ruby2d 0.9.3 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/README.md +7 -9
- data/assets/Rakefile +85 -0
- data/assets/include/SDL2/SDL.h +1 -1
- data/assets/include/SDL2/SDL_assert.h +1 -1
- data/assets/include/SDL2/SDL_atomic.h +20 -2
- data/assets/include/SDL2/SDL_audio.h +47 -14
- data/assets/include/SDL2/SDL_bits.h +10 -1
- data/assets/include/SDL2/SDL_blendmode.h +7 -7
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +24 -390
- data/assets/include/SDL2/SDL_config_android.h +178 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +201 -0
- data/assets/include/SDL2/SDL_config_macosx.h +240 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +170 -0
- data/assets/include/SDL2/SDL_config_pandora.h +133 -0
- data/assets/include/SDL2/SDL_config_psp.h +164 -0
- data/assets/include/SDL2/SDL_config_windows.h +257 -0
- data/assets/include/SDL2/SDL_config_winrt.h +240 -0
- data/assets/include/SDL2/SDL_config_wiz.h +146 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +90 -8
- data/assets/include/SDL2/SDL_egl.h +1 -1
- data/assets/include/SDL2/SDL_endian.h +1 -1
- data/assets/include/SDL2/SDL_error.h +1 -1
- data/assets/include/SDL2/SDL_events.h +4 -1
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +1 -1
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +1 -1
- data/assets/include/SDL2/SDL_hints.h +145 -14
- data/assets/include/SDL2/SDL_image.h +2 -2
- data/assets/include/SDL2/SDL_joystick.h +1 -1
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +1 -1
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_log.h +1 -1
- data/assets/include/SDL2/SDL_main.h +28 -16
- data/assets/include/SDL2/SDL_messagebox.h +1 -1
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +3 -3
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +29 -3
- data/assets/include/SDL2/SDL_render.h +168 -1
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +50 -13
- data/assets/include/SDL2/SDL_scancode.h +2 -2
- data/assets/include/SDL2/SDL_sensor.h +4 -4
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +1 -1
- data/assets/include/SDL2/SDL_surface.h +2 -1
- data/assets/include/SDL2/SDL_system.h +1 -1
- data/assets/include/SDL2/SDL_syswm.h +11 -8
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +22 -5
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +3 -3
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +1 -1
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +17 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +1 -1
- data/assets/include/SDL2/SDL_vulkan.h +3 -3
- data/assets/include/SDL2/begin_code.h +4 -1
- data/assets/include/SDL2/close_code.h +4 -1
- data/assets/include/simple2d.h +22 -0
- data/assets/linux/simple2d/Makefile +11 -8
- data/assets/linux/simple2d/bin/simple2d.sh +13 -7
- data/assets/linux/simple2d/include/simple2d.h +22 -0
- data/assets/linux/simple2d/src/gl.c +17 -13
- data/assets/linux/simple2d/src/gl3.c +105 -32
- data/assets/linux/simple2d/src/sound.c +37 -0
- data/assets/linux/simple2d/src/window.c +11 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/ext/ruby2d/extconf.rb +1 -1
- data/lib/ruby2d/version.rb +1 -1
- metadata +14 -2
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/*
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SDL_image: An example image loading library for use with SDL
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SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
|
|
291
291
|
SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
|
|
292
292
|
SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
|
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293
|
-
};
|
|
293
|
+
} SDL_PixelFormatEnum;
|
|
294
294
|
|
|
295
295
|
typedef struct SDL_Color
|
|
296
296
|
{
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/*
|
|
2
2
|
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-
|
|
3
|
+
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
4
4
|
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/*
|
|
2
2
|
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-
|
|
3
|
+
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
4
4
|
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/*
|
|
2
2
|
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-
|
|
3
|
+
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
4
4
|
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/*
|
|
2
2
|
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-
|
|
3
|
+
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
4
4
|
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
|
@@ -40,7 +40,7 @@ extern "C" {
|
|
|
40
40
|
#endif
|
|
41
41
|
|
|
42
42
|
/**
|
|
43
|
-
* \brief The structure that defines a point
|
|
43
|
+
* \brief The structure that defines a point (integer)
|
|
44
44
|
*
|
|
45
45
|
* \sa SDL_EnclosePoints
|
|
46
46
|
* \sa SDL_PointInRect
|
|
@@ -52,7 +52,20 @@ typedef struct SDL_Point
|
|
|
52
52
|
} SDL_Point;
|
|
53
53
|
|
|
54
54
|
/**
|
|
55
|
-
* \brief
|
|
55
|
+
* \brief The structure that defines a point (floating point)
|
|
56
|
+
*
|
|
57
|
+
* \sa SDL_EnclosePoints
|
|
58
|
+
* \sa SDL_PointInRect
|
|
59
|
+
*/
|
|
60
|
+
typedef struct SDL_FPoint
|
|
61
|
+
{
|
|
62
|
+
float x;
|
|
63
|
+
float y;
|
|
64
|
+
} SDL_FPoint;
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* \brief A rectangle, with the origin at the upper left (integer).
