ruby2d 0.9.3 → 0.9.4

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Files changed (119) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +7 -9
  3. data/assets/Rakefile +85 -0
  4. data/assets/include/SDL2/SDL.h +1 -1
  5. data/assets/include/SDL2/SDL_assert.h +1 -1
  6. data/assets/include/SDL2/SDL_atomic.h +20 -2
  7. data/assets/include/SDL2/SDL_audio.h +47 -14
  8. data/assets/include/SDL2/SDL_bits.h +10 -1
  9. data/assets/include/SDL2/SDL_blendmode.h +7 -7
  10. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  11. data/assets/include/SDL2/SDL_config.h +24 -390
  12. data/assets/include/SDL2/SDL_config_android.h +178 -0
  13. data/assets/include/SDL2/SDL_config_iphoneos.h +201 -0
  14. data/assets/include/SDL2/SDL_config_macosx.h +240 -0
  15. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  16. data/assets/include/SDL2/SDL_config_os2.h +170 -0
  17. data/assets/include/SDL2/SDL_config_pandora.h +133 -0
  18. data/assets/include/SDL2/SDL_config_psp.h +164 -0
  19. data/assets/include/SDL2/SDL_config_windows.h +257 -0
  20. data/assets/include/SDL2/SDL_config_winrt.h +240 -0
  21. data/assets/include/SDL2/SDL_config_wiz.h +146 -0
  22. data/assets/include/SDL2/SDL_copying.h +20 -0
  23. data/assets/include/SDL2/SDL_cpuinfo.h +90 -8
  24. data/assets/include/SDL2/SDL_egl.h +1 -1
  25. data/assets/include/SDL2/SDL_endian.h +1 -1
  26. data/assets/include/SDL2/SDL_error.h +1 -1
  27. data/assets/include/SDL2/SDL_events.h +4 -1
  28. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1 -1
  30. data/assets/include/SDL2/SDL_gesture.h +1 -1
  31. data/assets/include/SDL2/SDL_haptic.h +1 -1
  32. data/assets/include/SDL2/SDL_hints.h +145 -14
  33. data/assets/include/SDL2/SDL_image.h +2 -2
  34. data/assets/include/SDL2/SDL_joystick.h +1 -1
  35. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  36. data/assets/include/SDL2/SDL_keycode.h +1 -1
  37. data/assets/include/SDL2/SDL_loadso.h +1 -1
  38. data/assets/include/SDL2/SDL_log.h +1 -1
  39. data/assets/include/SDL2/SDL_main.h +28 -16
  40. data/assets/include/SDL2/SDL_messagebox.h +1 -1
  41. data/assets/include/SDL2/SDL_mouse.h +1 -1
  42. data/assets/include/SDL2/SDL_mutex.h +1 -1
  43. data/assets/include/SDL2/SDL_name.h +1 -1
  44. data/assets/include/SDL2/SDL_opengl.h +1 -1
  45. data/assets/include/SDL2/SDL_opengles.h +1 -1
  46. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  47. data/assets/include/SDL2/SDL_pixels.h +3 -3
  48. data/assets/include/SDL2/SDL_platform.h +1 -1
  49. data/assets/include/SDL2/SDL_power.h +1 -1
  50. data/assets/include/SDL2/SDL_quit.h +1 -1
  51. data/assets/include/SDL2/SDL_rect.h +29 -3
  52. data/assets/include/SDL2/SDL_render.h +168 -1
  53. data/assets/include/SDL2/SDL_revision.h +2 -2
  54. data/assets/include/SDL2/SDL_rwops.h +50 -13
  55. data/assets/include/SDL2/SDL_scancode.h +2 -2
  56. data/assets/include/SDL2/SDL_sensor.h +4 -4
  57. data/assets/include/SDL2/SDL_shape.h +1 -1
  58. data/assets/include/SDL2/SDL_stdinc.h +1 -1
  59. data/assets/include/SDL2/SDL_surface.h +2 -1
  60. data/assets/include/SDL2/SDL_system.h +1 -1
  61. data/assets/include/SDL2/SDL_syswm.h +11 -8
  62. data/assets/include/SDL2/SDL_test.h +1 -1
  63. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  64. data/assets/include/SDL2/SDL_test_common.h +22 -5
  65. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  66. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  67. data/assets/include/SDL2/SDL_test_font.h +1 -1
  68. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  69. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  70. data/assets/include/SDL2/SDL_test_images.h +1 -1
  71. data/assets/include/SDL2/SDL_test_log.h +1 -1
  72. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  73. data/assets/include/SDL2/SDL_test_memory.h +3 -3
  74. data/assets/include/SDL2/SDL_test_random.h +1 -1
  75. data/assets/include/SDL2/SDL_thread.h +1 -1
  76. data/assets/include/SDL2/SDL_timer.h +1 -1
  77. data/assets/include/SDL2/SDL_touch.h +17 -1
  78. data/assets/include/SDL2/SDL_types.h +1 -1
  79. data/assets/include/SDL2/SDL_version.h +2 -2
  80. data/assets/include/SDL2/SDL_video.h +1 -1
  81. data/assets/include/SDL2/SDL_vulkan.h +3 -3
  82. data/assets/include/SDL2/begin_code.h +4 -1
  83. data/assets/include/SDL2/close_code.h +4 -1
  84. data/assets/include/simple2d.h +22 -0
  85. data/assets/linux/simple2d/Makefile +11 -8
  86. data/assets/linux/simple2d/bin/simple2d.sh +13 -7
  87. data/assets/linux/simple2d/include/simple2d.h +22 -0
  88. data/assets/linux/simple2d/src/gl.c +17 -13
  89. data/assets/linux/simple2d/src/gl3.c +105 -32
  90. data/assets/linux/simple2d/src/sound.c +37 -0
  91. data/assets/linux/simple2d/src/window.c +11 -0
  92. data/assets/macos/lib/libFLAC.a +0 -0
  93. data/assets/macos/lib/libSDL2.a +0 -0
  94. data/assets/macos/lib/libSDL2_image.a +0 -0
  95. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  96. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  97. data/assets/macos/lib/libfreetype.a +0 -0
  98. data/assets/macos/lib/libjpeg.a +0 -0
  99. data/assets/macos/lib/libmpg123.a +0 -0
  100. data/assets/macos/lib/libogg.a +0 -0
  101. data/assets/macos/lib/libpng16.a +0 -0
  102. data/assets/macos/lib/libsimple2d.a +0 -0
  103. data/assets/macos/lib/libtiff.a +0 -0
  104. data/assets/macos/lib/libwebp.a +0 -0
  105. data/assets/mingw/bin/SDL2.dll +0 -0
  106. data/assets/mingw/bin/SDL2_image.dll +0 -0
  107. data/assets/mingw/bin/libpng16-16.dll +0 -0
  108. data/assets/mingw/bin/libtiff-5.dll +0 -0
  109. data/assets/mingw/bin/libwebp-7.dll +0 -0
  110. data/assets/mingw/lib/libSDL2.a +0 -0
  111. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  112. data/assets/mingw/lib/libSDL2_image.a +0 -0
  113. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  114. data/assets/mingw/lib/libSDL2_test.a +0 -0
  115. data/assets/mingw/lib/libSDL2main.a +0 -0
  116. data/assets/mingw/lib/libsimple2d.a +0 -0
  117. data/ext/ruby2d/extconf.rb +1 -1
  118. data/lib/ruby2d/version.rb +1 -1
  119. metadata +14 -2
@@ -0,0 +1,257 @@
1
+ /*
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+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ #ifndef SDL_config_windows_h_
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+ #define SDL_config_windows_h_
