rubygl 0.3.0 → 0.3.1

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Files changed (175) hide show
  1. checksums.yaml +8 -8
  2. data/Rakefile +1 -1
  3. data/ext/macosx/{SDL2.framework/SDL2 → SDL2} +0 -0
  4. data/lib/rubygl.rb +1 -1
  5. data/rubygl.gemspec +1 -1
  6. metadata +2 -171
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +0 -163
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +0 -284
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +0 -260
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +0 -506
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +0 -97
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +0 -63
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +0 -71
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +0 -55
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +0 -184
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +0 -20
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +0 -156
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +0 -239
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +0 -76
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +0 -723
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +0 -136
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +0 -316
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +0 -87
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +0 -1225
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +0 -517
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +0 -253
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +0 -217
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +0 -341
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +0 -81
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +0 -211
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +0 -155
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +0 -144
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +0 -224
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +0 -251
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +0 -33
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +0 -11126
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +0 -38
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +0 -2790
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +0 -429
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +0 -164
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +0 -75
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +0 -58
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +0 -138
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +0 -870
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +0 -2
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +0 -232
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +0 -401
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +0 -143
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +0 -405
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +0 -503
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +0 -191
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +0 -272
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +0 -287
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +0 -115
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +0 -86
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +0 -29
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +0 -162
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +0 -979
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +0 -140
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +0 -37
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +0 -42
  62. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +0 -163
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +0 -284
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +0 -260
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +0 -506
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +0 -97
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +0 -63
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +0 -71
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +0 -55
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +0 -184
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +0 -20
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +0 -156
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +0 -239
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +0 -76
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +0 -723
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +0 -136
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +0 -316
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +0 -87
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +0 -1225
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +0 -517
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +0 -253
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +0 -217
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +0 -341
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +0 -81
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +0 -211
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +0 -155
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +0 -144
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +0 -224
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +0 -251
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +0 -33
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +0 -11126
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +0 -38
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +0 -2790
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +0 -429
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +0 -164
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +0 -75
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +0 -58
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +0 -138
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +0 -870
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +0 -2
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +0 -232
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +0 -401
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +0 -143
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +0 -405
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +0 -503
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +0 -191
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +0 -272
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +0 -287
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +0 -115
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +0 -86
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +0 -29
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +0 -162
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +0 -979
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +0 -140
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +0 -37
  116. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +0 -42
  117. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +0 -331
  119. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +0 -163
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +0 -284
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +0 -260
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +0 -506
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +0 -97
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +0 -63
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +0 -71
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +0 -55
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +0 -184
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +0 -20
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +0 -156
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +0 -239
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +0 -76
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +0 -723
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +0 -136
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +0 -316
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +0 -87
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +0 -1225
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +0 -517
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +0 -253
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +0 -217
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +0 -341
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +0 -81
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +0 -211
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +0 -155
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +0 -144
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +0 -224
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +0 -251
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +0 -33
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +0 -11126
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +0 -38
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +0 -2790
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +0 -429
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +0 -164
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +0 -75
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +0 -58
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +0 -138
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +0 -870
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +0 -2
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +0 -232
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +0 -401
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +0 -143
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +0 -405
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +0 -503
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +0 -191
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +0 -272
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +0 -287
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +0 -115
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +0 -86
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +0 -29
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +0 -162
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +0 -979
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +0 -140
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +0 -37
  173. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +0 -42
  174. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +0 -331
checksums.yaml CHANGED
@@ -1,15 +1,15 @@
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data/Rakefile CHANGED
@@ -54,7 +54,7 @@ task :build do
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54
