rubysdl 1.3.1 → 2.0
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- data/MANIFEST +22 -2
- data/NEWS.en +80 -0
- data/NEWS.ja +83 -0
- data/README.en +2 -1
- data/README.ja +2 -2
- data/doc-en/Makefile +18 -0
- data/doc-en/cdrom.rsd +417 -0
- data/doc-en/collision.rsd +174 -0
- data/doc-en/event.rsd +1476 -0
- data/doc-en/font.rsd +811 -0
- data/doc-en/general.rsd +43 -0
- data/doc-en/init.rsd +168 -0
- data/doc-en/joystick.rsd +401 -0
- data/doc-en/mixer.rsd +869 -0
- data/doc-en/mpeg.rsd +585 -0
- data/doc-en/opengl.rsd +155 -0
- data/doc-en/sdlskk.rsd +472 -0
- data/doc-en/time.rsd +46 -0
- data/doc-en/video.rsd +2806 -0
- data/doc-en/wm.rsd +112 -0
- data/doc/Makefile +1 -1
- data/doc/cdrom.rsd +3 -3
- data/doc/event.rsd +178 -179
- data/doc/general.rsd +10 -0
- data/doc/init.rsd +2 -2
- data/doc/joystick.rsd +29 -5
- data/doc/mixer.rsd +20 -0
- data/doc/rsd.rb +42 -9
- data/doc/sdlskk.rsd +7 -7
- data/doc/video.rsd +461 -168
- data/doc/wm.rsd +2 -2
- data/extconf.rb +1 -8
- data/lib/rubysdl_aliases.rb +52 -190
- data/lib/rubysdl_compatible_ver1.rb +243 -0
- data/lib/sdl.rb +58 -92
- data/rubysdl.h +59 -68
- data/rubysdl_cdrom.c +125 -102
- data/{rubysdl_doc.en.rd → rubysdl_doc_old.en.rd} +3 -2
- data/rubysdl_event.c +318 -255
- data/rubysdl_event_key.c +299 -287
- data/rubysdl_image.c +37 -13
- data/rubysdl_joystick.c +180 -67
- data/rubysdl_kanji.c +61 -75
- data/rubysdl_main.c +65 -138
- data/rubysdl_mixer.c +339 -214
- data/rubysdl_mouse.c +50 -43
- data/rubysdl_opengl.c +31 -28
- data/rubysdl_pixel.c +17 -28
- data/rubysdl_ref.en.html +5658 -0
- data/rubysdl_ref.en.rd +6337 -0
- data/rubysdl_ref.html +2253 -1964
- data/rubysdl_ref.rd +823 -469
- data/rubysdl_rwops.c +9 -6
- data/rubysdl_sdlskk.c +137 -165
- data/rubysdl_sge_video.c +355 -469
- data/rubysdl_smpeg.c +189 -190
- data/rubysdl_time.c +1 -1
- data/rubysdl_ttf.c +147 -215
- data/rubysdl_video.c +486 -405
- data/rubysdl_wm.c +30 -30
- data/sample/aadraw.rb +9 -9
- data/sample/alpha.rb +12 -13
- data/sample/alphadraw.rb +10 -10
- data/sample/bfont.rb +4 -4
- data/sample/cdrom.rb +11 -4
- data/sample/collision.rb +20 -20
- data/sample/cursor.rb +5 -5
- data/sample/ellipses.rb +20 -16
- data/sample/event2.rb +11 -9
- data/sample/font.rb +4 -4
- data/sample/fpstimer.rb +3 -3
- data/sample/icon.bmp.gz +0 -0
- data/sample/icon.png +0 -0
- data/sample/joy2.rb +14 -14
- data/sample/kanji.rb +7 -7
- data/sample/load_from_io.rb +44 -0
- data/sample/movesp.rb +13 -12
- data/sample/playmod.rb +2 -3
- data/sample/plaympeg.rb +8 -8
- data/sample/playwave.rb +5 -6
- data/sample/sdlskk.rb +11 -11
- data/sample/sgetest.rb +14 -12
- data/sample/stetris.rb +12 -13
- data/sample/testgl.rb +13 -14
- data/sample/testsprite.rb +12 -11
- data/sample/transformblit.rb +23 -22
- metadata +62 -35
- data/rubysdl_event2.c +0 -417
data/doc-en/font.rsd
ADDED
@@ -0,0 +1,811 @@
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= Font
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* ((< Font drawing outline>))
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* ((<SDL::TTF>))
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* ((<SDL::BMFont>))
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* ((<SDL::Kanji>))
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* Font methods
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TOC
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== Font drawing outline
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Ruby/SDL has three different font drawing system.