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+ #define SDL_config_h_
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+
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+ #include "SDL_platform.h"
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+
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+ /* This is a set of defines to configure the SDL features */
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+
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+ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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+ #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
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+ #define HAVE_STDINT_H 1
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+ #elif defined(_MSC_VER)
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+ typedef signed __int8 int8_t;
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+ typedef unsigned __int8 uint8_t;
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+ typedef signed __int16 int16_t;
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+ typedef unsigned __int16 uint16_t;
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+ typedef signed __int32 int32_t;
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+ typedef unsigned __int32 uint32_t;
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+ typedef signed __int64 int64_t;
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+ typedef unsigned __int64 uint64_t;
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+ #ifndef _UINTPTR_T_DEFINED
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+ #ifdef _WIN64
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+ typedef unsigned __int64 uintptr_t;
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+ #else
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+ typedef unsigned int uintptr_t;
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+ #endif
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+ #define _UINTPTR_T_DEFINED
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+ #endif
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+ /* Older Visual C++ headers don't have the Win64-compatible typedefs... */
51
+ #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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+ #define DWORD_PTR DWORD
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+ #endif
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+ #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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+ #define LONG_PTR LONG
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+ #endif
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+ #else /* !__GNUC__ && !_MSC_VER */
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+ typedef signed char int8_t;
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+ typedef unsigned char uint8_t;
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+ typedef signed short int16_t;
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+ typedef unsigned short uint16_t;
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+ typedef signed int int32_t;
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+ typedef unsigned int uint32_t;
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+ typedef signed long long int64_t;
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+ typedef unsigned long long uint64_t;
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+ #ifndef _SIZE_T_DEFINED_
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+ #define _SIZE_T_DEFINED_
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+ typedef unsigned int size_t;
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+ #endif
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+ typedef unsigned int uintptr_t;
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+ #endif /* __GNUC__ || _MSC_VER */
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+ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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+
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+ #ifdef _WIN64
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+ # define SIZEOF_VOIDP 8
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+ #else
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+ # define SIZEOF_VOIDP 4
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+ #endif
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+
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+ #define HAVE_DDRAW_H 1
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+ #define HAVE_DINPUT_H 1
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+ #define HAVE_DSOUND_H 1
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+ #define HAVE_DXGI_H 1
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+ #define HAVE_XINPUT_H 1
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+ #define HAVE_MMDEVICEAPI_H 1
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+ #define HAVE_AUDIOCLIENT_H 1
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+ #define HAVE_ENDPOINTVOLUME_H 1
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+
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+ /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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+ #ifdef HAVE_LIBC
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+ /* Useful headers */
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+ #define STDC_HEADERS 1
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+ #define HAVE_CTYPE_H 1
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+ #define HAVE_FLOAT_H 1
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+ #define HAVE_LIMITS_H 1
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+ #define HAVE_MATH_H 1
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+ #define HAVE_SIGNAL_H 1
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+ #define HAVE_STDIO_H 1
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+ #define HAVE_STRING_H 1
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+
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+ /* C library functions */
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+ #define HAVE_MALLOC 1
