rubysdl 1.3.1 → 2.0

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Files changed (88) hide show
  1. data/MANIFEST +22 -2
  2. data/NEWS.en +80 -0
  3. data/NEWS.ja +83 -0
  4. data/README.en +2 -1
  5. data/README.ja +2 -2
  6. data/doc-en/Makefile +18 -0
  7. data/doc-en/cdrom.rsd +417 -0
  8. data/doc-en/collision.rsd +174 -0
  9. data/doc-en/event.rsd +1476 -0
  10. data/doc-en/font.rsd +811 -0
  11. data/doc-en/general.rsd +43 -0
  12. data/doc-en/init.rsd +168 -0
  13. data/doc-en/joystick.rsd +401 -0
  14. data/doc-en/mixer.rsd +869 -0
  15. data/doc-en/mpeg.rsd +585 -0
  16. data/doc-en/opengl.rsd +155 -0
  17. data/doc-en/sdlskk.rsd +472 -0
  18. data/doc-en/time.rsd +46 -0
  19. data/doc-en/video.rsd +2806 -0
  20. data/doc-en/wm.rsd +112 -0
  21. data/doc/Makefile +1 -1
  22. data/doc/cdrom.rsd +3 -3
  23. data/doc/event.rsd +178 -179
  24. data/doc/general.rsd +10 -0
  25. data/doc/init.rsd +2 -2
  26. data/doc/joystick.rsd +29 -5
  27. data/doc/mixer.rsd +20 -0
  28. data/doc/rsd.rb +42 -9
  29. data/doc/sdlskk.rsd +7 -7
  30. data/doc/video.rsd +461 -168
  31. data/doc/wm.rsd +2 -2
  32. data/extconf.rb +1 -8
  33. data/lib/rubysdl_aliases.rb +52 -190
  34. data/lib/rubysdl_compatible_ver1.rb +243 -0
  35. data/lib/sdl.rb +58 -92
  36. data/rubysdl.h +59 -68
  37. data/rubysdl_cdrom.c +125 -102
  38. data/{rubysdl_doc.en.rd → rubysdl_doc_old.en.rd} +3 -2
  39. data/rubysdl_event.c +318 -255
  40. data/rubysdl_event_key.c +299 -287
  41. data/rubysdl_image.c +37 -13
  42. data/rubysdl_joystick.c +180 -67
  43. data/rubysdl_kanji.c +61 -75
  44. data/rubysdl_main.c +65 -138
  45. data/rubysdl_mixer.c +339 -214
  46. data/rubysdl_mouse.c +50 -43
  47. data/rubysdl_opengl.c +31 -28
  48. data/rubysdl_pixel.c +17 -28
  49. data/rubysdl_ref.en.html +5658 -0
  50. data/rubysdl_ref.en.rd +6337 -0
  51. data/rubysdl_ref.html +2253 -1964
  52. data/rubysdl_ref.rd +823 -469
  53. data/rubysdl_rwops.c +9 -6
  54. data/rubysdl_sdlskk.c +137 -165
  55. data/rubysdl_sge_video.c +355 -469
  56. data/rubysdl_smpeg.c +189 -190
  57. data/rubysdl_time.c +1 -1
  58. data/rubysdl_ttf.c +147 -215
  59. data/rubysdl_video.c +486 -405
  60. data/rubysdl_wm.c +30 -30
  61. data/sample/aadraw.rb +9 -9
  62. data/sample/alpha.rb +12 -13
  63. data/sample/alphadraw.rb +10 -10
  64. data/sample/bfont.rb +4 -4
  65. data/sample/cdrom.rb +11 -4
  66. data/sample/collision.rb +20 -20
  67. data/sample/cursor.rb +5 -5
  68. data/sample/ellipses.rb +20 -16
  69. data/sample/event2.rb +11 -9
  70. data/sample/font.rb +4 -4
  71. data/sample/fpstimer.rb +3 -3
  72. data/sample/icon.bmp.gz +0 -0
  73. data/sample/icon.png +0 -0
  74. data/sample/joy2.rb +14 -14
  75. data/sample/kanji.rb +7 -7
  76. data/sample/load_from_io.rb +44 -0
  77. data/sample/movesp.rb +13 -12
