ruby2d 0.9.3 → 0.9.4

Sign up to get free protection for your applications and to get access to all the features.
Files changed (119) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +7 -9
  3. data/assets/Rakefile +85 -0
  4. data/assets/include/SDL2/SDL.h +1 -1
  5. data/assets/include/SDL2/SDL_assert.h +1 -1
  6. data/assets/include/SDL2/SDL_atomic.h +20 -2
  7. data/assets/include/SDL2/SDL_audio.h +47 -14
  8. data/assets/include/SDL2/SDL_bits.h +10 -1
  9. data/assets/include/SDL2/SDL_blendmode.h +7 -7
  10. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  11. data/assets/include/SDL2/SDL_config.h +24 -390
  12. data/assets/include/SDL2/SDL_config_android.h +178 -0
  13. data/assets/include/SDL2/SDL_config_iphoneos.h +201 -0
  14. data/assets/include/SDL2/SDL_config_macosx.h +240 -0
  15. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  16. data/assets/include/SDL2/SDL_config_os2.h +170 -0
  17. data/assets/include/SDL2/SDL_config_pandora.h +133 -0
  18. data/assets/include/SDL2/SDL_config_psp.h +164 -0
  19. data/assets/include/SDL2/SDL_config_windows.h +257 -0
  20. data/assets/include/SDL2/SDL_config_winrt.h +240 -0
  21. data/assets/include/SDL2/SDL_config_wiz.h +146 -0
  22. data/assets/include/SDL2/SDL_copying.h +20 -0
  23. data/assets/include/SDL2/SDL_cpuinfo.h +90 -8
  24. data/assets/include/SDL2/SDL_egl.h +1 -1
  25. data/assets/include/SDL2/SDL_endian.h +1 -1
  26. data/assets/include/SDL2/SDL_error.h +1 -1
  27. data/assets/include/SDL2/SDL_events.h +4 -1
  28. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1 -1
  30. data/assets/include/SDL2/SDL_gesture.h +1 -1
  31. data/assets/include/SDL2/SDL_haptic.h +1 -1
  32. data/assets/include/SDL2/SDL_hints.h +145 -14
  33. data/assets/include/SDL2/SDL_image.h +2 -2
  34. data/assets/include/SDL2/SDL_joystick.h +1 -1
  35. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  36. data/assets/include/SDL2/SDL_keycode.h +1 -1
  37. data/assets/include/SDL2/SDL_loadso.h +1 -1
  38. data/assets/include/SDL2/SDL_log.h +1 -1
  39. data/assets/include/SDL2/SDL_main.h +28 -16
  40. data/assets/include/SDL2/SDL_messagebox.h +1 -1
  41. data/assets/include/SDL2/SDL_mouse.h +1 -1
  42. data/assets/include/SDL2/SDL_mutex.h +1 -1
  43. data/assets/include/SDL2/SDL_name.h +1 -1
  44. data/assets/include/SDL2/SDL_opengl.h +1 -1
  45. data/assets/include/SDL2/SDL_opengles.h +1 -1
  46. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  47. data/assets/include/SDL2/SDL_pixels.h +3 -3
  48. data/assets/include/SDL2/SDL_platform.h +1 -1
  49. data/assets/include/SDL2/SDL_power.h +1 -1
  50. data/assets/include/SDL2/SDL_quit.h +1 -1
  51. data/assets/include/SDL2/SDL_rect.h +29 -3
  52. data/assets/include/SDL2/SDL_render.h +168 -1
  53. data/assets/include/SDL2/SDL_revision.h +2 -2
  54. data/assets/include/SDL2/SDL_rwops.h +50 -13
  55. data/assets/include/SDL2/SDL_scancode.h +2 -2
  56. data/assets/include/SDL2/SDL_sensor.h +4 -4
  57. data/assets/include/SDL2/SDL_shape.h +1 -1
  58. data/assets/include/SDL2/SDL_stdinc.h +1 -1
  59. data/assets/include/SDL2/SDL_surface.h +2 -1
  60. data/assets/include/SDL2/SDL_system.h +1 -1
  61. data/assets/include/SDL2/SDL_syswm.h +11 -8
  62. data/assets/include/SDL2/SDL_test.h +1 -1
  63. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  64. data/assets/include/SDL2/SDL_test_common.h +22 -5
  65. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  66. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  67. data/assets/include/SDL2/SDL_test_font.h +1 -1
  68. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  69. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  70. data/assets/include/SDL2/SDL_test_images.h +1 -1
  71. data/assets/include/SDL2/SDL_test_log.h +1 -1
  72. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  73. data/assets/include/SDL2/SDL_test_memory.h +3 -3
  74. data/assets/include/SDL2/SDL_test_random.h +1 -1
  75. data/assets/include/SDL2/SDL_thread.h +1 -1
  76. data/assets/include/SDL2/SDL_timer.h +1 -1
  77. data/assets/include/SDL2/SDL_touch.h +17 -1
  78. data/assets/include/SDL2/SDL_types.h +1 -1
  79. data/assets/include/SDL2/SDL_version.h +2 -2
  80. data/assets/include/SDL2/SDL_video.h +1 -1
  81. data/assets/include/SDL2/SDL_vulkan.h +3 -3
  82. data/assets/include/SDL2/begin_code.h +4 -1
  83. data/assets/include/SDL2/close_code.h +4 -1
  84. data/assets/include/simple2d.h +22 -0
  85. data/assets/linux/simple2d/Makefile +11 -8
  86. data/assets/linux/simple2d/bin/simple2d.sh +13 -7
  87. data/assets/linux/simple2d/include/simple2d.h +22 -0
  88. data/assets/linux/simple2d/src/gl.c +17 -13
  89. data/assets/linux/simple2d/src/gl3.c +105 -32
  90. data/assets/linux/simple2d/src/sound.c +37 -0
  91. data/assets/linux/simple2d/src/window.c +11 -0
  92. data/assets/macos/lib/libFLAC.a +0 -0
  93. data/assets/macos/lib/libSDL2.a +0 -0
  94. data/assets/macos/lib/libSDL2_image.a +0 -0
  95. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  96. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  97. data/assets/macos/lib/libfreetype.a +0 -0
  98. data/assets/macos/lib/libjpeg.a +0 -0
  99. data/assets/macos/lib/libmpg123.a +0 -0
  100. data/assets/macos/lib/libogg.a +0 -0
  101. data/assets/macos/lib/libpng16.a +0 -0
  102. data/assets/macos/lib/libsimple2d.a +0 -0
  103. data/assets/macos/lib/libtiff.a +0 -0
  104. data/assets/macos/lib/libwebp.a +0 -0
  105. data/assets/mingw/bin/SDL2.dll +0 -0
  106. data/assets/mingw/bin/SDL2_image.dll +0 -0
  107. data/assets/mingw/bin/libpng16-16.dll +0 -0
  108. data/assets/mingw/bin/libtiff-5.dll +0 -0
  109. data/assets/mingw/bin/libwebp-7.dll +0 -0
  110. data/assets/mingw/lib/libSDL2.a +0 -0
  111. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  112. data/assets/mingw/lib/libSDL2_image.a +0 -0
  113. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  114. data/assets/mingw/lib/libSDL2_test.a +0 -0
  115. data/assets/mingw/lib/libSDL2main.a +0 -0
  116. data/assets/mingw/lib/libsimple2d.a +0 -0
  117. data/ext/ruby2d/extconf.rb +1 -1
  118. data/lib/ruby2d/version.rb +1 -1
  119. metadata +14 -2
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  SDL_image: An example image loading library for use with SDL
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -37,7 +37,7 @@ extern "C" {
37
37
  */
38
38
  #define SDL_IMAGE_MAJOR_VERSION 2
39
39
  #define SDL_IMAGE_MINOR_VERSION 0
40
- #define SDL_IMAGE_PATCHLEVEL 4
40
+ #define SDL_IMAGE_PATCHLEVEL 5
41
41
 