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+ #define HAVE_CALLOC 1
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+ #define HAVE_REALLOC 1
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+ #define HAVE_FREE 1
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+ #define HAVE_ALLOCA 1
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+ #define HAVE_QSORT 1
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+ #define HAVE_ABS 1
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+ #define HAVE_MEMSET 1
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+ #define HAVE_MEMCPY 1
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+ #define HAVE_MEMMOVE 1
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+ #define HAVE_MEMCMP 1
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+ #define HAVE_STRLEN 1
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+ #define HAVE__STRREV 1
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+ /* These functions have security warnings, so we won't use them */
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+ /* #undef HAVE__STRUPR */
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+ /* #undef HAVE__STRLWR */
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+ #define HAVE_STRCHR 1
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+ #define HAVE_STRRCHR 1
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+ #define HAVE_STRSTR 1
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+ /* These functions have security warnings, so we won't use them */
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+ /* #undef HAVE__LTOA */
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+ /* #undef HAVE__ULTOA */
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+ #define HAVE_STRTOL 1
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+ #define HAVE_STRTOUL 1
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+ #define HAVE_STRTOD 1
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+ #define HAVE_ATOI 1
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+ #define HAVE_ATOF 1
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+ #define HAVE_STRCMP 1
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+ #define HAVE_STRNCMP 1
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+ #define HAVE__STRICMP 1
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+ #define HAVE__STRNICMP 1
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+ #define HAVE_ACOS 1
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+ #define HAVE_ACOSF 1
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+ #define HAVE_ASIN 1
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+ #define HAVE_ASINF 1
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+ #define HAVE_ATAN 1
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+ #define HAVE_ATANF 1
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+ #define HAVE_ATAN2 1
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+ #define HAVE_ATAN2F 1
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+ #define HAVE_CEILF 1
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+ #define HAVE__COPYSIGN 1
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+ #define HAVE_COS 1
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+ #define HAVE_COSF 1
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+ #define HAVE_EXP 1
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+ #define HAVE_EXPF 1
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+ #define HAVE_FABS 1
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+ #define HAVE_FABSF 1
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+ #define HAVE_FLOOR 1
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+ #define HAVE_FLOORF 1
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+ #define HAVE_FMOD 1
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+ #define HAVE_FMODF 1
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+ #define HAVE_LOG 1
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+ #define HAVE_LOGF 1
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+ #define HAVE_LOG10 1
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+ #define HAVE_LOG10F 1
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+ #define HAVE_POW 1
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+ #define HAVE_POWF 1
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+ #define HAVE_SIN 1
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+ #define HAVE_SINF 1
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+ #define HAVE_SQRT 1
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+ #define HAVE_SQRTF 1
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+ #define HAVE_TAN 1
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+ #define HAVE_TANF 1
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+ #if defined(_MSC_VER)
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+ /* These functions were added with the VC++ 2013 C runtime library */
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+ #if _MSC_VER >= 1800
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+ #define HAVE_STRTOLL 1
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+ #define HAVE_VSSCANF 1
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+ #define HAVE_SCALBN 1
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+ #define HAVE_SCALBNF 1
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+ #endif
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+ /* This function is available with at least the VC++ 2008 C runtime library */
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+ #if _MSC_VER >= 1400
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+ #define HAVE__FSEEKI64 1
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+ #endif
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+ #endif
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+ #if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
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+ #define HAVE_M_PI 1
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+ #endif
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+ #else
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+ #define HAVE_STDARG_H 1
