ruby-processing 1.0.11 → 2.4.1

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Files changed (818) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +11 -0
  3. data/.travis.yml +6 -0
  4. data/.yardopts +5 -0
  5. data/CHANGELOG +81 -0
  6. data/CONTRIBUTING.md +33 -0
  7. data/Gemfile +6 -0
  8. data/{LICENSE → LICENSE.md} +6 -4
  9. data/README.md +114 -0
  10. data/Rakefile +37 -0
  11. data/bin/install_jruby_complete +13 -0
  12. data/lib/ruby-processing.rb +3 -10
  13. data/lib/ruby-processing/app.rb +92 -137
  14. data/lib/ruby-processing/config.rb +14 -3
  15. data/lib/ruby-processing/exporters/application_exporter.rb +9 -5
  16. data/lib/ruby-processing/exporters/base_exporter.rb +3 -3
  17. data/lib/ruby-processing/exporters/creator.rb +4 -4
  18. data/lib/ruby-processing/exporters/exporters.rb +7 -0
  19. data/lib/ruby-processing/helper_methods.rb +18 -7
  20. data/lib/ruby-processing/library_loader.rb +17 -16
  21. data/lib/ruby-processing/runner.rb +38 -34
  22. data/lib/ruby-processing/runners/base.rb +1 -13
  23. data/lib/ruby-processing/runners/run.rb +2 -1
  24. data/lib/ruby-processing/runners/watch.rb +1 -1
  25. data/lib/ruby-processing/version.rb +3 -0
  26. data/lib/templates/application/Contents/Info.plist.erb +2 -2
  27. data/lib/templates/application/lib/args.txt.erb +1 -1
  28. data/lib/templates/application/run.erb +2 -1
  29. data/lib/templates/create/blank_sketch.rb.erb +4 -12
  30. data/lib/templates/create/p3d_sketch.rb.erb +7 -0
  31. data/library/boids/boids.rb +76 -58
  32. data/library/control_panel/control_panel.rb +21 -18
  33. data/library/file_chooser/file_chooser.rb +90 -0
  34. data/library/vecmath/vecmath.rb +323 -0
  35. data/ruby-processing.gemspec +54 -0
  36. data/samples/contributed/animator.rb +9 -4
  37. data/samples/contributed/bezier_playground.rb +178 -184
  38. data/samples/contributed/circle_collision.rb +164 -171
  39. data/samples/contributed/drawolver.rb +111 -162
  40. data/samples/contributed/empathy.rb +14 -12
  41. data/samples/contributed/fern.rb +1 -1
  42. data/samples/contributed/fibonacci_sphere.rb +125 -0
  43. data/samples/contributed/flight_patterns.rb +7 -14
  44. data/samples/contributed/full_screen.rb +4 -6
  45. data/samples/contributed/grapher.rb +35 -0
  46. data/samples/contributed/gravity.rb +22 -24
  47. data/samples/contributed/jwishy.rb +75 -63
  48. data/samples/contributed/mandelbrot.rb +82 -0
  49. data/samples/contributed/orbit.rb +5 -4
  50. data/samples/contributed/pong.rb +152 -150
  51. data/samples/contributed/quadraticvertex.rb +98 -0
  52. data/samples/contributed/re_sample.rb +27 -0
  53. data/samples/contributed/simple_buffer.rb +38 -43
  54. data/samples/contributed/tree.rb +63 -70
  55. data/samples/external_library/java_processing/README +3 -0
  56. data/samples/external_library/java_processing/fisica/README +1 -0
  57. data/samples/external_library/java_processing/fisica/bubbles.rb +80 -0
  58. data/samples/external_library/java_processing/fisica/joints.rb +112 -0
  59. data/samples/external_library/java_processing/fisica/polygons.rb +79 -0
  60. data/samples/external_library/java_processing/fisica/raycast.rb +61 -0
  61. data/samples/external_library/java_processing/generative_design/mesh_example.rb +25 -0
  62. data/samples/external_library/java_processing/generative_design/node_spring_attractor.rb +83 -0
  63. data/samples/external_library/java_processing/generative_design/sub_class_example.rb +44 -0
  64. data/samples/external_library/java_processing/geomerative/data/FreeSans.ttf +0 -0
  65. data/samples/external_library/java_processing/geomerative/data/Toucan.svg +43 -0
  66. data/samples/external_library/java_processing/geomerative/hello_bot_ignore_styles.rb +38 -0
  67. data/samples/external_library/java_processing/geomerative/hello_world_rotate_firstletter.rb +43 -0
  68. data/samples/external_library/java_processing/geomerative/hola_mundo.rb +37 -0
  69. data/samples/external_library/java_processing/grafica/data/OktoberfestVSGermanElections.csv +118 -0
  70. data/samples/external_library/java_processing/grafica/default_plot.rb +30 -0
  71. data/samples/external_library/java_processing/grafica/multiple_panels.rb +117 -0
  72. data/samples/external_library/java_processing/grafica/oktoberfest_example.rb +83 -0