  78. data/sample/playmod.rb +2 -3
  79. data/sample/plaympeg.rb +8 -8
  80. data/sample/playwave.rb +5 -6
  81. data/sample/sdlskk.rb +11 -11
  82. data/sample/sgetest.rb +14 -12
  83. data/sample/stetris.rb +12 -13
  84. data/sample/testgl.rb +13 -14
  85. data/sample/testsprite.rb +12 -11
  86. data/sample/transformblit.rb +23 -22
  87. metadata +62 -35
  88. data/rubysdl_event2.c +0 -417
data/doc-en/opengl.rsd ADDED
@@ -0,0 +1,155 @@
1
+ = OpenGL
2
+ * ((<OpenGL outline>))
3
+
4
+ * OpenGL related methods
5
+ TOC
6
+
7
+ == OpenGL outline
8
+ Ruby/SDL has the ability to create and use OpenGL
9
+ contexts on several platforms(Linux/
10
+ X11, Win32, Mac OS X, etc).
11
+ This allows you to use SDL's audio, event handling and times in your
12
+ OpenGL applications (a function often performed by GLUT).
13
+
14
+ Ruby/SDL has no OpenGL methods, please use
15
+ ((<OpenGL Interface|URL:http://www2.giganet.net/~yoshi/>)) or
16
+ ((<riko|URL:http://www.kumaryu.net/?(Ruby)+Riko>))
17
+ with Ruby/SDL.
18
+
19
+ === Initialisation
20
+ Initialising Ruby/SDL to use OpenGL is not very
21
+ different to initialising Ruby/SDL normally.
22
+ There are three differences; you must pass
23
+ SDL::OPENGL to @[Screen.open], you
24
+ must specify several GL attributes (depth buffer size, framebuffer sizes) using
25
+ @[GL.set_attr] and finally, if you wish to use double buffering you must
26
+ specify it as a GL attribute, ((*not*)) by passing the SDL::DOUBLEBUF flag to
27
+ SDL::DOUBLEBUF.
28
+
29
+
30
+ EXAMPLE
31
+ # First, initialize SDL's video subsystem.
32
+ SDL.init(SDL::INIT_VIDEO)
33
+ # Let's get some video information.
34
+ info = SDL::Screen.info
35
+ # Set our width/height to 640/480 (you would
36
+ # of course let the user decide this in a normal
37
+ # app).
38
+ width = 640
39
+ height = 480
40
+ # We get the bpp we will request from the display.
41
+ bpp = info.bpp
42
+ # Now, we want to setup our requested
43
+ # window attributes for our OpenGL window.
44
+ # We want *at least* 5 bits of red, green
45
+ # and blue. We also want at least a 16-bit
46
+ # depth buffer.
47
+ #
48
+ # The last thing we do is request a double
49
+ # buffered window. '1' turns on double
50
+ # buffering, '0' turns it off.
51
+ #
52
+ # Note that we do not use SDL::DOUBLEBUF in
53
+ # the flags to SDL::Screen.open. That does
54
+ # not affect the GL attribute state, only
55
+ # the standard 2D blitting setup.
56
+ SDL::GL.set_attr(SDL::GL::RED_SIZE, 5)
57
+ SDL::GL.set_attr(SDL::GL::GREEN_SIZE, 5)
58
+ SDL::GL.set_attr(SDL::GL::BLUE_SIZE, 5)
59
+ SDL::GL.set_attr(SDL::GL::DEPTH_SIZE, 16)
60
+ SDL::GL.set_attr(SDL::GL::DOUBLEBUFFER, 1)
61
+
62
+ # We want to request that SDL provide us
63
+ # with an OpenGL window, in a fullscreen
64
+ # video mode.
