rubysdl 1.3.1 → 2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. data/MANIFEST +22 -2
  2. data/NEWS.en +80 -0
  3. data/NEWS.ja +83 -0
  4. data/README.en +2 -1
  5. data/README.ja +2 -2
  6. data/doc-en/Makefile +18 -0
  7. data/doc-en/cdrom.rsd +417 -0
  8. data/doc-en/collision.rsd +174 -0
  9. data/doc-en/event.rsd +1476 -0
  10. data/doc-en/font.rsd +811 -0
  11. data/doc-en/general.rsd +43 -0
  12. data/doc-en/init.rsd +168 -0
  13. data/doc-en/joystick.rsd +401 -0
  14. data/doc-en/mixer.rsd +869 -0
  15. data/doc-en/mpeg.rsd +585 -0
  16. data/doc-en/opengl.rsd +155 -0
  17. data/doc-en/sdlskk.rsd +472 -0
  18. data/doc-en/time.rsd +46 -0
  19. data/doc-en/video.rsd +2806 -0
  20. data/doc-en/wm.rsd +112 -0
  21. data/doc/Makefile +1 -1
  22. data/doc/cdrom.rsd +3 -3
  23. data/doc/event.rsd +178 -179
  24. data/doc/general.rsd +10 -0
  25. data/doc/init.rsd +2 -2
  26. data/doc/joystick.rsd +29 -5
  27. data/doc/mixer.rsd +20 -0
  28. data/doc/rsd.rb +42 -9
  29. data/doc/sdlskk.rsd +7 -7
  30. data/doc/video.rsd +461 -168
  31. data/doc/wm.rsd +2 -2
  32. data/extconf.rb +1 -8
  33. data/lib/rubysdl_aliases.rb +52 -190
  34. data/lib/rubysdl_compatible_ver1.rb +243 -0
  35. data/lib/sdl.rb +58 -92
  36. data/rubysdl.h +59 -68
  37. data/rubysdl_cdrom.c +125 -102
  38. data/{rubysdl_doc.en.rd → rubysdl_doc_old.en.rd} +3 -2
  39. data/rubysdl_event.c +318 -255
  40. data/rubysdl_event_key.c +299 -287
  41. data/rubysdl_image.c +37 -13
  42. data/rubysdl_joystick.c +180 -67
  43. data/rubysdl_kanji.c +61 -75
  44. data/rubysdl_main.c +65 -138
  45. data/rubysdl_mixer.c +339 -214
  46. data/rubysdl_mouse.c +50 -43
  47. data/rubysdl_opengl.c +31 -28
  48. data/rubysdl_pixel.c +17 -28
  49. data/rubysdl_ref.en.html +5658 -0
  50. data/rubysdl_ref.en.rd +6337 -0
  51. data/rubysdl_ref.html +2253 -1964
  52. data/rubysdl_ref.rd +823 -469
  53. data/rubysdl_rwops.c +9 -6
  54. data/rubysdl_sdlskk.c +137 -165
  55. data/rubysdl_sge_video.c +355 -469
  56. data/rubysdl_smpeg.c +189 -190
  57. data/rubysdl_time.c +1 -1
  58. data/rubysdl_ttf.c +147 -215
  59. data/rubysdl_video.c +486 -405
  60. data/rubysdl_wm.c +30 -30
  61. data/sample/aadraw.rb +9 -9
  62. data/sample/alpha.rb +12 -13
  63. data/sample/alphadraw.rb +10 -10
  64. data/sample/bfont.rb +4 -4
  65. data/sample/cdrom.rb +11 -4
  66. data/sample/collision.rb +20 -20
  67. data/sample/cursor.rb +5 -5
  68. data/sample/ellipses.rb +20 -16
  69. data/sample/event2.rb +11 -9
  70. data/sample/font.rb +4 -4
  71. data/sample/fpstimer.rb +3 -3
  72. data/sample/icon.bmp.gz +0 -0
  73. data/sample/icon.png +0 -0
  74. data/sample/joy2.rb +14 -14
  75. data/sample/kanji.rb +7 -7
  76. data/sample/load_from_io.rb +44 -0
  77. data/sample/movesp.rb +13 -12
