rubygl 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. checksums.yaml +8 -8
  2. data/Rakefile +1 -1
  3. data/ext/macosx/{SDL2.framework/SDL2 → SDL2} +0 -0
  4. data/lib/rubygl.rb +1 -1
  5. data/rubygl.gemspec +1 -1
  6. metadata +2 -171
  7. data/ext/macosx/SDL2.framework/Headers/SDL.h +0 -163
  8. data/ext/macosx/SDL2.framework/Headers/SDL_assert.h +0 -284
  9. data/ext/macosx/SDL2.framework/Headers/SDL_atomic.h +0 -260
  10. data/ext/macosx/SDL2.framework/Headers/SDL_audio.h +0 -506
  11. data/ext/macosx/SDL2.framework/Headers/SDL_bits.h +0 -97
  12. data/ext/macosx/SDL2.framework/Headers/SDL_blendmode.h +0 -63
  13. data/ext/macosx/SDL2.framework/Headers/SDL_clipboard.h +0 -71
  14. data/ext/macosx/SDL2.framework/Headers/SDL_config.h +0 -55
  15. data/ext/macosx/SDL2.framework/Headers/SDL_config_macosx.h +0 -184
  16. data/ext/macosx/SDL2.framework/Headers/SDL_copying.h +0 -20
  17. data/ext/macosx/SDL2.framework/Headers/SDL_cpuinfo.h +0 -156
  18. data/ext/macosx/SDL2.framework/Headers/SDL_endian.h +0 -239
  19. data/ext/macosx/SDL2.framework/Headers/SDL_error.h +0 -76
  20. data/ext/macosx/SDL2.framework/Headers/SDL_events.h +0 -723
  21. data/ext/macosx/SDL2.framework/Headers/SDL_filesystem.h +0 -136
  22. data/ext/macosx/SDL2.framework/Headers/SDL_gamecontroller.h +0 -316
  23. data/ext/macosx/SDL2.framework/Headers/SDL_gesture.h +0 -87
  24. data/ext/macosx/SDL2.framework/Headers/SDL_haptic.h +0 -1225
  25. data/ext/macosx/SDL2.framework/Headers/SDL_hints.h +0 -517
  26. data/ext/macosx/SDL2.framework/Headers/SDL_joystick.h +0 -253
  27. data/ext/macosx/SDL2.framework/Headers/SDL_keyboard.h +0 -217
  28. data/ext/macosx/SDL2.framework/Headers/SDL_keycode.h +0 -341
  29. data/ext/macosx/SDL2.framework/Headers/SDL_loadso.h +0 -81
  30. data/ext/macosx/SDL2.framework/Headers/SDL_log.h +0 -211
  31. data/ext/macosx/SDL2.framework/Headers/SDL_main.h +0 -155
  32. data/ext/macosx/SDL2.framework/Headers/SDL_messagebox.h +0 -144
  33. data/ext/macosx/SDL2.framework/Headers/SDL_mouse.h +0 -224
  34. data/ext/macosx/SDL2.framework/Headers/SDL_mutex.h +0 -251
  35. data/ext/macosx/SDL2.framework/Headers/SDL_name.h +0 -33
  36. data/ext/macosx/SDL2.framework/Headers/SDL_opengl.h +0 -11126
  37. data/ext/macosx/SDL2.framework/Headers/SDL_opengles.h +0 -38
  38. data/ext/macosx/SDL2.framework/Headers/SDL_opengles2.h +0 -2790
  39. data/ext/macosx/SDL2.framework/Headers/SDL_pixels.h +0 -429
  40. data/ext/macosx/SDL2.framework/Headers/SDL_platform.h +0 -164
  41. data/ext/macosx/SDL2.framework/Headers/SDL_power.h +0 -75
  42. data/ext/macosx/SDL2.framework/Headers/SDL_quit.h +0 -58
  43. data/ext/macosx/SDL2.framework/Headers/SDL_rect.h +0 -138
  44. data/ext/macosx/SDL2.framework/Headers/SDL_render.h +0 -870
  45. data/ext/macosx/SDL2.framework/Headers/SDL_revision.h +0 -2
  46. data/ext/macosx/SDL2.framework/Headers/SDL_rwops.h +0 -232
  47. data/ext/macosx/SDL2.framework/Headers/SDL_scancode.h +0 -401
  48. data/ext/macosx/SDL2.framework/Headers/SDL_shape.h +0 -143
  49. data/ext/macosx/SDL2.framework/Headers/SDL_stdinc.h +0 -405
  50. data/ext/macosx/SDL2.framework/Headers/SDL_surface.h +0 -503
  51. data/ext/macosx/SDL2.framework/Headers/SDL_system.h +0 -191
  52. data/ext/macosx/SDL2.framework/Headers/SDL_syswm.h +0 -272
  53. data/ext/macosx/SDL2.framework/Headers/SDL_thread.h +0 -287
  54. data/ext/macosx/SDL2.framework/Headers/SDL_timer.h +0 -115
  55. data/ext/macosx/SDL2.framework/Headers/SDL_touch.h +0 -86
  56. data/ext/macosx/SDL2.framework/Headers/SDL_types.h +0 -29
  57. data/ext/macosx/SDL2.framework/Headers/SDL_version.h +0 -162
  58. data/ext/macosx/SDL2.framework/Headers/SDL_video.h +0 -979
  59. data/ext/macosx/SDL2.framework/Headers/begin_code.h +0 -140
  60. data/ext/macosx/SDL2.framework/Headers/close_code.h +0 -37
  61. data/ext/macosx/SDL2.framework/Resources/Info.plist +0 -42
  62. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL.h +0 -163
  63. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_assert.h +0 -284
  64. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_atomic.h +0 -260
  65. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_audio.h +0 -506
  66. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_bits.h +0 -97
  67. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +0 -63
  68. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +0 -71
  69. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config.h +0 -55
  70. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +0 -184
  71. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_copying.h +0 -20
  72. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +0 -156
  73. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_endian.h +0 -239
  74. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_error.h +0 -76
  75. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_events.h +0 -723
  76. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +0 -136
  77. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +0 -316
  78. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_gesture.h +0 -87
  79. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_haptic.h +0 -1225
  80. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_hints.h +0 -517
  81. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_joystick.h +0 -253
  82. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +0 -217
  83. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_keycode.h +0 -341
  84. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_loadso.h +0 -81
  85. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_log.h +0 -211
  86. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_main.h +0 -155
  87. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +0 -144
  88. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mouse.h +0 -224
