ruby-processing 1.0.11 → 2.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (818) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +11 -0
  3. data/.travis.yml +6 -0
  4. data/.yardopts +5 -0
  5. data/CHANGELOG +81 -0
  6. data/CONTRIBUTING.md +33 -0
  7. data/Gemfile +6 -0
  8. data/{LICENSE → LICENSE.md} +6 -4
  9. data/README.md +114 -0
  10. data/Rakefile +37 -0
  11. data/bin/install_jruby_complete +13 -0
  12. data/lib/ruby-processing.rb +3 -10
  13. data/lib/ruby-processing/app.rb +92 -137
  14. data/lib/ruby-processing/config.rb +14 -3
  15. data/lib/ruby-processing/exporters/application_exporter.rb +9 -5
  16. data/lib/ruby-processing/exporters/base_exporter.rb +3 -3
  17. data/lib/ruby-processing/exporters/creator.rb +4 -4
  18. data/lib/ruby-processing/exporters/exporters.rb +7 -0
  19. data/lib/ruby-processing/helper_methods.rb +18 -7
  20. data/lib/ruby-processing/library_loader.rb +17 -16
  21. data/lib/ruby-processing/runner.rb +38 -34
  22. data/lib/ruby-processing/runners/base.rb +1 -13
  23. data/lib/ruby-processing/runners/run.rb +2 -1
  24. data/lib/ruby-processing/runners/watch.rb +1 -1
  25. data/lib/ruby-processing/version.rb +3 -0
  26. data/lib/templates/application/Contents/Info.plist.erb +2 -2
  27. data/lib/templates/application/lib/args.txt.erb +1 -1
  28. data/lib/templates/application/run.erb +2 -1
  29. data/lib/templates/create/blank_sketch.rb.erb +4 -12
  30. data/lib/templates/create/p3d_sketch.rb.erb +7 -0
  31. data/library/boids/boids.rb +76 -58
  32. data/library/control_panel/control_panel.rb +21 -18
  33. data/library/file_chooser/file_chooser.rb +90 -0
  34. data/library/vecmath/vecmath.rb +323 -0
  35. data/ruby-processing.gemspec +54 -0
  36. data/samples/contributed/animator.rb +9 -4
  37. data/samples/contributed/bezier_playground.rb +178 -184
  38. data/samples/contributed/circle_collision.rb +164 -171
  39. data/samples/contributed/drawolver.rb +111 -162
  40. data/samples/contributed/empathy.rb +14 -12
  41. data/samples/contributed/fern.rb +1 -1
  42. data/samples/contributed/fibonacci_sphere.rb +125 -0
  43. data/samples/contributed/flight_patterns.rb +7 -14
  44. data/samples/contributed/full_screen.rb +4 -6
  45. data/samples/contributed/grapher.rb +35 -0
  46. data/samples/contributed/gravity.rb +22 -24
  47. data/samples/contributed/jwishy.rb +75 -63
  48. data/samples/contributed/mandelbrot.rb +82 -0
  49. data/samples/contributed/orbit.rb +5 -4
  50. data/samples/contributed/pong.rb +152 -150
  51. data/samples/contributed/quadraticvertex.rb +98 -0
  52. data/samples/contributed/re_sample.rb +27 -0
  53. data/samples/contributed/simple_buffer.rb +38 -43
  54. data/samples/contributed/tree.rb +63 -70
  55. data/samples/external_library/java_processing/README +3 -0
  56. data/samples/external_library/java_processing/fisica/README +1 -0
  57. data/samples/external_library/java_processing/fisica/bubbles.rb +80 -0
  58. data/samples/external_library/java_processing/fisica/joints.rb +112 -0
  59. data/samples/external_library/java_processing/fisica/polygons.rb +79 -0
  60. data/samples/external_library/java_processing/fisica/raycast.rb +61 -0
  61. data/samples/external_library/java_processing/generative_design/mesh_example.rb +25 -0
  62. data/samples/external_library/java_processing/generative_design/node_spring_attractor.rb +83 -0
  63. data/samples/external_library/java_processing/generative_design/sub_class_example.rb +44 -0
  64. data/samples/external_library/java_processing/geomerative/data/FreeSans.ttf +0 -0
  65. data/samples/external_library/java_processing/geomerative/data/Toucan.svg +43 -0
  66. data/samples/external_library/java_processing/geomerative/hello_bot_ignore_styles.rb +38 -0
  67. data/samples/external_library/java_processing/geomerative/hello_world_rotate_firstletter.rb +43 -0
  68. data/samples/external_library/java_processing/geomerative/hola_mundo.rb +37 -0
  69. data/samples/external_library/java_processing/grafica/data/OktoberfestVSGermanElections.csv +118 -0
  70. data/samples/external_library/java_processing/grafica/default_plot.rb +30 -0
  71. data/samples/external_library/java_processing/grafica/multiple_panels.rb +117 -0
  72. data/samples/external_library/java_processing/grafica/oktoberfest_example.rb +83 -0
  73. data/samples/external_library/java_processing/hemesh/data/java_args.txt +2 -0
  74. data/samples/external_library/java_processing/hemesh/library/vbo/mesh_to_vbo.rb +43 -0
  75. data/samples/external_library/java_processing/hemesh/twin_iso.rb +71 -0
  76. data/samples/external_library/java_processing/pbox2d/bumpy_surface_noise.rb +57 -0
  77. data/samples/external_library/java_processing/pbox2d/contact_test.rb +23 -0
  78. data/samples/external_library/java_processing/pbox2d/data/java_args.txt +2 -0
  79. data/samples/external_library/java_processing/pbox2d/library/custom_shape/custom_shape.rb +158 -0
  80. data/samples/external_library/java_processing/pbox2d/library/particle_system/particle_system.rb +212 -0
  81. data/samples/external_library/java_processing/pbox2d/library/surface/surface.rb +154 -0
  82. data/samples/external_library/java_processing/pbox2d/liquidy.rb +58 -0
  83. data/samples/external_library/java_processing/pbox2d/polygons.rb +58 -0
  84. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/hello_peasy.rb +4 -4
  85. data/samples/external_library/java_processing/peasy_cam/hilbert_fractal.rb +34 -0
