ruby-processing 1.0.11 → 2.4.1

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Files changed (818) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +11 -0
  3. data/.travis.yml +6 -0
  4. data/.yardopts +5 -0
  5. data/CHANGELOG +81 -0
  6. data/CONTRIBUTING.md +33 -0
  7. data/Gemfile +6 -0
  8. data/{LICENSE → LICENSE.md} +6 -4
  9. data/README.md +114 -0
  10. data/Rakefile +37 -0
  11. data/bin/install_jruby_complete +13 -0
  12. data/lib/ruby-processing.rb +3 -10
  13. data/lib/ruby-processing/app.rb +92 -137
  14. data/lib/ruby-processing/config.rb +14 -3
  15. data/lib/ruby-processing/exporters/application_exporter.rb +9 -5
  16. data/lib/ruby-processing/exporters/base_exporter.rb +3 -3
  17. data/lib/ruby-processing/exporters/creator.rb +4 -4
  18. data/lib/ruby-processing/exporters/exporters.rb +7 -0
  19. data/lib/ruby-processing/helper_methods.rb +18 -7
  20. data/lib/ruby-processing/library_loader.rb +17 -16
  21. data/lib/ruby-processing/runner.rb +38 -34
  22. data/lib/ruby-processing/runners/base.rb +1 -13
  23. data/lib/ruby-processing/runners/run.rb +2 -1
  24. data/lib/ruby-processing/runners/watch.rb +1 -1
  25. data/lib/ruby-processing/version.rb +3 -0
  26. data/lib/templates/application/Contents/Info.plist.erb +2 -2
  27. data/lib/templates/application/lib/args.txt.erb +1 -1
  28. data/lib/templates/application/run.erb +2 -1
  29. data/lib/templates/create/blank_sketch.rb.erb +4 -12
  30. data/lib/templates/create/p3d_sketch.rb.erb +7 -0
  31. data/library/boids/boids.rb +76 -58
  32. data/library/control_panel/control_panel.rb +21 -18
  33. data/library/file_chooser/file_chooser.rb +90 -0
  34. data/library/vecmath/vecmath.rb +323 -0
  35. data/ruby-processing.gemspec +54 -0
  36. data/samples/contributed/animator.rb +9 -4
  37. data/samples/contributed/bezier_playground.rb +178 -184
  38. data/samples/contributed/circle_collision.rb +164 -171
  39. data/samples/contributed/drawolver.rb +111 -162
  40. data/samples/contributed/empathy.rb +14 -12
  41. data/samples/contributed/fern.rb +1 -1
  42. data/samples/contributed/fibonacci_sphere.rb +125 -0
  43. data/samples/contributed/flight_patterns.rb +7 -14
  44. data/samples/contributed/full_screen.rb +4 -6
  45. data/samples/contributed/grapher.rb +35 -0
  46. data/samples/contributed/gravity.rb +22 -24
  47. data/samples/contributed/jwishy.rb +75 -63
  48. data/samples/contributed/mandelbrot.rb +82 -0
  49. data/samples/contributed/orbit.rb +5 -4
  50. data/samples/contributed/pong.rb +152 -150
  51. data/samples/contributed/quadraticvertex.rb +98 -0
  52. data/samples/contributed/re_sample.rb +27 -0
  53. data/samples/contributed/simple_buffer.rb +38 -43
  54. data/samples/contributed/tree.rb +63 -70
  55. data/samples/external_library/java_processing/README +3 -0
  56. data/samples/external_library/java_processing/fisica/README +1 -0
  57. data/samples/external_library/java_processing/fisica/bubbles.rb +80 -0
  58. data/samples/external_library/java_processing/fisica/joints.rb +112 -0
  59. data/samples/external_library/java_processing/fisica/polygons.rb +79 -0
  60. data/samples/external_library/java_processing/fisica/raycast.rb +61 -0
  61. data/samples/external_library/java_processing/generative_design/mesh_example.rb +25 -0
  62. data/samples/external_library/java_processing/generative_design/node_spring_attractor.rb +83 -0
  63. data/samples/external_library/java_processing/generative_design/sub_class_example.rb +44 -0
  64. data/samples/external_library/java_processing/geomerative/data/FreeSans.ttf +0 -0
  65. data/samples/external_library/java_processing/geomerative/data/Toucan.svg +43 -0
  66. data/samples/external_library/java_processing/geomerative/hello_bot_ignore_styles.rb +38 -0
  67. data/samples/external_library/java_processing/geomerative/hello_world_rotate_firstletter.rb +43 -0
  68. data/samples/external_library/java_processing/geomerative/hola_mundo.rb +37 -0
  69. data/samples/external_library/java_processing/grafica/data/OktoberfestVSGermanElections.csv +118 -0
  70. data/samples/external_library/java_processing/grafica/default_plot.rb +30 -0
  71. data/samples/external_library/java_processing/grafica/multiple_panels.rb +117 -0
  72. data/samples/external_library/java_processing/grafica/oktoberfest_example.rb +83 -0
  73. data/samples/external_library/java_processing/hemesh/data/java_args.txt +2 -0
  74. data/samples/external_library/java_processing/hemesh/library/vbo/mesh_to_vbo.rb +43 -0
  75. data/samples/external_library/java_processing/hemesh/twin_iso.rb +71 -0
  76. data/samples/external_library/java_processing/pbox2d/bumpy_surface_noise.rb +57 -0
  77. data/samples/external_library/java_processing/pbox2d/contact_test.rb +23 -0
  78. data/samples/external_library/java_processing/pbox2d/data/java_args.txt +2 -0
  79. data/samples/external_library/java_processing/pbox2d/library/custom_shape/custom_shape.rb +158 -0
  80. data/samples/external_library/java_processing/pbox2d/library/particle_system/particle_system.rb +212 -0
