rubygl 0.3.0 → 0.3.1

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Files changed (175) hide show
  1. checksums.yaml +8 -8
  2. data/Rakefile +1 -1
  3. data/ext/macosx/{SDL2.framework/SDL2 → SDL2} +0 -0
  4. data/lib/rubygl.rb +1 -1
  5. data/rubygl.gemspec +1 -1
  6. metadata +2 -171
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +0 -163
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +0 -284
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +0 -260
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +0 -506
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +0 -97
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +0 -63
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +0 -71
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +0 -55
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +0 -184
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +0 -20
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +0 -156
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +0 -239
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +0 -76
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +0 -723
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +0 -136
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +0 -316
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +0 -87
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +0 -1225
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +0 -517
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +0 -253
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +0 -217
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +0 -341
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +0 -81
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +0 -211
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +0 -155
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +0 -144
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +0 -224
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +0 -251
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +0 -33
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +0 -11126
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +0 -38
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +0 -2790
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +0 -429
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +0 -164
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +0 -75
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +0 -58
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +0 -138
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +0 -870
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +0 -2
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +0 -232
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +0 -401
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +0 -143
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +0 -405
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +0 -503
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +0 -191
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +0 -272
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +0 -287
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +0 -115
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +0 -86
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +0 -29
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +0 -162
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +0 -979
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +0 -140
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +0 -37
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +0 -42
  62. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +0 -163
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +0 -284
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +0 -260
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +0 -506
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +0 -97
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +0 -63
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +0 -71
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +0 -55
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +0 -184
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +0 -20
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +0 -156
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +0 -239
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +0 -76
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +0 -723
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +0 -136
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +0 -316
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +0 -87
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +0 -1225
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +0 -517
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +0 -253
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +0 -217
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +0 -341
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +0 -81
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +0 -211
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +0 -155
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +0 -144
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +0 -224
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +0 -251
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +0 -33
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +0 -11126
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +0 -38
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +0 -2790
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +0 -429
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +0 -164
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +0 -75
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +0 -58
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +0 -138
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +0 -870
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +0 -2
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +0 -232
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +0 -401
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +0 -143
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +0 -405
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +0 -503
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +0 -191
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +0 -272
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +0 -287
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +0 -115
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +0 -86
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +0 -29
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +0 -162
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +0 -979
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +0 -140
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +0 -37
  116. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +0 -42
  117. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +0 -331
  119. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +0 -163
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +0 -284
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +0 -260
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +0 -506
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +0 -97
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +0 -63
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +0 -71
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +0 -55
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +0 -184
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +0 -20
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +0 -156
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +0 -239
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +0 -76
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +0 -723
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +0 -136
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +0 -316
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +0 -87
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +0 -1225
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +0 -517
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +0 -253
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +0 -217
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +0 -341
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +0 -81
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +0 -211
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +0 -155
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +0 -144
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +0 -224
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +0 -251
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +0 -33
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +0 -11126
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +0 -38
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +0 -2790
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +0 -429
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +0 -164
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +0 -75
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +0 -58
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +0 -138
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +0 -870
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +0 -2
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +0 -232
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +0 -401
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +0 -143
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +0 -405
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +0 -503
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +0 -191
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +0 -272
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +0 -287
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +0 -115
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +0 -86
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +0 -29
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +0 -162
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +0 -979
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +0 -140
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +0 -37
  173. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +0 -42
  174. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +0 -331
@@ -1,506 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_audio.h
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- *
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- * Access to the raw audio mixing buffer for the SDL library.
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- */
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-
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- #ifndef _SDL_audio_h
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- #define _SDL_audio_h
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_endian.h"
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- #include "SDL_mutex.h"
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- #include "SDL_thread.h"
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- #include "SDL_rwops.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * \brief Audio format flags.
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- *
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- * These are what the 16 bits in SDL_AudioFormat currently mean...
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- * (Unspecified bits are always zero).
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- *
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- * \verbatim
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- ++-----------------------sample is signed if set
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- ||
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- || ++-----------sample is bigendian if set
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- || ||
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- || || ++---sample is float if set
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- || || ||
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- || || || +---sample bit size---+
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- || || || | |
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- 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
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- \endverbatim
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- *
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- * There are macros in SDL 2.0 and later to query these bits.