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+ #define HAVE_STDDEF_H 1
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+ #endif
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+
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+ /* Enable various audio drivers */
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+ #define SDL_AUDIO_DRIVER_WASAPI 1
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+ #define SDL_AUDIO_DRIVER_DSOUND 1
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+ #define SDL_AUDIO_DRIVER_WINMM 1
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+ #define SDL_AUDIO_DRIVER_DISK 1
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+ #define SDL_AUDIO_DRIVER_DUMMY 1
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+
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+ /* Enable various input drivers */
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+ #define SDL_JOYSTICK_DINPUT 1
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+ #define SDL_JOYSTICK_XINPUT 1
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+ #define SDL_JOYSTICK_HIDAPI 1
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+ #define SDL_HAPTIC_DINPUT 1
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+ #define SDL_HAPTIC_XINPUT 1
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+
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+ /* Enable the dummy sensor driver */
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+ #define SDL_SENSOR_DUMMY 1
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+
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+ /* Enable various shared object loading systems */
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+ #define SDL_LOADSO_WINDOWS 1
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+
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+ /* Enable various threading systems */
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+ #define SDL_THREAD_WINDOWS 1
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+
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+ /* Enable various timer systems */
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+ #define SDL_TIMER_WINDOWS 1
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+
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+ /* Enable various video drivers */
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+ #define SDL_VIDEO_DRIVER_DUMMY 1
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+ #define SDL_VIDEO_DRIVER_WINDOWS 1
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+
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+ #ifndef SDL_VIDEO_RENDER_D3D
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+ #define SDL_VIDEO_RENDER_D3D 1
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+ #endif
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+ #ifndef SDL_VIDEO_RENDER_D3D11
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+ #define SDL_VIDEO_RENDER_D3D11 0
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+ #endif
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+
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+ /* Enable OpenGL support */
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+ #ifndef SDL_VIDEO_OPENGL
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+ #define SDL_VIDEO_OPENGL 1
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+ #endif
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+ #ifndef SDL_VIDEO_OPENGL_WGL
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+ #define SDL_VIDEO_OPENGL_WGL 1
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+ #endif
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+ #ifndef SDL_VIDEO_RENDER_OGL
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+ #define SDL_VIDEO_RENDER_OGL 1
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+ #endif
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+ #ifndef SDL_VIDEO_RENDER_OGL_ES2
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+ #define SDL_VIDEO_RENDER_OGL_ES2 1
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+ #endif
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+ #ifndef SDL_VIDEO_OPENGL_ES2
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+ #define SDL_VIDEO_OPENGL_ES2 1
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+ #endif
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+ #ifndef SDL_VIDEO_OPENGL_EGL
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+ #define SDL_VIDEO_OPENGL_EGL 1
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+ #endif
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+
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+ /* Enable Vulkan support */
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+ #define SDL_VIDEO_VULKAN 1
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+
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+ /* Enable system power support */
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+ #define SDL_POWER_WINDOWS 1
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+
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+ /* Enable filesystem support */
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+ #define SDL_FILESYSTEM_WINDOWS 1
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+
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+ /* Enable assembly routines (Win64 doesn't have inline asm) */
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+ #ifndef _WIN64
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+ #define SDL_ASSEMBLY_ROUTINES 1
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+ #endif
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+
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+ #endif /* SDL_config_windows_h_ */
@@ -0,0 +1,240 @@
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+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_winrt_h_
23
+ #define SDL_config_winrt_h_
24
+ #define SDL_config_h_
25
+
26
+ #include "SDL_platform.h"
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+
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+ /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
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+ by SDL to determine which version of the Windows SDK is being used.