  86. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/library/hilbert/hilbert.rb +1 -1
  87. data/samples/external_library/java_processing/proscene/cad_camera.rb +57 -0
  88. data/samples/external_library/java_processing/proscene/camera_customization.rb +114 -0
  89. data/samples/external_library/java_processing/proscene/data/ti_yong.png +0 -0
  90. data/samples/external_library/java_processing/toxiclibs/data/ti_yong.png +0 -0
  91. data/samples/external_library/java_processing/toxiclibs/gray_scott_image.rb +79 -0
  92. data/samples/external_library/java_processing/toxiclibs/gray_scott_tone_map.rb +78 -0
  93. data/samples/external_library/java_processing/toxiclibs/implicit.rb +143 -0
  94. data/samples/external_library/java_processing/toxiclibs/library/vbo/mesh_to_vbo.rb +52 -0
  95. data/samples/external_library/java_processing/toxiclibs/model_align.rb +55 -0
  96. data/samples/external_library/ruby_gem/README +12 -0
  97. data/samples/external_library/ruby_gem/data/README.txt +1 -0
  98. data/samples/external_library/ruby_gem/data/java_args.txt +2 -0
  99. data/samples/external_library/ruby_gem/game_of_life.rb +127 -0
  100. data/samples/external_library/ruby_gem/mdarray_test.rb +28 -0
  101. data/samples/processing_app/basics/arrays/array.rb +23 -29
  102. data/samples/processing_app/basics/arrays/array_2d.rb +22 -28
  103. data/samples/processing_app/basics/arrays/array_objects.rb +50 -55
  104. data/samples/processing_app/basics/camera/move_eye.rb +24 -0
  105. data/samples/processing_app/{3D → basics}/camera/perspective.rb +0 -0
  106. data/samples/processing_app/basics/color/brightness.rb +15 -21
  107. data/samples/processing_app/basics/color/color_wheel.rb +72 -79
  108. data/samples/processing_app/basics/color/creating.rb +35 -24
  109. data/samples/processing_app/basics/color/hue.rb +16 -22
  110. data/samples/processing_app/basics/color/linear_gradient.rb +35 -40
  111. data/samples/processing_app/basics/color/radial_gradient.rb +26 -34
  112. data/samples/processing_app/basics/color/reading/reading.rb +2 -7
  113. data/samples/processing_app/basics/color/relativity.rb +19 -32
  114. data/samples/processing_app/basics/color/saturation.rb +15 -26
  115. data/samples/processing_app/basics/color/wave_gradient.rb +25 -36
  116. data/samples/processing_app/basics/control/conditionals1.rb +20 -25
  117. data/samples/processing_app/basics/control/conditionals2.rb +27 -32
  118. data/samples/processing_app/basics/control/embedded_iteration.rb +25 -33
  119. data/samples/processing_app/basics/control/iteration.rb +43 -54
  120. data/samples/processing_app/basics/control/logical_operators.rb +45 -48
  121. data/samples/processing_app/basics/data/characters_strings.rb +50 -0
  122. data/samples/processing_app/basics/data/datatype_conversion.rb +28 -32
  123. data/samples/processing_app/basics/data/integers_floats.rb +18 -24
  124. data/samples/processing_app/basics/data/true_false.rb +19 -25
  125. data/samples/processing_app/basics/data/variable_scope.rb +51 -57
  126. data/samples/processing_app/basics/data/variables.rb +27 -32
  127. data/samples/processing_app/basics/form/bezier.rb +11 -14
  128. data/samples/processing_app/basics/form/bezier_ellipse.rb +79 -90
  129. data/samples/processing_app/basics/form/brick_tower.rb +92 -0
  130. data/samples/processing_app/basics/form/cubic_grid.rb +39 -0
  131. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedra.rb +32 -36
  132. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedron.rb +1 -1
  133. data/samples/processing_app/{3D → basics}/form/icosahedra/shape_3D.rb +0 -0
  134. data/samples/processing_app/basics/form/pie_chart.rb +17 -21
  135. data/samples/processing_app/basics/form/points_lines.rb +11 -16
  136. data/samples/processing_app/{3D → basics}/form/primitives.rb +11 -25
  137. data/samples/processing_app/basics/form/regular_polygon.rb +46 -0
  138. data/samples/processing_app/basics/form/rgb_cube.rb +68 -0
  139. data/samples/processing_app/basics/form/shape_primitives.rb +15 -17
  140. data/samples/processing_app/basics/form/shape_transform.rb +88 -0
  141. data/samples/processing_app/basics/form/star.rb +48 -0
  142. data/samples/processing_app/basics/form/toroid.rb +127 -0
  143. data/samples/processing_app/basics/form/triangle_strip.rb +29 -33
  144. data/samples/processing_app/basics/form/vertices.rb +36 -40
  145. data/samples/processing_app/basics/image/alphamask.rb +10 -16
  146. data/samples/processing_app/basics/image/background_image.rb +16 -22
  147. data/samples/processing_app/basics/image/create_image.rb +10 -16
  148. data/samples/processing_app/{3D → basics}/image/data/ystone08.jpg +0 -0
  149. data/samples/processing_app/basics/image/extrusion.rb +46 -0
  150. data/samples/processing_app/basics/image/load_display_image.rb +12 -19
  151. data/samples/processing_app/basics/image/pointillism.rb +13 -19
  152. data/samples/processing_app/basics/image/request_image.rb +41 -50
  153. data/samples/processing_app/basics/image/sprite.rb +19 -25
  154. data/samples/processing_app/basics/image/transparency.rb +14 -20
  155. data/samples/processing_app/basics/image/zoom.rb +59 -0
  156. data/samples/processing_app/basics/input/clock.rb +32 -38
  157. data/samples/processing_app/basics/input/constrain.rb +25 -31
  158. data/samples/processing_app/basics/input/easing.rb +18 -20
  159. data/samples/processing_app/basics/input/keyboard.rb +16 -22
  160. data/samples/processing_app/basics/input/keyboard_functions.rb +49 -68