  78. data/sample/playmod.rb +2 -3
  79. data/sample/plaympeg.rb +8 -8
  80. data/sample/playwave.rb +5 -6
  81. data/sample/sdlskk.rb +11 -11
  82. data/sample/sgetest.rb +14 -12
  83. data/sample/stetris.rb +12 -13
  84. data/sample/testgl.rb +13 -14
  85. data/sample/testsprite.rb +12 -11
  86. data/sample/transformblit.rb +23 -22
  87. metadata +62 -35
  88. data/rubysdl_event2.c +0 -417
data/doc-en/opengl.rsd ADDED
@@ -0,0 +1,155 @@
1
+ = OpenGL
2
+ * ((<OpenGL outline>))
3
+
4
+ * OpenGL related methods
5
+ TOC
6
+
7
+ == OpenGL outline
8
+ Ruby/SDL has the ability to create and use OpenGL
9
+ contexts on several platforms(Linux/
10
+ X11, Win32, Mac OS X, etc).
11
+ This allows you to use SDL's audio, event handling and times in your
12
+ OpenGL applications (a function often performed by GLUT).
13
+
14
+ Ruby/SDL has no OpenGL methods, please use
15
+ ((<OpenGL Interface|URL:http://www2.giganet.net/~yoshi/>)) or
16
+ ((<riko|URL:http://www.kumaryu.net/?(Ruby)+Riko>))
17
+ with Ruby/SDL.
18
+
19
+ === Initialisation
20
+ Initialising Ruby/SDL to use OpenGL is not very
21
+ different to initialising Ruby/SDL normally.
22
+ There are three differences; you must pass
23
+ SDL::OPENGL to @[Screen.open], you
24
+ must specify several GL attributes (depth buffer size, framebuffer sizes) using
25
+ @[GL.set_attr] and finally, if you wish to use double buffering you must
26
+ specify it as a GL attribute, ((*not*)) by passing the SDL::DOUBLEBUF flag to
27
+ SDL::DOUBLEBUF.
28
+
29
+
30
+ EXAMPLE
31
+ # First, initialize SDL's video subsystem.
32
+ SDL.init(SDL::INIT_VIDEO)
33
+ # Let's get some video information.
34
+ info = SDL::Screen.info
35
+ # Set our width/height to 640/480 (you would
36
+ # of course let the user decide this in a normal
37
+ # app).
38
+ width = 640
39
+ height = 480
40
+ # We get the bpp we will request from the display.
41
+ bpp = info.bpp
42
+ # Now, we want to setup our requested
43
+ # window attributes for our OpenGL window.
44
+ # We want *at least* 5 bits of red, green
45
+ # and blue. We also want at least a 16-bit
46
+ # depth buffer.
47
+ #
48
+ # The last thing we do is request a double
49
+ # buffered window. '1' turns on double
50
+ # buffering, '0' turns it off.
51
+ #
52
+ # Note that we do not use SDL::DOUBLEBUF in
53
+ # the flags to SDL::Screen.open. That does
54
+ # not affect the GL attribute state, only
55
+ # the standard 2D blitting setup.
56
+ SDL::GL.set_attr(SDL::GL::RED_SIZE, 5)
57
+ SDL::GL.set_attr(SDL::GL::GREEN_SIZE, 5)
58
+ SDL::GL.set_attr(SDL::GL::BLUE_SIZE, 5)
59
+ SDL::GL.set_attr(SDL::GL::DEPTH_SIZE, 16)
60
+ SDL::GL.set_attr(SDL::GL::DOUBLEBUFFER, 1)
61
+
62
+ # We want to request that SDL provide us
63
+ # with an OpenGL window, in a fullscreen
64
+ # video mode.
