sdl2-win93 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
 - data/.dir-locals.el +2 -0
 - data/.github/workflows/gempush.yml +29 -0
 - data/.gitignore +14 -0
 - data/COPYING.txt +165 -0
 - data/Gemfile +4 -0
 - data/Gemfile.lock +24 -0
 - data/Makefile +4 -0
 - data/README.md +36 -0
 - data/Rakefile +51 -0
 - data/doc/po/ja.po +10357 -0
 - data/ext/sdl2_ext/clipboard.c +61 -0
 - data/ext/sdl2_ext/color.c +103 -0
 - data/ext/sdl2_ext/color.h +4 -0
 - data/ext/sdl2_ext/event.c +1298 -0
 - data/ext/sdl2_ext/extconf.rb +22 -0
 - data/ext/sdl2_ext/filesystem.c +63 -0
 - data/ext/sdl2_ext/gamecontroller.c +408 -0
 - data/ext/sdl2_ext/gamecontroller.c.m4 +408 -0
 - data/ext/sdl2_ext/gl.c +351 -0
 - data/ext/sdl2_ext/gl.c.m4 +351 -0
 - data/ext/sdl2_ext/hint.c +99 -0
 - data/ext/sdl2_ext/joystick.c +339 -0
 - data/ext/sdl2_ext/joystick.c.m4 +339 -0
 - data/ext/sdl2_ext/key.c +1302 -0
 - data/ext/sdl2_ext/key.c.m4 +833 -0
 - data/ext/sdl2_ext/main.c +258 -0
 - data/ext/sdl2_ext/messagebox.c +233 -0
 - data/ext/sdl2_ext/mixer.c +1205 -0
 - data/ext/sdl2_ext/mixer.c.m4 +1205 -0
 - data/ext/sdl2_ext/mouse.c +286 -0
 - data/ext/sdl2_ext/rubysdl2_internal.h +127 -0
 - data/ext/sdl2_ext/timer.c +63 -0
 - data/ext/sdl2_ext/ttf.c +376 -0
 - data/ext/sdl2_ext/ttf.c.m4 +376 -0
 - data/ext/sdl2_ext/video.c +4093 -0
 - data/ext/sdl2_ext/video.c.m4 +3867 -0
 - data/lib/sdl2.rb +3 -0
 - data/lib/sdl2/event.rb +55 -0
 - data/lib/sdl2/version.rb +8 -0
 - data/sample/chunk_destroy.rb +16 -0
 - data/sample/gfxprimitives.rb +54 -0
 - data/sample/icon.bmp +0 -0
 - data/sample/memory_test/m1.rb +28 -0
 - data/sample/memory_test/m2.rb +18 -0
 - data/sample/memory_test/m3.rb +12 -0
 - data/sample/message_box.rb +33 -0
 - data/sample/music_player.rb +137 -0
 - data/sample/playwave.rb +19 -0
 - data/sample/primitives.rb +32 -0
 - data/sample/test_clipboard.rb +16 -0
 - data/sample/test_controller.rb +62 -0
 - data/sample/test_joystick.rb +53 -0
 - data/sample/test_keyboard.rb +52 -0
 - data/sample/test_mouse.rb +50 -0
 - data/sample/test_surface.rb +13 -0
 - data/sample/test_ttf.rb +82 -0
 - data/sample/test_video.rb +59 -0
 - data/sample/testgl.rb +175 -0
 - data/sample/testsprite.rb +296 -0
 - data/sample/testspriteminimal.rb +75 -0
 - data/sample/timer.rb +11 -0
 - data/sample/version.rb +12 -0
 - data/sample/video_info.rb +64 -0
 - data/sdl2-win93.gemspec +31 -0
 - metadata +158 -0
 
    
        data/lib/sdl2.rb
    ADDED
    
    
    
        data/lib/sdl2/event.rb
    ADDED
    
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            # frozen_string_literal: true
         
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            module SDL2
         
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            	class Event
         
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            		class Window
         
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            			def inspect
         
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            				# TODO: this is compressible with a dyanmic filled hash
         
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            				event_inspect =
         