  81. data/samples/external_library/java_processing/pbox2d/library/surface/surface.rb +154 -0
  82. data/samples/external_library/java_processing/pbox2d/liquidy.rb +58 -0
  83. data/samples/external_library/java_processing/pbox2d/polygons.rb +58 -0
  84. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/hello_peasy.rb +4 -4
  85. data/samples/external_library/java_processing/peasy_cam/hilbert_fractal.rb +34 -0
  86. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/library/hilbert/hilbert.rb +1 -1
  87. data/samples/external_library/java_processing/proscene/cad_camera.rb +57 -0
  88. data/samples/external_library/java_processing/proscene/camera_customization.rb +114 -0
  89. data/samples/external_library/java_processing/proscene/data/ti_yong.png +0 -0
  90. data/samples/external_library/java_processing/toxiclibs/data/ti_yong.png +0 -0
  91. data/samples/external_library/java_processing/toxiclibs/gray_scott_image.rb +79 -0
  92. data/samples/external_library/java_processing/toxiclibs/gray_scott_tone_map.rb +78 -0
  93. data/samples/external_library/java_processing/toxiclibs/implicit.rb +143 -0
  94. data/samples/external_library/java_processing/toxiclibs/library/vbo/mesh_to_vbo.rb +52 -0
  95. data/samples/external_library/java_processing/toxiclibs/model_align.rb +55 -0
  96. data/samples/external_library/ruby_gem/README +12 -0
  97. data/samples/external_library/ruby_gem/data/README.txt +1 -0
  98. data/samples/external_library/ruby_gem/data/java_args.txt +2 -0
  99. data/samples/external_library/ruby_gem/game_of_life.rb +127 -0
  100. data/samples/external_library/ruby_gem/mdarray_test.rb +28 -0
  101. data/samples/processing_app/basics/arrays/array.rb +23 -29
  102. data/samples/processing_app/basics/arrays/array_2d.rb +22 -28
  103. data/samples/processing_app/basics/arrays/array_objects.rb +50 -55
  104. data/samples/processing_app/basics/camera/move_eye.rb +24 -0
  105. data/samples/processing_app/{3D → basics}/camera/perspective.rb +0 -0
  106. data/samples/processing_app/basics/color/brightness.rb +15 -21
  107. data/samples/processing_app/basics/color/color_wheel.rb +72 -79
  108. data/samples/processing_app/basics/color/creating.rb +35 -24
  109. data/samples/processing_app/basics/color/hue.rb +16 -22
  110. data/samples/processing_app/basics/color/linear_gradient.rb +35 -40
  111. data/samples/processing_app/basics/color/radial_gradient.rb +26 -34
  112. data/samples/processing_app/basics/color/reading/reading.rb +2 -7
  113. data/samples/processing_app/basics/color/relativity.rb +19 -32
  114. data/samples/processing_app/basics/color/saturation.rb +15 -26
  115. data/samples/processing_app/basics/color/wave_gradient.rb +25 -36
  116. data/samples/processing_app/basics/control/conditionals1.rb +20 -25
  117. data/samples/processing_app/basics/control/conditionals2.rb +27 -32
  118. data/samples/processing_app/basics/control/embedded_iteration.rb +25 -33
  119. data/samples/processing_app/basics/control/iteration.rb +43 -54
  120. data/samples/processing_app/basics/control/logical_operators.rb +45 -48
  121. data/samples/processing_app/basics/data/characters_strings.rb +50 -0
  122. data/samples/processing_app/basics/data/datatype_conversion.rb +28 -32
  123. data/samples/processing_app/basics/data/integers_floats.rb +18 -24
  124. data/samples/processing_app/basics/data/true_false.rb +19 -25
  125. data/samples/processing_app/basics/data/variable_scope.rb +51 -57
  126. data/samples/processing_app/basics/data/variables.rb +27 -32
  127. data/samples/processing_app/basics/form/bezier.rb +11 -14
  128. data/samples/processing_app/basics/form/bezier_ellipse.rb +79 -90
  129. data/samples/processing_app/basics/form/brick_tower.rb +92 -0
  130. data/samples/processing_app/basics/form/cubic_grid.rb +39 -0
  131. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedra.rb +32 -36
  132. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedron.rb +1 -1
  133. data/samples/processing_app/{3D → basics}/form/icosahedra/shape_3D.rb +0 -0
  134. data/samples/processing_app/basics/form/pie_chart.rb +17 -21
  135. data/samples/processing_app/basics/form/points_lines.rb +11 -16
  136. data/samples/processing_app/{3D → basics}/form/primitives.rb +11 -25
  137. data/samples/processing_app/basics/form/regular_polygon.rb +46 -0
  138. data/samples/processing_app/basics/form/rgb_cube.rb +68 -0
  139. data/samples/processing_app/basics/form/shape_primitives.rb +15 -17
  140. data/samples/processing_app/basics/form/shape_transform.rb +88 -0
  141. data/samples/processing_app/basics/form/star.rb +48 -0
  142. data/samples/processing_app/basics/form/toroid.rb +127 -0
  143. data/samples/processing_app/basics/form/triangle_strip.rb +29 -33
  144. data/samples/processing_app/basics/form/vertices.rb +36 -40
  145. data/samples/processing_app/basics/image/alphamask.rb +10 -16
  146. data/samples/processing_app/basics/image/background_image.rb +16 -22
  147. data/samples/processing_app/basics/image/create_image.rb +10 -16
  148. data/samples/processing_app/{3D → basics}/image/data/ystone08.jpg +0 -0
