rubygl 0.3.0 → 0.3.1

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Files changed (175) hide show
  1. checksums.yaml +8 -8
  2. data/Rakefile +1 -1
  3. data/ext/macosx/{SDL2.framework/SDL2 → SDL2} +0 -0
  4. data/lib/rubygl.rb +1 -1
  5. data/rubygl.gemspec +1 -1
  6. metadata +2 -171
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +0 -163
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +0 -284
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +0 -260
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +0 -506
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +0 -97
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +0 -63
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +0 -71
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +0 -55
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +0 -184
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +0 -20
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +0 -156
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +0 -239
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +0 -76
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +0 -723
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +0 -136
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +0 -316
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +0 -87
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +0 -1225
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +0 -517
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +0 -253
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +0 -217
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +0 -341
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +0 -81
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +0 -211
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +0 -155
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +0 -144
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +0 -224
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +0 -251
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +0 -33
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +0 -11126
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +0 -38
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +0 -2790
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +0 -429
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +0 -164
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +0 -75
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +0 -58
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +0 -138
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +0 -870
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +0 -2
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +0 -232
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +0 -401
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +0 -143
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +0 -405
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +0 -503
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +0 -191
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +0 -272
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +0 -287
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +0 -115
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +0 -86
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +0 -29
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +0 -162
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +0 -979
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +0 -140
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +0 -37
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +0 -42
  62. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +0 -163
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +0 -284
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +0 -260
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +0 -506
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +0 -97
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +0 -63
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +0 -71
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +0 -55
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +0 -184
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +0 -20
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +0 -156
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +0 -239
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +0 -76
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +0 -723
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +0 -136
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +0 -316
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +0 -87
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +0 -1225
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +0 -517
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +0 -253
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +0 -217
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +0 -341
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +0 -81
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +0 -211
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +0 -155
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +0 -144
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +0 -224
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +0 -251
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +0 -33
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +0 -11126
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +0 -38
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +0 -2790
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +0 -429
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +0 -164
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +0 -75
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +0 -58
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +0 -138
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +0 -870
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +0 -2
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +0 -232
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +0 -401
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +0 -143
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +0 -405
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +0 -503
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +0 -191
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +0 -272
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +0 -287
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +0 -115
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +0 -86
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +0 -29
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +0 -162
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +0 -979
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +0 -140
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +0 -37
  116. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +0 -42
  117. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +0 -331
  119. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +0 -163
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +0 -284
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +0 -260
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +0 -506
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +0 -97
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +0 -63
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +0 -71
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +0 -55
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +0 -184
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +0 -20
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +0 -156
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +0 -239
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +0 -76
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +0 -723
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +0 -136
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +0 -316
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +0 -87
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +0 -1225
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +0 -517
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +0 -253
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +0 -217
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +0 -341
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +0 -81
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +0 -211
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +0 -155
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +0 -144
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +0 -224
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +0 -251
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +0 -33
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +0 -11126
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +0 -38
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +0 -2790
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +0 -429
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +0 -164
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +0 -75
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +0 -58
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +0 -138
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +0 -870
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +0 -2
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +0 -232
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +0 -401
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +0 -143
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +0 -405
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +0 -503
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +0 -191
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +0 -272
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +0 -287
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +0 -115
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +0 -86
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +0 -29
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +0 -162
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +0 -979
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +0 -140
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +0 -37
  173. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +0 -42
  174. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +0 -331
@@ -1,1225 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_haptic.h
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- *
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- * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
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- * devices.
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- *
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- * The basic usage is as follows:
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- * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
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- * - Open a Haptic Device.
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- * - SDL_HapticOpen() to open from index.
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- * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
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- * - Create an effect (::SDL_HapticEffect).
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- * - Upload the effect with SDL_HapticNewEffect().
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- * - Run the effect with SDL_HapticRunEffect().
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- * - (optional) Free the effect with SDL_HapticDestroyEffect().
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- * - Close the haptic device with SDL_HapticClose().
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- *
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- * \par Simple rumble example:
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- * \code
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- * SDL_Haptic *haptic;
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- *
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- * // Open the device
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- * haptic = SDL_HapticOpen( 0 );
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- * if (haptic == NULL)
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- * return -1;
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- *
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- * // Initialize simple rumble
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- * if (SDL_HapticRumbleInit( haptic ) != 0)
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- * return -1;
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- *
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- * // Play effect at 50% strength for 2 seconds
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- * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
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- * return -1;
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- * SDL_Delay( 2000 );
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- *
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- * // Clean up
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- * SDL_HapticClose( haptic );
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- * \endcode
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- *
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- * \par Complete example:
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- * \code
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- * int test_haptic( SDL_Joystick * joystick ) {
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- * SDL_Haptic *haptic;
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- * SDL_HapticEffect effect;
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- * int effect_id;
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- *
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- * // Open the device
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- * haptic = SDL_HapticOpenFromJoystick( joystick );
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- * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
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- *
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- * // See if it can do sine waves
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- * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
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- * SDL_HapticClose(haptic); // No sine effect
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- * return -1;
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- * }
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- *
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- * // Create the effect
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- * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
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- * effect.type = SDL_HAPTIC_SINE;
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- * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
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- * effect.periodic.direction.dir[0] = 18000; // Force comes from south
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- * effect.periodic.period = 1000; // 1000 ms
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- * effect.periodic.magnitude = 20000; // 20000/32767 strength
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- * effect.periodic.length = 5000; // 5 seconds long
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- * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
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- * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
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- *
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- * // Upload the effect
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- * effect_id = SDL_HapticNewEffect( haptic, &effect );
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- *
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- * // Test the effect
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- * SDL_HapticRunEffect( haptic, effect_id, 1 );
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- * SDL_Delay( 5000); // Wait for the effect to finish
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- *
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- * // We destroy the effect, although closing the device also does this
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- * SDL_HapticDestroyEffect( haptic, effect_id );
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- *
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- * // Close the device
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- * SDL_HapticClose(haptic);
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- *
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- * return 0; // Success
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- * }
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- * \endcode
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- *
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- * You can also find out more information on my blog:
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- * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
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- *
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- * \author Edgar Simo Serra
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- */
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-
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- #ifndef _SDL_haptic_h
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- #define _SDL_haptic_h
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_joystick.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif /* __cplusplus */
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-
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- /**
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- * \typedef SDL_Haptic
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- *
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- * \brief The haptic structure used to identify an SDL haptic.
