sdl2-win93 1.0.0
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- checksums.yaml +7 -0
- data/.dir-locals.el +2 -0
- data/.github/workflows/gempush.yml +29 -0
- data/.gitignore +14 -0
- data/COPYING.txt +165 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +24 -0
- data/Makefile +4 -0
- data/README.md +36 -0
- data/Rakefile +51 -0
- data/doc/po/ja.po +10357 -0
- data/ext/sdl2_ext/clipboard.c +61 -0
- data/ext/sdl2_ext/color.c +103 -0
- data/ext/sdl2_ext/color.h +4 -0
- data/ext/sdl2_ext/event.c +1298 -0
- data/ext/sdl2_ext/extconf.rb +22 -0
- data/ext/sdl2_ext/filesystem.c +63 -0
- data/ext/sdl2_ext/gamecontroller.c +408 -0
- data/ext/sdl2_ext/gamecontroller.c.m4 +408 -0
- data/ext/sdl2_ext/gl.c +351 -0
- data/ext/sdl2_ext/gl.c.m4 +351 -0
- data/ext/sdl2_ext/hint.c +99 -0
- data/ext/sdl2_ext/joystick.c +339 -0
- data/ext/sdl2_ext/joystick.c.m4 +339 -0
- data/ext/sdl2_ext/key.c +1302 -0
- data/ext/sdl2_ext/key.c.m4 +833 -0
- data/ext/sdl2_ext/main.c +258 -0
- data/ext/sdl2_ext/messagebox.c +233 -0
- data/ext/sdl2_ext/mixer.c +1205 -0
- data/ext/sdl2_ext/mixer.c.m4 +1205 -0
- data/ext/sdl2_ext/mouse.c +286 -0
- data/ext/sdl2_ext/rubysdl2_internal.h +127 -0
- data/ext/sdl2_ext/timer.c +63 -0
- data/ext/sdl2_ext/ttf.c +376 -0
- data/ext/sdl2_ext/ttf.c.m4 +376 -0
- data/ext/sdl2_ext/video.c +4093 -0
- data/ext/sdl2_ext/video.c.m4 +3867 -0
- data/lib/sdl2.rb +3 -0
- data/lib/sdl2/event.rb +55 -0
- data/lib/sdl2/version.rb +8 -0
- data/sample/chunk_destroy.rb +16 -0
- data/sample/gfxprimitives.rb +54 -0
- data/sample/icon.bmp +0 -0
- data/sample/memory_test/m1.rb +28 -0
- data/sample/memory_test/m2.rb +18 -0
- data/sample/memory_test/m3.rb +12 -0
- data/sample/message_box.rb +33 -0
- data/sample/music_player.rb +137 -0
- data/sample/playwave.rb +19 -0
- data/sample/primitives.rb +32 -0
- data/sample/test_clipboard.rb +16 -0
- data/sample/test_controller.rb +62 -0
- data/sample/test_joystick.rb +53 -0
- data/sample/test_keyboard.rb +52 -0
- data/sample/test_mouse.rb +50 -0
- data/sample/test_surface.rb +13 -0
- data/sample/test_ttf.rb +82 -0
- data/sample/test_video.rb +59 -0
- data/sample/testgl.rb +175 -0
- data/sample/testsprite.rb +296 -0
- data/sample/testspriteminimal.rb +75 -0
- data/sample/timer.rb +11 -0
- data/sample/version.rb +12 -0
- data/sample/video_info.rb +64 -0
- data/sdl2-win93.gemspec +31 -0
- metadata +158 -0
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require 'sdl2'
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require 'optparse'
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MAX_SPEED = 1
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class Integer
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def bit?(mask)
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(self & mask) != 0
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end
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end
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class Cycle < Struct.new(:cycle_color, :cycle_alpha, :color, :alpha,
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:color_direction, :alpha_direction)
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def update
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self.color += self.color_direction
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if self.color < 0
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self.color = 0
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self.color_direction *= -1
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end
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if color > 255
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self.color = 255
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self.color_direction *= -1
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end
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self.alpha += self.alpha_direction
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if self.alpha < 0
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self.alpha = 0
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self.alpha_direction *= -1
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end
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if self.alpha > 255
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self.alpha = 255
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self.alpha_direction *= -1
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end
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end
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end
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class WindowData
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def initialize(sdl_window, renderer, cycle, blend_mode, use_color_key)
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@sdl_window = sdl_window
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@renderer = renderer
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@cycle = cycle
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@blend_mode = blend_mode
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@use_color_key = use_color_key
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end
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def setup(spritepath, num_sprites)
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load_sprite(spritepath)
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@sprite.blend_mode = @blend_mode
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@sprites = Array.new(num_sprites){
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Sprite.new(@sdl_window, @renderer, @sprite)
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}
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end
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def load_sprite(fname)
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bitmap = SDL2::Surface.load(fname)
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bitmap.color_key = bitmap.pixel(0, 0) if @use_color_key
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@sprite = @renderer.create_texture_from(bitmap)
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bitmap.destroy
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end
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def update
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@sprites.each(&:update)
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end
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def draw
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viewport = @renderer.viewport
