rubysdl 1.3.1 → 2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/MANIFEST +22 -2
- data/NEWS.en +80 -0
- data/NEWS.ja +83 -0
- data/README.en +2 -1
- data/README.ja +2 -2
- data/doc-en/Makefile +18 -0
- data/doc-en/cdrom.rsd +417 -0
- data/doc-en/collision.rsd +174 -0
- data/doc-en/event.rsd +1476 -0
- data/doc-en/font.rsd +811 -0
- data/doc-en/general.rsd +43 -0
- data/doc-en/init.rsd +168 -0
- data/doc-en/joystick.rsd +401 -0
- data/doc-en/mixer.rsd +869 -0
- data/doc-en/mpeg.rsd +585 -0
- data/doc-en/opengl.rsd +155 -0
- data/doc-en/sdlskk.rsd +472 -0
- data/doc-en/time.rsd +46 -0
- data/doc-en/video.rsd +2806 -0
- data/doc-en/wm.rsd +112 -0
- data/doc/Makefile +1 -1
- data/doc/cdrom.rsd +3 -3
- data/doc/event.rsd +178 -179
- data/doc/general.rsd +10 -0
- data/doc/init.rsd +2 -2
- data/doc/joystick.rsd +29 -5
- data/doc/mixer.rsd +20 -0
- data/doc/rsd.rb +42 -9
- data/doc/sdlskk.rsd +7 -7
- data/doc/video.rsd +461 -168
- data/doc/wm.rsd +2 -2
- data/extconf.rb +1 -8
- data/lib/rubysdl_aliases.rb +52 -190
- data/lib/rubysdl_compatible_ver1.rb +243 -0
- data/lib/sdl.rb +58 -92
- data/rubysdl.h +59 -68
- data/rubysdl_cdrom.c +125 -102
- data/{rubysdl_doc.en.rd → rubysdl_doc_old.en.rd} +3 -2
- data/rubysdl_event.c +318 -255
- data/rubysdl_event_key.c +299 -287
- data/rubysdl_image.c +37 -13
- data/rubysdl_joystick.c +180 -67
- data/rubysdl_kanji.c +61 -75
- data/rubysdl_main.c +65 -138
- data/rubysdl_mixer.c +339 -214
- data/rubysdl_mouse.c +50 -43
- data/rubysdl_opengl.c +31 -28
- data/rubysdl_pixel.c +17 -28
- data/rubysdl_ref.en.html +5658 -0
- data/rubysdl_ref.en.rd +6337 -0
- data/rubysdl_ref.html +2253 -1964
- data/rubysdl_ref.rd +823 -469
- data/rubysdl_rwops.c +9 -6
- data/rubysdl_sdlskk.c +137 -165
- data/rubysdl_sge_video.c +355 -469
- data/rubysdl_smpeg.c +189 -190
- data/rubysdl_time.c +1 -1
- data/rubysdl_ttf.c +147 -215
- data/rubysdl_video.c +486 -405
- data/rubysdl_wm.c +30 -30
- data/sample/aadraw.rb +9 -9
- data/sample/alpha.rb +12 -13
- data/sample/alphadraw.rb +10 -10
- data/sample/bfont.rb +4 -4
- data/sample/cdrom.rb +11 -4
- data/sample/collision.rb +20 -20
- data/sample/cursor.rb +5 -5
- data/sample/ellipses.rb +20 -16
- data/sample/event2.rb +11 -9
- data/sample/font.rb +4 -4
- data/sample/fpstimer.rb +3 -3
- data/sample/icon.bmp.gz +0 -0
- data/sample/icon.png +0 -0
- data/sample/joy2.rb +14 -14
- data/sample/kanji.rb +7 -7
- data/sample/load_from_io.rb +44 -0
- data/sample/movesp.rb +13 -12
- data/sample/playmod.rb +2 -3
- data/sample/plaympeg.rb +8 -8
- data/sample/playwave.rb +5 -6
- data/sample/sdlskk.rb +11 -11
- data/sample/sgetest.rb +14 -12
- data/sample/stetris.rb +12 -13
- data/sample/testgl.rb +13 -14
- data/sample/testsprite.rb +12 -11
- data/sample/transformblit.rb +23 -22
- metadata +62 -35
- data/rubysdl_event2.c +0 -417
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= Collision Detection
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* ((<Collision Detection outline>))
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* ((<SDL::CollisionMap>))
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* ((<Collision Detection Methods>))
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TOC
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== Collision Detection outline
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Ruby/SDL has collision detection system
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derived from
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((<SGE|URL:http://www.etek.chalmers.se/~e8cal1/sge/index.html>)).
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This enables you to pixel-pixel checking after
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creating binary image by @[Surface#make_collision_map].
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Please see sample/collision.rb too.
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== SDL::CollisionMap
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This class represents binary image used by collision
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detections.
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You can create this instance only by
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@[Surface#make_collision_map].
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METHODS(CollisionMap)
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== Collision Detection Methods
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%%%
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NAME make_collision_map
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MOD Surface
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TYPE #
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DEP SGE
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PURPOSE Creates a new collision map
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RVAL SDL::CollisionMap
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PROTO
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make_collision_map
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makeCollisionMap
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DESC
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Creates a new collision map from @[Surface] object.
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Use @[Surface#set_color_key] before calling this method.
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Every non-transparent pixel is set to
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solid in the collision map.
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Returns a new @[CollisionMap] object.
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EXCEPTION *
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SEEALSO
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Surface#set_color_key
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CollisionMap#collision_check
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CollisionMap#clear
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CollisionMap#set
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%%
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NAME collision_check
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MOD CollisionMap
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TYPE #
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DEP SGE
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PURPOSE Does pixel collision detection.
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RVAL true/false
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PROTO
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collision_check(x1, y1, cmap, x2, y2)
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DESC
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Does pixel perfect collision detection with
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$[self] and $[cmap].
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The ($[x1],$[y1]) and ($[x2],$[y2])
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coords are the positions of the upper left corners of the
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images. Returns true if any solid
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pixels of the two images overlap or else false.
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This method calls @[CollisionMap#bounding_box_check]
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internally.
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SEEALSO
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CollisionMap#bounding_box_check
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%%
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NAME bounding_box_check
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MOD CollisionMap
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TYPE #
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DEP SGE
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PURPOSE Checks if two shapes overlap.
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RVAL true/false
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PROTO
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bounding_box_check(x1, y1, cmap, x2, y2)
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boundingBoxCheck(x1, y1, cmap, x2, y2)
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DESC
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Checks if two rectangles
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(the bounding boxes, $[self] and $[cmap]) overlap.
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The ($[x1],$[y1]) and ($[x2],$[y2])
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coords are the positions of the upper left corners of the
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images.
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RET
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Returns true if two rectangles overlap, otherwise
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returns false.
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SEEALSO
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CollisionMap#collision_check
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CollisionMap#w
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CollisionMap#h
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%%
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NAME clear
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MOD CollisionMap
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TYPE #
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DEP SGE
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PURPOSE Clears an area in the collision map
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PROTO
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clear(x, y, w, h)
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DESC
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Clears an area in the collision map from anything solid.
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SEEALSO
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CollisionMap#set
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%%
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NAME set
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MOD CollisionMap
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TYPE #
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DEP SGE
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PURPOSE Makes an area in the collision map solid
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PROTO
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set(x, y, w, h)
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DESC
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Makes an area in the collision map solid.
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SEEALSO
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CollisionMap#set
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%%
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NAME w
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MOD CollisionMap
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TYPE #
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DEP SGE
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PURPOSE Gets width of collision map
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RVAL Integer
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PROTO
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w
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DESC
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Returns width of collision map.
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SEEALSO
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CollisionMap#h
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%%
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NAME h
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MOD CollisionMap
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TYPE #
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DEP SGE
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PURPOSE Get height of collision map
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RVAL Integer
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PROTO
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h
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DESC
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Returns height of collision map.
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SEEALSO
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CollisionMap#w
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data/doc-en/event.rsd
ADDED
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= Event
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* ((<Event system Overview>))
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* ((<SDL::Event>))
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* ((<SDL::Event::Active>))
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* ((<SDL::Event::KeyDown>))
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* ((<SDL::Event::KeyUp>))
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* ((<SDL::Event::MouseMotion>))
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* ((<SDL::Event::MouseButtonDown>))
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* ((<SDL::Event::MouseButtonUp>))
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* ((<SDL::Event::JoyAxis>))
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* ((<SDL::Event::JoyBall>))
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* ((<SDL::Event::JoyHat>))
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* ((<SDL::Event::JoyButtonDown>))
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* ((<SDL::Event::JoyButtonUp>))
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* ((<SDL::Event::Quit>))
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* ((<SDL::Event::SysWM>))
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* ((<SDL::Event::VideoResize>))
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* ((<SDL::Event::VideoExpose>))
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* ((<SDL::Key>))
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* ((<SDL::Mouse>))
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* Methdos for Event
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TOC
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== Event system Overview
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Event handling allows your application to receive input from the user.