  89. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_mutex.h +0 -251
  90. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_name.h +0 -33
  91. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengl.h +0 -11126
  92. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles.h +0 -38
  93. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +0 -2790
  94. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_pixels.h +0 -429
  95. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_platform.h +0 -164
  96. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_power.h +0 -75
  97. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_quit.h +0 -58
  98. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rect.h +0 -138
  99. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_render.h +0 -870
  100. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_revision.h +0 -2
  101. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_rwops.h +0 -232
  102. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_scancode.h +0 -401
  103. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_shape.h +0 -143
  104. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +0 -405
  105. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_surface.h +0 -503
  106. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_system.h +0 -191
  107. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_syswm.h +0 -272
  108. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_thread.h +0 -287
  109. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_timer.h +0 -115
  110. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_touch.h +0 -86
  111. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_types.h +0 -29
  112. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_version.h +0 -162
  113. data/ext/macosx/SDL2.framework/Versions/A/Headers/SDL_video.h +0 -979
  114. data/ext/macosx/SDL2.framework/Versions/A/Headers/begin_code.h +0 -140
  115. data/ext/macosx/SDL2.framework/Versions/A/Headers/close_code.h +0 -37
  116. data/ext/macosx/SDL2.framework/Versions/A/Resources/Info.plist +0 -42
  117. data/ext/macosx/SDL2.framework/Versions/A/SDL2 +0 -0
  118. data/ext/macosx/SDL2.framework/Versions/A/_CodeSignature/CodeResources +0 -331
  119. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL.h +0 -163
  120. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_assert.h +0 -284
  121. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_atomic.h +0 -260
  122. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_audio.h +0 -506
  123. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_bits.h +0 -97
  124. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_blendmode.h +0 -63
  125. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_clipboard.h +0 -71
  126. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config.h +0 -55
  127. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_config_macosx.h +0 -184
  128. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_copying.h +0 -20
  129. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_cpuinfo.h +0 -156
  130. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_endian.h +0 -239
  131. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_error.h +0 -76
  132. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_events.h +0 -723
  133. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_filesystem.h +0 -136
  134. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gamecontroller.h +0 -316
  135. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_gesture.h +0 -87
  136. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_haptic.h +0 -1225
  137. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_hints.h +0 -517
  138. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_joystick.h +0 -253
  139. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keyboard.h +0 -217
  140. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_keycode.h +0 -341
  141. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_loadso.h +0 -81
  142. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_log.h +0 -211
  143. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_main.h +0 -155
  144. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_messagebox.h +0 -144
  145. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mouse.h +0 -224
  146. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_mutex.h +0 -251
  147. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_name.h +0 -33
  148. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengl.h +0 -11126
  149. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles.h +0 -38
  150. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_opengles2.h +0 -2790
  151. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_pixels.h +0 -429
  152. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_platform.h +0 -164
  153. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_power.h +0 -75
  154. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_quit.h +0 -58
  155. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rect.h +0 -138
  156. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_render.h +0 -870
  157. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_revision.h +0 -2
  158. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_rwops.h +0 -232
  159. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_scancode.h +0 -401
  160. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_shape.h +0 -143
  161. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_stdinc.h +0 -405
  162. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_surface.h +0 -503
  163. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_system.h +0 -191
  164. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_syswm.h +0 -272
  165. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_thread.h +0 -287
