/apps/tests/fixtures/test.js +43 -0
- data/frameworks/sproutcore/apps/tests/main.js +39 -0
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- data/frameworks/sproutcore/apps/tests/models/test.js +20 -0
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- data/frameworks/sproutcore/apps/tests/tests/controllers/test.js +15 -0
- data/frameworks/sproutcore/apps/tests/tests/controllers/tests.js +15 -0
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- data/frameworks/sproutcore/apps/tests/tests/models/test.js +15 -0
- data/frameworks/sproutcore/apps/welcome/core.js +23 -0
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- data/frameworks/sproutcore/apps/welcome/english.lproj/strings.js +15 -0
- data/frameworks/sproutcore/apps/welcome/main.js +36 -0
- data/frameworks/sproutcore/design/Design Charts.graffle +15819 -0
- data/frameworks/sproutcore/design/Record State Table.numbers +0 -0
- data/frameworks/sproutcore/frameworks/datastore/core.js +14 -0
- data/frameworks/sproutcore/frameworks/datastore/data_sources/cascade.js +113 -0
- data/frameworks/sproutcore/frameworks/datastore/data_sources/data_source.js +256 -0
- data/frameworks/sproutcore/frameworks/datastore/data_sources/fixtures.js +196 -0
- data/frameworks/sproutcore/frameworks/datastore/debug/json.js +71 -0
- data/frameworks/sproutcore/frameworks/datastore/debug/standard_setup.js +96 -0
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- data/frameworks/sproutcore/frameworks/datastore/fixtures/sample.js +17 -0
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- data/frameworks/sproutcore/frameworks/datastore/models/record.js +430 -0
- data/frameworks/sproutcore/frameworks/datastore/models/record_attribute.js +361 -0
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- data/frameworks/sproutcore/frameworks/datastore/system/store.js +1689 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/data_sources/fixtures.js +86 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/integration/contact_model.js +114 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/integration/mail_model.js +91 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/integration/test_runner_model.js +56 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record/destroy.js +73 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record/readAttribute.js +48 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record/refresh.js +42 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record/storeDidChangeProperties.js +138 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record/unknownProperty.js +46 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record/writeAttribute.js +71 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/models/record_attribute.js +115 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/chain.js +40 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/commitChanges.js +116 -0
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- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/dataHashDidChange.js +78 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/dataSourceCallbacks.js +247 -0
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- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/readDataHash.js +74 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/readEditableDataHash.js +74 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/recordDidChange.js +74 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/removeDataHash.js +144 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/retrieveRecord.js +137 -0
- data/frameworks/sproutcore/frameworks/datastore/tests/system/store/writeDataHash.js +130 -0
- data/frameworks/sproutcore/frameworks/debug/core.js +1 -0
- data/frameworks/sproutcore/frameworks/deprecated/core.js +61 -0
- data/frameworks/sproutcore/frameworks/deprecated/lib/button_views.rb +330 -0
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- data/frameworks/sproutcore/frameworks/deprecated/lib/index.rhtml +75 -0
- data/frameworks/sproutcore/frameworks/deprecated/lib/menu_views.rb +93 -0
- data/frameworks/sproutcore/frameworks/deprecated/server/rails_server.js +80 -0
- data/frameworks/sproutcore/frameworks/deprecated/server/rest_server.js +178 -0
- data/frameworks/sproutcore/frameworks/deprecated/server/server.js +674 -0
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- data/frameworks/sproutcore/frameworks/deprecated/system/binding.js +36 -0
- data/frameworks/sproutcore/frameworks/deprecated/system/browser.js +77 -0
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- data/frameworks/sproutcore/frameworks/deprecated/system/event.js +60 -0
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- data/frameworks/sproutcore/frameworks/deprecated/system/object.js +124 -0