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            					case event
         
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            					when NONE then "NONE"
         
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            					when SHOWN then "SHOWN"
         
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            					when HIDDEN then "HIDDEN"
         
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            					when EXPOSED then "EXPOSED"
         
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            					when MOVED then "MOVED(#{data1}, #{data2})"
         
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            					when RESIZED then "RESIZED(#{data1}, #{data2})"
         
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            					when SIZE_CHANGED then "SIZE_CHANGED(#{data1}, #{data2})"
         
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            					when MINIMIZED then "MINIMIZED"
         
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            					when MAXIMIZED then "MAXIMIZED"
         
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            					when RESTORED then "RESTORED"
         
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            					when ENTER then "ENTER"
         
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            					when LEAVE then "LEAVE"
         
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            					when FOCUS_GAINED then "FOCUS_GAINED"
         
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            					when FOCUS_LOST then "FOCUS_LOST"
         
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            					when CLOSE then "CLOSE"
         
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            					else "UNKNOWN(#{event})(#{data1}, #{data2})"
         
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            					end
         
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            				"<#{self.class.inspect}: " \
         
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            					"timestamp=#{timestamp.inspect} " \
         
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            					"window_id=#{window_id.inspect} " \
         
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            					"event=#{event_inspect}>"
         
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            			end
         
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            		end
         
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            		class TextInput
         
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            			def inspect
         
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            				"<#{self.class.inspect}: " \
         
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            					"timestamp=#{timestamp.inspect} " \
         
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            					"window_id=#{window_id.inspect} " \
         
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            					"text=#{text.inspect}>"
         
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            			end
         
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            		end
         
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            		class Keyboard
         
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            			def inspect
         
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            				"<#{self.class.inspect}: " \
         
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            					"timestamp=#{timestamp.inspect} " \
         
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            					"window_id=#{window_id.inspect} " \
         
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            					"repeat=#{repeat.inspect} " \
         
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            					"scancode=#{SDL2::Key::Scan.name_of(scancode).inspect} " \
         
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            					"sym=#{SDL2::Key.name_of(sym).inspect}>"
         
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            			end
         
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            		end
         
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            	end
         
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            end
         
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        data/lib/sdl2/version.rb
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            require 'sdl2'
         
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            SDL2::init(SDL2::INIT_AUDIO)
         
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            SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
         
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            SDL2::Mixer.open(22050, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
         
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            chunk = SDL2::Mixer::Chunk.load(ARGV[0])
         
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            p chunk; chunk.destroy; p chunk; p chunk.destroy?
         
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            mus = SDL2::Mixer::Music.load(ARGV[0])
         
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            p mus; mus.destroy; p mus; p mus.destroy?
         
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            GC.start
         
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            #!/usr/bin/env ruby
         
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            # frozen_string_literal: true
         
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            require "sdl2"
         
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            SDL2.init(SDL2::INIT_VIDEO | SDL2::INIT_EVENTS)
         
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            window = SDL2::Window.create("gfxtestsprite",
         
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            	SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED, 640, 480, SDL2::Window::Flags::ALLOW_HIGHDPI)
         
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            renderer = window.create_renderer(-1, 0)
         
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            renderer.draw_color = 0xFF0000_FF
         
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            renderer.draw_line(0, 0, 640, 480)
         
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            renderer.draw_line_aa(10, 0, 640, 470)
         
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            renderer.draw_color = 0xFFFF00_FF
         
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            renderer.draw_point(200, 200)
         
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            renderer.draw_color = 0x00FFFF_FF
         
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            renderer.draw_rect(SDL2::Rect.new(500, 20, 40, 60))
         
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            renderer.fill_rect(SDL2::Rect.new(20, 400, 60, 40))
         
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            renderer.fill_rect(SDL2::Rect.new(400, 20, 40, 60))
         
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            renderer.fill_rect(SDL2::Rect.new(120, 400, 60, 40))
         
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            renderer.draw_color = 0xFFFFFF_FF
         
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            renderer.draw_rounded_rect(120, 400, 60, 40, 16)
         
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            renderer.draw_color = 0xFF00FF_FF
         