  166. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_timer.h +0 -115
  167. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_touch.h +0 -86
  168. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_types.h +0 -29
  169. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_version.h +0 -162
  170. data/ext/macosx/SDL2.framework/Versions/Current/Headers/SDL_video.h +0 -979
  171. data/ext/macosx/SDL2.framework/Versions/Current/Headers/begin_code.h +0 -140
  172. data/ext/macosx/SDL2.framework/Versions/Current/Headers/close_code.h +0 -37
  173. data/ext/macosx/SDL2.framework/Versions/Current/Resources/Info.plist +0 -42
  174. data/ext/macosx/SDL2.framework/Versions/Current/SDL2 +0 -0
  175. data/ext/macosx/SDL2.framework/Versions/Current/_CodeSignature/CodeResources +0 -331
@@ -1,284 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef _SDL_assert_h
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- #define _SDL_assert_h
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-
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- #include "SDL_config.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- #ifndef SDL_ASSERT_LEVEL
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- #ifdef SDL_DEFAULT_ASSERT_LEVEL
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- #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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- #elif defined(_DEBUG) || defined(DEBUG) || \
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- (defined(__GNUC__) && !defined(__OPTIMIZE__))
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- #define SDL_ASSERT_LEVEL 2
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- #else
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- #define SDL_ASSERT_LEVEL 1
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- #endif
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- #endif /* SDL_ASSERT_LEVEL */
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-
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- /*
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- These are macros and not first class functions so that the debugger breaks
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- on the assertion line and not in some random guts of SDL, and so each
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- assert can have unique static variables associated with it.
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- */
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-
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- #if defined(_MSC_VER)
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- /* Don't include intrin.h here because it contains C++ code */
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- extern void __cdecl __debugbreak(void);
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- #define SDL_TriggerBreakpoint() __debugbreak()
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- #elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
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- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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- #elif defined(HAVE_SIGNAL_H)
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- #include <signal.h>
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- #define SDL_TriggerBreakpoint() raise(SIGTRAP)
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- #else
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- /* How do we trigger breakpoints on this platform? */
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- #define SDL_TriggerBreakpoint()
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- #endif
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-
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- #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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- # define SDL_FUNCTION __func__
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- #elif ((__GNUC__ >= 2) || defined(_MSC_VER))
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- # define SDL_FUNCTION __FUNCTION__
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- #else
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- # define SDL_FUNCTION "???"
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- #endif
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- #define SDL_FILE __FILE__
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- #define SDL_LINE __LINE__
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-
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- /*
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- sizeof (x) makes the compiler still parse the expression even without
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- assertions enabled, so the code is always checked at compile time, but
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- doesn't actually generate code for it, so there are no side effects or
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- expensive checks at run time, just the constant size of what x WOULD be,
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- which presumably gets optimized out as unused.
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- This also solves the problem of...
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-
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- int somevalue = blah();
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- SDL_assert(somevalue == 1);
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-
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- ...which would cause compiles to complain that somevalue is unused if we
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- disable assertions.
