rubysdl 1.3.1 → 2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/MANIFEST +22 -2
- data/NEWS.en +80 -0
- data/NEWS.ja +83 -0
- data/README.en +2 -1
- data/README.ja +2 -2
- data/doc-en/Makefile +18 -0
- data/doc-en/cdrom.rsd +417 -0
- data/doc-en/collision.rsd +174 -0
- data/doc-en/event.rsd +1476 -0
- data/doc-en/font.rsd +811 -0
- data/doc-en/general.rsd +43 -0
- data/doc-en/init.rsd +168 -0
- data/doc-en/joystick.rsd +401 -0
- data/doc-en/mixer.rsd +869 -0
- data/doc-en/mpeg.rsd +585 -0
- data/doc-en/opengl.rsd +155 -0
- data/doc-en/sdlskk.rsd +472 -0
- data/doc-en/time.rsd +46 -0
- data/doc-en/video.rsd +2806 -0
- data/doc-en/wm.rsd +112 -0
- data/doc/Makefile +1 -1
- data/doc/cdrom.rsd +3 -3
- data/doc/event.rsd +178 -179
- data/doc/general.rsd +10 -0
- data/doc/init.rsd +2 -2
- data/doc/joystick.rsd +29 -5
- data/doc/mixer.rsd +20 -0
- data/doc/rsd.rb +42 -9
- data/doc/sdlskk.rsd +7 -7
- data/doc/video.rsd +461 -168
- data/doc/wm.rsd +2 -2
- data/extconf.rb +1 -8
- data/lib/rubysdl_aliases.rb +52 -190
- data/lib/rubysdl_compatible_ver1.rb +243 -0
- data/lib/sdl.rb +58 -92
- data/rubysdl.h +59 -68
- data/rubysdl_cdrom.c +125 -102
- data/{rubysdl_doc.en.rd → rubysdl_doc_old.en.rd} +3 -2
- data/rubysdl_event.c +318 -255
- data/rubysdl_event_key.c +299 -287
- data/rubysdl_image.c +37 -13
- data/rubysdl_joystick.c +180 -67
- data/rubysdl_kanji.c +61 -75
- data/rubysdl_main.c +65 -138
- data/rubysdl_mixer.c +339 -214
- data/rubysdl_mouse.c +50 -43
- data/rubysdl_opengl.c +31 -28
- data/rubysdl_pixel.c +17 -28
- data/rubysdl_ref.en.html +5658 -0
- data/rubysdl_ref.en.rd +6337 -0
- data/rubysdl_ref.html +2253 -1964
- data/rubysdl_ref.rd +823 -469
- data/rubysdl_rwops.c +9 -6
- data/rubysdl_sdlskk.c +137 -165
- data/rubysdl_sge_video.c +355 -469
- data/rubysdl_smpeg.c +189 -190
- data/rubysdl_time.c +1 -1
- data/rubysdl_ttf.c +147 -215
- data/rubysdl_video.c +486 -405
- data/rubysdl_wm.c +30 -30
- data/sample/aadraw.rb +9 -9
- data/sample/alpha.rb +12 -13
- data/sample/alphadraw.rb +10 -10
- data/sample/bfont.rb +4 -4
- data/sample/cdrom.rb +11 -4
- data/sample/collision.rb +20 -20
- data/sample/cursor.rb +5 -5
- data/sample/ellipses.rb +20 -16
- data/sample/event2.rb +11 -9
- data/sample/font.rb +4 -4
- data/sample/fpstimer.rb +3 -3
- data/sample/icon.bmp.gz +0 -0
- data/sample/icon.png +0 -0
- data/sample/joy2.rb +14 -14
- data/sample/kanji.rb +7 -7
- data/sample/load_from_io.rb +44 -0
- data/sample/movesp.rb +13 -12
- data/sample/playmod.rb +2 -3
- data/sample/plaympeg.rb +8 -8
- data/sample/playwave.rb +5 -6
- data/sample/sdlskk.rb +11 -11
- data/sample/sgetest.rb +14 -12
- data/sample/stetris.rb +12 -13
- data/sample/testgl.rb +13 -14
- data/sample/testsprite.rb +12 -11
- data/sample/transformblit.rb +23 -22
- metadata +62 -35
- data/rubysdl_event2.c +0 -417
data/doc-en/font.rsd
ADDED
@@ -0,0 +1,811 @@
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= Font
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* ((< Font drawing outline>))
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* ((<SDL::TTF>))
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* ((<SDL::BMFont>))
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* ((<SDL::Kanji>))
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* Font methods
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TOC
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== Font drawing outline
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Ruby/SDL has three different font drawing system.
