sproutit-sproutcore 1.0.0.20090407205609 → 1.0.0.20090408130025

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Files changed (574) hide show
  1. data/frameworks/sproutcore/Buildfile +63 -0
  2. data/frameworks/sproutcore/HISTORY +682 -0
  3. data/frameworks/sproutcore/README +22 -0
  4. data/frameworks/sproutcore/apps/sc_jsdoc/controllers/docs.js +149 -0
  5. data/frameworks/sproutcore/apps/sc_jsdoc/core.js +16 -0
  6. data/frameworks/sproutcore/apps/sc_jsdoc/english.lproj/body.css +17 -0
  7. data/frameworks/sproutcore/apps/sc_jsdoc/english.lproj/body.js +99 -0
  8. data/frameworks/sproutcore/apps/sc_jsdoc/english.lproj/images/sproutcore-logo.png +0 -0
  9. data/frameworks/sproutcore/apps/sc_jsdoc/english.lproj/strings.js +15 -0
  10. data/frameworks/sproutcore/apps/sc_jsdoc/main.js +27 -0
  11. data/frameworks/sproutcore/apps/sc_jsdoc/models/doc.js +21 -0
  12. data/frameworks/sproutcore/apps/sc_qunit/controllers/runner.js +209 -0
  13. data/frameworks/sproutcore/apps/sc_qunit/core.js +16 -0
  14. data/frameworks/sproutcore/apps/sc_qunit/english.lproj/body.css +17 -0
  15. data/frameworks/sproutcore/apps/sc_qunit/english.lproj/body.js +107 -0
  16. data/frameworks/sproutcore/apps/sc_qunit/english.lproj/images/sproutcore-logo.png +0 -0
  17. data/frameworks/sproutcore/apps/sc_qunit/english.lproj/strings.js +15 -0
  18. data/frameworks/sproutcore/apps/sc_qunit/main.js +18 -0
  19. data/frameworks/sproutcore/apps/sc_qunit/models/test.js +24 -0
  20. data/frameworks/sproutcore/apps/sc_qunit/views/test_iframe.js +52 -0
  21. data/frameworks/sproutcore/apps/tests/controllers/targets.js +47 -0
  22. data/frameworks/sproutcore/apps/tests/controllers/test.js +20 -0
  23. data/frameworks/sproutcore/apps/tests/controllers/tests.js +38 -0
  24. data/frameworks/sproutcore/apps/tests/core.js +35 -0
  25. data/frameworks/sproutcore/apps/tests/english.lproj/loading.rhtml +9 -0
  26. data/frameworks/sproutcore/apps/tests/english.lproj/main_page.css +19 -0
  27. data/frameworks/sproutcore/apps/tests/english.lproj/main_page.js +86 -0
  28. data/frameworks/sproutcore/apps/tests/english.lproj/strings.js +17 -0
  29. data/frameworks/sproutcore/apps/tests/fixtures/target.js +43 -0
  30. data/frameworks/sproutcore/apps/tests/fixtures/test.js +43 -0
  31. data/frameworks/sproutcore/apps/tests/main.js +39 -0
  32. data/frameworks/sproutcore/apps/tests/models/target.js +49 -0
  33. data/frameworks/sproutcore/apps/tests/models/test.js +20 -0
  34. data/frameworks/sproutcore/apps/tests/tests/controllers/targets.js +15 -0
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  36. data/frameworks/sproutcore/apps/tests/tests/controllers/tests.js +15 -0
  37. data/frameworks/sproutcore/apps/tests/tests/models/target.js +15 -0
  38. data/frameworks/sproutcore/apps/tests/tests/models/test.js +15 -0
  39. data/frameworks/sproutcore/apps/welcome/core.js +23 -0
  40. data/frameworks/sproutcore/apps/welcome/english.lproj/loading.rhtml +8 -0
  41. data/frameworks/sproutcore/apps/welcome/english.lproj/main_page.js +43 -0
  42. data/frameworks/sproutcore/apps/welcome/english.lproj/strings.js +15 -0
  43. data/frameworks/sproutcore/apps/welcome/main.js +36 -0
  44. data/frameworks/sproutcore/design/Design Charts.graffle +15819 -0
  45. data/frameworks/sproutcore/design/Record State Table.numbers +0 -0
  46. data/frameworks/sproutcore/frameworks/datastore/core.js +14 -0
  47. data/frameworks/sproutcore/frameworks/datastore/data_sources/cascade.js +113 -0
  48. data/frameworks/sproutcore/frameworks/datastore/data_sources/data_source.js +256 -0
  49. data/frameworks/sproutcore/frameworks/datastore/data_sources/fixtures.js +196 -0
  50. data/frameworks/sproutcore/frameworks/datastore/debug/json.js +71 -0
  51. data/frameworks/sproutcore/frameworks/datastore/debug/standard_setup.js +96 -0
  52. data/frameworks/sproutcore/frameworks/datastore/fixtures/author_fixtures.js +2503 -0
  53. data/frameworks/sproutcore/frameworks/datastore/fixtures/sample.js +17 -0
  54. data/frameworks/sproutcore/frameworks/datastore/models/fetched_attribute.js +92 -0
  55. data/frameworks/sproutcore/frameworks/datastore/models/many_attribute.js +38 -0
  56. data/frameworks/sproutcore/frameworks/datastore/models/record.js +430 -0
  57. data/frameworks/sproutcore/frameworks/datastore/models/record_attribute.js +361 -0
  58. data/frameworks/sproutcore/frameworks/datastore/system/nested_store.js +305 -0
  59. data/frameworks/sproutcore/frameworks/datastore/system/query.js +128 -0
  60. data/frameworks/sproutcore/frameworks/datastore/system/record_array.js +149 -0
  61. data/frameworks/sproutcore/frameworks/datastore/system/store.js +1689 -0
  62. data/frameworks/sproutcore/frameworks/datastore/tests/data_sources/fixtures.js +86 -0
  63. data/frameworks/sproutcore/frameworks/datastore/tests/integration/contact_model.js +114 -0