65
+ flags = SDL:;OPENGL | SDL::FULLSCREEN
66
+
67
+ # Set the video mode
68
+ SDL::Screen.open(width, height, bpp, flags)
69
+
70
+ === GL attribute
71
+ You can use @[GL.get_attr] and @[GL.set_attr] with following attributes:
72
+ * SDL::GL::RED_SIZE Size of the framebuffer red component, in bits
73
+ * SDL::GL::GREEN_SIZE Size of the framebuffer green component, in bits
74
+ * SDL::GL::BLUE_SIZE Size of the framebuffer blue component, in bits
75
+ * SDL::GL::ALPHA_SIZE Size of the framebuffer alpha component, in bits
76
+ * SDL::GL::DOUBLEBUFFER 0 or 1, enable or disable double buffering
77
+ * SDL::GL::BUFFER_SIZE Size of the framebuffer, in bits
78
+ * SDL::GL::DEPTH_SIZE Size of the depth buffer, in bits
79
+ * SDL::GL::STENCIL_SIZE Size of the stencil buffer, in bits
80
+ * SDL::GL::ACCUM_RED_SIZE Size of the accumulation buffer red component, in bits
81
+ * SDL::GL::ACCUM_GREEN_SIZE Size of the accumulation buffer green component, in bits
82
+ * SDL::GL::ACCUM_BLUE_SIZE Size of the accumulation buffer blue component, in bits
83
+ * SDL::GL::ACCUM_ALPHA_SIZE Size of the accumulation buffer alpha component, in bits
84
+
85
+ === Drawing
86
+ Apart from initialisation, using OpenGL within Ruby/SDL
87
+ is the same as using OpenGL
88
+ with any other API, e.g. GLUT. You still use all the same function calls and data
89
+ types. However if you are using a double-buffered display, then you must use
90
+ @[GL.swap_buffers] to swap the buffers and update the display. To request
91
+ double-buffering with OpenGL, use @[GL.set_attr] with SDL::GL::DOUBLEBUFFER,
92
+ and use @[GL.get_attr] to see if you actually got it.
93
+
94
+ == Methods
95
+ %%%
96
+ NAME get_attr
97
+ MOD GL
98
+ TYPE .
99
+ PURPOSE Get the value of a special SDL/OpenGL attribute
100
+ RVAL Integer
101
+
102
+ PROTO
103
+ get_attr(attr)
104
+ getAttr(attr)
105
+
106
+ DESC
107
+ Returns the value of the SDL/OpenGL ((<attribute|GL attribute>)) $[attr].
108
+ This is useful after
109
+ a call to @[Screen.open] to check whether your attributes have been set as you
110
+ expected.
111
+
112
+ EXCEPTION *
113
+ SEEALSO
114
+ GL.set_attr
115
+
116
+ %%
117
+ NAME set_attr
118
+ MOD GL
119
+ TYPE .
120
+ PURPOSE Set a special SDL/OpenGL attribute
121
+
122
+ PROTO
123
+ set_attr(attr, val)
124
+ setAttr(attr, val)
125
+
126
+ DESC
127
+ Sets the OpenGL ((<attribute|GL attribute>)) $[attr] to $[value].
128
+ The attributes you set don't take effect
129
+ until after a call to @[Screen.open]. You should use @[GL.get_attr] to
130
+ check the values after a @[Screen.open] call.
131
+
132
+ EXCEPTION *
133
+ NOTES
134
+ The SDL::DOUBLEBUF flag is not required to enable double buffering when
135
+ setting an OpenGL video mode. Double buffering is enabled or disabled using
136
+ the SDL::GL::DOUBLEBUFFER attribute.
137
+
138
+ SEEALSO
139
+ GL.get_attr
140
+
141
+ %%
142
+ NAME swap_buffers
143
+ MOD GL
144
+ TYPE .