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First is True Type Font drawing by
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((<SDL_ttf|URL:http://www.libsdl.org/projects/SDL_ttf/index.html>)),
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second is original bitmap font/SFont drawing by
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((<SGE|URL:http://www.etek.chalmers.se/~e8cal1/sge/index.html>)),
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and the last is bdf font drawing by
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((<SDL_kanji|URL:http://shinh.skr.jp/sdlkanji/>)).
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Each system has following features.
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* SDL::TTF
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Extension name of Font file name is ttf and ttc.
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True type font has vector data, therefore you can use arbitrary font size.
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* SDL::BMFont
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Font files are mere Windows BMP files or PNG image files.
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In original font file format, image data is regarded as 256 character
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images ordered by ASCII.
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Creating your own fonts is more easy than true type fonts.
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You can use ((<SFont|URL:http://www.linux-games.com/sfont/>))
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with this class. This format is also bitmap font, but character width
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is variable.
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You can't use kanji and other Unicode characters.
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* SDL::Kanji
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Font files are BDF format. BDF is a kind of bitmap font.
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You can mix multiple font files (for example, alphabet and kanji).
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== SDL::TTF
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METHODS(TTF)
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This class represents true type font.
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((<SDL_ttf|URL:http://www.libsdl.org/projects/SDL_ttf/index.html>))
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is needed to use this class. Backend of SDL_ttf is
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((<Freetype|URL:http://www.freetype.org/>)).
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Note that you should pay attention to font license.
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== SDL::BMFont
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METHODS(BMFont)
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This class represets bitmap font.
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((<SGE|URL:http://www.etek.chalmers.se/~e8cal1/sge/index.html>))
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is needed.
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== SDL::Kanji
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METHODS(Kanji)
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This class represets bdf font.
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== Font methods
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%%%
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NAME init
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MOD TTF
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TYPE .
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DEP SDL_ttf
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PURPOSE Initialize TTF APIs
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PROTO
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init
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DESC
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Initialize the truetype font API. This must be called before using other methods
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of this class, excepting @[TTF.init?].
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@[init] does not have to be called before this call.
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SEEALSO
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TTF.init?
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%%
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NAME init?
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MOD TTF
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TYPE .
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DEP SDL_ttf
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PURPOSE Query TTF API initialization status
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RVAL true/false
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PROTO
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init?
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DESC
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Returns true if TTF API is already initialize, otherwise returns false.
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SEEALSO
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TTF.init
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%%
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NAME open
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MOD TTF
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TYPE .
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DEP SDL_ttf
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PURPOSE Load font From a file
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RVAL SDL::TTF
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PROTO
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open(filename, ptsize, index=0)
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DESC
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Load $[filename], face $[index], for use as a font, at $[ptsize] size.
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RET
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Returns new @[TTF] object.
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EXCEPTION *
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EXAMPLE
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SDL::TTF.init
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font = SDL::TTF.open("font.ttf", 32, 0)
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%%
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NAME style
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font render style
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RVAL UINT
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PROTO
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style
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DESC
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Returns the rendering style as a bitmask composed of the follwing masks:
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* SDL::TTF::STYLE_BOLD
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* SDL::TTF::STYLE_ITALIC
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* SDL::TTF::STYLE_UNDERLINE
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If no style is set then SDL::TTF::STYLE_NORMAL is returned.
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EXAMPLE
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print "The font style is:"
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print " normal" if font.style == SDL::TTF::STYLE_NORMAL
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print " bold" if (font.style & SDL::TTF::STYLE_BOLD) != 0
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print " italic" if (font.style & SDL::TTF::STYLE_ITALIC) != 0
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print " italic" if (font.style & SDL::TTF::STYLE_UNDERLINE) != 0
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print "\n"
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SEEALSO
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TTF#style=
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%%
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NAME style=
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Set the rendering style.