  149. data/samples/processing_app/basics/image/extrusion.rb +46 -0
  150. data/samples/processing_app/basics/image/load_display_image.rb +12 -19
  151. data/samples/processing_app/basics/image/pointillism.rb +13 -19
  152. data/samples/processing_app/basics/image/request_image.rb +41 -50
  153. data/samples/processing_app/basics/image/sprite.rb +19 -25
  154. data/samples/processing_app/basics/image/transparency.rb +14 -20
  155. data/samples/processing_app/basics/image/zoom.rb +59 -0
  156. data/samples/processing_app/basics/input/clock.rb +32 -38
  157. data/samples/processing_app/basics/input/constrain.rb +25 -31
  158. data/samples/processing_app/basics/input/easing.rb +18 -20
  159. data/samples/processing_app/basics/input/keyboard.rb +16 -22
  160. data/samples/processing_app/basics/input/keyboard_functions.rb +49 -68
  161. data/samples/processing_app/basics/input/milliseconds.rb +11 -16
  162. data/samples/processing_app/basics/input/mouse_1d.rb +19 -26
  163. data/samples/processing_app/basics/input/mouse_2d.rb +14 -20
  164. data/samples/processing_app/basics/input/mouse_functions.rb +56 -61
  165. data/samples/processing_app/basics/input/mouse_press.rb +9 -15
  166. data/samples/processing_app/basics/input/mouse_signals.rb +29 -34
  167. data/samples/processing_app/basics/input/storing_input.rb +28 -29
  168. data/samples/processing_app/basics/lights/directional.rb +37 -0
  169. data/samples/processing_app/basics/lights/lights1.rb +35 -0
  170. data/samples/processing_app/basics/lights/lights2.rb +38 -0
  171. data/samples/processing_app/basics/lights/reflection.rb +35 -0
  172. data/samples/processing_app/basics/lights/spot.rb +36 -0
  173. data/samples/processing_app/basics/math/additive_wave.rb +51 -53
  174. data/samples/processing_app/basics/math/arctangent.rb +34 -44
  175. data/samples/processing_app/basics/math/distance1.rb +44 -50
  176. data/samples/processing_app/basics/math/distance2.rb +14 -30
  177. data/samples/processing_app/basics/math/double_random.rb +23 -30
  178. data/samples/processing_app/basics/math/graphing_2_d_equation.rb +30 -44
  179. data/samples/processing_app/basics/math/increment_decrement.rb +37 -42
  180. data/samples/processing_app/basics/math/interpolate.rb +34 -0
  181. data/samples/processing_app/basics/math/modulo.rb +25 -29
  182. data/samples/processing_app/basics/math/noise_1_d.rb +14 -30
  183. data/samples/processing_app/basics/math/noise_2_d.rb +22 -39
  184. data/samples/processing_app/basics/math/noise_3_d.rb +24 -44
  185. data/samples/processing_app/basics/math/noise_wave.rb +35 -55
  186. data/samples/processing_app/basics/math/operator_precedence.rb +24 -45
  187. data/samples/processing_app/basics/math/polar_to_cartesian.rb +22 -35
  188. data/samples/processing_app/basics/math/random.rb +13 -27
  189. data/samples/processing_app/basics/math/random_gaussian.rb +23 -0
  190. data/samples/processing_app/basics/math/sine.rb +27 -41
  191. data/samples/processing_app/basics/math/sine_cosine.rb +37 -49
  192. data/samples/processing_app/basics/math/sine_wave.rb +33 -52
  193. data/samples/processing_app/basics/objects/composite_objects.rb +94 -120
  194. data/samples/processing_app/basics/objects/inheritance.rb +64 -86
  195. data/samples/processing_app/basics/objects/multiple_constructors.rb +25 -38
  196. data/samples/processing_app/basics/objects/objects.rb +42 -57
  197. data/samples/processing_app/basics/shape/data/rocket.mtl +8 -0
  198. data/samples/processing_app/basics/shape/data/rocket.obj +1688 -0
  199. data/samples/processing_app/basics/shape/data/rocket.png +0 -0
  200. data/samples/processing_app/basics/shape/disable_style.rb +21 -25
  201. data/samples/processing_app/basics/shape/get_child.rb +27 -30
  202. data/samples/processing_app/basics/shape/load_display_obj.rb +25 -0
  203. data/samples/processing_app/basics/shape/load_display_shape.rb +10 -23
  204. data/samples/processing_app/basics/shape/load_display_svg.rb +22 -0
  205. data/samples/processing_app/basics/shape/scale_shape.rb +13 -23
  206. data/samples/processing_app/basics/structure/coordinates.rb +12 -25
  207. data/samples/processing_app/basics/structure/create_graphics.rb +18 -28
  208. data/samples/processing_app/basics/structure/functions.rb +19 -31
  209. data/samples/processing_app/basics/structure/loop.rb +21 -35
  210. data/samples/processing_app/basics/structure/noloop.rb +13 -25
  211. data/samples/processing_app/basics/structure/recursion1.rb +18 -33
  212. data/samples/processing_app/basics/structure/recursion2.rb +18 -34
  213. data/samples/processing_app/basics/structure/redraw.rb +16 -27
  214. data/samples/processing_app/basics/structure/setup_draw.rb +11 -22
  215. data/samples/processing_app/basics/structure/statements_comments.rb +7 -13
  216. data/samples/processing_app/basics/structure/width_height.rb +7 -14
  217. data/samples/processing_app/{3D → basics}/textures/data/berlin-1.jpg +0 -0
  218. data/samples/processing_app/basics/textures/texture1.rb +28 -0
  219. data/samples/processing_app/basics/textures/texture2.rb +33 -0