- data/frameworks/sproutcore/frameworks/deprecated/system/path_module.js +433 -0
- data/frameworks/sproutcore/frameworks/deprecated/system/string.js +109 -0
- data/frameworks/sproutcore/frameworks/deprecated/tests/application/application.rhtml +125 -0
- data/frameworks/sproutcore/frameworks/deprecated/tests/views/classic_view/clippingFrame.rhtml +401 -0
- data/frameworks/sproutcore/frameworks/deprecated/tests/views/classic_view/frame.rhtml +357 -0
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- data/frameworks/sproutcore/frameworks/deprecated/views/collection.js +24 -0
- data/frameworks/sproutcore/frameworks/designer/coders/design.js +30 -0
- data/frameworks/sproutcore/frameworks/designer/coders/localization.js +28 -0
- data/frameworks/sproutcore/frameworks/designer/coders/object.js +347 -0
- data/frameworks/sproutcore/frameworks/designer/controllers/page_design.js +102 -0
- data/frameworks/sproutcore/frameworks/designer/css/css_rule.js +22 -0
- data/frameworks/sproutcore/frameworks/designer/css/css_style.js +29 -0
- data/frameworks/sproutcore/frameworks/designer/css/css_style_sheet.js +201 -0
- data/frameworks/sproutcore/frameworks/designer/ext/page.js +88 -0
- data/frameworks/sproutcore/frameworks/designer/ext/view.js +40 -0
- data/frameworks/sproutcore/frameworks/designer/views/controls/button.js +18 -0
- data/frameworks/sproutcore/frameworks/designer/views/designer.js +553 -0
- data/frameworks/sproutcore/frameworks/designer/views/label.js +17 -0
- data/frameworks/sproutcore/frameworks/designer/views/mixins/button.js +13 -0
- data/frameworks/sproutcore/frameworks/designer/views/tab.js +17 -0
- data/frameworks/sproutcore/frameworks/desktop/core.js +6 -0
- data/frameworks/sproutcore/frameworks/desktop/debug/drag.js +41 -0
- data/frameworks/sproutcore/frameworks/desktop/english.lproj/alert.css +56 -0
- data/frameworks/sproutcore/frameworks/desktop/english.lproj/debug/a_sample_image.jpg +0 -0
- data/frameworks/sproutcore/frameworks/desktop/english.lproj/debug/apple-logo1.jpeg +0 -0
- data/frameworks/sproutcore/frameworks/desktop/english.lproj/debug/iframe.html +23 -0
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- data/frameworks/sproutcore/themes/standard_theme/english.lproj/panels/top-left-corner.png +0 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/panels/top-right-corner.png +0 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/progress.css +23 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/radio.css +113 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/segmented.css +141 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/slider.css +62 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/split_view.css +27 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/tab.css +12 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/text_field.css +13 -0
- data/frameworks/sproutcore/themes/standard_theme/english.lproj/toolbar.css +4 -0
- data/lib/thor/.autotest +7 -0
- data/lib/thor/CHANGELOG.rdoc +52 -0
- data/lib/thor/LICENSE +20 -0
- data/lib/thor/README.markdown +76 -0
- data/lib/thor/Rakefile +6 -0
- data/lib/thor/Thorfile +45 -0
- data/lib/thor/bin/rake2thor +83 -0
- data/lib/thor/bin/thor +7 -0
- data/lib/thor/lib/thor/error.rb +3 -0
- data/lib/thor/lib/thor/options.rb +267 -0
- data/lib/thor/lib/thor/ordered_hash.rb +64 -0
- data/lib/thor/lib/thor/runner.rb +305 -0
- data/lib/thor/lib/thor/task.rb +83 -0
- data/lib/thor/lib/thor/task_hash.rb +22 -0
- data/lib/thor/lib/thor/tasks/package.rb +18 -0
- data/lib/thor/lib/thor/tasks.rb +77 -0
- data/lib/thor/lib/thor/util.rb +75 -0
- data/lib/thor/lib/thor.rb +170 -0
- data/lib/thor/script/destroy +14 -0
- data/lib/thor/script/generate +14 -0
- data/lib/thor/spec/fixtures/task.thor +10 -0
- data/lib/thor/spec/options_spec.rb +271 -0
- data/lib/thor/spec/ordered_hash_spec.rb +84 -0
- data/lib/thor/spec/spec.opts +1 -0
- data/lib/thor/spec/spec_helper.rb +30 -0
- data/lib/thor/spec/task_spec.rb +11 -0
- data/lib/thor/spec/tasks_spec.rb +28 -0
- data/lib/thor/spec/thor_runner_spec.rb +194 -0
- data/lib/thor/spec/thor_spec.rb +206 -0
- data/lib/thor/spec/util_spec.rb +99 -0
- data/lib/thor/task.thor +15 -0
- data/lib/thor/thor.gemspec +29 -0
- metadata +3 -4
- data/sproutcore.gemspec +0 -47
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// ========================================================================
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// SproutCore -- JavaScript Application Framework
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// Copyright ©2006-2008, Sprout Systems, Inc. and contributors.
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// Portions copyright ©2008 Apple, Inc. All rights reserved.