  64. data/frameworks/sproutcore/frameworks/datastore/tests/integration/mail_model.js +91 -0
  65. data/frameworks/sproutcore/frameworks/datastore/tests/integration/test_runner_model.js +56 -0
  66. data/frameworks/sproutcore/frameworks/datastore/tests/models/record/destroy.js +73 -0
  67. data/frameworks/sproutcore/frameworks/datastore/tests/models/record/readAttribute.js +48 -0
  68. data/frameworks/sproutcore/frameworks/datastore/tests/models/record/refresh.js +42 -0
  69. data/frameworks/sproutcore/frameworks/datastore/tests/models/record/storeDidChangeProperties.js +138 -0
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  73. data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/chain.js +40 -0
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  76. data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/dataHashDidChange.js +110 -0
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  78. data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/readDataHash.js +180 -0
  79. data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/readEditableDataHash.js +126 -0
  80. data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/removeDataHash.js +163 -0
  81. data/frameworks/sproutcore/frameworks/datastore/tests/system/nested_store/writeDataHash.js +166 -0
  82. data/frameworks/sproutcore/frameworks/datastore/tests/system/record_array/core_methods.js +175 -0
  83. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/cancelRecord.js +54 -0
  84. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/commitChangesFromNestedStore.js +126 -0
  85. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/commitRecord.js +127 -0
  86. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/createRecord.js +57 -0
  87. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/dataHashDidChange.js +78 -0
  88. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/dataSourceCallbacks.js +247 -0
  89. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/destroyRecord.js +106 -0
  90. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/init.js +21 -0
  91. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/pushChanges.js +61 -0
  92. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/readDataHash.js +74 -0
  93. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/readEditableDataHash.js +74 -0
  94. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/recordDidChange.js +74 -0
  95. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/removeDataHash.js +144 -0
  96. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/retrieveRecord.js +137 -0
  97. data/frameworks/sproutcore/frameworks/datastore/tests/system/store/writeDataHash.js +130 -0
  98. data/frameworks/sproutcore/frameworks/debug/core.js +1 -0
  99. data/frameworks/sproutcore/frameworks/deprecated/core.js +61 -0
  100. data/frameworks/sproutcore/frameworks/deprecated/lib/button_views.rb +330 -0
  101. data/frameworks/sproutcore/frameworks/deprecated/lib/collection_view.rb +83 -0
  102. data/frameworks/sproutcore/frameworks/deprecated/lib/core_views.rb +326 -0
  103. data/frameworks/sproutcore/frameworks/deprecated/lib/form_views.rb +253 -0
  104. data/frameworks/sproutcore/frameworks/deprecated/lib/index.rhtml +75 -0
  105. data/frameworks/sproutcore/frameworks/deprecated/lib/menu_views.rb +93 -0
  106. data/frameworks/sproutcore/frameworks/deprecated/server/rails_server.js +80 -0
  107. data/frameworks/sproutcore/frameworks/deprecated/server/rest_server.js +178 -0
  108. data/frameworks/sproutcore/frameworks/deprecated/server/server.js +674 -0
  109. data/frameworks/sproutcore/frameworks/deprecated/system/animator.js +679 -0
  110. data/frameworks/sproutcore/frameworks/deprecated/system/binding.js +36 -0
  111. data/frameworks/sproutcore/frameworks/deprecated/system/browser.js +77 -0
  112. data/frameworks/sproutcore/frameworks/deprecated/system/classic_responder.js +314 -0
  113. data/frameworks/sproutcore/frameworks/deprecated/system/event.js +60 -0
  114. data/frameworks/sproutcore/frameworks/deprecated/system/globals.js +20 -0
  115. data/frameworks/sproutcore/frameworks/deprecated/system/misc.js +60 -0
  116. data/frameworks/sproutcore/frameworks/deprecated/system/node_descriptor.js +72 -0
  117. data/frameworks/sproutcore/frameworks/deprecated/system/object.js +124 -0
  118. data/frameworks/sproutcore/frameworks/deprecated/system/path_module.js +433 -0
  119. data/frameworks/sproutcore/frameworks/deprecated/system/string.js +109 -0
  120. data/frameworks/sproutcore/frameworks/deprecated/tests/application/application.rhtml +125 -0
  121. data/frameworks/sproutcore/frameworks/deprecated/tests/views/classic_view/clippingFrame.rhtml +401 -0
  122. data/frameworks/sproutcore/frameworks/deprecated/tests/views/classic_view/frame.rhtml +357 -0
  123. data/frameworks/sproutcore/frameworks/deprecated/tests/views/classic_view/isVisibleInWindow.rhtml +147 -0
