shoesgem 0.1424.0

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Files changed (808) hide show
  1. data/LICENSE +30 -0
  2. data/README.rdoc +31 -0
  3. data/lib/shoes.rb +4 -0
  4. data/shoes/CHANGELOG.txt +21 -0
  5. data/shoes/COPYING.txt +30 -0
  6. data/shoes/README.txt +117 -0
  7. data/shoes/VERSION.txt +1 -0
  8. data/shoes/fonts/Coolvetica.ttf +0 -0
  9. data/shoes/fonts/Lacuna.ttf +0 -0
  10. data/shoes/freetype6.dll +0 -0
  11. data/shoes/lib/shoes/cache.rb +54 -0
  12. data/shoes/lib/shoes/data.rb +39 -0
  13. data/shoes/lib/shoes/help.rb +421 -0
  14. data/shoes/lib/shoes/image.rb +25 -0
  15. data/shoes/lib/shoes/inspect.rb +128 -0
  16. data/shoes/lib/shoes/log.rb +48 -0
  17. data/shoes/lib/shoes/minitar.rb +986 -0
  18. data/shoes/lib/shoes/override.rb +38 -0
  19. data/shoes/lib/shoes/pack.rb +503 -0
  20. data/shoes/lib/shoes/search.rb +46 -0
  21. data/shoes/lib/shoes/setup.rb +329 -0
  22. data/shoes/lib/shoes/shy.rb +131 -0
  23. data/shoes/lib/shoes/shybuilder.rb +44 -0
  24. data/shoes/lib/shoes.rb +522 -0
  25. data/shoes/libcairo-2.dll +0 -0
  26. data/shoes/libeay32.dll +0 -0
  27. data/shoes/libexpat-1.dll +0 -0
  28. data/shoes/libfontconfig-1.dll +0 -0
  29. data/shoes/libgio-2.0-0.dll +0 -0
  30. data/shoes/libglib-2.0-0.dll +0 -0
  31. data/shoes/libgmodule-2.0-0.dll +0 -0
  32. data/shoes/libgobject-2.0-0.dll +0 -0
  33. data/shoes/libgthread-2.0-0.dll +0 -0
  34. data/shoes/libiconv2.dll +0 -0
  35. data/shoes/libjpeg-8.dll +0 -0
  36. data/shoes/libpango-1.0-0.dll +0 -0
  37. data/shoes/libpangocairo-1.0-0.dll +0 -0
  38. data/shoes/libpangoft2-1.0-0.dll +0 -0
  39. data/shoes/libpangowin32-1.0-0.dll +0 -0
  40. data/shoes/libpng14-14.dll +0 -0
  41. data/shoes/libportaudio-2.dll +0 -0
  42. data/shoes/libshoes.dll +0 -0
  43. data/shoes/libssl32.dll +0 -0
  44. data/shoes/libungif4.dll +0 -0
  45. data/shoes/msvcrt-ruby191.dll +0 -0
  46. data/shoes/readline5.dll +0 -0
  47. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/fast_xs.so +0 -0
  48. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/blankslate.rb +63 -0
  49. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/builder.rb +216 -0
  50. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/elements.rb +510 -0
  51. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/htmlinfo.rb +691 -0
  52. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/inspect.rb +103 -0
  53. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/modules.rb +40 -0
  54. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/parse.rb +38 -0
  55. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tag.rb +202 -0
  56. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tags.rb +164 -0
  57. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/traverse.rb +838 -0
  58. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/xchar.rb +94 -0
  59. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot.rb +26 -0
  60. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot_scan.so +0 -0
  61. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/core.rb +135 -0
  62. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/rails.rb +58 -0
  63. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/common.rb +354 -0
  64. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/generator.so +0 -0
  65. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/parser.so +0 -0
  66. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext.rb +13 -0
  67. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/version.rb +9 -0
  68. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json.rb +8 -0
  69. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/constants.rb +49 -0
  70. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/database.rb +721 -0
  71. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/driver/dl/api.rb +152 -0
  72. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/driver/dl/driver.rb +307 -0
  73. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/driver/native/driver.rb +219 -0
  74. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/errors.rb +68 -0
  75. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/pragmas.rb +271 -0