  161. data/samples/processing_app/basics/input/milliseconds.rb +11 -16
  162. data/samples/processing_app/basics/input/mouse_1d.rb +19 -26
  163. data/samples/processing_app/basics/input/mouse_2d.rb +14 -20
  164. data/samples/processing_app/basics/input/mouse_functions.rb +56 -61
  165. data/samples/processing_app/basics/input/mouse_press.rb +9 -15
  166. data/samples/processing_app/basics/input/mouse_signals.rb +29 -34
  167. data/samples/processing_app/basics/input/storing_input.rb +28 -29
  168. data/samples/processing_app/basics/lights/directional.rb +37 -0
  169. data/samples/processing_app/basics/lights/lights1.rb +35 -0
  170. data/samples/processing_app/basics/lights/lights2.rb +38 -0
  171. data/samples/processing_app/basics/lights/reflection.rb +35 -0
  172. data/samples/processing_app/basics/lights/spot.rb +36 -0
  173. data/samples/processing_app/basics/math/additive_wave.rb +51 -53
  174. data/samples/processing_app/basics/math/arctangent.rb +34 -44
  175. data/samples/processing_app/basics/math/distance1.rb +44 -50
  176. data/samples/processing_app/basics/math/distance2.rb +14 -30
  177. data/samples/processing_app/basics/math/double_random.rb +23 -30
  178. data/samples/processing_app/basics/math/graphing_2_d_equation.rb +30 -44
  179. data/samples/processing_app/basics/math/increment_decrement.rb +37 -42
  180. data/samples/processing_app/basics/math/interpolate.rb +34 -0
  181. data/samples/processing_app/basics/math/modulo.rb +25 -29
  182. data/samples/processing_app/basics/math/noise_1_d.rb +14 -30
  183. data/samples/processing_app/basics/math/noise_2_d.rb +22 -39
  184. data/samples/processing_app/basics/math/noise_3_d.rb +24 -44
  185. data/samples/processing_app/basics/math/noise_wave.rb +35 -55
  186. data/samples/processing_app/basics/math/operator_precedence.rb +24 -45
  187. data/samples/processing_app/basics/math/polar_to_cartesian.rb +22 -35
  188. data/samples/processing_app/basics/math/random.rb +13 -27
  189. data/samples/processing_app/basics/math/random_gaussian.rb +23 -0
  190. data/samples/processing_app/basics/math/sine.rb +27 -41
  191. data/samples/processing_app/basics/math/sine_cosine.rb +37 -49
  192. data/samples/processing_app/basics/math/sine_wave.rb +33 -52
  193. data/samples/processing_app/basics/objects/composite_objects.rb +94 -120
  194. data/samples/processing_app/basics/objects/inheritance.rb +64 -86
  195. data/samples/processing_app/basics/objects/multiple_constructors.rb +25 -38
  196. data/samples/processing_app/basics/objects/objects.rb +42 -57
  197. data/samples/processing_app/basics/shape/data/rocket.mtl +8 -0
  198. data/samples/processing_app/basics/shape/data/rocket.obj +1688 -0
  199. data/samples/processing_app/basics/shape/data/rocket.png +0 -0
  200. data/samples/processing_app/basics/shape/disable_style.rb +21 -25
  201. data/samples/processing_app/basics/shape/get_child.rb +27 -30
  202. data/samples/processing_app/basics/shape/load_display_obj.rb +25 -0
  203. data/samples/processing_app/basics/shape/load_display_shape.rb +10 -23
  204. data/samples/processing_app/basics/shape/load_display_svg.rb +22 -0
  205. data/samples/processing_app/basics/shape/scale_shape.rb +13 -23
  206. data/samples/processing_app/basics/structure/coordinates.rb +12 -25
  207. data/samples/processing_app/basics/structure/create_graphics.rb +18 -28
  208. data/samples/processing_app/basics/structure/functions.rb +19 -31
  209. data/samples/processing_app/basics/structure/loop.rb +21 -35
  210. data/samples/processing_app/basics/structure/noloop.rb +13 -25
  211. data/samples/processing_app/basics/structure/recursion1.rb +18 -33
  212. data/samples/processing_app/basics/structure/recursion2.rb +18 -34
  213. data/samples/processing_app/basics/structure/redraw.rb +16 -27
  214. data/samples/processing_app/basics/structure/setup_draw.rb +11 -22
  215. data/samples/processing_app/basics/structure/statements_comments.rb +7 -13
  216. data/samples/processing_app/basics/structure/width_height.rb +7 -14
  217. data/samples/processing_app/{3D → basics}/textures/data/berlin-1.jpg +0 -0
  218. data/samples/processing_app/basics/textures/texture1.rb +28 -0
  219. data/samples/processing_app/basics/textures/texture2.rb +33 -0
  220. data/samples/processing_app/basics/textures/texture3.rb +64 -0
  221. data/samples/processing_app/basics/textures/texture_cube.rb +86 -0
  222. data/samples/processing_app/basics/transform/arm.rb +22 -37
  223. data/samples/processing_app/basics/transform/bird.rb +57 -0
  224. data/samples/processing_app/basics/transform/birds.rb +38 -0
  225. data/samples/processing_app/basics/transform/cubes_in_cube.rb +99 -0
  226. data/samples/processing_app/{3D/transform/birds → basics/transform/library/bird}/bird.rb +0 -0
  227. data/samples/processing_app/{3D/transform/cubes_in_cube → basics/transform/library/cube}/cube.rb +10 -12
  228. data/samples/processing_app/basics/transform/rotate.rb +17 -31
  229. data/samples/processing_app/basics/transform/rotate1.rb +27 -0
  230. data/samples/processing_app/basics/transform/rotate_push_pop.rb +35 -0
  231. data/samples/processing_app/basics/transform/rotate_x_y.rb +36 -0
  232. data/samples/processing_app/basics/transform/scale.rb +19 -35
  233. data/samples/processing_app/basics/transform/translate.rb +18 -32
  234. data/samples/processing_app/basics/transform/triangle_flower.rb +38 -55
  235. data/samples/processing_app/{3D → basics}/typography/data/Univers45.vlw +0 -0