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            renderer.draw_rounded_rect(400, 20, 40, 60, 16)
         
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            renderer.fill_rounded_rect(120, 400, 60, 40, 16)
         
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            renderer.fill_rounded_rect(220, 400, 60, 40, 16)
         
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            renderer.draw_color = 0xFFFFFF_FF
         
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            renderer.draw_rounded_rect(220, 400, 60, 40, 16)
         
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            renderer.fill_pie(320, 400, 8, 0, 359)
         
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            renderer.draw_color = 0x00FFFF_FF
         
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            renderer.draw_ellipse(70, 70, 15, 15)
         
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            renderer.draw_blend_mode = SDL2::BlendMode::ADD
         
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            renderer.draw_color = 0xFF0000_FF
         
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            renderer.draw_rect(SDL2::Rect.new(40, 420, 60, 40))
         
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            renderer.draw_blend_mode = SDL2::BlendMode::BLEND
         
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            renderer.draw_color = 0xFFFFFF_66
         
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            renderer.fill_rounded_rect(500, 100, 200, 200, 85)
         
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            renderer.present
         
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            loop do
         
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            	while (event = SDL2::Event.poll)
         
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            		case event
         
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            		when SDL2::Event::KeyDown
         
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            			exit if event.scancode == SDL2::Key::Scan::ESCAPE
         
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            		when SDL2::Event::Quit
         
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            			exit
         
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            		end
         
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            	end
         
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            	renderer.present
         
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            	sleep 0.02
         
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            end
         
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        data/sample/icon.bmp
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         Binary file 
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            require "sdl2"
         
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            SDL2.init(SDL2::INIT_VIDEO|SDL2::INIT_EVENTS)
         
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            window = SDL2::Window.create("testsprite",
         
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                                         SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED,
         
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                                         640, 480, 0)
         
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            def f2(renderer)
         
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              surface = SDL2::Surface.load_bmp("icon.bmp")
         
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              10.times { renderer.create_texture_from(surface) }
         
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              p renderer.debug_info
         
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            end
         
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            def f1(window)
         
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              renderer = window.create_renderer(-1, 0)
         
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              p window.debug_info
         
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              p renderer.debug_info
         
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              f2(renderer)
         
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              GC.start
         
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              p renderer.debug_info
         
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            end
         
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            f1(window)
         
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            GC.start
         
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            p window.debug_info
         
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            require "sdl2"
         
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            SDL2.init(SDL2::INIT_VIDEO|SDL2::INIT_EVENTS)
         
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            $window = SDL2::Window.create("testsprite", 0, 0, 128, 128, 0)
         
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            def f
         
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              renderer = $window.create_renderer(-1, 0)
         
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              surface = SDL2::Surface.load_bmp("icon.bmp")
         
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              a = Array.new(10) { renderer.create_texture_from(surface) }
         
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              p a.map{|tex| tex.debug_info }
         
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              p renderer.debug_info
         
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              a
         
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            end
         
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            a = f
         
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            GC.start
         
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            p a.map{|tex| tex.debug_info }
         
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            require "sdl2"
         
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            SDL2.init(SDL2::INIT_VIDEO|SDL2::INIT_EVENTS)
         
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            window = SDL2::Window.create("testsprite",
         
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 6 
     | 
    
         
            +
                                         SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED,
         
     | 
| 
      
 7 
     | 
    
         
            +
                                         640, 480, 0)
         
     | 
| 
      
 8 
     | 
    
         
            +
            renderer = window.create_renderer(-1, 0)
         
     | 
| 
      
 9 
     | 
    
         
            +
            surface = SDL2::Surface.load_bmp("icon.bmp")
         
     | 
| 
      
 10 
     | 
    
         
            +
            10.times { renderer.create_texture_from(surface) }
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
            window.destroy
         
     | 
| 
         @@ -0,0 +1,33 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            # -*- coding: utf-8 -*-
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'sdl2'
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            SDL2::MessageBox.show_simple_box(SDL2::MessageBox::ERROR, "Error",
         
     | 
| 
      
 5 
     | 
    
         
            +
                                             "This is the error message box", nil)
         