  73. data/samples/external_library/java_processing/hemesh/data/java_args.txt +2 -0
  74. data/samples/external_library/java_processing/hemesh/library/vbo/mesh_to_vbo.rb +43 -0
  75. data/samples/external_library/java_processing/hemesh/twin_iso.rb +71 -0
  76. data/samples/external_library/java_processing/pbox2d/bumpy_surface_noise.rb +57 -0
  77. data/samples/external_library/java_processing/pbox2d/contact_test.rb +23 -0
  78. data/samples/external_library/java_processing/pbox2d/data/java_args.txt +2 -0
  79. data/samples/external_library/java_processing/pbox2d/library/custom_shape/custom_shape.rb +158 -0
  80. data/samples/external_library/java_processing/pbox2d/library/particle_system/particle_system.rb +212 -0
  81. data/samples/external_library/java_processing/pbox2d/library/surface/surface.rb +154 -0
  82. data/samples/external_library/java_processing/pbox2d/liquidy.rb +58 -0
  83. data/samples/external_library/java_processing/pbox2d/polygons.rb +58 -0
  84. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/hello_peasy.rb +4 -4
  85. data/samples/external_library/java_processing/peasy_cam/hilbert_fractal.rb +34 -0
  86. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/library/hilbert/hilbert.rb +1 -1
  87. data/samples/external_library/java_processing/proscene/cad_camera.rb +57 -0
  88. data/samples/external_library/java_processing/proscene/camera_customization.rb +114 -0
  89. data/samples/external_library/java_processing/proscene/data/ti_yong.png +0 -0
  90. data/samples/external_library/java_processing/toxiclibs/data/ti_yong.png +0 -0
  91. data/samples/external_library/java_processing/toxiclibs/gray_scott_image.rb +79 -0
  92. data/samples/external_library/java_processing/toxiclibs/gray_scott_tone_map.rb +78 -0
  93. data/samples/external_library/java_processing/toxiclibs/implicit.rb +143 -0
  94. data/samples/external_library/java_processing/toxiclibs/library/vbo/mesh_to_vbo.rb +52 -0
  95. data/samples/external_library/java_processing/toxiclibs/model_align.rb +55 -0
  96. data/samples/external_library/ruby_gem/README +12 -0
  97. data/samples/external_library/ruby_gem/data/README.txt +1 -0
  98. data/samples/external_library/ruby_gem/data/java_args.txt +2 -0
  99. data/samples/external_library/ruby_gem/game_of_life.rb +127 -0
  100. data/samples/external_library/ruby_gem/mdarray_test.rb +28 -0
  101. data/samples/processing_app/basics/arrays/array.rb +23 -29
  102. data/samples/processing_app/basics/arrays/array_2d.rb +22 -28
  103. data/samples/processing_app/basics/arrays/array_objects.rb +50 -55
  104. data/samples/processing_app/basics/camera/move_eye.rb +24 -0
  105. data/samples/processing_app/{3D → basics}/camera/perspective.rb +0 -0
  106. data/samples/processing_app/basics/color/brightness.rb +15 -21
  107. data/samples/processing_app/basics/color/color_wheel.rb +72 -79
  108. data/samples/processing_app/basics/color/creating.rb +35 -24
  109. data/samples/processing_app/basics/color/hue.rb +16 -22
  110. data/samples/processing_app/basics/color/linear_gradient.rb +35 -40
  111. data/samples/processing_app/basics/color/radial_gradient.rb +26 -34
  112. data/samples/processing_app/basics/color/reading/reading.rb +2 -7
  113. data/samples/processing_app/basics/color/relativity.rb +19 -32
  114. data/samples/processing_app/basics/color/saturation.rb +15 -26
  115. data/samples/processing_app/basics/color/wave_gradient.rb +25 -36
  116. data/samples/processing_app/basics/control/conditionals1.rb +20 -25
  117. data/samples/processing_app/basics/control/conditionals2.rb +27 -32
  118. data/samples/processing_app/basics/control/embedded_iteration.rb +25 -33
  119. data/samples/processing_app/basics/control/iteration.rb +43 -54
  120. data/samples/processing_app/basics/control/logical_operators.rb +45 -48
  121. data/samples/processing_app/basics/data/characters_strings.rb +50 -0
  122. data/samples/processing_app/basics/data/datatype_conversion.rb +28 -32
  123. data/samples/processing_app/basics/data/integers_floats.rb +18 -24
  124. data/samples/processing_app/basics/data/true_false.rb +19 -25
  125. data/samples/processing_app/basics/data/variable_scope.rb +51 -57
  126. data/samples/processing_app/basics/data/variables.rb +27 -32
  127. data/samples/processing_app/basics/form/bezier.rb +11 -14
