sdl2-win93 1.0.0
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- checksums.yaml +7 -0
- data/.dir-locals.el +2 -0
- data/.github/workflows/gempush.yml +29 -0
- data/.gitignore +14 -0
- data/COPYING.txt +165 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +24 -0
- data/Makefile +4 -0
- data/README.md +36 -0
- data/Rakefile +51 -0
- data/doc/po/ja.po +10357 -0
- data/ext/sdl2_ext/clipboard.c +61 -0
- data/ext/sdl2_ext/color.c +103 -0
- data/ext/sdl2_ext/color.h +4 -0
- data/ext/sdl2_ext/event.c +1298 -0
- data/ext/sdl2_ext/extconf.rb +22 -0
- data/ext/sdl2_ext/filesystem.c +63 -0
- data/ext/sdl2_ext/gamecontroller.c +408 -0
- data/ext/sdl2_ext/gamecontroller.c.m4 +408 -0
- data/ext/sdl2_ext/gl.c +351 -0
- data/ext/sdl2_ext/gl.c.m4 +351 -0
- data/ext/sdl2_ext/hint.c +99 -0
- data/ext/sdl2_ext/joystick.c +339 -0
- data/ext/sdl2_ext/joystick.c.m4 +339 -0
- data/ext/sdl2_ext/key.c +1302 -0
- data/ext/sdl2_ext/key.c.m4 +833 -0
- data/ext/sdl2_ext/main.c +258 -0
- data/ext/sdl2_ext/messagebox.c +233 -0
- data/ext/sdl2_ext/mixer.c +1205 -0
- data/ext/sdl2_ext/mixer.c.m4 +1205 -0
- data/ext/sdl2_ext/mouse.c +286 -0
- data/ext/sdl2_ext/rubysdl2_internal.h +127 -0
- data/ext/sdl2_ext/timer.c +63 -0
- data/ext/sdl2_ext/ttf.c +376 -0
- data/ext/sdl2_ext/ttf.c.m4 +376 -0
- data/ext/sdl2_ext/video.c +4093 -0
- data/ext/sdl2_ext/video.c.m4 +3867 -0
- data/lib/sdl2.rb +3 -0
- data/lib/sdl2/event.rb +55 -0
- data/lib/sdl2/version.rb +8 -0
- data/sample/chunk_destroy.rb +16 -0
- data/sample/gfxprimitives.rb +54 -0
- data/sample/icon.bmp +0 -0
- data/sample/memory_test/m1.rb +28 -0
- data/sample/memory_test/m2.rb +18 -0
- data/sample/memory_test/m3.rb +12 -0
- data/sample/message_box.rb +33 -0
- data/sample/music_player.rb +137 -0
- data/sample/playwave.rb +19 -0
- data/sample/primitives.rb +32 -0
- data/sample/test_clipboard.rb +16 -0
- data/sample/test_controller.rb +62 -0
- data/sample/test_joystick.rb +53 -0
- data/sample/test_keyboard.rb +52 -0
- data/sample/test_mouse.rb +50 -0
- data/sample/test_surface.rb +13 -0
- data/sample/test_ttf.rb +82 -0
- data/sample/test_video.rb +59 -0
- data/sample/testgl.rb +175 -0
- data/sample/testsprite.rb +296 -0
- data/sample/testspriteminimal.rb +75 -0
- data/sample/timer.rb +11 -0
- data/sample/version.rb +12 -0
- data/sample/video_info.rb +64 -0
- data/sdl2-win93.gemspec +31 -0
- metadata +158 -0
@@ -0,0 +1,62 @@
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begin
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require 'sdl2'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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retry
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end
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SDL2.init(SDL2::INIT_EVERYTHING)
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p SDL2::GameController.axis_name_of(SDL2::GameController::Axis::LEFTY)
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p SDL2::GameController.axis_name_of(129) rescue p $!
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p SDL2::GameController.axis_from_name("rightx")
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p SDL2::GameController.button_name_of(SDL2::GameController::Button::Y)
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p SDL2::GameController.button_from_name("x")
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p SDL2::GameController.button_from_name("rightx") rescue p $!