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// ========================================================================
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/**
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@class
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A Timer executes a method after a defined period of time. Timers are
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significantly more efficient than using setTimeout() or setInterval()
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because they are cooperatively scheduled using the run loop. Timers are
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also gauranteed to fire at the same time, making it far easier to keep
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multiple timers in sync.
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h2. Overview
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Timers were created for SproutCore as a way to efficiently defer execution
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of code fragments for use in Animations, event handling, and other tasks.
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Browsers are typically fairly inconsistant about when they will fire a
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timeout or interval based on what the browser is currently doing. Timeouts
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and intervals are also fairly expensive for a browser to execute, which
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means if you schedule a large number of them it can quickly slow down the
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browser considerably.
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Timers, on the other handle, are scheduled cooperatively using the
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SC.RunLoop, which uses exactly one timeout to fire itself when needed and
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then executes by timers that need to fire on its own. This approach can
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be many timers faster than using timers and gaurantees that timers scheduled
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to execute at the same time generally will do so, keeping animations and
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other operations in sync.
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h2. Scheduling a Timer
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To schedule a basic timer, you can simply call SC.Timer.schedule() with
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a target and action you wish to have invoked:
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{{{
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var timer = SC.Timer.schedule({
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target: myObject, action: 'timerFired', interval: 100
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});
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}}}
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When this timer fires, it will call the timerFired() method on myObject.
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In addition to calling a method on a particular object, you can also use
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a timer to execute a variety of other types of code:
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- If you include an action name, but not a target object, then the action will be passed down the responder chain.
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- If you include a property path for the action property (e.g. 'MyApp.someController.someMethod'), then the method you name will be executed.
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- If you include a function in the action property, then the function will be executed. If you also include a target object, the function will be called with this set to the target object.
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In general these properties are read-only. Changing an interval, target,
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or action after creating a timer will have an unknown effect.
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h2. Scheduling Repeating Timers
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In addition to scheduling one time timers, you can also schedule timers to
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execute periodically until some termination date. You make a timer
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repeating by adding the repeats: YES property:
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{{{
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var timer = SC.Timer.schedule({
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target: myObject,
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action: 'updateAnimation',
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interval: 100,
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repeats: YES,
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until: Time.now() + 1000
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}) ;
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}}}
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The above example will execute the myObject.updateAnimation() every 100msec
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for 1 second from the current time.
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If you want a timer to repeat without expiration, you can simply omit the
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until: property. The timer will then repeat until you invalidate it.
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h2. Pausing and Invalidating Timers
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If you have created a timer but you no longer want it to execute, you can
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call the invalidate() method on it. This will remove the timer from the
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run loop and clear certain properties so that it will not run again.
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You can use the invalidate() method on both repeating and one-time timers.
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If you do not want to invalidate a timer completely but you just want to
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stop the timer from execution temporarily, you can alternatively set the
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isPaused property to YES:
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{{{
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timer.set('isPaused', YES) ;
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// Perform some critical function; timer will not execute
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timer.set('isPaused', NO) ;
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}}}
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When a timer is paused, it will be scheduled and will fire like normal,
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but it will not actually execute the action method when it fires. For a
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one time timer, this means that if you have the timer paused when it fires,
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it may never actually execute the action method. For repeating timers,
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this means the timer will remain scheduled but simply will not execute its
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action while the timer is paused.
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h2. Firing Timers
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If you need a timer to execute immediately, you can always call the fire()
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method yourself. This will execute the timer action, if the timer is not
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paused. For a one time timer, it will also invalidate the timer and remove
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it from the run loop. Repeating timers can be fired anytime and it will
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not interrupt their regular scheduled times.
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@extends SC.Object
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@author Charles Jolley
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@version 1.0
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@since version 1.0
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*/
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SC.Timer = SC.Object.extend(
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/** @scope SC.Timer.prototype */ {
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/**
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The target object whose method will be invoked when the time fires.
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You can set either a target/action property or you can pass a specific
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method.
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@type {Object}
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@field
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*/
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target: null,
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/**
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The action to execute.
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The action can be a method name, a property path, or a function. If you
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pass a method name, it will be invoked on the target object or it will
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be called up the responder chain if target is null. If you pass a
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property path and it resolves to a function then the function will be
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called. If you pass a function instead, then the function will be
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called in the context of the target object.
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@type {String, Function}
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*/
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action: null,
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/**
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Set if the timer should be created from a memory pool. Normally you will
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want to leave this set, but if you plan to use bindings or observers with
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this timer, then you must set isPooled to NO to avoid reusing your timer.
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@property {Boolean}
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*/
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isPooled: YES,
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/**
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The time interval in milliseconds.