145
+ PURPOSE Swap OpenGL framebuffers/Update Display
146
+ PROTO
147
+ swap_buffers()
148
+ swapBuffers()
149
+
150
+ DESC
151
+ Swap the OpenGL buffers, if double-buffering is supported.
152
+
153
+ SEEALSO
154
+ GL.set_attr
155
+ Screen.open
data/doc-en/sdlskk.rsd ADDED
@@ -0,0 +1,472 @@
1
+ = SDLSKK
2
+ * ((<Japanese input system by SDLSKK>))
3
+ * ((<SDL::SKK::Context>))
4
+ * ((<SDL::SKK::Dictionary>))
5
+ * ((<SDL::SKK::Keybind>))
6
+ * ((<SDL::SKK::RomKanaRuleTable>))
7
+ * SDLSKK methods
8
+ TOC
9
+
10
+ == Japanese input system by SDLSKK
11
+ Ruby/SDL has
12
+ ((<SKK|URL:http://openlab.jp/skk/index-j.html>))-like
13
+ Japanese input system by
14
+ ((<SDLSKK|URL:http://www.kmc.gr.jp/~ohai/sdlskk.html>)).
15
+
16
+ This system enables you not only to input Japanse
17
+ but also to handle line input including
18
+ cut and paste.
19
+
20
+ Please see sample/sdlskk.rb.
21
+
22
+ == SDL::SKK
23
+ This module has some SDLSKK-related module functions
24
+ and classes.
25
+
26
+ METHODS(SKK)
27
+
28
+ == SDL::SKK::Context
29
+ This class represents input state.
30
+
31
+ METHODS(SKK::Context)
32
+
33
+ == SDL::SKK::Dictionary
34
+ This class represents a Kana-Kanji dictionary.
35
+ Load SKK dictionary from files.
36
+
37
+ METHODS(SKK::Dictionary)
38
+
39
+ == SDL::SKK::Keybind
40
+ This class represents keybind.
41
+
42
+ METHODS(SKK::Keybind)
43
+
44
+ == SDL::SKK::RomKanaRuleTable
45
+ This class represents the translation table
46
+ from Romaji(Alphabet) to Kana.
47
+ Load text data from a file and create new table object.
48
+
49
+ METHODS(SKK::RomKanaRuleTable)
50
+
51
+ == SDLSKK methods
52
+ %%%
53
+ NAME encoding=
54
+ MOD SKK
55
+ TYPE .
56
+ DEP SDLSKK
57
+ PURPOSE Set SDLSKK internal encoding
58
+
59
+ PROTO
60
+ encoding=(encoding)
61
+
62
+ DESC
63
+ Sets SDLSKKK internal encoding to $[encoding].
64
+ Following constants are allowed:
65
+ * SDL::SKK::EUCJP
66
+ * SDL::SKK::UTF8
67
+ * SDL::SKK::SJIS
68
+ Default is SDL::SKK::EUCJP.
69
+
70
+ This encoding determines
71
+ the encoding of @[dictionary files|SKK::Dictionary#load],
72
+ @[a romaji-kana translation table file|SKK::RomKanaRuleTable.new]
73
+ and @[private dictionary|SKK::Dictionary#save].
74
+
75
+ NOTES
76
+ This function should call once before calling other
77
+ SDLSKK methods.
78
+
79
+ SEEALSO
80
+ SKK.encoding
81
+ SKK::Dictionary#load
82
+ SKK::Dictionary#save
83
+ SKK::RomKanaRuleTable.new
84
+
85
+ %%
86
+ NAME encoding
87
+ MOD SKK
88
+ TYPE .
89
+ DEP SDLSKK
90
+ PURPOSE Get SDLSKK internal encoding
91
+ RVAL UINT
92
+
93
+ PROTO
94
+ encoding
95
+
96
+ DESC
97
+ Returns the SDLSKK internal encoding. Please see
98
+ @[SKK.encoding=] for more detail.