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- *
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- * \sa SDL_HapticOpen
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- * \sa SDL_HapticOpenFromJoystick
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- * \sa SDL_HapticClose
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- */
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- struct _SDL_Haptic;
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- typedef struct _SDL_Haptic SDL_Haptic;
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-
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-
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- /**
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- * \name Haptic features
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- *
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- * Different haptic features a device can have.
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- */
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- /* @{ */
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-
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- /**
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- * \name Haptic effects
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- */
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- /* @{ */
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-
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- /**
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- * \brief Constant effect supported.
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- *
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- * Constant haptic effect.
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- *
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- * \sa SDL_HapticCondition
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- */
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- #define SDL_HAPTIC_CONSTANT (1<<0)
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-
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- /**
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- * \brief Sine wave effect supported.
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- *
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- * Periodic haptic effect that simulates sine waves.
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- *
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- * \sa SDL_HapticPeriodic
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- */
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- #define SDL_HAPTIC_SINE (1<<1)
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-
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- /**
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- * \brief Left/Right effect supported.
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- *
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- * Haptic effect for direct control over high/low frequency motors.
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- *
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- * \sa SDL_HapticLeftRight
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- * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
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- * we ran out of bits, and this is important for XInput devices.
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- */
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- #define SDL_HAPTIC_LEFTRIGHT (1<<2)
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-
179
- /* !!! FIXME: put this back when we have more bits in 2.1 */
180
- /* #define SDL_HAPTIC_SQUARE (1<<2) */
181
-
182
- /**
183
- * \brief Triangle wave effect supported.
184
- *
185
- * Periodic haptic effect that simulates triangular waves.
186
- *
187
- * \sa SDL_HapticPeriodic
188
- */
189
- #define SDL_HAPTIC_TRIANGLE (1<<3)
190
-
191
- /**
192
- * \brief Sawtoothup wave effect supported.
193
- *
194
- * Periodic haptic effect that simulates saw tooth up waves.
195
- *
196
- * \sa SDL_HapticPeriodic
197
- */
198
- #define SDL_HAPTIC_SAWTOOTHUP (1<<4)
199
-
200
- /**
201
- * \brief Sawtoothdown wave effect supported.
202
- *
203
- * Periodic haptic effect that simulates saw tooth down waves.
204
- *
205
- * \sa SDL_HapticPeriodic
206
- */
207
- #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
208
-
209
- /**
210
- * \brief Ramp effect supported.
211
- *
212
- * Ramp haptic effect.
213
- *
214
- * \sa SDL_HapticRamp
215
- */
216
- #define SDL_HAPTIC_RAMP (1<<6)
217
-
218
- /**
219
- * \brief Spring effect supported - uses axes position.
220
- *
221
- * Condition haptic effect that simulates a spring. Effect is based on the
222
- * axes position.
223
- *
224
- * \sa SDL_HapticCondition
225
- */
226
- #define SDL_HAPTIC_SPRING (1<<7)
227
-
228
- /**
229
- * \brief Damper effect supported - uses axes velocity.
230
- *
231
- * Condition haptic effect that simulates dampening. Effect is based on the
232
- * axes velocity.
233
- *
234
- * \sa SDL_HapticCondition
235
- */
236
- #define SDL_HAPTIC_DAMPER (1<<8)
237
-
238
- /**
239
- * \brief Inertia effect supported - uses axes acceleration.
240
- *
241
- * Condition haptic effect that simulates inertia. Effect is based on the axes
242
- * acceleration.
243
- *
244
- * \sa SDL_HapticCondition
245
- */
246
- #define SDL_HAPTIC_INERTIA (1<<9)
247
-
248
- /**
249
- * \brief Friction effect supported - uses axes movement.
250
- *
251
- * Condition haptic effect that simulates friction. Effect is based on the
252
- * axes movement.
253
- *
254
- * \sa SDL_HapticCondition
255
- */
256
- #define SDL_HAPTIC_FRICTION (1<<10)
257
-
258
- /**
259
- * \brief Custom effect is supported.
260
- *
261
- * User defined custom haptic effect.
262
- */
263
- #define SDL_HAPTIC_CUSTOM (1<<11)
264
-
265
- /* @} *//* Haptic effects */
266
-
267
- /* These last few are features the device has, not effects */
268
-
269
- /**
270
- * \brief Device can set global gain.
271
- *
272
- * Device supports setting the global gain.
273
- *
274
- * \sa SDL_HapticSetGain
275
- */
276
- #define SDL_HAPTIC_GAIN (1<<12)
277
-
278
- /**
279
- * \brief Device can set autocenter.