  124. data/frameworks/sproutcore/frameworks/deprecated/tests/views/collection/base.rhtml +298 -0
  125. data/frameworks/sproutcore/frameworks/deprecated/tests/views/collection/incremental_rendering.rhtml +260 -0
  126. data/frameworks/sproutcore/frameworks/deprecated/tests/views/collection/source_list_rendering.rhtml +143 -0
  127. data/frameworks/sproutcore/frameworks/deprecated/tests/views/popup_button.rhtml +128 -0
  128. data/frameworks/sproutcore/frameworks/deprecated/tests/views/text_field.rhtml +37 -0
  129. data/frameworks/sproutcore/frameworks/deprecated/views/collection.js +24 -0
  130. data/frameworks/sproutcore/frameworks/designer/coders/design.js +30 -0
  131. data/frameworks/sproutcore/frameworks/designer/coders/localization.js +28 -0
  132. data/frameworks/sproutcore/frameworks/designer/coders/object.js +347 -0
  133. data/frameworks/sproutcore/frameworks/designer/controllers/page_design.js +102 -0
  134. data/frameworks/sproutcore/frameworks/designer/css/css_rule.js +22 -0
  135. data/frameworks/sproutcore/frameworks/designer/css/css_style.js +29 -0
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  137. data/frameworks/sproutcore/frameworks/designer/ext/page.js +88 -0
  138. data/frameworks/sproutcore/frameworks/designer/ext/view.js +40 -0
  139. data/frameworks/sproutcore/frameworks/designer/views/controls/button.js +18 -0
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  141. data/frameworks/sproutcore/frameworks/designer/views/label.js +17 -0
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  143. data/frameworks/sproutcore/frameworks/designer/views/tab.js +17 -0
  144. data/frameworks/sproutcore/frameworks/desktop/core.js +6 -0
  145. data/frameworks/sproutcore/frameworks/desktop/debug/drag.js +41 -0
  146. data/frameworks/sproutcore/frameworks/desktop/english.lproj/alert.css +56 -0
  147. data/frameworks/sproutcore/frameworks/desktop/english.lproj/debug/a_sample_image.jpg +0 -0
  148. data/frameworks/sproutcore/frameworks/desktop/english.lproj/debug/apple-logo1.jpeg +0 -0
  149. data/frameworks/sproutcore/frameworks/desktop/english.lproj/debug/iframe.html +23 -0
  150. data/frameworks/sproutcore/frameworks/desktop/english.lproj/disclosure.css +71 -0
  151. data/frameworks/sproutcore/frameworks/desktop/english.lproj/icons.css +943 -0
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  165. data/frameworks/sproutcore/frameworks/desktop/english.lproj/list_item.css +156 -0
  166. data/frameworks/sproutcore/frameworks/desktop/english.lproj/menu.css +83 -0
  167. data/frameworks/sproutcore/frameworks/desktop/english.lproj/menu_item_view.css +99 -0
  168. data/frameworks/sproutcore/frameworks/desktop/english.lproj/palette.css +3 -0
  169. data/frameworks/sproutcore/frameworks/desktop/english.lproj/panel.css +94 -0
  170. data/frameworks/sproutcore/frameworks/desktop/english.lproj/picker.css +39 -0
  171. data/frameworks/sproutcore/frameworks/desktop/english.lproj/progress.css +31 -0
  172. data/frameworks/sproutcore/frameworks/desktop/english.lproj/radio.css +10 -0
  173. data/frameworks/sproutcore/frameworks/desktop/english.lproj/scroller.css +26 -0
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  177. data/frameworks/sproutcore/frameworks/desktop/english.lproj/split.css +70 -0
  178. data/frameworks/sproutcore/frameworks/desktop/english.lproj/split_divider.css +8 -0
  179. data/frameworks/sproutcore/frameworks/desktop/english.lproj/strings.js +14 -0
  180. data/frameworks/sproutcore/frameworks/desktop/english.lproj/tab.css +12 -0
  181. data/frameworks/sproutcore/frameworks/desktop/english.lproj/text_field.css +29 -0
  182. data/frameworks/sproutcore/frameworks/desktop/english.lproj/toolbar.css +6 -0
  183. data/frameworks/sproutcore/frameworks/desktop/mixins/border.js +53 -0
  184. data/frameworks/sproutcore/frameworks/desktop/mixins/collection_group.js +22 -0
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  187. data/frameworks/sproutcore/frameworks/desktop/mixins/scrollable.js +247 -0
  188. data/frameworks/sproutcore/frameworks/desktop/panes/alert.js +377 -0
  189. data/frameworks/sproutcore/frameworks/desktop/panes/menu.js +504 -0
  190. data/frameworks/sproutcore/frameworks/desktop/panes/modal.js +68 -0
  191. data/frameworks/sproutcore/frameworks/desktop/panes/palette.js +63 -0
  192. data/frameworks/sproutcore/frameworks/desktop/panes/panel.js +184 -0
  193. data/frameworks/sproutcore/frameworks/desktop/panes/picker.js +402 -0
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  195. data/frameworks/sproutcore/frameworks/desktop/protocols/drag_data_source.js +39 -0
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  574. data/sproutcore.gemspec +0 -47
@@ -0,0 +1,549 @@
1
+ // ========================================================================
2
+ // SproutCore -- JavaScript Application Framework
3
+ // Copyright ©2006-2008, Sprout Systems, Inc. and contributors.