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First is True Type Font drawing by
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((<SDL_ttf|URL:http://www.libsdl.org/projects/SDL_ttf/index.html>)),
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second is original bitmap font/SFont drawing by
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((<SGE|URL:http://www.etek.chalmers.se/~e8cal1/sge/index.html>)),
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and the last is bdf font drawing by
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((<SDL_kanji|URL:http://shinh.skr.jp/sdlkanji/>)).
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Each system has following features.
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* SDL::TTF
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Extension name of Font file name is ttf and ttc.
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True type font has vector data, therefore you can use arbitrary font size.
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* SDL::BMFont
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Font files are mere Windows BMP files or PNG image files.
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In original font file format, image data is regarded as 256 character
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images ordered by ASCII.
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Creating your own fonts is more easy than true type fonts.
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You can use ((<SFont|URL:http://www.linux-games.com/sfont/>))
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with this class. This format is also bitmap font, but character width
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is variable.
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You can't use kanji and other Unicode characters.
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* SDL::Kanji
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Font files are BDF format. BDF is a kind of bitmap font.
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You can mix multiple font files (for example, alphabet and kanji).
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== SDL::TTF
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METHODS(TTF)
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This class represents true type font.
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((<SDL_ttf|URL:http://www.libsdl.org/projects/SDL_ttf/index.html>))
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is needed to use this class. Backend of SDL_ttf is
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((<Freetype|URL:http://www.freetype.org/>)).
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Note that you should pay attention to font license.
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== SDL::BMFont
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METHODS(BMFont)
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This class represets bitmap font.
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((<SGE|URL:http://www.etek.chalmers.se/~e8cal1/sge/index.html>))
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is needed.
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== SDL::Kanji
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METHODS(Kanji)
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This class represets bdf font.
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== Font methods
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%%%
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NAME init
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MOD TTF
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TYPE .
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DEP SDL_ttf
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PURPOSE Initialize TTF APIs
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PROTO
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init
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DESC
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Initialize the truetype font API. This must be called before using other methods
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of this class, excepting @[TTF.init?].
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@[init] does not have to be called before this call.
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SEEALSO
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TTF.init?
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%%
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NAME init?
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MOD TTF
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TYPE .
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DEP SDL_ttf
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PURPOSE Query TTF API initialization status
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RVAL true/false
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PROTO
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init?
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DESC
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Returns true if TTF API is already initialize, otherwise returns false.
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SEEALSO
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TTF.init
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%%
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NAME open
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MOD TTF
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TYPE .
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DEP SDL_ttf
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PURPOSE Load font From a file
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RVAL SDL::TTF
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PROTO
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open(filename, ptsize, index=0)
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DESC
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Load $[filename], face $[index], for use as a font, at $[ptsize] size.
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RET
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Returns new @[TTF] object.
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EXCEPTION *
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EXAMPLE
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SDL::TTF.init
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font = SDL::TTF.open("font.ttf", 32, 0)
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%%
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NAME style
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font render style
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RVAL UINT
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PROTO
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style
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DESC
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Returns the rendering style as a bitmask composed of the follwing masks:
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* SDL::TTF::STYLE_BOLD
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* SDL::TTF::STYLE_ITALIC
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* SDL::TTF::STYLE_UNDERLINE
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If no style is set then SDL::TTF::STYLE_NORMAL is returned.