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Event handling is initalised (along with video) with a call to:
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SDL_Init(SDL_INIT_VIDEO);
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Internally, SDL stores all the events waiting to be handled in an event queue.
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Using functions like @[Event.poll] and @[Event.wait]
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you can observe and handle waiting input events.
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The key to event handling in SDL is the subclasses of @[Event].
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The event queue itself is composed of a series of
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instance of (subclasses of) @[Event], one for each waiting event.
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Those objects are read from queue with the @[Event.poll] and it is
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then up to the application to process the information stored with them.
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Subclasses of @[Event] is following:
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* @[Event::Active]
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* @[Event::KeyDown]
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* @[Event::KeyUp]
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* @[Event::MouseMotion]
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* @[Event::MouseButtonDown]
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* @[Event::MouseButtonUp]
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* @[Event::JoyAxis]
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* @[Event::JoyBall]
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* @[Event::JoyHat]
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* @[Event::JoyButtonDown]
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* @[Event::JoyButtonUp]
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* @[Event::Quit]
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* @[Event::SysWM]
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* @[Event::VideoResize]
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* @[Event::VideoExpose]
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Those classes have two uses.
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* Reading events on the event queue.
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* Placing events on the event queue.
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Reading events from the event queue is done with @[Event.poll].
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We'll use @[Event.poll] and step through an example.
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@[Event.poll] removes the next event from the event queue,
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if there are no events on the queue it returns nil
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otherwise it returns event object.
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We use a while loop to process each event in turn.
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while event = SDL::Event.poll
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We know that if @[Event.poll] removes an event from the queue then the event information will
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be placed in returned object, but we also know that the class of that object will represent
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the type of event. So we handle each event type seperately we use a switch statement.
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case event
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We need to know what kind of events we're looking for ((*and*)) the event type's of those events.
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So lets assume we want to detect where the user is moving the mouse pointer within our application.
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We look through our event types and notice that @[Event::MouseMotion] is, more than likely,
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the event we're looking for. A little more research tells use that
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mouse motion events are handled within the @[Event::MouseMotion].
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We can check for the mouse motion event type within our switch statement like so:
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when SDL::Event::MouseMotion
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All we need do now is read the information out of this object as instance
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of @[Event::MouseMotion].
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puts "We got a motion event"
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puts "Current mouse position is: (#{event.x}, #{event.y})"
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else
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puts "Unhandled Event!"
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end
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end
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puts "Event queue is empty."
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It is also possible to push events onto the event queue.
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[Event.push] allows you to place events onto the event queue.
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You can use it to post fake input events if you wished.
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== SDL::Event
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This class handle events. All objects returned by @[Event.poll] are
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instances of subclasses of SDL::Event.
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== Compatiblity
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The class that used to be known as SDL::Event is remove.
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The class now called SDL::Event was called SDL::Event2 before.
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A constant SDL::Event2 remains as alias of SDL::Event because of compatiblity with older version.
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== SDL::Event::Active
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Class for Application visibility event.
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This event raises when the mouse leaves or enters the window area,
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the application loses or gains keyboard focus,
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or the application is either minimised/iconified or restored.
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@[Event::Active#state] returns which event occurs.
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* NOTES
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This event does not occur when an application window is first created.
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METHODS(Event::Active)
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== SDL::Event::KeyDown
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Class for keyboard down event.
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METHODS(Event::KeyDown)
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== SDL::Event::KeyUp
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Class for key up event.
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METHODS(Event::KeyUp)
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== SDL::Event::MouseMotion
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Class for mouse motion event.
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Simply put, a event of this type occurs
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when a user moves the mouse within the application window or when [Mouse.warp] is called.
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Both the absolute coordinate (@[Event::MouseMotion#x] and @[Event::MouseMotion#y]) and
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relative coordinate (@[Event::MouseMotion#xrel] and @[Event::MouseMotion#yrel])
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are reported along with the current button states (@[Event::MouseMotion#state]).
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METHODS(Event::MouseMotion)
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== SDL::Event::MouseButtonDown
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Class for mouse button press event.
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This type of event occurs when a mouse button press is detected.
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METHODS(Event::MouseButtonDown)
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== SDL::Event::MouseButtonUp
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Class for mouse button release event.
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This type of event occurs when a mouse button release is detected.
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METHODS(Event::MouseButtonUp)
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== SDL::Event::JoyAxis
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Class for joystick axis motion event.
|
162
|
+
|
163
|
+
This event occurs when ever a user moves an axis on the joystick.
|
164
|
+
|
165
|
+
METHODS(Event::JoyAxis)
|
166
|
+
|
167
|
+
* SEEALSO
|
168
|
+
@[Joystick#num_axes], @[Joystick#axis]
|
169
|
+
|
170
|
+
== SDL::Event::JoyBall
|
171
|
+
Class for joystick ball motion event.
|
172
|
+
|
173
|
+
This type of event occurs when a user moves a trackball on the joystick.
|
174
|
+
|
175
|
+
METHODS(Event::JoyBall)
|
176
|
+
|
177
|
+
* SEEALSO
|
178
|
+
|
179
|
+
@[Joystick#num_balls], @[Joystick#ball]
|
180
|
+
|
181
|
+
== SDL::Event::JoyHat
|
182
|
+
Class for joystick hat position change event.
|
183
|
+
|
184
|
+
METHODS(Event::JoyHat)
|
185
|
+
|
186
|
+
* SEEALSO
|
187
|
+
|
188
|
+
@[Joystick#num_hats], @[Joystick#hat]
|
189
|
+
|
190
|
+
== SDL::Event::JoyButtonDown
|
191
|
+
Class for joystick button press event.
|
192
|
+
|
193
|
+
This event occurs when a user presses a button on a joystick.
|
194
|
+
|
195
|
+
METHODS(Event::JoyButtonDown)
|
196
|
+
|
197
|
+
* SEEALSO
|
198
|
+
|
199
|
+
@[Joystick#num_buttons], @[Joystick#button]
|
200
|
+
|
201
|
+
== SDL::Event::JoyButtonUp
|
202
|
+
Class for joystick button release event.
|
203
|
+
|
204
|
+
This event occurs when a user releases a button on a joystick.
|
205
|
+
|
206
|
+
METHODS(Event::JoyButtonUp)
|
207
|
+
|
208
|
+
* SEEALSO
|
209
|
+
|
210
|
+
@[Joystick#num_buttons], @[Joystick#button]
|
211
|
+
|
212
|
+
== SDL::Event::Quit
|
213
|
+
Class for quit reqested event.
|
214
|
+
|
215
|
+
This event is very important.
|
216
|
+
If you filter out or ignore a quit event then it is impossible for the user to
|
217
|
+
close the window. On the other hand, if you do accept a quit event then the application window will be
|
218
|
+
closed, and screen updates will still report success event though the application will no longer be
|
219
|
+
visible.
|
220
|
+
|
221
|
+
== SDL::Event::SysWM
|
222
|
+
Class for platform-dependent window manager event.
|
223
|
+
|
224
|
+
Event of this type occurs when unknown window manager event happens.
|
225
|
+
You can never know the detail of this event.
|
226
|
+
Only you can to do is to ignore this event.
|
227
|
+
|
228
|
+
== SDL::Event::VideoResize
|
229
|
+
Class for window resize event.
|
230
|
+
|
231
|
+
When SDL::RESIZABLE is passed as a $[flag] to
|
232
|
+
@[Screen.open] the user is allowed to resize the applications
|
233
|
+
window. When the window is resized an event of this type is report,
|
234
|
+
with the new window width and height values stored in @[Event::VideoResize#w] and
|
235
|
+
@[Event::VideoResize#h] respectively.
|
236
|
+
|
237
|
+
When this event is recieved the window should be resized
|
238
|
+
to the new dimensions using @[Screen.open].
|
239
|
+
|
240
|
+
== SDL::Event::VideoExpose
|
241
|
+
Class for video expose event.
|
242
|
+
|
243
|
+
This event is triggered when the screen has been modified outside of the application, usually by
|
244
|
+
the window manager and needs to be redrawn.
|
245
|
+
|
246
|
+
== SDL::Key
|
247
|
+
Module for keyboard input.