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# Draw a gray background
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@renderer.draw_color = [0xA0, 0xA0, 0xA0]
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@renderer.clear
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# Points
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@renderer.draw_color = [0xff, 0, 0]
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@renderer.draw_point(0, 0)
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@renderer.draw_point(viewport.w - 1, 0)
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@renderer.draw_point(0 ,viewport.h - 1)
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@renderer.draw_point(viewport.w - 1, viewport.h - 1)
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# Fill rect
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@renderer.draw_color = [0xff, 0xff, 0xff]
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@renderer.fill_rect(SDL2::Rect[viewport.w/2 - 50, viewport.h/2 - 50, 100, 100])
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# Draw rect
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@renderer.draw_color = [0, 0, 0]
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@renderer.draw_rect(SDL2::Rect[viewport.w/2 - 50, viewport.h/2 - 50, 100, 100])
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# lines
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@renderer.draw_color = [0, 0xff, 0]
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@renderer.draw_line(1, 1, viewport.w - 2, viewport.h - 2)
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@renderer.draw_line(1, viewport.h - 2, viewport.w - 2, 1)
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@sprite.color_mod = [@cycle.color, 255, @cycle.color] if @cycle.cycle_color
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@sprite.alpha_mod = @cycle.alpha if @cycle.cycle_alpha
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@sprites.each(&:draw)
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@renderer.present
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end
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class Sprite
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def initialize(window, renderer, sprite, max_speed = MAX_SPEED)
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@renderer = renderer
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@sprite = sprite
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window_w, window_h = window.size
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@position = SDL2::Rect[rand(window_w - sprite.w),
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rand(window_h - sprite.h),
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sprite.w, sprite.h]
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@velocity = random_velocity(max_speed)
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end
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def random_velocity(max_speed)
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loop do
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dx = rand(2*max_speed + 1) - max_speed
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dy = rand(2*max_speed + 1) - max_speed
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return SDL2::Point[dx, dy] if dx != 0 || dy != 0
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end
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end
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def update
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viewport = @renderer.viewport
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@position.x += @velocity.x
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@position.y += @velocity.y
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unless (0 .. viewport.w - @sprite.w).cover?(@position.x)
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@velocity.x *= -1
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@position.x += @velocity.x
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end
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unless (0 .. viewport.h - @sprite.h).cover?(@position.y)
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@velocity.y *= -1
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@position.y += @velocity.y
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end
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end
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def draw
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@renderer.copy(@sprite, nil, @position)
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end
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end
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end
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class App
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def initialize
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@title = "testsprite"
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@window_flags = 0
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@icon_path = nil
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@num_window = 1
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@window_x = @window_y = SDL2::Window::POS_UNDEFINED
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@window_w = 640
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@window_h = 480
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@spritepath = "icon.bmp"
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@renderer_flags = 0
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@num_sprites = 100
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@blend_mode = SDL2::BlendMode::BLEND
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@cycle = Cycle.new(false, false, rand(255), rand(255), [1,-1].sample, [1,-1].sample)
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@use_color_key = true
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end
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def options
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opts = OptionParser.new("Usage: testsprite [options] [SPRITE]")
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opts.version = SDL2::VERSION
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opts.release = nil
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opts.on("-m", "--mode MODE", "fullscreen|fullscreen-desktop|window"){|mode|
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case mode