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EXAMPLE
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print "The font style is:"
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print " normal" if font.style == SDL::TTF::STYLE_NORMAL
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print " bold" if (font.style & SDL::TTF::STYLE_BOLD) != 0
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print " italic" if (font.style & SDL::TTF::STYLE_ITALIC) != 0
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print " italic" if (font.style & SDL::TTF::STYLE_UNDERLINE) != 0
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print "\n"
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SEEALSO
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TTF#style=
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%%
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NAME style=
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Set the rendering style.
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PROTO
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style=(new_style)
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DESC
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Set the rendering style as $[new_style].
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$[new_style] should be a bitmask composed of the follwing masks:
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* SDL::TTF::STYLE_BOLD
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* SDL::TTF::STYLE_ITALIC
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* SDL::TTF::STYLE_UNDERLINE
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or SDL::TTF::STYLE_NORMAL to reset style.
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NOTES
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This will flush the internal cache of previously rendered glyphs, even if
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there is no change in style, so it may be best to check the current style using
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@[TTF.style] first.
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EXAMPLE
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# set the loaded font's style to fake bold italics
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font.style = SDL::TTF::STYLE_ITALIC | SDL::TTF::STYLE_BOLD
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# render some text in fake bold italics...
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# set the loaded font's style back to normal
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font.style = SDL::TTF::STYLE_NORMAL
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SEEALSO
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TTF#style
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%%
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NAME height
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font max height
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RVAL Integer
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PROTO
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height
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DESC
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Returns the maximum pixel height of all glyphs of the font. You may use this
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height for rendering text as close together vertically as possible, though adding
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at least one pixel height to it will space it so they can't touch. Remember that
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Ruby/SDL and SDL_ttf doesn't handle multiline
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printing, so you are responsible for line
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spacing, see the @[TTF#line_skip] as well.
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%%
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NAME ascent
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font max ascent (y above origin)
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RVAL Integer
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PROTO
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ascent
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DESC
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Get the maximum pixel ascent (height above baseline)
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of all glyphs of the loaded font. This can also be
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interpreted as the distance from the top of the font to the baseline. It could be
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used when drawing an individual glyph relative to a top point, by combining it
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with the glyph's maxy metric to resolve the top of the rectangle used when
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blitting the glyph on the screen.
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SEEALSO
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TTF#height
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TTF#descent
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TTF#line_skip
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%%
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NAME descent
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font min descent (y below origin)
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RVAL Integer
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PROTO
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descent
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DESC
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Get the maximum pixel descent (height below baseline)
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of all glyphs of the loaded font. This can also be
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interpreted as the distance from the baseline to the bottom of the font. It could
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be used when drawing an individual glyph relative to a bottom point, by combining
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it with the glyph's maxy metric to resolve the top of the rectangle used when
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blitting the glyph on the screen.
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SEEALSO
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TTF#height
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TTF#ascent
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TTF#line_skip
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%%
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NAME line_skip
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font recommended line spacing
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RVAL Integer
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PROTO
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line_skip
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DESC
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Get the reccomended pixel height of a rendered line of text of the loaded font.
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This is usually larger than the @[TTF#height] of the font.
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SEEALSO
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TTF#height
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TTF#ascent
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TTF#descent
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%%
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NAME faces
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get the number of faces in a font
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RVAL Integer
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PROTO
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faces
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DESC
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Returns the number of faces(subfonts) in a font.
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%%
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NAME fixed_width?
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get whether font is monospaced or not.
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RVAL true/false
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PROTO
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fixed_width?
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DESC
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Returns true if $[self] font is monospaced, otherwise returns false.
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If font is monospaced, width of the rendered surface is
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(width)*(length of string).
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SEEALSO
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TTF#faces
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TTF#family_name
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%%
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NAME family_name
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get current font face family name string
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RVAL String/nil
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PROTO
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family_name
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familyName
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DESC
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Returns current font face family name string.
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Returns nil if that font has no name information.
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SEEALSO
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TTF#faces
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TTF#fixed_width?
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TTF#style_name
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%%
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NAME style_name
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get current font face style name string
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RVAL String/nil
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PROTO
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style_name
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styleName
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DESC
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Returns current font face style name string.
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Returns nil if the font has no name information.
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SEEALSO
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TTF#faces
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TTF#fixed_width?