  76. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/resultset.rb +180 -0
  77. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/statement.rb +231 -0
  78. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/translator.rb +109 -0
  79. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/value.rb +57 -0
  80. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/version.rb +16 -0
  81. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3.rb +1 -0
  82. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3_api.so +0 -0
  83. data/shoes/ruby/gems/1.9.1/specifications/hpricot-0.8.1.gemspec +32 -0
  84. data/shoes/ruby/gems/1.9.1/specifications/json-shoes-1.1.3.gemspec +34 -0
  85. data/shoes/ruby/gems/1.9.1/specifications/sqlite3-ruby-1.2.5-x86-mswin32.gemspec +46 -0
  86. data/shoes/ruby/lib/English.rb +155 -0
  87. data/shoes/ruby/lib/Win32API.rb +28 -0
  88. data/shoes/ruby/lib/abbrev.rb +103 -0
  89. data/shoes/ruby/lib/base64.rb +91 -0
  90. data/shoes/ruby/lib/benchmark.rb +573 -0
  91. data/shoes/ruby/lib/bigdecimal/jacobian.rb +85 -0
  92. data/shoes/ruby/lib/bigdecimal/ludcmp.rb +86 -0
  93. data/shoes/ruby/lib/bigdecimal/math.rb +237 -0
  94. data/shoes/ruby/lib/bigdecimal/newton.rb +77 -0
  95. data/shoes/ruby/lib/bigdecimal/util.rb +53 -0
  96. data/shoes/ruby/lib/cgi/cookie.rb +144 -0
  97. data/shoes/ruby/lib/cgi/core.rb +786 -0
  98. data/shoes/ruby/lib/cgi/html.rb +1021 -0
  99. data/shoes/ruby/lib/cgi/session/pstore.rb +111 -0
  100. data/shoes/ruby/lib/cgi/session.rb +537 -0
  101. data/shoes/ruby/lib/cgi/util.rb +181 -0
  102. data/shoes/ruby/lib/cgi.rb +274 -0
  103. data/shoes/ruby/lib/cmath.rb +233 -0
  104. data/shoes/ruby/lib/complex.rb +24 -0
  105. data/shoes/ruby/lib/csv.rb +2320 -0
  106. data/shoes/ruby/lib/date/format.rb +1313 -0
  107. data/shoes/ruby/lib/date.rb +1834 -0
  108. data/shoes/ruby/lib/debug.rb +907 -0
  109. data/shoes/ruby/lib/delegate.rb +311 -0
  110. data/shoes/ruby/lib/digest/hmac.rb +274 -0
  111. data/shoes/ruby/lib/digest/sha2.rb +74 -0
  112. data/shoes/ruby/lib/digest.rb +50 -0
  113. data/shoes/ruby/lib/dl/callback.rb +69 -0
  114. data/shoes/ruby/lib/dl/cparser.rb +109 -0
  115. data/shoes/ruby/lib/dl/func.rb +153 -0
  116. data/shoes/ruby/lib/dl/import.rb +215 -0
  117. data/shoes/ruby/lib/dl/pack.rb +173 -0
  118. data/shoes/ruby/lib/dl/stack.rb +146 -0
  119. data/shoes/ruby/lib/dl/struct.rb +213 -0
  120. data/shoes/ruby/lib/dl/types.rb +40 -0
  121. data/shoes/ruby/lib/dl/value.rb +112 -0
  122. data/shoes/ruby/lib/drb/acl.rb +146 -0
  123. data/shoes/ruby/lib/drb/drb.rb +1778 -0
  124. data/shoes/ruby/lib/drb/eq.rb +16 -0
  125. data/shoes/ruby/lib/drb/extserv.rb +71 -0
  126. data/shoes/ruby/lib/drb/extservm.rb +85 -0
  127. data/shoes/ruby/lib/drb/gw.rb +122 -0
  128. data/shoes/ruby/lib/drb/invokemethod.rb +34 -0
  129. data/shoes/ruby/lib/drb/observer.rb +22 -0
  130. data/shoes/ruby/lib/drb/ssl.rb +190 -0
  131. data/shoes/ruby/lib/drb/timeridconv.rb +91 -0
  132. data/shoes/ruby/lib/drb/unix.rb +108 -0
  133. data/shoes/ruby/lib/drb.rb +2 -0
  134. data/shoes/ruby/lib/e2mmap.rb +172 -0
  135. data/shoes/ruby/lib/erb.rb +902 -0
  136. data/shoes/ruby/lib/fileutils.rb +1592 -0
  137. data/shoes/ruby/lib/find.rb +81 -0
  138. data/shoes/ruby/lib/forwardable.rb +270 -0
  139. data/shoes/ruby/lib/ftsearch/analysis/analyzer.rb +16 -0
  140. data/shoes/ruby/lib/ftsearch/analysis/simple_identifier_analyzer.rb +23 -0
  141. data/shoes/ruby/lib/ftsearch/analysis/whitespace_analyzer.rb +22 -0
  142. data/shoes/ruby/lib/ftsearch/document_map_reader.rb +106 -0
  143. data/shoes/ruby/lib/ftsearch/document_map_writer.rb +46 -0
  144. data/shoes/ruby/lib/ftsearch/field_infos.rb +46 -0
  145. data/shoes/ruby/lib/ftsearch/fragment_writer.rb +114 -0
  146. data/shoes/ruby/lib/ftsearch/fulltext_reader.rb +52 -0
  147. data/shoes/ruby/lib/ftsearch/fulltext_writer.rb +75 -0
  148. data/shoes/ruby/lib/ftsearch/suffix_array_reader.rb +275 -0
  149. data/shoes/ruby/lib/ftsearch/suffix_array_writer.rb +99 -0
  150. data/shoes/ruby/lib/ftsearch/util.rb +21 -0
  151. data/shoes/ruby/lib/getoptlong.rb +610 -0
  152. data/shoes/ruby/lib/gserver.rb +253 -0
  153. data/shoes/ruby/lib/i386-mingw32/bigdecimal.so +0 -0