  220. data/samples/processing_app/basics/textures/texture3.rb +64 -0
  221. data/samples/processing_app/basics/textures/texture_cube.rb +86 -0
  222. data/samples/processing_app/basics/transform/arm.rb +22 -37
  223. data/samples/processing_app/basics/transform/bird.rb +57 -0
  224. data/samples/processing_app/basics/transform/birds.rb +38 -0
  225. data/samples/processing_app/basics/transform/cubes_in_cube.rb +99 -0
  226. data/samples/processing_app/{3D/transform/birds → basics/transform/library/bird}/bird.rb +0 -0
  227. data/samples/processing_app/{3D/transform/cubes_in_cube → basics/transform/library/cube}/cube.rb +10 -12
  228. data/samples/processing_app/basics/transform/rotate.rb +17 -31
  229. data/samples/processing_app/basics/transform/rotate1.rb +27 -0
  230. data/samples/processing_app/basics/transform/rotate_push_pop.rb +35 -0
  231. data/samples/processing_app/basics/transform/rotate_x_y.rb +36 -0
  232. data/samples/processing_app/basics/transform/scale.rb +19 -35
  233. data/samples/processing_app/basics/transform/translate.rb +18 -32
  234. data/samples/processing_app/basics/transform/triangle_flower.rb +38 -55
  235. data/samples/processing_app/{3D → basics}/typography/data/Univers45.vlw +0 -0
  236. data/samples/processing_app/{3D → basics}/typography/kinetic_type.rb +1 -5
  237. data/samples/processing_app/basics/typography/letters.rb +26 -44
  238. data/samples/processing_app/basics/typography/words.rb +29 -30
  239. data/samples/processing_app/basics/web/embedded_links.rb +39 -45
  240. data/samples/processing_app/basics/web/loading_images.rb +6 -16
  241. data/samples/processing_app/demos/graphics/bezier_patch.rb +227 -0
  242. data/samples/processing_app/demos/graphics/data/frag.glsl +30 -0
  243. data/samples/processing_app/demos/graphics/data/java_args.txt +2 -0
  244. data/samples/processing_app/demos/graphics/data/mercury.jpg +0 -0
  245. data/samples/processing_app/demos/graphics/data/planet.jpg +0 -0
  246. data/samples/processing_app/demos/graphics/data/starfield.jpg +0 -0
  247. data/samples/processing_app/demos/graphics/data/sun.jpg +0 -0
  248. data/samples/processing_app/demos/graphics/data/vert.glsl +31 -0
  249. data/samples/processing_app/demos/graphics/low_level_gl.rb +72 -0
  250. data/samples/processing_app/demos/graphics/planets.rb +51 -0
  251. data/samples/processing_app/demos/graphics/trefoil.rb +142 -0
  252. data/samples/processing_app/demos/graphics/wiggling.rb +289 -0
  253. data/samples/processing_app/demos/performance/cubic_grid_retained.rb +58 -0
  254. data/samples/processing_app/demos/performance/data/java_args.txt +1 -0
  255. data/samples/processing_app/demos/performance/esfera.rb +105 -0
  256. data/samples/processing_app/demos/performance/text_rendering.rb +14 -0
  257. data/samples/processing_app/demos/tests/no_background_test.rb +10 -0
  258. data/samples/processing_app/demos/tests/offscreen_test.rb +34 -0
  259. data/samples/processing_app/demos/tests/redraw_test.rb +14 -0
  260. data/samples/processing_app/demos/tests/resize_test.rb +10 -0
  261. data/samples/processing_app/demos/tests/restart_test.rb +22 -0
  262. data/samples/processing_app/demos/tests/smooth_test.rb +27 -0
  263. data/samples/processing_app/demos/tests/specs_test.rb +11 -0
  264. data/samples/processing_app/library/dxf/simple_export.rb +48 -0
  265. data/samples/processing_app/library/file_chooser/image_viewer.rb +24 -0
  266. data/samples/processing_app/library/minim/filter_example.rb +65 -0
  267. data/samples/processing_app/library/minim/frequency_modulation.rb +64 -0
  268. data/samples/processing_app/library/minim/sequence_sound.rb +59 -0
  269. data/samples/processing_app/library/minim/synthesize_sound.rb +35 -0
  270. data/samples/processing_app/library/movie/README +1 -0
  271. data/samples/processing_app/library/movie/data/transit.mkv +0 -0
  272. data/samples/processing_app/library/movie/data/transit.mov +0 -0
  273. data/samples/processing_app/library/movie/loop.rb +24 -0
  274. data/samples/processing_app/library/movie/pixelate.rb +50 -0
  275. data/samples/processing_app/library/movie/reverse.rb +47 -0
  276. data/samples/processing_app/library/movie/scratch.rb +36 -0
  277. data/samples/processing_app/library/movie/speed.rb +33 -0
  278. data/samples/processing_app/library/net/HTTPClient.rb +31 -0
  279. data/samples/processing_app/library/pdf/.gitignore +1 -0
  280. data/samples/processing_app/library/pdf/complex_3D.rb +160 -0
  281. data/samples/processing_app/library/pdf/large_page.rb +25 -0
  282. data/samples/processing_app/library/pdf/many_frames.rb +33 -0
  283. data/samples/processing_app/library/pdf/many_pages.rb +31 -0
  284. data/samples/processing_app/library/pdf/many_pdfs.rb +37 -0
  285. data/samples/processing_app/library/pdf/one_frame.rb +19 -0
  286. data/samples/processing_app/library/vecmath/README.txt +2 -0
  287. data/samples/processing_app/library/vecmath/acceleration_with_vectors.rb +75 -0
  288. data/samples/processing_app/library/vecmath/bouncing_ball.rb +51 -0