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            button = SDL2::MessageBox.show(flags: SDL2::MessageBox::WARNING,
         
     | 
| 
      
 8 
     | 
    
         
            +
                                           window: nil,
         
     | 
| 
      
 9 
     | 
    
         
            +
                                           title: "警告ウインドウ",
         
     | 
| 
      
 10 
     | 
    
         
            +
                                           message: "ここに警告文が出ます",
         
     | 
| 
      
 11 
     | 
    
         
            +
                                           buttons: [ { # flags is ignored
         
     | 
| 
      
 12 
     | 
    
         
            +
                                                       id: 0, 
         
     | 
| 
      
 13 
     | 
    
         
            +
                                                       text: "いいえ",
         
     | 
| 
      
 14 
     | 
    
         
            +
                                                      }, 
         
     | 
| 
      
 15 
     | 
    
         
            +
                                                     {flags: SDL2::MessageBox::BUTTON_RETURNKEY_DEFAULT,
         
     | 
| 
      
 16 
     | 
    
         
            +
                                                      id: 1,
         
     | 
| 
      
 17 
     | 
    
         
            +
                                                      text: "はい",
         
     | 
| 
      
 18 
     | 
    
         
            +
                                                     },
         
     | 
| 
      
 19 
     | 
    
         
            +
                                                     {flags: SDL2::MessageBox::BUTTON_ESCAPEKEY_DEFAULT,
         
     | 
| 
      
 20 
     | 
    
         
            +
                                                      id: 2,
         
     | 
| 
      
 21 
     | 
    
         
            +
                                                      text: "キャンセル",
         
     | 
| 
      
 22 
     | 
    
         
            +
                                                     },
         
     | 
| 
      
 23 
     | 
    
         
            +
                                                    ],
         
     | 
| 
      
 24 
     | 
    
         
            +
                                           color_scheme: {
         
     | 
| 
      
 25 
     | 
    
         
            +
                                                          bg: [255, 0, 0],
         
     | 
| 
      
 26 
     | 
    
         
            +
                                                          text: [0, 255, 0],
         
     | 
| 
      
 27 
     | 
    
         
            +
                                                          button_border: [255, 0, 0],
         
     | 
| 
      
 28 
     | 
    
         
            +
                                                          button_bg: [0, 0, 255],
         
     | 
| 
      
 29 
     | 
    
         
            +
                                                          button_selected: [255, 0, 0]
         
     | 
| 
      
 30 
     | 
    
         
            +
                                                         }
         
     | 
| 
      
 31 
     | 
    
         
            +
                                          )
         
     | 
| 
      
 32 
     | 
    
         
            +
            p button
         
     | 
| 
      
 33 
     | 
    
         
            +
                                           
         
     | 
| 
         @@ -0,0 +1,137 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            begin
         
     | 
| 
      
 2 
     | 
    
         
            +
              require 'sdl2'
         
     | 
| 
      
 3 
     | 
    
         
            +
            rescue LoadError
         
     | 
| 
      
 4 
     | 
    
         
            +
              $LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
         
     | 
| 
      
 5 
     | 
    
         
            +
              retry
         
     | 
| 
      
 6 
     | 
    
         
            +
            end
         
     | 
| 
      
 7 
     | 
    
         
            +
             
     | 
| 
      
 8 
     | 
    
         
            +
            class TextureForText
         
     | 
| 
      
 9 
     | 
    
         
            +
              def initialize(renderer, font)
         
     | 
| 
      
 10 
     | 
    
         
            +
                @renderer = renderer
         
     | 
| 
      
 11 
     | 
    
         
            +
                @text_surfaces = {}
         
     | 
| 
      
 12 
     | 
    
         
            +
                @font = font
         
     | 
| 
      
 13 
     | 
    
         
            +
                @texture = nil
         
     | 
| 
      
 14 
     | 
    
         
            +
              end
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
              def add_text(text)
         
     | 
| 
      
 17 
     | 
    
         
            +
                @text_surfaces[text] = @font.render_blended(text, [0xff, 0xff, 0xff])
         
     | 
| 
      
 18 
     | 
    
         
            +
              end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
              def creat_texture!
         