  154. data/shoes/ruby/lib/i386-mingw32/binject.so +0 -0
  155. data/shoes/ruby/lib/i386-mingw32/bloops.so +0 -0
  156. data/shoes/ruby/lib/i386-mingw32/continuation.so +0 -0
  157. data/shoes/ruby/lib/i386-mingw32/coverage.so +0 -0
  158. data/shoes/ruby/lib/i386-mingw32/curses.so +0 -0
  159. data/shoes/ruby/lib/i386-mingw32/digest/bubblebabble.so +0 -0
  160. data/shoes/ruby/lib/i386-mingw32/digest/md5.so +0 -0
  161. data/shoes/ruby/lib/i386-mingw32/digest/rmd160.so +0 -0
  162. data/shoes/ruby/lib/i386-mingw32/digest/sha1.so +0 -0
  163. data/shoes/ruby/lib/i386-mingw32/digest/sha2.so +0 -0
  164. data/shoes/ruby/lib/i386-mingw32/digest.so +0 -0
  165. data/shoes/ruby/lib/i386-mingw32/dl.so +0 -0
  166. data/shoes/ruby/lib/i386-mingw32/enc/big5.so +0 -0
  167. data/shoes/ruby/lib/i386-mingw32/enc/cp949.so +0 -0
  168. data/shoes/ruby/lib/i386-mingw32/enc/emacs_mule.so +0 -0
  169. data/shoes/ruby/lib/i386-mingw32/enc/encdb.so +0 -0
  170. data/shoes/ruby/lib/i386-mingw32/enc/euc_jp.so +0 -0
  171. data/shoes/ruby/lib/i386-mingw32/enc/euc_kr.so +0 -0
  172. data/shoes/ruby/lib/i386-mingw32/enc/euc_tw.so +0 -0
  173. data/shoes/ruby/lib/i386-mingw32/enc/gb18030.so +0 -0
  174. data/shoes/ruby/lib/i386-mingw32/enc/gb2312.so +0 -0
  175. data/shoes/ruby/lib/i386-mingw32/enc/gbk.so +0 -0
  176. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_1.so +0 -0
  177. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_10.so +0 -0
  178. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_11.so +0 -0
  179. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_13.so +0 -0
  180. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_14.so +0 -0
  181. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_15.so +0 -0
  182. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_16.so +0 -0
  183. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_2.so +0 -0
  184. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_3.so +0 -0
  185. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_4.so +0 -0
  186. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_5.so +0 -0
  187. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_6.so +0 -0
  188. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_7.so +0 -0
  189. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_8.so +0 -0
  190. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_9.so +0 -0
  191. data/shoes/ruby/lib/i386-mingw32/enc/koi8_r.so +0 -0
  192. data/shoes/ruby/lib/i386-mingw32/enc/koi8_u.so +0 -0
  193. data/shoes/ruby/lib/i386-mingw32/enc/shift_jis.so +0 -0
  194. data/shoes/ruby/lib/i386-mingw32/enc/trans/big5.so +0 -0
  195. data/shoes/ruby/lib/i386-mingw32/enc/trans/chinese.so +0 -0
  196. data/shoes/ruby/lib/i386-mingw32/enc/trans/escape.so +0 -0
  197. data/shoes/ruby/lib/i386-mingw32/enc/trans/gb18030.so +0 -0
  198. data/shoes/ruby/lib/i386-mingw32/enc/trans/gbk.so +0 -0
  199. data/shoes/ruby/lib/i386-mingw32/enc/trans/iso2022.so +0 -0
  200. data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese.so +0 -0
  201. data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_euc.so +0 -0
  202. data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_sjis.so +0 -0
  203. data/shoes/ruby/lib/i386-mingw32/enc/trans/korean.so +0 -0
  204. data/shoes/ruby/lib/i386-mingw32/enc/trans/single_byte.so +0 -0
  205. data/shoes/ruby/lib/i386-mingw32/enc/trans/transdb.so +0 -0
  206. data/shoes/ruby/lib/i386-mingw32/enc/trans/utf_16_32.so +0 -0
  207. data/shoes/ruby/lib/i386-mingw32/enc/utf_16be.so +0 -0
  208. data/shoes/ruby/lib/i386-mingw32/enc/utf_16le.so +0 -0
  209. data/shoes/ruby/lib/i386-mingw32/enc/utf_32be.so +0 -0
  210. data/shoes/ruby/lib/i386-mingw32/enc/utf_32le.so +0 -0
  211. data/shoes/ruby/lib/i386-mingw32/enc/windows_1251.so +0 -0
  212. data/shoes/ruby/lib/i386-mingw32/etc.so +0 -0
  213. data/shoes/ruby/lib/i386-mingw32/fcntl.so +0 -0
  214. data/shoes/ruby/lib/i386-mingw32/fiber.so +0 -0
  215. data/shoes/ruby/lib/i386-mingw32/ftsearchrt.so +0 -0
  216. data/shoes/ruby/lib/i386-mingw32/gdbm.so +0 -0
  217. data/shoes/ruby/lib/i386-mingw32/iconv.so +0 -0
  218. data/shoes/ruby/lib/i386-mingw32/io/wait.so +0 -0