  236. data/samples/processing_app/{3D → basics}/typography/kinetic_type.rb +1 -5
  237. data/samples/processing_app/basics/typography/letters.rb +26 -44
  238. data/samples/processing_app/basics/typography/words.rb +29 -30
  239. data/samples/processing_app/basics/web/embedded_links.rb +39 -45
  240. data/samples/processing_app/basics/web/loading_images.rb +6 -16
  241. data/samples/processing_app/demos/graphics/bezier_patch.rb +227 -0
  242. data/samples/processing_app/demos/graphics/data/frag.glsl +30 -0
  243. data/samples/processing_app/demos/graphics/data/java_args.txt +2 -0
  244. data/samples/processing_app/demos/graphics/data/mercury.jpg +0 -0
  245. data/samples/processing_app/demos/graphics/data/planet.jpg +0 -0
  246. data/samples/processing_app/demos/graphics/data/starfield.jpg +0 -0
  247. data/samples/processing_app/demos/graphics/data/sun.jpg +0 -0
  248. data/samples/processing_app/demos/graphics/data/vert.glsl +31 -0
  249. data/samples/processing_app/demos/graphics/low_level_gl.rb +72 -0
  250. data/samples/processing_app/demos/graphics/planets.rb +51 -0
  251. data/samples/processing_app/demos/graphics/trefoil.rb +142 -0
  252. data/samples/processing_app/demos/graphics/wiggling.rb +289 -0
  253. data/samples/processing_app/demos/performance/cubic_grid_retained.rb +58 -0
  254. data/samples/processing_app/demos/performance/data/java_args.txt +1 -0
  255. data/samples/processing_app/demos/performance/esfera.rb +105 -0
  256. data/samples/processing_app/demos/performance/text_rendering.rb +14 -0
  257. data/samples/processing_app/demos/tests/no_background_test.rb +10 -0
  258. data/samples/processing_app/demos/tests/offscreen_test.rb +34 -0
  259. data/samples/processing_app/demos/tests/redraw_test.rb +14 -0
  260. data/samples/processing_app/demos/tests/resize_test.rb +10 -0
  261. data/samples/processing_app/demos/tests/restart_test.rb +22 -0
  262. data/samples/processing_app/demos/tests/smooth_test.rb +27 -0
  263. data/samples/processing_app/demos/tests/specs_test.rb +11 -0
  264. data/samples/processing_app/library/dxf/simple_export.rb +48 -0
  265. data/samples/processing_app/library/file_chooser/image_viewer.rb +24 -0
  266. data/samples/processing_app/library/minim/filter_example.rb +65 -0
  267. data/samples/processing_app/library/minim/frequency_modulation.rb +64 -0
  268. data/samples/processing_app/library/minim/sequence_sound.rb +59 -0
  269. data/samples/processing_app/library/minim/synthesize_sound.rb +35 -0
  270. data/samples/processing_app/library/movie/README +1 -0
  271. data/samples/processing_app/library/movie/data/transit.mkv +0 -0
  272. data/samples/processing_app/library/movie/data/transit.mov +0 -0
  273. data/samples/processing_app/library/movie/loop.rb +24 -0
  274. data/samples/processing_app/library/movie/pixelate.rb +50 -0
  275. data/samples/processing_app/library/movie/reverse.rb +47 -0
  276. data/samples/processing_app/library/movie/scratch.rb +36 -0
  277. data/samples/processing_app/library/movie/speed.rb +33 -0
  278. data/samples/processing_app/library/net/HTTPClient.rb +31 -0
  279. data/samples/processing_app/library/pdf/.gitignore +1 -0
  280. data/samples/processing_app/library/pdf/complex_3D.rb +160 -0
  281. data/samples/processing_app/library/pdf/large_page.rb +25 -0
  282. data/samples/processing_app/library/pdf/many_frames.rb +33 -0
  283. data/samples/processing_app/library/pdf/many_pages.rb +31 -0
  284. data/samples/processing_app/library/pdf/many_pdfs.rb +37 -0
  285. data/samples/processing_app/library/pdf/one_frame.rb +19 -0
  286. data/samples/processing_app/library/vecmath/README.txt +2 -0
  287. data/samples/processing_app/library/vecmath/acceleration_with_vectors.rb +75 -0
  288. data/samples/processing_app/library/vecmath/bouncing_ball.rb +51 -0
  289. data/samples/processing_app/library/vecmath/circle_collision.rb +174 -0
  290. data/samples/processing_app/library/vecmath/data/java_args.txt +2 -0
  291. data/samples/processing_app/library/vecmath/data/sprite.png +0 -0
  292. data/samples/processing_app/library/vecmath/data/texture.png +0 -0
  293. data/samples/processing_app/library/vecmath/drawolver.rb +111 -0
  294. data/samples/processing_app/library/vecmath/flocking.rb +33 -0
  295. data/samples/processing_app/library/vecmath/hilbert_fractal.rb +65 -0
  296. data/samples/processing_app/library/vecmath/library/flock/flock.rb +214 -0
  297. data/samples/processing_app/library/vecmath/library/hilbert/hilbert.rb +84 -0
  298. data/samples/processing_app/library/vecmath/library/particle/particle_system.rb +106 -0
  299. data/samples/processing_app/library/vecmath/library/wiggler/wiggler.rb +58 -0
  300. data/samples/processing_app/library/vecmath/morph.rb +86 -0
  301. data/samples/processing_app/library/vecmath/multiple_particle_systems.rb +158 -0
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@@ -0,0 +1,154 @@
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+ # The Nature of Code
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+ # <http:#www.shiffman.net/teaching/nature>
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+ # Spring 2010
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+ # PBox2D example
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+
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+ # An uneven surface boundary
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+ module SB