|
248
|
+
|
249
|
+
This module defines some keyboard-related constants and
|
250
|
+
module functions.
|
251
|
+
|
252
|
+
METHODS(Key)
|
253
|
+
|
254
|
+
=== Key symbol
|
255
|
+
Key symbol constants definitions.
|
256
|
+
* SDL::Key::BACKSPACE '\b' backspace
|
257
|
+
* SDL::Key::TAB '\t' tab
|
258
|
+
* SDL::Key::CLEAR clear
|
259
|
+
* SDL::Key::RETURN '\r' return
|
260
|
+
* SDL::Key::PAUSE pause
|
261
|
+
* SDL::Key::ESCAPE '^[' escape
|
262
|
+
* SDL::Key::SPACE ' ' space
|
263
|
+
* SDL::Key::EXCLAIM '!' exclaim
|
264
|
+
* SDL::Key::QUOTEDBL '"' quotedbl
|
265
|
+
* SDL::Key::HASH '#' hash
|
266
|
+
* SDL::Key::DOLLAR '$' dollar
|
267
|
+
* SDL::Key::AMPERSAND '&' ampersand
|
268
|
+
* SDL::Key::QUOTE ''' quote
|
269
|
+
* SDL::Key::LEFTPAREN '(' left parenthesis
|
270
|
+
* SDL::Key::RIGHTPAREN ')' right parenthesis
|
271
|
+
* SDL::Key::ASTERISK '*' asterisk
|
272
|
+
* SDL::Key::PLUS '+' plus sign
|
273
|
+
* SDL::Key::COMMA ',' comma
|
274
|
+
* SDL::Key::MINUS '-' minus sign
|
275
|
+
* SDL::Key::PERIOD '.' period
|
276
|
+
* SDL::Key::SLASH '/' forward slash
|
277
|
+
* SDL::Key::K0 '0' 0
|
278
|
+
* SDL::Key::K1 '1' 1
|
279
|
+
* SDL::Key::K2 '2' 2
|
280
|
+
* SDL::Key::K3 '3' 3
|
281
|
+
* SDL::Key::K4 '4' 4
|
282
|
+
* SDL::Key::K5 '5' 5
|
283
|
+
* SDL::Key::K6 '6' 6
|
284
|
+
* SDL::Key::K7 '7' 7
|
285
|
+
* SDL::Key::K8 '8' 8
|
286
|
+
* SDL::Key::K9 '9' 9
|
287
|
+
* SDL::Key::COLON ':' colon
|
288
|
+
* SDL::Key::SEMICOLON ';' semicolon
|
289
|
+
* SDL::Key::LESS '<' less-than sign
|
290
|
+
* SDL::Key::EQUALS '=' equals sign
|
291
|
+
* SDL::Key::GREATER '>' greater-than sign
|
292
|
+
* SDL::Key::QUESTION '?' question mark
|
293
|
+
* SDL::Key::AT '@' at
|
294
|
+
* SDL::Key::LEFTBRACKET '[' left bracket
|
295
|
+
* SDL::Key::BACKSLASH '\' backslash
|
296
|
+
* SDL::Key::RIGHTBRACKET ']' right bracket
|
297
|
+
* SDL::Key::CARET '^' caret
|
298
|
+
* SDL::Key::UNDERSCORE '_' underscore
|
299
|
+
* SDL::Key::BACKQUOTE '`' grave
|
300
|
+
* SDL::Key::A 'a' a
|
301
|
+
* SDL::Key::B 'b' b
|
302
|
+
* SDL::Key::C 'c' c
|
303
|
+
* SDL::Key::D 'd' d
|
304
|
+
* SDL::Key::E 'e' e
|
305
|
+
* SDL::Key::F 'f' f
|
306
|
+
* SDL::Key::G 'g' g
|
307
|
+
* SDL::Key::H 'h' h
|
308
|
+
* SDL::Key::I 'i' i
|
309
|
+
* SDL::Key::J 'j' j
|
310
|
+
* SDL::Key::K 'k' k
|
311
|
+
* SDL::Key::L 'l' l
|
312
|
+
* SDL::Key::M 'm' m
|
313
|
+
* SDL::Key::N 'n' n
|
314
|
+
* SDL::Key::O 'o' o
|
315
|
+
* SDL::Key::P 'p' p
|
316
|
+
* SDL::Key::Q 'q' q
|
317
|
+
* SDL::Key::R 'r' r
|
318
|
+
* SDL::Key::S 's' s
|
319
|
+
* SDL::Key::T 't' t
|
320
|
+
* SDL::Key::U 'u' u
|
321
|
+
* SDL::Key::V 'v' v
|
322
|
+
* SDL::Key::W 'w' w
|
323
|
+
* SDL::Key::X 'x' x
|
324
|
+
* SDL::Key::Y 'y' y
|
325
|
+
* SDL::Key::Z 'z' z
|
326
|
+
* SDL::Key::DELETE '^?' delete
|
327
|
+
* SDL::Key::KP0 keypad 0
|
328
|
+
* SDL::Key::KP1 keypad 1
|
329
|
+
* SDL::Key::KP2 keypad 2
|
330
|
+
* SDL::Key::KP3 keypad 3
|
331
|
+
* SDL::Key::KP4 keypad 4
|
332
|
+
* SDL::Key::KP5 keypad 5
|
333
|
+
* SDL::Key::KP6 keypad 6
|
334
|
+
* SDL::Key::KP7 keypad 7
|
335
|
+
* SDL::Key::KP8 keypad 8
|
336
|
+
* SDL::Key::KP9 keypad 9
|
337
|
+
* SDL::Key::KP_PERIOD '.' keypad period
|
338
|
+
* SDL::Key::KP_DIVIDE '/' keypad divide
|
339
|
+
* SDL::Key::KP_MULTIPLY '*' keypad multiply
|
340
|
+
* SDL::Key::KP_MINUS '-' keypad minus
|
341
|
+
* SDL::Key::KP_PLUS '+' keypad plus
|
342
|
+
* SDL::Key::KP_ENTER '\r' keypad enter
|
343
|
+
* SDL::Key::KP_EQUALS '=' keypad equals
|
344
|
+
* SDL::Key::UP up arrow
|
345
|
+
* SDL::Key::DOWN down arrow
|
346
|
+
* SDL::Key::RIGHT right arrow
|
347
|
+
* SDL::Key::LEFT left arrow
|
348
|
+
* SDL::Key::INSERT insert
|
349
|
+
* SDL::Key::HOME home
|
350
|
+
* SDL::Key::END end
|
351
|
+
* SDL::Key::PAGEUP page up
|
352
|
+
* SDL::Key::PAGEDOWN page down
|
353
|
+
* SDL::Key::F1 F1
|
354
|
+
* SDL::Key::F2 F2
|
355
|
+
* SDL::Key::F3 F3
|
356
|
+
* SDL::Key::F4 F4
|
357
|
+
* SDL::Key::F5 F5
|
358
|
+
* SDL::Key::F6 F6
|
359
|
+
* SDL::Key::F7 F7
|
360
|
+
* SDL::Key::F8 F8
|
361
|
+
* SDL::Key::F9 F9
|
362
|
+
* SDL::Key::F10 F10
|
363
|
+
* SDL::Key::F11 F11
|
364
|
+
* SDL::Key::F12 F12
|
365
|
+
* SDL::Key::F13 F13
|
366
|
+
* SDL::Key::F14 F14
|
367
|
+
* SDL::Key::F15 F15
|
368
|
+
* SDL::Key::NUMLOCK numlock
|
369
|
+
* SDL::Key::CAPSLOCK capslock
|
370
|
+
* SDL::Key::SCROLLOCK scrollock
|
371
|
+
* SDL::Key::RSHIFT right shift
|
372
|
+
* SDL::Key::LSHIFT left shift
|
373
|
+
* SDL::Key::RCTRL right ctrl
|
374
|
+
* SDL::Key::LCTRL left ctrl
|
375
|
+
* SDL::Key::RALT right alt
|
376
|
+
* SDL::Key::LALT left alt
|
377
|
+
* SDL::Key::RMETA right meta
|
378
|
+
* SDL::Key::LMETA left meta
|
379
|
+
* SDL::Key::LSUPER left windows key
|
380
|
+
* SDL::Key::RSUPER right windows key
|
381
|
+
* SDL::Key::MODE mode shift
|
382
|
+
* SDL::Key::HELP help
|
383
|
+
* SDL::Key::PRINT print-screen
|
384
|
+
* SDL::Key::SYSREQ SysRq
|
385
|
+
* SDL::Key::BREAK break
|
386
|
+
* SDL::Key::MENU menu
|
387
|
+
* SDL::Key::POWER power
|
388
|
+
* SDL::Key::EURO euro
|
389
|
+
|
390
|
+
== SDL::Mouse
|
391
|
+
Module for mouse input.