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- */
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-
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- #ifdef _MSC_VER /* stupid /W4 warnings. */
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- #define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
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- #else
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- #define SDL_NULL_WHILE_LOOP_CONDITION (0)
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- #endif
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-
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- #define SDL_disabled_assert(condition) \
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- do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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-
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- typedef enum
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- {
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- SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
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- SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
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- SDL_ASSERTION_ABORT, /**< Terminate the program. */
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- SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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- SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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- } SDL_assert_state;
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-
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- typedef struct SDL_assert_data
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- {
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- int always_ignore;
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- unsigned int trigger_count;
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- const char *condition;
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- const char *filename;
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- int linenum;
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- const char *function;
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- const struct SDL_assert_data *next;
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- } SDL_assert_data;
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-
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- #if (SDL_ASSERT_LEVEL > 0)
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-
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- /* Never call this directly. Use the SDL_assert* macros. */
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- extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
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- const char *,
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- const char *, int)
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- #if defined(__clang__)
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- #if __has_feature(attribute_analyzer_noreturn)
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- /* this tells Clang's static analysis that we're a custom assert function,
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- and that the analyzer should assume the condition was always true past this
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- SDL_assert test. */
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- __attribute__((analyzer_noreturn))
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- #endif
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- #endif
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- ;
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-
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- /* the do {} while(0) avoids dangling else problems:
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- if (x) SDL_assert(y); else blah();
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- ... without the do/while, the "else" could attach to this macro's "if".
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- We try to handle just the minimum we need here in a macro...the loop,
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- the static vars, and break points. The heavy lifting is handled in
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- SDL_ReportAssertion(), in SDL_assert.c.
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- */
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- #define SDL_enabled_assert(condition) \
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- do { \
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- while ( !(condition) ) { \
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- static struct SDL_assert_data assert_data = { \
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- 0, 0, #condition, 0, 0, 0, 0 \
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- }; \
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- const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
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- SDL_FUNCTION, \
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- SDL_FILE, \
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- SDL_LINE); \
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- if (state == SDL_ASSERTION_RETRY) { \
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- continue; /* go again. */ \
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- } else if (state == SDL_ASSERTION_BREAK) { \
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- SDL_TriggerBreakpoint(); \
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- } \
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- break; /* not retrying. */ \
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- } \
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- } while (SDL_NULL_WHILE_LOOP_CONDITION)
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-
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- #endif /* enabled assertions support code */
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-
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- /* Enable various levels of assertions. */
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- #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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- # define SDL_assert(condition) SDL_disabled_assert(condition)
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- # define SDL_assert_release(condition) SDL_disabled_assert(condition)
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- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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- #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
168
- # define SDL_assert(condition) SDL_disabled_assert(condition)
169
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
170
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
171
- #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
172
- # define SDL_assert(condition) SDL_enabled_assert(condition)
173
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
174
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
175
- #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
176
- # define SDL_assert(condition) SDL_enabled_assert(condition)
177
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
178
- # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
179
- #else
180
- # error Unknown assertion level.
181
- #endif
182
-
183
- /* this assertion is never disabled at any level. */
184
- #define SDL_assert_always(condition) SDL_enabled_assert(condition)
185
-
186
-
187
- typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
188
- const SDL_assert_data* data, void* userdata);
189
-
190
- /**
191
- * \brief Set an application-defined assertion handler.
192
- *
193
- * This allows an app to show its own assertion UI and/or force the
194
- * response to an assertion failure. If the app doesn't provide this, SDL
195
- * will try to do the right thing, popping up a system-specific GUI dialog,
196
- * and probably minimizing any fullscreen windows.
197
- *
198
- * This callback may fire from any thread, but it runs wrapped in a mutex, so
199
- * it will only fire from one thread at a time.
200
- *
201
- * Setting the callback to NULL restores SDL's original internal handler.
202
- *
203
- * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
204
- *
205
- * \return SDL_assert_state value of how to handle the assertion failure.
206
- *
207
- * \param handler Callback function, called when an assertion fails.
208
- * \param userdata A pointer passed to the callback as-is.
209
- */
210
- extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
211
- SDL_AssertionHandler handler,
212
- void *userdata);
213
-
214
- /**
215
- * \brief Get the default assertion handler.
216
- *
217
- * This returns the function pointer that is called by default when an
218
- * assertion is triggered. This is an internal function provided by SDL,
219
- * that is used for assertions when SDL_SetAssertionHandler() hasn't been
220
- * used to provide a different function.
221
- *
222
- * \return The default SDL_AssertionHandler that is called when an assert triggers.
223
- */
224
- extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
225
-
226
- /**
227
- * \brief Get the current assertion handler.
228
- *
229
- * This returns the function pointer that is called when an assertion is
230
- * triggered. This is either the value last passed to
231
- * SDL_SetAssertionHandler(), or if no application-specified function is
232
- * set, is equivalent to calling SDL_GetDefaultAssertionHandler().
