ruby2d 0.9.3 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/README.md +7 -9
- data/assets/Rakefile +85 -0
- data/assets/include/SDL2/SDL.h +1 -1
- data/assets/include/SDL2/SDL_assert.h +1 -1
- data/assets/include/SDL2/SDL_atomic.h +20 -2
- data/assets/include/SDL2/SDL_audio.h +47 -14
- data/assets/include/SDL2/SDL_bits.h +10 -1
- data/assets/include/SDL2/SDL_blendmode.h +7 -7
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +24 -390
- data/assets/include/SDL2/SDL_config_android.h +178 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +201 -0
- data/assets/include/SDL2/SDL_config_macosx.h +240 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +170 -0
- data/assets/include/SDL2/SDL_config_pandora.h +133 -0
- data/assets/include/SDL2/SDL_config_psp.h +164 -0
- data/assets/include/SDL2/SDL_config_windows.h +257 -0
- data/assets/include/SDL2/SDL_config_winrt.h +240 -0
- data/assets/include/SDL2/SDL_config_wiz.h +146 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +90 -8
- data/assets/include/SDL2/SDL_egl.h +1 -1
- data/assets/include/SDL2/SDL_endian.h +1 -1
- data/assets/include/SDL2/SDL_error.h +1 -1
- data/assets/include/SDL2/SDL_events.h +4 -1
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +1 -1
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +1 -1
- data/assets/include/SDL2/SDL_hints.h +145 -14
- data/assets/include/SDL2/SDL_image.h +2 -2
- data/assets/include/SDL2/SDL_joystick.h +1 -1
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +1 -1
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_log.h +1 -1
- data/assets/include/SDL2/SDL_main.h +28 -16
- data/assets/include/SDL2/SDL_messagebox.h +1 -1
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +3 -3
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +29 -3
- data/assets/include/SDL2/SDL_render.h +168 -1
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +50 -13
- data/assets/include/SDL2/SDL_scancode.h +2 -2
- data/assets/include/SDL2/SDL_sensor.h +4 -4
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +1 -1
- data/assets/include/SDL2/SDL_surface.h +2 -1
- data/assets/include/SDL2/SDL_system.h +1 -1
- data/assets/include/SDL2/SDL_syswm.h +11 -8
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +22 -5
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +3 -3
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +1 -1
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +17 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +1 -1
- data/assets/include/SDL2/SDL_vulkan.h +3 -3
- data/assets/include/SDL2/begin_code.h +4 -1
- data/assets/include/SDL2/close_code.h +4 -1
- data/assets/include/simple2d.h +22 -0
- data/assets/linux/simple2d/Makefile +11 -8
- data/assets/linux/simple2d/bin/simple2d.sh +13 -7
- data/assets/linux/simple2d/include/simple2d.h +22 -0
- data/assets/linux/simple2d/src/gl.c +17 -13
- data/assets/linux/simple2d/src/gl3.c +105 -32
- data/assets/linux/simple2d/src/sound.c +37 -0
- data/assets/linux/simple2d/src/window.c +11 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/ext/ruby2d/extconf.rb +1 -1
- data/lib/ruby2d/version.rb +1 -1
- metadata +14 -2
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@@ -46,6 +46,43 @@ void S2D_PlaySound(S2D_Sound *snd) {
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}
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/*
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* Get the sound's volume
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*/
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int S2D_GetSoundVolume(S2D_Sound *snd) {
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if (!snd) return -1;
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return ceil(Mix_VolumeChunk(snd->data, -1) * (100.0 / MIX_MAX_VOLUME));
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}
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/*
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* Set the sound's volume a given percentage
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*/
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void S2D_SetSoundVolume(S2D_Sound *snd, int volume) {
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if (!snd) return;
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// Set volume to be a percentage of the maximum mix volume
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Mix_VolumeChunk(snd->data, (volume / 100.0) * MIX_MAX_VOLUME);
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}
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/*
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* Get the sound mixer volume
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*/
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int S2D_GetSoundMixVolume() {
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return ceil(Mix_Volume(-1, -1) * (100.0 / MIX_MAX_VOLUME));
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}
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/*
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* Set the sound mixer volume a given percentage
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*/
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void S2D_SetSoundMixVolume(int volume) {
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// This sets the volume value across all channels
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// Set volume to be a percentage of the maximum mix volume
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Mix_Volume(-1, (volume / 100.0) * MIX_MAX_VOLUME);
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}
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/*
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* Free the sound
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*/
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@@ -91,6 +91,12 @@ int S2D_Show(S2D_Window *window) {
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S2D_GL_Init(window);
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// SDL 2.0.10 and macOS 10.15 fix ////////////////////////////////////////////
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#if MACOS
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SDL_SetWindowSize(window->sdl, window->width, window->height);
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#endif
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// Set Main Loop Data ////////////////////////////////////////////////////////
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const Uint8 *key_state;
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@@ -313,6 +319,11 @@ int S2D_Show(S2D_Window *window) {
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if (window->render) window->render();
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// Draw Frame //////////////////////////////////////////////////////////////
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// Render and flush all OpenGL buffers
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S2D_GL_FlushBuffers();
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// Swap buffers to display drawn contents in the window
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SDL_GL_SwapWindow(window->sdl);
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}
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data/assets/macos/lib/libFLAC.a
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data/assets/macos/lib/libjpeg.a
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data/assets/macos/lib/libogg.a
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data/assets/macos/lib/libpng16.a
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data/assets/macos/lib/libtiff.a
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data/assets/macos/lib/libwebp.a
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data/assets/mingw/bin/SDL2.dll
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data/assets/mingw/lib/libSDL2.a
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data/ext/ruby2d/extconf.rb
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data/lib/ruby2d/version.rb
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: ruby2d
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version: !ruby/object:Gem::Version
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version: 0.9.
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version: 0.9.4
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platform: ruby
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authors:
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- Tom Black
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2020-02-
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date: 2020-02-16 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rspec
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extra_rdoc_files: []
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files:
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- assets/README.md
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- assets/Rakefile
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- assets/app.icns
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- assets/include/SDL2/SDL.h
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- assets/include/SDL2/SDL_assert.h
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- assets/include/SDL2/SDL_blendmode.h
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- assets/include/SDL2/SDL_clipboard.h
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- assets/include/SDL2/SDL_config.h
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- assets/include/SDL2/SDL_config_android.h
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- assets/include/SDL2/SDL_config_iphoneos.h
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- assets/include/SDL2/SDL_config_macosx.h
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- assets/include/SDL2/SDL_config_minimal.h
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- assets/include/SDL2/SDL_config_os2.h
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- assets/include/SDL2/SDL_config_pandora.h
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- assets/include/SDL2/SDL_config_psp.h
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- assets/include/SDL2/SDL_config_windows.h
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- assets/include/SDL2/SDL_config_winrt.h
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- assets/include/SDL2/SDL_config_wiz.h
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- assets/include/SDL2/SDL_copying.h
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- assets/include/SDL2/SDL_cpuinfo.h
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- assets/include/SDL2/SDL_egl.h
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- assets/include/SDL2/SDL_endian.h
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