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You generally set this when you create the timer. If you do not set it
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then the timer will fire as soon as possible in the next run loop.
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@type {Number}
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*/
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interval: 0,
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/**
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Timer start date offset.
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The start date determines when the timer will be scheduled. The first
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time the timer fires will be interval milliseconds after the start
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date.
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Generally you will not set this property yourself. Instead it will be
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set automatically to the current run loop start date when you schedule
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the timer. This ensures that all timers scheduled in the same run loop
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cycle will execute in the sync with one another.
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The value of this property is an offset like waht you get if you call
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Date.now().
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@type {Number}
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*/
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startTime: null,
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/**
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YES if you want the timer to execute repeatedly.
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@type {Boolean}
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*/
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repeats: NO,
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/**
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Last date when the timer will execute.
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If you have set repeats to YES, then you can also set this property to
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have the timer automatically stop executing past a certain date.
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This property should contain an offset value like startOffset. However if
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you set it to a Date object on create, it will be converted to an offset
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for you.
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If this property is null, then the timer will continue to repeat until you
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call invalidate().
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@type {Date, Number}
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*/
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until: null,
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/**
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Set to YES to pause the timer.
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Pausing a timer does not remove it from the run loop, but it will
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temporarily suspend it from firing. You should use this property if
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you will want the timer to fire again the future, but you want to prevent
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it from firing temporarily.
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If you are done with a timer, you should call invalidate() instead of
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setting this property.
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@type {Boolean}
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*/
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isPaused: NO,
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/**
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YES onces the timer has been scheduled for the first time.
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*/
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isScheduled: NO,
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/**
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YES if the timer can still execute.
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This read only property will return YES as long as the timer may possibly
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fire again in the future. Once a timer has become invalid, it cannot
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become valid again.
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@field
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@type {Boolean}
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*/
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isValid: YES,
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/**
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Set to the current time when the timer last fired. Used to find the
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next 'frame' to execute.
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*/
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lastFireTime: 0,
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/**
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Computed property returns the next time the timer should fire. This
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property resets each time the timer fires. Returns -1 if the timer
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cannot fire again.
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@property {Time}
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*/
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fireTime: function() {
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if (!this.get('isValid')) return -1 ; // not valid - can't fire
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// can't fire w/o startTime (set when schedule() is called).
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var start = this.get('startTime');
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if (!start || start === 0) return -1;
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// fire interval after start.
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var interval = this.get('interval'), last = this.get('lastFireTime');
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if (last < start) last = start; // first time to fire
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// find the next time to fire
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var next ;
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if (this.get('repeats')) {
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if (interval === 0) { // 0 means fire as fast as possible.
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next = last ; // time to fire immediately!
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// find the next full interval after start from last fire time.
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} else {
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next = start + (Math.floor((last - start) / interval)+1)*interval;
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}
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// otherwise, fire only once interval after start
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} else next = start + interval ;
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// can never have a fireTime after until
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var until = this.get('until');
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if (until && until>0 && next>until) next = until;
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return next ;
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}.property('interval', 'startTime', 'repeats', 'until', 'isValid', 'lastFireTime').cacheable(),
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/**
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Schedules the timer to execute in the runloop.
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This method is called automatically if you create the timer using the
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schedule() class method. If you create the timer manually, you will
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need to call this method yourself for the timer to execute.
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@returns {SC.Timer} The receiver
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*/
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schedule: function() {
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if (!this.get('isValid')) return this; // nothing to do
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this.beginPropertyChanges();
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// if start time was not set explicitly when the timer was created,
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// get it from the run loop. This way timer scheduling will always
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// occur in sync.
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if (!this.startTime) this.set('startTime', SC.RunLoop.currentRunLoop.get('startTime')) ;
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// now schedule the timer if the last fire time was < the next valid
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// fire time. The first time lastFireTime is 0, so this will always go.
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var next = this.get('fireTime'), last = this.get('lastFireTime');
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if (next >= last) {
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this.set('isScheduled', YES);
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SC.RunLoop.currentRunLoop.scheduleTimer(this, next);
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}
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this.endPropertyChanges() ;
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return this ;
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},
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/**
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Invalidates the timer so that it will not execute again. If a timer has
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been scheduled, it will be removed from the run loop immediately.
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@returns {SC.Timer} The receiver
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*/
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invalidate: function() {
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this.beginPropertyChanges();
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this.set('isValid', NO);
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SC.RunLoop.currentRunLoop.cancelTimer(this);
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this.action = this.target = null ; // avoid memory leaks
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this.endPropertyChanges();
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// return to pool...