     | 
| 
      
 21 
     | 
    
         
            +
                @text_rects = Hash.new
         
     | 
| 
      
 22 
     | 
    
         
            +
                h = @text_surfaces.inject(0){|y, (text, surface)|
         
     | 
| 
      
 23 
     | 
    
         
            +
                  @text_rects[text] = SDL2::Rect[0, y, surface.w, surface.h]
         
     | 
| 
      
 24 
     | 
    
         
            +
                  y + surface.h
         
     | 
| 
      
 25 
     | 
    
         
            +
                }
         
     | 
| 
      
 26 
     | 
    
         
            +
                w = @text_rects.values.map(&:w).max
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
                tmp_surface = SDL2::Surface.new(w, h, 32)
         
     | 
| 
      
 29 
     | 
    
         
            +
                @text_surfaces.each do |text, surface|
         
     | 
| 
      
 30 
     | 
    
         
            +
                  SDL2::Surface.blit(surface, nil, tmp_surface, @text_rects[text])
         
     | 
| 
      
 31 
     | 
    
         
            +
                end
         
     | 
| 
      
 32 
     | 
    
         
            +
                @texture = @renderer.create_texture_from(tmp_surface)
         
     | 
| 
      
 33 
     | 
    
         
            +
                tmp_surface.destroy
         
     | 
| 
      
 34 
     | 
    
         
            +
                
         
     | 
| 
      
 35 
     | 
    
         
            +
                @text_surfaces = nil
         
     | 
| 
      
 36 
     | 
    
         
            +
              end
         
     | 
| 
      
 37 
     | 
    
         
            +
             
     | 
| 
      
 38 
     | 
    
         
            +
              def box_for(text)
         
     | 
| 
      
 39 
     | 
    
         
            +
                @text_rects[text]
         
     | 
| 
      
 40 
     | 
    
         
            +
              end
         
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
              def render(text, dst)
         
     | 
| 
      
 43 
     | 
    
         
            +
                srcrect = @text_rects[text]
         
     | 
| 
      
 44 
     | 
    
         
            +
                dst = SDL2::Rect[dst.x, dst.y, srcrect.w, srcrect.h] if dst.is_a?(SDL2::Point)
         
     | 
| 
      
 45 
     | 
    
         
            +
                @renderer.copy(@texture, srcrect, dst)
         
     | 
| 
      
 46 
     | 
    
         
            +
              end
         
     | 
| 
      
 47 
     | 
    
         
            +
              
         
     | 
| 
      
 48 
     | 
    
         
            +
              attr_reader :texture
         
     | 
| 
      
 49 
     | 
    
         
            +
            end
         
     | 
| 
      
 50 
     | 
    
         
            +
             
     | 
| 
      
 51 
     | 
    
         
            +
            class MusicPlayer
         
     | 
| 
      
 52 
     | 
    
         
            +
              def run(argv)
         
     | 
| 
      
 53 
     | 
    
         
            +
                file = argv.shift
         
     | 
| 
      
 54 
     | 
    
         
            +
                
         
     | 
| 
      
 55 
     | 
    
         
            +
                SDL2.init(SDL2::INIT_EVERYTHING)
         
     | 
| 
      
 56 
     | 
    
         
            +
                SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MODPLUG|
         
     | 
| 
      
 57 
     | 
    
         
            +
                                 SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
         
     | 
| 
      
 58 
     | 
    
         
            +
                SDL2::Mixer.open(44100, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
         
     | 
| 
      
 59 
     | 
    
         
            +
                SDL2::TTF.init
         
     | 
| 
      
 60 
     | 
    
         
            +
             
     | 
| 
      
 61 
     | 
    
         
            +
                @window = SDL2::Window.create("music player sample by Ruby/SDL2", 0, 0, 640, 480, 0)
         
     | 
| 
      
 62 
     | 
    
         
            +
                @renderer = @window.create_renderer(-1, 0)
         
     | 
| 
      
 63 
     | 
    
         
            +
                @music = SDL2::Mixer::Music.load(file)
         