  -shared -L#{SDL_LIB} -lSDL2main -lSDL2"
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  elsif os == :macosx
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  sh "gcc -o ext/macosx/RubyGL.so #{files.join('.o ') << '.o'} \
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- -shared -Fext/macosx -framework SDL2"
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+ -shared -F#{SDL_LIB} -framework SDL2"
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  else
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  abort("No Library Build Command For Current OS")
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  end
File without changes
data/lib/rubygl.rb CHANGED
@@ -34,7 +34,7 @@ module RubyGL
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  ffi_lib relative_path("../ext/windows/SDL2.dll")
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  ffi_lib relative_path("../ext/windows/RubyGL.so")
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  elsif os == :macosx
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- ffi_lib relative_path("../ext/macosx/SDL2.framework/SDL2")
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+ ffi_lib relative_path("../ext/macosx/SDL2")
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  ffi_lib relative_path("../ext/macosx/RubyGL.so")
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  else
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  abort("Current OS Not Supported")
data/rubygl.gemspec CHANGED
@@ -13,7 +13,7 @@ Gem::Specification.new do |spec|
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  spec.files = `git ls-files`.split($/)
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  spec.name = 'rubygl'
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- spec.version = '0.3.0'
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+ spec.version = '0.3.1'
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  spec.require_paths = ["lib"]
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  spec.license = "MIT"
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metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: rubygl
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  version: !ruby/object:Gem::Version
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- version: 0.3.0
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+ version: 0.3.1
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  platform: ruby
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  authors:
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  - Andrew Miller
@@ -46,176 +46,7 @@ files:
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  - examples/instanced_example.rb
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  - examples/phong_example.rb
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  - ext/macosx/RubyGL.so
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- - ext/macosx/SDL2.framework/Headers/SDL.h
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- - ext/macosx/SDL2.framework/Headers/SDL_assert.h
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- - ext/macosx/SDL2.framework/Headers/SDL_atomic.h
52
- - ext/macosx/SDL2.framework/Headers/SDL_audio.h
53
- - ext/macosx/SDL2.framework/Headers/SDL_bits.h
54
- - ext/macosx/SDL2.framework/Headers/SDL_blendmode.h
55
- - ext/macosx/SDL2.framework/Headers/SDL_clipboard.h
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- - ext/macosx/SDL2.framework/Headers/SDL_config.h
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- - ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h
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- - ext/macosx/SDL2.framework/Headers/SDL_copying.h
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- - ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h
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- - ext/macosx/SDL2.framework/Headers/SDL_endian.h
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- - ext/macosx/SDL2.framework/Headers/SDL_error.h
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- - ext/macosx/SDL2.framework/Headers/SDL_events.h
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- - ext/macosx/SDL2.framework/Headers/SDL_filesystem.h
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- - ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h
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- - ext/macosx/SDL2.framework/Headers/SDL_gesture.h
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- - ext/macosx/SDL2.framework/Headers/SDL_haptic.h
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- - ext/macosx/SDL2.framework/Headers/SDL_hints.h
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- - ext/macosx/SDL2.framework/Headers/SDL_joystick.h
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- - ext/macosx/SDL2.framework/Headers/SDL_keyboard.h
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- - ext/macosx/SDL2.framework/Headers/SDL_keycode.h
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- - ext/macosx/SDL2.framework/Headers/SDL_loadso.h
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- - ext/macosx/SDL2.framework/Headers/SDL_log.h
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- - ext/macosx/SDL2.framework/Headers/SDL_main.h
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- - ext/macosx/SDL2.framework/Headers/SDL_messagebox.h
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- - ext/macosx/SDL2.framework/Headers/SDL_mouse.h
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- - ext/macosx/SDL2.framework/Headers/SDL_mutex.h
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- - ext/macosx/SDL2.framework/Headers/SDL_name.h
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- - ext/macosx/SDL2.framework/Headers/SDL_opengl.h
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- - ext/macosx/SDL2.framework/Headers/SDL_opengles.h
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- - ext/macosx/SDL2.framework/Headers/SDL_opengles2.h
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- - ext/macosx/SDL2.framework/Headers/SDL_pixels.h
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- - ext/macosx/SDL2.framework/Headers/SDL_platform.h
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- - ext/macosx/SDL2.framework/Headers/SDL_power.h
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- - ext/macosx/SDL2.framework/Headers/SDL_quit.h
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- - ext/macosx/SDL2.framework/Headers/SDL_rect.h
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- - ext/macosx/SDL2.framework/Headers/SDL_render.h
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- - ext/macosx/SDL2.framework/Headers/SDL_revision.h
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- - ext/macosx/SDL2.framework/Headers/SDL_rwops.h
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- - ext/macosx/SDL2.framework/Headers/SDL_scancode.h
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- - ext/macosx/SDL2.framework/Headers/SDL_shape.h
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- - ext/macosx/SDL2.framework/Headers/SDL_stdinc.h
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- - ext/macosx/SDL2.framework/Headers/SDL_surface.h
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- - ext/macosx/SDL2.framework/Headers/SDL_system.h
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- - ext/macosx/SDL2.framework/Headers/SDL_syswm.h
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- - ext/macosx/SDL2.framework/Headers/SDL_thread.h
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- - ext/macosx/SDL2.framework/Headers/SDL_timer.h
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- - ext/macosx/SDL2.framework/Headers/SDL_touch.h
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- - ext/macosx/SDL2.framework/Headers/SDL_types.h
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- - ext/macosx/SDL2.framework/Headers/SDL_version.h
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- - ext/macosx/SDL2.framework/Headers/SDL_video.h
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- - ext/macosx/SDL2.framework/Headers/begin_code.h
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- - ext/macosx/SDL2.framework/Headers/close_code.h
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- - ext/macosx/SDL2.framework/Resources/Info.plist
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- - ext/macosx/SDL2.framework/SDL2
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h
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- - ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h
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- - ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist
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- - ext/macosx/SDL2.framework/Versions/A/SDL2
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- - ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h
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- - ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h
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- - ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist
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- - ext/macosx/SDL2.framework/Versions/Current/SDL2
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- - ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources
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+ - ext/macosx/SDL2
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  - ext/windows/RubyGL.so
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  - ext/windows/SDL2.dll
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  - lib/rubygl.rb
@@ -1,163 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
23
- * \file SDL.h
24
- *
25
- * Main include header for the SDL library
26
- */
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-
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- /**
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- * \mainpage Simple DirectMedia Layer (SDL)
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- *
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- * http://www.libsdl.org/
32
- *
33
- * \section intro_sec Introduction
34
- *
35
- * Simple DirectMedia Layer is a cross-platform development library designed
36
- * to provide low level access to audio, keyboard, mouse, joystick, and
37
- * graphics hardware via OpenGL and Direct3D. It is used by video playback
38
- * software, emulators, and popular games including Valve's award winning
39
- * catalog and many Humble Bundle games.