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TTF#family_name
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+
%%
|
353
|
+
NAME text_size
|
354
|
+
MOD TTF
|
355
|
+
TYPE #
|
356
|
+
DEP SDL_ttf
|
357
|
+
PURPOSE Get size of UTF8 text string as would be rendered
|
358
|
+
RVAL [Integer, Integer]
|
359
|
+
|
360
|
+
PROTO
|
361
|
+
text_size(text)
|
362
|
+
textSize(text)
|
363
|
+
|
364
|
+
DESC
|
365
|
+
Calculate the resulting surface size of the UTF8 encoded text rendered using font.
|
366
|
+
No actual rendering is done, however correct kerning is done to get the actual
|
367
|
+
width. The height returned in h is the same as you can get using @[TTF#height].
|
368
|
+
|
369
|
+
RET
|
370
|
+
Returns a 2 element array as [w, h].
|
371
|
+
|
372
|
+
EXCEPTION *
|
373
|
+
|
374
|
+
EXAMPLE
|
375
|
+
w, h = font.size_text("Hello World!")
|
376
|
+
puts "width=#{w} height=#{h}"
|
377
|
+
|
378
|
+
SEEALSO
|
379
|
+
TTF#render_solid_utf8
|
380
|
+
TTF#render_shaded_utf8
|
381
|
+
TTF#render_blended_utf8
|
382
|
+
TTF#draw_solid_utf8
|
383
|
+
TTF#draw_shaded_utf8
|
384
|
+
TTF#draw_blended_utf8
|
385
|
+
|
386
|
+
%%
|
387
|
+
NAME render_solid_utf8
|
388
|
+
MOD TTF
|
389
|
+
TYPE #
|
390
|
+
DEP SDL_ttf
|
391
|
+
PURPOSE Render UTF8 text in solid mode
|
392
|
+
RVAL SDL::Surface/nil
|
393
|
+
|
394
|
+
PROTO
|
395
|
+
render_solid_utf8(text, r, g, b)
|
396
|
+
renderSolidUTF8(text, r, g, b)
|
397
|
+
|
398
|
+
DESC
|
399
|
+
This method will render the given $[text] with the given font with
|
400
|
+
($[r], [g], $[b])
|
401
|
+
color onto a new surface. The Solid mode is used and this is the fastest.
|
402
|
+
This method returns new @[surface|Surface] object.
|
403
|
+
|
404
|
+
This method create an 8-bit palettized
|
405
|
+
surface and render the given text at fast quality
|
406
|
+
with the given font and color. The 0 pixel value is the colorkey, giving a
|
407
|
+
transparent background, and the 1 pixel value is set to the text color. The
|
408
|
+
colormap is set to have the desired foreground color at index 1, this allows
|
409
|
+
you to change the color without having to render the text again. Colormap
|
410
|
+
index 0 is of course not drawn, since it is the colorkey, and thus
|
411
|
+
transparent, though it's actual color is 255 minus each RGB component of the
|
412
|
+
foreground. This is the fastest rendering speed of all the rendering modes.
|
413
|
+
This results in no box around the text, but the text is not as smooth. The
|
414
|
+
resulting surface should blit faster than
|
415
|
+
the $[Blended|TTF#render_blended_utf8] one. Use this mode for
|
416
|
+
FPS and other fast changing updating text displays.
|
417
|
+
|
418
|
+
SEEALSO
|
419
|
+
TTF#render_shaded_utf8
|
420
|
+
TTF#render_blended_utf8
|
421
|
+
TTF#draw_solid_utf8
|
422
|
+
|
423
|
+
%%
|
424
|
+
NAME render_shaded_utf8
|
425
|
+
MOD TTF
|
426
|
+
TYPE #
|
427
|
+
DEP SDL_ttf
|
428
|
+
PURPOSE Render UTF8 text in shaded mode
|
429
|
+
RVAL SDL::Surface/nil
|
430
|
+
|
431
|
+
PROTO
|
432
|
+
render_shaded_utf8(text,fg_r,fg_g,fg_b,bg_r,bg_g,bg_b)
|
433
|
+
renderShadedUTF8(text,fg_r,fg_g,fg_b,bg_r,bg_g,bg_b)
|
434
|
+
|
435
|
+
DESC
|
436
|
+
This method will render the given $[text] with the given font with
|
437
|
+
($[fg_r], [fg_g], $[fg_b]) color onto a new surface
|
438
|
+
with background color ($[bg_r], [bg_g], $[bg_b]).