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- */
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- typedef Uint16 SDL_AudioFormat;
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-
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- /**
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- * \name Audio flags
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- */
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- /* @{ */
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-
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- #define SDL_AUDIO_MASK_BITSIZE (0xFF)
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- #define SDL_AUDIO_MASK_DATATYPE (1<<8)
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- #define SDL_AUDIO_MASK_ENDIAN (1<<12)
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- #define SDL_AUDIO_MASK_SIGNED (1<<15)
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- #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
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- #define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
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- #define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
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- #define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
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- #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
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- #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
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- #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
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-
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- /**
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- * \name Audio format flags
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- *
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- * Defaults to LSB byte order.
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- */
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- /* @{ */
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- #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
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- #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
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- #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
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- #define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
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- #define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
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- #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
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- #define AUDIO_U16 AUDIO_U16LSB
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- #define AUDIO_S16 AUDIO_S16LSB
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- /* @} */
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-
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- /**
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- * \name int32 support
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- */
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- /* @{ */
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- #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
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- #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
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- #define AUDIO_S32 AUDIO_S32LSB
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- /* @} */
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-
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- /**
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- * \name float32 support
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- */
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- /* @{ */
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- #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
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- #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
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- #define AUDIO_F32 AUDIO_F32LSB
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- /* @} */
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-
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- /**
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- * \name Native audio byte ordering
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- */
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- /* @{ */
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- #if SDL_BYTEORDER == SDL_LIL_ENDIAN
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- #define AUDIO_U16SYS AUDIO_U16LSB
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- #define AUDIO_S16SYS AUDIO_S16LSB
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- #define AUDIO_S32SYS AUDIO_S32LSB
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- #define AUDIO_F32SYS AUDIO_F32LSB
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- #else
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- #define AUDIO_U16SYS AUDIO_U16MSB
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- #define AUDIO_S16SYS AUDIO_S16MSB
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- #define AUDIO_S32SYS AUDIO_S32MSB
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- #define AUDIO_F32SYS AUDIO_F32MSB
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- #endif
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- /* @} */
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-
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- /**
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- * \name Allow change flags
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- *
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- * Which audio format changes are allowed when opening a device.
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- */
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- /* @{ */
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- #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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- #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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- #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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- #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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- /* @} */
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-
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- /* @} *//* Audio flags */
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-
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- /**
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- * This function is called when the audio device needs more data.
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- *
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- * \param userdata An application-specific parameter saved in
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- * the SDL_AudioSpec structure
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- * \param stream A pointer to the audio data buffer.
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- * \param len The length of that buffer in bytes.
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- *
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- * Once the callback returns, the buffer will no longer be valid.
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- * Stereo samples are stored in a LRLRLR ordering.
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- */
159
- typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
160
- int len);
161
-
162
- /**
163
- * The calculated values in this structure are calculated by SDL_OpenAudio().
164
- */
165
- typedef struct SDL_AudioSpec
166
- {
167
- int freq; /**< DSP frequency -- samples per second */
168
- SDL_AudioFormat format; /**< Audio data format */
169
- Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
170
- Uint8 silence; /**< Audio buffer silence value (calculated) */
171
- Uint16 samples; /**< Audio buffer size in samples (power of 2) */
172
- Uint16 padding; /**< Necessary for some compile environments */
173
- Uint32 size; /**< Audio buffer size in bytes (calculated) */
174
- SDL_AudioCallback callback;
175
- void *userdata;
176
- } SDL_AudioSpec;
177
-
178
-
179
- struct SDL_AudioCVT;
180
- typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
181
- SDL_AudioFormat format);
182
-
183
- /**
184
- * A structure to hold a set of audio conversion filters and buffers.
185
- */
186
- #ifdef __GNUC__
187
- /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
188
- pad it out to 88 bytes to guarantee ABI compatibility between compilers.
189
- vvv
190
- The next time we rev the ABI, make sure to size the ints and add padding.
191
- */
192
- #define SDL_AUDIOCVT_PACKED __attribute__((packed))
193
- #else
194
- #define SDL_AUDIOCVT_PACKED
195
- #endif
196
- /* */
197
- typedef struct SDL_AudioCVT
198
- {
199
- int needed; /**< Set to 1 if conversion possible */
200
- SDL_AudioFormat src_format; /**< Source audio format */
201
- SDL_AudioFormat dst_format; /**< Target audio format */
202
- double rate_incr; /**< Rate conversion increment */
203
- Uint8 *buf; /**< Buffer to hold entire audio data */
204
- int len; /**< Length of original audio buffer */
205
- int len_cvt; /**< Length of converted audio buffer */
206
- int len_mult; /**< buffer must be len*len_mult big */
207
- double len_ratio; /**< Given len, final size is len*len_ratio */
208
- SDL_AudioFilter filters[10]; /**< Filter list */
209
- int filter_index; /**< Current audio conversion function */
210
- } SDL_AUDIOCVT_PACKED SDL_AudioCVT;
211
-
212
-
213
- /* Function prototypes */
214
-
215
- /**
216
- * \name Driver discovery functions
217
- *
218
- * These functions return the list of built in audio drivers, in the
219
- * order that they are normally initialized by default.