4
+ // Portions copyright ©2008 Apple, Inc. All rights reserved.
5
+ // ========================================================================
6
+
7
+ /**
8
+ @class
9
+
10
+ A Timer executes a method after a defined period of time. Timers are
11
+ significantly more efficient than using setTimeout() or setInterval()
12
+ because they are cooperatively scheduled using the run loop. Timers are
13
+ also gauranteed to fire at the same time, making it far easier to keep
14
+ multiple timers in sync.
15
+
16
+ h2. Overview
17
+
18
+ Timers were created for SproutCore as a way to efficiently defer execution
19
+ of code fragments for use in Animations, event handling, and other tasks.
20
+
21
+ Browsers are typically fairly inconsistant about when they will fire a
22
+ timeout or interval based on what the browser is currently doing. Timeouts
23
+ and intervals are also fairly expensive for a browser to execute, which
24
+ means if you schedule a large number of them it can quickly slow down the
25
+ browser considerably.
26
+
27
+ Timers, on the other handle, are scheduled cooperatively using the
28
+ SC.RunLoop, which uses exactly one timeout to fire itself when needed and
29
+ then executes by timers that need to fire on its own. This approach can
30
+ be many timers faster than using timers and gaurantees that timers scheduled
31
+ to execute at the same time generally will do so, keeping animations and
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+ other operations in sync.
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+
34
+ h2. Scheduling a Timer
35
+
36
+ To schedule a basic timer, you can simply call SC.Timer.schedule() with
37
+ a target and action you wish to have invoked:
38
+
39
+ {{{
40
+ var timer = SC.Timer.schedule({
41
+ target: myObject, action: 'timerFired', interval: 100
42
+ });
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+ }}}
44
+
45
+ When this timer fires, it will call the timerFired() method on myObject.
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+
47
+ In addition to calling a method on a particular object, you can also use
48
+ a timer to execute a variety of other types of code:
49
+
50
+ - If you include an action name, but not a target object, then the action will be passed down the responder chain.
51
+ - If you include a property path for the action property (e.g. 'MyApp.someController.someMethod'), then the method you name will be executed.
52
+ - If you include a function in the action property, then the function will be executed. If you also include a target object, the function will be called with this set to the target object.
53
+
54
+ In general these properties are read-only. Changing an interval, target,
55
+ or action after creating a timer will have an unknown effect.
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+
57
+ h2. Scheduling Repeating Timers
58
+
59
+ In addition to scheduling one time timers, you can also schedule timers to
60
+ execute periodically until some termination date. You make a timer
61
+ repeating by adding the repeats: YES property:
62
+
63
+ {{{
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+ var timer = SC.Timer.schedule({
65
+ target: myObject,
66
+ action: 'updateAnimation',
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+ interval: 100,
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+ repeats: YES,
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+ until: Time.now() + 1000
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+ }) ;
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+ }}}
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+
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+ The above example will execute the myObject.updateAnimation() every 100msec
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+ for 1 second from the current time.
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+
76
+ If you want a timer to repeat without expiration, you can simply omit the
77
+ until: property. The timer will then repeat until you invalidate it.
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+
79
+ h2. Pausing and Invalidating Timers
80
+
81
+ If you have created a timer but you no longer want it to execute, you can
82
+ call the invalidate() method on it. This will remove the timer from the
83
+ run loop and clear certain properties so that it will not run again.
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+
85
+ You can use the invalidate() method on both repeating and one-time timers.
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+
87
+ If you do not want to invalidate a timer completely but you just want to
88
+ stop the timer from execution temporarily, you can alternatively set the
89
+ isPaused property to YES:
90
+
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+ {{{
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+ timer.set('isPaused', YES) ;
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+ // Perform some critical function; timer will not execute
94
+ timer.set('isPaused', NO) ;
95
+ }}}
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+
97
+ When a timer is paused, it will be scheduled and will fire like normal,
98
+ but it will not actually execute the action method when it fires. For a
99
+ one time timer, this means that if you have the timer paused when it fires,
100
+ it may never actually execute the action method. For repeating timers,
101
+ this means the timer will remain scheduled but simply will not execute its
102
+ action while the timer is paused.
103
+
104
+ h2. Firing Timers
105
+
106
+ If you need a timer to execute immediately, you can always call the fire()
107
+ method yourself. This will execute the timer action, if the timer is not
108
+ paused. For a one time timer, it will also invalidate the timer and remove
109
+ it from the run loop. Repeating timers can be fired anytime and it will
110
+ not interrupt their regular scheduled times.
111
+
112
+
113
+ @extends SC.Object
114
+ @author Charles Jolley
115
+ @version 1.0
116
+ @since version 1.0
117
+ */
118
+ SC.Timer = SC.Object.extend(
119
+ /** @scope SC.Timer.prototype */ {
120
+
121
+ /**
122
+ The target object whose method will be invoked when the time fires.
123
+
124
+ You can set either a target/action property or you can pass a specific
125
+ method.
126
+
127
+ @type {Object}
128
+ @field
129
+ */
130
+ target: null,
131
+
132
+ /**
133
+ The action to execute.