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if SDL2::Joystick.num_connected_joysticks == 0
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puts "You need to connect at least one joystick"
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exit
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end
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joystick = SDL2::Joystick.open(0)
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guid = joystick.GUID
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joystick.close
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SDL2::GameController.add_mapping([guid, "No1",
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"leftx:a0,lefty:a1",
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"a:b3,b:b2,x:b1,y:b0"
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].join(","))
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p SDL2::Joystick.game_controller?(0)
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p SDL2::GameController.device_names
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controller = SDL2::GameController.open(0)
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p controller.name
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p controller.attached?
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p controller.mapping
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$window = SDL2::Window.create("test_controller", 0,0,640,480,0)
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loop do
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while event = SDL2::Event.poll
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case event
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when SDL2::Event::Quit
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exit
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when SDL2::Event::KeyDown
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exit if event.sym == SDL2::Key::ESCAPE
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when SDL2::Event::ControllerAxisMotion
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p event
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p controller.axis(SDL2::GameController::Axis::LEFTX)
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p controller.axis(SDL2::GameController::Axis::LEFTY)
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when SDL2::Event::ControllerButton
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p event
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p controller.button_pressed?(SDL2::GameController::Button::A)
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p controller.button_pressed?(SDL2::GameController::Button::B)
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p controller.button_pressed?(SDL2::GameController::Button::X)
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p controller.button_pressed?(SDL2::GameController::Button::Y)
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when SDL2::Event::ControllerDevice
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p event
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end
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end
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end
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@@ -0,0 +1,53 @@
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begin
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require 'sdl2'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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retry
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end
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SDL2.init(SDL2::INIT_EVERYTHING)
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SDL2::TTF.init
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p SDL2::Joystick.num_connected_joysticks
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p SDL2::Joystick.devices
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if SDL2::Joystick.num_connected_joysticks > 0
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$joystick = SDL2::Joystick.open(0)
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p $joystick.name
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p $joystick.num_axes
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p $joystick.num_hats
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p $joystick.num_buttons
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p $joystick.num_balls
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p $joystick.GUID
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p $joystick.attached?
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p $joystick.index
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end
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window = SDL2::Window.create("testsprite",0, 0, 640, 480, 0)
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renderer = window.create_renderer(-1, 0)
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loop do
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while ev = SDL2::Event.poll
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case ev
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when SDL2::Event::JoyButton, SDL2::Event::JoyAxisMotion
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p ev
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when SDL2::Event::JoyDeviceAdded
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p ev
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$joystick = SDL2::Joystick.open(ev.which)
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when SDL2::Event::JoyDeviceRemoved
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p ev
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p $joystick.name
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when SDL2::Event::KeyDown
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if ev.scancode == SDL2::Key::Scan::ESCAPE
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exit
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end
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when SDL2::Event::Quit
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exit
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end
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end
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renderer.present
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sleep 0.1
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end
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@@ -0,0 +1,52 @@
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begin
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require 'sdl2'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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retry
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end
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SDL2.init(SDL2::INIT_EVERYTHING)
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window = SDL2::Window.create("testsprite", 0, 0, 640, 480, 0)
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renderer = window.create_renderer(-1, 0)
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puts "scancode of \"X\": #{SDL2::Key::Scan.from_name("X")}"
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puts "scancode of SDL2::Key::X: #{SDL2::Key::Scan.from_keycode(SDL2::Key::X)}"
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puts "keycode of \"X\": #{SDL2::Key.keycode_from_name("X")}"
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puts "keycode of SDL2::Key::Scan::X: #{SDL2::Key.keycode_from_scancode(SDL2::Key::Scan::X)}"
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SDL2::TextInput.rect = SDL2::Rect[20, 20, 200, 20]
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def toggle_text_input
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if SDL2::TextInput.active?
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SDL2::TextInput.stop
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else
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SDL2::TextInput.start
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end
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p SDL2::TextInput.active?