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PROTO
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style=(new_style)
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DESC
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Set the rendering style as $[new_style].
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$[new_style] should be a bitmask composed of the follwing masks:
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* SDL::TTF::STYLE_BOLD
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* SDL::TTF::STYLE_ITALIC
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* SDL::TTF::STYLE_UNDERLINE
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or SDL::TTF::STYLE_NORMAL to reset style.
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NOTES
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This will flush the internal cache of previously rendered glyphs, even if
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there is no change in style, so it may be best to check the current style using
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@[TTF.style] first.
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EXAMPLE
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# set the loaded font's style to fake bold italics
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font.style = SDL::TTF::STYLE_ITALIC | SDL::TTF::STYLE_BOLD
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# render some text in fake bold italics...
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# set the loaded font's style back to normal
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font.style = SDL::TTF::STYLE_NORMAL
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SEEALSO
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TTF#style
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%%
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NAME height
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font max height
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RVAL Integer
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PROTO
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height
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DESC
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Returns the maximum pixel height of all glyphs of the font. You may use this
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height for rendering text as close together vertically as possible, though adding
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at least one pixel height to it will space it so they can't touch. Remember that
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Ruby/SDL and SDL_ttf doesn't handle multiline
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printing, so you are responsible for line
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spacing, see the @[TTF#line_skip] as well.
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%%
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NAME ascent
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font max ascent (y above origin)
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RVAL Integer
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PROTO
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ascent
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DESC
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Get the maximum pixel ascent (height above baseline)
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of all glyphs of the loaded font. This can also be
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interpreted as the distance from the top of the font to the baseline. It could be
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used when drawing an individual glyph relative to a top point, by combining it
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with the glyph's maxy metric to resolve the top of the rectangle used when
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blitting the glyph on the screen.
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SEEALSO
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TTF#height
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TTF#descent
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TTF#line_skip
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%%
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NAME descent
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font min descent (y below origin)
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RVAL Integer
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PROTO
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descent
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DESC
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Get the maximum pixel descent (height below baseline)
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of all glyphs of the loaded font. This can also be
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interpreted as the distance from the baseline to the bottom of the font. It could
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be used when drawing an individual glyph relative to a bottom point, by combining
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it with the glyph's maxy metric to resolve the top of the rectangle used when
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blitting the glyph on the screen.
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SEEALSO
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TTF#height
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TTF#ascent
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TTF#line_skip
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%%
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NAME line_skip
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get font recommended line spacing
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RVAL Integer
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PROTO
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line_skip
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DESC
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Get the reccomended pixel height of a rendered line of text of the loaded font.
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This is usually larger than the @[TTF#height] of the font.
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SEEALSO
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TTF#height
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TTF#ascent
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TTF#descent
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%%
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NAME faces
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get the number of faces in a font
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RVAL Integer
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PROTO
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faces
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DESC
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Returns the number of faces(subfonts) in a font.
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%%
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NAME fixed_width?
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get whether font is monospaced or not.
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RVAL true/false
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PROTO
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fixed_width?
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DESC
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Returns true if $[self] font is monospaced, otherwise returns false.
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If font is monospaced, width of the rendered surface is
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(width)*(length of string).
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SEEALSO
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TTF#faces
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TTF#family_name
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%%
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NAME family_name
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get current font face family name string
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RVAL String/nil
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PROTO
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family_name
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familyName
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DESC
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Returns current font face family name string.
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Returns nil if that font has no name information.
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SEEALSO
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TTF#faces
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TTF#fixed_width?
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TTF#style_name
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%%
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NAME style_name
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MOD TTF
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TYPE #
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DEP SDL_ttf
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PURPOSE Get current font face style name string
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RVAL String/nil
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PROTO
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style_name
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styleName
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DESC
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Returns current font face style name string.
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Returns nil if the font has no name information.
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SEEALSO
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TTF#faces
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TTF#fixed_width?