  219. data/shoes/ruby/lib/i386-mingw32/json/ext/generator.so +0 -0
  220. data/shoes/ruby/lib/i386-mingw32/json/ext/parser.so +0 -0
  221. data/shoes/ruby/lib/i386-mingw32/mathn/complex.so +0 -0
  222. data/shoes/ruby/lib/i386-mingw32/mathn/rational.so +0 -0
  223. data/shoes/ruby/lib/i386-mingw32/nkf.so +0 -0
  224. data/shoes/ruby/lib/i386-mingw32/openssl.so +0 -0
  225. data/shoes/ruby/lib/i386-mingw32/racc/cparse.so +0 -0
  226. data/shoes/ruby/lib/i386-mingw32/rbconfig.rb +196 -0
  227. data/shoes/ruby/lib/i386-mingw32/readline.so +0 -0
  228. data/shoes/ruby/lib/i386-mingw32/ripper.so +0 -0
  229. data/shoes/ruby/lib/i386-mingw32/sdbm.so +0 -0
  230. data/shoes/ruby/lib/i386-mingw32/socket.so +0 -0
  231. data/shoes/ruby/lib/i386-mingw32/stringio.so +0 -0
  232. data/shoes/ruby/lib/i386-mingw32/strscan.so +0 -0
  233. data/shoes/ruby/lib/i386-mingw32/syck.so +0 -0
  234. data/shoes/ruby/lib/i386-mingw32/win32ole.so +0 -0
  235. data/shoes/ruby/lib/i386-mingw32/zlib.so +0 -0
  236. data/shoes/ruby/lib/io/nonblock.rb +23 -0
  237. data/shoes/ruby/lib/ipaddr.rb +813 -0
  238. data/shoes/ruby/lib/irb/cmd/chws.rb +32 -0
  239. data/shoes/ruby/lib/irb/cmd/fork.rb +38 -0
  240. data/shoes/ruby/lib/irb/cmd/help.rb +36 -0
  241. data/shoes/ruby/lib/irb/cmd/load.rb +66 -0
  242. data/shoes/ruby/lib/irb/cmd/nop.rb +38 -0
  243. data/shoes/ruby/lib/irb/cmd/pushws.rb +38 -0
  244. data/shoes/ruby/lib/irb/cmd/subirb.rb +42 -0
  245. data/shoes/ruby/lib/irb/completion.rb +207 -0
  246. data/shoes/ruby/lib/irb/context.rb +255 -0
  247. data/shoes/ruby/lib/irb/ext/change-ws.rb +61 -0
  248. data/shoes/ruby/lib/irb/ext/history.rb +109 -0
  249. data/shoes/ruby/lib/irb/ext/loader.rb +119 -0
  250. data/shoes/ruby/lib/irb/ext/math-mode.rb +36 -0
  251. data/shoes/ruby/lib/irb/ext/multi-irb.rb +240 -0
  252. data/shoes/ruby/lib/irb/ext/save-history.rb +100 -0
  253. data/shoes/ruby/lib/irb/ext/tracer.rb +60 -0
  254. data/shoes/ruby/lib/irb/ext/use-loader.rb +64 -0
  255. data/shoes/ruby/lib/irb/ext/workspaces.rb +55 -0
  256. data/shoes/ruby/lib/irb/extend-command.rb +272 -0
  257. data/shoes/ruby/lib/irb/frame.rb +66 -0
  258. data/shoes/ruby/lib/irb/help.rb +35 -0
  259. data/shoes/ruby/lib/irb/init.rb +288 -0
  260. data/shoes/ruby/lib/irb/input-method.rb +142 -0
  261. data/shoes/ruby/lib/irb/lc/error.rb +29 -0
  262. data/shoes/ruby/lib/irb/lc/help-message +38 -0
  263. data/shoes/ruby/lib/irb/lc/ja/encoding_aliases.rb +8 -0
  264. data/shoes/ruby/lib/irb/lc/ja/error.rb +27 -0
  265. data/shoes/ruby/lib/irb/lc/ja/help-message +39 -0
  266. data/shoes/ruby/lib/irb/locale.rb +195 -0
  267. data/shoes/ruby/lib/irb/magic-file.rb +36 -0
  268. data/shoes/ruby/lib/irb/notifier.rb +144 -0
  269. data/shoes/ruby/lib/irb/output-method.rb +69 -0
  270. data/shoes/ruby/lib/irb/ruby-lex.rb +1188 -0
  271. data/shoes/ruby/lib/irb/ruby-token.rb +270 -0
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@@ -0,0 +1,267 @@
1
+ #
2
+ # Shoes Minesweeper by que/varyform
3
+ #
4
+ LEVELS = { :beginner => [9, 9, 10], :intermediate => [16, 16, 40], :expert => [30, 16, 99] }
5
+
6
+ class Field
7
+ CELL_SIZE = 20
8
+ COLORS = %w(#00A #0A0 #A00 #004 #040 #400 #000)
9
+
10
+ class Cell
11
+ attr_accessor :flag
12
+ def initialize(aflag = false)
13
+ @flag = aflag
14
+ end
15
+ end
16
+
17
+ class Bomb < Cell
18
+ attr_accessor :exploded
19
+ def initialize(exploded = false)
20
+ @exploded = exploded
21
+ end
22
+ end
23
+
24
+ class OpenCell < Cell
25
+ attr_accessor :number
26
+ def initialize(bombs_around = 0)
27
+ @number = bombs_around
28
+ end
29
+ end
30
+
31
+ class EmptyCell < Cell; end
32
+
33
+ attr_reader :cell_size, :offset
34
+
35
+ def initialize(app, level = :beginner)
36
+ @app = app
37
+ @field = []
38
+ @w, @h, @bombs = LEVELS[level][0], LEVELS[level][1], LEVELS[level][2]
39
+ @h.times { @field << Array.new(@w) { EmptyCell.new } }
40
+ @game_over = false
41
+ @width, @height, @cell_size = @w * CELL_SIZE, @h * CELL_SIZE, CELL_SIZE
42
+ @offset = [(@app.width - @width.to_i) / 2, (@app.height - @height.to_i) / 2]
43
+ plant_bombs
44
+ @start_time = Time.now
45
+ end
46
+
47
+ def total_time
48
+ @latest_time = Time.now - @start_time unless game_over? || all_found?