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end
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loop do
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while ev = SDL2::Event.poll
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case ev
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when SDL2::Event::Quit
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exit
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when SDL2::Event::TextInput
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p ev
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p ev.text
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when SDL2::Event::TextEditing
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p ev
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when SDL2::Event::KeyDown
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puts "scancode: #{ev.scancode}(#{SDL2::Key::Scan.name_of(ev.scancode)})"
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puts "keycode: #{ev.sym}(#{SDL2::Key.name_of(ev.sym)})"
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puts "mod: #{ev.mod}"
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puts "mod(SDL2::Key::Mod.state): #{SDL2::Key::Mod.state}"
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if ev.sym == SDL2::Key::RETURN
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toggle_text_input
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end
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end
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end
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renderer.present
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sleep 0.01
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end
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@@ -0,0 +1,50 @@
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begin
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require 'sdl2'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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retry
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end
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SDL2.init(SDL2::INIT_EVERYTHING)
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window = SDL2::Window.create("testsprite",0, 0, 640, 480, 0)
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renderer = window.create_renderer(-1, SDL2::Renderer::Flags::ACCELERATED)
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SDL2::TextInput.stop
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loop do
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while ev = SDL2::Event.poll
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case ev
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when SDL2::Event::Quit
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exit
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when SDL2::Event::KeyDown
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case ev.sym
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when SDL2::Key::ESCAPE
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exit
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when SDL2::Key::S
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state = SDL2::Mouse.state
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p state
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p [state.x, state.y, state.button_bits,
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state.pressed?(1), state.pressed?(2), state.pressed?(3)]
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when SDL2::Key::R
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p SDL2::Mouse.relative_state
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when SDL2::Key::SPACE
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SDL2::Mouse.relative_mode = ! SDL2::Mouse.relative_mode?
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when SDL2::Key::T
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if SDL2::Mouse::Cursor.shown?
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SDL2::Mouse::Cursor.hide
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else
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SDL2::Mouse::Cursor.show
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end
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when SDL2::Key::F
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p SDL2::Mouse.focused_window
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when SDL2::Key::W
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SDL2::Mouse::Cursor.warp(window, 100, 20)
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end
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when SDL2::Event::MouseButtonDown
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p ev
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end
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end
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renderer.present
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sleep 0.01
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end
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@@ -0,0 +1,13 @@
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begin
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require 'sdl2'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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retry
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end
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s = SDL2::Surface.load("icon.bmp")
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p s.w
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p s.h
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p s.pitch
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p s.bits_per_pixel
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s2 = SDL2::Surface.from_string(s.pixels, 32, 32, 24)
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data/sample/test_ttf.rb
ADDED
@@ -0,0 +1,82 @@
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begin
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require 'sdl2'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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retry
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end
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SDL2.init(SDL2::INIT_EVERYTHING)
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SDL2::TTF.init
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window = SDL2::Window.create("testsprite",
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SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED,
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640, 480, 0)
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renderer = window.create_renderer(-1, 0)
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font = SDL2::TTF.open("font.ttf", 40)
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def draw_three_types(renderer, font, x, ybase)
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renderer.copy(renderer.create_texture_from(font.render_solid("Foo", [255, 255, 255])),
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nil, SDL2::Rect.new(x, ybase, 100, 30))
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renderer.copy(renderer.create_texture_from(font.render_shaded("Foo", [255, 255, 255], [0,0,0])),
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nil, SDL2::Rect.new(x, ybase+40, 100, 30))
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renderer.copy(renderer.create_texture_from(font.render_blended("Foo", [255, 255, 255])),
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nil, SDL2::Rect.new(x, ybase+80, 100, 30))
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end
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30
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p font.style
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p font.outline
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p font.hinting
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p font.kerning
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p font.height
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p font.ascent
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p font.descent
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p font.line_skip
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p font.num_faces
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40
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p font.face_is_fixed_width?