|
439
|
+
Returns new @[surface|Surface] object.
|
440
|
+
|
441
|
+
This method create an 8-bit palettized
|
442
|
+
surface and render the given text at high quality
|
443
|
+
with the given font and colors. The 0 pixel value is background, while other
|
444
|
+
pixels have varying degrees of the foreground color from the background color.
|
445
|
+
This results in a box of the background color around the text in the
|
446
|
+
foreground color. The text is antialiased.
|
447
|
+
This will render slower than @[Solid|TTF#render_solid_utf8],
|
448
|
+
but in about the same time as @[TTF#render_blended_utf8].
|
449
|
+
The resulting surface should blit
|
450
|
+
as fast as @[Solid|TTF#render_solid_utf8], once it is made.
|
451
|
+
Use this when you need nice text, and can
|
452
|
+
live with a box...
|
453
|
+
|
454
|
+
SEEALSO
|
455
|
+
TTF#render_solid_utf8
|
456
|
+
TTF#render_blended_utf8
|
457
|
+
TTF#draw_shaded_utf8
|
458
|
+
|
459
|
+
%%
|
460
|
+
NAME render_blended_utf8
|
461
|
+
MOD TTF
|
462
|
+
TYPE #
|
463
|
+
DEP SDL_ttf
|
464
|
+
PURPOSE Render UTF8 text in blended mode
|
465
|
+
RVAL SDL::Surface/nil
|
466
|
+
|
467
|
+
PROTO
|
468
|
+
render_blended_utf8(text, r, g, b)
|
469
|
+
render_blended_utf8(text, r, g, b)
|
470
|
+
|
471
|
+
DESC
|
472
|
+
This method will render the given $[text] with the given font with ($[r], [g], $[b])
|
473
|
+
color onto a new surface with transparent background. This is
|
474
|
+
the slowest but most beautiful.
|
475
|
+
|
476
|
+
This method creates a 32-bit ARGB surface and
|
477
|
+
render the given text at high quality, using
|
478
|
+
alpha blending to dither the font with the given color. This results in a
|
479
|
+
surface with alpha transparency, so you don't have a solid colored box around
|
480
|
+
the text. The text is antialiased.
|
481
|
+
This will render slower than @[TTF#render_solid_utf8], but in
|
482
|
+
about the same time as @[TTF#render_shaded_utf8].
|
483
|
+
The resulting surface will blit slower
|
484
|
+
than if you had used @[TTF#render_solid_utf8] and @[TTF#render_shaded_utf8].
|
485
|
+
Use this when you want high quality, and the text isn't changing too fast.
|
486
|
+
|
487
|
+
SEEALSO
|
488
|
+
TTF#render_solid_utf8
|
489
|
+
TTF#render_shaded_utf8
|
490
|
+
TTF#draw_blended_utf8
|
491
|
+
|
492
|
+
%%
|
493
|
+
NAME draw_solid_utf8
|
494
|
+
MOD TTF
|
495
|
+
TYPE #
|
496
|
+
DEP SDL_ttf
|
497
|
+
PURPOSE Draw UTF8 text in solid mode
|
498
|
+
|
499
|
+
PROTO
|
500
|
+
draw_solid_utf8(dest, text, x, y, r, g, b)
|
501
|
+
drawSolidUTF8(dest, text, x, y, r, g, b)
|
502
|
+
|
503
|
+
DESC
|
504
|
+
This method will draw the given $[text]
|
505
|
+
with the given font with ($[r], [g], $[b])
|
506
|
+
onto $[dest] @[surface|Surface] at ($[x], $[y])
|
507
|
+
in @[solid|TTF#render_solid_utf8] mode.