  128. data/samples/processing_app/basics/form/bezier_ellipse.rb +79 -90
  129. data/samples/processing_app/basics/form/brick_tower.rb +92 -0
  130. data/samples/processing_app/basics/form/cubic_grid.rb +39 -0
  131. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedra.rb +32 -36
  132. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedron.rb +1 -1
  133. data/samples/processing_app/{3D → basics}/form/icosahedra/shape_3D.rb +0 -0
  134. data/samples/processing_app/basics/form/pie_chart.rb +17 -21
  135. data/samples/processing_app/basics/form/points_lines.rb +11 -16
  136. data/samples/processing_app/{3D → basics}/form/primitives.rb +11 -25
  137. data/samples/processing_app/basics/form/regular_polygon.rb +46 -0
  138. data/samples/processing_app/basics/form/rgb_cube.rb +68 -0
  139. data/samples/processing_app/basics/form/shape_primitives.rb +15 -17
  140. data/samples/processing_app/basics/form/shape_transform.rb +88 -0
  141. data/samples/processing_app/basics/form/star.rb +48 -0
  142. data/samples/processing_app/basics/form/toroid.rb +127 -0
  143. data/samples/processing_app/basics/form/triangle_strip.rb +29 -33
  144. data/samples/processing_app/basics/form/vertices.rb +36 -40
  145. data/samples/processing_app/basics/image/alphamask.rb +10 -16
  146. data/samples/processing_app/basics/image/background_image.rb +16 -22
  147. data/samples/processing_app/basics/image/create_image.rb +10 -16
  148. data/samples/processing_app/{3D → basics}/image/data/ystone08.jpg +0 -0
  149. data/samples/processing_app/basics/image/extrusion.rb +46 -0
  150. data/samples/processing_app/basics/image/load_display_image.rb +12 -19
  151. data/samples/processing_app/basics/image/pointillism.rb +13 -19
  152. data/samples/processing_app/basics/image/request_image.rb +41 -50
  153. data/samples/processing_app/basics/image/sprite.rb +19 -25
  154. data/samples/processing_app/basics/image/transparency.rb +14 -20
  155. data/samples/processing_app/basics/image/zoom.rb +59 -0
  156. data/samples/processing_app/basics/input/clock.rb +32 -38
  157. data/samples/processing_app/basics/input/constrain.rb +25 -31
  158. data/samples/processing_app/basics/input/easing.rb +18 -20
  159. data/samples/processing_app/basics/input/keyboard.rb +16 -22
  160. data/samples/processing_app/basics/input/keyboard_functions.rb +49 -68
  161. data/samples/processing_app/basics/input/milliseconds.rb +11 -16
  162. data/samples/processing_app/basics/input/mouse_1d.rb +19 -26
  163. data/samples/processing_app/basics/input/mouse_2d.rb +14 -20
  164. data/samples/processing_app/basics/input/mouse_functions.rb +56 -61
  165. data/samples/processing_app/basics/input/mouse_press.rb +9 -15
  166. data/samples/processing_app/basics/input/mouse_signals.rb +29 -34
  167. data/samples/processing_app/basics/input/storing_input.rb +28 -29
  168. data/samples/processing_app/basics/lights/directional.rb +37 -0
  169. data/samples/processing_app/basics/lights/lights1.rb +35 -0
  170. data/samples/processing_app/basics/lights/lights2.rb +38 -0
  171. data/samples/processing_app/basics/lights/reflection.rb +35 -0
  172. data/samples/processing_app/basics/lights/spot.rb +36 -0
  173. data/samples/processing_app/basics/math/additive_wave.rb +51 -53
  174. data/samples/processing_app/basics/math/arctangent.rb +34 -44
  175. data/samples/processing_app/basics/math/distance1.rb +44 -50
  176. data/samples/processing_app/basics/math/distance2.rb +14 -30
  177. data/samples/processing_app/basics/math/double_random.rb +23 -30
  178. data/samples/processing_app/basics/math/graphing_2_d_equation.rb +30 -44
  179. data/samples/processing_app/basics/math/increment_decrement.rb +37 -42
  180. data/samples/processing_app/basics/math/interpolate.rb +34 -0
  181. data/samples/processing_app/basics/math/modulo.rb +25 -29
  182. data/samples/processing_app/basics/math/noise_1_d.rb +14 -30
  183. data/samples/processing_app/basics/math/noise_2_d.rb +22 -39
  184. data/samples/processing_app/basics/math/noise_3_d.rb +24 -44
  185. data/samples/processing_app/basics/math/noise_wave.rb +35 -55
  186. data/samples/processing_app/basics/math/operator_precedence.rb +24 -45
  187. data/samples/processing_app/basics/math/polar_to_cartesian.rb +22 -35
  188. data/samples/processing_app/basics/math/random.rb +13 -27
