rubygl 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. checksums.yaml +8 -8
  2. data/Rakefile +1 -1
  3. data/ext/macosx/{SDL2.framework/SDL2 → SDL2} +0 -0
  4. data/lib/rubygl.rb +1 -1
  5. data/rubygl.gemspec +1 -1
  6. metadata +2 -171
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +0 -163
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +0 -284
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +0 -260
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +0 -506
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +0 -97
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +0 -63
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +0 -71
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +0 -55
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +0 -184
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +0 -20
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +0 -156
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +0 -239
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +0 -76
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +0 -723
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +0 -136
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +0 -316
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +0 -87
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +0 -1225
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +0 -517
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +0 -253
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +0 -217
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +0 -341
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +0 -81
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +0 -211
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +0 -155
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +0 -144
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +0 -224
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +0 -251
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +0 -33
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +0 -11126
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +0 -38
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +0 -2790
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +0 -429
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +0 -164
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +0 -75
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +0 -58
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +0 -138
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +0 -870
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +0 -2
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +0 -232
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +0 -401
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +0 -143
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +0 -405
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +0 -503
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +0 -191
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +0 -272
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +0 -287
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +0 -115
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +0 -86
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +0 -29
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +0 -162
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +0 -979
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +0 -140
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +0 -37
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +0 -42
  62. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +0 -163
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +0 -284
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +0 -260
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +0 -506
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +0 -97
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +0 -63
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +0 -71
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +0 -55
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +0 -184
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +0 -20
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +0 -156
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +0 -239
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +0 -76
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +0 -723
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +0 -136
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +0 -316
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +0 -87
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +0 -1225
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +0 -517
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +0 -253
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +0 -217
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +0 -341
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +0 -81
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +0 -211
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +0 -155
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +0 -144
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +0 -224
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +0 -251
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +0 -33
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +0 -11126
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +0 -38
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +0 -2790
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +0 -429
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +0 -164
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +0 -75
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +0 -58
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +0 -138
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +0 -870
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +0 -2
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +0 -232
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +0 -401
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +0 -143
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +0 -405
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +0 -503
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +0 -191
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +0 -272
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +0 -287
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +0 -115
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +0 -86
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +0 -29
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +0 -162
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +0 -979
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +0 -140
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +0 -37
  116. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +0 -42
  117. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +0 -331
  119. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +0 -163
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +0 -284
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +0 -260
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +0 -506
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +0 -97
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +0 -63
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +0 -71
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +0 -55
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +0 -184
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +0 -20
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +0 -156
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +0 -239
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +0 -76
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +0 -723
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +0 -136
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +0 -316
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +0 -87
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +0 -1225
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +0 -517
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +0 -253
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +0 -217
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +0 -341
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +0 -81
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +0 -211
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +0 -155
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +0 -144
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +0 -224
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +0 -251
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +0 -33
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +0 -11126
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +0 -38
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +0 -2790
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +0 -429
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +0 -164
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +0 -75
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +0 -58
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +0 -138
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +0 -870
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +0 -2
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +0 -232
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +0 -401
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +0 -143
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +0 -405
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +0 -503