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|
+
TTF#family_name
|
351
|
+
|
352
|
+
%%
|
353
|
+
NAME text_size
|
354
|
+
MOD TTF
|
355
|
+
TYPE #
|
356
|
+
DEP SDL_ttf
|
357
|
+
PURPOSE Get size of UTF8 text string as would be rendered
|
358
|
+
RVAL [Integer, Integer]
|
359
|
+
|
360
|
+
PROTO
|
361
|
+
text_size(text)
|
362
|
+
textSize(text)
|
363
|
+
|
364
|
+
DESC
|
365
|
+
Calculate the resulting surface size of the UTF8 encoded text rendered using font.
|
366
|
+
No actual rendering is done, however correct kerning is done to get the actual
|
367
|
+
width. The height returned in h is the same as you can get using @[TTF#height].
|
368
|
+
|
369
|
+
RET
|
370
|
+
Returns a 2 element array as [w, h].
|
371
|
+
|
372
|
+
EXCEPTION *
|
373
|
+
|
374
|
+
EXAMPLE
|
375
|
+
w, h = font.size_text("Hello World!")
|
376
|
+
puts "width=#{w} height=#{h}"
|
377
|
+
|
378
|
+
SEEALSO
|
379
|
+
TTF#render_solid_utf8
|
380
|
+
TTF#render_shaded_utf8
|
381
|
+
TTF#render_blended_utf8
|
382
|
+
TTF#draw_solid_utf8
|
383
|
+
TTF#draw_shaded_utf8
|
384
|
+
TTF#draw_blended_utf8
|
385
|
+
|
386
|
+
%%
|
387
|
+
NAME render_solid_utf8
|
388
|
+
MOD TTF
|
389
|
+
TYPE #
|
390
|
+
DEP SDL_ttf
|
391
|
+
PURPOSE Render UTF8 text in solid mode
|
392
|
+
RVAL SDL::Surface/nil
|
393
|
+
|
394
|
+
PROTO
|
395
|
+
render_solid_utf8(text, r, g, b)
|
396
|
+
renderSolidUTF8(text, r, g, b)
|
397
|
+
|
398
|
+
DESC
|
399
|
+
This method will render the given $[text] with the given font with
|
400
|
+
($[r], [g], $[b])
|
401
|
+
color onto a new surface. The Solid mode is used and this is the fastest.
|
402
|
+
This method returns new @[surface|Surface] object.
|
403
|
+
|
404
|
+
This method create an 8-bit palettized
|
405
|
+
surface and render the given text at fast quality
|
406
|
+
with the given font and color. The 0 pixel value is the colorkey, giving a
|
407
|
+
transparent background, and the 1 pixel value is set to the text color. The
|
408
|
+
colormap is set to have the desired foreground color at index 1, this allows
|
409
|
+
you to change the color without having to render the text again. Colormap
|
410
|
+
index 0 is of course not drawn, since it is the colorkey, and thus
|
411
|
+
transparent, though it's actual color is 255 minus each RGB component of the
|
412
|
+
foreground. This is the fastest rendering speed of all the rendering modes.
|
413
|
+
This results in no box around the text, but the text is not as smooth. The
|
414
|
+
resulting surface should blit faster than
|
415
|
+
the $[Blended|TTF#render_blended_utf8] one. Use this mode for
|
416
|
+
FPS and other fast changing updating text displays.
|
417
|
+
|
418
|
+
SEEALSO
|
419
|
+
TTF#render_shaded_utf8
|
420
|
+
TTF#render_blended_utf8
|
421
|
+
TTF#draw_solid_utf8
|
422
|
+
|
423
|
+
%%
|
424
|
+
NAME render_shaded_utf8
|
425
|
+
MOD TTF
|
426
|
+
TYPE #
|
427
|
+
DEP SDL_ttf
|
428
|
+
PURPOSE Render UTF8 text in shaded mode
|
429
|
+
RVAL SDL::Surface/nil
|
430
|
+
|
431
|
+
PROTO
|
432
|
+
render_shaded_utf8(text,fg_r,fg_g,fg_b,bg_r,bg_g,bg_b)
|
433
|
+
renderShadedUTF8(text,fg_r,fg_g,fg_b,bg_r,bg_g,bg_b)
|
434
|
+
|
435
|
+
DESC
|
436
|
+
This method will render the given $[text] with the given font with
|
437
|
+
($[fg_r], [fg_g], $[fg_b]) color onto a new surface
|
438
|
+
with background color ($[bg_r], [bg_g], $[bg_b]).