134
+
135
+ The action can be a method name, a property path, or a function. If you
136
+ pass a method name, it will be invoked on the target object or it will
137
+ be called up the responder chain if target is null. If you pass a
138
+ property path and it resolves to a function then the function will be
139
+ called. If you pass a function instead, then the function will be
140
+ called in the context of the target object.
141
+
142
+ @type {String, Function}
143
+ */
144
+ action: null,
145
+
146
+ /**
147
+ Set if the timer should be created from a memory pool. Normally you will
148
+ want to leave this set, but if you plan to use bindings or observers with
149
+ this timer, then you must set isPooled to NO to avoid reusing your timer.
150
+
151
+ @property {Boolean}
152
+ */
153
+ isPooled: YES,
154
+
155
+ /**
156
+ The time interval in milliseconds.
157
+
158
+ You generally set this when you create the timer. If you do not set it
159
+ then the timer will fire as soon as possible in the next run loop.
160
+
161
+ @type {Number}
162
+ */
163
+ interval: 0,
164
+
165
+ /**
166
+ Timer start date offset.
167
+
168
+ The start date determines when the timer will be scheduled. The first
169
+ time the timer fires will be interval milliseconds after the start
170
+ date.
171
+
172
+ Generally you will not set this property yourself. Instead it will be
173
+ set automatically to the current run loop start date when you schedule
174
+ the timer. This ensures that all timers scheduled in the same run loop
175
+ cycle will execute in the sync with one another.
176
+
177
+ The value of this property is an offset like waht you get if you call
178
+ Date.now().
179
+
180
+ @type {Number}
181
+ */
182
+ startTime: null,
183
+
184
+ /**
185
+ YES if you want the timer to execute repeatedly.
186
+
187
+ @type {Boolean}
188
+ */
189
+ repeats: NO,
190
+
191
+ /**
192
+ Last date when the timer will execute.
193
+
194
+ If you have set repeats to YES, then you can also set this property to
195
+ have the timer automatically stop executing past a certain date.
196
+
197
+ This property should contain an offset value like startOffset. However if
198
+ you set it to a Date object on create, it will be converted to an offset
199
+ for you.
200
+
201
+ If this property is null, then the timer will continue to repeat until you
202
+ call invalidate().
203
+
204
+ @type {Date, Number}
205
+ */
206
+ until: null,
207
+
208
+ /**
209
+ Set to YES to pause the timer.
210
+
211
+ Pausing a timer does not remove it from the run loop, but it will
212
+ temporarily suspend it from firing. You should use this property if
213
+ you will want the timer to fire again the future, but you want to prevent
214
+ it from firing temporarily.
215
+
216
+ If you are done with a timer, you should call invalidate() instead of
217
+ setting this property.
218
+
219
+ @type {Boolean}
220
+ */
221
+ isPaused: NO,
222
+
223
+ /**
224
+ YES onces the timer has been scheduled for the first time.
225
+ */
226
+ isScheduled: NO,
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+
228
+ /**
229
+ YES if the timer can still execute.
230
+
231
+ This read only property will return YES as long as the timer may possibly
232
+ fire again in the future. Once a timer has become invalid, it cannot
233
+ become valid again.
234
+
235
+ @field
236
+ @type {Boolean}
237
+ */
238
+ isValid: YES,
239
+
240
+ /**
241
+ Set to the current time when the timer last fired. Used to find the
242
+ next 'frame' to execute.
243
+ */
244
+ lastFireTime: 0,
245
+
246
+ /**
247
+ Computed property returns the next time the timer should fire. This
248
+ property resets each time the timer fires. Returns -1 if the timer
249
+ cannot fire again.
250
+
251
+ @property {Time}
252
+ */
253
+ fireTime: function() {
254
+ if (!this.get('isValid')) return -1 ; // not valid - can't fire
255
+
256
+ // can't fire w/o startTime (set when schedule() is called).
257
+ var start = this.get('startTime');
258
+ if (!start || start === 0) return -1;
259
+
260
+ // fire interval after start.
261
+ var interval = this.get('interval'), last = this.get('lastFireTime');
262
+ if (last < start) last = start; // first time to fire
263
+
264
+ // find the next time to fire
265
+ var next ;
266
+ if (this.get('repeats')) {
267
+ if (interval === 0) { // 0 means fire as fast as possible.
268
+ next = last ; // time to fire immediately!
269
+
270
+ // find the next full interval after start from last fire time.
271
+ } else {
272
+ next = start + (Math.floor((last - start) / interval)+1)*interval;
273
+ }
274
+
275
+ // otherwise, fire only once interval after start
276
+ } else next = start + interval ;
277
+
278
+ // can never have a fireTime after until
279
+ var until = this.get('until');
280
+ if (until && until>0 && next>until) next = until;
281
+
282
+ return next ;
283
+ }.property('interval', 'startTime', 'repeats', 'until', 'isValid', 'lastFireTime').cacheable(),
284
+
285
+ /**
286
+ Schedules the timer to execute in the runloop.
287
+
288
+ This method is called automatically if you create the timer using the
289
+ schedule() class method. If you create the timer manually, you will
290
+ need to call this method yourself for the timer to execute.