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+ flags = SDL:;OPENGL | SDL::FULLSCREEN
66
+
67
+ # Set the video mode
68
+ SDL::Screen.open(width, height, bpp, flags)
69
+
70
+ === GL attribute
71
+ You can use @[GL.get_attr] and @[GL.set_attr] with following attributes:
72
+ * SDL::GL::RED_SIZE Size of the framebuffer red component, in bits
73
+ * SDL::GL::GREEN_SIZE Size of the framebuffer green component, in bits
74
+ * SDL::GL::BLUE_SIZE Size of the framebuffer blue component, in bits
75
+ * SDL::GL::ALPHA_SIZE Size of the framebuffer alpha component, in bits
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+ * SDL::GL::DOUBLEBUFFER 0 or 1, enable or disable double buffering
77
+ * SDL::GL::BUFFER_SIZE Size of the framebuffer, in bits
78
+ * SDL::GL::DEPTH_SIZE Size of the depth buffer, in bits
79
+ * SDL::GL::STENCIL_SIZE Size of the stencil buffer, in bits
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+ * SDL::GL::ACCUM_RED_SIZE Size of the accumulation buffer red component, in bits
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+ * SDL::GL::ACCUM_GREEN_SIZE Size of the accumulation buffer green component, in bits
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+ * SDL::GL::ACCUM_BLUE_SIZE Size of the accumulation buffer blue component, in bits
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+ * SDL::GL::ACCUM_ALPHA_SIZE Size of the accumulation buffer alpha component, in bits
84
+
85
+ === Drawing
86
+ Apart from initialisation, using OpenGL within Ruby/SDL
87
+ is the same as using OpenGL
88
+ with any other API, e.g. GLUT. You still use all the same function calls and data
89
+ types. However if you are using a double-buffered display, then you must use
90
+ @[GL.swap_buffers] to swap the buffers and update the display. To request
91
+ double-buffering with OpenGL, use @[GL.set_attr] with SDL::GL::DOUBLEBUFFER,
92
+ and use @[GL.get_attr] to see if you actually got it.
93
+
94
+ == Methods
95
+ %%%
96
+ NAME get_attr
97
+ MOD GL
98
+ TYPE .
99
+ PURPOSE Get the value of a special SDL/OpenGL attribute
100
+ RVAL Integer
101
+
102
+ PROTO
103
+ get_attr(attr)
104
+ getAttr(attr)
105
+
106
+ DESC
107
+ Returns the value of the SDL/OpenGL ((<attribute|GL attribute>)) $[attr].
108
+ This is useful after
109
+ a call to @[Screen.open] to check whether your attributes have been set as you
110
+ expected.
111
+
112
+ EXCEPTION *
113
+ SEEALSO
114
+ GL.set_attr
115
+
116
+ %%
117
+ NAME set_attr
118
+ MOD GL
119
+ TYPE .
120
+ PURPOSE Set a special SDL/OpenGL attribute
121
+
122
+ PROTO
123
+ set_attr(attr, val)
124
+ setAttr(attr, val)
125
+
126
+ DESC
127
+ Sets the OpenGL ((<attribute|GL attribute>)) $[attr] to $[value].
128
+ The attributes you set don't take effect
129
+ until after a call to @[Screen.open]. You should use @[GL.get_attr] to
130
+ check the values after a @[Screen.open] call.
131
+
132
+ EXCEPTION *
133
+ NOTES
134
+ The SDL::DOUBLEBUF flag is not required to enable double buffering when
135
+ setting an OpenGL video mode. Double buffering is enabled or disabled using
136
+ the SDL::GL::DOUBLEBUFFER attribute.
137
+
138
+ SEEALSO
139
+ GL.get_attr
140
+
141
+ %%
142
+ NAME swap_buffers
143
+ MOD GL
144
+ TYPE .