42
42
  /* This macro can be used to fill a version structure with the compile-time
43
43
  * version of the SDL_image library.
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -55,6 +55,10 @@
55
55
  /* On iOS SDL provides a main function that creates an application delegate
56
56
  and starts the iOS application run loop.
57
57
 
58
+ If you link with SDL dynamically on iOS, the main function can't be in a
59
+ shared library, so you need to link with libSDLmain.a, which includes a
60
+ stub main function that calls into the shared library to start execution.
61
+
58
62
  See src/video/uikit/SDL_uikitappdelegate.m for more details.
59
63
  */
60
64
  #define SDL_MAIN_NEEDED
@@ -82,12 +86,6 @@
82
86
  #endif
83
87
  #endif /* SDL_MAIN_HANDLED */
84
88
 
85
- #ifdef __cplusplus
86
- #define C_LINKAGE "C"
87
- #else
88
- #define C_LINKAGE
89
- #endif /* __cplusplus */
90
-
91
89
  #ifndef SDLMAIN_DECLSPEC
92
90
  #define SDLMAIN_DECLSPEC
93
91
  #endif
@@ -111,17 +109,18 @@
111
109
  #define main SDL_main
112
110
  #endif
113
111
 
114
- /**
115
- * The prototype for the application's main() function
116
- */
117
- extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
118
-
119
-
120
112
  #include "begin_code.h"
121
113
  #ifdef __cplusplus
122
114
  extern "C" {
123
115
  #endif
124
116
 