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +0 -191
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +0 -272
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +0 -287
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +0 -115
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +0 -86
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +0 -29
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +0 -162
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +0 -979
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +0 -140
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +0 -37
  173. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +0 -42
  174. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +0 -331
checksums.yaml CHANGED
@@ -1,15 +1,15 @@
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data/Rakefile CHANGED
@@ -54,7 +54,7 @@ task :build do
54
54
  -shared -L#{SDL_LIB} -lSDL2main -lSDL2"
55
55
  elsif os == :macosx
56
56
  sh "gcc -o ext/macosx/RubyGL.so #{files.join('.o ') << '.o'} \
57
- -shared -Fext/macosx -framework SDL2"
57
+ -shared -F#{SDL_LIB} -framework SDL2"
58
58
  else
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  abort("No Library Build Command For Current OS")
60
60
  end
File without changes
data/lib/rubygl.rb CHANGED
@@ -34,7 +34,7 @@ module RubyGL
34
34
  ffi_lib relative_path("../ext/windows/SDL2.dll")
35
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  ffi_lib relative_path("../ext/windows/RubyGL.so")
36
36
  elsif os == :macosx
37
- ffi_lib relative_path("../ext/macosx/SDL2.framework/SDL2")
37
+ ffi_lib relative_path("../ext/macosx/SDL2")
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  ffi_lib relative_path("../ext/macosx/RubyGL.so")
39
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  else
40
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  abort("Current OS Not Supported")
data/rubygl.gemspec CHANGED
@@ -13,7 +13,7 @@ Gem::Specification.new do |spec|
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13
 
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  spec.files = `git ls-files`.split($/)
15
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  spec.name = 'rubygl'
16
- spec.version = '0.3.0'
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+ spec.version = '0.3.1'
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  spec.require_paths = ["lib"]
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  spec.license = "MIT"
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metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
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2
  name: rubygl
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3
  version: !ruby/object:Gem::Version
4
- version: 0.3.0
4
+ version: 0.3.1
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  platform: ruby
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  authors:
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  - Andrew Miller
@@ -46,176 +46,7 @@ files:
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  - examples/instanced_example.rb
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  - examples/phong_example.rb
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  - ext/macosx/RubyGL.so
49
- - ext/macosx/SDL2.framework/Headers/SDL.h
50
- - ext/macosx/SDL2.framework/Headers/SDL_assert.h
51
- - ext/macosx/SDL2.framework/Headers/SDL_atomic.h
52
- - ext/macosx/SDL2.framework/Headers/SDL_audio.h
53
- - ext/macosx/SDL2.framework/Headers/SDL_bits.h
54
- - ext/macosx/SDL2.framework/Headers/SDL_blendmode.h
55
- - ext/macosx/SDL2.framework/Headers/SDL_clipboard.h
56
- - ext/macosx/SDL2.framework/Headers/SDL_config.h
57
- - ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h
58
- - ext/macosx/SDL2.framework/Headers/SDL_copying.h
59
- - ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h
60
- - ext/macosx/SDL2.framework/Headers/SDL_endian.h
61
- - ext/macosx/SDL2.framework/Headers/SDL_error.h
62
- - ext/macosx/SDL2.framework/Headers/SDL_events.h
63
- - ext/macosx/SDL2.framework/Headers/SDL_filesystem.h
64
- - ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h
65
- - ext/macosx/SDL2.framework/Headers/SDL_gesture.h
66
- - ext/macosx/SDL2.framework/Headers/SDL_haptic.h
67
- - ext/macosx/SDL2.framework/Headers/SDL_hints.h
68
- - ext/macosx/SDL2.framework/Headers/SDL_joystick.h
69
- - ext/macosx/SDL2.framework/Headers/SDL_keyboard.h
70
- - ext/macosx/SDL2.framework/Headers/SDL_keycode.h
71
- - ext/macosx/SDL2.framework/Headers/SDL_loadso.h
72
- - ext/macosx/SDL2.framework/Headers/SDL_log.h
73
- - ext/macosx/SDL2.framework/Headers/SDL_main.h
74
- - ext/macosx/SDL2.framework/Headers/SDL_messagebox.h
75
- - ext/macosx/SDL2.framework/Headers/SDL_mouse.h
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- - ext/macosx/SDL2.framework/Headers/SDL_mutex.h
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- - ext/macosx/SDL2.framework/Headers/SDL_name.h
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- - ext/macosx/SDL2.framework/Headers/SDL_opengl.h
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- - ext/macosx/SDL2.framework/Headers/SDL_opengles.h
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- - ext/macosx/SDL2.framework/Headers/SDL_opengles2.h
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- - ext/macosx/SDL2.framework/Headers/SDL_pixels.h
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- - ext/macosx/SDL2.framework/Headers/SDL_platform.h
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- - ext/macosx/SDL2.framework/Headers/SDL_power.h
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- - ext/macosx/SDL2.framework/Headers/SDL_quit.h
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- - ext/macosx/SDL2.framework/Headers/SDL_rect.h
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- - ext/macosx/SDL2.framework/Headers/SDL_render.h
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- - ext/macosx/SDL2.framework/Headers/SDL_revision.h
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- - ext/macosx/SDL2.framework/Headers/SDL_rwops.h
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- - ext/macosx/SDL2.framework/Headers/SDL_scancode.h
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- - ext/macosx/SDL2.framework/Headers/SDL_shape.h
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- - ext/macosx/SDL2.framework/Headers/SDL_stdinc.h
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- - ext/macosx/SDL2.framework/Headers/SDL_surface.h
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- - ext/macosx/SDL2.framework/Headers/SDL_system.h
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- - ext/macosx/SDL2.framework/Headers/SDL_syswm.h
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- - ext/macosx/SDL2.framework/Headers/SDL_thread.h
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- - ext/macosx/SDL2.framework/Headers/SDL_timer.h
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- - ext/macosx/SDL2.framework/Headers/SDL_touch.h
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- - ext/macosx/SDL2.framework/Headers/SDL_types.h
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- - ext/macosx/SDL2.framework/Headers/SDL_version.h
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- - ext/macosx/SDL2.framework/Headers/SDL_video.h
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- - ext/macosx/SDL2.framework/Headers/begin_code.h
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- - ext/macosx/SDL2.framework/Headers/close_code.h
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- - ext/macosx/SDL2.framework/Resources/Info.plist
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- - ext/macosx/SDL2.framework/SDL2
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h
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- - ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist
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- - ext/macosx/SDL2.framework/Versions/A/SDL2
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- - ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h
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- - ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist
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- - ext/macosx/SDL2.framework/Versions/Current/SDL2
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- - ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources
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+ - ext/macosx/SDL2
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  - ext/windows/RubyGL.so
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  - ext/windows/SDL2.dll
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  - lib/rubygl.rb
@@ -1,163 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
23
- * \file SDL.h
24
- *
25
- * Main include header for the SDL library
26
- */
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-
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- /**
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- * \mainpage Simple DirectMedia Layer (SDL)
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- *
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- * http://www.libsdl.org/
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- *
33
- * \section intro_sec Introduction
34
- *
35
- * Simple DirectMedia Layer is a cross-platform development library designed
36
- * to provide low level access to audio, keyboard, mouse, joystick, and
37
- * graphics hardware via OpenGL and Direct3D. It is used by video playback
38
- * software, emulators, and popular games including Valve's award winning
39
- * catalog and many Humble Bundle games.