|
439
|
+
Returns new @[surface|Surface] object.
|
440
|
+
|
441
|
+
This method create an 8-bit palettized
|
442
|
+
surface and render the given text at high quality
|
443
|
+
with the given font and colors. The 0 pixel value is background, while other
|
444
|
+
pixels have varying degrees of the foreground color from the background color.
|
445
|
+
This results in a box of the background color around the text in the
|
446
|
+
foreground color. The text is antialiased.
|
447
|
+
This will render slower than @[Solid|TTF#render_solid_utf8],
|
448
|
+
but in about the same time as @[TTF#render_blended_utf8].
|
449
|
+
The resulting surface should blit
|
450
|
+
as fast as @[Solid|TTF#render_solid_utf8], once it is made.
|
451
|
+
Use this when you need nice text, and can
|
452
|
+
live with a box...
|
453
|
+
|
454
|
+
SEEALSO
|
455
|
+
TTF#render_solid_utf8
|
456
|
+
TTF#render_blended_utf8
|
457
|
+
TTF#draw_shaded_utf8
|
458
|
+
|
459
|
+
%%
|
460
|
+
NAME render_blended_utf8
|
461
|
+
MOD TTF
|
462
|
+
TYPE #
|
463
|
+
DEP SDL_ttf
|
464
|
+
PURPOSE Render UTF8 text in blended mode
|
465
|
+
RVAL SDL::Surface/nil
|
466
|
+
|
467
|
+
PROTO
|
468
|
+
render_blended_utf8(text, r, g, b)
|
469
|
+
render_blended_utf8(text, r, g, b)
|
470
|
+
|
471
|
+
DESC
|
472
|
+
This method will render the given $[text] with the given font with ($[r], [g], $[b])
|
473
|
+
color onto a new surface with transparent background. This is
|
474
|
+
the slowest but most beautiful.
|
475
|
+
|
476
|
+
This method creates a 32-bit ARGB surface and
|
477
|
+
render the given text at high quality, using
|
478
|
+
alpha blending to dither the font with the given color. This results in a
|
479
|
+
surface with alpha transparency, so you don't have a solid colored box around
|
480
|
+
the text. The text is antialiased.
|
481
|
+
This will render slower than @[TTF#render_solid_utf8], but in
|
482
|
+
about the same time as @[TTF#render_shaded_utf8].
|
483
|
+
The resulting surface will blit slower
|
484
|
+
than if you had used @[TTF#render_solid_utf8] and @[TTF#render_shaded_utf8].
|
485
|
+
Use this when you want high quality, and the text isn't changing too fast.
|
486
|
+
|
487
|
+
SEEALSO
|
488
|
+
TTF#render_solid_utf8
|
489
|
+
TTF#render_shaded_utf8
|
490
|
+
TTF#draw_blended_utf8
|
491
|
+
|
492
|
+
%%
|
493
|
+
NAME draw_solid_utf8
|
494
|
+
MOD TTF
|
495
|
+
TYPE #
|
496
|
+
DEP SDL_ttf
|
497
|
+
PURPOSE Draw UTF8 text in solid mode
|
498
|
+
|
499
|
+
PROTO
|
500
|
+
draw_solid_utf8(dest, text, x, y, r, g, b)
|
501
|
+
drawSolidUTF8(dest, text, x, y, r, g, b)
|
502
|
+
|
503
|
+
DESC
|
504
|
+
This method will draw the given $[text]
|
505
|
+
with the given font with ($[r], [g], $[b])
|
506
|
+
onto $[dest] @[surface|Surface] at ($[x], $[y])
|
507
|
+
in @[solid|TTF#render_solid_utf8] mode.