291
+
292
+ @returns {SC.Timer} The receiver
293
+ */
294
+ schedule: function() {
295
+ if (!this.get('isValid')) return this; // nothing to do
296
+
297
+ this.beginPropertyChanges();
298
+
299
+ // if start time was not set explicitly when the timer was created,
300
+ // get it from the run loop. This way timer scheduling will always
301
+ // occur in sync.
302
+ if (!this.startTime) this.set('startTime', SC.RunLoop.currentRunLoop.get('startTime')) ;
303
+
304
+ // now schedule the timer if the last fire time was < the next valid
305
+ // fire time. The first time lastFireTime is 0, so this will always go.
306
+ var next = this.get('fireTime'), last = this.get('lastFireTime');
307
+ if (next >= last) {
308
+ this.set('isScheduled', YES);
309
+ SC.RunLoop.currentRunLoop.scheduleTimer(this, next);
310
+ }
311
+
312
+ this.endPropertyChanges() ;
313
+
314
+ return this ;
315
+ },
316
+ /**
317
+ Invalidates the timer so that it will not execute again. If a timer has
318
+ been scheduled, it will be removed from the run loop immediately.
319
+
320
+ @returns {SC.Timer} The receiver
321
+ */
322
+ invalidate: function() {
323
+ this.beginPropertyChanges();
324
+ this.set('isValid', NO);
325
+ SC.RunLoop.currentRunLoop.cancelTimer(this);
326
+ this.action = this.target = null ; // avoid memory leaks
327
+ this.endPropertyChanges();
328
+
329
+ // return to pool...
330
+ if (this.get('isPooled')) SC.Timer.returnTimerToPool(this);
331
+ return this ;
332
+ },
333
+
334
+ /**
335
+ Immediately fires the timer.
336
+
337
+ If the timer is not-repeating, it will be invalidated. If it is repeating
338
+ you can call this method without interrupting its normal schedule.
339
+
340
+ @returns {void}
341
+ */
342
+ fire: function() {
343
+
344
+ // this will cause the fireTime to recompute
345
+ var last = Date.now();
346
+ this.set('lastFireTime', last);
347
+
348
+ var next = this.get('fireTime');
349
+
350
+ // now perform the fire action unless paused.
351
+ if (!this.get('isPaused')) this.performAction() ;
352
+
353
+ // reschedule the timer if needed...
354
+ if (next > last) {
355
+ this.schedule();
356
+ } else {
357
+ this.invalidate();
358
+ }
359
+ },
360
+
361
+ /**
362
+ Actually fires the action. You can override this method if you need
363
+ to change how the timer fires its action.
364
+ */
365
+ performAction: function() {
366
+ var typeOfAction = SC.typeOf(this.action);
367
+
368
+ // if the action is a function, just try to call it.
369
+ if (typeOfAction == SC.T_FUNCTION) {
370
+ this.action.call((this.target || this), this) ;
371
+
372
+ // otherwise, action should be a string. If it has a period, treat it
373
+ // like a property path.
374
+ } else if (typeOfAction === SC.T_STRING) {
375
+ if (this.action.indexOf('.') >= 0) {
376
+ var path = this.action.split('.') ;
377
+ var property = path.pop() ;
378
+
379
+ var target = SC.objectForPropertyPath(path, window) ;
380
+ var action = target.get ? target.get(property) : target[property];
381
+ if (action && SC.typeOf(action) == SC.T_FUNCTION) {
382
+ action.call(target, this) ;
383
+ } else {
384
+ throw '%@: Timer could not find a function at %@'.fmt(this, this.action) ;
385
+ }
386
+
387
+ // otherwise, try to execute action direction on target or send down
388
+ // responder chain.
389
+ } else {
390
+ SC.RootResponder.responder.sendAction(this.action, this.target, this);
391
+ }
392
+ }
393
+ },
394
+
395
+ init: function() {
396
+ sc_super();
397
+
398
+ // convert startTime and until to times if they are dates.
399
+ if (this.startTime instanceof Date) {
400
+ this.startTime = this.startTime.getTime() ;
401
+ }
402
+
403
+ if (this.until instanceof Date) {
404
+ this.until = this.until.getTime() ;
405
+ }
406
+ },
407
+
408
+ /** @private - Default values to reset reused timers to. */
409
+ RESET_DEFAULTS: {
410
+ target: null, action: null,
411
+ isPooled: YES, isPaused: NO, isScheduled: NO, isValid: YES,
412
+ interval: 0, repeats: NO, until: null,
413
+ startTime: null, lastFireTime: 0
414
+ },
415
+
416
+ /**
417
+ Resets the timer settings with the new settings. This is the method
418
+ called by the Timer pool when a timer is reused. You will not normally
419
+ call this method yourself, though you could override it if you need to
420
+ reset additonal properties when a timer is reused.
421
+
422
+ @params {Hash} props properties to copy over
423
+ @returns {SC.Timer} receiver
424
+ */
425
+ reset: function(props) {
426
+ if (!props) props = SC.EMPTY_HASH;
427
+
428
+ // note: we copy these properties manually just to make them fast. we
429
+ // don't expect you to use observers on a timer object if you are using
430
+ // pooling anyway so this won't matter. Still notify of property change
431
+ // on fireTime to clear its cache.