280
- *
281
- * Device supports setting autocenter.
282
- *
283
- * \sa SDL_HapticSetAutocenter
284
- */
285
- #define SDL_HAPTIC_AUTOCENTER (1<<13)
286
-
287
- /**
288
- * \brief Device can be queried for effect status.
289
- *
290
- * Device can be queried for effect status.
291
- *
292
- * \sa SDL_HapticGetEffectStatus
293
- */
294
- #define SDL_HAPTIC_STATUS (1<<14)
295
-
296
- /**
297
- * \brief Device can be paused.
298
- *
299
- * \sa SDL_HapticPause
300
- * \sa SDL_HapticUnpause
301
- */
302
- #define SDL_HAPTIC_PAUSE (1<<15)
303
-
304
-
305
- /**
306
- * \name Direction encodings
307
- */
308
- /* @{ */
309
-
310
- /**
311
- * \brief Uses polar coordinates for the direction.
312
- *
313
- * \sa SDL_HapticDirection
314
- */
315
- #define SDL_HAPTIC_POLAR 0
316
-
317
- /**
318
- * \brief Uses cartesian coordinates for the direction.
319
- *
320
- * \sa SDL_HapticDirection
321
- */
322
- #define SDL_HAPTIC_CARTESIAN 1
323
-
324
- /**
325
- * \brief Uses spherical coordinates for the direction.
326
- *
327
- * \sa SDL_HapticDirection
328
- */
329
- #define SDL_HAPTIC_SPHERICAL 2
330
-
331
- /* @} *//* Direction encodings */
332
-
333
- /* @} *//* Haptic features */
334
-
335
- /*
336
- * Misc defines.
337
- */
338
-
339
- /**
340
- * \brief Used to play a device an infinite number of times.
341
- *
342
- * \sa SDL_HapticRunEffect
343
- */
344
- #define SDL_HAPTIC_INFINITY 4294967295U
345
-
346
-
347
- /**
348
- * \brief Structure that represents a haptic direction.
349
- *
350
- * Directions can be specified by:
351
- * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
352
- * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
353
- * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
354
- *
355
- * Cardinal directions of the haptic device are relative to the positioning
356
- * of the device. North is considered to be away from the user.
357
- *
358
- * The following diagram represents the cardinal directions:
359
- * \verbatim
360
- .--.
361
- |__| .-------.
362
- |=.| |.-----.|
363
- |--| || ||
364
- | | |'-----'|
365
- |__|~')_____('
366
- [ COMPUTER ]
367
-
368
-
369
- North (0,-1)
370
- ^
371
- |
372
- |
373
- (1,0) West <----[ HAPTIC ]----> East (-1,0)
374
- |
375
- |
376
- v
377
- South (0,1)
378
-
379
-
380
- [ USER ]
381
- \|||/
382
- (o o)
383
- ---ooO-(_)-Ooo---
384
- \endverbatim
385
- *
386
- * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387
- * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
388
- * the first \c dir parameter. The cardinal directions would be:
389
- * - North: 0 (0 degrees)
390
- * - East: 9000 (90 degrees)
391
- * - South: 18000 (180 degrees)
392
- * - West: 27000 (270 degrees)
393
- *
394
- * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
395
- * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
396
- * the first three \c dir parameters. The cardinal directions would be:
397
- * - North: 0,-1, 0
398
- * - East: -1, 0, 0
399
- * - South: 0, 1, 0
400
- * - West: 1, 0, 0
401
- *
402
- * The Z axis represents the height of the effect if supported, otherwise
403
- * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
404
- * can use any multiple you want, only the direction matters.
405
- *
406
- * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
407
- * The first two \c dir parameters are used. The \c dir parameters are as
408
- * follows (all values are in hundredths of degrees):
409
- * - Degrees from (1, 0) rotated towards (0, 1).
410
- * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
411
- *
412
- *
413
- * Example of force coming from the south with all encodings (force coming
414
- * from the south means the user will have to pull the stick to counteract):
415
- * \code
416
- * SDL_HapticDirection direction;
417
- *
418
- * // Cartesian directions
419
- * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
420
- * direction.dir[0] = 0; // X position
421
- * direction.dir[1] = 1; // Y position
422
- * // Assuming the device has 2 axes, we don't need to specify third parameter.
423
- *
424
- * // Polar directions
425
- * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
426
- * direction.dir[0] = 18000; // Polar only uses first parameter
427
- *
428
- * // Spherical coordinates
429
- * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
430
- * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
431
- * \endcode
432
- *
433
- * \sa SDL_HAPTIC_POLAR
434
- * \sa SDL_HAPTIC_CARTESIAN
435
- * \sa SDL_HAPTIC_SPHERICAL
436
- * \sa SDL_HapticEffect
437
- * \sa SDL_HapticNumAxes
438
- */
439
- typedef struct SDL_HapticDirection
440
- {
441
- Uint8 type; /**< The type of encoding. */
442
- Sint32 dir[3]; /**< The encoded direction. */
443
- } SDL_HapticDirection;
444
-
445
-
446
- /**
447
- * \brief A structure containing a template for a Constant effect.
448
- *
449
- * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
450
- *
451
- * A constant effect applies a constant force in the specified direction
452
- * to the joystick.