220
- */
221
- /* @{ */
222
- extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
223
- extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
224
- /* @} */
225
-
226
- /**
227
- * \name Initialization and cleanup
228
- *
229
- * \internal These functions are used internally, and should not be used unless
230
- * you have a specific need to specify the audio driver you want to
231
- * use. You should normally use SDL_Init() or SDL_InitSubSystem().
232
- */
233
- /* @{ */
234
- extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
235
- extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
236
- /* @} */
237
-
238
- /**
239
- * This function returns the name of the current audio driver, or NULL
240
- * if no driver has been initialized.
241
- */
242
- extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
243
-
244
- /**
245
- * This function opens the audio device with the desired parameters, and
246
- * returns 0 if successful, placing the actual hardware parameters in the
247
- * structure pointed to by \c obtained. If \c obtained is NULL, the audio
248
- * data passed to the callback function will be guaranteed to be in the
249
- * requested format, and will be automatically converted to the hardware
250
- * audio format if necessary. This function returns -1 if it failed
251
- * to open the audio device, or couldn't set up the audio thread.
252
- *
253
- * When filling in the desired audio spec structure,
254
- * - \c desired->freq should be the desired audio frequency in samples-per-
255
- * second.
256
- * - \c desired->format should be the desired audio format.
257
- * - \c desired->samples is the desired size of the audio buffer, in
258
- * samples. This number should be a power of two, and may be adjusted by
259
- * the audio driver to a value more suitable for the hardware. Good values
260
- * seem to range between 512 and 8096 inclusive, depending on the
261
- * application and CPU speed. Smaller values yield faster response time,
262
- * but can lead to underflow if the application is doing heavy processing
263
- * and cannot fill the audio buffer in time. A stereo sample consists of
264
- * both right and left channels in LR ordering.
265
- * Note that the number of samples is directly related to time by the
266
- * following formula: \code ms = (samples*1000)/freq \endcode
267
- * - \c desired->size is the size in bytes of the audio buffer, and is
268
- * calculated by SDL_OpenAudio().
269
- * - \c desired->silence is the value used to set the buffer to silence,
270
- * and is calculated by SDL_OpenAudio().
271
- * - \c desired->callback should be set to a function that will be called
272
- * when the audio device is ready for more data. It is passed a pointer
273
- * to the audio buffer, and the length in bytes of the audio buffer.
274
- * This function usually runs in a separate thread, and so you should
275
- * protect data structures that it accesses by calling SDL_LockAudio()
276
- * and SDL_UnlockAudio() in your code.
277
- * - \c desired->userdata is passed as the first parameter to your callback
278
- * function.
279
- *
280
- * The audio device starts out playing silence when it's opened, and should
281
- * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
282
- * for your audio callback function to be called. Since the audio driver
283
- * may modify the requested size of the audio buffer, you should allocate
284
- * any local mixing buffers after you open the audio device.
285
- */
286
- extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
287
- SDL_AudioSpec * obtained);
288
-
289
- /**
290
- * SDL Audio Device IDs.
291
- *
292
- * A successful call to SDL_OpenAudio() is always device id 1, and legacy
293
- * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
294
- * always returns devices >= 2 on success. The legacy calls are good both
295
- * for backwards compatibility and when you don't care about multiple,
296
- * specific, or capture devices.
297
- */
298
- typedef Uint32 SDL_AudioDeviceID;
299
-
300
- /**
301
- * Get the number of available devices exposed by the current driver.
302
- * Only valid after a successfully initializing the audio subsystem.
303
- * Returns -1 if an explicit list of devices can't be determined; this is
304
- * not an error. For example, if SDL is set up to talk to a remote audio
305
- * server, it can't list every one available on the Internet, but it will
306
- * still allow a specific host to be specified to SDL_OpenAudioDevice().
307
- *
308
- * In many common cases, when this function returns a value <= 0, it can still
309
- * successfully open the default device (NULL for first argument of
310
- * SDL_OpenAudioDevice()).
311
- */
312
- extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
313
-
314
- /**
315
- * Get the human-readable name of a specific audio device.
316
- * Must be a value between 0 and (number of audio devices-1).
317
- * Only valid after a successfully initializing the audio subsystem.