|
508
|
+
|
509
|
+
SEEALSO
|
510
|
+
TTF#draw_shaded_utf8
|
511
|
+
TTF#draw_blended_utf8
|
512
|
+
TTF#render_solid_utf8
|
513
|
+
|
514
|
+
%%
|
515
|
+
NAME draw_shaded_utf8
|
516
|
+
MOD TTF
|
517
|
+
TYPE #
|
518
|
+
DEP SDL_ttf
|
519
|
+
PURPOSE Draw UTF8 text in shaded mode
|
520
|
+
|
521
|
+
PROTO
|
522
|
+
draw_shaded_utf8(dest, text, x, y, fg_r, fg_g, fg_b, bg_r, bg_g, bg_b)
|
523
|
+
drawShadedUTF8(dest, text, x, y, fg_r, fg_g, fg_b, bg_r, bg_g, bg_b)
|
524
|
+
|
525
|
+
DESC
|
526
|
+
This method will draw the given $[text]
|
527
|
+
with the given font with ($[fg_r], [fg_g], $[fg_b])
|
528
|
+
color onto onto $[dest] @[surface|Surface] at ($[x], $[y])
|
529
|
+
with background color ($[bg_r], [bg_g], $[bg_b])
|
530
|
+
in @[shaded|TTF#render_shaded_utf8] mode.
|
531
|
+
|
532
|
+
SEEALSO
|
533
|
+
TTF#draw_solid_utf8
|
534
|
+
TTF#draw_blended_utf8
|
535
|
+
TTF#render_shaded_utf8
|
536
|
+
|
537
|
+
%%
|
538
|
+
NAME draw_blended_utf8
|
539
|
+
MOD TTF
|
540
|
+
TYPE #
|
541
|
+
DEP SDL_ttf
|
542
|
+
PURPOSE Draw UTF8 text in blended mode
|
543
|
+
|
544
|
+
PROTO
|
545
|
+
draw_blended_utf8(dest, text, x, y, r, g, b)
|
546
|
+
drawBlendedUTF8(dest, text, x, y, r, g, b)
|
547
|
+
|
548
|
+
DESC
|
549
|
+
This method will draw the given $[text]
|
550
|
+
with the given font with ($[r], [g], $[b])
|
551
|
+
onto $[dest] @[surface|Surface] at ($[x], $[y])
|
552
|
+
in @[blended|TTF#render_blended_utf8] mode.
|
553
|
+
|
554
|
+
SEEALSO
|
555
|
+
TTF#draw_solid_utf8
|
556
|
+
TTF#draw_shaded_utf8
|
557
|
+
TTF#render_blended_utf8
|
558
|
+
|
559
|
+
%%
|
560
|
+
NAME open
|
561
|
+
MOD BMFont
|
562
|
+
TYPE .
|
563
|
+
DEP SGE
|
564
|
+
PURPOSE Load a bitmap font from file
|
565
|
+
RVAL SDL::BMFont
|
566
|
+
|
567
|
+
PROTO
|
568
|
+
open(filename, flags)
|
569
|
+
|
570
|
+
DESC
|
571
|
+
Load a bitmap font from $[filename] file and
|
572
|
+
returns new @[BMFont] object.
|
573
|
+
|
574
|
+
$[flags] is OR'd combination of following values:
|
575
|
+
:SDL::BMFont::TRANSPARENT
|
576
|
+
Transparent (use @[Surface#set_color_key] internally, should usually be set)
|
577
|
+
:SDL::BMFont::NOCONVERT
|
578
|
+
Don't @[convert font surface to display format|Surface#display_format]
|
579
|
+
for faster blits.
|
580
|
+
:SDL::BMFont::SFONT
|
581
|
+
If you enabled support for SDL_img when compiling
|
582
|
+
SGE you can also set this flag, this enables you to
|
583
|
+
load Karl Bartel's SFont files.
|
584
|
+
:SDL::BMFont::PALETTE
|
585
|
+
Converts the font surface to a palette surface
|
586
|
+
(8bit). Don't do this on color fonts or SFonts! Blits from the
|
587
|
+
font surface will be a bit slower but @[BMFont#set_color]
|
588
|
+
will be faster (O(1) instead of O(n^2)).