|
392
|
+
|
393
|
+
This module defines some mouse constants and module functions.
|
394
|
+
|
395
|
+
METHODS(Mouse)
|
396
|
+
== Methods
|
397
|
+
%%%
|
398
|
+
NAME poll
|
399
|
+
MOD Event
|
400
|
+
TYPE .
|
401
|
+
PURPOSE Polls for currently pending events.
|
402
|
+
RVAL Event/nil
|
403
|
+
|
404
|
+
PROTO
|
405
|
+
poll
|
406
|
+
|
407
|
+
DESC
|
408
|
+
Polls for currently pending events, and returns event object if there
|
409
|
+
are any pending events, or nil if there are none
|
410
|
+
available.
|
411
|
+
|
412
|
+
If event object is returned, the next event is removed from
|
413
|
+
the queue and stored in that area.
|
414
|
+
|
415
|
+
EXAMPLE
|
416
|
+
while event = SDL::Event.poll # Loop until there are no events left on the queue
|
417
|
+
case event # Process the appropiate event type
|
418
|
+
when SDL::Event::KeyDown # Handle a KEYDOWN event
|
419
|
+
puts "Oh! Key press"
|
420
|
+
when SDL::Event::MouseMotion
|
421
|
+
.
|
422
|
+
.
|
423
|
+
.
|
424
|
+
else # Report an unhandled event
|
425
|
+
puts "I don't know what this event is!"
|
426
|
+
end
|
427
|
+
end
|
428
|
+
|
429
|
+
SEEALSO
|
430
|
+
Event
|
431
|
+
Event.wait
|
432
|
+
|
433
|
+
%%
|
434
|
+
NAME wait
|
435
|
+
MOD Event
|
436
|
+
TYPE .
|
437
|
+
PURPOSE Waits indefinitely for the next available event.
|
438
|
+
RVAL Event/nil
|
439
|
+
|
440
|
+
PROTO
|
441
|
+
wait
|
442
|
+
|
443
|
+
DESC
|
444
|
+
Waits indefinitely for the next available event and return that event.
|
445
|
+
|
446
|
+
If event object is returned, the next event is removed
|
447
|
+
from the queue and stored in that area.
|
448
|
+
|
449
|
+
EXCEPTION
|
450
|
+
Raise @[Error] if there was an error while waiting
|
451
|
+
for events.
|
452
|
+
|
453
|
+
NOTES
|
454
|
+
All Ruby's threads stop while waiting next event because Ruby's thread
|
455
|
+
is not native thread.
|
456
|
+
|
457
|
+
SEEALSO
|
458
|
+
Event.poll
|
459
|
+
|
460
|
+
%%
|
461
|
+
NAME push
|
462
|
+
MOD Event
|
463
|
+
TYPE .
|
464
|
+
PURPOSE Pushes an event onto the event queue.
|
465
|
+
|
466
|
+
PROTO
|
467
|
+
push(event)
|
468
|
+
|
469
|
+
DESC
|
470
|
+
Push $[event] onto event queue.
|
471
|
+
|
472
|
+
NOTES
|
473
|
+
Pushing device input events onto the queue doesn't modify the
|
474
|
+
state of the device within SDL.
|
475
|
+
|
476
|
+
EXCEPTION *
|
477
|
+
|
478
|
+
SEEALSO
|
479
|
+
Event.poll
|
480
|
+
|
481
|
+
%%
|
482
|
+
NAME app_state
|
483
|
+
MOD Event
|
484
|
+
TYPE .
|
485
|
+
PURPOSE Get the state of the application.
|
486
|
+
RVAL UINT
|
487
|
+
|
488
|
+
PROTO
|
489
|
+
app_state
|
490
|
+
appState
|
491
|
+
|
492
|
+
DESC
|
493
|
+
This method returns the current state of the application.
|
494
|
+
The value returned is a bitwise combination of:
|
495
|
+
:SDL::Event::APPMOUSEFOCUS
|
496
|
+
The application has mouse focus.
|
497
|
+
:SDL::Event::APPINPUTFOCUS
|
498
|
+
The application has keyboard focus.
|
499
|
+
:SDL::Event::APPACTIVE
|
500
|
+
The application is visible.
|
501
|
+
|
502
|
+
SEEALSO
|
503
|
+
Event::Active
|
504
|
+
|
505
|
+
%%
|
506
|
+
NAME enable_unicode
|
507
|
+
MOD Event
|
508
|
+
TYPE .
|
509
|
+
PURPOSE Enable UNICODE translation
|
510
|
+
|
511
|
+
PROTO
|
512
|
+
enable_unicode
|
513
|
+
enableUNICODE
|
514
|
+
|
515
|
+
DESC
|
516
|
+
To obtain the character codes corresponding to received keyboard events, Unicode translation must first
|
517
|
+
be turned on using this function. The translation incurs a slight overhead for each keyboard event and is
|
518
|
+
therefore disabled by default. For each subsequently received key down event,
|
519
|
+
@[Event::KeyDown#unicode] will then contain the corresponding character code,
|
520
|
+
or zero for keysyms that do not correspond to any character code.
|
521
|
+
|
522
|
+
NOTES
|
523
|
+
Note that only key press events will be translated, not release events.
|
524
|
+
|
525
|
+
SEEALSO
|
526
|
+
Event.disable_unicode
|
527
|
+
Event.enable_unicode?
|
528
|
+
|
529
|
+
%%
|
530
|
+
NAME disable_unicode
|
531
|
+
MOD Event
|
532
|
+
TYPE .
|
533
|
+
PURPOSE Disable UNICODE translation
|
534
|
+
|
535
|
+
PROTO
|
536
|
+
disable_unicode
|
537
|
+
disableUNICODE
|
538
|
+
|
539
|
+
DESC
|
540
|
+
Disables Unicode keyboard translation. Please see @[Event.enable_unicode]
|
541
|
+
in detail.
|
542
|
+
|
543
|
+
%%
|
544
|
+
NAME enable_unicode?
|
545
|
+
MOD Event
|
546
|
+
TYPE .
|
547
|
+
PURPOSE Get whether UNICODE translation is enabled.
|
548
|
+
RVAL true/false
|
549
|
+
|
550
|
+
PROTO
|
551
|
+
enable_unicode?
|
552
|
+
enableUNICODE?
|
553
|
+
|
554
|
+
DESC
|
555
|
+
Returns true if Unicode keyboard translation is enabled, otherwise
|
556
|
+
returns false. Please see @[Event.enable_unicode] in detail.
|
557
|
+
|
558
|
+
%%
|
559
|
+
NAME gain
|
560
|
+
TYPE #
|
561
|
+
MOD Event::Active
|
562
|
+
PURPOSE Returns whether gaining visibility or not
|
563
|
+
RVAL true/false
|
564
|
+
|
565
|
+
PROTO
|
566
|
+
gain
|
567
|
+
|
568
|
+
DESC
|
569
|
+
Returns true if the mouse enters the window, the application gains keyboard focus, or
|
570
|
+
minimized/iconcified window is restored.
|
571
|
+
Otherwise returns false.
|
572
|
+
|
573
|
+
SEEALSO
|
574
|
+
Event::Active
|
575
|
+
Event::Active#state
|
576
|
+
|
577
|
+
%%
|
578
|
+
NAME state
|
579
|
+
MOD Event::Active
|
580
|
+
TYPE #
|
581
|
+
PURPOSE Gets the type of visibility event.
|
582
|
+
RVAL SDL::Event::APPMOUSEFOCUS/SDL::Event::APPINPUTFOCUS/SDL::Event::APPACTIVE
|
583
|
+
|
584
|
+
PROTO
|
585
|
+
state
|
586
|
+
|
587
|
+
DESC
|
588
|
+
Returns one of following three constants:
|
589
|
+
* SDL::Event::APPMOUSEFOCUS
|
590
|
+
|
591
|
+
This event occurs when the mouse leaves or enters the window area.
|
592
|
+
|
593
|
+
* SDL::Event::APPINPUTFOCUS
|
594
|
+
|
595
|
+
THis event occurs when the application loses or gains input focus.
|
596
|
+
|
597
|
+
* SDL::Event::APPACTIVE
|
598
|
+
|
599
|
+
This event occurs when the application is either minimized/iconcified or restored.