117
+ /**
118
+ * The prototype for the application's main() function
119
+ */
120
+ typedef int (*SDL_main_func)(int argc, char *argv[]);
121
+ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
122
+
123
+
125
124
  /**
126
125
  * This is called by the real SDL main function to let the rest of the
127
126
  * library know that initialization was done properly.
@@ -136,8 +135,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
136
135
  /**
137
136
  * This can be called to set the application class at startup
138
137
  */
139
- extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
140
- void *hInst);
138
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
141
139
  extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
142
140
 
143
141
  #endif /* __WIN32__ */
@@ -153,10 +151,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
153
151
  * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
154
152
  * information on the failure.
155
153
  */
156
- extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
154
+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
157
155
 
158
156
  #endif /* __WINRT__ */
159
157
 
158
+ #if defined(__IPHONEOS__)
159
+
160
+ /**
161
+ * \brief Initializes and launches an SDL application.
162
+ *
163
+ * \param argc The argc parameter from the application's main() function
164
+ * \param argv The argv parameter from the application's main() function
165
+ * \param mainFunction The SDL app's C-style main().
166
+ * \return the return value from mainFunction
167
+ */
168
+ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
169
+
170
+ #endif /* __IPHONEOS__ */
171
+
160
172
 
161
173
  #ifdef __cplusplus
162
174
  }
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -168,7 +168,7 @@ enum
168
168
  ((format) && (SDL_PIXELFLAG(format) != 1))
169
169
 
170
170
  /* Note: If you modify this list, update SDL_GetPixelFormatName() */
171
- enum
171
+ typedef enum
172
172
  {
173
173
  SDL_PIXELFORMAT_UNKNOWN,
174
174
  SDL_PIXELFORMAT_INDEX1LSB =
@@ -290,7 +290,7 @@ enum
290
290
  SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
291
291
  SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
292
292
  SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
293
- };
293
+ } SDL_PixelFormatEnum;
294
294
 
295
295
  typedef struct SDL_Color
296
296
  {
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -40,7 +40,7 @@ extern "C" {
40
40
  #endif
41
41
 
42
42
  /**
43
- * \brief The structure that defines a point
43
+ * \brief The structure that defines a point (integer)
44
44
  *
45
45
  * \sa SDL_EnclosePoints
46
46
  * \sa SDL_PointInRect
@@ -52,7 +52,20 @@ typedef struct SDL_Point
52
52
  } SDL_Point;
53
53
 
54
54
  /**
55
- * \brief A rectangle, with the origin at the upper left.
55
+ * \brief The structure that defines a point (floating point)
56
+ *
57
+ * \sa SDL_EnclosePoints
58
+ * \sa SDL_PointInRect
59
+ */
60
+ typedef struct SDL_FPoint
61
+ {
62
+ float x;
63
+ float y;
64
+ } SDL_FPoint;
65
+
66
+
67
+ /**
68
+ * \brief A rectangle, with the origin at the upper left (integer).
56
69
  *
57
70
  * \sa SDL_RectEmpty
58
71
  * \sa SDL_RectEquals
@@ -67,6 +80,19 @@ typedef struct SDL_Rect
67
80
  int w, h;
68
81
  } SDL_Rect;
69
82
 
83
+
84
+ /**
85
+ * \brief A rectangle, with the origin at the upper left (floating point).
86
+ */
87
+ typedef struct SDL_FRect
88
+ {
89
+ float x;
90
+ float y;
91
+ float w;
92
+ float h;
93
+ } SDL_FRect;
94
+
95
+
70
96
  /**
71
97
  * \brief Returns true if point resides inside a rectangle.
72
98
  */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -835,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
835
835
  const SDL_Point *center,
836
836
  const SDL_RendererFlip flip);
837
837
 