453
- *
454
- * \sa SDL_HAPTIC_CONSTANT
455
- * \sa SDL_HapticEffect
456
- */
457
- typedef struct SDL_HapticConstant
458
- {
459
- /* Header */
460
- Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
461
- SDL_HapticDirection direction; /**< Direction of the effect. */
462
-
463
- /* Replay */
464
- Uint32 length; /**< Duration of the effect. */
465
- Uint16 delay; /**< Delay before starting the effect. */
466
-
467
- /* Trigger */
468
- Uint16 button; /**< Button that triggers the effect. */
469
- Uint16 interval; /**< How soon it can be triggered again after button. */
470
-
471
- /* Constant */
472
- Sint16 level; /**< Strength of the constant effect. */
473
-
474
- /* Envelope */
475
- Uint16 attack_length; /**< Duration of the attack. */
476
- Uint16 attack_level; /**< Level at the start of the attack. */
477
- Uint16 fade_length; /**< Duration of the fade. */
478
- Uint16 fade_level; /**< Level at the end of the fade. */
479
- } SDL_HapticConstant;
480
-
481
- /**
482
- * \brief A structure containing a template for a Periodic effect.
483
- *
484
- * The struct handles the following effects:
485
- * - ::SDL_HAPTIC_SINE
486
- * - ::SDL_HAPTIC_LEFTRIGHT
487
- * - ::SDL_HAPTIC_TRIANGLE
488
- * - ::SDL_HAPTIC_SAWTOOTHUP
489
- * - ::SDL_HAPTIC_SAWTOOTHDOWN
490
- *
491
- * A periodic effect consists in a wave-shaped effect that repeats itself
492
- * over time. The type determines the shape of the wave and the parameters
493
- * determine the dimensions of the wave.
494
- *
495
- * Phase is given by hundredth of a cycle meaning that giving the phase a value
496
- * of 9000 will displace it 25% of its period. Here are sample values:
497
- * - 0: No phase displacement.
498
- * - 9000: Displaced 25% of its period.
499
- * - 18000: Displaced 50% of its period.
500
- * - 27000: Displaced 75% of its period.
501
- * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
502
- *
503
- * Examples:
504
- * \verbatim
505
- SDL_HAPTIC_SINE
506
- __ __ __ __
507
- / \ / \ / \ /
508
- / \__/ \__/ \__/
509
-
510
- SDL_HAPTIC_SQUARE
511
- __ __ __ __ __
512
- | | | | | | | | | |
513
- | |__| |__| |__| |__| |
514
-
515
- SDL_HAPTIC_TRIANGLE
516
- /\ /\ /\ /\ /\
517
- / \ / \ / \ / \ /
518
- / \/ \/ \/ \/
519
-
520
- SDL_HAPTIC_SAWTOOTHUP
521
- /| /| /| /| /| /| /|
522
- / | / | / | / | / | / | / |
523
- / |/ |/ |/ |/ |/ |/ |
524
-
525
- SDL_HAPTIC_SAWTOOTHDOWN
526
- \ |\ |\ |\ |\ |\ |\ |
527
- \ | \ | \ | \ | \ | \ | \ |
528
- \| \| \| \| \| \| \|
529
- \endverbatim
530
- *
531
- * \sa SDL_HAPTIC_SINE
532
- * \sa SDL_HAPTIC_LEFTRIGHT
533
- * \sa SDL_HAPTIC_TRIANGLE
534
- * \sa SDL_HAPTIC_SAWTOOTHUP
535
- * \sa SDL_HAPTIC_SAWTOOTHDOWN
536
- * \sa SDL_HapticEffect
537
- */
538
- typedef struct SDL_HapticPeriodic
539
- {
540
- /* Header */
541
- Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
542
- ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
543
- ::SDL_HAPTIC_SAWTOOTHDOWN */
544
- SDL_HapticDirection direction; /**< Direction of the effect. */
545
-
546
- /* Replay */
547
- Uint32 length; /**< Duration of the effect. */
548
- Uint16 delay; /**< Delay before starting the effect. */
549
-
550
- /* Trigger */
551
- Uint16 button; /**< Button that triggers the effect. */
552
- Uint16 interval; /**< How soon it can be triggered again after button. */
553
-
554
- /* Periodic */
555
- Uint16 period; /**< Period of the wave. */
556
- Sint16 magnitude; /**< Peak value. */
557
- Sint16 offset; /**< Mean value of the wave. */
558
- Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
559
-
560
- /* Envelope */
561
- Uint16 attack_length; /**< Duration of the attack. */
562
- Uint16 attack_level; /**< Level at the start of the attack. */
563
- Uint16 fade_length; /**< Duration of the fade. */
564
- Uint16 fade_level; /**< Level at the end of the fade. */
565
- } SDL_HapticPeriodic;
566
-
567
- /**
568
- * \brief A structure containing a template for a Condition effect.
569
- *
570
- * The struct handles the following effects:
571
- * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
572
- * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
573
- * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
574
- * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
575
- *
576
- * Direction is handled by condition internals instead of a direction member.
577
- * The condition effect specific members have three parameters. The first
578
- * refers to the X axis, the second refers to the Y axis and the third
579
- * refers to the Z axis. The right terms refer to the positive side of the
580
- * axis and the left terms refer to the negative side of the axis. Please
581
- * refer to the ::SDL_HapticDirection diagram for which side is positive and
582
- * which is negative.