|
|
56
69
|
*
|
|
57
70
|
* \sa SDL_RectEmpty
|
|
58
71
|
* \sa SDL_RectEquals
|
|
@@ -67,6 +80,19 @@ typedef struct SDL_Rect
|
|
|
67
80
|
int w, h;
|
|
68
81
|
} SDL_Rect;
|
|
69
82
|
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* \brief A rectangle, with the origin at the upper left (floating point).
|
|
86
|
+
*/
|
|
87
|
+
typedef struct SDL_FRect
|
|
88
|
+
{
|
|
89
|
+
float x;
|
|
90
|
+
float y;
|
|
91
|
+
float w;
|
|
92
|
+
float h;
|
|
93
|
+
} SDL_FRect;
|
|
94
|
+
|
|
95
|
+
|
|
70
96
|
/**
|
|
71
97
|
* \brief Returns true if point resides inside a rectangle.
|
|
72
98
|
*/
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/*
|
|
2
2
|
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-
|
|
3
|
+
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
4
4
|
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
|
@@ -835,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
|
835
835
|
const SDL_Point *center,
|
|
836
836
|
const SDL_RendererFlip flip);
|
|
837
837
|
|
|
838
|
+
|
|
839
|
+
/**
|
|
840
|
+
* \brief Draw a point on the current rendering target.
|
|
841
|
+
*
|
|
842
|
+
* \param renderer The renderer which should draw a point.
|
|
843
|
+
* \param x The x coordinate of the point.
|
|
844
|
+
* \param y The y coordinate of the point.
|
|
845
|
+
*
|
|
846
|
+
* \return 0 on success, or -1 on error
|
|
847
|
+
*/
|
|
848
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
|
849
|
+
float x, float y);
|
|
850
|
+
|
|
851
|
+
/**
|
|
852
|
+
* \brief Draw multiple points on the current rendering target.
|
|
853
|
+
*
|
|
854
|
+
* \param renderer The renderer which should draw multiple points.
|
|
855
|
+
* \param points The points to draw
|
|
856
|
+
* \param count The number of points to draw
|
|
857
|
+
*
|
|
858
|
+
* \return 0 on success, or -1 on error
|
|
859
|
+
*/
|
|
860
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
861
|
+
const SDL_FPoint * points,
|
|
862
|
+
int count);
|
|
863
|
+
|
|
864
|
+
/**
|
|
865
|
+
* \brief Draw a line on the current rendering target.
|
|
866
|
+
*
|
|
867
|
+
* \param renderer The renderer which should draw a line.
|
|
868
|
+
* \param x1 The x coordinate of the start point.
|
|
869
|
+
* \param y1 The y coordinate of the start point.
|
|
870
|
+
* \param x2 The x coordinate of the end point.
|
|
871
|
+
* \param y2 The y coordinate of the end point.
|
|
872
|
+
*
|
|
873
|
+
* \return 0 on success, or -1 on error
|
|
874
|
+
*/
|
|
875
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
|
876
|
+
float x1, float y1, float x2, float y2);
|
|
877
|
+
|
|
878
|
+
/**
|
|
879
|
+
* \brief Draw a series of connected lines on the current rendering target.
|
|
880
|
+
*
|
|
881
|
+
* \param renderer The renderer which should draw multiple lines.
|
|
882
|
+
* \param points The points along the lines
|
|
883
|
+
* \param count The number of points, drawing count-1 lines
|
|
884
|
+
*
|
|
885
|
+
* \return 0 on success, or -1 on error
|
|
886
|
+
*/
|
|
887
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|
888
|
+
const SDL_FPoint * points,
|
|
889
|
+
int count);
|
|
890
|
+
|
|
891
|
+
/**
|
|
892
|
+
* \brief Draw a rectangle on the current rendering target.
|
|
893
|
+
*
|
|
894
|
+
* \param renderer The renderer which should draw a rectangle.
|
|
895
|
+
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
896
|
+
*
|
|
897
|
+
* \return 0 on success, or -1 on error
|
|
898
|
+
*/
|
|
899
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
|
900
|
+
const SDL_FRect * rect);
|
|
901
|
+
|
|
902
|
+
/**
|
|
903
|
+
* \brief Draw some number of rectangles on the current rendering target.
|
|
904
|
+
*
|
|
905
|
+
* \param renderer The renderer which should draw multiple rectangles.
|
|
906
|
+
* \param rects A pointer to an array of destination rectangles.
|
|
907
|
+
* \param count The number of rectangles.