  189. data/samples/processing_app/basics/math/random_gaussian.rb +23 -0
  190. data/samples/processing_app/basics/math/sine.rb +27 -41
  191. data/samples/processing_app/basics/math/sine_cosine.rb +37 -49
  192. data/samples/processing_app/basics/math/sine_wave.rb +33 -52
  193. data/samples/processing_app/basics/objects/composite_objects.rb +94 -120
  194. data/samples/processing_app/basics/objects/inheritance.rb +64 -86
  195. data/samples/processing_app/basics/objects/multiple_constructors.rb +25 -38
  196. data/samples/processing_app/basics/objects/objects.rb +42 -57
  197. data/samples/processing_app/basics/shape/data/rocket.mtl +8 -0
  198. data/samples/processing_app/basics/shape/data/rocket.obj +1688 -0
  199. data/samples/processing_app/basics/shape/data/rocket.png +0 -0
  200. data/samples/processing_app/basics/shape/disable_style.rb +21 -25
  201. data/samples/processing_app/basics/shape/get_child.rb +27 -30
  202. data/samples/processing_app/basics/shape/load_display_obj.rb +25 -0
  203. data/samples/processing_app/basics/shape/load_display_shape.rb +10 -23
  204. data/samples/processing_app/basics/shape/load_display_svg.rb +22 -0
  205. data/samples/processing_app/basics/shape/scale_shape.rb +13 -23
  206. data/samples/processing_app/basics/structure/coordinates.rb +12 -25
  207. data/samples/processing_app/basics/structure/create_graphics.rb +18 -28
  208. data/samples/processing_app/basics/structure/functions.rb +19 -31
  209. data/samples/processing_app/basics/structure/loop.rb +21 -35
  210. data/samples/processing_app/basics/structure/noloop.rb +13 -25
  211. data/samples/processing_app/basics/structure/recursion1.rb +18 -33
  212. data/samples/processing_app/basics/structure/recursion2.rb +18 -34
  213. data/samples/processing_app/basics/structure/redraw.rb +16 -27
  214. data/samples/processing_app/basics/structure/setup_draw.rb +11 -22
  215. data/samples/processing_app/basics/structure/statements_comments.rb +7 -13
  216. data/samples/processing_app/basics/structure/width_height.rb +7 -14
  217. data/samples/processing_app/{3D → basics}/textures/data/berlin-1.jpg +0 -0
  218. data/samples/processing_app/basics/textures/texture1.rb +28 -0
  219. data/samples/processing_app/basics/textures/texture2.rb +33 -0
  220. data/samples/processing_app/basics/textures/texture3.rb +64 -0
  221. data/samples/processing_app/basics/textures/texture_cube.rb +86 -0
  222. data/samples/processing_app/basics/transform/arm.rb +22 -37
  223. data/samples/processing_app/basics/transform/bird.rb +57 -0
  224. data/samples/processing_app/basics/transform/birds.rb +38 -0
  225. data/samples/processing_app/basics/transform/cubes_in_cube.rb +99 -0
  226. data/samples/processing_app/{3D/transform/birds → basics/transform/library/bird}/bird.rb +0 -0
  227. data/samples/processing_app/{3D/transform/cubes_in_cube → basics/transform/library/cube}/cube.rb +10 -12
  228. data/samples/processing_app/basics/transform/rotate.rb +17 -31
  229. data/samples/processing_app/basics/transform/rotate1.rb +27 -0
  230. data/samples/processing_app/basics/transform/rotate_push_pop.rb +35 -0
  231. data/samples/processing_app/basics/transform/rotate_x_y.rb +36 -0
  232. data/samples/processing_app/basics/transform/scale.rb +19 -35
  233. data/samples/processing_app/basics/transform/translate.rb +18 -32
  234. data/samples/processing_app/basics/transform/triangle_flower.rb +38 -55
  235. data/samples/processing_app/{3D → basics}/typography/data/Univers45.vlw +0 -0
  236. data/samples/processing_app/{3D → basics}/typography/kinetic_type.rb +1 -5
  237. data/samples/processing_app/basics/typography/letters.rb +26 -44
  238. data/samples/processing_app/basics/typography/words.rb +29 -30
  239. data/samples/processing_app/basics/web/embedded_links.rb +39 -45
  240. data/samples/processing_app/basics/web/loading_images.rb +6 -16
  241. data/samples/processing_app/demos/graphics/bezier_patch.rb +227 -0
  242. data/samples/processing_app/demos/graphics/data/frag.glsl +30 -0
  243. data/samples/processing_app/demos/graphics/data/java_args.txt +2 -0
  244. data/samples/processing_app/demos/graphics/data/mercury.jpg +0 -0
  245. data/samples/processing_app/demos/graphics/data/planet.jpg +0 -0
  246. data/samples/processing_app/demos/graphics/data/starfield.jpg +0 -0