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p font.face_family_name
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p font.face_style_name
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p font.size_text("Foo")
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renderer.draw_color = [255,0,0]
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renderer.fill_rect(SDL2::Rect.new(0,0,640,480))
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+
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draw_three_types(renderer, font, 20, 50)
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font.outline = 1
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draw_three_types(renderer, font, 150, 50)
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52
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font.outline = 0
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font.style = SDL2::TTF::Style::BOLD
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draw_three_types(renderer, font, 280, 50)
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56
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57
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font.style = 0
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font.hinting = SDL2::TTF::Hinting::MONO
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draw_three_types(renderer, font, 410, 50)
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font.style = 0
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font.hinting = SDL2::TTF::Hinting::NORMAL
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63
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font.kerning = false
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64
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draw_three_types(renderer, font, 540, 50)
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65
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66
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67
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loop do
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68
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while ev = SDL2::Event.poll
|
69
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case ev
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70
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when SDL2::Event::KeyDown
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71
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if ev.scancode == SDL2::Key::Scan::ESCAPE
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72
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exit
|
73
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end
|
74
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when SDL2::Event::Quit
|
75
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exit
|
76
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end
|
77
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end
|
78
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+
|
79
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renderer.present
|
80
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#GC.start
|
81
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sleep 0.1
|
82
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+
end
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@@ -0,0 +1,59 @@
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1
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begin
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2