233
- *
234
- * \param puserdata Pointer to a void*, which will store the "userdata"
235
- * pointer that was passed to SDL_SetAssertionHandler().
236
- * This value will always be NULL for the default handler.
237
- * If you don't care about this data, it is safe to pass
238
- * a NULL pointer to this function to ignore it.
239
- * \return The SDL_AssertionHandler that is called when an assert triggers.
240
- */
241
- extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
242
-
243
- /**
244
- * \brief Get a list of all assertion failures.
245
- *
246
- * Get all assertions triggered since last call to SDL_ResetAssertionReport(),
247
- * or the start of the program.
248
- *
249
- * The proper way to examine this data looks something like this:
250
- *
251
- * <code>
252
- * const SDL_assert_data *item = SDL_GetAssertionReport();
253
- * while (item) {
254
- * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
255
- * item->condition, item->function, item->filename,
256
- * item->linenum, item->trigger_count,
257
- * item->always_ignore ? "yes" : "no");
258
- * item = item->next;
259
- * }
260
- * </code>
261
- *
262
- * \return List of all assertions.
263
- * \sa SDL_ResetAssertionReport
264
- */
265
- extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
266
-
267
- /**
268
- * \brief Reset the list of all assertion failures.
269
- *
270
- * Reset list of all assertions triggered.
271
- *
272
- * \sa SDL_GetAssertionReport
273
- */
274
- extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
275
-
276
- /* Ends C function definitions when using C++ */
277
- #ifdef __cplusplus
278
- }
279
- #endif
280
- #include "close_code.h"
281
-
282
- #endif /* _SDL_assert_h */
283
-
284
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,260 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_atomic.h
24
- *
25
- * Atomic operations.
26
- *
27
- * IMPORTANT:
28
- * If you are not an expert in concurrent lockless programming, you should
29
- * only be using the atomic lock and reference counting functions in this
30
- * file. In all other cases you should be protecting your data structures
31
- * with full mutexes.
32
- *
33
- * The list of "safe" functions to use are:
34
- * SDL_AtomicLock()
35
- * SDL_AtomicUnlock()
36
- * SDL_AtomicIncRef()
37
- * SDL_AtomicDecRef()
38
- *
39
- * Seriously, here be dragons!
40
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
41
- *
42
- * You can find out a little more about lockless programming and the
43
- * subtle issues that can arise here:
44
- * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
45
- *
46
- * There's also lots of good information here:
47
- * http://www.1024cores.net/home/lock-free-algorithms
48
- * http://preshing.com/
49
- *
50
- * These operations may or may not actually be implemented using
51
- * processor specific atomic operations. When possible they are
52
- * implemented as true processor specific atomic operations. When that
53
- * is not possible the are implemented using locks that *do* use the
54
- * available atomic operations.
55
- *
56
- * All of the atomic operations that modify memory are full memory barriers.
57
- */
58
-
59
- #ifndef _SDL_atomic_h_
60
- #define _SDL_atomic_h_
61
-
62
- #include "SDL_stdinc.h"
63
- #include "SDL_platform.h"
64
-
65
- #include "begin_code.h"
66
-
67
- /* Set up for C function definitions, even when using C++ */
68
- #ifdef __cplusplus
69
- extern "C" {
70
- #endif
71
-
72
- /**
73
- * \name SDL AtomicLock
74
- *
75
- * The atomic locks are efficient spinlocks using CPU instructions,
76
- * but are vulnerable to starvation and can spin forever if a thread
77
- * holding a lock has been terminated. For this reason you should
78
- * minimize the code executed inside an atomic lock and never do
79
- * expensive things like API or system calls while holding them.
80
- *
81
- * The atomic locks are not safe to lock recursively.
82
- *
83
- * Porting Note:
84
- * The spin lock functions and type are required and can not be
85
- * emulated because they are used in the atomic emulation code.
86
- */
87
- /* @{ */
88
-
89
- typedef int SDL_SpinLock;
90
-
91
- /**
92
- * \brief Try to lock a spin lock by setting it to a non-zero value.
93
- *
94
- * \param lock Points to the lock.
95
- *
96
- * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
97
- */
98
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
99
-
100
- /**
101
- * \brief Lock a spin lock by setting it to a non-zero value.
102
- *
103
- * \param lock Points to the lock.