145
+ PURPOSE Swap OpenGL framebuffers/Update Display
146
+ PROTO
147
+ swap_buffers()
148
+ swapBuffers()
149
+
150
+ DESC
151
+ Swap the OpenGL buffers, if double-buffering is supported.
152
+
153
+ SEEALSO
154
+ GL.set_attr
155
+ Screen.open
data/doc-en/sdlskk.rsd ADDED
@@ -0,0 +1,472 @@
1
+ = SDLSKK
2
+ * ((<Japanese input system by SDLSKK>))
3
+ * ((<SDL::SKK::Context>))
4
+ * ((<SDL::SKK::Dictionary>))
5
+ * ((<SDL::SKK::Keybind>))
6
+ * ((<SDL::SKK::RomKanaRuleTable>))
7
+ * SDLSKK methods
8
+ TOC
9
+
10
+ == Japanese input system by SDLSKK
11
+ Ruby/SDL has
12
+ ((<SKK|URL:http://openlab.jp/skk/index-j.html>))-like
13
+ Japanese input system by
14
+ ((<SDLSKK|URL:http://www.kmc.gr.jp/~ohai/sdlskk.html>)).
15
+
16
+ This system enables you not only to input Japanse
17
+ but also to handle line input including
18
+ cut and paste.
19
+
20
+ Please see sample/sdlskk.rb.
21
+
22
+ == SDL::SKK
23
+ This module has some SDLSKK-related module functions
24
+ and classes.
25
+
26
+ METHODS(SKK)
27
+
28
+ == SDL::SKK::Context
29
+ This class represents input state.
30
+
31
+ METHODS(SKK::Context)
32
+
33
+ == SDL::SKK::Dictionary
34
+ This class represents a Kana-Kanji dictionary.
35
+ Load SKK dictionary from files.
36
+
37
+ METHODS(SKK::Dictionary)
38
+
39
+ == SDL::SKK::Keybind
40
+ This class represents keybind.
41
+
42
+ METHODS(SKK::Keybind)
43
+
44
+ == SDL::SKK::RomKanaRuleTable
45
+ This class represents the translation table
46
+ from Romaji(Alphabet) to Kana.
47
+ Load text data from a file and create new table object.
48
+
49
+ METHODS(SKK::RomKanaRuleTable)
50
+
51
+ == SDLSKK methods
52
+ %%%
53
+ NAME encoding=
54
+ MOD SKK
55
+ TYPE .
56
+ DEP SDLSKK
57
+ PURPOSE Set SDLSKK internal encoding
58
+
59
+ PROTO
60
+ encoding=(encoding)
61
+
62
+ DESC
63
+ Sets SDLSKKK internal encoding to $[encoding].
64
+ Following constants are allowed:
65
+ * SDL::SKK::EUCJP
66
+ * SDL::SKK::UTF8
67
+ * SDL::SKK::SJIS
68
+ Default is SDL::SKK::EUCJP.
69
+
70
+ This encoding determines
71
+ the encoding of @[dictionary files|SKK::Dictionary#load],
72
+ @[a romaji-kana translation table file|SKK::RomKanaRuleTable.new]
73
+ and @[private dictionary|SKK::Dictionary#save].
74
+
75
+ NOTES
76
+ This function should call once before calling other
77
+ SDLSKK methods.
78
+
79
+ SEEALSO
80
+ SKK.encoding
81
+ SKK::Dictionary#load
82
+ SKK::Dictionary#save
83
+ SKK::RomKanaRuleTable.new
84
+
85
+ %%
86
+ NAME encoding
87
+ MOD SKK
88
+ TYPE .
89
+ DEP SDLSKK
90
+ PURPOSE Get SDLSKK internal encoding
91
+ RVAL UINT
92
+
93
+ PROTO
94
+ encoding
95
+
96
+ DESC
97
+ Returns the SDLSKK internal encoding. Please see
98
+ @[SKK.encoding=] for more detail.