|
600
|
+
|
601
|
+
SEEALSO
|
602
|
+
Event::Active
|
603
|
+
Event::Active#gain
|
604
|
+
|
605
|
+
%%
|
606
|
+
NAME press
|
607
|
+
MOD Event::KeyDown
|
608
|
+
TYPE #
|
609
|
+
PURPOSE Returns true.
|
610
|
+
RVAL true
|
611
|
+
|
612
|
+
PROTO
|
613
|
+
press
|
614
|
+
|
615
|
+
DESC
|
616
|
+
Always returns true.
|
617
|
+
|
618
|
+
SEEALSO
|
619
|
+
Event::KeyUp#press
|
620
|
+
|
621
|
+
%%
|
622
|
+
NAME sym
|
623
|
+
MOD Event::KeyDown
|
624
|
+
TYPE #
|
625
|
+
PURPOSE Get the key symbol of pressed key
|
626
|
+
RVAL Integer
|
627
|
+
|
628
|
+
PROTO
|
629
|
+
sym
|
630
|
+
|
631
|
+
DESC
|
632
|
+
Returns pressed ((<Key symbol>)).
|
633
|
+
|
634
|
+
SEEALSO
|
635
|
+
Event::KeyDown#unicode
|
636
|
+
|
637
|
+
%%
|
638
|
+
NAME mod
|
639
|
+
MOD Event::KeyDown
|
640
|
+
TYPE #
|
641
|
+
PURPOSE Current key modifier
|
642
|
+
RVAL UINT
|
643
|
+
|
644
|
+
PROTO
|
645
|
+
mod
|
646
|
+
|
647
|
+
DESC
|
648
|
+
Returns the current state of keyboard modifiers as explained in @[Key.mod_state].
|
649
|
+
|
650
|
+
SEEALSO
|
651
|
+
Key.mod_state
|
652
|
+
|
653
|
+
%%
|
654
|
+
NAME unicode
|
655
|
+
MOD Event::KeyDown
|
656
|
+
TYPE #
|
657
|
+
PURPOSE Translated character
|
658
|
+
RVAL UINT
|
659
|
+
|
660
|
+
PROTO
|
661
|
+
unicode
|
662
|
+
|
663
|
+
DESC
|
664
|
+
Returns the UNICODE character corresponding to the keypress if Unicode translation
|
665
|
+
is enabled with @[Event.enable_unicode].
|
666
|
+
If the high 9 bits of the character are 0, then this
|
667
|
+
maps to the equivalent ASCII character:
|
668
|
+
|
669
|
+
Returns zero if unicode translation is disabled.
|
670
|
+
|
671
|
+
%%
|
672
|
+
NAME press
|
673
|
+
MOD Event::KeyUp
|
674
|
+
TYPE #
|
675
|
+
PURPOSE Whether key is pressed
|
676
|
+
RVAL false
|
677
|
+
|
678
|
+
PROTO
|
679
|
+
press
|
680
|
+
|
681
|
+
DESC
|
682
|
+
Always returns false.
|
683
|
+
|
684
|
+
SEEALSO
|
685
|
+
Event::KeyDown#press
|
686
|
+
|
687
|
+
%%
|
688
|
+
NAME sym
|
689
|
+
MOD Event::KeyUp
|
690
|
+
TYPE #
|
691
|
+
PURPOSE Get the key symbol of released key
|
692
|
+
RVAL Integer
|
693
|
+
|
694
|
+
PROTO
|
695
|
+
sym
|
696
|
+
|
697
|
+
DESC
|
698
|
+
Returns the released ((<Key symbol>))
|
699
|
+
|
700
|
+
%%
|
701
|
+
NAME mod
|
702
|
+
MOD Event::KeyUp
|
703
|
+
TYPE #
|
704
|
+
PURPOSE Current key modifier
|
705
|
+
RVAL UINT
|
706
|
+
|
707
|
+
PROTO
|
708
|
+
mod
|
709
|
+
|
710
|
+
DESC
|
711
|
+
Returns the current state of keyboard modifiers as explained in @[Key.mod_state].
|
712
|
+
|
713
|
+
SEEALSO
|
714
|
+
Key.mod_state
|
715
|
+
|
716
|
+
%%
|
717
|
+
NAME state
|
718
|
+
MOD Event::MouseMotion
|
719
|
+
TYPE #
|
720
|
+
PURPOSE The current button state
|
721
|
+
RVAL UINT
|
722
|
+
|
723
|
+
PROTO
|
724
|
+
state
|
725
|
+
|
726
|
+
DESC
|
727
|
+
Returns the current button state.
|
728
|
+
The value returned is a bitwise combination of:
|
729
|
+
|
730
|
+
:SDL::Mouse::BUTTON_LMASK
|
731
|
+
Left button
|
732
|
+
:SDL::Mouse::BUTTON_MMASK
|
733
|
+
Middle button
|
734
|
+
:SDL::Mouse::BUTTON_RMASK
|
735
|
+
Right button
|
736
|
+
|
737
|
+
SEEALSO
|
738
|
+
Mouse.state
|
739
|
+
|
740
|
+
%%
|
741
|
+
NAME x
|
742
|
+
MOD Event::MouseMotion
|
743
|
+
TYPE #
|
744
|
+
PURPOSE The X coordinate of the mouse
|
745
|
+
RVAL UINT
|
746
|
+
|
747
|
+
PROTO
|
748
|
+
x
|
749
|
+
|
750
|
+
DESC
|
751
|
+
Returns the X coordinate of the mouse.
|
752
|
+
|
753
|
+
SEEALSO
|
754
|
+
Mouse.state
|
755
|
+
|
756
|
+
%%
|
757
|
+
NAME y
|
758
|
+
MOD Event::MouseMotion
|
759
|
+
TYPE #
|
760
|
+
PURPOSE the X coordinate of the mouse.
|
761
|
+
RVAL UINT
|
762
|
+
|
763
|
+
PROTO
|
764
|
+
y
|
765
|
+
|
766
|
+
DESC
|
767
|
+
Returns the Y coordinate of the mouse.
|
768
|
+
|
769
|
+
SEEALSO
|
770
|
+
Mouse.state
|
771
|
+
|
772
|
+
%%
|
773
|
+
NAME xrel
|
774
|
+
MOD Event::MouseMotion
|
775
|
+
TYPE #
|
776
|
+
PURPOSE Relative motion in the X direction
|
777
|
+
RVAL Integer
|
778
|
+
|
779
|
+
PROTO
|
780
|
+
xrel
|
781
|
+
|
782
|
+
DESC
|
783
|
+
Returns relative motion in the X direction.
|
784
|
+
|
785
|
+
%%
|
786
|
+
NAME yrel
|
787
|
+
MOD Event::MouseMotion
|
788
|
+
TYPE #
|
789
|
+
PURPOSE Relative motion in the Y direction
|
790
|
+
RVAL Integer
|
791
|
+
|
792
|
+
PROTO
|
793
|
+
yrel
|
794
|
+
|
795
|
+
DESC
|
796
|
+
Returns relative motion in the Y direction.
|
797
|
+
|
798
|
+
%%
|
799
|
+
NAME button
|
800
|
+
MOD Event::MouseButtonDown
|
801
|
+
TYPE #
|
802
|
+
PURPOSE The mouse button index
|
803
|
+
|
804
|
+
PROTO
|
805
|
+
button
|
806
|
+
|
807
|
+
DESC
|
808
|
+
Returns number of the button pressed:
|
809
|
+
* SDL::Mouse::BUTTON_LEFT
|
810
|
+
* SDL::Mouse::BUTTON_MIDDLE
|
811
|
+
* SDL::Mouse::BUTTON_RIGHT
|
812
|
+
|
813
|
+
%%
|
814
|
+
NAME press
|
815
|
+
MOD Event::MouseButtonDown
|
816
|
+
TYPE #
|
817
|
+
PURPOSE Whether mouse button is pressed or not
|
818
|
+
RVAL true
|
819
|
+
|
820
|
+
PROTO
|
821
|
+
press
|
822
|
+
|
823
|
+
DESC
|
824
|
+
Always returns true.
|
825
|
+
|
826
|
+
SEEALSO
|
827
|
+
Event::MouseButtonUp#press
|
828
|
+
|
829
|
+
%%
|
830
|
+
NAME x
|
831
|
+
MOD Event::MouseButtonDown
|
832
|
+
TYPE #
|
833
|
+
PURPOSE The X coordinate of the mouse at press time.
|
834
|
+
RVAL UINT
|
835
|
+
|
836
|
+
PROTO
|
837
|
+
x
|
838
|
+
|
839
|
+
DESC
|
840
|
+
Returns the X coordinate of the mouse.