583
- *
584
- * \sa SDL_HapticDirection
585
- * \sa SDL_HAPTIC_SPRING
586
- * \sa SDL_HAPTIC_DAMPER
587
- * \sa SDL_HAPTIC_INERTIA
588
- * \sa SDL_HAPTIC_FRICTION
589
- * \sa SDL_HapticEffect
590
- */
591
- typedef struct SDL_HapticCondition
592
- {
593
- /* Header */
594
- Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
595
- ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
596
- SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
597
-
598
- /* Replay */
599
- Uint32 length; /**< Duration of the effect. */
600
- Uint16 delay; /**< Delay before starting the effect. */
601
-
602
- /* Trigger */
603
- Uint16 button; /**< Button that triggers the effect. */
604
- Uint16 interval; /**< How soon it can be triggered again after button. */
605
-
606
- /* Condition */
607
- Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
608
- Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
609
- Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
610
- Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
611
- Uint16 deadband[3]; /**< Size of the dead zone. */
612
- Sint16 center[3]; /**< Position of the dead zone. */
613
- } SDL_HapticCondition;
614
-
615
- /**
616
- * \brief A structure containing a template for a Ramp effect.
617
- *
618
- * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
619
- *
620
- * The ramp effect starts at start strength and ends at end strength.
621
- * It augments in linear fashion. If you use attack and fade with a ramp
622
- * the effects get added to the ramp effect making the effect become
623
- * quadratic instead of linear.
624
- *
625
- * \sa SDL_HAPTIC_RAMP
626
- * \sa SDL_HapticEffect
627
- */
628
- typedef struct SDL_HapticRamp
629
- {
630
- /* Header */
631
- Uint16 type; /**< ::SDL_HAPTIC_RAMP */
632
- SDL_HapticDirection direction; /**< Direction of the effect. */
633
-
634
- /* Replay */
635
- Uint32 length; /**< Duration of the effect. */
636
- Uint16 delay; /**< Delay before starting the effect. */
637
-
638
- /* Trigger */
639
- Uint16 button; /**< Button that triggers the effect. */
640
- Uint16 interval; /**< How soon it can be triggered again after button. */
641
-
642
- /* Ramp */
643
- Sint16 start; /**< Beginning strength level. */
644
- Sint16 end; /**< Ending strength level. */
645
-
646
- /* Envelope */
647
- Uint16 attack_length; /**< Duration of the attack. */
648
- Uint16 attack_level; /**< Level at the start of the attack. */
649
- Uint16 fade_length; /**< Duration of the fade. */
650
- Uint16 fade_level; /**< Level at the end of the fade. */
651
- } SDL_HapticRamp;
652
-
653
- /**
654
- * \brief A structure containing a template for a Left/Right effect.
655
- *
656
- * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
657
- *
658
- * The Left/Right effect is used to explicitly control the large and small
659
- * motors, commonly found in modern game controllers. One motor is high
660
- * frequency, the other is low frequency.
661
- *
662
- * \sa SDL_HAPTIC_LEFTRIGHT
663
- * \sa SDL_HapticEffect
664
- */
665
- typedef struct SDL_HapticLeftRight
666
- {
667
- /* Header */
668
- Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
669
-
670
- /* Replay */
671
- Uint32 length; /**< Duration of the effect. */
672
-
673
- /* Rumble */
674
- Uint16 large_magnitude; /**< Control of the large controller motor. */
675
- Uint16 small_magnitude; /**< Control of the small controller motor. */
676
- } SDL_HapticLeftRight;
677
-
678
- /**
679
- * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
680
- *
681
- * A custom force feedback effect is much like a periodic effect, where the
682
- * application can define its exact shape. You will have to allocate the
683
- * data yourself. Data should consist of channels * samples Uint16 samples.
684
- *
685
- * If channels is one, the effect is rotated using the defined direction.
686
- * Otherwise it uses the samples in data for the different axes.
687
- *
688
- * \sa SDL_HAPTIC_CUSTOM
689
- * \sa SDL_HapticEffect
690
- */
691
- typedef struct SDL_HapticCustom
692
- {
693
- /* Header */
694
- Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
695
- SDL_HapticDirection direction; /**< Direction of the effect. */
696
-
697
- /* Replay */
698
- Uint32 length; /**< Duration of the effect. */
699
- Uint16 delay; /**< Delay before starting the effect. */
700
-
701
- /* Trigger */
702
- Uint16 button; /**< Button that triggers the effect. */
703
- Uint16 interval; /**< How soon it can be triggered again after button. */
704
-
705
- /* Custom */
706
- Uint8 channels; /**< Axes to use, minimum of one. */
707
- Uint16 period; /**< Sample periods. */
708
- Uint16 samples; /**< Amount of samples. */
709
- Uint16 *data; /**< Should contain channels*samples items. */
710
-
711
- /* Envelope */
712
- Uint16 attack_length; /**< Duration of the attack. */
713
- Uint16 attack_level; /**< Level at the start of the attack. */
714
- Uint16 fade_length; /**< Duration of the fade. */
715
- Uint16 fade_level; /**< Level at the end of the fade. */
716
- } SDL_HapticCustom;
717
-
718
- /**
719
- * \brief The generic template for any haptic effect.
720
- *
721
- * All values max at 32767 (0x7FFF). Signed values also can be negative.
722
- * Time values unless specified otherwise are in milliseconds.
723
- *
724
- * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
725
- * value. Neither delay, interval, attack_length nor fade_length support
726
- * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
727
- *
728
- * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
729
- * ::SDL_HAPTIC_INFINITY.
730
- *
731
- * Button triggers may not be supported on all devices, it is advised to not
732
- * use them if possible. Buttons start at index 1 instead of index 0 like
733
- * the joystick.
734
- *
735
- * If both attack_length and fade_level are 0, the envelope is not used,
736
- * otherwise both values are used.