99
+
100
+ SEEALSO
101
+ SKK.encoding=
102
+
103
+ %%
104
+ NAME new
105
+ MOD SKK::RomKanaRuleTable
106
+ TYPE .
107
+ DEP SDLSKK
108
+ PURPOSE Load a Romaji-Kana trasnlation table
109
+ RVAL SDL::SKK::RomKanaRuleTable
110
+
111
+ PROTO
112
+ new(filename)
113
+
114
+ DESC
115
+ Load a Romaji-Kana trasnlation table from $[filename].
116
+ File format is:
117
+ * a line beginnig with ;; is comment
118
+ * empty line is ignored
119
+ * one entry per one line: <input alphabets><TAB><Katakana><TAB><Hiragana>
120
+
121
+ NOTES
122
+ Encoding of this file is set by @[SKK.encoding=]
123
+ before loading it.
124
+
125
+ SEEALSO
126
+ SKK::Context.new
127
+
128
+ %%
129
+ NAME new
130
+ MOD SKK::Dictionary
131
+ TYPE .
132
+ DEP SDLSKK
133
+ PURPOSE Create empty dictionary
134
+ RVAL SDL::SKK::Dictionary
135
+
136
+ PROTO
137
+ new
138
+
139
+ DESC
140
+ Creates empty dictionary object and returns it.
141
+
142
+ SEEALSO
143
+ SKK::Dictionary#load
144
+
145
+ %%
146
+ NAME load
147
+ MOD SKK::Dictionary
148
+ TYPE #
149
+ DEP SDLSKK
150
+ PURPOSE Read a dictionary file
151
+
152
+ PROTO
153
+ load(filename, user)
154
+
155
+ DESC
156
+ Read a dictionary data from $[filename].
157
+ Format of dictionary is same as of SKK
158
+ (Ruby/SDL cannot read data with annotations).
159
+ If $[user] is true, loaded data is treated as
160
+ user dictionary data. If $[user] is false,
161
+ loaded data is treated as system dictionary data.
162
+
163
+ NOTES
164
+ Encoding of this file is set by @[SKK.encoding=]
165
+ before loading it.
166
+
167
+ EXCEPTION *
168
+
169
+ SEEALSO
170
+ SKK::Dictionary.new
171
+ SKK::Dictionary#save
172
+ SKK::Context.new
173
+
174
+ %%
175
+ NAME save
176
+ MOD SKK::Dictionary
177
+ TYPE #
178
+ DEP SDLSKK
179
+ PURPOSE Save user dictionary data
180
+
181
+ PROTO
182
+ save(filename)
183
+
184
+ DESC
185
+ Save user dictionary data into $[filename].
186
+
187
+ SEEALSO
188
+ SKK::Dictionary.new
189
+ SKK::Dictionary#load
190
+
191
+ %%
192
+ NAME new
193
+ MOD SKK::Keybind
194
+ TYPE .
195
+ DEP SDLSKK
196
+ PURPOSE Create empty keybind
197
+ RVAL SDL::SKK::Keybind
198
+
199
+ PROTO
200
+ new
201
+
202
+ DESC
203
+ Creates empty keybind object and returns it.
204
+ Add keybind to this object using
205
+ @[SKK::Keybind#set_key] and @[SKK::Keybind#set_default_key].
206
+
207
+ SEEALSO
208
+ SKK::Keybind#set_key
209
+ SKK::Keybind#set_default_key
210
+ SKK::Context.new
211
+
212
+ %%
213
+ NAME set_key
214
+ MOD SKK::Keybind
215
+ TYPE #
216
+ DEP SDLSKK
217
+ PURPOSE Set keybind
218
+
219
+ PROTO
220
+ set_key(key_str, cmd_str)
221
+
222
+ DESC
223
+ Sets keybind. $[key_str] is a key-symbol string.
224
+ $[cmd_str] is command string.