49
+ @latest_time
50
+ end
51
+
52
+ def click!(x, y)
53
+ return unless cell_exists?(x, y)
54
+ return if has_flag?(x, y)
55
+ return die!(x, y) if bomb?(x, y)
56
+ open(x, y)
57
+ discover(x, y) if bombs_around(x, y) == 0
58
+ end
59
+
60
+ def flag!(x, y)
61
+ return unless cell_exists?(x, y)
62
+ self[x, y].flag = !self[x, y].flag unless self[x, y].is_a?(OpenCell)
63
+ end
64
+
65
+ def game_over?
66
+ @game_over
67
+ end
68
+
69
+ def render_cell(x, y, color = "#AAA", stroke = true)
70
+ @app.stroke "#666" if stroke
71
+ @app.fill color
72
+ @app.rect x*cell_size, y*cell_size, cell_size-1, cell_size-1
73
+ @app.stroke "#BBB" if stroke
74
+ @app.line x*cell_size+1, y*cell_size+1, x*cell_size+cell_size-1, y*cell_size
75
+ @app.line x*cell_size+1, y*cell_size+1, x*cell_size, y*cell_size+cell_size-1
76
+ end
77
+
78
+ def render_flag(x, y)
79
+ @app.stroke "#000"
80
+ @app.line(x*cell_size+cell_size / 4 + 1, y*cell_size + cell_size / 5, x*cell_size+cell_size / 4 + 1, y*cell_size+cell_size / 5 * 4)
81
+ @app.fill "#A00"
82
+ @app.rect(x*cell_size+cell_size / 4+2, y*cell_size + cell_size / 5,
83
+ cell_size / 3, cell_size / 4)
84
+ end
85
+
86
+ def render_bomb(x, y)
87
+ render_cell(x, y)
88
+ if (game_over? or all_found?) then # draw bomb
89
+ if self[x, y].exploded then
90
+ render_cell(x, y, @app.rgb(0xFF, 0, 0, 0.5))
91
+ end
92
+ @app.nostroke
93
+ @app.fill @app.rgb(0, 0, 0, 0.8)
94
+ @app.oval(x*cell_size+3, y*cell_size+3, 13)
95
+ @app.fill "#333"
96
+ @app.oval(x*cell_size+5, y*cell_size+5, 7)
97
+ @app.fill "#AAA"
98
+ @app.oval(x*cell_size+6, y*cell_size+6, 3)
99
+ @app.fill @app.rgb(0, 0, 0, 0.8)
100
+ @app.stroke "#222"
101
+ @app.strokewidth 2
102
+ @app.oval(x*cell_size + cell_size / 2 + 2, y*cell_size + cell_size / 4 - 2, 2)
103
+ @app.oval(x*cell_size + cell_size / 2 + 4, y*cell_size + cell_size / 4 - 2, 1)
104
+ @app.strokewidth 1
105
+ end
106
+ end
107
+
108
+ def render_number(x, y)
109
+ render_cell(x, y, "#999", false)
110
+ if self[x, y].number != 0 then
111
+ @app.nostroke
112
+ @app.para self[x, y].number.to_s, :left => x*cell_size + 3, :top => y*cell_size - 2,
113
+ :font => '13px', :stroke => COLORS[self[x, y].number - 1]
114
+ end
115
+ end
116
+
117
+ def paint
118
+ 0.upto @h-1 do |y|
119
+ 0.upto @w-1 do |x|
120
+ @app.nostroke
121
+ case self[x, y]
122
+ when EmptyCell then render_cell(x, y)
123
+ when Bomb then render_bomb(x, y)
124
+ when OpenCell then render_number(x, y)
125
+ end
126
+ render_flag(x, y) if has_flag?(x, y) && !(game_over? && bomb?(x, y))
127
+ end
128
+ end
129
+ end
130
+
131
+ def bombs_left
132
+ @bombs - @field.flatten.compact.reject {|e| !e.flag }.size
133
+ end
134
+
135
+ def all_found?