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require 'sdl2'
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3
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rescue LoadError
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4
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$LOAD_PATH.unshift File.expand_path File.join(__dir__, '../lib')
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5
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retry
|
6
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+
end
|
7
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+
|
8
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+
|
9
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SDL2.init(SDL2::INIT_EVERYTHING)
|
10
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+
|
11
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window = SDL2::Window.create("testsprite",
|
12
|
+
SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED,
|
13
|
+
640, 480, 0)
|
14
|
+
|
15
|
+
renderer = window.create_renderer(-1,
|
16
|
+
SDL2::Renderer::Flags::ACCELERATED|SDL2::Renderer::Flags::TARGETTEXTURE)
|
17
|
+
texture = renderer.load_texture("icon.bmp")
|
18
|
+
|
19
|
+
rect = SDL2::Rect.new(48, 128, 32, 32)
|
20
|
+
renderer.copy(texture, nil, rect)
|
21
|
+
renderer.copy_ex(texture, nil, SDL2::Rect[128, 256, 48, 48], 45, nil,
|
22
|
+
SDL2::Renderer::FLIP_NONE)
|
23
|
+
texture.blend_mode = SDL2::BlendMode::ADD
|
24
|
+
renderer.copy(texture, nil, SDL2::Rect[128, 294, 48, 48])
|
25
|
+
|
26
|
+
texture.blend_mode = SDL2::BlendMode::NONE
|
27
|
+
texture.color_mod = [128, 128, 255]
|
28
|
+
renderer.copy(texture, nil, SDL2::Rect[300, 420, 48, 48])
|
29
|
+
|
30
|
+
texture.blend_mode = SDL2::BlendMode::NONE
|
31
|
+
texture.color_mod = [255, 255, 255]
|
32
|
+
|
33
|
+
if renderer.support_render_target?
|
34
|
+
empty_texture = renderer.create_texture(renderer.info.texture_formats.first,
|
35
|
+
SDL2::Texture::ACCESS_TARGET, 128, 128)
|
36
|
+
renderer.render_target = empty_texture
|
37
|
+
renderer.draw_color = [255, 0, 255]
|
38
|
+
renderer.draw_line(0, 0, 128, 128)
|
39
|
+
renderer.reset_render_target
|
40
|
+
renderer.copy(empty_texture, SDL2::Rect[0, 0, 128, 128], SDL2::Rect[420, 20, 128, 128])
|
41
|
+
end
|
42
|
+
|
43
|
+
loop do
|
44
|
+
while ev = SDL2::Event.poll
|
45
|
+
p ev
|
46
|
+
case ev
|
47
|
+
when SDL2::Event::KeyDown
|
48
|
+
if ev.scancode == SDL2::Key::Scan::ESCAPE
|
49
|
+
exit
|
50
|
+
else
|
51
|
+
p ev.scancode
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
renderer.present
|
57
|
+
sleep 0.1
|
58
|
+
end
|
59
|
+
|
data/sample/testgl.rb
ADDED
@@ -0,0 +1,175 @@
|
|
1
|
+
require 'sdl2'
|
2
|
+
require 'gl'
|
3
|
+
|
4
|
+
include Gl
|
5
|
+
|
6
|
+
WINDOW_W = 640
|
7
|
+
WINDOW_H = 480
|
8
|
+
|
9
|
+
shadedCube = true
|
10
|
+
|
11
|
+
SDL2.init(SDL2::INIT_EVERYTHING)
|
12
|
+
SDL2::GL.set_attribute(SDL2::GL::RED_SIZE, 8)
|
13
|
+
SDL2::GL.set_attribute(SDL2::GL::GREEN_SIZE, 8)
|
14
|
+
SDL2::GL.set_attribute(SDL2::GL::BLUE_SIZE, 8)
|
15
|
+
SDL2::GL.set_attribute(SDL2::GL::ALPHA_SIZE, 8)
|
16
|
+
SDL2::GL.set_attribute(SDL2::GL::DOUBLEBUFFER, 1)
|
17
|
+
|
18
|
+
window = SDL2::Window.create("testgl", 0, 0, WINDOW_W, WINDOW_H, SDL2::Window::Flags::OPENGL)
|
19
|
+
context = SDL2::GL::Context.create(window)
|
20
|
+
|
21
|
+
printf("OpenGL version %d.%d\n",
|
22
|
+
SDL2::GL.get_attribute(SDL2::GL::CONTEXT_MAJOR_VERSION),
|
23
|
+
SDL2::GL.get_attribute(SDL2::GL::CONTEXT_MINOR_VERSION))
|
24
|
+
|
25
|
+
glViewport( 0, 0, 640, 400 )
|
26
|
+
glMatrixMode( GL_PROJECTION )
|
27
|
+
glLoadIdentity( )