318
- * The values returned by this function reflect the latest call to
319
- * SDL_GetNumAudioDevices(); recall that function to redetect available
320
- * hardware.
321
- *
322
- * The string returned by this function is UTF-8 encoded, read-only, and
323
- * managed internally. You are not to free it. If you need to keep the
324
- * string for any length of time, you should make your own copy of it, as it
325
- * will be invalid next time any of several other SDL functions is called.
326
- */
327
- extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
328
- int iscapture);
329
-
330
-
331
- /**
332
- * Open a specific audio device. Passing in a device name of NULL requests
333
- * the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
334
- *
335
- * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
336
- * some drivers allow arbitrary and driver-specific strings, such as a
337
- * hostname/IP address for a remote audio server, or a filename in the
338
- * diskaudio driver.
339
- *
340
- * \return 0 on error, a valid device ID that is >= 2 on success.
341
- *
342
- * SDL_OpenAudio(), unlike this function, always acts on device ID 1.
343
- */
344
- extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
345
- *device,
346
- int iscapture,
347
- const
348
- SDL_AudioSpec *
349
- desired,
350
- SDL_AudioSpec *
351
- obtained,
352
- int
353
- allowed_changes);
354
-
355
-
356
-
357
- /**
358
- * \name Audio state
359
- *
360
- * Get the current audio state.
361
- */
362
- /* @{ */
363
- typedef enum
364
- {
365
- SDL_AUDIO_STOPPED = 0,
366
- SDL_AUDIO_PLAYING,
367
- SDL_AUDIO_PAUSED
368
- } SDL_AudioStatus;
369
- extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
370
-
371
- extern DECLSPEC SDL_AudioStatus SDLCALL
372
- SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
373
- /* @} *//* Audio State */
374
-
375
- /**
376
- * \name Pause audio functions
377
- *
378
- * These functions pause and unpause the audio callback processing.
379
- * They should be called with a parameter of 0 after opening the audio
380
- * device to start playing sound. This is so you can safely initialize
381
- * data for your callback function after opening the audio device.
382
- * Silence will be written to the audio device during the pause.
383
- */
384
- /* @{ */
385
- extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
386
- extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
387
- int pause_on);
388
- /* @} *//* Pause audio functions */
389
-
390
- /**
391
- * This function loads a WAVE from the data source, automatically freeing
392
- * that source if \c freesrc is non-zero. For example, to load a WAVE file,
393
- * you could do:
394
- * \code
395
- * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
396
- * \endcode
397
- *
398
- * If this function succeeds, it returns the given SDL_AudioSpec,
399
- * filled with the audio data format of the wave data, and sets
400
- * \c *audio_buf to a malloc()'d buffer containing the audio data,
401
- * and sets \c *audio_len to the length of that audio buffer, in bytes.
402
- * You need to free the audio buffer with SDL_FreeWAV() when you are
403
- * done with it.
404
- *
405
- * This function returns NULL and sets the SDL error message if the
406
- * wave file cannot be opened, uses an unknown data format, or is
407
- * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
408
- */
409
- extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
410
- int freesrc,
411
- SDL_AudioSpec * spec,
412
- Uint8 ** audio_buf,
413
- Uint32 * audio_len);
414
-
415
- /**
416
- * Loads a WAV from a file.
417
- * Compatibility convenience function.
418
- */
419
- #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
420
- SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
421
-
422
- /**
423
- * This function frees data previously allocated with SDL_LoadWAV_RW()
424
- */
425
- extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
426
-
427
- /**
428
- * This function takes a source format and rate and a destination format
429
- * and rate, and initializes the \c cvt structure with information needed
430
- * by SDL_ConvertAudio() to convert a buffer of audio data from one format
431
- * to the other.
432
- *
433
- * \return -1 if the format conversion is not supported, 0 if there's
434
- * no conversion needed, or 1 if the audio filter is set up.
435
- */
436
- extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
437
- SDL_AudioFormat src_format,
438
- Uint8 src_channels,
439
- int src_rate,
440
- SDL_AudioFormat dst_format,
441
- Uint8 dst_channels,
442
- int dst_rate);
443
-
444
- /**
445
- * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
446
- * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
447
- * audio data in the source format, this function will convert it in-place
448
- * to the desired format.
449
- *
450
- * The data conversion may expand the size of the audio data, so the buffer
451
- * \c cvt->buf should be allocated after the \c cvt structure is initialized by
452
- * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
453
- */
454
- extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
455
-
456
- #define SDL_MIX_MAXVOLUME 128
457
- /**
458
- * This takes two audio buffers of the playing audio format and mixes
459
- * them, performing addition, volume adjustment, and overflow clipping.