99
+
100
+ SEEALSO
101
+ SKK.encoding=
102
+
103
+ %%
104
+ NAME new
105
+ MOD SKK::RomKanaRuleTable
106
+ TYPE .
107
+ DEP SDLSKK
108
+ PURPOSE Load a Romaji-Kana trasnlation table
109
+ RVAL SDL::SKK::RomKanaRuleTable
110
+
111
+ PROTO
112
+ new(filename)
113
+
114
+ DESC
115
+ Load a Romaji-Kana trasnlation table from $[filename].
116
+ File format is:
117
+ * a line beginnig with ;; is comment
118
+ * empty line is ignored
119
+ * one entry per one line: <input alphabets><TAB><Katakana><TAB><Hiragana>
120
+
121
+ NOTES
122
+ Encoding of this file is set by @[SKK.encoding=]
123
+ before loading it.
124
+
125
+ SEEALSO
126
+ SKK::Context.new
127
+
128
+ %%
129
+ NAME new
130
+ MOD SKK::Dictionary
131
+ TYPE .
132
+ DEP SDLSKK
133
+ PURPOSE Create empty dictionary
134
+ RVAL SDL::SKK::Dictionary
135
+
136
+ PROTO
137
+ new
138
+
139
+ DESC
140
+ Creates empty dictionary object and returns it.
141
+
142
+ SEEALSO
143
+ SKK::Dictionary#load
144
+
145
+ %%
146
+ NAME load
147
+ MOD SKK::Dictionary
148
+ TYPE #
149
+ DEP SDLSKK
150
+ PURPOSE Read a dictionary file
151
+
152
+ PROTO
153
+ load(filename, user)
154
+
155
+ DESC
156
+ Read a dictionary data from $[filename].
157
+ Format of dictionary is same as of SKK
158
+ (Ruby/SDL cannot read data with annotations).
159
+ If $[user] is true, loaded data is treated as
160
+ user dictionary data. If $[user] is false,
161
+ loaded data is treated as system dictionary data.
162
+
163
+ NOTES
164
+ Encoding of this file is set by @[SKK.encoding=]
165
+ before loading it.
166
+
167
+ EXCEPTION *
168
+
169
+ SEEALSO
170
+ SKK::Dictionary.new
171
+ SKK::Dictionary#save
172
+ SKK::Context.new
173
+
174
+ %%
175
+ NAME save
176
+ MOD SKK::Dictionary
177
+ TYPE #
178
+ DEP SDLSKK
179
+ PURPOSE Save user dictionary data
180
+
181
+ PROTO
182
+ save(filename)
183
+
184
+ DESC
185
+ Save user dictionary data into $[filename].
186
+
187
+ SEEALSO
188
+ SKK::Dictionary.new
189
+ SKK::Dictionary#load
190
+
191
+ %%
192
+ NAME new
193
+ MOD SKK::Keybind
194
+ TYPE .
195
+ DEP SDLSKK
196
+ PURPOSE Create empty keybind
197
+ RVAL SDL::SKK::Keybind
198
+
199
+ PROTO
200
+ new
201
+
202
+ DESC
203
+ Creates empty keybind object and returns it.
204
+ Add keybind to this object using
205
+ @[SKK::Keybind#set_key] and @[SKK::Keybind#set_default_key].
206
+
207
+ SEEALSO
208
+ SKK::Keybind#set_key
209
+ SKK::Keybind#set_default_key
210
+ SKK::Context.new
211
+
212
+ %%
213
+ NAME set_key
214
+ MOD SKK::Keybind
215
+ TYPE #
216
+ DEP SDLSKK
217
+ PURPOSE Set keybind
218
+
219
+ PROTO
220
+ set_key(key_str, cmd_str)
221
+
222
+ DESC
223
+ Sets keybind. $[key_str] is a key-symbol string.
224
+ $[cmd_str] is command string.