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+
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+ include_package 'org.jbox2d.collision.shapes'
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+ include_package 'org.jbox2d.common'
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+ include_package 'org.jbox2d.dynamics'
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+ java_import 'pbox2d.PBox2D'
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+
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+
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+
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+ class Surface
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+ # We'll keep track of all of the surface points
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+ attr_reader :surface, :body, :box2d, :y, :width, :height
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+
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+
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+ def initialize b2d
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+ @box2d = b2d
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+ @surface = []
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+ @width, @height = $app.width, $app.height
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+ # This is what box2d uses to put the surface in its world
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+ chain = SB::ChainShape.new
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+
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+ # Perlin noise argument
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+ xoff = 0.0
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+
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+ # This has to go backwards so that the objects bounce off the top of the surface
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+ # This "edgechain" will only work in one direction!
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+ (width + 10).step(-10, -5) do |x|
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+ # Doing some stuff with perlin noise to calculate a surface that points down on one side
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+ # and up on the other
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+
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+ if (x > width/2)
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+ @y = 100 + (width - x)*1.1 + map(noise(xoff),0,1,-80,80)
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+ else
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+ @y = 100 + x*1.1 + map(noise(xoff),0,1,-80,80)
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+ end
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+
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+ # Store the vertex in screen coordinates
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+ surface << SB::Vec2.new(x, y)
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+
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+ # Move through perlin noise
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+ xoff += 0.1
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+
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+ end
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+
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+ # Build an array of vertices in Box2D coordinates
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+ # from the ArrayList we made
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+ vertices = []
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+ surface.each do |surf|
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+ vertices << box2d.coord_pixels_to_world(surf)
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+ end
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+ # Create the chain!
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+ chain.createChain(vertices, vertices.length)
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+ # The edge chain is now attached to a body via a fixture
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+ bd = SB::BodyDef.new
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+ bd.position.set(0.0, 0.0)
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+ @body = box2d.createBody(bd)
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+ # Shortcut, we could define a fixture if we
64
+ # want to specify frictions, restitution, etc.
65
+ body.createFixture(chain, 1)
66
+ end
67
+
68
+ # A simple function to just draw the edge chain as a series of vertex points
69
+ def display
70
+ stroke_weight(2)
71
+ stroke(0)
72
+ fill(135, 206, 250)
73
+ beginShape
74
+ vertex(width, 0) # extra vertices so we can fill sky
75
+ surface.each do |v|
76
+ vertex(v.x, v.y) # the mountain range
77
+ end
78
+ vertex(0, 0) # extra vertices so we can fill sky
79
+ endShape
80
+ end
81
+ end
82
+
83
+ class Particle
84
+ # We need to keep track of a Body
85
+
86
+ attr_reader :body, :box2d, :x, :y, :r
87
+
88
+ # Constructor
89
+ def initialize(b2d, x, y, r)
90
+ @box2d, @x, @y, @r = b2d, x, y, r
91
+ # This function puts the particle in the Box2d world
92
+ make_body(x, y, r)
93
+ end
94
+
95
+ # This function removes the particle from the box2d world
96
+ def kill_body
97
+ box2d.destroy_body(body)
98
+ end
99
+
100
+ # Is the particle ready for deletion?