  247. data/samples/processing_app/demos/graphics/data/sun.jpg +0 -0
  248. data/samples/processing_app/demos/graphics/data/vert.glsl +31 -0
  249. data/samples/processing_app/demos/graphics/low_level_gl.rb +72 -0
  250. data/samples/processing_app/demos/graphics/planets.rb +51 -0
  251. data/samples/processing_app/demos/graphics/trefoil.rb +142 -0
  252. data/samples/processing_app/demos/graphics/wiggling.rb +289 -0
  253. data/samples/processing_app/demos/performance/cubic_grid_retained.rb +58 -0
  254. data/samples/processing_app/demos/performance/data/java_args.txt +1 -0
  255. data/samples/processing_app/demos/performance/esfera.rb +105 -0
  256. data/samples/processing_app/demos/performance/text_rendering.rb +14 -0
  257. data/samples/processing_app/demos/tests/no_background_test.rb +10 -0
  258. data/samples/processing_app/demos/tests/offscreen_test.rb +34 -0
  259. data/samples/processing_app/demos/tests/redraw_test.rb +14 -0
  260. data/samples/processing_app/demos/tests/resize_test.rb +10 -0
  261. data/samples/processing_app/demos/tests/restart_test.rb +22 -0
  262. data/samples/processing_app/demos/tests/smooth_test.rb +27 -0
  263. data/samples/processing_app/demos/tests/specs_test.rb +11 -0
  264. data/samples/processing_app/library/dxf/simple_export.rb +48 -0
  265. data/samples/processing_app/library/file_chooser/image_viewer.rb +24 -0
  266. data/samples/processing_app/library/minim/filter_example.rb +65 -0
  267. data/samples/processing_app/library/minim/frequency_modulation.rb +64 -0
  268. data/samples/processing_app/library/minim/sequence_sound.rb +59 -0
  269. data/samples/processing_app/library/minim/synthesize_sound.rb +35 -0
  270. data/samples/processing_app/library/movie/README +1 -0
  271. data/samples/processing_app/library/movie/data/transit.mkv +0 -0
  272. data/samples/processing_app/library/movie/data/transit.mov +0 -0
  273. data/samples/processing_app/library/movie/loop.rb +24 -0
  274. data/samples/processing_app/library/movie/pixelate.rb +50 -0
  275. data/samples/processing_app/library/movie/reverse.rb +47 -0
  276. data/samples/processing_app/library/movie/scratch.rb +36 -0
  277. data/samples/processing_app/library/movie/speed.rb +33 -0
  278. data/samples/processing_app/library/net/HTTPClient.rb +31 -0
  279. data/samples/processing_app/library/pdf/.gitignore +1 -0
  280. data/samples/processing_app/library/pdf/complex_3D.rb +160 -0
  281. data/samples/processing_app/library/pdf/large_page.rb +25 -0
  282. data/samples/processing_app/library/pdf/many_frames.rb +33 -0
  283. data/samples/processing_app/library/pdf/many_pages.rb +31 -0
  284. data/samples/processing_app/library/pdf/many_pdfs.rb +37 -0
  285. data/samples/processing_app/library/pdf/one_frame.rb +19 -0
  286. data/samples/processing_app/library/vecmath/README.txt +2 -0
  287. data/samples/processing_app/library/vecmath/acceleration_with_vectors.rb +75 -0
  288. data/samples/processing_app/library/vecmath/bouncing_ball.rb +51 -0
  289. data/samples/processing_app/library/vecmath/circle_collision.rb +174 -0
  290. data/samples/processing_app/library/vecmath/data/java_args.txt +2 -0
  291. data/samples/processing_app/library/vecmath/data/sprite.png +0 -0
  292. data/samples/processing_app/library/vecmath/data/texture.png +0 -0
  293. data/samples/processing_app/library/vecmath/drawolver.rb +111 -0
  294. data/samples/processing_app/library/vecmath/flocking.rb +33 -0
  295. data/samples/processing_app/library/vecmath/hilbert_fractal.rb +65 -0
  296. data/samples/processing_app/library/vecmath/library/flock/flock.rb +214 -0
  297. data/samples/processing_app/library/vecmath/library/hilbert/hilbert.rb +84 -0
  298. data/samples/processing_app/library/vecmath/library/particle/particle_system.rb +106 -0
  299. data/samples/processing_app/library/vecmath/library/wiggler/wiggler.rb +58 -0
  300. data/samples/processing_app/library/vecmath/morph.rb +86 -0
  301. data/samples/processing_app/library/vecmath/multiple_particle_systems.rb +158 -0
  302. data/samples/processing_app/library/vecmath/particle_system_pshape.rb +38 -0
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  818. data/samples/processing_app/basics/input/keyboard_2.rb +0 -45
@@ -1,200 +1,193 @@
1
1
  # Based on http://processing.org/learning/topics/circlecollision.html
2
2
  # by Joe Holt
3
3
 