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when "fullscreen"
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raise "Only one window is available for fullscreen mode" if @num_window != 1
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@window_flags |= SDL2::Window::FULLSCREEN
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when "fullscreen-desktop"
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raise "Only one window is available for fullscreen-desktop mode" if @num_window != 1
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@window_flags |= SDL2::Window::FULLSCREEN_DESKTOP
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when "window"
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@window_flags &= ~(SDL2::Window::FULLSCREEN|SDL2::Window::FULLSCREEN_DESKTOP)
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end
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}
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opts.on("--windows N", "Number of windows", Integer){|n|
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if n != 1 and @window_flags.bit?(SDL2::Window::FULLSCREEN|SDL2::Window::FULLSCREEN_DESKTOP)
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raise "Only one window is available for fullscreen mode"
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end
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@num_window = n
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}
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opts.on("--geometry WxH", "size of the window/screen"){|s|
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raise "geomtry format error #{s}" unless /\A(\d+)x(\d+)\Z/ =~ s
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@window_w = Integer($1); @window_h = Integer($2)
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}
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opts.on("--center", "Window will be centered"){
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@window_x = @window_y = SDL2::Window::POS_CENTERED
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}
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opts.on("-t", "--title TITLE", "Window title"){|title| @title = title }
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opts.on("--icon ICON", "Window icon"){|path| @icon_path = path }
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opts.on("--position X,Y", "Position of the window", Array){|x,y|
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@window_x = Integer(x); @window_y = Integer(y)
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}
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opts.on("--noframe", "Window is borderless") { @window_flags |= SDL2::Window::BORDERLESS }
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opts.on("--resize", "Window is resizable") { @window_flags |= SDL2::Window::RESIZABLE }
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opts.on("--allow-highdip"){ @window_flags |= SDL2::Window::ALLOW_HIGHDPI }
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opts.on("--blend MODE", "none|blend|add|mod"){|blend_mode|
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@blend_mode = case blend_mode
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when "none"
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SDL2::BlendMode::NONE
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when "blend"
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SDL2::BlendMode::BLEND
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when "add"
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SDL2::BlendMode::ADD
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when "mod"
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SDL2::BlendMode::MOD
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end
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}
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opts.on("--cycle-color"){ @cycle.cycle_color = true }
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opts.on("--cycle-alpha"){ @cycle.cycle_alpha = true }
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opts.on("--vsync", "Present is syncronized with the refresh rate") {
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@renderer_flags |= SDL2::Renderer::Flags::PRESENTVSYNC
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}
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opts.on("--use-color-key (yes|no)", TrueClass){|bool| @use_color_key = bool }
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opts
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end
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def run(argv)
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options.parse!(argv)
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@spritepath = argv.shift || @spritepath
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SDL2.init(SDL2::INIT_VIDEO)
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icon = load_icon
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@windows = @num_window.times.map do |n|
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window = SDL2::Window.create("#{@title} #{n}",
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@window_x, @window_y, @window_w, @window_h,
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@window_flags)
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renderer = window.create_renderer(-1, @renderer_flags)
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window.icon = icon if icon
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WindowData.new(window, renderer, @cycle, @blend_mode, @use_color_key)
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end
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@windows.each{|win| win.setup(@spritepath, @num_sprites) }
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loop do
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while event = SDL2::Event.poll
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handle_event(event)
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end
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@cycle.update
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@windows.each {|window| window.update; window.draw }
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sleep 0.01
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end
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end
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def load_icon
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return nil if @icon_path.nil?