40
- *
41
- * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
42
- * Support for other platforms may be found in the source code.
43
- *
44
- * SDL is written in C, works natively with C++, and there are bindings
45
- * available for several other languages, including C# and Python.
46
- *
47
- * This library is distributed under the zlib license, which can be found
48
- * in the file "COPYING.txt".
49
- *
50
- * The best way to learn how to use SDL is to check out the header files in
51
- * the "include" subdirectory and the programs in the "test" subdirectory.
52
- * The header files and test programs are well commented and always up to date.
53
- * More documentation and FAQs are available online at:
54
- * http://wiki.libsdl.org/
55
- *
56
- * If you need help with the library, or just want to discuss SDL related
57
- * issues, you can join the developers mailing list:
58
- * http://www.libsdl.org/mailing-list.php
59
- *
60
- * Enjoy!
61
- * Sam Lantinga (slouken@libsdl.org)
62
- */
63
-
64
- #ifndef _SDL_H
65
- #define _SDL_H
66
-
67
- #include "SDL_main.h"
68
- #include "SDL_stdinc.h"
69
- #include "SDL_assert.h"
70
- #include "SDL_atomic.h"
71
- #include "SDL_audio.h"
72
- #include "SDL_clipboard.h"
73
- #include "SDL_cpuinfo.h"
74
- #include "SDL_endian.h"
75
- #include "SDL_error.h"
76
- #include "SDL_events.h"
77
- #include "SDL_filesystem.h"
78
- #include "SDL_joystick.h"
79
- #include "SDL_gamecontroller.h"
80
- #include "SDL_haptic.h"
81
- #include "SDL_hints.h"
82
- #include "SDL_loadso.h"
83
- #include "SDL_log.h"
84
- #include "SDL_messagebox.h"
85
- #include "SDL_mutex.h"
86
- #include "SDL_power.h"
87
- #include "SDL_render.h"
88
- #include "SDL_rwops.h"
89
- #include "SDL_system.h"
90
- #include "SDL_thread.h"
91
- #include "SDL_timer.h"
92
- #include "SDL_version.h"
93
- #include "SDL_video.h"
94
-
95
- #include "begin_code.h"
96
- /* Set up for C function definitions, even when using C++ */
97
- #ifdef __cplusplus
98
- extern "C" {
99
- #endif
100
-
101
- /* As of version 0.5, SDL is loaded dynamically into the application */
102
-
103
- /**
104
- * \name SDL_INIT_*
105
- *
106
- * These are the flags which may be passed to SDL_Init(). You should
107
- * specify the subsystems which you will be using in your application.
108
- */
109
- /* @{ */
110
- #define SDL_INIT_TIMER 0x00000001
111
- #define SDL_INIT_AUDIO 0x00000010
112
- #define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
113
- #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
114
- #define SDL_INIT_HAPTIC 0x00001000
115
- #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
116
- #define SDL_INIT_EVENTS 0x00004000
117
- #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
118
- #define SDL_INIT_EVERYTHING ( \
119
- SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
120
- SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
121
- )
122
- /* @} */
123
-
124
- /**
125
- * This function initializes the subsystems specified by \c flags
126
- * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
127
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
128
- */
129
- extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
130
-
131
- /**
132
- * This function initializes specific SDL subsystems
133
- */
134
- extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
135
-
136
- /**
137
- * This function cleans up specific SDL subsystems
138
- */
139
- extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
140
-
141
- /**
142
- * This function returns a mask of the specified subsystems which have
143
- * previously been initialized.
144
- *
145
- * If \c flags is 0, it returns a mask of all initialized subsystems.
146
- */
147
- extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
148
-
149
- /**
150
- * This function cleans up all initialized subsystems. You should
151
- * call it upon all exit conditions.
152
- */
153
- extern DECLSPEC void SDLCALL SDL_Quit(void);
154
-
155
- /* Ends C function definitions when using C++ */
156
- #ifdef __cplusplus
157
- }
158
- #endif
159
- #include "close_code.h"
160
-
161
- #endif /* _SDL_H */
162
-
163
- /* vi: set ts=4 sw=4 expandtab: */