|
508
|
+
|
509
|
+
SEEALSO
|
510
|
+
TTF#draw_shaded_utf8
|
511
|
+
TTF#draw_blended_utf8
|
512
|
+
TTF#render_solid_utf8
|
513
|
+
|
514
|
+
%%
|
515
|
+
NAME draw_shaded_utf8
|
516
|
+
MOD TTF
|
517
|
+
TYPE #
|
518
|
+
DEP SDL_ttf
|
519
|
+
PURPOSE Draw UTF8 text in shaded mode
|
520
|
+
|
521
|
+
PROTO
|
522
|
+
draw_shaded_utf8(dest, text, x, y, fg_r, fg_g, fg_b, bg_r, bg_g, bg_b)
|
523
|
+
drawShadedUTF8(dest, text, x, y, fg_r, fg_g, fg_b, bg_r, bg_g, bg_b)
|
524
|
+
|
525
|
+
DESC
|
526
|
+
This method will draw the given $[text]
|
527
|
+
with the given font with ($[fg_r], [fg_g], $[fg_b])
|
528
|
+
color onto onto $[dest] @[surface|Surface] at ($[x], $[y])
|
529
|
+
with background color ($[bg_r], [bg_g], $[bg_b])
|
530
|
+
in @[shaded|TTF#render_shaded_utf8] mode.
|
531
|
+
|
532
|
+
SEEALSO
|
533
|
+
TTF#draw_solid_utf8
|
534
|
+
TTF#draw_blended_utf8
|
535
|
+
TTF#render_shaded_utf8
|
536
|
+
|
537
|
+
%%
|
538
|
+
NAME draw_blended_utf8
|
539
|
+
MOD TTF
|
540
|
+
TYPE #
|
541
|
+
DEP SDL_ttf
|
542
|
+
PURPOSE Draw UTF8 text in blended mode
|
543
|
+
|
544
|
+
PROTO
|
545
|
+
draw_blended_utf8(dest, text, x, y, r, g, b)
|
546
|
+
drawBlendedUTF8(dest, text, x, y, r, g, b)
|
547
|
+
|
548
|
+
DESC
|
549
|
+
This method will draw the given $[text]
|
550
|
+
with the given font with ($[r], [g], $[b])
|
551
|
+
onto $[dest] @[surface|Surface] at ($[x], $[y])
|
552
|
+
in @[blended|TTF#render_blended_utf8] mode.
|
553
|
+
|
554
|
+
SEEALSO
|
555
|
+
TTF#draw_solid_utf8
|
556
|
+
TTF#draw_shaded_utf8
|
557
|
+
TTF#render_blended_utf8
|
558
|
+
|
559
|
+
%%
|
560
|
+
NAME open
|
561
|
+
MOD BMFont
|
562
|
+
TYPE .
|
563
|
+
DEP SGE
|
564
|
+
PURPOSE Load a bitmap font from file
|
565
|
+
RVAL SDL::BMFont
|
566
|
+
|
567
|
+
PROTO
|
568
|
+
open(filename, flags)
|
569
|
+
|
570
|
+
DESC
|
571
|
+
Load a bitmap font from $[filename] file and
|
572
|
+
returns new @[BMFont] object.
|
573
|
+
|
574
|
+
$[flags] is OR'd combination of following values:
|
575
|
+
:SDL::BMFont::TRANSPARENT
|
576
|
+
Transparent (use @[Surface#set_color_key] internally, should usually be set)
|
577
|
+
:SDL::BMFont::NOCONVERT
|
578
|
+
Don't @[convert font surface to display format|Surface#display_format]
|
579
|
+
for faster blits.
|
580
|
+
:SDL::BMFont::SFONT
|
581
|
+
If you enabled support for SDL_img when compiling
|
582
|
+
SGE you can also set this flag, this enables you to
|
583
|
+
load Karl Bartel's SFont files.
|
584
|
+
:SDL::BMFont::PALETTE
|
585
|
+
Converts the font surface to a palette surface
|
586
|
+
(8bit). Don't do this on color fonts or SFonts! Blits from the
|
587
|
+
font surface will be a bit slower but @[BMFont#set_color]
|
588
|
+
will be faster (O(1) instead of O(n^2)).