101
+ def done
102
+ pos = box2d.get_body_pixel_coord(body)
103
+ # Is it off the bottom of the screen?
104
+ if (pos.y > $app.height + r * 2)
105
+ kill_body
106
+ return true
107
+ end
108
+ return false
109
+ end
110
+
111
+ def display
112
+ # We look at each body and get its screen position
113
+ pos = box2d.get_body_pixel_coord(body)
114
+ # Get its angle of rotation
115
+ a = body.get_angle
116
+ push_matrix
117
+ translate(pos.x, pos.y)
118
+ rotate(-a)
119
+ fill(175)
120
+ stroke(0)
121
+ stroke_weight(1)
122
+ ellipse(0,0,r*2,r*2)
123
+ # Let's add a line so we can see the rotation
124
+ line(0,0,r,0)
125
+ pop_matrix
126
+ end
127
+
128
+ # This function adds the rectangle to the box2d world
129
+ def make_body(x, y, r)
130
+ # Define and create the body
131
+ bd = SB::BodyDef.new
132
+ bd.position = box2d.coord_pixels_to_world(x,y)
133
+ bd.type = SB::BodyType::DYNAMIC
134
+ @body = box2d.world.create_body(bd)
135
+ # Make the body's shape a circle
136
+ cs = SB::CircleShape.new
137
+ cs.m_radius = box2d.scalar_pixels_to_world(r)
138
+ fd = SB::FixtureDef.new
139
+ fd.shape = cs
140
+ # Parameters that affect physics
141
+ fd.density = 1
142
+ fd.friction = 0.01
143
+ fd.restitution = 0.3
144
+ # Attach fixture to body
145
+ body.create_fixture(fd)
146
+ # Give it a random initial velocity (and angular velocity)
147
+ body.set_linear_velocity(SB::Vec2.new(rand(-10 .. 10), rand(5 .. 10)))
148
+ body.set_angular_velocity(rand(-10 .. 10))
149
+ end
150
+ end
151
+ end
152
+
153
+
154
+
@@ -0,0 +1,58 @@
1
+ # The Nature of Code
2
+ # <http:#www.shiffman.net/teaching/nature>
3
+ # Spring 2011
4
+ # PBox2D example
5
+
6
+ # Box2D particle system example
7
+
8
+ load_library :pbox2d
9
+ load_library :particle_system
10
+
11
+ # module PS is a wrapper for java imports, and Boundary and Particle classes
12
+ include PS
13
+
14
+ attr_reader :box2d, :boundaries, :systems
15
+
16
+ def setup
17
+ size(400,300)
18
+ smooth
19
+ # Initialize box2d physics and create the world
20
+ @box2d = PBox2D.new(self)
21
+ box2d.create_world
22
+ # We are setting a custom gravity
23
+ box2d.set_gravity(0, -20)
24
+ # Create ArrayLists
25
+ @systems = []
26
+ @boundaries = []
27
+ # Add a bunch of fixed boundaries
28
+ boundaries << Boundary.new(box2d, 50, 100, 300, 5, -0.3)
29
+ boundaries << Boundary.new(box2d, 250, 175, 300, 5, 0.5)
30
+ end
31
+
32
+ def draw
33
+ background(255)
34
+ # We must always step through time!
35
+ box2d.step
36
+ # Run all the particle systems
37
+ if systems.size > 0
38
+ systems.each do |system|
39
+ system.run
40
+ system.add_particles(box2d, rand(0 .. 2))
41
+ end
42
+ end
43
+ # Display all the boundaries
44
+ boundaries.each do |wall|
45
+ wall.display
46
+ end
47
+ end
48
+
49
+
50
+ def mouse_pressed
51
+ # Add a new Particle System whenever the mouse is clicked
52
+ systems << ParticleSystem.new(box2d, 0, mouse_x, mouse_y)
53
+ end
54
+
55
+
56
+
57
+
58
+
@@ -0,0 +1,58 @@
1
+ # The Nature of Code
2
+ # <http://www.shiffman.net/teaching/nature>
3
+ # Spring 2011
4
+ # PBox2D example
5
+
6
+ # Basic example of falling rectangles
7
+ load_library :pbox2d
8
+ load_library :custom_shape
9
+
10
+ # module B2D is a wrapper for java imports, and Boundary and CustomShape classes
11
+ include B2D
12
+
13
+ attr_reader :box2d, :boundaries, :polygons
14
+
15
+ def setup
16
+ size(640,360)
17
+ smooth
18
+ # Initialize box2d physics and create the world
19
+ @box2d = PBox2D.new(self)
20
+ box2d.create_world
21
+ # We are setting a custom gravity
22
+ box2d.set_gravity(0, -20)
23
+ # Create Arrays
24
+ @polygons = []
25
+ @boundaries = []
26
+ # Add a bunch of fixed boundaries
27
+ boundaries << Boundary.new(box2d, width / 4, height - 5, width/2 - 50, 10, 0)
28
+ boundaries << Boundary.new(box2d, 3*width / 4, height - 50, width/2 - 50, 10, 0)
29
+ boundaries << Boundary.new(box2d, width - 5,height / 2, 10, height, 0)
30
+ boundaries << Boundary.new(box2d, 5, height / 2, 10, height, 0)
31
+ end
32
+
33
+ def draw
34
+ background(255)
35
+ # We must always step through time!