  289. data/samples/processing_app/library/vecmath/circle_collision.rb +174 -0
  290. data/samples/processing_app/library/vecmath/data/java_args.txt +2 -0
  291. data/samples/processing_app/library/vecmath/data/sprite.png +0 -0
  292. data/samples/processing_app/library/vecmath/data/texture.png +0 -0
  293. data/samples/processing_app/library/vecmath/drawolver.rb +111 -0
  294. data/samples/processing_app/library/vecmath/flocking.rb +33 -0
  295. data/samples/processing_app/library/vecmath/hilbert_fractal.rb +65 -0
  296. data/samples/processing_app/library/vecmath/library/flock/flock.rb +214 -0
  297. data/samples/processing_app/library/vecmath/library/hilbert/hilbert.rb +84 -0
  298. data/samples/processing_app/library/vecmath/library/particle/particle_system.rb +106 -0
  299. data/samples/processing_app/library/vecmath/library/wiggler/wiggler.rb +58 -0
  300. data/samples/processing_app/library/vecmath/morph.rb +86 -0
  301. data/samples/processing_app/library/vecmath/multiple_particle_systems.rb +158 -0
  302. data/samples/processing_app/library/vecmath/particle_system_pshape.rb +38 -0
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  573. data/samples/processing_app/topics/create_shapes/library/particle/particle_system.rb +107 -0
  574. data/samples/processing_app/topics/create_shapes/library/polygon/polygon.rb +35 -0
  575. data/samples/processing_app/topics/create_shapes/library/star/star.rb +47 -0
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  577. data/samples/processing_app/topics/create_shapes/particle_system_pshape.rb +38 -0
  578. data/samples/processing_app/topics/create_shapes/path_pshape.rb +38 -0
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  580. data/samples/processing_app/topics/create_shapes/polygon_pshape_oop.rb +29 -0
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  693. data/samples/processing_app/topics/simulate/chain.rb +34 -38
  694. data/samples/processing_app/topics/simulate/data/java_args.txt +2 -0
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  700. data/samples/processing_app/topics/simulate/simple_particle_system.rb +63 -86
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  703. data/samples/processing_app/topics/simulate/springs.rb +35 -36
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  705. data/samples/processing_app/topics/vectors/bouncing_ball.rb +49 -0
  706. data/samples/processing_app/topics/vectors/vector_math.rb +38 -0
  707. data/test/README.md +6 -0
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  710. data/test/graphics.rb +7 -0
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  715. data/vendors/Rakefile +36 -0
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  717. data/README +0 -64
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  720. data/lib/ruby-processing/exporters/applet_exporter.rb +0 -78
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  813. data/samples/processing_app/3D/typography/letter_k.rb +0 -136
  814. data/samples/processing_app/3D/typography/typing.rb +0 -77
  815. data/samples/processing_app/basics/data/characters_strings/characters_strings.rb +0 -85
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  818. data/samples/processing_app/basics/input/keyboard_2.rb +0 -45
@@ -0,0 +1,19 @@
1
+ #ifdef GL_ES
2
+ precision mediump float;
3
+ precision mediump int;
4
+ #endif
5
+
6
+ #define PROCESSING_TEXTURE_SHADER
7
+
8
+ uniform sampler2D texture;
9
+ uniform sampler2D mask;
10
+
11
+ uniform vec2 texOffset;
12
+ varying vec4 vertColor;
13
+ varying vec4 vertTexCoord;
14
+
15
+ void main() {
16
+ vec4 texColor = texture2D(texture, vertTexCoord.st).rgba;
17
+ vec4 maskColor = texture2D(mask, vec2(vertTexCoord.s, 1.0 - vertTexCoord.t)).rgba;
18
+ gl_FragColor = mix(texColor, vec4(0, 0, 0, 0), 1.0 - maskColor.r);
19
+ }
@@ -0,0 +1,30 @@
1
+ #define PROCESSING_COLOR_SHADER
2
+
3
+ uniform vec2 resolution;
4
+ uniform float time;
5
+
6
+ void main(void) {
7
+ vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
8
+ float a = time*40.0;
9
+ float d,e,f,g=1.0/40.0,h,i,r,q;
10
+ e=400.0*(p.x*0.5+0.5);
11
+ f=400.0*(p.y*0.5+0.5);
12
+ i=200.0+sin(e*g+a/150.0)*20.0;
13
+ d=200.0+cos(f*g/2.0)*18.0+cos(e*g)*7.0;
14
+ r=sqrt(pow(i-e,2.0)+pow(d-f,2.0));
15
+ q=f/r;
16
+ e=(r*cos(q))-a/2.0;f=(r*sin(q))-a/2.0;
17
+ d=sin(e*g)*176.0+sin(e*g)*164.0+r;
18
+ h=((f+d)+a/2.0)*g;
19
+ i=cos(h+r*p.x/1.3)*(e+e+a)+cos(q*g*6.0)*(r+h/3.0);
20
+ h=sin(f*g)*144.0-sin(e*g)*212.0*p.x;
21
+ h=(h+(f-e)*q+sin(r-(a+h)/7.0)*10.0+i/4.0)*g;
22
+ i+=cos(h*2.3*sin(a/350.0-q))*184.0*sin(q-(r*4.3+a/12.0)*g)+tan(r*g+h)*184.0*cos(r*g+h);
23
+ i=mod(i/5.6,256.0)/64.0;
24
+ if(i<0.0) i+=4.0;
25
+ if(i>=2.0) i=4.0-i;
26
+ d=r/350.0;
27
+ d+=sin(d*d*8.0)*0.52;
28
+ f=(sin(a*g)+1.0)/2.0;
29
+ gl_FragColor=vec4(vec3(f*i/1.6,i/2.0+d/13.0,i)*d*p.x+vec3(i/1.3+d/8.0,i/2.0+d/18.0,i)*d*(1.0-p.x),1.0);
30
+ }
@@ -0,0 +1,111 @@
1
+ #define PROCESSING_COLOR_SHADER
2
+
3
+ uniform float time;
4
+ uniform vec2 resolution;
5
+
6
+ // NEBULA - CoffeeBreakStudios.com (CBS)
7
+ // Work in progress...