|
589
|
+
|
590
|
+
%%
|
591
|
+
NAME set_color
|
592
|
+
MOD BMFont
|
593
|
+
TYPE #
|
594
|
+
DEP SGE
|
595
|
+
PURPOSE Change font color
|
596
|
+
|
597
|
+
PROTO
|
598
|
+
set_color(r, g, b)
|
599
|
+
setColor(r, g, b)
|
600
|
+
|
601
|
+
DESC
|
602
|
+
Changes the color of the font to ($[r], $[g], $[b]).
|
603
|
+
Doesn't work on 'color
|
604
|
+
fonts' or SFonts. Use ((<SDL::BMFont::PALETTE>))
|
605
|
+
when @[opening|BMFont.open] the font if
|
606
|
+
you're going to use this function often.
|
607
|
+
|
608
|
+
%%
|
609
|
+
NAME height
|
610
|
+
MOD BMFont
|
611
|
+
TYPE #
|
612
|
+
DEP SGE
|
613
|
+
PURPOSE Get height of the font
|
614
|
+
RVAL Integer
|
615
|
+
|
616
|
+
PROTO
|
617
|
+
height
|
618
|
+
|
619
|
+
DESC
|
620
|
+
Returns height.
|
621
|
+
|
622
|
+
SEEALSO
|
623
|
+
BMFont#width
|
624
|
+
|
625
|
+
%%
|
626
|
+
NAME width
|
627
|
+
MOD BMFont
|
628
|
+
TYPE #
|
629
|
+
DEP SGE
|
630
|
+
PURPOSE Get width of one character in the font
|
631
|
+
RVAL Integer
|
632
|
+
|
633
|
+
PROTO
|
634
|
+
width
|
635
|
+
|
636
|
+
DESC
|
637
|
+
Returns the width of one character in $[self] font.
|
638
|
+
Doesn't work on SFonts.
|
639
|
+
|
640
|
+
SEEALSO
|
641
|
+
BMFont#height
|
642
|
+
|
643
|
+
%%
|
644
|
+
NAME text_size
|
645
|
+
MOD BMFont
|
646
|
+
TYPE #
|
647
|
+
DEP SGE
|
648
|
+
PURPOSE Get the size of surface needed
|
649
|
+
RVAL [Integer, Integer]
|
650
|
+
|
651
|
+
PROTO
|
652
|
+
text_size(string)
|
653
|
+
textSize(string)
|
654
|
+
|
655
|
+
DESC
|
656
|
+
Returns the width and height of the $[string] with $[self].
|
657
|
+
|
658
|
+
SEEALSO
|
659
|
+
BMFont#textout
|
660
|
+
|
661
|
+
%%
|
662
|
+
NAME textout
|
663
|
+
MOD BMFont
|
664
|
+
TYPE #
|
665
|
+
DEP SGE
|
666
|
+
PURPOSE Render the given string
|
667
|
+
|
668
|
+
PROTO
|
669
|
+
textout(surface, string, x, y)
|
670
|
+
|
671
|
+
DESC
|
672
|
+
Renders the given $[string] on surface with the given font.
|
673
|
+
($[x], $[y]) is the position of the left top corner.
|
674
|
+
|
675
|
+
COMMENT
|
676
|
+
lock ?
|
677
|
+
|
678
|
+
SEEALSO
|
679
|
+
BMFont#text_size
|
680
|
+
|
681
|
+
%%
|
682
|
+
NAME open
|
683
|
+
MOD Kanji
|
684
|
+
TYPE .
|
685
|
+
PURPOSE Load bdf font file
|
686
|
+
RVAL SDL::Kanji
|
687
|
+
|
688
|
+
PROTO
|
689
|
+
open(filename, size)
|
690
|
+
|
691
|
+
DESC
|
692
|
+
Load bdf font data from $[filename] and
|
693
|
+
returns new @[Kanji] obejct.
|
694
|
+
$[size] is the height of one character.