225
+
226
+ Following strings are allowed as $[key_str]:
227
+ * Alphabet and ascii characters like "%"
228
+ * "SPC" "TAB" "DEL" "RET" "UP" "DOWN" "RIGHT" "LEFT" "INSERT" "HOME" "END"
229
+ "PAGEUP" "PAGEDOWN" "F1" "F2" "F3" "F4" "F5" "F6" "F7" "F8" "F9" "F10"
230
+ "F11" "F12" "F13" "F14" "F15" "HELP"
231
+ * key with modifiers like "C-a" and "M-C-a"
232
+
233
+ Following strings is allowed as $[cmd_str]:
234
+ * "backward-char",
235
+ * "forward-char",
236
+ * "backward-delete-char",
237
+ * "delete-char",
238
+ * "kakutei",
239
+ * "kettei",
240
+ * "space",
241
+ * "keyboard-quit",
242
+ * "set-mark-command",
243
+ * "kill-region",
244
+ * "yank",
245
+ * "copy",
246
+ * "graph-char",
247
+ * "upper-char",
248
+ * "lower-char",
249
+ * "abbrev-input",
250
+ * "latin-mode",
251
+ * "previous-candidate",
252
+ * "jisx0208-mode",
253
+ * "toggle-kana",
254
+ * "beginning-of-line"
255
+ * "end-of-line"
256
+ * "do-nothing"
257
+
258
+ You shouldn't change the keybind of only one ascii character key
259
+ like "a" and "/".
260
+
261
+ @[SKK::Keybind#set_default_key] is useful.
262
+
263
+ SEEALSO
264
+ SKK::Keybind#set_default_key
265
+ SKK::Keybind#unset_key
266
+
267
+ %%
268
+ NAME set_default_key
269
+ MOD SKK::Keybind
270
+ TYPE #
271
+ DEP SDLSKK
272
+ PURPOSE Load default Emacs-like keybinds
273
+
274
+ PROTO
275
+ set_default_key
276
+
277
+ DESC
278
+ Load default Emacs-like keybinds.
279
+
280
+ SEEALSO
281
+ SKK::Keybind#set_key
282
+
283
+ %%
284
+ NAME unset_key
285
+ MOD SKK::Keybind
286
+ TYPE #
287
+ DEP SDLSKK
288
+ PURPOSE Unset keybind
289
+
290
+ PROTO
291
+ unset_key(key_str)
292
+
293
+ DESC
294
+ Unset keybind of $[key_str].
295
+
296
+ SEEALSO
297
+ SKK::Keybind#set_key
298
+
299
+ %%
300
+ NAME new
301
+ MOD SKK::Context
302
+ TYPE .
303
+ DEP SDLSKK
304
+ PURPOSE Create new input context
305
+ RVAL SKK::Context
306
+
307
+ PROTO
308
+ new(dict, romkama_table, bind, use_minibuffer)
309
+
310
+ DESC
311
+ Creates input context and returns new @[SKK::Context] object.
312
+ $[dict] is a @[dictionary|SKK::Dictionary],
313
+ $[romkama_table] is a
314
+ @[Ronaji-Kana translation table|SKK::RomKanaRuleTable]
315
+ and $[bind] is @[keybind|SKK::Keybind].
316
+ If $[use_minibuffer] is true,
317
+ SKK-like minibuffer is enabled.
318
+
319
+ EXAMPLE
320
+ # Create dictionary object and read data from 'jisyo'
321
+ dict = SDL::SKK::Dictionary.new
322
+ dict.load( 'jisyo', false )
323
+ # Read Romaji-Kana translation table from 'rule_table'
324
+ table = SDL::SKK::RomKanaRuleTable.new( 'rule_table' )
325
+ # Set keybind
326
+ bind = SDL::SKK::Keybind.new
327
+ bind.set_default_key
328
+
329
+ # Create context
330
+ context = SDL::SKK::Context.new( dict, table, bind, use_minibuffer )
331
+
332
+ SEEALSO
333
+ SKK::Context#input
334
+ SKK::Context#str
335
+
336
+ %%
337
+ NAME input
338
+ MOD SKK::Context
339
+ TYPE #
340
+ DEP SDLSKK
341
+ PURPOSE Handle keyboard event
342
+
343
+ PROTO
344
+ input(event)
345
+
346
+ DESC
347
+ Handles keyboard event. $[event] should be
348
+ @[Event] object.