432
+ this.propertyWillChange('fireTime');
433
+ var defaults = this.RESET_DEFAULTS ;
434
+ for(var key in defaults) {
435
+ if (!defaults.hasOwnProperty(key)) continue ;
436
+ this[key] = SC.none(props[key]) ? defaults[key] : props[key];
437
+ }
438
+ this.propertyDidChange('fireTime');
439
+ return this ;
440
+ },
441
+
442
+ // ..........................................................
443
+ // TIMER QUEUE SUPPORT
444
+ //
445
+
446
+ /** @private - removes the timer from its current timerQueue if needed.
447
+ return value is the new "root" timer.
448
+ */
449
+ removeFromTimerQueue: function(timerQueueRoot) {
450
+ var prev = this._timerQueuePrevious, next = this._timerQueueNext ;
451
+ if (!prev && !next) return timerQueueRoot ; // not in a queue...
452
+
453
+ // else, patch up to remove...
454
+ if (prev) prev._timerQueueNext = next ;
455
+ if (next) next._timerQueuePrevious = prev ;
456
+ this._timerQueuePrevious = this._timerQueueNext = null ;
457
+ return (timerQueueRoot == this) ? next : timerQueueRoot ;
458
+ },
459
+
460
+ /** @private - schedules the timer in the queue based on the runtime. */
461
+ scheduleInTimerQueue: function(timerQueueRoot, runTime) {
462
+ this._timerQueueRunTime = runTime ;
463
+
464
+ // find the place to begin
465
+ var beforeNode = timerQueueRoot;
466
+ var afterNode = null ;
467
+ while(beforeNode && beforeNode._timerQueueRunTime < runTime) {
468
+ afterNode = beforeNode ;
469
+ beforeNode = beforeNode._timerQueueNext;
470
+ }
471
+
472
+ if (afterNode) {
473
+ afterNode._timerQueueNext = this ;
474
+ this._timerQueuePrevious = afterNode ;
475
+ }
476
+
477
+ if (beforeNode) {
478
+ beforeNode._timerQueuePrevious = this ;
479
+ this._timerQueueNext = beforeNode ;
480
+ }
481
+
482
+ // I am the new root if beforeNode === root
483
+ return (beforeNode === timerQueueRoot) ? this : timerQueueRoot ;
484
+ },
485
+
486
+ /** @private
487
+ adds the receiver to the passed array of expired timers based on the
488
+ current time and then recursively calls the next timer. Returns the
489
+ first timer that is not expired. This is faster than iterating through
490
+ the timers because it does some faster cleanup of the nodes.
491
+ */
492
+ collectExpiredTimers: function(timers, now) {
493
+ if (this._timerQueueRunTime > now) return this ; // not expired!
494
+ timers.push(this); // add to queue.. fixup next. assume we are root.
495
+ var next = this._timerQueueNext ;
496
+ this._timerQueueNext = null;
497
+ if (next) next._timerQueuePrevious = null;
498
+ return next ? next.collectExpiredTimers(timers, now) : null;
499
+ }
500
+
501
+ }) ;
502
+
503
+ /**
504
+ @scope SC.Timer
505
+
506
+ Created a new timer with the passed properties and schedules it to
507
+ execute. This is the same as calling SC.Time.create({ props }).schedule().
508
+
509
+ Note that unless you explicitly set isPooled to NO, this timer will be
510
+ pulled from a shared memory pool of timers. You cannot using bindings or
511
+ observers on these timers as they may be reused for future timers at any
512
+ time.
513
+
514
+ @params {Hash} props Any properties you want to set on the timer.
515
+ @returns {SC.Timer} new timer instance.
516
+ */
517
+ SC.Timer.schedule = function(props) {
518
+ // get the timer.
519
+ var timer ;
520
+ if (!props || SC.none(props.isPooled) || props.isPooled) {
521
+ timer = this.timerFromPool(props);
522
+ } else timer = this.create(props);
523
+ return timer.schedule();
524
+ } ;
525
+
526
+ /**
527
+ Returns a new timer from the timer pool, copying the passed properties onto
528
+ the timer instance. If the timer pool is currently empty, this will return
529
+ a new instance.
530
+ */
531
+ SC.Timer.timerFromPool = function(props) {
532
+ var timers = this._timerPool;
533
+ if (!timers) timers = this._timerPool = [] ;
534
+ var timer = timers.pop();
535
+ if (!timer) timer = this.create();
536
+ return timer.reset(props) ;
537
+ };
538
+
539
+ /**
540
+ Returns a timer instance to the timer pool for later use. This is done
541
+ automatically when a timer is invalidated if isPooled is YES.
542
+ */
543
+ SC.Timer.returnTimerToPool = function(timer) {
544
+ if (this._timerPool) this._timerPool = [];
545
+ this._timerPool.push(timer);
546
+ return this ;
547
+ };
548
+
549
+
@@ -0,0 +1,158 @@
1
+ // ==========================================================================
2
+ // Project: SproutCore - JavaScript Application Framework
3
+ // Copyright: ©2006-2009 Sprout Systems, Inc. and contributors.
4
+ // Portions ©2008-2009 Apple, Inc. All rights reserved.
5
+ // License: Licened under MIT license (see license.js)
6
+ // ==========================================================================
7
+
8
+ /**
9
+ @class
10
+
11
+ The UserDefaults object provides an easy way to store user preferences in
12
+ your application on the local machine. You use this by providing built-in
13
+ defaults using the SC.userDefaults.defaults() method. You can also
14
+ implement the UserDefaultsDelegate interface to be notified whenever a
15
+ default is required.