4
- class Sketch < Processing::App
5
-
6
- # This inner class demonstrates the use of Ruby-Processing's emulation of
7
- # Java inner classes. The Balls are able to call Processing::App methods.
8
- class Ball
9
- attr_accessor :x, :y, :r, :m, :vec
10
- def initialize(r = 0.0, vec = nil, x = 0.0, y = 0.0)
11
- @x, @y, @r = x, y, r
12
- @m = r * 0.1
13
- @vec = vec
14
- end
15
-
16
- def move
17
- @x += @vec.x
18
- @y += @vec.y
19
- end
4
+
5
+
6
+ # This inner class demonstrates the use of Ruby-Processing's emulation of
7
+ # Java inner classes. The Balls are able to call Processing::App methods.
8
+ class Ball
9
+ attr_accessor :x, :y, :r, :m, :vec, :px, :py
10
+ def initialize(r = 0.0, vec = nil, x = 0.0, y = 0.0)
11
+ @x, @y, @r = x, y, r
12
+ @m = r * 0.1
13
+ @vec = vec
14
+ end
20
15
 
21
- def draw
22
- r = @r * 2
23
- ellipse @x, @y, r, r
24
- @px, @py = @x, @y
25
- end
16
+ def move
17
+ @x += vec.x
18
+ @y += vec.y
19
+ end
26
20
 