136
+ @field.flatten.compact.reject {|e| !e.is_a?(OpenCell) }.size + @bombs == @w*@h
137
+ end
138
+
139
+ def reveal!(x, y)
140
+ return unless cell_exists?(x, y)
141
+ return unless self[x, y].is_a?(Field::OpenCell)
142
+ if flags_around(x, y) >= self[x, y].number then
143
+ (-1..1).each do |v|
144
+ (-1..1).each { |h| click!(x+h, y+v) unless (v==0 && h==0) or has_flag?(x+h, y+v) }
145
+ end
146
+ end
147
+ end
148
+
149
+ private
150
+
151
+ def cell_exists?(x, y)
152
+ ((0...@w).include? x) && ((0...@h).include? y)
153
+ end
154
+
155
+ def has_flag?(x, y)
156
+ return false unless cell_exists?(x, y)
157
+ return self[x, y].flag
158
+ end
159
+
160
+ def bomb?(x, y)
161
+ cell_exists?(x, y) && (self[x, y].is_a? Bomb)
162
+ end
163
+
164
+ def can_be_discovered?(x, y)
165
+ return false unless cell_exists?(x, y)
166
+ return false if self[x, y].flag
167
+ cell_exists?(x, y) && (self[x, y].is_a? EmptyCell) && !bomb?(x, y) && (bombs_around(x, y) == 0)
168
+ end
169
+
170
+ def open(x, y)
171
+ self[x, y] = OpenCell.new(bombs_around(x, y)) unless (self[x, y].is_a? OpenCell) or has_flag?(x, y)
172
+ end
173
+
174
+ def neighbors
175
+ (-1..1).each do |col|
176
+ (-1..1).each { |row| yield row, col unless col==0 && row == 0 }
177
+ end
178
+ end
179
+
180
+ def discover(x, y)
181
+ open(x, y)
182
+ neighbors do |col, row|
183
+ cx, cy = x+row, y+col
184
+ next unless cell_exists?(cx, cy)
185
+ discover(cx, cy) if can_be_discovered?(cx, cy)
186
+ open(cx, cy)
187
+ end
188
+ end
189
+
190
+ def count_neighbors
191
+ return 0 unless block_given?
192
+ count = 0
193
+ neighbors { |h, v| count += 1 if yield(h, v) }
194
+ count
195
+ end
196
+
197
+ def bombs_around(x, y)
198
+ count_neighbors { |v, h| bomb?(x+h, y+v) }
199
+ end
200
+
201
+ def flags_around(x, y)
202
+ count_neighbors { |v, h| has_flag?(x+h, y+v) }
203
+ end
204
+
205
+ def die!(x, y)
206
+ self[x, y].exploded = true
207
+ @game_over = true
208
+ end
209
+
210
+ def plant_bomb(x, y)
211
+ self[x, y].is_a?(EmptyCell) ? self[x, y] = Bomb.new : false
212
+ end
213
+
214
+ def plant_bombs
215
+ @bombs.times { redo unless plant_bomb(rand(@w), rand(@h)) }
216
+ end
217
+
218
+ def [](*args)
219
+ x, y = args
220
+ raise "Cell #{x}:#{y} does not exists!" unless cell_exists?(x, y)
221
+ @field[y][x]
222
+ end
223
+
224
+ def []=(*args)
225
+ x, y, v = args
226
+ cell_exists?(x, y) ? @field[y][x] = v : false
227
+ end
228
+ end
229
+
230
+ Shoes.app :width => 730, :height => 450, :title => 'Minesweeper' do
231
+ def render_field
232
+ clear do
233
+ background rgb(50, 50, 90, 0.7)
234
+ flow :margin => 4 do
235
+ button("Beginner") { new_game :beginner }
236
+ button("Intermediate") { new_game :intermediate }
237
+ button("Expert") { new_game :expert }
238
+ end
239
+ stack do @status = para :stroke => white end
240
+ @field.paint
241
+ para "Left click - open cell, right click - put flag, middle click - reveal empty cells", :top => 420, :left => 0, :stroke => white, :font => "11px"
242
+ end
243
+ end
244
+
245
+ def new_game level
246
+ @field = Field.new self, level
247
+ translate -@old_offset.first, -@old_offset.last unless @old_offset.nil?
248
+ translate @field.offset.first, @field.offset.last
249
+ @old_offset = @field.offset
250
+ render_field
251
+ end
252
+
253
+ new_game :beginner
254
+ animate(5) { @status.replace "Time: #{@field.total_time.to_i} Bombs left: #{@field.bombs_left}" }
255
+
256
+ click do |button, x, y|
257
+ next if @field.game_over? || @field.all_found?
258
+ fx, fy = ((x-@field.offset.first) / @field.cell_size).to_i, ((y-@field.offset.last) / @field.cell_size).to_i
259
+ @field.click!(fx, fy) if button == 1
260
+ @field.flag!(fx, fy) if button == 2
261
+ @field.reveal!(fx, fy) if button == 3
262
+
263
+ render_field
264
+ alert("Winner!\nTotal time: #{@field.total_time}") if @field.all_found?
265
+ alert("Bang!\nYou loose.") if @field.game_over?
266
+ end
267
+ end
@@ -0,0 +1,319 @@
1
+ # Othello
2
+ # by tieg
3
+ # 1/13/08
4
+ # with help: DeeJay, Ryan M. from mailing list
5
+ #
6
+ # FIXME bug if it memorizes it but it's not a valid move
7
+ #
8
+ module Othello
9
+
10
+ PIECE_WIDTH = 62
11
+ PIECE_HEIGHT = 62
12
+ TOP_OFFSET = 47
13
+ LEFT_OFFSET = 12
14
+
15
+ class Game
16
+ BOARD_SIZE = [8,8]
17
+
18
+ attr_accessor :p1, :p2, :board, :board_history
19
+
20
+ def initialize
21
+ @board_history = []
22
+ @p1 = Player.new(:black, pieces_per_player)
23
+ @p2 = Player.new(:white, pieces_per_player)
24
+ @board = new_board
25
+ lay_initial_pieces
26
+ end
27
+
28
+ def next_turn(check_available_moves=true)
29
+ @current_player = next_player
30
+ if check_available_moves && skip_turn?