|
841
|
+
|
842
|
+
SEEALSO
|
843
|
+
Mouse.state
|
844
|
+
|
845
|
+
%%
|
846
|
+
NAME y
|
847
|
+
MOD Event::MouseButtonDown
|
848
|
+
TYPE #
|
849
|
+
PURPOSE The Y coordinate of the mouse at press time
|
850
|
+
RVAL UINT
|
851
|
+
|
852
|
+
PROTO
|
853
|
+
y
|
854
|
+
|
855
|
+
DESC
|
856
|
+
Returns the Y coordinate of the mouse at press time.
|
857
|
+
|
858
|
+
SEEALSO
|
859
|
+
Mouse.state
|
860
|
+
|
861
|
+
%%
|
862
|
+
NAME button
|
863
|
+
MOD Event::MouseButtonUp
|
864
|
+
TYPE #
|
865
|
+
PURPOSE The mouse button index
|
866
|
+
|
867
|
+
PROTO
|
868
|
+
button
|
869
|
+
|
870
|
+
DESC
|
871
|
+
Returns number of the button released:
|
872
|
+
* SDL::Mouse::BUTTON_LEFT
|
873
|
+
* SDL::Mouse::BUTTON_MIDDLE
|
874
|
+
* SDL::Mouse::BUTTON_RIGHT
|
875
|
+
|
876
|
+
%%
|
877
|
+
NAME press
|
878
|
+
MOD Event::MouseButtonUp
|
879
|
+
TYPE #
|
880
|
+
PURPOSE Whether mouse button is pressed or not
|
881
|
+
RVAL false
|
882
|
+
|
883
|
+
PROTO
|
884
|
+
press
|
885
|
+
|
886
|
+
DESC
|
887
|
+
Always returns false.
|
888
|
+
|
889
|
+
SEEALSO
|
890
|
+
Event::MouseButtonDown#press
|
891
|
+
|
892
|
+
%%
|
893
|
+
NAME x
|
894
|
+
MOD Event::MouseButtonUp
|
895
|
+
TYPE #
|
896
|
+
PURPOSE The X coordinate of the mouse at release time
|
897
|
+
RVAL UINT
|
898
|
+
|
899
|
+
PROTO
|
900
|
+
x
|
901
|
+
|
902
|
+
DESC
|
903
|
+
Returns the X coordinate of the mouse at release time.
|
904
|
+
|
905
|
+
SEEALSO
|
906
|
+
Mouse.state
|
907
|
+
|
908
|
+
%%
|
909
|
+
NAME y
|
910
|
+
MOD Event::MouseButtonUp
|
911
|
+
TYPE #
|
912
|
+
PURPOSE The Y coordinate of the mouse at release time.
|
913
|
+
RVAL UINT
|
914
|
+
|
915
|
+
PROTO
|
916
|
+
y
|
917
|
+
|
918
|
+
DESC
|
919
|
+
Returns the Y coordinate of the mouse at release time.
|
920
|
+
|
921
|
+
SEEALSO
|
922
|
+
Mouse.state
|
923
|
+
|
924
|
+
%%
|
925
|
+
NAME which
|
926
|
+
MOD Event::JoyAxis
|
927
|
+
TYPE #
|
928
|
+
PURPOSE Joystick device index
|
929
|
+
RVAL Integer
|
930
|
+
|
931
|
+
PROTO
|
932
|
+
which
|
933
|
+
|
934
|
+
DESC
|
935
|
+
Returns the index of the joystick that reported the event.
|
936
|
+
|
937
|
+
SEEALSO
|
938
|
+
Joystick
|
939
|
+
Joystick#num_axes
|
940
|
+
|
941
|
+
%%
|
942
|
+
NAME axis
|
943
|
+
MOD Event::JoyAxis
|
944
|
+
TYPE #
|
945
|
+
PURPOSE JoyAxis axis index
|
946
|
+
RVAL Integer
|
947
|
+
|
948
|
+
PROTO
|
949
|
+
axis
|
950
|
+
|
951
|
+
DESC
|
952
|
+
Returns the index of the axis that reported the event.
|
953
|
+
|
954
|
+
SEEALSO
|
955
|
+
Joystick
|
956
|
+
|
957
|
+
%%
|
958
|
+
NAME value
|
959
|
+
MOD Event::JoyAxis
|
960
|
+
TYPE #
|
961
|
+
PURPOSE Axis value
|
962
|
+
RVAL -32767 - 32767
|
963
|
+
|
964
|
+
PROTO
|
965
|
+
value
|
966
|
+
|
967
|
+
DESC
|
968
|
+
Returns the position of the axis in -32767 .. 32767.
|
969
|
+
|
970
|
+
SEEALSO
|
971
|
+
Joystick
|
972
|
+
Joystick#axis
|
973
|
+
|
974
|
+
%%
|
975
|
+
NAME which
|
976
|
+
MOD Event::JoyBall
|
977
|
+
TYPE #
|
978
|
+
PURPOSE Joystick device index
|
979
|
+
RVAL Integer
|
980
|
+
|
981
|
+
PROTO
|
982
|
+
which
|
983
|
+
|
984
|
+
DESC
|
985
|
+
Returns the index of the joystick that reported the event.
|
986
|
+
|
987
|
+
SEEALSO
|
988
|
+
Joystick
|
989
|
+
|
990
|
+
%%
|
991
|
+
NAME ball
|
992
|
+
MOD Event::JoyBall
|
993
|
+
TYPE #
|
994
|
+
PURPOSE Joystick trackball index
|
995
|
+
RVAL Integer
|
996
|
+
|
997
|
+
PROTO
|
998
|
+
ball
|
999
|
+
|
1000
|
+
DESC
|
1001
|
+
Returns the index of the trackball that reported the event.
|
1002
|
+
|
1003
|
+
SEEALSO
|
1004
|
+
Joystick
|
1005
|
+
Joystick#num_balls
|
1006
|
+
|
1007
|
+
%%
|
1008
|
+
NAME xrel
|
1009
|
+
MOD Event::JoyBall
|
1010
|
+
TYPE #
|
1011
|
+
PURPOSE The relative motion in the X direction
|
1012
|
+
RVAL Integer
|
1013
|
+
|
1014
|
+
PROTO
|
1015
|
+
xrel
|
1016
|
+
|
1017
|
+
DESC
|
1018
|
+
Returns the relative motion in the X direction as Integer.
|
1019
|
+
This value is the change in position on the ball since it was last polled.
|
1020
|
+
|
1021
|
+
SEEALSO
|
1022
|
+
Joystick
|
1023
|
+
Joystick#ball
|
1024
|
+
|
1025
|
+
%%
|
1026
|
+
NAME yrel
|
1027
|
+
MOD Event::JoyBall
|
1028
|
+
TYPE #
|
1029
|
+
PURPOSE The relative motion in the Y direction.
|
1030
|
+
|
1031
|
+
RVAL Integer
|
1032
|
+
|
1033
|
+
PROTO
|
1034
|
+
yrel
|
1035
|
+
|
1036
|
+
DESC
|
1037
|
+
Returns the relative motion in the Y direction as Integer.
|
1038
|
+
This value is the change in position on the ball since it was last polled.
|
1039
|
+
|
1040
|
+
SEEALSO
|
1041
|
+
Joystick
|
1042
|
+
Joystick#ball
|
1043
|
+
|
1044
|
+
%%
|
1045
|
+
NAME which
|
1046
|
+
MOD Event::JoyHat
|
1047
|
+
TYPE #
|
1048
|
+
PURPOSE Joystick device index
|
1049
|
+
RVAL Integer
|
1050
|
+
|
1051
|
+
PROTO
|
1052
|
+
which
|
1053
|
+
|
1054
|
+
DESC
|
1055
|
+
Returns the index of the joystick that reported the event.
|
1056
|
+
|
1057
|
+
SEEALSO
|
1058
|
+
Joystick
|
1059
|
+
|
1060
|
+
%%
|
1061
|
+
NAME hat
|
1062
|
+
MOD Event::JoyHat
|
1063
|
+
TYPE #
|
1064
|
+
PURPOSE Joystick hat index
|
1065
|
+
RVAL Integer
|
1066
|
+
|
1067
|
+
PROTO
|
1068
|
+
hat
|
1069
|
+
|
1070
|
+
DESC
|
1071
|
+
Returns the index of the hat that reported the event.
