rubygl 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. checksums.yaml +8 -8
  2. data/Rakefile +1 -1
  3. data/ext/macosx/{SDL2.framework/SDL2 → SDL2} +0 -0
  4. data/lib/rubygl.rb +1 -1
  5. data/rubygl.gemspec +1 -1
  6. metadata +2 -171
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +0 -163
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +0 -284
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +0 -260
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +0 -506
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +0 -97
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +0 -63
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +0 -71
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +0 -55
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +0 -184
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +0 -20
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +0 -156
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +0 -239
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +0 -76
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +0 -723
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +0 -136
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +0 -316
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +0 -87
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +0 -1225
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +0 -517
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +0 -253
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +0 -217
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +0 -341
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +0 -81
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +0 -211
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +0 -155
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +0 -144
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +0 -224
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +0 -251
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +0 -33
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +0 -11126
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +0 -38
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +0 -2790
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +0 -429
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +0 -164
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +0 -75
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +0 -58
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +0 -138
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +0 -870
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +0 -2
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +0 -232
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +0 -401
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +0 -143
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +0 -405
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +0 -503
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +0 -191
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +0 -272
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +0 -287
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +0 -115
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +0 -86
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +0 -29
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +0 -162
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +0 -979
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +0 -140
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +0 -37
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +0 -42
  62. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +0 -163
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +0 -284
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +0 -260
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +0 -506
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +0 -97
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +0 -63
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +0 -71
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +0 -55
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +0 -184
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +0 -20
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +0 -156
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +0 -239
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +0 -76
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +0 -723
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +0 -136
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +0 -316
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +0 -87
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +0 -1225
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +0 -517
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +0 -253
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +0 -217
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +0 -341
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +0 -81
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +0 -211
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +0 -155
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +0 -144
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +0 -224
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +0 -251
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +0 -33
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +0 -11126
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +0 -38
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +0 -2790
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +0 -429
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +0 -164
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +0 -75
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +0 -58
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +0 -138
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +0 -870
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +0 -2
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +0 -232
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +0 -401
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +0 -143
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +0 -405
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +0 -503
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +0 -191
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +0 -272
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +0 -287
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +0 -115
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +0 -86
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +0 -29
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +0 -162
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +0 -979
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +0 -140
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +0 -37
  116. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +0 -42
  117. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +0 -331
  119. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +0 -163
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +0 -284
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +0 -260
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +0 -506
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +0 -97
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +0 -63
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +0 -71
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +0 -55
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +0 -184
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +0 -20
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +0 -156
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +0 -239
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +0 -76
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +0 -723
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +0 -136
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +0 -316
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +0 -87
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +0 -1225
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +0 -517
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +0 -253
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +0 -217
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +0 -341
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +0 -81
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +0 -211
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +0 -155
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +0 -144
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +0 -224
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +0 -251
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +0 -33
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +0 -11126
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +0 -38
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +0 -2790
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +0 -429
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +0 -164
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +0 -75
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +0 -58
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +0 -138
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +0 -870
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +0 -2
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +0 -232
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +0 -401
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +0 -143
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +0 -405
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +0 -503
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +0 -191
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +0 -272
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +0 -287
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +0 -115
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +0 -86
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +0 -29
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +0 -162
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +0 -979
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +0 -140
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +0 -37
  173. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +0 -42
  174. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +0 -331
@@ -1,86 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_touch.h
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- *
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- * Include file for SDL touch event handling.
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- */
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-
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- #ifndef _SDL_touch_h
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- #define _SDL_touch_h
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_video.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- typedef Sint64 SDL_TouchID;
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- typedef Sint64 SDL_FingerID;
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-
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- typedef struct SDL_Finger
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- {
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- SDL_FingerID id;
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- float x;
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- float y;
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- float pressure;
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- } SDL_Finger;
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-
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- /* Used as the device ID for mouse events simulated with touch input */
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- #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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-
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-
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- /* Function prototypes */
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-
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- /**
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- * \brief Get the number of registered touch devices.
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- */
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- extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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-
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- /**
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- * \brief Get the touch ID with the given index, or 0 if the index is invalid.
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- */
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- extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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-
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- /**
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- * \brief Get the number of active fingers for a given touch device.
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- */
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- extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
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-
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- /**
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- * \brief Get the finger object of the given touch, with the given index.