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SDL2::Surface.load(@icon_path)
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end
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def handle_event(event)
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case event
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when SDL2::Event::Quit
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exit
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when SDL2::Event::KeyDown
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case event.sym
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when SDL2::Key::ESCAPE
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exit
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when SDL2::Key::RETURN
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if event.mod.bit?(SDL2::Key::Mod::ALT)
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if event.window.fullscreen_mode == 0
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event.window.fullscreen_mode = SDL2::Window::FULLSCREEN_DESKTOP
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else
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event.window.fullscreen_mode = 0
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end
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end
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when SDL2::Key::M
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if event.mod.bit?(SDL2::Key::Mod::CTRL|SDL2::Key::Mod::CAPS)
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window = event.window
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if window.flags & SDL2::Window::MAXIMIZED != 0
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window.restore
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else
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window.maximize
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end
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end
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when SDL2::Key::Z
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if event.mod.bit?(SDL2::Key::Mod::CTRL|SDL2::Key::Mod::CAPS)
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window = event.window
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window.minimize if window
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end
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end
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end
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end
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end
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App.new.run(ARGV)
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@@ -0,0 +1,75 @@
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require 'sdl2'
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SpriteMotion = Struct.new(:position, :velocity)
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WINDOW_W = 640
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WINDOW_H = 480
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NUM_SPRITES = 100
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MAX_SPEED = 1
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def load_sprite(filename, renderer)
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bitmap = SDL2::Surface.load_bmp(filename)
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bitmap.color_key = bitmap.pixel(0, 0)
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sprite = renderer.create_texture_from(bitmap)
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bitmap.destroy
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sprite
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end
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def move_sprite(motions, renderer, sprite)
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# draw a gray background
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renderer.draw_color = [0xA0, 0xA0, 0xA0]
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renderer.clear
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sprite_w = sprite.w; sprite_h = sprite.h
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motions.each do |m|
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+
m.position.x += m.velocity.x
|
27
|
+
if m.position.x < 0 || m.position.x >= WINDOW_W - sprite_w