31
+ # FIXME Possible infinite loop if neither player has a good move?
32
+ next_turn
33
+ raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
34
+ end
35
+ end
36
+
37
+ def current_player
38
+ @current_player ||= @p1
39
+ end
40
+
41
+ def next_player
42
+ current_player == @p1 ? @p2 : @p1
43
+ end
44
+
45
+ # Build the array for the board, with zero-based arrays.
46
+ def new_board
47
+ Array.new(BOARD_SIZE[0]) do # build each cols L to R
48
+ Array.new(BOARD_SIZE[1]) do # insert cells in each col
49
+ 0
50
+ end
51
+ end
52
+ end
53
+
54
+ # Lay the initial 4 pieces in the middle
55
+ def lay_initial_pieces
56
+ lay_piece([4, 3], false)
57
+ next_turn(false)
58
+ lay_piece([3, 3], false)
59
+ next_turn(false)
60
+ lay_piece([3, 4], false)
61
+ next_turn(false)
62
+ lay_piece([4, 4], false)
63
+ next_turn(false)
64
+ end
65
+
66
+ def lay_piece(c=[0,0], check_adjacent_pieces=true)
67
+ memorize_board
68
+ piece = current_player.piece
69
+ opp_piece = current_player.opp_piece
70
+ raise "Spot already taken." if board_at(c) != 0
71
+ if check_adjacent_pieces
72
+ pieces_to_change = []
73
+ pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
74
+ pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
75
+ pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
76
+ pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
77
+ pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
78
+ pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
79
+ pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
80
+ pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
81
+ raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
82
+ pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
83
+ end
84
+ current_player.pieces -= 1
85
+ @board[c[0]][c[1]] = piece
86
+ current_winner = calculate_current_winner
87
+ raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
88
+ end
89
+
90
+ def skip_turn?
91
+ possibles = []
92
+ @board.each_with_index { |col,col_index|
93
+ col.each_with_index { |cell,row_index|
94
+ return false if possible_move?([col_index,row_index])
95
+ }
96
+ }
97
+ true
98
+ end
99
+
100
+ def possible_move?(c=[0,0])
101
+ return nil if board_at(c) != 0
102
+ possible_moves = []
103
+ piece = current_player.piece
104
+ opp_piece = current_player.opp_piece
105
+ pieces_to_change = []
106
+ pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
107
+ pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
108
+ pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
109
+ pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
110
+ pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
111
+ pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
112
+ pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
113
+ pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
114
+ return nil if pieces_to_change.compact.all? { |a| a.empty? }
115
+ true
116
+ end
117
+
118
+ def memorize_board
119
+ dup_board = new_board
120
+ dup_board = []
121
+ @board.each do |col|
122
+ dup_board << col.dup
123
+ end
124
+ @board_history << { :player => current_player, :board => dup_board }
125
+ end
126
+
127
+ def undo!
128
+ last_move = @board_history.pop
129
+ @board = last_move[:board]
130
+ @current_player = last_move[:player]
131
+ @current_player.pieces += 1
132
+ end
133
+
134
+ def calculate_current_winner
135
+ @p1.pieces_on_board, @p2.pieces_on_board = 0, 0
136
+ @board.each { |row|
137
+ row.each { |cell|
138
+ if cell == 1
139
+ @p1.pieces_on_board += 1
140
+ else
141
+ @p2.pieces_on_board += 1
142
+ end
143
+ }
144
+ }
145
+ @p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
146
+ end
147
+
148
+ def check_direction(c, dir, piece, opp_piece)
149
+ c_adjacent = next_in_direction(c.dup, dir)
150
+ c_last = nil
151
+ pieces_in_between = []
152
+ # Find the last piece if there is one.
153
+ while(valid_location?(c_adjacent))
154
+ if board_at(c_adjacent) == opp_piece
155
+ pieces_in_between << c_adjacent.dup
156
+ elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
157
+ c_last = c_adjacent
158
+ break
159
+ else
160
+ break
161
+ end
162
+ c_adjacent = next_in_direction(c_adjacent, dir)
163
+ end
164
+
165
+ pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
166
+ end
167
+
168
+ # Find the value of the board at the given coordinate.
169
+ def board_at(c)
170
+ @board[c[0]][c[1]]
171
+ end
172
+
173
+ # Is this a valid location on board?