8
+ //
9
+ // 3148.26: Switched from classic to simplex noise
10
+ // 3148.27: Reduced number of stars
11
+ // 3249.0: Switched to fast computed 3D noise. Less quality but ~ 2x faster
12
+ // 3249.5: Removed use of random number generator to gain performance
13
+ // 3265.0: Added rotation: glsl.heroku.com/e#3005.1
14
+
15
+ //Utility functions
16
+
17
+ vec3 fade(vec3 t) {
18
+ return vec3(1.0,1.0,1.0);//t*t*t*(t*(t*6.0-15.0)+10.0);
19
+ }
20
+
21
+ vec2 rotate(vec2 point, float rads) {
22
+ float cs = cos(rads);
23
+ float sn = sin(rads);
24
+ return point * mat2(cs, -sn, sn, cs);
25
+ }
26
+
27
+ vec4 randomizer4(const vec4 x)
28
+ {
29
+ vec4 z = mod(x, vec4(5612.0));
30
+ z = mod(z, vec4(3.1415927 * 2.0));
31
+ return(fract(cos(z) * vec4(56812.5453)));
32
+ }
33
+
34
+ // Fast computed noise
35
+ // http://www.gamedev.net/topic/502913-fast-computed-noise/
36
+
37
+ const float A = 1.0;
38
+ const float B = 57.0;
39
+ const float C = 113.0;
40
+ const vec3 ABC = vec3(A, B, C);
41
+ const vec4 A3 = vec4(0, B, C, C+B);
42
+ const vec4 A4 = vec4(A, A+B, C+A, C+A+B);
43
+
44
+ float cnoise4(const in vec3 xx)
45
+ {
46
+ vec3 x = mod(xx + 32768.0, 65536.0);
47
+ vec3 ix = floor(x);
48
+ vec3 fx = fract(x);
49
+ vec3 wx = fx*fx*(3.0-2.0*fx);
50
+ float nn = dot(ix, ABC);
51
+
52
+ vec4 N1 = nn + A3;
53
+ vec4 N2 = nn + A4;
54
+ vec4 R1 = randomizer4(N1);
55
+ vec4 R2 = randomizer4(N2);
56
+ vec4 R = mix(R1, R2, wx.x);
57
+ float re = mix(mix(R.x, R.y, wx.y), mix(R.z, R.w, wx.y), wx.z);
58
+
59
+ return 1.0 - 2.0 * re;
60
+ }
61
+ float surface3 ( vec3 coord, float frequency ) {
62
+
63
+ float n = 0.0;
64
+
65
+ n += 1.0 * abs( cnoise4( coord * frequency ) );
66
+ n += 0.5 * abs( cnoise4( coord * frequency * 2.0 ) );
67
+ n += 0.25 * abs( cnoise4( coord * frequency * 4.0 ) );
68
+ n += 0.125 * abs( cnoise4( coord * frequency * 8.0 ) );
69
+ n += 0.0625 * abs( cnoise4( coord * frequency * 16.0 ) );
70
+
71
+ return n;
72
+ }
73
+
74
+ void main( void ) {
75
+ float rads = radians(time*3.15);
76
+ vec2 position = gl_FragCoord.xy / resolution.xy;
77
+ position += rotate(position, rads);
78
+ float n = surface3(vec3(position*sin(time*0.1), time * 0.05)*mat3(1,0,0,0,.8,.6,0,-.6,.8),0.9);
79
+ float n2 = surface3(vec3(position*cos(time*0.1), time * 0.04)*mat3(1,0,0,0,.8,.6,0,-.6,.8),0.8);
80
+ float lum = length(n);
81
+ float lum2 = length(n2);
82
+
83
+ vec3 tc = pow(vec3(1.0-lum),vec3(sin(position.x)+cos(time)+4.0,8.0+sin(time)+4.0,8.0));
84
+ vec3 tc2 = pow(vec3(1.1-lum2),vec3(5.0,position.y+cos(time)+7.0,sin(position.x)+sin(time)+2.0));
85
+ vec3 curr_color = (tc*0.8) + (tc2*0.5);
86
+
87
+
88
+ //Let's draw some stars
89
+
90
+ float scale = sin(0.3 * time) + 5.0;
91
+ vec2 position2 = (((gl_FragCoord.xy / resolution) - 0.5) * scale);
92
+ float gradient = 0.0;
93
+ vec3 color = vec3(0.0);
94
+ float fade = 0.0;
95
+ float z = 0.0;
96
+ vec2 centered_coord = position2 - vec2(sin(time*0.1),sin(time*0.1));
97
+ centered_coord = rotate(centered_coord, rads);
98
+
99
+ for (float i=1.0; i<=60.0; i++)
100
+ {
101
+ vec2 star_pos = vec2(sin(i) * 250.0, sin(i*i*i) * 250.0);
102
+ float z = mod(i*i - 10.0*time, 256.0);
103
+ float fade = (256.0 - z) /256.0;
104
+ vec2 blob_coord = star_pos / z;
105
+ gradient += ((fade / 384.0) / pow(length(centered_coord - blob_coord), 1.5)) * ( fade);
106
+ }
107
+
108
+ curr_color += gradient;
109
+
110
+ gl_FragColor = vec4(curr_color, 1.0);
111
+ }
@@ -0,0 +1,59 @@
1
+ // Adapted from:
2
+ // http://callumhay.blogspot.com/2010/09/gaussian-blur-shader-glsl.html
3
+
4
+ #ifdef GL_ES
5
+ precision mediump float;
6
+ precision mediump int;
7
+ #endif
8
+
9
+ #define PROCESSING_TEXTURE_SHADER
10
+
11
+ uniform sampler2D texture;
12
+
13
+ // The inverse of the texture dimensions along X and Y
14
+ uniform vec2 texOffset;
15
+
16
+ varying vec4 vertColor;
17
+ varying vec4 vertTexCoord;
18
+
19
+ uniform int blurSize;
20
+ uniform int horizontalPass; // 0 or 1 to indicate vertical or horizontal pass
21
+ uniform float sigma; // The sigma value for the gaussian function: higher value means more blur
22
+ // A good value for 9x9 is around 3 to 5
23
+ // A good value for 7x7 is around 2.5 to 4
24
+ // A good value for 5x5 is around 2 to 3.5
25
+ // ... play around with this based on what you need :)
26
+
27
+ const float pi = 3.14159265;
28
+
29
+ void main() {
30
+ float numBlurPixelsPerSide = float(blurSize / 2);
31
+
32
+ vec2 blurMultiplyVec = 0 < horizontalPass ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
33
+
34
+ // Incremental Gaussian Coefficent Calculation (See GPU Gems 3 pp. 877 - 889)
35
+ vec3 incrementalGaussian;
36
+ incrementalGaussian.x = 1.0 / (sqrt(2.0 * pi) * sigma);
37
+ incrementalGaussian.y = exp(-0.5 / (sigma * sigma));
38
+ incrementalGaussian.z = incrementalGaussian.y * incrementalGaussian.y;
39
+
40
+ vec4 avgValue = vec4(0.0, 0.0, 0.0, 0.0);
41
+ float coefficientSum = 0.0;
42
+
43
+ // Take the central sample first...
44
+ avgValue += texture2D(texture, vertTexCoord.st) * incrementalGaussian.x;
45
+ coefficientSum += incrementalGaussian.x;
46
+ incrementalGaussian.xy *= incrementalGaussian.yz;
47
+
48
+ // Go through the remaining 8 vertical samples (4 on each side of the center)
49
+ for (float i = 1.0; i <= numBlurPixelsPerSide; i++) {
50
+ avgValue += texture2D(texture, vertTexCoord.st - i * texOffset *
51
+ blurMultiplyVec) * incrementalGaussian.x;
52
+ avgValue += texture2D(texture, vertTexCoord.st + i * texOffset *
53
+ blurMultiplyVec) * incrementalGaussian.x;
54
+ coefficientSum += 2.0 * incrementalGaussian.x;
55
+ incrementalGaussian.xy *= incrementalGaussian.yz;
56
+ }
57
+
58
+ gl_FragColor = avgValue / coefficientSum;
59
+ }
@@ -0,0 +1,28 @@
1
+ #
2
+ # Deform.