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if (this.get('isPooled')) SC.Timer.returnTimerToPool(this);
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return this ;
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},
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/**
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Immediately fires the timer.
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If the timer is not-repeating, it will be invalidated. If it is repeating
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you can call this method without interrupting its normal schedule.
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@returns {void}
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*/
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fire: function() {
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// this will cause the fireTime to recompute
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var last = Date.now();
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this.set('lastFireTime', last);
|
347
|
+
|
348
|
+
var next = this.get('fireTime');
|
349
|
+
|
350
|
+
// now perform the fire action unless paused.
|
351
|
+
if (!this.get('isPaused')) this.performAction() ;
|
352
|
+
|
353
|
+
// reschedule the timer if needed...
|
354
|
+
if (next > last) {
|
355
|
+
this.schedule();
|
356
|
+
} else {
|
357
|
+
this.invalidate();
|
358
|
+
}
|
359
|
+
},
|
360
|
+
|
361
|
+
/**
|
362
|
+
Actually fires the action. You can override this method if you need
|
363
|
+
to change how the timer fires its action.
|
364
|
+
*/
|
365
|
+
performAction: function() {
|
366
|
+
var typeOfAction = SC.typeOf(this.action);
|
367
|
+
|
368
|
+
// if the action is a function, just try to call it.
|
369
|
+
if (typeOfAction == SC.T_FUNCTION) {
|
370
|
+
this.action.call((this.target || this), this) ;
|
371
|
+
|
372
|
+
// otherwise, action should be a string. If it has a period, treat it
|
373
|
+
// like a property path.
|
374
|
+
} else if (typeOfAction === SC.T_STRING) {
|
375
|
+
if (this.action.indexOf('.') >= 0) {
|
376
|
+
var path = this.action.split('.') ;
|
377
|
+
var property = path.pop() ;
|
378
|
+
|
379
|
+
var target = SC.objectForPropertyPath(path, window) ;
|
380
|
+
var action = target.get ? target.get(property) : target[property];
|
381
|
+
if (action && SC.typeOf(action) == SC.T_FUNCTION) {
|
382
|
+
action.call(target, this) ;
|
383
|
+
} else {
|
384
|
+
throw '%@: Timer could not find a function at %@'.fmt(this, this.action) ;
|
385
|
+
}
|
386
|
+
|
387
|
+
// otherwise, try to execute action direction on target or send down
|
388
|
+
// responder chain.
|
389
|
+
} else {
|
390
|
+
SC.RootResponder.responder.sendAction(this.action, this.target, this);
|
391
|
+
}
|
392
|
+
}
|
393
|
+
},
|
394
|
+
|
395
|
+
init: function() {
|
396
|
+
sc_super();
|
397
|
+
|
398
|
+
// convert startTime and until to times if they are dates.
|
399
|
+
if (this.startTime instanceof Date) {
|
400
|
+
this.startTime = this.startTime.getTime() ;
|
401
|
+
}
|
402
|
+
|
403
|
+
if (this.until instanceof Date) {
|
404
|
+
this.until = this.until.getTime() ;
|
405
|
+
}
|
406
|
+
},
|
407
|
+
|
408
|
+
/** @private - Default values to reset reused timers to. */
|
409
|
+
RESET_DEFAULTS: {
|
410
|
+
target: null, action: null,
|
411
|
+
isPooled: YES, isPaused: NO, isScheduled: NO, isValid: YES,
|
412
|
+
interval: 0, repeats: NO, until: null,
|
413
|
+
startTime: null, lastFireTime: 0
|
414
|
+
},
|
415
|
+
|
416
|
+
/**
|
417
|
+
Resets the timer settings with the new settings. This is the method
|
418
|
+
called by the Timer pool when a timer is reused. You will not normally
|
419
|
+
call this method yourself, though you could override it if you need to
|
420
|
+
reset additonal properties when a timer is reused.
|
421
|
+
|
422
|
+
@params {Hash} props properties to copy over
|
423
|
+
@returns {SC.Timer} receiver
|
424
|
+
*/
|
425
|
+
reset: function(props) {
|
426
|
+
if (!props) props = SC.EMPTY_HASH;
|
427
|
+
|
428
|
+
// note: we copy these properties manually just to make them fast. we
|
429
|
+
// don't expect you to use observers on a timer object if you are using
|
430
|
+
// pooling anyway so this won't matter. Still notify of property change
|
431
|
+
// on fireTime to clear its cache.