737
- *
738
- * Common parts:
739
- * \code
740
- * // Replay - All effects have this
741
- * Uint32 length; // Duration of effect (ms).
742
- * Uint16 delay; // Delay before starting effect.
743
- *
744
- * // Trigger - All effects have this
745
- * Uint16 button; // Button that triggers effect.
746
- * Uint16 interval; // How soon before effect can be triggered again.
747
- *
748
- * // Envelope - All effects except condition effects have this
749
- * Uint16 attack_length; // Duration of the attack (ms).
750
- * Uint16 attack_level; // Level at the start of the attack.
751
- * Uint16 fade_length; // Duration of the fade out (ms).
752
- * Uint16 fade_level; // Level at the end of the fade.
753
- * \endcode
754
- *
755
- *
756
- * Here we have an example of a constant effect evolution in time:
757
- * \verbatim
758
- Strength
759
- ^
760
- |
761
- | effect level --> _________________
762
- | / \
763
- | / \
764
- | / \
765
- | / \
766
- | attack_level --> | \
767
- | | | <--- fade_level
768
- |
769
- +--------------------------------------------------> Time
770
- [--] [---]
771
- attack_length fade_length
772
-
773
- [------------------][-----------------------]
774
- delay length
775
- \endverbatim
776
- *
777
- * Note either the attack_level or the fade_level may be above the actual
778
- * effect level.
779
- *
780
- * \sa SDL_HapticConstant
781
- * \sa SDL_HapticPeriodic
782
- * \sa SDL_HapticCondition
783
- * \sa SDL_HapticRamp
784
- * \sa SDL_HapticLeftRight
785
- * \sa SDL_HapticCustom
786
- */
787
- typedef union SDL_HapticEffect
788
- {
789
- /* Common for all force feedback effects */
790
- Uint16 type; /**< Effect type. */
791
- SDL_HapticConstant constant; /**< Constant effect. */
792
- SDL_HapticPeriodic periodic; /**< Periodic effect. */
793
- SDL_HapticCondition condition; /**< Condition effect. */
794
- SDL_HapticRamp ramp; /**< Ramp effect. */
795
- SDL_HapticLeftRight leftright; /**< Left/Right effect. */
796
- SDL_HapticCustom custom; /**< Custom effect. */
797
- } SDL_HapticEffect;
798
-
799
-
800
- /* Function prototypes */
801
- /**
802
- * \brief Count the number of haptic devices attached to the system.
803
- *
804
- * \return Number of haptic devices detected on the system.
805
- */
806
- extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
807
-
808
- /**
809
- * \brief Get the implementation dependent name of a Haptic device.
810
- *
811
- * This can be called before any joysticks are opened.
812
- * If no name can be found, this function returns NULL.
813
- *
814
- * \param device_index Index of the device to get its name.
815
- * \return Name of the device or NULL on error.
816
- *
817
- * \sa SDL_NumHaptics
818
- */
819
- extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
820
-
821
- /**
822
- * \brief Opens a Haptic device for usage.
823
- *
824
- * The index passed as an argument refers to the N'th Haptic device on this
825
- * system.
826
- *
827
- * When opening a haptic device, its gain will be set to maximum and
828
- * autocenter will be disabled. To modify these values use
829
- * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
830
- *
831
- * \param device_index Index of the device to open.
832
- * \return Device identifier or NULL on error.
833
- *
834
- * \sa SDL_HapticIndex
835
- * \sa SDL_HapticOpenFromMouse
836
- * \sa SDL_HapticOpenFromJoystick
837
- * \sa SDL_HapticClose
838
- * \sa SDL_HapticSetGain
839
- * \sa SDL_HapticSetAutocenter
840
- * \sa SDL_HapticPause
841
- * \sa SDL_HapticStopAll
842
- */
843
- extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
844
-
845
- /**
846
- * \brief Checks if the haptic device at index has been opened.
847
- *
848
- * \param device_index Index to check to see if it has been opened.
849
- * \return 1 if it has been opened or 0 if it hasn't.
850
- *
851
- * \sa SDL_HapticOpen
852
- * \sa SDL_HapticIndex
853
- */
854
- extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
855
-
856
- /**
857
- * \brief Gets the index of a haptic device.
858
- *
859
- * \param haptic Haptic device to get the index of.
860
- * \return The index of the haptic device or -1 on error.
861
- *
862
- * \sa SDL_HapticOpen
863
- * \sa SDL_HapticOpened
864
- */
865
- extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
866
-
867
- /**
868
- * \brief Gets whether or not the current mouse has haptic capabilities.
869
- *
870
- * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
871
- *
872
- * \sa SDL_HapticOpenFromMouse
873
- */
874
- extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
875
-
876
- /**
877
- * \brief Tries to open a haptic device from the current mouse.
878
- *
879
- * \return The haptic device identifier or NULL on error.
880
- *
881
- * \sa SDL_MouseIsHaptic
882
- * \sa SDL_HapticOpen
883
- */
884
- extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
885
-
886
- /**
887
- * \brief Checks to see if a joystick has haptic features.
888
- *
889
- * \param joystick Joystick to test for haptic capabilities.
890
- * \return 1 if the joystick is haptic, 0 if it isn't
891
- * or -1 if an error ocurred.
892
- *
893
- * \sa SDL_HapticOpenFromJoystick
894
- */
895
- extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
896
-
897
- /**
898
- * \brief Opens a Haptic device for usage from a Joystick device.
899
- *
900
- * You must still close the haptic device seperately. It will not be closed
901
- * with the joystick.