225
+
226
+ Following strings are allowed as $[key_str]:
227
+ * Alphabet and ascii characters like "%"
228
+ * "SPC" "TAB" "DEL" "RET" "UP" "DOWN" "RIGHT" "LEFT" "INSERT" "HOME" "END"
229
+ "PAGEUP" "PAGEDOWN" "F1" "F2" "F3" "F4" "F5" "F6" "F7" "F8" "F9" "F10"
230
+ "F11" "F12" "F13" "F14" "F15" "HELP"
231
+ * key with modifiers like "C-a" and "M-C-a"
232
+
233
+ Following strings is allowed as $[cmd_str]:
234
+ * "backward-char",
235
+ * "forward-char",
236
+ * "backward-delete-char",
237
+ * "delete-char",
238
+ * "kakutei",
239
+ * "kettei",
240
+ * "space",
241
+ * "keyboard-quit",
242
+ * "set-mark-command",
243
+ * "kill-region",
244
+ * "yank",
245
+ * "copy",
246
+ * "graph-char",
247
+ * "upper-char",
248
+ * "lower-char",
249
+ * "abbrev-input",
250
+ * "latin-mode",
251
+ * "previous-candidate",
252
+ * "jisx0208-mode",
253
+ * "toggle-kana",
254
+ * "beginning-of-line"
255
+ * "end-of-line"
256
+ * "do-nothing"
257
+
258
+ You shouldn't change the keybind of only one ascii character key
259
+ like "a" and "/".
260
+
261
+ @[SKK::Keybind#set_default_key] is useful.
262
+
263
+ SEEALSO
264
+ SKK::Keybind#set_default_key
265
+ SKK::Keybind#unset_key
266
+
267
+ %%
268
+ NAME set_default_key
269
+ MOD SKK::Keybind
270
+ TYPE #
271
+ DEP SDLSKK
272
+ PURPOSE Load default Emacs-like keybinds
273
+
274
+ PROTO
275
+ set_default_key
276
+
277
+ DESC
278
+ Load default Emacs-like keybinds.
279
+
280
+ SEEALSO
281
+ SKK::Keybind#set_key
282
+
283
+ %%
284
+ NAME unset_key
285
+ MOD SKK::Keybind
286
+ TYPE #
287
+ DEP SDLSKK
288
+ PURPOSE Unset keybind
289
+
290
+ PROTO
291
+ unset_key(key_str)
292
+
293
+ DESC
294
+ Unset keybind of $[key_str].
295
+
296
+ SEEALSO
297
+ SKK::Keybind#set_key
298
+
299
+ %%
300
+ NAME new
301
+ MOD SKK::Context
302
+ TYPE .
303
+ DEP SDLSKK
304
+ PURPOSE Create new input context
305
+ RVAL SKK::Context
306
+
307
+ PROTO
308
+ new(dict, romkama_table, bind, use_minibuffer)
309
+
310
+ DESC
311
+ Creates input context and returns new @[SKK::Context] object.
312
+ $[dict] is a @[dictionary|SKK::Dictionary],
313
+ $[romkama_table] is a
314
+ @[Ronaji-Kana translation table|SKK::RomKanaRuleTable]
315
+ and $[bind] is @[keybind|SKK::Keybind].
316
+ If $[use_minibuffer] is true,
317
+ SKK-like minibuffer is enabled.
318
+
319
+ EXAMPLE
320
+ # Create dictionary object and read data from 'jisyo'
321
+ dict = SDL::SKK::Dictionary.new
322
+ dict.load( 'jisyo', false )
323
+ # Read Romaji-Kana translation table from 'rule_table'
324
+ table = SDL::SKK::RomKanaRuleTable.new( 'rule_table' )
325
+ # Set keybind
326
+ bind = SDL::SKK::Keybind.new
327
+ bind.set_default_key
328
+
329
+ # Create context
330
+ context = SDL::SKK::Context.new( dict, table, bind, use_minibuffer )
331
+
332
+ SEEALSO
333
+ SKK::Context#input
334
+ SKK::Context#str
335
+
336
+ %%
337
+ NAME input
338
+ MOD SKK::Context
339
+ TYPE #
340
+ DEP SDLSKK
341
+ PURPOSE Handle keyboard event
342
+
343
+ PROTO
344
+ input(event)
345
+
346
+ DESC
347
+ Handles keyboard event. $[event] should be
348
+ @[Event] object.