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- */
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- extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* _SDL_touch_h */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,29 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_types.h
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- *
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- * \deprecated
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- */
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-
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- /* DEPRECATED */
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- #include "SDL_stdinc.h"
@@ -1,162 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
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- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_version.h
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- *
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- * This header defines the current SDL version.
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- */
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-
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- #ifndef _SDL_version_h
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- #define _SDL_version_h
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * \brief Information the version of SDL in use.
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- *
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- * Represents the library's version as three levels: major revision
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- * (increments with massive changes, additions, and enhancements),
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- * minor revision (increments with backwards-compatible changes to the
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- * major revision), and patchlevel (increments with fixes to the minor
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- * revision).
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- *
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- * \sa SDL_VERSION
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- * \sa SDL_GetVersion
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- */
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- typedef struct SDL_version
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- {
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- Uint8 major; /**< major version */
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- Uint8 minor; /**< minor version */
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- Uint8 patch; /**< update version */
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- } SDL_version;
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-
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- /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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- */
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- #define SDL_MAJOR_VERSION 2
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- #define SDL_MINOR_VERSION 0
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- #define SDL_PATCHLEVEL 3
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-
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- /**
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- * \brief Macro to determine SDL version program was compiled against.
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- *
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- * This macro fills in a SDL_version structure with the version of the
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- * library you compiled against. This is determined by what header the
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- * compiler uses. Note that if you dynamically linked the library, you might
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- * have a slightly newer or older version at runtime. That version can be
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- * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
72
- * is not a macro.
73
- *
74
- * \param x A pointer to a SDL_version struct to initialize.
75
- *
76
- * \sa SDL_version
77
- * \sa SDL_GetVersion
78
- */
79
- #define SDL_VERSION(x) \
80
- { \
81
- (x)->major = SDL_MAJOR_VERSION; \
82
- (x)->minor = SDL_MINOR_VERSION; \
83
- (x)->patch = SDL_PATCHLEVEL; \
84
- }
85
-
86
- /**
87
- * This macro turns the version numbers into a numeric value:
88
- * \verbatim
89
- (1,2,3) -> (1203)
90
- \endverbatim
91
- *
92
- * This assumes that there will never be more than 100 patchlevels.
93
- */
94
- #define SDL_VERSIONNUM(X, Y, Z) \
95
- ((X)*1000 + (Y)*100 + (Z))
96
-
97
- /**
98
- * This is the version number macro for the current SDL version.
99
- */
100
- #define SDL_COMPILEDVERSION \
101
- SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
102
-
103
- /**
104
- * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
105
- */
106
- #define SDL_VERSION_ATLEAST(X, Y, Z) \
107
- (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
108
-
109
- /**
110
- * \brief Get the version of SDL that is linked against your program.
111
- *
112
- * If you are linking to SDL dynamically, then it is possible that the
113
- * current version will be different than the version you compiled against.
114
- * This function returns the current version, while SDL_VERSION() is a
115
- * macro that tells you what version you compiled with.
116
- *
117
- * \code
118
- * SDL_version compiled;
119
- * SDL_version linked;
120
- *
121
- * SDL_VERSION(&compiled);
122
- * SDL_GetVersion(&linked);
123
- * printf("We compiled against SDL version %d.%d.%d ...\n",
124
- * compiled.major, compiled.minor, compiled.patch);
125
- * printf("But we linked against SDL version %d.%d.%d.\n",
126
- * linked.major, linked.minor, linked.patch);
127
- * \endcode
128
- *
129
- * This function may be called safely at any time, even before SDL_Init().
130
- *
131
- * \sa SDL_VERSION
132
- */
133
- extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
134
-
135
- /**
136
- * \brief Get the code revision of SDL that is linked against your program.
137
- *
138
- * Returns an arbitrary string (a hash value) uniquely identifying the
139
- * exact revision of the SDL library in use, and is only useful in comparing
140
- * against other revisions. It is NOT an incrementing number.
141
- */
142
- extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
143
-
144
- /**
145
- * \brief Get the revision number of SDL that is linked against your program.
146
- *
147
- * Returns a number uniquely identifying the exact revision of the SDL
148
- * library in use. It is an incrementing number based on commits to
149
- * hg.libsdl.org.
150
- */
151
- extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
152
-
153
-
154
- /* Ends C function definitions when using C++ */
155
- #ifdef __cplusplus
156
- }
157
- #endif
158
- #include "close_code.h"
159
-
160
- #endif /* _SDL_version_h */
161
-
162
- /* vi: set ts=4 sw=4 expandtab: */