3
+ #
4
+ # A GLSL version of the oldschool 2D deformation effect, by Inigo Quilez.
5
+ # Ported from the webGL version available in ShaderToy:
6
+ # http://www.iquilezles.org/apps/shadertoy/
7
+ # (Look for Deform under the Plane Deformations Presets)
8
+ #
9
+ #
10
+
11
+ attr_reader :tex, :deform
12
+
13
+ def setup
14
+ size(640, 360, P2D)
15
+
16
+ textureWrap(REPEAT)
17
+ @tex = loadImage("tex1.jpg")
18
+
19
+ @deform = loadShader("deform.glsl")
20
+ deform.set("resolution", width.to_f, height.to_f)
21
+ end
22
+
23
+ def draw
24
+ deform.set("time", millis / 1000.0)
25
+ deform.set("mouse", mouse_x.to_f, mouse_y.to_f)
26
+ shader(deform)
27
+ image(tex, 0, 0, width, height)
28
+ end
@@ -0,0 +1,143 @@
1
+ #
2
+ # DomeProjection
3
+ #
4
+ # This sketch uses use environmental mapping to render the output
5
+ # on a full spherical dome.
6
+ #
7
+ # Based on the FullDome_template code from Christopher Warnow:
8
+ # https://github.com/mphasize/FullDome
9
+ #
10
+ #
11
+
12
+ attr_reader :fbo, :cube_map_shader, :dome_sphere, :env_map_texture_id
13
+
14
+ ENV_MAP_SIZE = 1024
15
+
16
+ def setup
17
+ size(640, 640, P3D)
18
+ init_cube_map
19
+ end
20
+
21
+ def draw
22
+ background(0)
23
+ draw_cube_map
24
+ end
25
+
26
+ def draw_scene
27
+ background(0)
28
+ stroke(255, 0, 0)
29
+ stroke_weight(2)
30
+
31
+ (-width ... 2 * width).step(50) do |i|
32
+ line(i, -height, -100, i, 2 * height, -100)
33
+ end
34
+ (-height ... 2 * height).step(50) do |i|
35
+ line(-width, i, -100, 2 * width, i, -100)
36
+ end
37
+
38
+ lights
39
+ no_stroke
40
+ translate(mouse_x, mouse_y, 200)
41
+ rotate_x(frame_count * 0.01)
42
+ rotate_y(frame_count * 0.01)
43
+ box(100)
44
+ end
45
+
46
+ java_import "java.nio.IntBuffer"
47
+
48
+ def init_cube_map
49
+ sphere_detail(50)
50
+ @dome_sphere = create_shape(SPHERE, height/2.0)
51
+ dome_sphere.rotate_x(HALF_PI)
52
+ dome_sphere.set_stroke(false)
53
+
54
+ pgl = beginPGL
55
+
56
+ @env_map_texture_id = IntBuffer.allocate(1)
57
+ pgl.gen_textures(1, env_map_texture_id)
58
+ pgl.bind_texture(PGL::TEXTURE_CUBE_MAP, env_map_texture_id.get(0))
59
+ pgl.texParameteri(PGL::TEXTURE_CUBE_MAP, PGL::TEXTURE_WRAP_S, PGL::CLAMP_TO_EDGE)
60
+ pgl.texParameteri(PGL::TEXTURE_CUBE_MAP, PGL::TEXTURE_WRAP_T, PGL::CLAMP_TO_EDGE)
61
+ pgl.texParameteri(PGL::TEXTURE_CUBE_MAP, PGL::TEXTURE_WRAP_R, PGL::CLAMP_TO_EDGE)
62
+ pgl.texParameteri(PGL::TEXTURE_CUBE_MAP, PGL::TEXTURE_MIN_FILTER, PGL::NEAREST)
63
+ pgl.texParameteri(PGL::TEXTURE_CUBE_MAP, PGL::TEXTURE_MAG_FILTER, PGL::NEAREST)
64
+ (PGL::TEXTURE_CUBE_MAP_POSITIVE_X ... PGL::TEXTURE_CUBE_MAP_POSITIVE_X + 6).each do |i|
65
+ pgl.texImage2D(i, 0, PGL::RGBA8, ENV_MAP_SIZE, ENV_MAP_SIZE, 0, PGL::RGBA, PGL::UNSIGNED_BYTE, nil)
66
+ end
67
+
68
+ # Init fbo, rbo
69
+ @fbo = IntBuffer.allocate(1)
70
+ rbo = IntBuffer.allocate(1)
71
+ pgl.genFramebuffers(1, fbo)
72
+ pgl.bindFramebuffer(PGL::FRAMEBUFFER, fbo.get(0))
73
+ pgl.framebufferTexture2D(PGL::FRAMEBUFFER, PGL::COLOR_ATTACHMENT0, PGL::TEXTURE_CUBE_MAP_POSITIVE_X, env_map_texture_id.get(0), 0)
74
+
75
+ pgl.genRenderbuffers(1, rbo)
76
+ pgl.bindRenderbuffer(PGL::RENDERBUFFER, rbo.get(0))
77
+ pgl.renderbufferStorage(PGL::RENDERBUFFER, PGL::DEPTH_COMPONENT24, ENV_MAP_SIZE, ENV_MAP_SIZE)
78
+
79
+ # Attach depth buffer to FBO
80
+ pgl.framebufferRenderbuffer(PGL::FRAMEBUFFER, PGL::DEPTH_ATTACHMENT, PGL::RENDERBUFFER, rbo.get(0))
81
+
82
+ pgl.enable(PGL::TEXTURE_CUBE_MAP)
83
+ pgl.active_texture(PGL::TEXTURE1)
84
+ pgl.bind_texture(PGL::TEXTURE_CUBE_MAP, env_map_texture_id.get(0))
85
+
86
+ endPGL
87
+
88
+ # Load cubemap shader.