|
432
|
+
this.propertyWillChange('fireTime');
|
433
|
+
var defaults = this.RESET_DEFAULTS ;
|
434
|
+
for(var key in defaults) {
|
435
|
+
if (!defaults.hasOwnProperty(key)) continue ;
|
436
|
+
this[key] = SC.none(props[key]) ? defaults[key] : props[key];
|
437
|
+
}
|
438
|
+
this.propertyDidChange('fireTime');
|
439
|
+
return this ;
|
440
|
+
},
|
441
|
+
|
442
|
+
// ..........................................................
|
443
|
+
// TIMER QUEUE SUPPORT
|
444
|
+
//
|
445
|
+
|
446
|
+
/** @private - removes the timer from its current timerQueue if needed.
|
447
|
+
return value is the new "root" timer.
|
448
|
+
*/
|
449
|
+
removeFromTimerQueue: function(timerQueueRoot) {
|
450
|
+
var prev = this._timerQueuePrevious, next = this._timerQueueNext ;
|
451
|
+
if (!prev && !next) return timerQueueRoot ; // not in a queue...
|
452
|
+
|
453
|
+
// else, patch up to remove...
|
454
|
+
if (prev) prev._timerQueueNext = next ;
|
455
|
+
if (next) next._timerQueuePrevious = prev ;
|
456
|
+
this._timerQueuePrevious = this._timerQueueNext = null ;
|
457
|
+
return (timerQueueRoot == this) ? next : timerQueueRoot ;
|
458
|
+
},
|
459
|
+
|
460
|
+
/** @private - schedules the timer in the queue based on the runtime. */
|
461
|
+
scheduleInTimerQueue: function(timerQueueRoot, runTime) {
|
462
|
+
this._timerQueueRunTime = runTime ;
|
463
|
+
|
464
|
+
// find the place to begin
|
465
|
+
var beforeNode = timerQueueRoot;
|
466
|
+
var afterNode = null ;
|
467
|
+
while(beforeNode && beforeNode._timerQueueRunTime < runTime) {
|
468
|
+
afterNode = beforeNode ;
|
469
|
+
beforeNode = beforeNode._timerQueueNext;
|
470
|
+
}
|
471
|
+
|
472
|
+
if (afterNode) {
|
473
|
+
afterNode._timerQueueNext = this ;
|
474
|
+
this._timerQueuePrevious = afterNode ;
|
475
|
+
}
|
476
|
+
|
477
|
+
if (beforeNode) {
|
478
|
+
beforeNode._timerQueuePrevious = this ;
|
479
|
+
this._timerQueueNext = beforeNode ;
|
480
|
+
}
|
481
|
+
|
482
|
+
// I am the new root if beforeNode === root
|
483
|
+
return (beforeNode === timerQueueRoot) ? this : timerQueueRoot ;
|
484
|
+
},
|
485
|
+
|
486
|
+
/** @private
|
487
|
+
adds the receiver to the passed array of expired timers based on the
|
488
|
+
current time and then recursively calls the next timer. Returns the
|
489
|
+
first timer that is not expired. This is faster than iterating through
|
490
|
+
the timers because it does some faster cleanup of the nodes.
|
491
|
+
*/
|
492
|
+
collectExpiredTimers: function(timers, now) {
|
493
|
+
if (this._timerQueueRunTime > now) return this ; // not expired!
|
494
|
+
timers.push(this); // add to queue.. fixup next. assume we are root.
|
495
|
+
var next = this._timerQueueNext ;
|
496
|
+
this._timerQueueNext = null;
|
497
|
+
if (next) next._timerQueuePrevious = null;
|
498
|
+
return next ? next.collectExpiredTimers(timers, now) : null;
|
499
|
+
}
|
500
|
+
|
501
|
+
}) ;
|
502
|
+
|
503
|
+
/**
|
504
|
+
@scope SC.Timer
|
505
|
+
|
506
|
+
Created a new timer with the passed properties and schedules it to
|
507
|
+
execute. This is the same as calling SC.Time.create({ props }).schedule().
|
508
|
+
|
509
|
+
Note that unless you explicitly set isPooled to NO, this timer will be
|
510
|
+
pulled from a shared memory pool of timers. You cannot using bindings or
|
511
|
+
observers on these timers as they may be reused for future timers at any
|
512
|
+
time.
|
513
|
+
|
514
|
+
@params {Hash} props Any properties you want to set on the timer.
|
515
|
+
@returns {SC.Timer} new timer instance.