104
- */
105
- extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
106
-
107
- /**
108
- * \brief Unlock a spin lock by setting it to 0. Always returns immediately
109
- *
110
- * \param lock Points to the lock.
111
- */
112
- extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
113
-
114
- /* @} *//* SDL AtomicLock */
115
-
116
-
117
- /**
118
- * The compiler barrier prevents the compiler from reordering
119
- * reads and writes to globally visible variables across the call.
120
- */
121
- #if defined(_MSC_VER) && (_MSC_VER > 1200)
122
- void _ReadWriteBarrier(void);
123
- #pragma intrinsic(_ReadWriteBarrier)
124
- #define SDL_CompilerBarrier() _ReadWriteBarrier()
125
- #elif defined(__GNUC__)
126
- #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
127
- #else
128
- #define SDL_CompilerBarrier() \
129
- { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
130
- #endif
131
-
132
- /**
133
- * Memory barriers are designed to prevent reads and writes from being
134
- * reordered by the compiler and being seen out of order on multi-core CPUs.
135
- *
136
- * A typical pattern would be for thread A to write some data and a flag,
137
- * and for thread B to read the flag and get the data. In this case you
138
- * would insert a release barrier between writing the data and the flag,
139
- * guaranteeing that the data write completes no later than the flag is
140
- * written, and you would insert an acquire barrier between reading the
141
- * flag and reading the data, to ensure that all the reads associated
142
- * with the flag have completed.
143
- *
144
- * In this pattern you should always see a release barrier paired with
145
- * an acquire barrier and you should gate the data reads/writes with a
146
- * single flag variable.
147
- *
148
- * For more information on these semantics, take a look at the blog post:
149
- * http://preshing.com/20120913/acquire-and-release-semantics
150
- */
151
- #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
152
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
153
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
154
- #elif defined(__GNUC__) && defined(__arm__)
155
- #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
156
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
157
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
158
- #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
159
- #ifdef __thumb__
160
- /* The mcr instruction isn't available in thumb mode, use real functions */
161
- extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
162
- extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
163
- #else
164
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
165
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
166
- #endif /* __thumb__ */
167
- #else
168
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
169
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
170
- #endif /* __GNUC__ && __arm__ */
171
- #else
172
- /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
173
- #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
174
- #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
175
- #endif
176
-
177
- /**
178
- * \brief A type representing an atomic integer value. It is a struct
179
- * so people don't accidentally use numeric operations on it.
180
- */
181
- typedef struct { int value; } SDL_atomic_t;
182
-
183
- /**
184
- * \brief Set an atomic variable to a new value if it is currently an old value.
185
- *
186
- * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
187
- *
188
- * \note If you don't know what this function is for, you shouldn't use it!
189
- */
190
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
191
-
192
- /**
193
- * \brief Set an atomic variable to a value.
194
- *
195
- * \return The previous value of the atomic variable.
196
- */
197
- extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
198
-
199
- /**
200
- * \brief Get the value of an atomic variable
201
- */
202
- extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
203
-
204
- /**
205
- * \brief Add to an atomic variable.
206
- *
207
- * \return The previous value of the atomic variable.
208
- *
209
- * \note This same style can be used for any number operation
210
- */
211
- extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
212
-
213
- /**
214
- * \brief Increment an atomic variable used as a reference count.
215
- */
216
- #ifndef SDL_AtomicIncRef
217
- #define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
218
- #endif
219
-
220
- /**
221
- * \brief Decrement an atomic variable used as a reference count.
222
- *
223
- * \return SDL_TRUE if the variable reached zero after decrementing,
224
- * SDL_FALSE otherwise
225
- */
226
- #ifndef SDL_AtomicDecRef
227
- #define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
228
- #endif
229
-
230
- /**
231
- * \brief Set a pointer to a new value if it is currently an old value.
232
- *
233
- * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
234
- *
235
- * \note If you don't know what this function is for, you shouldn't use it!
236
- */
237
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
238
-
239
- /**
240
- * \brief Set a pointer to a value atomically.
241
- *
242
- * \return The previous value of the pointer.
243
- */
244
- extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
245
-
246
- /**
247
- * \brief Get the value of a pointer atomically.
248
- */
249
- extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
250
-
251
- /* Ends C function definitions when using C++ */
252
- #ifdef __cplusplus
253
- }
254
- #endif
255
-
256
- #include "close_code.h"
257
-
258
- #endif /* _SDL_atomic_h_ */
259
-
260
- /* vi: set ts=4 sw=4 expandtab: */