27
- def erase
28
- r = @r * 2
29
- rect @px, @py, r, r
30
- end
21
+ def draw
22
+ d = r * 2
23
+ ellipse x, y, d, d
24
+ @px, @py = x, y
31
25
  end
32
26
 
33
-
34
- def setup
35
- smooth
36
- no_stroke
37
- frame_rate 30
38
- rect_mode RADIUS
39
-
40
- @balls = []
41
- 5.times { @balls << Ball.new(10, PVector.new(2.15, -1.35), *empty_space(15)) }
42
- 2.times { @balls << Ball.new(40, PVector.new(-1.65, 0.42), *empty_space(45)) }
43
-
44
- @frame_time = nil
45
- @frame_count = 0
27
+ def erase
28
+ d = r * 2
29
+ rect px, py, d, d
46
30
  end
31
+ end
47
32
 
48
33
 
49
- def draw
50
- t = Time.now
51
- fps = 1.0 / (t - @frame_time) if @frame_time
52
- @frame_time = t
53
- @frame_count += 1
54
-
55
- # erase previous screen
56
- if @frame_count == 1
57
- background 51
58
- else
59
- fill 51
60
- @balls.each { |ball| ball.erase }
61
- end
62
-
63
- # move the balls
64
- fill 240
65
- @balls.each do |ball|
66
- ball.move
67
- ball.draw
68
- check_boundary_collision ball
69
- end
70
- check_object_collisions
71
- end
34
+ def setup
35
+ size 400, 400
36
+ no_stroke
37
+ frame_rate 30
38
+ rect_mode RADIUS
39
+ @balls = []
40
+ 5.times { @balls << Ball.new(10, PVector.new(2.15, -1.35), *empty_space(15)) }
41
+ 2.times { @balls << Ball.new(40, PVector.new(-1.65, 0.42), *empty_space(45)) }
42
+ @frame_time = nil
43
+ @frame_count = 0
44
+ end
72
45
 
73
46
 
74
- def empty_space(r)
75
- x = y = nil
76
- while !x || !empty_space?(x, y, r) do
77
- x = rand(width)
78
- y = rand(height)
79
- end
80
- return x, y
47
+ def draw
48
+ t = Time.now
49
+ fps = 1.0 / (t - @frame_time) if @frame_time
50
+ @frame_time = t
51
+ @frame_count += 1
52
+
53
+ # erase previous screen
54
+ if @frame_count == 1
55
+ background 51
56
+ else
57
+ fill 51
58
+ @balls.each { |ball| ball.erase }
81
59
  end
60
+
61
+ # move the balls
62
+ fill 240
63
+ @balls.each do |ball|
64
+ ball.move
65
+ ball.draw
66
+ check_boundary_collision ball
67
+ end
68
+ check_object_collisions
69
+ end
82
70
 