16
+
17
+ You should also set the userDomain property on the defaults on page load.
18
+ This will allow the UserDefaults application to store/fetch keys from
19
+ localStorage for the correct user.
20
+
21
+ You can also set an appDomain property if you want. This will be
22
+ automatically prepended to key names with no slashes in them.
23
+
24
+ SC.userDefaults.getPath("global:contactInfo.userName");
25
+
26
+ @extends SC.Object
27
+ @since SproutCore 1.0
28
+ */
29
+ SC.UserDefaults = SC.Object.extend(/** @scope SC.UserDefaults.prototype */ {
30
+
31
+ /**
32
+ the default domain for the user. This will be used to store keys in
33
+ local storage. If you do not set this property, the wrong values may be
34
+ returned.
35
+ */
36
+ userDomain: null,
37
+
38
+ /**
39
+ The default app domain for the user. Any keys that do not include a
40
+ slash will be prefixed with this app domain key when getting/setting.
41
+ */
42
+ appDomain: null,
43
+
44
+ /** @private
45
+ Defaults. These will be used if not defined on localStorage.
46
+ */
47
+ _defaults: null,
48
+
49
+ /**
50
+ Invoke this method to set the builtin defaults. This will cause all
51
+ properties to change.
52
+ */
53
+ defaults: function(newDefaults) {
54
+ this._defaults = newDefaults ;
55
+ this.allPropertiesDidChange();
56
+ },
57
+
58
+ /**
59
+ Attempts to read a user default from local storage. If not found on
60
+ localStorage, use the the local defaults, if defined. If the key passed
61
+ does not include a slash, then add the appDomain or use "app/".
62
+
63
+ @param {String} keyName
64
+ @returns {Object} read value
65
+ */
66
+ readDefault: function(keyName) {
67
+ var ret= undefined ;
68
+
69
+ // namespace keyname
70
+ if (keyName.indexOf('/')) {
71
+ var domain = this.get('appDomain') || 'app';
72
+ keyName = [domain, keyName].join(':');
73
+ }
74
+
75
+ var user = this.get('userDomain') || '' ;
76
+ var userKeyName = [user,keyName].join('@');
77
+
78
+ // look into recently written values
79
+ if (this._written) ret = this._written[userKeyName];
80
+
81
+ // attempt to read from localStorage
82
+ var localStorage = window.localStorage ;
83
+ if (!localStorage && window.globalStorage) {
84
+ localStorage = window.globalStorage[window.location.hostname];
85
+ }
86
+ if (localStorage) {
87
+ //console.log('userKeyName = %@ local=%@'.fmt(userKeyName, localStorage));
88
+ ret = localStorage[["SC.UserDefaults",userKeyName].join('@')];
89
+ }
90
+
91
+ // if not found in localStorage, try to notify delegate
92
+ var del =this.delegate ;
93
+ if (del && del.userDefaultsNeedsDefault) {
94
+ ret = del.userDefaultsNeedsDefault(this, keyName, userKeyName);
95
+ }
96
+
97
+ // if not found in localStorage or delegate, try to find in defaults
98
+ if ((ret===undefined) && this._defaults) {
99
+ ret = this._defaults[userKeyName] || this._defaults[keyName];
100
+ }
101
+
102
+ return ret ;
103
+ },
104
+
105
+ /**
106
+ Attempts to write the user default to local storage or at least saves them
107
+ for now. Also notifies that the value has changed.
108
+
109
+ @param {String} keyName
110
+ @param {Object} value
111
+ @returns {SC.UserDefault} receiver
112
+ */
113
+ writeDefault: function(keyName, value) {
114
+ // namespace keyname
115
+ if (keyName.indexOf('/')) {
116
+ var domain = this.get('appDomain') || 'app';
117
+ keyName = [domain, keyName].join(':');
118
+ }
119
+
120
+ var user = this.get('userDomain') || '' ;
121
+ var userKeyName = [user,keyName].join('@');
122
+
123
+ // save to local hash
124
+ var written = this._written ;
125
+ if (!written) written = this._written = {};
126
+ written[userKeyName] = value ;
127
+
128
+ // save to local storage
129
+ var localStorage = window.localStorage ;
130
+ if (!localStorage && window.globalStorage) {
131
+ localStorage = window.globalStorage[window.location.hostname];
132
+ }
133
+ if (localStorage) {
134
+ localStorage[["SC.UserDefaults",userKeyName].join('@')] = value;
135
+ }
136
+
137
+ // also notify delegate
138
+ var del = this.delegate;
139
+ if (del && del.userDefaultsDidChange) {
140
+ del.userDefaultsDidChange(this, keyName, value, userKeyName);
141
+ }
142
+
143
+ return this ;
144
+ },
145
+
146
+ unknownProperty: function(key, value) {
147
+ if (value === undefined) {
148
+ return this.readDefault(key) ;
149
+ } else {
150
+ this.writeDefault(key, value);
151
+ return value ;
152
+ }
153
+ }
154
+
155
+ });
156
+
157
+ /** global user defaults. */
158
+ SC.userDefaults = SC.UserDefaults.create();