902
- *
903
- * When opening from a joystick you should first close the haptic device before
904
- * closing the joystick device. If not, on some implementations the haptic
905
- * device will also get unallocated and you'll be unable to use force feedback
906
- * on that device.
907
- *
908
- * \param joystick Joystick to create a haptic device from.
909
- * \return A valid haptic device identifier on success or NULL on error.
910
- *
911
- * \sa SDL_HapticOpen
912
- * \sa SDL_HapticClose
913
- */
914
- extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
915
- joystick);
916
-
917
- /**
918
- * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
919
- *
920
- * \param haptic Haptic device to close.
921
- */
922
- extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
923
-
924
- /**
925
- * \brief Returns the number of effects a haptic device can store.
926
- *
927
- * On some platforms this isn't fully supported, and therefore is an
928
- * approximation. Always check to see if your created effect was actually
929
- * created and do not rely solely on SDL_HapticNumEffects().
930
- *
931
- * \param haptic The haptic device to query effect max.
932
- * \return The number of effects the haptic device can store or
933
- * -1 on error.
934
- *
935
- * \sa SDL_HapticNumEffectsPlaying
936
- * \sa SDL_HapticQuery
937
- */
938
- extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
939
-
940
- /**
941
- * \brief Returns the number of effects a haptic device can play at the same
942
- * time.
943
- *
944
- * This is not supported on all platforms, but will always return a value.
945
- * Added here for the sake of completeness.
946
- *
947
- * \param haptic The haptic device to query maximum playing effects.
948
- * \return The number of effects the haptic device can play at the same time
949
- * or -1 on error.
950
- *
951
- * \sa SDL_HapticNumEffects
952
- * \sa SDL_HapticQuery
953
- */
954
- extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
955
-
956
- /**
957
- * \brief Gets the haptic devices supported features in bitwise matter.
958
- *
959
- * Example:
960
- * \code
961
- * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
962
- * printf("We have constant haptic effect!");
963
- * }
964
- * \endcode
965
- *
966
- * \param haptic The haptic device to query.
967
- * \return Haptic features in bitwise manner (OR'd).
968
- *
969
- * \sa SDL_HapticNumEffects
970
- * \sa SDL_HapticEffectSupported
971
- */
972
- extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
973
-
974
-
975
- /**
976
- * \brief Gets the number of haptic axes the device has.
977
- *
978
- * \sa SDL_HapticDirection
979
- */
980
- extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
981
-
982
- /**
983
- * \brief Checks to see if effect is supported by haptic.
984
- *
985
- * \param haptic Haptic device to check on.
986
- * \param effect Effect to check to see if it is supported.
987
- * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
988
- *
989
- * \sa SDL_HapticQuery
990
- * \sa SDL_HapticNewEffect
991
- */
992
- extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
993
- SDL_HapticEffect *
994
- effect);
995
-
996
- /**
997
- * \brief Creates a new haptic effect on the device.
998
- *
999
- * \param haptic Haptic device to create the effect on.
1000
- * \param effect Properties of the effect to create.
1001
- * \return The id of the effect on success or -1 on error.
1002
- *
1003
- * \sa SDL_HapticUpdateEffect
1004
- * \sa SDL_HapticRunEffect
1005
- * \sa SDL_HapticDestroyEffect
1006
- */
1007
- extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
1008
- SDL_HapticEffect * effect);
1009
-
1010
- /**
1011
- * \brief Updates the properties of an effect.
1012
- *
1013
- * Can be used dynamically, although behaviour when dynamically changing
1014
- * direction may be strange. Specifically the effect may reupload itself
1015
- * and start playing from the start. You cannot change the type either when
1016
- * running SDL_HapticUpdateEffect().
1017
- *
1018
- * \param haptic Haptic device that has the effect.
1019
- * \param effect Effect to update.
1020
- * \param data New effect properties to use.
1021
- * \return 0 on success or -1 on error.
1022
- *
1023
- * \sa SDL_HapticNewEffect
1024
- * \sa SDL_HapticRunEffect
1025
- * \sa SDL_HapticDestroyEffect
1026
- */
1027
- extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
1028
- int effect,
1029
- SDL_HapticEffect * data);
1030
-
1031
- /**
1032
- * \brief Runs the haptic effect on its associated haptic device.
1033
- *
1034
- * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1035
- * repeating the envelope (attack and fade) every time. If you only want the
1036
- * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1037
- * parameter.
1038
- *
1039
- * \param haptic Haptic device to run the effect on.
1040
- * \param effect Identifier of the haptic effect to run.
1041
- * \param iterations Number of iterations to run the effect. Use
1042
- * ::SDL_HAPTIC_INFINITY for infinity.
1043
- * \return 0 on success or -1 on error.
1044
- *
1045
- * \sa SDL_HapticStopEffect
1046
- * \sa SDL_HapticDestroyEffect
1047
- * \sa SDL_HapticGetEffectStatus
1048
- */
1049
- extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1050
- int effect,
1051
- Uint32 iterations);
1052
-
1053
- /**
1054
- * \brief Stops the haptic effect on its associated haptic device.
1055
- *
1056
- * \param haptic Haptic device to stop the effect on.
1057
- * \param effect Identifier of the effect to stop.
1058
- * \return 0 on success or -1 on error.
1059
- *
1060
- * \sa SDL_HapticRunEffect
1061
- * \sa SDL_HapticDestroyEffect
1062
- */
1063
- extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1064
- int effect);
1065
-
1066
- /**
1067
- * \brief Destroys a haptic effect on the device.