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+ */
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+ #include <sdkddkver.h>
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+
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+ /* Define possibly-undefined NTDDI values (used when compiling SDL against
34
+ older versions of the Windows SDK.
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+ */
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+ #ifndef NTDDI_WINBLUE
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+ #define NTDDI_WINBLUE 0x06030000
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+ #endif
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+ #ifndef NTDDI_WIN10
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+ #define NTDDI_WIN10 0x0A000000
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+ #endif
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+
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+ /* This is a set of defines to configure the SDL features */
44
+
45
+ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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+ #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
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+ #define HAVE_STDINT_H 1
48
+ #elif defined(_MSC_VER)
49
+ typedef signed __int8 int8_t;
50
+ typedef unsigned __int8 uint8_t;
51
+ typedef signed __int16 int16_t;
52
+ typedef unsigned __int16 uint16_t;
53
+ typedef signed __int32 int32_t;
54
+ typedef unsigned __int32 uint32_t;
55
+ typedef signed __int64 int64_t;
56
+ typedef unsigned __int64 uint64_t;
57
+ #ifndef _UINTPTR_T_DEFINED
58
+ #ifdef _WIN64
59
+ typedef unsigned __int64 uintptr_t;
60
+ #else
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+ typedef unsigned int uintptr_t;
62
+ #endif
63
+ #define _UINTPTR_T_DEFINED
64
+ #endif
65
+ /* Older Visual C++ headers don't have the Win64-compatible typedefs... */
66
+ #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
67
+ #define DWORD_PTR DWORD
68
+ #endif
69
+ #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
70
+ #define LONG_PTR LONG
71
+ #endif
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+ #else /* !__GNUC__ && !_MSC_VER */
73
+ typedef signed char int8_t;
74
+ typedef unsigned char uint8_t;
75
+ typedef signed short int16_t;
76
+ typedef unsigned short uint16_t;
77
+ typedef signed int int32_t;
78
+ typedef unsigned int uint32_t;
79
+ typedef signed long long int64_t;
80
+ typedef unsigned long long uint64_t;
81
+ #ifndef _SIZE_T_DEFINED_
82
+ #define _SIZE_T_DEFINED_
83
+ typedef unsigned int size_t;
84
+ #endif
85
+ typedef unsigned int uintptr_t;
86
+ #endif /* __GNUC__ || _MSC_VER */
87
+ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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+
89
+ #ifdef _WIN64
90
+ # define SIZEOF_VOIDP 8
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+ #else
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+ # define SIZEOF_VOIDP 4
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+ #endif
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+
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+ /* Useful headers */
96
+ #define HAVE_DXGI_H 1
97
+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
98
+ #define HAVE_XINPUT_H 1
99
+ #endif
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+
101
+ #define HAVE_MMDEVICEAPI_H 1
102
+ #define HAVE_AUDIOCLIENT_H 1
103
+ #define HAVE_ENDPOINTVOLUME_H 1
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+
105
+ #define HAVE_LIBC 1
106
+ #define STDC_HEADERS 1
107
+ #define HAVE_CTYPE_H 1
108
+ #define HAVE_FLOAT_H 1
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+ #define HAVE_LIMITS_H 1
110
+ #define HAVE_MATH_H 1
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+ #define HAVE_SIGNAL_H 1
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+ #define HAVE_STDIO_H 1
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+ #define HAVE_STRING_H 1