|
28
|
+
m.velocity.x *= -1
|
29
|
+
m.position.x += m.velocity.x
|
30
|
+
end
|
31
|
+
|
32
|
+
m.position.y += m.velocity.y
|
33
|
+
if m.position.y < 0 || m.position.y >= WINDOW_H - sprite_h
|
34
|
+
m.velocity.y *= -1
|
35
|
+
m.position.y += m.velocity.y
|
36
|
+
end
|
37
|
+
|
38
|
+
renderer.copy(sprite, nil, m.position)
|
39
|
+
end
|
40
|
+
|
41
|
+
renderer.present
|
42
|
+
end
|
43
|
+
|
44
|
+
def random_position(sprite_w, sprite_h)
|
45
|
+
SDL2::Rect[rand(WINDOW_W - sprite_w), rand(WINDOW_H - sprite_h), sprite_w, sprite_h]
|
46
|
+
end
|
47
|
+
|
48
|
+
def random_velocity
|
49
|
+
loop do
|
50
|
+
x = rand(MAX_SPEED*2+1) - MAX_SPEED
|
51
|
+
y = rand(MAX_SPEED*2+1) - MAX_SPEED
|
52
|
+
return SDL2::Point.new(x, y) if x != 0 || y != 0
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
window = SDL2::Window.create("testspritesimple", 0, 0, WINDOW_W, WINDOW_H, 0)
|
57
|
+
renderer = window.create_renderer(-1, 0)
|
58
|
+
sprite = load_sprite("icon.bmp", renderer)
|
59
|
+
sprite_w = sprite.w; sprite_h = sprite.h
|
60
|
+
|
61
|
+
motions = Array.new(NUM_SPRITES) do
|
62
|
+
SpriteMotion.new(random_position(sprite_w, sprite_h), random_velocity)
|
63
|
+
end
|
64
|
+
|
65
|
+
loop do
|
66
|
+
while event = SDL2::Event.poll
|
67
|
+
case event
|
68
|
+
when SDL2::Event::Quit, SDL2::Event::KeyDown
|
69
|
+
exit
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
move_sprite(motions, renderer, sprite)
|
74
|
+
sleep 0.01
|
75
|
+
end
|
data/sample/timer.rb
ADDED
data/sample/version.rb
ADDED
@@ -0,0 +1,12 @@
|
|
1
|
+
require 'sdl2'
|
2
|
+
|
3
|
+
p SDL2::LIBSDL_VERSION
|
4
|
+
p SDL2::LIBSDL_VERSION_NUMBER
|
5
|
+
p SDL2::LIBSDL_REVISION
|
6
|
+
p SDL2::LIBSDL_REVISION_NUMBER
|
7
|
+
p SDL2::LIBSDL_IMAGE_VERSION
|
8
|
+
p SDL2::LIBSDL_IMAGE_VERSION_NUMBER
|
9
|
+
p SDL2::LIBSDL_MIXER_VERSION
|
10
|
+
p SDL2::LIBSDL_MIXER_VERSION_NUMBER
|
11
|
+
p SDL2::LIBSDL_TTF_VERSION
|
12
|
+
p SDL2::LIBSDL_TTF_VERSION_NUMBER
|
@@ -0,0 +1,64 @@
|
|
1
|
+
require 'sdl2'
|
2
|
+
require "pp"
|
3
|
+
|
4
|
+
SDL2.init(SDL2::INIT_VIDEO)
|
5
|
+
|
6
|
+
pp SDL2::PixelFormat::FORMATS.map{|f| f.name}
|
7
|
+
p SDL2::PixelFormat::RGBA8888
|
8
|
+
|
9
|
+
p SDL2::Display.displays
|
10
|
+
SDL2::Display.displays.each{|display| p display.modes }
|
11
|
+
display = SDL2::Display.displays.first
|
12
|
+
print "curent mode: "; p display.current_mode
|
13
|
+
print "desktop mode: "; p display.desktop_mode
|
14
|
+
search_mode = SDL2::Display::Mode.new(SDL2::PixelFormat::UNKNOWN, 640, 480, 60)
|
15
|
+
puts "The mode closest to #{search_mode.inspect} is #{display.closest_mode(search_mode).inspect}"
|
16
|
+
print "bounds: "; p display.bounds
|
17
|
+
puts "current video driver: #{SDL2.current_video_driver}"
|
18
|
+
|
19
|
+
window = SDL2::Window.create("video info", 10, 10, 640, 480, 0)
|
20
|
+
renderer = window.create_renderer(-1, 0)
|
21
|
+
texture = renderer.load_texture("icon.bmp")
|
22
|
+
|
23
|
+
puts "window id: #{window.window_id}"
|
24
|
+
p SDL2::Window.all_windows
|
25
|
+
p window.display_mode
|
26
|
+
p window.display
|
27
|
+
print "window brightness: "; p window.brightness
|
28
|
+
print "window input grabbing: "; p window.input_is_grabbed?
|
29
|
+
print "window maximum size: "; p window.maximum_size
|
30
|
+
print "window minimum size: "; p window.minimum_size
|
31
|
+
print "window position: "; p window.position
|
32
|
+
print "window size: "; p window.size
|
33
|
+
print "window title: "; p window.title
|
34
|
+
print "window bordered: "; p window.bordered
|
35
|
+
|
36
|
+
p window.renderer
|
37
|
+
p renderer
|
38
|
+
|
39
|
+
p SDL2.video_drivers
|
40
|
+
p SDL2::Renderer.drivers_info
|
41
|
+
p renderer.info
|
42
|
+
p renderer.clip_rect
|
43
|
+
p renderer.logical_size
|
44
|
+
p renderer.scale
|
45
|
+
p renderer.viewport
|
46
|
+
p renderer.support_render_target?
|
47
|
+
p renderer.output_size
|
48
|
+
|
49
|
+
p renderer.info.texture_formats
|
50
|
+
renderer.info.texture_formats.each do |format|
|
51
|
+
p [format.format, format.name, format.type, format.order, format.layout, format.bpp, format.bytes_per_pixel,
|
52
|
+
format.indexed?, format.alpha?, format.fourcc?]
|
53
|
+
|
54
|
+
end
|
55
|
+
|
56
|
+
p texture
|
57
|
+
texture.destroy
|
58
|
+
p texture
|
59
|
+
|
60
|
+
p SDL2::ScreenSaver.enabled?
|
61
|
+
SDL2::ScreenSaver.disable
|
62
|
+
p SDL2::ScreenSaver.enabled?
|
63
|
+
|
64
|
+
renderer.present
|