     | 
| 
      
 64 
     | 
    
         
            +
                font = SDL2::TTF.open("font.ttf", 24)
         
     | 
| 
      
 65 
     | 
    
         
            +
                
         
     | 
| 
      
 66 
     | 
    
         
            +
                @texts = TextureForText.new(@renderer, font)
         
     | 
| 
      
 67 
     | 
    
         
            +
                @texts.add_text(file)
         
     | 
| 
      
 68 
     | 
    
         
            +
                @texts.add_text("playing")
         
     | 
| 
      
 69 
     | 
    
         
            +
                @texts.add_text("playing (fade in)")
         
     | 
| 
      
 70 
     | 
    
         
            +
                @texts.add_text("stopping")
         
     | 
| 
      
 71 
     | 
    
         
            +
                @texts.add_text("fade out")
         
     | 
| 
      
 72 
     | 
    
         
            +
                @texts.add_text("pause")
         
     | 
| 
      
 73 
     | 
    
         
            +
                @texts.creat_texture!
         
     | 
| 
      
 74 
     | 
    
         
            +
                
         
     | 
| 
      
 75 
     | 
    
         
            +
                loop do
         
     | 
| 
      
 76 
     | 
    
         
            +
                  while event = SDL2::Event.poll
         
     | 
| 
      
 77 
     | 
    
         
            +
                    handle_event(event)
         
     | 
| 
      
 78 
     | 
    
         
            +
                  end
         
     | 
| 
      
 79 
     | 
    
         
            +
             
     | 
| 
      
 80 
     | 
    
         
            +
                  @renderer.draw_color = [0, 0, 0]
         
     | 
| 
      
 81 
     | 
    
         
            +
                  @renderer.clear
         
     | 
| 
      
 82 
     | 
    
         
            +
                  
         
     | 
| 
      
 83 
     | 
    
         
            +
                  @texts.render(file, SDL2::Point[20, 20])
         
     | 
| 
      
 84 
     | 
    
         
            +
                  @texts.render(playing_state, SDL2::Point[20, 120])
         
     | 
| 
      
 85 
     | 
    
         
            +
                  
         
     | 
| 
      
 86 
     | 
    
         
            +
                  @renderer.present
         
     | 
| 
      
 87 
     | 
    
         
            +
                  sleep 0.01
         
     | 
| 
      
 88 
     | 
    
         
            +
                end
         
     | 
| 
      
 89 
     | 
    
         
            +
              end
         
     | 
| 
      
 90 
     | 
    
         
            +
             
     | 
| 
      
 91 
     | 
    
         
            +
              def handle_event(event)
         
     | 
| 
      
 92 
     | 
    
         
            +
                case event
         
     | 
| 
      
 93 
     | 
    
         
            +
                when SDL2::Event::Quit
         
     | 
| 
      
 94 
     | 
    
         
            +
                  exit
         
     | 
| 
      
 95 
     | 
    
         
            +
                when SDL2::Event::KeyDown
         
     | 
| 
      
 96 
     | 
    
         
            +
                  keydown(event)
         
     | 
| 
      
 97 
     | 
    
         
            +
                end
         
     | 
| 
      
 98 
     | 
    
         
            +
              end
         
     | 
| 
      
 99 
     | 
    
         
            +
             
     | 
| 
      
 100 
     | 
    
         
            +
              def keydown(event)
         
     | 
| 
      
 101 
     | 
    
         
            +
                match_keydown("ESCAPE", event){ exit }
         
     | 
| 
      
 102 
     | 
    
         
            +
                match_keydown("p", event) { SDL2::Mixer::MusicChannel.play(@music, 1) }
         
     | 
| 
      
 103 
     | 
    
         
            +
                match_keydown("h", event) { SDL2::Mixer::MusicChannel.halt }
         
     | 
| 
      
 104 
     | 
    
         
            +
                match_keydown("r", event) { SDL2::Mixer::MusicChannel.rewind }
         
     | 
| 
      
 105 
     | 
    
         
            +
                match_keydown("o", event) { SDL2::Mixer::MusicChannel.fade_out(1000) }
         
     | 
| 
      
 106 
     | 
    
         
            +
                match_keydown("i", event) { SDL2::Mixer::MusicChannel.fade_in(@music, 1, 1000) }
         
     | 
| 
      
 107 
     | 
    
         
            +
                match_keydown("SPACE", event) {
         
     | 
| 
      
 108 
     | 
    
         
            +
                  if SDL2::Mixer::MusicChannel.pause?
         