|
|
908
|
+
*
|
|
909
|
+
* \return 0 on success, or -1 on error
|
|
910
|
+
*/
|
|
911
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
|
912
|
+
const SDL_FRect * rects,
|
|
913
|
+
int count);
|
|
914
|
+
|
|
915
|
+
/**
|
|
916
|
+
* \brief Fill a rectangle on the current rendering target with the drawing color.
|
|
917
|
+
*
|
|
918
|
+
* \param renderer The renderer which should fill a rectangle.
|
|
919
|
+
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
920
|
+
* rendering target.
|
|
921
|
+
*
|
|
922
|
+
* \return 0 on success, or -1 on error
|
|
923
|
+
*/
|
|
924
|
+
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
|
925
|
+
const SDL_FRect * rect);
|
|
926
|
+
|
|
927
|
+
/**
|
|
928
|
+
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
929
|
+
*
|
|
930
|
+
* \param renderer The renderer which should fill multiple rectangles.
|
|
931
|
+
* \param rects A pointer to an array of destination rectangles.
|
|
932
|
+
* \param count The number of rectangles.
|
|
933
|
+
*
|
|
934
|
+
* \return 0 on success, or -1 on error
|
|
935
|
+
*/
|
|
936
|
+
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
|
937
|
+
const SDL_FRect * rects,
|
|
938
|
+
int count);
|
|
939
|
+
|
|
940
|
+
/**
|
|
941
|
+
* \brief Copy a portion of the texture to the current rendering target.
|
|
942
|
+
*
|
|
943
|
+
* \param renderer The renderer which should copy parts of a texture.
|
|
944
|
+
* \param texture The source texture.
|
|
945
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
946
|
+
* texture.
|
|
947
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
948
|
+
* entire rendering target.
|
|
949
|
+
*
|
|
950
|
+
* \return 0 on success, or -1 on error
|
|
951
|
+
*/
|
|
952
|
+
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
953
|
+
SDL_Texture * texture,
|
|
954
|
+
const SDL_Rect * srcrect,
|
|
955
|
+
const SDL_FRect * dstrect);
|
|
956
|
+
|
|
957
|
+
/**
|
|
958
|
+
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
959
|
+
*
|
|
960
|
+
* \param renderer The renderer which should copy parts of a texture.
|
|
961
|
+
* \param texture The source texture.
|
|
962
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
963
|
+
* texture.
|
|
964
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
965
|
+
* entire rendering target.
|
|
966
|
+
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
967
|
+
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
968
|
+
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
969
|
+
*
|
|
970
|
+
* \return 0 on success, or -1 on error
|
|
971
|
+
*/
|
|
972
|
+
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
973
|
+
SDL_Texture * texture,
|
|
974
|
+
const SDL_Rect * srcrect,
|
|
975
|
+
const SDL_FRect * dstrect,
|
|
976
|
+
const double angle,
|
|
977
|
+
const SDL_FPoint *center,
|
|
978
|
+
const SDL_RendererFlip flip);
|
|
979
|
+
|
|
838
980
|
/**
|
|
839
981
|
* \brief Read pixels from the current rendering target.
|
|
840
982
|
*
|
|
@@ -876,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
|
|
876
1018
|
*/
|
|
877
1019
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
|
878
1020
|
|
|
1021
|
+
/**
|
|
1022
|
+
* \brief Force the rendering context to flush any pending commands to the
|
|
1023
|
+
* underlying rendering API.
|
|
1024
|
+
*
|
|
1025
|
+
* You do not need to (and in fact, shouldn't) call this function unless
|
|
1026
|
+
* you are planning to call into OpenGL/Direct3D/Metal/whatever directly
|
|
1027
|
+
* in addition to using an SDL_Renderer.
|
|
1028
|
+
*
|
|
1029
|
+
* This is for a very-specific case: if you are using SDL's render API,
|
|
1030
|
+
* you asked for a specific renderer backend (OpenGL, Direct3D, etc),
|
|
1031
|
+
* you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
|
|
1032
|
+
* OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
|
|
1033
|
+
* this applies, you should call SDL_RenderFlush() between calls to SDL's
|
|
1034
|
+
* render API and the low-level API you're using in cooperation.
|
|
1035
|
+
*
|
|
1036
|
+
* In all other cases, you can ignore this function. This is only here to
|
|
1037
|
+
* get maximum performance out of a specific situation. In all other cases,
|
|
1038
|
+
* SDL will do the right thing, perhaps at a performance loss.
|
|
1039
|
+
*
|
|
1040
|
+
* This function is first available in SDL 2.0.10, and is not needed in
|
|
1041
|
+
* 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
|
1042
|
+
* at all, instead flushing them to the OS immediately.
|
|
1043
|
+
*/
|
|
1044
|
+
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
|
|
1045
|
+
|
|
879
1046
|
|
|
880
1047
|
/**
|
|
881
1048
|
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
|