36
+ box2d.step
37
+ # Display all the boundaries
38
+ boundaries.each do |wall|
39
+ wall.display
40
+ end
41
+
42
+ # Display all the polygons
43
+ polygons.each do |cs|
44
+ cs.display
45
+ end
46
+
47
+ # polygons that leave the screen, we delete them
48
+ # (note they have to be deleted from both the box2d world and our list
49
+ polygons.each_with_index do |polygon, i|
50
+ if polygon.done
51
+ polygons.delete_at(i)
52
+ end
53
+ end
54
+ end
55
+
56
+ def mouse_pressed
57
+ polygons << CustomShape.new(box2d, mouse_x, mouse_y)
58
+ end
@@ -1,5 +1,5 @@
1
- load_library 'PeasyCam'
2
- import 'peasy'
1
+ load_library 'peasycam'
2
+ include_package 'peasy'
3
3
 
4
4
  attr_reader :cam
5
5
 
@@ -15,8 +15,8 @@ def configure_camera
15
15
  end
16
16
 
17
17
  def draw
18
- rotate_x -0.5
19
- rotate_y -0.5
18
+ rotate_x(-0.5)
19
+ rotate_y(-0.5)
20
20
  background 0
21
21
  fill 255, 0, 0
22
22
  box 30
@@ -0,0 +1,34 @@
1
+ ########################################################
2
+ # A 3D Hilbert fractal implemented using a
3
+ # Lindenmayer System in ruby-processing by Martin Prout
4
+ #
5
+ # Use right mouse button drag or mousewheel for
6
+ # zoom even then needs a customised forked peasycam to work
7
+ ########################################################
8
+
9
+
10
+ load_libraries :hilbert, :peasycam
11
+ include_package 'peasy'
12
+ attr_reader :hilbert, :cam
13
+
14
+ def setup
15
+ size displayWidth, displayHeight, P3D
16
+ configure_peasycam
17
+ @hilbert = Hilbert.new(height/10)
18
+ hilbert.create_grammar 3
19
+ no_stroke
20
+ end
21
+
22
+ def configure_peasycam
23
+ @cam = PeasyCam.new self, height / 6.5
24
+ cam.set_minimum_distance height / 10
25
+ cam.set_maximum_distance height
26
+ end
27
+
28
+ def draw
29
+ background 0
30
+ lights
31
+ hilbert.render
32
+ end
33
+
34
+
@@ -7,7 +7,7 @@ class Grammar
7
7
 
8
8
  def initialize axiom
9
9
  @axiom = axiom
10
- @rules = Hash.new
10
+ @rules = {}
11
11
  end
12
12
 
13
13
  def add_rule premise, rule
@@ -0,0 +1,57 @@
1
+ #
2
+ # Cad Camera.
3
+ # by Jean Pierre Charalambos.
4
+ #
5
+ # This example illustrates how to add a CAD Camera type to your your scene.
6
+ #
7
+ # Press 'h' to display the global shortcuts in the console.
8
+ # Press 'H' to display the current camera profile keyboard shortcuts
9
+ # and mouse bindings in the console.
10
+ # Press 'u' to switch between right handed and left handed world frame.
11
+ # Press the space bar to switch between camera profiles: CAD and CAD_CAM.
12
+ # Press x, y or z to set the main rotation axis (defined in the world
13
+ # coordinate system) used by the CAD Camera.
14
+ #
15
+
16
+ load_library :proscene
17
+
18
+ include_package 'remixlab.proscene'
19
+
20
+ attr_reader :scene
21
+
22
+ def setup
23
+ size(640, 360, P3D)
24
+ #Scene instantiation
25
+ @scene = Scene.new(self)
26
+ #Register a CAD Camera profile and name it "CAD_CAM" NB Mode is a java enum
27
+ scene.register_camera_profile(CameraProfile.new(scene, "CAD_CAM", CameraProfile::Mode::CAD))
28
+ #Set the CAD_CAM as the current camera profile
29
+ scene.set_current_camera_profile("CAD_CAM")
30
+ #Unregister the first-person camera profile (i.e., leave WHEELED_ARCBALL and CAD_CAM)
31
+ scene.unregister_camera_profile("FIRST_PERSON")
32
+ #Set right handed world frame (useful for architects...)
33
+ scene.set_right_handed
34
+ scene.camera.frame.setCADAxis(PVector.new(0, 1, 0))
35
+ scene.camera.frame.set_rotation_sensitivity(1.5)
36
+ scene.camera.frame.set_spinning_friction(0.5)
37
+ scene.camera.frame.set_tossing_friction(0.5)
38
+ end
39
+
40
+ def draw
41
+ background(0)
42
+ fill(204, 102, 0)
43
+ box(20, 30, 50)
44
+ end
45
+
46
+ def key_pressed
47
+ case(key)
48
+ when 'u', 'U'
49
+ ( scene.right_handed? )? scene.set_left_handed : scene.set_right_handed
50
+ when 'x', 'X'
51
+ scene.camera.frame.setCADAxis(PVector.new(1, 0, 0))
52
+ when 'y', 'Y'
53
+ scene.camera.frame.setCADAxis(PVector.new(0, 1, 0))
54
+ when 'z','Z'
55
+ scene.camera.frame.setCADAxis(PVector.new(0, 0, 1))
56
+ end
57
+ end
@@ -0,0 +1,114 @@
1
+ #
2
+ # Camera Customization.
3
+ # by Jean Pierre Charalambos.
4
+ #
5
+ # This example shows all the different aspects of proscene that
6
+ # can be customized and how to do it.
7
+ #
8
+ # Read the commented lines of the sketch code for details.