|
589
|
+
|
590
|
+
%%
|
591
|
+
NAME set_color
|
592
|
+
MOD BMFont
|
593
|
+
TYPE #
|
594
|
+
DEP SGE
|
595
|
+
PURPOSE Change font color
|
596
|
+
|
597
|
+
PROTO
|
598
|
+
set_color(r, g, b)
|
599
|
+
setColor(r, g, b)
|
600
|
+
|
601
|
+
DESC
|
602
|
+
Changes the color of the font to ($[r], $[g], $[b]).
|
603
|
+
Doesn't work on 'color
|
604
|
+
fonts' or SFonts. Use ((<SDL::BMFont::PALETTE>))
|
605
|
+
when @[opening|BMFont.open] the font if
|
606
|
+
you're going to use this function often.
|
607
|
+
|
608
|
+
%%
|
609
|
+
NAME height
|
610
|
+
MOD BMFont
|
611
|
+
TYPE #
|
612
|
+
DEP SGE
|
613
|
+
PURPOSE Get height of the font
|
614
|
+
RVAL Integer
|
615
|
+
|
616
|
+
PROTO
|
617
|
+
height
|
618
|
+
|
619
|
+
DESC
|
620
|
+
Returns height.
|
621
|
+
|
622
|
+
SEEALSO
|
623
|
+
BMFont#width
|
624
|
+
|
625
|
+
%%
|
626
|
+
NAME width
|
627
|
+
MOD BMFont
|
628
|
+
TYPE #
|
629
|
+
DEP SGE
|
630
|
+
PURPOSE Get width of one character in the font
|
631
|
+
RVAL Integer
|
632
|
+
|
633
|
+
PROTO
|
634
|
+
width
|
635
|
+
|
636
|
+
DESC
|
637
|
+
Returns the width of one character in $[self] font.
|
638
|
+
Doesn't work on SFonts.
|
639
|
+
|
640
|
+
SEEALSO
|
641
|
+
BMFont#height
|
642
|
+
|
643
|
+
%%
|
644
|
+
NAME text_size
|
645
|
+
MOD BMFont
|
646
|
+
TYPE #
|
647
|
+
DEP SGE
|
648
|
+
PURPOSE Get the size of surface needed
|
649
|
+
RVAL [Integer, Integer]
|
650
|
+
|
651
|
+
PROTO
|
652
|
+
text_size(string)
|
653
|
+
textSize(string)
|
654
|
+
|
655
|
+
DESC
|
656
|
+
Returns the width and height of the $[string] with $[self].
|
657
|
+
|
658
|
+
SEEALSO
|
659
|
+
BMFont#textout
|
660
|
+
|
661
|
+
%%
|
662
|
+
NAME textout
|
663
|
+
MOD BMFont
|
664
|
+
TYPE #
|
665
|
+
DEP SGE
|
666
|
+
PURPOSE Render the given string
|
667
|
+
|
668
|
+
PROTO
|
669
|
+
textout(surface, string, x, y)
|
670
|
+
|
671
|
+
DESC
|
672
|
+
Renders the given $[string] on surface with the given font.
|
673
|
+
($[x], $[y]) is the position of the left top corner.
|
674
|
+
|
675
|
+
COMMENT
|
676
|
+
lock ?
|
677
|
+
|
678
|
+
SEEALSO
|
679
|
+
BMFont#text_size
|
680
|
+
|
681
|
+
%%
|
682
|
+
NAME open
|
683
|
+
MOD Kanji
|
684
|
+
TYPE .
|
685
|
+
PURPOSE Load bdf font file
|
686
|
+
RVAL SDL::Kanji
|
687
|
+
|
688
|
+
PROTO
|
689
|
+
open(filename, size)
|
690
|
+
|
691
|
+
DESC
|
692
|
+
Load bdf font data from $[filename] and
|
693
|
+
returns new @[Kanji] obejct.
|
694
|
+
$[size] is the height of one character.