|
1072
|
+
|
1073
|
+
SEEALSO
|
1074
|
+
Joystick
|
1075
|
+
Joystick#num_hats
|
1076
|
+
|
1077
|
+
%%
|
1078
|
+
NAME value
|
1079
|
+
MOD Event::JoyHat
|
1080
|
+
TYPE #
|
1081
|
+
PURPOSE Hat position
|
1082
|
+
RVAL UINT
|
1083
|
+
|
1084
|
+
PROTO
|
1085
|
+
value
|
1086
|
+
|
1087
|
+
DESC
|
1088
|
+
Returns the current position of the hat. It is a logically OR'd
|
1089
|
+
combination of the following values (whose meanings should be pretty obvious:) :
|
1090
|
+
|
1091
|
+
* SDL::Joystick::HAT_CENTERED
|
1092
|
+
* SDL::Joystick::HAT_UP
|
1093
|
+
* SDL::Joystick::HAT_RIGHT
|
1094
|
+
* SDL::Joystick::HAT_DOWN
|
1095
|
+
* SDL::Joystick::HAT_LEFT
|
1096
|
+
|
1097
|
+
The following defines are also provided:
|
1098
|
+
* SDL::Joystick::HAT_RIGHTUP
|
1099
|
+
* SDL::Joystick::HAT_RIGHTDOWN
|
1100
|
+
* SDL::Joystick::HAT_LEFTUP
|
1101
|
+
* SDL::Joystick::HAT_LEFTDOWN
|
1102
|
+
|
1103
|
+
%%
|
1104
|
+
NAME which
|
1105
|
+
MOD Event::JoyButtonDown
|
1106
|
+
TYPE #
|
1107
|
+
PURPOSE Joystick device index
|
1108
|
+
RVAL Integer
|
1109
|
+
|
1110
|
+
PROTO
|
1111
|
+
which
|
1112
|
+
|
1113
|
+
DESC
|
1114
|
+
Returns the index of the joystick that reported the event.
|
1115
|
+
|
1116
|
+
SEEALSO
|
1117
|
+
Joystick
|
1118
|
+
|
1119
|
+
%%
|
1120
|
+
NAME button
|
1121
|
+
MOD Event::JoyButtonDown
|
1122
|
+
TYPE #
|
1123
|
+
PURPOSE Joystick button index
|
1124
|
+
RVAL Integer
|
1125
|
+
|
1126
|
+
PROTO
|
1127
|
+
button
|
1128
|
+
|
1129
|
+
DESC
|
1130
|
+
Returns the index of the button that reported the event.
|
1131
|
+
|
1132
|
+
SEEALSO
|
1133
|
+
Joystick
|
1134
|
+
Joystick#num_buttons
|
1135
|
+
|
1136
|
+
%%
|
1137
|
+
NAME press
|
1138
|
+
MOD Event::JoyButtonDown
|
1139
|
+
TYPE #
|
1140
|
+
PURPOSE Joystick button is pressed or released
|
1141
|
+
RVAL true
|
1142
|
+
|
1143
|
+
PROTO
|
1144
|
+
press
|
1145
|
+
|
1146
|
+
DESC
|
1147
|
+
Returns whether this event is button press event.
|
1148
|
+
Always returns true.
|
1149
|
+
|
1150
|
+
SEEALSO
|
1151
|
+
Event::JoyButtonUp#press
|
1152
|
+
Joystick#button
|
1153
|
+
|
1154
|
+
%%
|
1155
|
+
NAME which
|
1156
|
+
MOD Event::JoyButtonUp
|
1157
|
+
TYPE
|
1158
|
+
PURPOSE Joystick device index
|
1159
|
+
RVAL Integer
|
1160
|
+
|
1161
|
+
PROTO
|
1162
|
+
which
|
1163
|
+
|
1164
|
+
DESC
|
1165
|
+
Returns the index of the joystick that reported the event.
|
1166
|
+
|
1167
|
+
SEEALSO
|
1168
|
+
Joystick
|
1169
|
+
|
1170
|
+
%%
|
1171
|
+
NAME button
|
1172
|
+
MOD Event::JoyButtonUp
|
1173
|
+
TYPE #
|
1174
|
+
PURPOSE Joystick button index
|
1175
|
+
RVAL Integer
|
1176
|
+
|
1177
|
+
PROTO
|
1178
|
+
button
|
1179
|
+
|
1180
|
+
DESC
|
1181
|
+
Returns the index of the button that reported the event.
|
1182
|
+
|
1183
|
+
SEEALSO
|
1184
|
+
Joystick
|
1185
|
+
Joystick#num_buttons
|
1186
|
+
|
1187
|
+
%%
|
1188
|
+
NAME press
|
1189
|
+
MOD Event::JoyButtonUp
|
1190
|
+
TYPE #
|
1191
|
+
PURPOSE Joystick button is pressed or released
|
1192
|
+
RVAL false
|
1193
|
+
|
1194
|
+
PROTO
|
1195
|
+
press
|
1196
|
+
|
1197
|
+
DESC
|
1198
|
+
Returns whether this event is button press event.
|
1199
|
+
Always returns false.
|
1200
|
+
|
1201
|
+
SEEALSO
|
1202
|
+
Event::JoyButtonDown#press
|
1203
|
+
Joystick#button
|
1204
|
+
|
1205
|
+
%%
|
1206
|
+
NAME w
|
1207
|
+
MOD Event::VideoResize
|
1208
|
+
TYPE #
|
1209
|
+
PURPOSE New width of the window.
|
1210
|
+
RVAL Integer
|
1211
|
+
|
1212
|
+
PROTO
|
1213
|
+
w
|
1214
|
+
|
1215
|
+
DESC
|
1216
|
+
Returns the new width of the window when window is resized.
|
1217
|
+
|
1218
|
+
%%
|
1219
|
+
NAME h
|
1220
|
+
MOD Event::VideoResize
|
1221
|
+
TYPE #
|
1222
|
+
PURPOSE New height of the window
|
1223
|
+
RVAL Integer
|
1224
|
+
|
1225
|
+
PROTO
|
1226
|
+
h
|
1227
|
+
|
1228
|
+
DESC
|
1229
|
+
Returns the new width of the window when window is resized.
|
1230
|
+
|
1231
|
+
%%
|
1232
|
+
NAME scan
|
1233
|
+
MOD Key
|
1234
|
+
TYPE .
|
1235
|
+
PURPOSE Get a snapshot of the current keyboard state
|
1236
|
+
|
1237
|
+
PROTO
|
1238
|
+
scan
|
1239
|
+
|
1240
|
+
DESC
|
1241
|
+
Gets a snapshot of the current keyboard state.
|
1242
|
+
You can check this state with @[Key.press?].
|
1243
|
+
|
1244
|
+
NOTE
|
1245
|
+
Call @[Event.poll] or @[Event.wait] to update the state.
|
1246
|
+
|
1247
|
+
SEEALSO
|
1248
|
+
Key.press?
|
1249
|
+
Event::KeyDown
|
1250
|
+
Event::KeyUp
|
1251
|
+
Event.poll
|
1252
|
+
|
1253
|
+
%%
|
1254
|
+
NAME press?
|
1255
|
+
MOD Key
|
1256
|
+
TYPE .
|
1257
|
+
PURPOSE Get the current keyboard state.
|
1258
|
+
RVAL true/false
|
1259
|
+
|
1260
|
+
PROTO
|
1261
|
+
press?(key)
|
1262
|
+
|
1263
|
+
DESC
|
1264
|
+
Returns true if $[key] is pressed, otherwise returns false.
|
1265
|
+
Please use ((<Key symbol>)) as parameter.
|
1266
|
+
|
1267
|
+
SEEALSO
|
1268
|
+
Key.scan
|
1269
|
+
Event::KeyDown
|
1270
|
+
Event::KeyUp
|
1271
|
+
|
1272
|
+
%%
|
1273
|
+
NAME mod_state
|
1274
|
+
MOD Key
|
1275
|
+
TYPE .
|
1276
|
+
PURPOSE Get the state of modifier keys.
|
1277
|
+
RVAL UINT
|
1278
|
+
|
1279
|
+
PROTO
|
1280
|
+
mod_state
|
1281
|
+
modState
|
1282
|
+
|
1283
|
+
DESC
|
1284
|
+
Returns the current state of the modifier keys (CTRL, ALT, etc.).