174
+ def valid_location?(c=[1,1])
175
+ c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
176
+ end
177
+
178
+ # Perform the operations to get the next spot in the appropriate direction
179
+ def next_in_direction(c, dir)
180
+ c[0] += dir[0]
181
+ c[1] += dir[1]
182
+ c
183
+ end
184
+
185
+ private
186
+ def pieces_per_player
187
+ total_squares / 2
188
+ end
189
+
190
+ # The total number of squares
191
+ def total_squares
192
+ BOARD_SIZE[0] * BOARD_SIZE[1]
193
+ end
194
+
195
+ class Player
196
+ attr_accessor :pieces, :color, :pieces_on_board
197
+
198
+ def initialize(color=:black,pieces=0)
199
+ @pieces = pieces
200
+ @pieces_on_board = 0 # used only in calculating winner
201
+ @color = color
202
+ end
203
+
204
+ def piece
205
+ color == :black ? 1 : 2
206
+ end
207
+
208
+ def opp_piece
209
+ color == :black ? 2 : 1
210
+ end
211
+ end
212
+ end
213
+
214
+ def draw_player_1(first_turn=false)
215
+ stack :margin => 10 do
216
+ if GAME.current_player==GAME.p1
217
+ background yellow
218
+ para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
219
+ else
220
+ background white
221
+ para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
222
+
223
+ button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
224
+ end
225
+ end
226
+ end
227
+
228
+ def draw_player_2(first_turn=false)
229
+ stack :top => 550, :left => 0, :margin => 10 do
230
+ if GAME.current_player==GAME.p2
231
+ background yellow
232
+ para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
233
+ else
234
+ background white
235
+ para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
236
+
237
+ button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
238
+ end
239
+ end
240
+ end
241
+
242
+
243
+ def draw_board
244
+ clear do
245
+ background black
246
+ draw_player_1
247
+ stack :margin => 10 do
248
+ fill rgb(0, 190, 0)
249
+ rect :left => 0, :top => 0, :width => 495, :height => 495
250
+
251
+ GAME.board.each_with_index do |col, col_index|
252
+ col.each_with_index do |cell, row_index|
253
+ left, top = left_top_corner_of_piece(col_index, row_index)
254
+ left = left - LEFT_OFFSET
255
+ top = top - TOP_OFFSET
256
+ fill rgb(0, 440, 0, 90)
257
+ strokewidth 1
258
+ stroke rgb(0, 100, 0)
259
+ rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
260
+
261
+ if cell != 0
262
+ strokewidth 0
263
+ fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
264
+ oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
265
+
266
+ fill (cell == 1 ? black : white)
267
+ oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
268
+ end
269
+ end
270
+ end
271
+ end
272
+ draw_player_2
273
+ end
274
+ end
275
+
276
+ def left_top_corner_of_piece(a,b)
277
+ [(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
278
+ end
279
+
280
+ def right_bottom_corner_of_piece(a,b)
281
+ left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
282
+ end
283
+
284
+ def find_piece(x,y)
285
+ GAME.board.each_with_index { |row_array, row|
286
+ row_array.each_with_index { |col_array, col|
287
+ left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
288
+ right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
289
+ return [col, row] if x >= left && x <= right && y >= top && y <= bottom
290
+ }
291
+ }
292
+ return false
293
+ end
294
+
295
+ GAME = Othello::Game.new
296
+ end
297
+
298
+
299
+ Shoes.app :width => 520, :height => 600 do
300
+ extend Othello
301
+
302
+ draw_board
303
+
304
+ click { |button, x, y|
305
+ if coords = find_piece(x,y)
306
+ begin
307
+ GAME.lay_piece(coords)
308
+ GAME.next_turn
309
+ draw_board
310
+ rescue => e
311
+ draw_board
312
+ alert(e.message)
313
+ end
314
+ else
315
+ # alert("Not a piece.")
316
+ end
317
+ }
318
+ end
319
+
@@ -0,0 +1,62 @@
1
+ #
2
+ # Pong in Shoes
3
+ # a clone of http://billmill.org/pong.html
4
+ # and shoes is at http://shoooes.net
5
+ #
6
+ # This is just for kicks -- I'm very fond of NodeBox as well.
7
+ #
8
+ # There's a slightly different approach in Shoes: rather than
9
+ # redrawing the shapes, you can move the shapes around as objects.
10
+ # Yeah, see, notice how @you, @comp and @ball are used.
11
+ #
12
+ Shoes.app :width => 400, :height => 400, :resizable => false do
13
+ paddle_size = 75
14
+ ball_diameter = 20
15
+ vx, vy = [3, 4]
16
+ compuspeed = 10
17
+ bounce = 1.2
18
+
19
+ # set up the playing board
20
+ nostroke and background white
21
+ @ball = oval 0, 0, ball_diameter, :fill => "#9B7"
22
+ @you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, :curve => 2}
23
+
24
+ # animates at 40 frames per second
25
+ @anim = animate 40 do
26
+
27
+ # check for game over
28
+ if @ball.top + ball_diameter < 0 or @ball.top > app.height
29
+ para strong("GAME OVER", :size => 32), "\n",
30
+ @ball.top < 0 ? "You win!" : "Computer wins", :top => 140, :align => 'center'
31
+ @ball.hide and @anim.stop
32
+ end
33
+
34
+ # move the @you paddle, following the mouse
35
+ @you.left = mouse[1] - (paddle_size / 2)
36
+ nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
37
+
38
+ # move the @comp paddle, speed based on `compuspeed` variable
39
+ @comp.left +=
40
+ if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
41
+ elsif nx < @comp.left; -compuspeed
42
+ else 0 end
43
+
44
+ # if the @you paddle hits the ball
45
+ if ny + ball_diameter > app.height and vy > 0 and
46
+ (0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
47
+ vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
48
+ ny = app.height - ball_diameter
49
+ end
50
+
51
+ # if the @comp paddle hits the ball
52
+ if ny < 0 and vy < 0 and
53
+ (0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
54
+ vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
55
+ ny = 0
56
+ elsif nx + ball_diameter > app.width or nx < 0
57
+ vx = -vx
58
+ end
59
+
60
+ @ball.move nx, ny
61
+ end
62
+ end