|
695
|
+
|
696
|
+
SEEALSO
|
697
|
+
Kanji#add
|
698
|
+
|
699
|
+
%%
|
700
|
+
NAME add
|
701
|
+
MOD Kanji
|
702
|
+
TYPE #
|
703
|
+
PURPOSE Add font data into already loaded font
|
704
|
+
|
705
|
+
PROTO
|
706
|
+
add(filename)
|
707
|
+
|
708
|
+
DESC
|
709
|
+
Add font data fromt $[filename] into already loaded font $[self].
|
710
|
+
This method combines two or more font files into one.
|
711
|
+
|
712
|
+
SEEALSO
|
713
|
+
Kanji#open
|
714
|
+
|
715
|
+
%%
|
716
|
+
NAME set_coding_system
|
717
|
+
MOD Kanji
|
718
|
+
TYPE #
|
719
|
+
PURPOSE Set character encoding
|
720
|
+
|
721
|
+
PROTO
|
722
|
+
set_coding_system(sys)
|
723
|
+
setCodingSystem(sys)
|
724
|
+
|
725
|
+
DESC
|
726
|
+
Set encoding. $[sys] is one of following:
|
727
|
+
* SDL::Kanji::SJIS
|
728
|
+
* SDL::Kanji::EUC
|
729
|
+
* SDL::Kanji::JIS
|
730
|
+
Default is SDL::Kanji::JIS.
|
731
|
+
|
732
|
+
%%
|
733
|
+
NAME height
|
734
|
+
MOD Kanji
|
735
|
+
TYPE #
|
736
|
+
PURPOSE Get height of one character
|
737
|
+
RVAL Integer
|
738
|
+
|
739
|
+
PROTO
|
740
|
+
height
|
741
|
+
|
742
|
+
DESC
|
743
|
+
Returns the height of one character as piexel.
|
744
|
+
|
745
|
+
%%
|
746
|
+
NAME textwidth
|
747
|
+
MOD Kanji
|
748
|
+
TYPE #
|
749
|
+
PURPOSE Get width of given string
|
750
|
+
RVAL Integer
|
751
|
+
|
752
|
+
PROTO
|
753
|
+
textwidth(text)
|
754
|
+
|
755
|
+
DESC
|
756
|
+
Get width of given $[text] with $[self] font.
|
757
|
+
|
758
|
+
SEEALSO
|
759
|
+
Kanji#width
|
760
|
+
|
761
|
+
%%
|
762
|
+
NAME width
|
763
|
+
MOD Kanji
|
764
|
+
TYPE #
|
765
|
+
PURPOSE Get the width of one character
|
766
|
+
|
767
|
+
PROTO
|
768
|
+
width
|
769
|
+
|
770
|
+
DESC
|
771
|
+
Returns the width of one character.
|
772
|
+
|
773
|
+
SEEALSO
|
774
|
+
textwidth
|
775
|
+
|
776
|
+
%%
|
777
|
+
NAME put
|
778
|
+
MOD Kanji
|
779
|
+
TYPE #
|
780
|
+
PURPOSE Render text
|
781
|
+
|
782
|
+
PROTO
|
783
|
+
put(surface, text, x, y, r, g, b)
|
784
|
+
|
785
|
+
DESC
|
786
|
+
Renders $[text] at ($[x], $[y]) in $[surface]
|
787
|
+
with ($[r], $[g], $[b]) color.
|
788
|
+
|
789
|
+
SEEALSO
|
790
|
+
Kanji#put_tate
|
791
|
+
|
792
|
+
%%
|
793
|
+
NAME put_tate
|
794
|
+
MOD Kanji
|
795
|
+
TYPE #
|
796
|
+
PURPOSE Render tategaki text
|
797
|
+
|
798
|
+
PROTO
|
799
|
+
put_tate(surface, x, y, r, g, b)
|
800
|
+
putTate(surface, x, y, r, g, b)
|
801
|
+
|
802
|
+
DESC
|
803
|
+
Renders $[text] as tagetaki at ($[x], $[y]) in $[surface]
|
804
|
+
with ($[r], $[g], $[b]) color.
|
805
|
+
|
806
|
+
`Half-width' character is not rendered.
|
807
|
+
|
808
|
+
SEEALSO
|
809
|
+
Kanji#put
|
810
|
+
|
811
|
+
|