|
695
|
+
|
696
|
+
SEEALSO
|
697
|
+
Kanji#add
|
698
|
+
|
699
|
+
%%
|
700
|
+
NAME add
|
701
|
+
MOD Kanji
|
702
|
+
TYPE #
|
703
|
+
PURPOSE Add font data into already loaded font
|
704
|
+
|
705
|
+
PROTO
|
706
|
+
add(filename)
|
707
|
+
|
708
|
+
DESC
|
709
|
+
Add font data fromt $[filename] into already loaded font $[self].
|
710
|
+
This method combines two or more font files into one.
|
711
|
+
|
712
|
+
SEEALSO
|
713
|
+
Kanji#open
|
714
|
+
|
715
|
+
%%
|
716
|
+
NAME set_coding_system
|
717
|
+
MOD Kanji
|
718
|
+
TYPE #
|
719
|
+
PURPOSE Set character encoding
|
720
|
+
|
721
|
+
PROTO
|
722
|
+
set_coding_system(sys)
|
723
|
+
setCodingSystem(sys)
|
724
|
+
|
725
|
+
DESC
|
726
|
+
Set encoding. $[sys] is one of following:
|
727
|
+
* SDL::Kanji::SJIS
|
728
|
+
* SDL::Kanji::EUC
|
729
|
+
* SDL::Kanji::JIS
|
730
|
+
Default is SDL::Kanji::JIS.
|
731
|
+
|
732
|
+
%%
|
733
|
+
NAME height
|
734
|
+
MOD Kanji
|
735
|
+
TYPE #
|
736
|
+
PURPOSE Get height of one character
|
737
|
+
RVAL Integer
|
738
|
+
|
739
|
+
PROTO
|
740
|
+
height
|
741
|
+
|
742
|
+
DESC
|
743
|
+
Returns the height of one character as piexel.
|
744
|
+
|
745
|
+
%%
|
746
|
+
NAME textwidth
|
747
|
+
MOD Kanji
|
748
|
+
TYPE #
|
749
|
+
PURPOSE Get width of given string
|
750
|
+
RVAL Integer
|
751
|
+
|
752
|
+
PROTO
|
753
|
+
textwidth(text)
|
754
|
+
|
755
|
+
DESC
|
756
|
+
Get width of given $[text] with $[self] font.
|
757
|
+
|
758
|
+
SEEALSO
|
759
|
+
Kanji#width
|
760
|
+
|
761
|
+
%%
|
762
|
+
NAME width
|
763
|
+
MOD Kanji
|
764
|
+
TYPE #
|
765
|
+
PURPOSE Get the width of one character
|
766
|
+
|
767
|
+
PROTO
|
768
|
+
width
|
769
|
+
|
770
|
+
DESC
|
771
|
+
Returns the width of one character.
|
772
|
+
|
773
|
+
SEEALSO
|
774
|
+
textwidth
|
775
|
+
|
776
|
+
%%
|
777
|
+
NAME put
|
778
|
+
MOD Kanji
|
779
|
+
TYPE #
|
780
|
+
PURPOSE Render text
|
781
|
+
|
782
|
+
PROTO
|
783
|
+
put(surface, text, x, y, r, g, b)
|
784
|
+
|
785
|
+
DESC
|
786
|
+
Renders $[text] at ($[x], $[y]) in $[surface]
|
787
|
+
with ($[r], $[g], $[b]) color.
|
788
|
+
|
789
|
+
SEEALSO
|
790
|
+
Kanji#put_tate
|
791
|
+
|
792
|
+
%%
|
793
|
+
NAME put_tate
|
794
|
+
MOD Kanji
|
795
|
+
TYPE #
|
796
|
+
PURPOSE Render tategaki text
|
797
|
+
|
798
|
+
PROTO
|
799
|
+
put_tate(surface, x, y, r, g, b)
|
800
|
+
putTate(surface, x, y, r, g, b)
|
801
|
+
|
802
|
+
DESC
|
803
|
+
Renders $[text] as tagetaki at ($[x], $[y]) in $[surface]
|
804
|
+
with ($[r], $[g], $[b]) color.
|
805
|
+
|
806
|
+
`Half-width' character is not rendered.
|
807
|
+
|
808
|
+
SEEALSO
|
809
|
+
Kanji#put
|
810
|
+
|
811
|
+
|