838
+
839
+ /**
840
+ * \brief Draw a point on the current rendering target.
841
+ *
842
+ * \param renderer The renderer which should draw a point.
843
+ * \param x The x coordinate of the point.
844
+ * \param y The y coordinate of the point.
845
+ *
846
+ * \return 0 on success, or -1 on error
847
+ */
848
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
849
+ float x, float y);
850
+
851
+ /**
852
+ * \brief Draw multiple points on the current rendering target.
853
+ *
854
+ * \param renderer The renderer which should draw multiple points.
855
+ * \param points The points to draw
856
+ * \param count The number of points to draw
857
+ *
858
+ * \return 0 on success, or -1 on error
859
+ */
860
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
861
+ const SDL_FPoint * points,
862
+ int count);
863
+
864
+ /**
865
+ * \brief Draw a line on the current rendering target.
866
+ *
867
+ * \param renderer The renderer which should draw a line.
868
+ * \param x1 The x coordinate of the start point.
869
+ * \param y1 The y coordinate of the start point.
870
+ * \param x2 The x coordinate of the end point.
871
+ * \param y2 The y coordinate of the end point.
872
+ *
873
+ * \return 0 on success, or -1 on error
874
+ */
875
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
876
+ float x1, float y1, float x2, float y2);
877
+
878
+ /**
879
+ * \brief Draw a series of connected lines on the current rendering target.
880
+ *
881
+ * \param renderer The renderer which should draw multiple lines.
882
+ * \param points The points along the lines
883
+ * \param count The number of points, drawing count-1 lines
884
+ *
885
+ * \return 0 on success, or -1 on error
886
+ */
887
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
888
+ const SDL_FPoint * points,
889
+ int count);
890
+
891
+ /**
892
+ * \brief Draw a rectangle on the current rendering target.
893
+ *
894
+ * \param renderer The renderer which should draw a rectangle.
895
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
896
+ *
897
+ * \return 0 on success, or -1 on error
898
+ */
899
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
900
+ const SDL_FRect * rect);
901
+
902
+ /**
903
+ * \brief Draw some number of rectangles on the current rendering target.
904
+ *
905
+ * \param renderer The renderer which should draw multiple rectangles.
906
+ * \param rects A pointer to an array of destination rectangles.
907
+ * \param count The number of rectangles.
908
+ *
909
+ * \return 0 on success, or -1 on error
910
+ */
911
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
912
+ const SDL_FRect * rects,
913
+ int count);
914
+
915
+ /**
916
+ * \brief Fill a rectangle on the current rendering target with the drawing color.
917
+ *
918
+ * \param renderer The renderer which should fill a rectangle.
919
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
920
+ * rendering target.
921
+ *
922
+ * \return 0 on success, or -1 on error
923
+ */
924
+ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
925
+ const SDL_FRect * rect);
926
+
927
+ /**
928
+ * \brief Fill some number of rectangles on the current rendering target with the drawing color.
929
+ *
930
+ * \param renderer The renderer which should fill multiple rectangles.
931
+ * \param rects A pointer to an array of destination rectangles.
932
+ * \param count The number of rectangles.
933
+ *
934
+ * \return 0 on success, or -1 on error
935
+ */
936
+ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
937
+ const SDL_FRect * rects,
938
+ int count);
939
+
940
+ /**
941
+ * \brief Copy a portion of the texture to the current rendering target.
942
+ *
943
+ * \param renderer The renderer which should copy parts of a texture.
944
+ * \param texture The source texture.
945
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
946
+ * texture.
947
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
948
+ * entire rendering target.
949
+ *
950
+ * \return 0 on success, or -1 on error
951
+ */
952
+ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
953
+ SDL_Texture * texture,
954
+ const SDL_Rect * srcrect,
955
+ const SDL_FRect * dstrect);
956
+
957
+ /**
958
+ * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
959
+ *
960
+ * \param renderer The renderer which should copy parts of a texture.
961
+ * \param texture The source texture.
962
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
963
+ * texture.
964
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
965
+ * entire rendering target.
966
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
967
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
968
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
969
+ *
970
+ * \return 0 on success, or -1 on error
971
+ */
972
+ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
973
+ SDL_Texture * texture,
974
+ const SDL_Rect * srcrect,
975
+ const SDL_FRect * dstrect,
976
+ const double angle,
977
+ const SDL_FPoint *center,
978
+ const SDL_RendererFlip flip);
979
+
838
980
  /**
839
981
  * \brief Read pixels from the current rendering target.
840
982
  *
@@ -876,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
876
1018
  */
877
1019
  extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
878
1020
 
1021
+ /**
1022
+ * \brief Force the rendering context to flush any pending commands to the
1023
+ * underlying rendering API.
1024
+ *
1025
+ * You do not need to (and in fact, shouldn't) call this function unless
1026
+ * you are planning to call into OpenGL/Direct3D/Metal/whatever directly
1027
+ * in addition to using an SDL_Renderer.
1028
+ *
1029
+ * This is for a very-specific case: if you are using SDL's render API,
1030
+ * you asked for a specific renderer backend (OpenGL, Direct3D, etc),
1031
+ * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
1032
+ * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
1033
+ * this applies, you should call SDL_RenderFlush() between calls to SDL's
1034
+ * render API and the low-level API you're using in cooperation.
1035
+ *
1036
+ * In all other cases, you can ignore this function. This is only here to
1037
+ * get maximum performance out of a specific situation. In all other cases,
1038
+ * SDL will do the right thing, perhaps at a performance loss.
1039
+ *
1040
+ * This function is first available in SDL 2.0.10, and is not needed in
1041
+ * 2.0.9 and earlier, as earlier versions did not queue rendering commands
1042
+ * at all, instead flushing them to the OS immediately.
1043
+ */
1044
+ extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
1045
+
879
1046
 
880
1047
  /**
881
1048
  * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with