     | 
| 
      
 109 
     | 
    
         
            +
                    SDL2::Mixer::MusicChannel.resume
         
     | 
| 
      
 110 
     | 
    
         
            +
                  else
         
     | 
| 
      
 111 
     | 
    
         
            +
                    SDL2::Mixer::MusicChannel.pause
         
     | 
| 
      
 112 
     | 
    
         
            +
                  end
         
     | 
| 
      
 113 
     | 
    
         
            +
                }
         
     | 
| 
      
 114 
     | 
    
         
            +
              end
         
     | 
| 
      
 115 
     | 
    
         
            +
             
     | 
| 
      
 116 
     | 
    
         
            +
              def match_keydown(key, event)
         
     | 
| 
      
 117 
     | 
    
         
            +
                sym = SDL2::Key.keycode_from_name(key)
         
     | 
| 
      
 118 
     | 
    
         
            +
                yield if event.sym == sym
         
     | 
| 
      
 119 
     | 
    
         
            +
              end
         
     | 
| 
      
 120 
     | 
    
         
            +
             
     | 
| 
      
 121 
     | 
    
         
            +
              def playing_state
         
     | 
| 
      
 122 
     | 
    
         
            +
                return "stopping" if !SDL2::Mixer::MusicChannel.play?
         
     | 
| 
      
 123 
     | 
    
         
            +
                return "pause" if SDL2::Mixer::MusicChannel.pause?
         
     | 
| 
      
 124 
     | 
    
         
            +
                case SDL2::Mixer::MusicChannel.fading
         
     | 
| 
      
 125 
     | 
    
         
            +
                when SDL2::Mixer::NO_FADING
         
     | 
| 
      
 126 
     | 
    
         
            +
                  return "playing"
         
     | 
| 
      
 127 
     | 
    
         
            +
                when SDL2::Mixer::FADING_IN
         
     | 
| 
      
 128 
     | 
    
         
            +
                  return "playing (fade in)"
         
     | 
| 
      
 129 
     | 
    
         
            +
                when SDL2::Mixer::FADING_OUT
         
     | 
| 
      
 130 
     | 
    
         
            +
                  return "fade out"
         
     | 
| 
      
 131 
     | 
    
         
            +
                end
         
     | 
| 
      
 132 
     | 
    
         
            +
              end
         
     | 
| 
      
 133 
     | 
    
         
            +
            end
         
     | 
| 
      
 134 
     | 
    
         
            +
             
     | 
| 
      
 135 
     | 
    
         
            +
             
     | 
| 
      
 136 
     | 
    
         
            +
            MusicPlayer.new.run(ARGV)
         
     | 
| 
      
 137 
     | 
    
         
            +
                                         
         
     | 
    
        data/sample/playwave.rb
    ADDED
    
    | 
         @@ -0,0 +1,19 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            # ruby playwave.rb sample.wav
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'sdl2'
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            SDL2::init(SDL2::INIT_AUDIO)
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
         
     | 
| 
      
 7 
     | 
    
         
            +
            SDL2::Mixer.open(22050, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            p SDL2::Mixer::Chunk.decoders
         
     | 
| 
      
 10 
     | 
    
         
            +
            p SDL2::Mixer::Music.decoders
         
     | 
| 
      
 11 
     | 
    
         
            +
            wave = SDL2::Mixer::Chunk.load(ARGV[0])
         
     | 
| 
      
 12 
     | 
    
         
            +
             
     | 
| 
      
 13 
     | 
    
         
            +
            SDL2::Mixer::Channels.fade_in(0, wave, 0, 600)
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
            while SDL2::Mixer::Channels.play?(0)
         