349
+ This method handles only @[keydown events|Event::KeyDown]
350
+ and ignore other events.
351
+
352
+ EXAMPLE
353
+ while event = SDL::Event.poll do
354
+ case event
355
+ when SDL::Event::Quit
356
+ exit
357
+ when SDL::Event::KeyDown
358
+ if event.sym == SDL::Key::ESCAPE then
359
+ exit
360
+ end
361
+ if event.sym == SDL::Key::F1
362
+ dict.save("test_user_dict")
363
+ end
364
+ context.input( event )
365
+ end
366
+ end
367
+
368
+ %%
369
+ NAME str
370
+ MOD SKK::Context
371
+ TYPE #
372
+ DEP SDLSKK
373
+ PURPOSE Get input string
374
+ RVAL String
375
+
376
+ PROTO
377
+ str
378
+
379
+ DESC
380
+ Returns input string.
381
+
382
+ SEEALSO
383
+ SKK::Context#render_str
384
+ SKK::Context#clear
385
+ SKK::Context#clear_text
386
+
387
+ %%
388
+ NAME render_str
389
+ MOD SKK::Context
390
+ TYPE #
391
+ DEP SDLSKK
392
+ PURPOSE Render input string
393
+ RVAL SDL::Surface
394
+
395
+ PROTO
396
+ render_str(font, r, g, b)
397
+
398
+ DESC
399
+ Renders input string and returns @[Surface] object.
400
+
401
+ SEEALSO
402
+ SKK::Context#render_minibuffer_str
403
+
404
+ %%
405
+ NAME render_minibuffer_str
406
+ MOD SKK::Context
407
+ TYPE #
408
+ DEP SDLSKK
409
+ PURPOSE Render minibuffer string
410
+
411
+ PROTO
412
+ render_minibuffer_str(font, r, g, b)
413
+
414
+ DESC
415
+ Renders minibuffer string and returns @[Surface] object.
416
+
417
+ %%
418
+ NAME clear
419
+ MOD SKK::Context
420
+ TYPE #
421
+ DEP SDLSKK
422
+ PURPOSE Clear context
423
+
424
+ PROTO
425
+ clear
426
+
427
+ DESC
428
+ Clears input context.
429
+
430
+ SEEALSO
431
+ SKK::Context#clear_text
432
+
433
+ %%
434
+ NAME clear_text
435
+ MOD SKK::Context
436
+ TYPE #
437
+ DEP SDLSKK
438
+ PURPOSE Creat input text
439
+
440
+ PROTO
441
+ clear_text
442
+
443
+ DESC
444
+ Clears input text, but input mode is held.
445
+
446
+ If you want multi-line input, this method is better
447
+ than @[SKK::Context#clear]
448
+
449
+ SEEALSO
450
+ SKK::Context#get_basic_mode
451
+
452
+ %%
453
+ NAME get_basic_mode
454
+ MOD SKK::Context
455
+ TYPE #
456
+ DEP SDLSKK
457
+ PURPOSE Get whether input mode is basic mode
458
+ RVAL true/false
459
+
460
+ PROTO
461
+ get_basic_mode
462
+
463
+ DESC
464
+ Returns true if $[self]'s input mode is kakutei-mode,
465
+ latin-mode or jisx0208-latim-mode, otherwise returns
466
+ false.
467
+
468
+ NOTES
469
+ Please see ((<SKK|URL:http://openlab.jp/skk/index.html>)).
470
+
471
+ SEEALSO
472
+ SKK::Context#clear_text