349
+ This method handles only @[keydown events|Event::KeyDown]
350
+ and ignore other events.
351
+
352
+ EXAMPLE
353
+ while event = SDL::Event.poll do
354
+ case event
355
+ when SDL::Event::Quit
356
+ exit
357
+ when SDL::Event::KeyDown
358
+ if event.sym == SDL::Key::ESCAPE then
359
+ exit
360
+ end
361
+ if event.sym == SDL::Key::F1
362
+ dict.save("test_user_dict")
363
+ end
364
+ context.input( event )
365
+ end
366
+ end
367
+
368
+ %%
369
+ NAME str
370
+ MOD SKK::Context
371
+ TYPE #
372
+ DEP SDLSKK
373
+ PURPOSE Get input string
374
+ RVAL String
375
+
376
+ PROTO
377
+ str
378
+
379
+ DESC
380
+ Returns input string.
381
+
382
+ SEEALSO
383
+ SKK::Context#render_str
384
+ SKK::Context#clear
385
+ SKK::Context#clear_text
386
+
387
+ %%
388
+ NAME render_str
389
+ MOD SKK::Context
390
+ TYPE #
391
+ DEP SDLSKK
392
+ PURPOSE Render input string
393
+ RVAL SDL::Surface
394
+
395
+ PROTO
396
+ render_str(font, r, g, b)
397
+
398
+ DESC
399
+ Renders input string and returns @[Surface] object.
400
+
401
+ SEEALSO
402
+ SKK::Context#render_minibuffer_str
403
+
404
+ %%
405
+ NAME render_minibuffer_str
406
+ MOD SKK::Context
407
+ TYPE #
408
+ DEP SDLSKK
409
+ PURPOSE Render minibuffer string
410
+
411
+ PROTO
412
+ render_minibuffer_str(font, r, g, b)
413
+
414
+ DESC
415
+ Renders minibuffer string and returns @[Surface] object.
416
+
417
+ %%
418
+ NAME clear
419
+ MOD SKK::Context
420
+ TYPE #
421
+ DEP SDLSKK
422
+ PURPOSE Clear context
423
+
424
+ PROTO
425
+ clear
426
+
427
+ DESC
428
+ Clears input context.
429
+
430
+ SEEALSO
431
+ SKK::Context#clear_text
432
+
433
+ %%
434
+ NAME clear_text
435
+ MOD SKK::Context
436
+ TYPE #
437
+ DEP SDLSKK
438
+ PURPOSE Creat input text
439
+
440
+ PROTO
441
+ clear_text
442
+
443
+ DESC
444
+ Clears input text, but input mode is held.
445
+
446
+ If you want multi-line input, this method is better
447
+ than @[SKK::Context#clear]
448
+
449
+ SEEALSO
450
+ SKK::Context#get_basic_mode
451
+
452
+ %%
453
+ NAME get_basic_mode
454
+ MOD SKK::Context
455
+ TYPE #
456
+ DEP SDLSKK
457
+ PURPOSE Get whether input mode is basic mode
458
+ RVAL true/false
459
+
460
+ PROTO
461
+ get_basic_mode
462
+
463
+ DESC
464
+ Returns true if $[self]'s input mode is kakutei-mode,
465
+ latin-mode or jisx0208-latim-mode, otherwise returns
466
+ false.
467
+
468
+ NOTES
469
+ Please see ((<SKK|URL:http://openlab.jp/skk/index.html>)).
470
+
471
+ SEEALSO
472
+ SKK::Context#clear_text