|
28
|
+
|
29
|
+
glMatrixMode( GL_MODELVIEW )
|
30
|
+
glLoadIdentity( )
|
31
|
+
|
32
|
+
glEnable(GL_DEPTH_TEST)
|
33
|
+
|
34
|
+
glDepthFunc(GL_LESS)
|
35
|
+
|
36
|
+
glShadeModel(GL_SMOOTH)
|
37
|
+
|
38
|
+
color =
|
39
|
+
[[ 1.0, 1.0, 0.0],
|
40
|
+
[ 1.0, 0.0, 0.0],
|
41
|
+
[ 0.0, 0.0, 0.0],
|
42
|
+
[ 0.0, 1.0, 0.0],
|
43
|
+
[ 0.0, 1.0, 1.0],
|
44
|
+
[ 1.0, 1.0, 1.0],
|
45
|
+
[ 1.0, 0.0, 1.0],
|
46
|
+
[ 0.0, 0.0, 1.0]]
|
47
|
+
|
48
|
+
cube =
|
49
|
+
[[ 0.5, 0.5, -0.5],
|
50
|
+
[ 0.5, -0.5, -0.5],
|
51
|
+
[-0.5, -0.5, -0.5],
|
52
|
+
[-0.5, 0.5, -0.5],
|
53
|
+
[-0.5, 0.5, 0.5],
|
54
|
+
[ 0.5, 0.5, 0.5],
|
55
|
+
[ 0.5, -0.5, 0.5],
|
56
|
+
[-0.5, -0.5, 0.5]]
|
57
|
+
|
58
|
+
|
59
|
+
loop do
|
60
|
+
|
61
|
+
while event = SDL2::Event.poll
|
62
|
+
case event
|
63
|
+
when SDL2::Event::Quit, SDL2::Event::KeyDown
|
64
|
+
exit
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
glClearColor(0.0, 0.0, 0.0, 1.0);
|
69
|
+
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
70
|
+
|
71
|
+
|
72
|
+
glBegin(GL_QUADS)
|
73
|
+
|
74
|
+
if shadedCube then
|
75
|
+
glColor(color[0])
|
76
|
+
glVertex(cube[0])
|
77
|
+
glColor(color[1])
|
78
|
+
glVertex(cube[1])
|
79
|
+
glColor(color[2])
|
80
|
+
glVertex(cube[2])
|
81
|
+
glColor(color[3])
|
82
|
+
glVertex(cube[3])
|
83
|
+
|
84
|
+
glColor(color[3])
|
85
|
+
glVertex(cube[3])
|
86
|
+
glColor(color[4])
|
87
|
+
glVertex(cube[4])
|
88
|
+
glColor(color[7])
|
89
|
+
glVertex(cube[7])
|
90
|
+
glColor(color[2])
|
91
|
+
glVertex(cube[2])
|
92
|
+
|
93
|
+
glColor(color[0])
|
94
|
+
glVertex(cube[0])
|
95
|
+
glColor(color[5])
|
96
|
+
glVertex(cube[5])
|
97
|
+
glColor(color[6])
|
98
|
+
glVertex(cube[6])
|
99
|
+
glColor(color[1])
|
100
|
+
glVertex(cube[1])
|
101
|
+
|
102
|
+
glColor(color[5])
|
103
|
+
glVertex(cube[5])
|
104
|
+
glColor(color[4])
|
105
|
+
glVertex(cube[4])
|
106
|
+
glColor(color[7])
|
107
|
+
glVertex(cube[7])
|
108
|
+
glColor(color[6])
|
109
|
+
glVertex(cube[6])
|
110
|
+
|
111
|
+
glColor(color[5])
|
112
|
+
glVertex(cube[5])
|
113
|
+
glColor(color[0])
|
114
|
+
glVertex(cube[0])
|
115
|
+
glColor(color[3])
|
116
|
+
glVertex(cube[3])
|
117
|
+
glColor(color[4])
|
118
|
+
glVertex(cube[4])
|
119
|
+
|
120
|
+
glColor(color[6])
|
121
|
+
glVertex(cube[6])
|
122
|
+
glColor(color[1])
|
123
|
+
glVertex(cube[1])
|
124
|
+
glColor(color[2])
|
125
|
+
glVertex(cube[2])
|
126
|
+
glColor(color[7])
|
127
|
+
glVertex(cube[7])
|
128
|
+
|
129
|
+
else
|
130
|
+
glColor(1.0, 0.0, 0.0)
|
131
|
+
glVertex(cube[0])
|
132
|
+
glVertex(cube[1])
|
133
|
+
glVertex(cube[2])
|
134
|
+
glVertex(cube[3])
|
135
|
+
|
136
|
+
glColor(0.0, 1.0, 0.0)
|
137
|
+
glVertex(cube[3])
|
138
|
+
glVertex(cube[4])
|
139
|
+
glVertex(cube[7])
|
140
|
+
glVertex(cube[2])
|
141
|
+
|
142
|
+
glColor(0.0, 0.0, 1.0)
|
143
|
+
glVertex(cube[0])
|
144
|
+
glVertex(cube[5])
|
145
|
+
glVertex(cube[6])
|
146
|
+
glVertex(cube[1])
|
147
|
+
|
148
|
+
glColor(0.0, 1.0, 1.0)
|
149
|
+
glVertex(cube[5])
|
150
|
+
glVertex(cube[4])
|
151
|
+
glVertex(cube[7])
|
152
|
+
glVertex(cube[6])
|
153
|
+
|
154
|
+
glColor(1.0, 1.0, 0.0)
|
155
|
+
glVertex(cube[5])
|
156
|
+
glVertex(cube[0])
|
157
|
+
glVertex(cube[3])
|
158
|
+
glVertex(cube[4])
|
159
|
+
|
160
|
+
glColor(1.0, 0.0, 1.0)
|
161
|
+
glVertex(cube[6])
|
162
|
+
glVertex(cube[1])
|
163
|
+
glVertex(cube[2])
|
164
|
+
glVertex(cube[7])
|
165
|
+
|
166
|
+
end
|
167
|
+
|
168
|
+
glEnd()
|
169
|
+
|
170
|
+
glMatrixMode(GL_MODELVIEW)
|
171
|
+
glRotate(5.0, 1.0, 1.0, 1.0)
|
172
|
+
|
173
|
+
window.gl_swap
|
174
|
+
|
175
|
+
end
|