     | 
| 
      
 16 
     | 
    
         
            +
              sleep 1
         
     | 
| 
      
 17 
     | 
    
         
            +
            end
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
         @@ -0,0 +1,32 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require "sdl2"
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            SDL2.init(SDL2::INIT_VIDEO|SDL2::INIT_EVENTS)
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
            window = SDL2::Window.create("testsprite",
         
     | 
| 
      
 6 
     | 
    
         
            +
                                         SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED,
         
     | 
| 
      
 7 
     | 
    
         
            +
                                         640, 480, 0)
         
     | 
| 
      
 8 
     | 
    
         
            +
            renderer = window.create_renderer(-1, 0)
         
     | 
| 
      
 9 
     | 
    
         
            +
             
     | 
| 
      
 10 
     | 
    
         
            +
            renderer.draw_color = [255, 0, 0, 255]
         
     | 
| 
      
 11 
     | 
    
         
            +
            renderer.draw_line(0,0,640,480)
         
     | 
| 
      
 12 
     | 
    
         
            +
            renderer.draw_color = [255, 255, 0]
         
     | 
| 
      
 13 
     | 
    
         
            +
            renderer.draw_point(200, 200)
         
     | 
| 
      
 14 
     | 
    
         
            +
            renderer.draw_color = [0, 255, 255]
         
     | 
| 
      
 15 
     | 
    
         
            +
            renderer.draw_rect(SDL2::Rect.new(500, 20, 40, 60))
         
     | 
| 
      
 16 
     | 
    
         
            +
            renderer.fill_rect(SDL2::Rect.new(20, 400, 60, 40))
         
     | 
| 
      
 17 
     | 
    
         
            +
            renderer.draw_blend_mode = SDL2::BlendMode::ADD
         
     | 
| 
      
 18 
     | 
    
         
            +
            renderer.draw_color = [255, 0, 0]
         
     | 
| 
      
 19 
     | 
    
         
            +
            renderer.draw_rect(SDL2::Rect.new(40, 420, 60, 40))
         
     | 
| 
      
 20 
     | 
    
         
            +
             
     | 
| 
      
 21 
     | 
    
         
            +
            renderer.present
         
     | 
| 
      
 22 
     | 
    
         
            +
             
     | 
| 
      
 23 
     | 
    
         
            +
            loop do
         
     | 
| 
      
 24 
     | 
    
         
            +
              while ev = SDL2::Event.poll
         
     | 
| 
      
 25 
     | 
    
         
            +
                if SDL2::Event::KeyDown === ev && ev.scancode == SDL2::Key::Scan::ESCAPE
         
     | 
| 
      
 26 
     | 
    
         
            +
                  exit
         
     | 
| 
      
 27 
     | 
    
         
            +
                end
         
     | 
| 
      
 28 
     | 
    
         
            +
              end
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
              renderer.present
         
     | 
| 
      
 31 
     | 
    
         
            +
              sleep 0.1
         
     | 
| 
      
 32 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,16 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            begin
         
     | 
| 
      
 2 
     | 
    
         
            +
              require 'sdl2'
         
     | 
| 
      
 3 
     | 
    
         
            +
            rescue LoadError
         
     | 
| 
      
 4 
     | 
    
         
            +
              $LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
         
     | 
| 
      
 5 
     | 
    
         
            +
              retry
         
     | 
| 
      
 6 
     | 
    
         
            +
            end
         
     | 
| 
      
 7 
     | 
    
         
            +
             
     | 
| 
      
 8 
     | 
    
         
            +
            SDL2.init(SDL2::INIT_EVERYTHING)
         
     | 
| 
      
 9 
     | 
    
         
            +
            window = SDL2::Window.create("clipboard", 0, 0, 640, 480, 0)
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
            # you can call clipboard functions after creating window (on X11)
         
     | 
| 
      
 12 
     | 
    
         
            +
            p SDL2::Clipboard.has_text?
         
     | 
| 
      
 13 
     | 
    
         
            +
            p SDL2::Clipboard.text
         
     | 
| 
      
 14 
     | 
    
         
            +
            # text= is not reliable on X11 environment
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
             
     |