|
1285
|
+
The return value can be an OR'd combination of:
|
1286
|
+
:SDL::Key::MOD_NONE
|
1287
|
+
:SDL::Key::MOD_LSHIFT
|
1288
|
+
:SDL::Key::MOD_RSHIFT
|
1289
|
+
:SDL::Key::MOD_LCTRL
|
1290
|
+
:SDL::Key::MOD_RCTRL
|
1291
|
+
:SDL::Key::MOD_LALT
|
1292
|
+
:SDL::Key::MOD_RALT
|
1293
|
+
:SDL::Key::MOD_LMETA
|
1294
|
+
:SDL::Key::MOD_RMETA
|
1295
|
+
:SDL::Key::MOD_NUM
|
1296
|
+
:SDL::Key::MOD_CAPS
|
1297
|
+
:SDL::Key::MOD_MODE
|
1298
|
+
|
1299
|
+
SDL also defines the following symbols for convenience:
|
1300
|
+
* SDL::Key::MOD_CTRL = SDL::Key::MOD_LCTRL|SDL::Key::MOD_RCTRL
|
1301
|
+
* SDL::Key::MOD_SHIFT = SDL::Key::MOD_LSHIFT|SDL::Key::MOD_RSHIFT
|
1302
|
+
* SDL::Key::MOD_ALT = SDL::Key::MOD_LALT|SDL::Key::MOD_RALT
|
1303
|
+
* SDL::Key::MOD_META = SDL::Key::MOD_LMETA|SDL::Key::MOD_RMETA
|
1304
|
+
|
1305
|
+
SEEALSO
|
1306
|
+
Key.scan
|
1307
|
+
|
1308
|
+
%%
|
1309
|
+
NAME get_key_name
|
1310
|
+
MOD Key
|
1311
|
+
TYPE .
|
1312
|
+
PURPOSE Get the name of an SDL virtual keysym
|
1313
|
+
RVAL String
|
1314
|
+
|
1315
|
+
PROTO
|
1316
|
+
get_key_name(key)
|
1317
|
+
getKeyName(key)
|
1318
|
+
|
1319
|
+
DESC
|
1320
|
+
Returns the SDL-defined name of the $[key] ((<key symbol|Key symbol>)).
|
1321
|
+
|
1322
|
+
%%
|
1323
|
+
NAME enable_key_repeat
|
1324
|
+
MOD Key
|
1325
|
+
TYPE .
|
1326
|
+
PURPOSE Set keyboard repeat rate.
|
1327
|
+
|
1328
|
+
PROTO
|
1329
|
+
enable_key_repeat(delay,interval)
|
1330
|
+
enableKeyRepeat(delay,interval)
|
1331
|
+
|
1332
|
+
DESC
|
1333
|
+
Enables the keyboard repeat rate. $[delay] specifies how long the key must be pressed before it
|
1334
|
+
begins repeating, it then repeats at the speed specified by $[interval]. Both delay and interval are
|
1335
|
+
expressed in milliseconds.
|
1336
|
+
|
1337
|
+
Good default values are SDL::Key::DEFAULT_REPEAT_DELAY and
|
1338
|
+
SDL::Key::DEFAULT_REPEAT_INTERVAL.
|
1339
|
+
|
1340
|
+
EXCEPTION *
|
1341
|
+
|
1342
|
+
SEEALSO
|
1343
|
+
Key.disable_key_repeat
|
1344
|
+
|
1345
|
+
%%
|
1346
|
+
NAME disable_key_repeat
|
1347
|
+
MOD Key
|
1348
|
+
TYPE .
|
1349
|
+
PURPOSE Disable key repeat.
|
1350
|
+
|
1351
|
+
PROTO
|
1352
|
+
disable_key_repeat
|
1353
|
+
disableKeyRepeat
|
1354
|
+
|
1355
|
+
DESC
|
1356
|
+
Disables key repeat.
|
1357
|
+
|
1358
|
+
EXCEPTION *
|
1359
|
+
|
1360
|
+
SEEALSO
|
1361
|
+
Key.enable_key_repeat
|
1362
|
+
|
1363
|
+
%%
|
1364
|
+
NAME state
|
1365
|
+
MOD Mouse
|
1366
|
+
TYPE .
|
1367
|
+
PURPOSE Retrieve the current state of the mouse
|
1368
|
+
RVAL [Integer, Integer, true/false, true/false, true/false]
|
1369
|
+
PROTO
|
1370
|
+
state
|
1371
|
+
|
1372
|
+
DESC
|
1373
|
+
Returns an array of five element:
|
1374
|
+
[ X coordinate, Y coordinate, left button is pressed?, middle button is pressed?, right button is pressed?]
|
1375
|
+
|
1376
|
+
EXAMPLE
|
1377
|
+
x, y, lbutton, * = SDL::Mouse.state
|
1378
|
+
if lbutton
|
1379
|
+
print "Left Mouse Button is pressed \n"
|
1380
|
+
end
|
1381
|
+
|
1382
|
+
SEEALSO
|
1383
|
+
Event::MouseMotion
|
1384
|
+
Event::MouseButtonDown
|
1385
|
+
Event::MouseButtonUp
|
1386
|
+
|
1387
|
+
%%
|
1388
|
+
NAME warp
|
1389
|
+
MOD Mouse
|
1390
|
+
TYPE .
|
1391
|
+
PURPOSE Set the position of the mouse cursor.
|
1392
|
+
|
1393
|
+
PROTO
|
1394
|
+
warp(x,y)
|
1395
|
+
|
1396
|
+
DESC
|
1397
|
+
Set the position of the mouse cursor (generates a mouse motion event).
|
1398
|
+
|
1399
|
+
SEEALSO
|
1400
|
+
Event::MouseMotion
|
1401
|
+
|
1402
|
+
%%
|
1403
|
+
NAME show
|
1404
|
+
MOD Mouse
|
1405
|
+
TYPE .
|
1406
|
+
PURPOSE Toggle the cursor is shown on the screen.
|
1407
|
+
|
1408
|
+
PROTO
|
1409
|
+
show
|
1410
|
+
|
1411
|
+
DESC
|
1412
|
+
Shows cursor.
|
1413
|
+
|
1414
|
+
The cursor starts off displayed, but can be turned off.
|
1415
|
+
|
1416
|
+
SEEALSO
|
1417
|
+
Mouse.hide
|
1418
|
+
Mouse.show?
|
1419
|
+
|
1420
|
+
%%
|
1421
|
+
NAME hide
|
1422
|
+
MOD Mouse
|
1423
|
+
TYPE .
|
1424
|
+
PURPOSE Hide cursor.
|
1425
|
+
|
1426
|
+
PROTO
|
1427
|
+
hide
|
1428
|
+
|
1429
|
+
DESC
|
1430
|
+
Hide cursor.
|
1431
|
+
|
1432
|
+
SEEALSO
|
1433
|
+
Mouse.show
|
1434
|
+
Mouse.show?
|
1435
|
+
|
1436
|
+
%%
|
1437
|
+
NAME show?
|
1438
|
+
MOD Mouse
|
1439
|
+
TYPE .
|
1440
|
+
PURPOSE Get the state of mouse cursor.
|
1441
|
+
RVAL true/false
|
1442
|
+
|
1443
|
+
PROTO
|
1444
|
+
show?
|
1445
|
+
|
1446
|
+
DESC
|
1447
|
+
Returns true if mouse cursor is shown, otherwise returns false.
|
1448
|
+
|
1449
|
+
SEEALSO
|
1450
|
+
Mouse.show
|
1451
|
+
Mouse.hide
|
1452
|
+
|
1453
|
+
%%
|
1454
|
+
NAME set_cursor
|
1455
|
+
MOD Mouse
|
1456
|
+
TYPE .
|
1457
|
+
PURPOSE Set the currently active mouse cursor.
|
1458
|
+
|
1459
|
+
PROTO
|
1460
|
+
set_cursor(bitmap,white,black,transparent,inverted,hot_x=0,hot_y=0)
|
1461
|
+
setCursor(bitmap,white,black,transparent,inverted,hot_x=0,hot_y=0)
|
1462
|
+
|
1463
|
+
DESC
|
1464
|
+
Sets the currently active cursor to the specified one. If the cursor is currently visible, the change
|
1465
|
+
will be immediately represented on the display.
|
1466
|
+
|
1467
|
+
$[bitmap] is shape of cursor, given by the instance of @[Surface].
|
1468
|
+
$[white] is white color pixel value in $[bitmap],
|
1469
|
+
$[black] is black color pixel value in $[bitmap],
|
1470
|
+
$[transparent] is transparent pixel value in $[bitmap],
|
1471
|
+
$[inverted] is inverted pixel value in $[bitmap].
|
1472
|
+
The cursor width must be a multiple of 8 bits.
|
1473
|
+
|
1474
|
+
SEEALSO
|
1475
|
+
Surface
|
1476
|
+
|