|
516
|
+
*/
|
517
|
+
SC.Timer.schedule = function(props) {
|
518
|
+
// get the timer.
|
519
|
+
var timer ;
|
520
|
+
if (!props || SC.none(props.isPooled) || props.isPooled) {
|
521
|
+
timer = this.timerFromPool(props);
|
522
|
+
} else timer = this.create(props);
|
523
|
+
return timer.schedule();
|
524
|
+
} ;
|
525
|
+
|
526
|
+
/**
|
527
|
+
Returns a new timer from the timer pool, copying the passed properties onto
|
528
|
+
the timer instance. If the timer pool is currently empty, this will return
|
529
|
+
a new instance.
|
530
|
+
*/
|
531
|
+
SC.Timer.timerFromPool = function(props) {
|
532
|
+
var timers = this._timerPool;
|
533
|
+
if (!timers) timers = this._timerPool = [] ;
|
534
|
+
var timer = timers.pop();
|
535
|
+
if (!timer) timer = this.create();
|
536
|
+
return timer.reset(props) ;
|
537
|
+
};
|
538
|
+
|
539
|
+
/**
|
540
|
+
Returns a timer instance to the timer pool for later use. This is done
|
541
|
+
automatically when a timer is invalidated if isPooled is YES.
|
542
|
+
*/
|
543
|
+
SC.Timer.returnTimerToPool = function(timer) {
|
544
|
+
if (this._timerPool) this._timerPool = [];
|
545
|
+
this._timerPool.push(timer);
|
546
|
+
return this ;
|
547
|
+
};
|
548
|
+
|
549
|
+
|
@@ -0,0 +1,158 @@
|
|
1
|
+
// ==========================================================================
|
2
|
+
// Project: SproutCore - JavaScript Application Framework
|
3
|
+
// Copyright: ©2006-2009 Sprout Systems, Inc. and contributors.
|
4
|
+
// Portions ©2008-2009 Apple, Inc. All rights reserved.
|
5
|
+
// License: Licened under MIT license (see license.js)
|
6
|
+
// ==========================================================================
|
7
|
+
|
8
|
+
/**
|
9
|
+
@class
|
10
|
+
|
11
|
+
The UserDefaults object provides an easy way to store user preferences in
|
12
|
+
your application on the local machine. You use this by providing built-in
|
13
|
+
defaults using the SC.userDefaults.defaults() method. You can also
|
14
|
+
implement the UserDefaultsDelegate interface to be notified whenever a
|
15
|
+
default is required.
|
16
|
+
|
17
|
+
You should also set the userDomain property on the defaults on page load.
|
18
|
+
This will allow the UserDefaults application to store/fetch keys from
|
19
|
+
localStorage for the correct user.
|
20
|
+
|
21
|
+
You can also set an appDomain property if you want. This will be
|
22
|
+
automatically prepended to key names with no slashes in them.
|
23
|
+
|
24
|
+
SC.userDefaults.getPath("global:contactInfo.userName");
|
25
|
+
|
26
|
+
@extends SC.Object
|
27
|
+
@since SproutCore 1.0
|
28
|
+
*/
|
29
|
+
SC.UserDefaults = SC.Object.extend(/** @scope SC.UserDefaults.prototype */ {
|
30
|
+
|
31
|
+
/**
|
32
|
+
the default domain for the user. This will be used to store keys in
|
33
|
+
local storage. If you do not set this property, the wrong values may be
|
34
|
+
returned.
|
35
|
+
*/
|
36
|
+
userDomain: null,
|
37
|
+
|
38
|
+
/**
|
39
|
+
The default app domain for the user. Any keys that do not include a
|
40
|
+
slash will be prefixed with this app domain key when getting/setting.
|
41
|
+
*/
|
42
|
+
appDomain: null,
|
43
|
+
|
44
|
+
/** @private
|
45
|
+
Defaults. These will be used if not defined on localStorage.
|
46
|
+
*/
|
47
|
+
_defaults: null,
|
48
|
+
|
49
|
+
/**
|
50
|
+
Invoke this method to set the builtin defaults. This will cause all
|
51
|
+
properties to change.
|
52
|
+
*/
|
53
|
+
defaults: function(newDefaults) {
|
54
|
+
this._defaults = newDefaults ;
|
55
|
+
this.allPropertiesDidChange();
|
56
|
+
},
|
57
|
+
|
58
|
+
/**
|
59
|
+
Attempts to read a user default from local storage. If not found on
|
60
|
+
localStorage, use the the local defaults, if defined. If the key passed
|
61
|
+
does not include a slash, then add the appDomain or use "app/".