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+
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+ /* C library functions */
116
+ #define HAVE_MALLOC 1
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+ #define HAVE_CALLOC 1
118
+ #define HAVE_REALLOC 1
119
+ #define HAVE_FREE 1
120
+ #define HAVE_ALLOCA 1
121
+ #define HAVE_QSORT 1
122
+ #define HAVE_ABS 1
123
+ #define HAVE_MEMSET 1
124
+ #define HAVE_MEMCPY 1
125
+ #define HAVE_MEMMOVE 1
126
+ #define HAVE_MEMCMP 1
127
+ #define HAVE_STRLEN 1
128
+ #define HAVE__STRREV 1
129
+ #define HAVE__STRUPR 1
130
+ //#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
131
+ #define HAVE_STRCHR 1
132
+ #define HAVE_STRRCHR 1
133
+ #define HAVE_STRSTR 1
134
+ //#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
135
+ //#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
136
+ //#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
137
+ #define HAVE_STRTOL 1
138
+ #define HAVE_STRTOUL 1
139
+ //#define HAVE_STRTOLL 1
140
+ #define HAVE_STRTOD 1
141
+ #define HAVE_ATOI 1
142
+ #define HAVE_ATOF 1
143
+ #define HAVE_STRCMP 1
144
+ #define HAVE_STRNCMP 1
145
+ #define HAVE__STRICMP 1
146
+ #define HAVE__STRNICMP 1
147
+ #define HAVE_VSNPRINTF 1
148
+ //#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
149
+ #define HAVE_M_PI 1
150
+ #define HAVE_ACOS 1
151
+ #define HAVE_ACOSF 1
152
+ #define HAVE_ASIN 1
153
+ #define HAVE_ASINF 1
154
+ #define HAVE_ATAN 1
155
+ #define HAVE_ATANF 1
156
+ #define HAVE_ATAN2 1
157
+ #define HAVE_ATAN2F 1
158
+ #define HAVE_CEIL 1
159
+ #define HAVE_CEILF 1
160
+ #define HAVE__COPYSIGN 1
161
+ #define HAVE_COS 1
162
+ #define HAVE_COSF 1
163
+ #define HAVE_EXP 1
164
+ #define HAVE_EXPF 1
165
+ #define HAVE_FABS 1
166
+ #define HAVE_FABSF 1
167
+ #define HAVE_FLOOR 1
168
+ #define HAVE_FLOORF 1
169
+ #define HAVE_FMOD 1
170
+ #define HAVE_FMODF 1
171
+ #define HAVE_LOG 1
172
+ #define HAVE_LOGF 1
173
+ #define HAVE_LOG10 1
174
+ #define HAVE_LOG10F 1
175
+ #define HAVE_POW 1
176
+ #define HAVE_POWF 1
177
+ #define HAVE__SCALB 1
178
+ #define HAVE_SIN 1
179
+ #define HAVE_SINF 1
180
+ #define HAVE_SQRT 1
181
+ #define HAVE_SQRTF 1
182
+ #define HAVE_TAN 1
183
+ #define HAVE_TANF 1
184
+ #define HAVE__FSEEKI64 1
185
+
186
+ /* Enable various audio drivers */
187
+ #define SDL_AUDIO_DRIVER_WASAPI 1
188
+ #define SDL_AUDIO_DRIVER_DISK 1
189
+ #define SDL_AUDIO_DRIVER_DUMMY 1
190
+
191
+ /* Enable various input drivers */
192
+ #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
193
+ #define SDL_JOYSTICK_DISABLED 1
194
+ #define SDL_HAPTIC_DISABLED 1
195
+ #else
196
+ #define SDL_JOYSTICK_XINPUT 1
197
+ #define SDL_HAPTIC_XINPUT 1
198
+ #endif
199
+
200
+ /* Enable the dummy sensor driver */
201
+ #define SDL_SENSOR_DUMMY 1
202
+
203
+ /* Enable various shared object loading systems */
204
+ #define SDL_LOADSO_WINDOWS 1
205
+
206
+ /* Enable various threading systems */
207
+ #if (NTDDI_VERSION >= NTDDI_WINBLUE)
208
+ #define SDL_THREAD_WINDOWS 1
209
+ #else
210
+ /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
211
+ #define SDL_THREAD_STDCPP 1
212
+ #endif
213
+
214
+ /* Enable various timer systems */
215
+ #define SDL_TIMER_WINDOWS 1
216
+
217
+ /* Enable various video drivers */
218
+ #define SDL_VIDEO_DRIVER_WINRT 1
219
+ #define SDL_VIDEO_DRIVER_DUMMY 1
220
+
221
+ /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
222
+ #define SDL_VIDEO_OPENGL_ES2 1
223
+ #define SDL_VIDEO_OPENGL_EGL 1
224
+
225
+ /* Enable appropriate renderer(s) */
226
+ #define SDL_VIDEO_RENDER_D3D11 1
227
+
228
+ #if SDL_VIDEO_OPENGL_ES2
229
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
230
+ #endif
231
+
232
+ /* Enable system power support */
233
+ #define SDL_POWER_WINRT 1
234
+
235
+ /* Enable assembly routines (Win64 doesn't have inline asm) */
236
+ #ifndef _WIN64
237
+ #define SDL_ASSEMBLY_ROUTINES 1
238
+ #endif
239
+
240
+ #endif /* SDL_config_winrt_h_ */