1068
- *
1069
- * This will stop the effect if it's running. Effects are automatically
1070
- * destroyed when the device is closed.
1071
- *
1072
- * \param haptic Device to destroy the effect on.
1073
- * \param effect Identifier of the effect to destroy.
1074
- *
1075
- * \sa SDL_HapticNewEffect
1076
- */
1077
- extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1078
- int effect);
1079
-
1080
- /**
1081
- * \brief Gets the status of the current effect on the haptic device.
1082
- *
1083
- * Device must support the ::SDL_HAPTIC_STATUS feature.
1084
- *
1085
- * \param haptic Haptic device to query the effect status on.
1086
- * \param effect Identifier of the effect to query its status.
1087
- * \return 0 if it isn't playing, 1 if it is playing or -1 on error.
1088
- *
1089
- * \sa SDL_HapticRunEffect
1090
- * \sa SDL_HapticStopEffect
1091
- */
1092
- extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1093
- int effect);
1094
-
1095
- /**
1096
- * \brief Sets the global gain of the device.
1097
- *
1098
- * Device must support the ::SDL_HAPTIC_GAIN feature.
1099
- *
1100
- * The user may specify the maximum gain by setting the environment variable
1101
- * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1102
- * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
1103
- * maximum.
1104
- *
1105
- * \param haptic Haptic device to set the gain on.
1106
- * \param gain Value to set the gain to, should be between 0 and 100.
1107
- * \return 0 on success or -1 on error.
1108
- *
1109
- * \sa SDL_HapticQuery
1110
- */
1111
- extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1112
-
1113
- /**
1114
- * \brief Sets the global autocenter of the device.
1115
- *
1116
- * Autocenter should be between 0 and 100. Setting it to 0 will disable
1117
- * autocentering.
1118
- *
1119
- * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1120
- *
1121
- * \param haptic Haptic device to set autocentering on.
1122
- * \param autocenter Value to set autocenter to, 0 disables autocentering.
1123
- * \return 0 on success or -1 on error.
1124
- *
1125
- * \sa SDL_HapticQuery
1126
- */
1127
- extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1128
- int autocenter);
1129
-
1130
- /**
1131
- * \brief Pauses a haptic device.
1132
- *
1133
- * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1134
- * SDL_HapticUnpause() to resume playback.
1135
- *
1136
- * Do not modify the effects nor add new ones while the device is paused.
1137
- * That can cause all sorts of weird errors.
1138
- *
1139
- * \param haptic Haptic device to pause.
1140
- * \return 0 on success or -1 on error.
1141
- *
1142
- * \sa SDL_HapticUnpause
1143
- */
1144
- extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1145
-
1146
- /**
1147
- * \brief Unpauses a haptic device.
1148
- *
1149
- * Call to unpause after SDL_HapticPause().
1150
- *
1151
- * \param haptic Haptic device to pause.
1152
- * \return 0 on success or -1 on error.
1153
- *
1154
- * \sa SDL_HapticPause
1155
- */
1156
- extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1157
-
1158
- /**
1159
- * \brief Stops all the currently playing effects on a haptic device.
1160
- *
1161
- * \param haptic Haptic device to stop.
1162
- * \return 0 on success or -1 on error.
1163
- */
1164
- extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1165
-
1166
- /**
1167
- * \brief Checks to see if rumble is supported on a haptic device.
1168
- *
1169
- * \param haptic Haptic device to check to see if it supports rumble.
1170
- * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1171
- *
1172
- * \sa SDL_HapticRumbleInit
1173
- * \sa SDL_HapticRumblePlay
1174
- * \sa SDL_HapticRumbleStop
1175
- */
1176
- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1177
-
1178
- /**
1179
- * \brief Initializes the haptic device for simple rumble playback.
1180
- *
1181
- * \param haptic Haptic device to initialize for simple rumble playback.
1182
- * \return 0 on success or -1 on error.
1183
- *
1184
- * \sa SDL_HapticOpen
1185
- * \sa SDL_HapticRumbleSupported
1186
- * \sa SDL_HapticRumblePlay
1187
- * \sa SDL_HapticRumbleStop
1188
- */
1189
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1190
-
1191
- /**
1192
- * \brief Runs simple rumble on a haptic device
1193
- *
1194
- * \param haptic Haptic device to play rumble effect on.
1195
- * \param strength Strength of the rumble to play as a 0-1 float value.
1196
- * \param length Length of the rumble to play in milliseconds.
1197
- * \return 0 on success or -1 on error.
1198
- *
1199
- * \sa SDL_HapticRumbleSupported
1200
- * \sa SDL_HapticRumbleInit
1201
- * \sa SDL_HapticRumbleStop
1202
- */
1203
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1204
-
1205
- /**
1206
- * \brief Stops the simple rumble on a haptic device.
1207
- *
1208
- * \param haptic Haptic to stop the rumble on.
1209
- * \return 0 on success or -1 on error.
1210
- *
1211
- * \sa SDL_HapticRumbleSupported
1212
- * \sa SDL_HapticRumbleInit
1213
- * \sa SDL_HapticRumblePlay
1214
- */
1215
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1216
-
1217
- /* Ends C function definitions when using C++ */
1218
- #ifdef __cplusplus
1219
- }
1220
- #endif
1221
- #include "close_code.h"
1222
-
1223
- #endif /* _SDL_haptic_h */
1224
-
1225
- /* vi: set ts=4 sw=4 expandtab: */