|
62
|
+
|
63
|
+
@param {String} keyName
|
64
|
+
@returns {Object} read value
|
65
|
+
*/
|
66
|
+
readDefault: function(keyName) {
|
67
|
+
var ret= undefined ;
|
68
|
+
|
69
|
+
// namespace keyname
|
70
|
+
if (keyName.indexOf('/')) {
|
71
|
+
var domain = this.get('appDomain') || 'app';
|
72
|
+
keyName = [domain, keyName].join(':');
|
73
|
+
}
|
74
|
+
|
75
|
+
var user = this.get('userDomain') || '' ;
|
76
|
+
var userKeyName = [user,keyName].join('@');
|
77
|
+
|
78
|
+
// look into recently written values
|
79
|
+
if (this._written) ret = this._written[userKeyName];
|
80
|
+
|
81
|
+
// attempt to read from localStorage
|
82
|
+
var localStorage = window.localStorage ;
|
83
|
+
if (!localStorage && window.globalStorage) {
|
84
|
+
localStorage = window.globalStorage[window.location.hostname];
|
85
|
+
}
|
86
|
+
if (localStorage) {
|
87
|
+
//console.log('userKeyName = %@ local=%@'.fmt(userKeyName, localStorage));
|
88
|
+
ret = localStorage[["SC.UserDefaults",userKeyName].join('@')];
|
89
|
+
}
|
90
|
+
|
91
|
+
// if not found in localStorage, try to notify delegate
|
92
|
+
var del =this.delegate ;
|
93
|
+
if (del && del.userDefaultsNeedsDefault) {
|
94
|
+
ret = del.userDefaultsNeedsDefault(this, keyName, userKeyName);
|
95
|
+
}
|
96
|
+
|
97
|
+
// if not found in localStorage or delegate, try to find in defaults
|
98
|
+
if ((ret===undefined) && this._defaults) {
|
99
|
+
ret = this._defaults[userKeyName] || this._defaults[keyName];
|
100
|
+
}
|
101
|
+
|
102
|
+
return ret ;
|
103
|
+
},
|
104
|
+
|
105
|
+
/**
|
106
|
+
Attempts to write the user default to local storage or at least saves them
|
107
|
+
for now. Also notifies that the value has changed.
|
108
|
+
|
109
|
+
@param {String} keyName
|
110
|
+
@param {Object} value
|
111
|
+
@returns {SC.UserDefault} receiver
|
112
|
+
*/
|
113
|
+
writeDefault: function(keyName, value) {
|
114
|
+
// namespace keyname
|
115
|
+
if (keyName.indexOf('/')) {
|
116
|
+
var domain = this.get('appDomain') || 'app';
|
117
|
+
keyName = [domain, keyName].join(':');
|
118
|
+
}
|
119
|
+
|
120
|
+
var user = this.get('userDomain') || '' ;
|
121
|
+
var userKeyName = [user,keyName].join('@');
|
122
|
+
|
123
|
+
// save to local hash
|
124
|
+
var written = this._written ;
|
125
|
+
if (!written) written = this._written = {};
|
126
|
+
written[userKeyName] = value ;
|
127
|
+
|
128
|
+
// save to local storage
|
129
|
+
var localStorage = window.localStorage ;
|
130
|
+
if (!localStorage && window.globalStorage) {
|
131
|
+
localStorage = window.globalStorage[window.location.hostname];
|
132
|
+
}
|
133
|
+
if (localStorage) {
|
134
|
+
localStorage[["SC.UserDefaults",userKeyName].join('@')] = value;
|
135
|
+
}
|
136
|
+
|
137
|
+
// also notify delegate
|
138
|
+
var del = this.delegate;
|
139
|
+
if (del && del.userDefaultsDidChange) {
|
140
|
+
del.userDefaultsDidChange(this, keyName, value, userKeyName);
|
141
|
+
}
|
142
|
+
|
143
|
+
return this ;
|
144
|
+
},
|
145
|
+
|
146
|
+
unknownProperty: function(key, value) {
|
147
|
+
if (value === undefined) {
|
148
|
+
return this.readDefault(key) ;
|
149
|
+
} else {
|
150
|
+
this.writeDefault(key, value);
|
151
|
+
return value ;
|
152
|
+
}
|
153
|
+
}
|
154
|
+
|
155
|
+
});
|
156
|
+
|
157
|
+
/** global user defaults. */
|
158
|
+
SC.userDefaults = SC.UserDefaults.create();
|