40
- *
41
- * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
42
- * Support for other platforms may be found in the source code.
43
- *
44
- * SDL is written in C, works natively with C++, and there are bindings
45
- * available for several other languages, including C# and Python.
46
- *
47
- * This library is distributed under the zlib license, which can be found
48
- * in the file "COPYING.txt".
49
- *
50
- * The best way to learn how to use SDL is to check out the header files in
51
- * the "include" subdirectory and the programs in the "test" subdirectory.
52
- * The header files and test programs are well commented and always up to date.
53
- * More documentation and FAQs are available online at:
54
- * http://wiki.libsdl.org/
55
- *
56
- * If you need help with the library, or just want to discuss SDL related
57
- * issues, you can join the developers mailing list:
58
- * http://www.libsdl.org/mailing-list.php
59
- *
60
- * Enjoy!
61
- * Sam Lantinga (slouken@libsdl.org)
62
- */
63
-
64
- #ifndef _SDL_H
65
- #define _SDL_H
66
-
67
- #include "SDL_main.h"
68
- #include "SDL_stdinc.h"
69
- #include "SDL_assert.h"
70
- #include "SDL_atomic.h"
71
- #include "SDL_audio.h"
72
- #include "SDL_clipboard.h"
73
- #include "SDL_cpuinfo.h"
74
- #include "SDL_endian.h"
75
- #include "SDL_error.h"
76
- #include "SDL_events.h"
77
- #include "SDL_filesystem.h"
78
- #include "SDL_joystick.h"
79
- #include "SDL_gamecontroller.h"
80
- #include "SDL_haptic.h"
81
- #include "SDL_hints.h"
82
- #include "SDL_loadso.h"
83
- #include "SDL_log.h"
84
- #include "SDL_messagebox.h"
85
- #include "SDL_mutex.h"
86
- #include "SDL_power.h"
87
- #include "SDL_render.h"
88
- #include "SDL_rwops.h"
89
- #include "SDL_system.h"
90
- #include "SDL_thread.h"
91
- #include "SDL_timer.h"
92
- #include "SDL_version.h"
93
- #include "SDL_video.h"
94
-
95
- #include "begin_code.h"
96
- /* Set up for C function definitions, even when using C++ */
97
- #ifdef __cplusplus
98
- extern "C" {
99
- #endif
100
-
101
- /* As of version 0.5, SDL is loaded dynamically into the application */
102
-
103
- /**
104
- * \name SDL_INIT_*
105
- *
106
- * These are the flags which may be passed to SDL_Init(). You should
107
- * specify the subsystems which you will be using in your application.
108
- */
109
- /* @{ */
110
- #define SDL_INIT_TIMER 0x00000001
111
- #define SDL_INIT_AUDIO 0x00000010
112
- #define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
113
- #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
114
- #define SDL_INIT_HAPTIC 0x00001000
115
- #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
116
- #define SDL_INIT_EVENTS 0x00004000
117
- #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
118
- #define SDL_INIT_EVERYTHING ( \
119
- SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
120
- SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
121
- )
122
- /* @} */
123
-
124
- /**
125
- * This function initializes the subsystems specified by \c flags
126
- * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
127
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
128
- */
129
- extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
130
-
131
- /**
132
- * This function initializes specific SDL subsystems
133
- */
134
- extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
135
-
136
- /**
137
- * This function cleans up specific SDL subsystems
138
- */
139
- extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
140
-
141
- /**
142
- * This function returns a mask of the specified subsystems which have
143
- * previously been initialized.
144
- *
145
- * If \c flags is 0, it returns a mask of all initialized subsystems.
146
- */
147
- extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
148
-
149
- /**
150
- * This function cleans up all initialized subsystems. You should
151
- * call it upon all exit conditions.
152
- */
153
- extern DECLSPEC void SDLCALL SDL_Quit(void);
154
-
155
- /* Ends C function definitions when using C++ */
156
- #ifdef __cplusplus
157
- }
158
- #endif
159
- #include "close_code.h"
160
-
161
- #endif /* _SDL_H */
162
-
163
- /* vi: set ts=4 sw=4 expandtab: */