89
+ @cube_map_shader = load_shader("cubemapfrag.glsl", "cubemapvert.glsl")
90
+ cube_map_shader.set("cubemap", 1)
91
+ end
92
+
93
+ def draw_cube_map
94
+ regenerateEnvMap
95
+ drawDomeMaster
96
+ end
97
+
98
+ def drawDomeMaster
99
+ ortho
100
+ reset_matrix
101
+ shader(cube_map_shader)
102
+ shape(dome_sphere)
103
+ reset_shader
104
+ end
105
+
106
+ # Called to regenerate the envmap
107
+ def regenerateEnvMap
108
+ pgl = beginPGL
109
+
110
+ # bind fbo
111
+ pgl.bindFramebuffer(PGL::FRAMEBUFFER, fbo.get(0))
112
+
113
+ # generate 6 views from origin(0, 0, 0)
114
+ pgl.viewport(0, 0, ENV_MAP_SIZE, ENV_MAP_SIZE)
115
+ perspective(90.0 * DEG_TO_RAD, 1.0, 1.0, 1025.0)
116
+ (PGL::TEXTURE_CUBE_MAP_POSITIVE_X ... PGL::TEXTURE_CUBE_MAP_NEGATIVE_Z).each do |face|
117
+ reset_matrix
118
+ case face
119
+ when PGL::TEXTURE_CUBE_MAP_POSITIVE_X
120
+ camera(0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0)
121
+ when PGL::TEXTURE_CUBE_MAP_NEGATIVE_X
122
+ camera(0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0)
123
+ when PGL::TEXTURE_CUBE_MAP_POSITIVE_Y
124
+ camera(0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0)
125
+ when PGL::TEXTURE_CUBE_MAP_NEGATIVE_Y
126
+ camera(0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0)
127
+ when PGL::TEXTURE_CUBE_MAP_POSITIVE_Z
128
+ camera(0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0)
129
+ end
130
+
131
+ scale(-1, 1, -1)
132
+ translate(-width * 0.5, -height * 0.5, -500)
133
+ pgl.framebufferTexture2D(PGL::FRAMEBUFFER, PGL::COLOR_ATTACHMENT0, face, env_map_texture_id.get(0), 0)
134
+ draw_scene# Draw objects in the scene
135
+ flush# Make sure that the geometry in the scene is pushed to the GPU
136
+ no_lights # Disabling lights to avoid adding many times
137
+ pgl.framebufferTexture2D(PGL::FRAMEBUFFER, PGL::COLOR_ATTACHMENT0, face, 0, 0)
138
+ end
139
+
140
+ endPGL
141
+ end
142
+
143
+
@@ -0,0 +1,30 @@
1
+ #
2
+ # Edge Detection
3
+ #
4
+ # Change the default shader to apply a simple, custom edge detection filter.
5
+ #
6
+ # Press the mouse to switch between the custom and default shader.
7
+ #
8
+ attr_reader :edges, :img , :enabled
9
+
10
+
11
+ def setup
12
+ size(640, 360, P2D)
13
+ @enabled = true
14
+ @img = load_image("leaves.jpg");
15
+ @edges = load_shader("edges.glsl")
16
+ end
17
+
18
+ def draw
19
+ if (enabled == true)
20
+ shader(edges)
21
+ end
22
+ image(img, 0, 0)
23
+ end
24
+
25
+ def mousePressed
26
+ @enabled = !enabled
27
+ if (!enabled == true)
28
+ resetShader
29
+ end
30
+ end
@@ -0,0 +1,63 @@
1
+ #
2
+ # Glossy Fish Eye
3
+ #
4
+ # A fish-eye shader is used on the main surface and
5
+ # a glossy specular reflection shader is used on the
6
+ # offscreen canvas.
7
+ #
8
+
9
+ attr_reader :ball, :canvas, :glossy, :fisheye, :img, :use_fish_eye
10
+
11
+ def setup
12
+ size(640, 640, P3D)
13
+ @canvas = create_graphics(width, height, P3D)
14
+ @use_fish_eye = true
15
+ @fisheye = load_shader("FishEye.glsl")
16
+ fisheye.set("aperture", 180.0)
17
+
18
+ @glossy = load_shader("GlossyFrag.glsl", "GlossyVert.glsl")
19
+ glossy.set("AmbientColour", 0.0, 0.0, 0.0)
20
+ glossy.set("DiffuseColour", 0.9, 0.2, 0.2)
21
+ glossy.set("SpecularColour", 1.0, 1.0, 1.0)
22
+ glossy.set("AmbientIntensity", 1.0)
23
+ glossy.set("DiffuseIntensity", 1.0)
24
+ glossy.set("SpecularIntensity", 0.7)
25
+ glossy.set("Roughness", 0.7)
26
+ glossy.set("Sharpness", 0.0)
27
+
28
+ @ball = create_shape(SPHERE, 50)
29
+ ball.set_stroke(false)
30
+ end
31
+
32
+ def draw
33
+ canvas.begin_draw
34
+ canvas.shader(glossy)
35
+ canvas.no_stroke
36
+ canvas.background(0)
37
+ canvas.push_matrix
38
+ canvas.rotate_y(frame_count * 0.01)
39
+ canvas.point_light(204, 204, 204, 1000, 1000, 1000)
40
+ canvas.pop_matrix
41
+ (0 ... canvas.width + 100).step(100) do |x|
42
+ (0 ... canvas.width + 100).step(100) do |y|
43
+ (0 ... canvas.width + 100).step(100) do |z|
44
+ canvas.push_matrix
45
+ canvas.translate(x, y, -z)
46
+ canvas.shape(ball)
47
+ canvas.pop_matrix
48
+ end
49
+ end
50
+ end
51
+ canvas.end_draw
52
+ shader(fisheye) if use_fish_eye
53
+ image(canvas, 0, 0, width, height)
54
+ end
55
+
56
+ def mousePressed
57
+ if (use_fish_eye)
58
+ @use_fish_eye = false
59
+ reset_shader
60
+ else
61
+ @use_fish_eye = true
62
+ end
63
+ end