9
+ #
10
+ # Press 'h' to display the global shortcuts in the console.
11
+ # Press 'H' to display the current camera profile keyboard shortcuts
12
+ # and mouse bindings in the console.
13
+ #
14
+
15
+ load_library :proscene
16
+
17
+
18
+
19
+ include_package 'remixlab.proscene'
20
+ include_package 'remixlab.proscene.Scene'
21
+ include_package 'remixlab.proscene.Scene.CameraKeyboardAction'
22
+
23
+
24
+ class WeirdCameraProfile < CameraProfile
25
+
26
+ def initialize(scn, name)
27
+ super(scn, name)
28
+ # 1. Perform some keyboard configuration (warning: camera profiles override those of the scene):
29
+ # 'u' = move camera up
30
+ setShortcut('u'.ord, Scene::CameraKeyboardAction::MOVE_CAMERA_UP)
31
+ # CTRL + SHIFT + 'l' = move camera to the left
32
+ setShortcut((Event::ALT || Event::SHIFT), 'l'.ord, Scene::CameraKeyboardAction::MOVE_CAMERA_LEFT)
33
+ # 'S' (note the caps) = move the camera to show all the scene
34
+ setShortcut('S'.ord, Scene::CameraKeyboardAction::SHOW_ALL)
35
+ # 2. Describe how to control the camera:
36
+ # mouse left button = translate camera
37
+ setCameraMouseBinding(LEFT.ord, Scene::MouseAction::TRANSLATE)
38
+ # SHIFT + mouse left button = rotate camera
39
+ setCameraMouseBinding(Event::SHIFT, LEFT.ord, Scene::MouseAction::ROTATE);
40
+ # Right button = zoom on region
41
+ setCameraMouseBinding(RIGHT.ord, Scene::MouseAction::ZOOM_ON_REGION)
42
+ # 3. Describe how to control the interactive frame:
43
+ # Left button = rotate interactive frame
44
+ setFrameMouseBinding(LEFT.ord, Scene::MouseAction::ROTATE)
45
+ # Right button = translate interactive frame
46
+ setFrameMouseBinding(RIGHT.ord, Scene::MouseAction::TRANSLATE)
47
+ # Right button + SHIFT = screen translate interactive frame
48
+ setFrameMouseBinding(Event::SHIFT, RIGHT.ord, Scene::MouseAction::SCREEN_TRANSLATE)
49
+ # 4. Configure some click actions:
50
+ # double click + button left = align frame with world
51
+ setClickBinding(LEFT.ord, 2, Scene::ClickAction::ALIGN_FRAME)
52
+ # single click + middle button + SHIFT + ALT = interpolate to show all the scene
53
+ setClickBinding((Event::SHIFT | Event::ALT), CENTER.ord, 1, Scene::ClickAction::ZOOM_TO_FIT)
54
+ # double click + middle button = align camera with world
55
+ setClickBinding(CENTER.ord, 2, Scene::ClickAction::ALIGN_CAMERA)
56
+ end
57
+
58
+ end
59
+
60
+
61
+ attr_reader :scene, :wProfile
62
+
63
+ def setup
64
+ size(640, 360, P3D)
65
+ @scene = Scene.new(self)
66
+ # A Scene has a single InteractiveFrame (null by default). We set it
67
+ # here.
68
+ scene.setInteractiveFrame(InteractiveFrame.new(scene))
69
+ scene.interactiveFrame.translate(PVector.new(30, 30, 0))
70
+
71
+ # 1. Perform some keyboard configuration:
72
+ # Note that there are some defaults set (soon to be documented ;)
73
+ # change interaction between camera an interactive frame:
74
+ scene.setShortcut('f'.ord, Scene::KeyboardAction::FOCUS_INTERACTIVE_FRAME)
75
+ # draw frame selection hint
76
+ scene.setShortcut(Event::ALT, 'i'.ord, Scene::KeyboardAction::DRAW_FRAME_SELECTION_HINT)
77
+ # change the camera projection
78
+ scene.setShortcut('z'.ord, Scene::KeyboardAction::CAMERA_TYPE)
79
+
80
+ # 2. Customized camera profile:
81
+ @wProfile = WeirdCameraProfile.new(scene, "MY_PROFILE")
82
+ scene.registerCameraProfile(wProfile)
83
+ # Unregister the first-person camera profile (i.e., leave WHEELED_ARCBALL
84
+ # and MY_PROFILE):
85
+ scene.unregisterCameraProfile("FIRST_PERSON")
86
+ end
87
+
88
+ def draw
89
+ background(0)
90
+ fill(204, 102, 0)
91
+ box(20, 20, 40)
92
+ # Save the current model view matrix
93
+ push_matrix
94
+ # Multiply matrix to get in the frame coordinate system.
95
+ # applyMatrix(scene.interactiveFrame.matrix) is handy but
96
+ # inefficient
97
+ scene.interactiveFrame.applyTransformation # optimum
98
+ # Draw an axis using the Scene static function
99
+ scene.drawAxis(20)
100
+ # Draw a second box attached to the interactive frame
101
+ if (scene.interactiveFrame.grabsMouse)
102
+ fill(255, 0, 0)
103
+ box(12, 17, 22)
104
+
105
+ elsif (scene.interactiveFrameIsDrawn)
106
+ fill(0, 255, 255)
107
+ box(12, 17, 22)
108
+
109
+ else
110
+ fill(0, 0, 255)
111
+ box(10, 15, 20)
112
+ end
113
+ pop_matrix
114
+ end