460
- * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
461
- * for full audio volume. Note this does not change hardware volume.
462
- * This is provided for convenience -- you can mix your own audio data.
463
- */
464
- extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
465
- Uint32 len, int volume);
466
-
467
- /**
468
- * This works like SDL_MixAudio(), but you specify the audio format instead of
469
- * using the format of audio device 1. Thus it can be used when no audio
470
- * device is open at all.
471
- */
472
- extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
473
- const Uint8 * src,
474
- SDL_AudioFormat format,
475
- Uint32 len, int volume);
476
-
477
- /**
478
- * \name Audio lock functions
479
- *
480
- * The lock manipulated by these functions protects the callback function.
481
- * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
482
- * the callback function is not running. Do not call these from the callback
483
- * function or you will cause deadlock.
484
- */
485
- /* @{ */
486
- extern DECLSPEC void SDLCALL SDL_LockAudio(void);
487
- extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
488
- extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
489
- extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
490
- /* @} *//* Audio lock functions */
491
-
492
- /**
493
- * This function shuts down audio processing and closes the audio device.
494
- */
495
- extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
496
- extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
497
-
498
- /* Ends C function definitions when using C++ */
499
- #ifdef __cplusplus
500
- }
501
- #endif
502
- #include "close_code.h"
503
-
504
- #endif /* _SDL_audio_h */
505
-
506
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,97 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_bits.h
24
- *
25
- * Functions for fiddling with bits and bitmasks.
26
- */
27
-
28
- #ifndef _SDL_bits_h
29
- #define _SDL_bits_h
30
-
31
- #include "SDL_stdinc.h"
32
-
33
- #include "begin_code.h"
34
- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
36
- extern "C" {
37
- #endif
38
-
39
- /**
40
- * \file SDL_bits.h
41
- */
42
-
43
- /**
44
- * Get the index of the most significant bit. Result is undefined when called
45
- * with 0. This operation can also be stated as "count leading zeroes" and
46
- * "log base 2".
47
- *
48
- * \return Index of the most significant bit, or -1 if the value is 0.
49
- */
50
- SDL_FORCE_INLINE int
51
- SDL_MostSignificantBitIndex32(Uint32 x)
52
- {
53
- #if defined(__GNUC__) && __GNUC__ >= 4
54
- /* Count Leading Zeroes builtin in GCC.
55
- * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
56
- */
57
- if (x == 0) {
58
- return -1;
59
- }
60
- return 31 - __builtin_clz(x);
61
- #else
62
- /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
63
- * <seander@cs.stanford.edu>, released in the public domain.
64
- * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
65
- */
66
- const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
67
- const int S[] = {1, 2, 4, 8, 16};
68
-
69
- int msbIndex = 0;
70
- int i;
71
-
72
- if (x == 0) {
73
- return -1;
74
- }
75
-
76
- for (i = 4; i >= 0; i--)
77
- {
78
- if (x & b[i])
79
- {
80
- x >>= S[i];
81
- msbIndex |= S[i];
82
- }
83
- }
84
-
85
- return msbIndex;
86
- #endif
87
- }
88
-
89
- /* Ends C function definitions when using C++ */
90
- #ifdef __cplusplus
91
- }
92
- #endif
93
- #include "close_code.h"
94
-
95
- #endif /* _SDL_bits_h */
96
-
97
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,63 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_blendmode.h
24
- *
25
- * Header file declaring the SDL_BlendMode enumeration
26
- */
27
-
28
- #ifndef _SDL_blendmode_h
29
- #define _SDL_blendmode_h
30
-
31
- #include "begin_code.h"
32
- /* Set up for C function definitions, even when using C++ */
33
- #ifdef __cplusplus
34
- extern "C" {
35
- #endif
36
-
37
- /**
38
- * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
39
- */
40
- typedef enum
41
- {
42
- SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
43
- dstRGBA = srcRGBA */
44
- SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
45
- dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
46
- dstA = srcA + (dstA * (1-srcA)) */
47
- SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
48
- dstRGB = (srcRGB * srcA) + dstRGB
49
- dstA = dstA */
50
- SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate
51
- dstRGB = srcRGB * dstRGB
52
- dstA = dstA */
53
- } SDL_BlendMode;
54
-
55
- /* Ends C function definitions when using C++ */
56
- #ifdef __cplusplus
57
- }
58
- #endif
59
- #include "close_code.h"
60
-
61
- #endif /* _SDL_video_h */
62
-
63
- /* vi: set ts=4 sw=4 expandtab: */