83
71
 
84
- def empty_space?(x, y, r)
85
- @balls.each do |ball|
86
- vx = x - ball.x
87
- vy = y - ball.y
88
- mag = sqrt(vx * vx + vy * vy)
89
- return false if mag < r + ball.r
90
- end
91
- return true
72
+ def empty_space(r)
73
+ x = y = nil
74
+ while !x || !empty_space?(x, y, r) do
75
+ x = rand(width)
76
+ y = rand(height)
92
77
  end
78
+ return x, y
79
+ end
93
80
 
94
81
 
95
- def check_object_collisions
82
+ def empty_space?(x, y, r)
83
+ @balls.each do |ball|
84
+ vx = x - ball.x
85
+ vy = y - ball.y
86
+ mag = sqrt(vx * vx + vy * vy)
87
+ return false if mag < r + ball.r
88
+ end
89
+ return true
90
+ end
96
91
 
97
- (0...(@balls.length)).each do |ia|
98
- ((ia+1)...(@balls.length)).each do |ib|
99
92
 
100
- ba = @balls[ia]
101
- bb = @balls[ib]
93
+ def check_object_collisions
102
94
 
103
- # get distances between the balls components
104
- bVect = PVector.new
105
- bVect.x = bb.x - ba.x
106
- bVect.y = bb.y - ba.y
107
-
108
- # calculate magnitude of the vector separating the balls
109
- bVectMag = sqrt(bVect.x * bVect.x + bVect.y * bVect.y)
110
- next if bVectMag >= ba.r + bb.r
111
- # get angle of bVect
112
- theta = atan2(bVect.y, bVect.x)
113
- # precalculate trig values
114
- sine = sin(theta)
115
- cosine = cos(theta)
116
-
117
- # bTemp will hold rotated ball positions. You just
118
- # need to worry about bTemp[1] position
119
- bTemp = [Ball.new, Ball.new]
120
- # bb's position is relative to ba's
121
- # so you can use the vector between them (bVect) as the
122
- # reference point in the rotation expressions.
123
- # bTemp[0].x and bTemp[0].y will initialize
124
- # automatically to 0.0, which is what you want
125
- # since bb will rotate around ba
126
- bTemp[1].x = cosine * bVect.x + sine * bVect.y
127
- bTemp[1].y = cosine * bVect.y - sine * bVect.x
128
-
129
- # rotate Temporary velocities
130
- vTemp = [PVector.new, PVector.new]
131
- vTemp[0].x = cosine * ba.vec.x + sine * ba.vec.y
132
- vTemp[0].y = cosine * ba.vec.y - sine * ba.vec.x
133
- vTemp[1].x = cosine * bb.vec.x + sine * bb.vec.y
134
- vTemp[1].y = cosine * bb.vec.y - sine * bb.vec.x
135
-
136
- # Now that velocities are rotated, you can use 1D
137
- # conservation of momentum equations to calculate
138
- # the final velocity along the x-axis.
139
- vFinal = [PVector.new, PVector.new]
140
- # final rotated velocity for ba
141
- vFinal[0].x = ((ba.m - bb.m) * vTemp[0].x + 2 * bb.m *
142
- vTemp[1].x) / (ba.m + bb.m)
143
- vFinal[0].y = vTemp[0].y
144
- # final rotated velocity for ba
145
- vFinal[1].x = ((bb.m - ba.m) * vTemp[1].x + 2 * ba.m *
146
- vTemp[0].x) / (ba.m + bb.m)
147
- vFinal[1].y = vTemp[1].y
148
-
149
- # hack to avoid clumping
150
- bTemp[0].x += vFinal[0].x
151
- bTemp[1].x += vFinal[1].x
152
-
153
- # Rotate ball positions and velocities back
154
- # Reverse signs in trig expressions to rotate
155
- # in the opposite direction
156
- # rotate balls
157
- bFinal = [Ball.new, Ball.new]
158
- bFinal[0].x = cosine * bTemp[0].x - sine * bTemp[0].y
159
- bFinal[0].y = cosine * bTemp[0].y + sine * bTemp[0].x
160
- bFinal[1].x = cosine * bTemp[1].x - sine * bTemp[1].y
161
- bFinal[1].y = cosine * bTemp[1].y + sine * bTemp[1].x
162
-
163
- # update balls to screen position
164
- bb.x = ba.x + bFinal[1].x
165
- bb.y = ba.y + bFinal[1].y
166
- ba.x = ba.x + bFinal[0].x
167
- ba.y = ba.y + bFinal[0].y
168
-
169
- # update velocities
170
- ba.vec.x = cosine * vFinal[0].x - sine * vFinal[0].y
171
- ba.vec.y = cosine * vFinal[0].y + sine * vFinal[0].x
172
- bb.vec.x = cosine * vFinal[1].x - sine * vFinal[1].y
173
- bb.vec.y = cosine * vFinal[1].y + sine * vFinal[1].x
174
- end
95
+ (0...(@balls.length)).each do |ia|
96
+ ((ia+1)...(@balls.length)).each do |ib|
97
+
98
+ ba = @balls[ia]
99
+ bb = @balls[ib]
100
+
101
+ # get distances between the balls components
102
+ bVect = PVector.new
103
+ bVect.x = bb.x - ba.x
104
+ bVect.y = bb.y - ba.y
105
+
106
+ # calculate magnitude of the vector separating the balls
107
+ bVectMag = sqrt(bVect.x * bVect.x + bVect.y * bVect.y)
108
+ next if bVectMag >= ba.r + bb.r
109
+ # get angle of bVect
110
+ theta = atan2(bVect.y, bVect.x)
111
+ # precalculate trig values
112
+ sine = sin(theta)
113
+ cosine = cos(theta)
114
+
115
+ # bTemp will hold rotated ball positions. You just
116
+ # need to worry about bTemp[1] position
117
+ bTemp = [Ball.new, Ball.new]
118
+ # bb's position is relative to ba's
119
+ # so you can use the vector between them (bVect) as the
120
+ # reference point in the rotation expressions.
121
+ # bTemp[0].x and bTemp[0].y will initialize
122
+ # automatically to 0.0, which is what you want
123
+ # since bb will rotate around ba
124
+ bTemp[1].x = cosine * bVect.x + sine * bVect.y
125
+ bTemp[1].y = cosine * bVect.y - sine * bVect.x
126
+
127
+ # rotate Temporary velocities
128
+ vTemp = [PVector.new, PVector.new]
129
+ vTemp[0].x = cosine * ba.vec.x + sine * ba.vec.y
130
+ vTemp[0].y = cosine * ba.vec.y - sine * ba.vec.x
131
+ vTemp[1].x = cosine * bb.vec.x + sine * bb.vec.y
132
+ vTemp[1].y = cosine * bb.vec.y - sine * bb.vec.x
133
+
134
+ # Now that velocities are rotated, you can use 1D
135
+ # conservation of momentum equations to calculate
136
+ # the final velocity along the x-axis.
137
+ vFinal = [PVector.new, PVector.new]
138
+ # final rotated velocity for ba
139
+ vFinal[0].x = ((ba.m - bb.m) * vTemp[0].x + 2 * bb.m * vTemp[1].x) / (ba.m + bb.m)
140
+ vFinal[0].y = vTemp[0].y
141
+ # final rotated velocity for ba
142
+ vFinal[1].x = ((bb.m - ba.m) * vTemp[1].x + 2 * ba.m * vTemp[0].x) / (ba.m + bb.m)
143
+ vFinal[1].y = vTemp[1].y
144
+
145
+ # hack to avoid clumping
146
+ bTemp[0].x += vFinal[0].x
147
+ bTemp[1].x += vFinal[1].x
148
+
149
+ # Rotate ball positions and velocities back
150
+ # Reverse signs in trig expressions to rotate
151
+ # in the opposite direction
152
+ # rotate balls
153
+ bFinal = [Ball.new, Ball.new]
154
+ bFinal[0].x = cosine * bTemp[0].x - sine * bTemp[0].y
155
+ bFinal[0].y = cosine * bTemp[0].y + sine * bTemp[0].x
156
+ bFinal[1].x = cosine * bTemp[1].x - sine * bTemp[1].y
157
+ bFinal[1].y = cosine * bTemp[1].y + sine * bTemp[1].x
158
+
159
+ # update balls to screen position
160
+ bb.x = ba.x + bFinal[1].x
161
+ bb.y = ba.y + bFinal[1].y
162
+ ba.x = ba.x + bFinal[0].x
163
+ ba.y = ba.y + bFinal[0].y
164
+
165
+ # update velocities
166
+ ba.vec.x = cosine * vFinal[0].x - sine * vFinal[0].y
167
+ ba.vec.y = cosine * vFinal[0].y + sine * vFinal[0].x
168
+ bb.vec.x = cosine * vFinal[1].x - sine * vFinal[1].y
169
+ bb.vec.y = cosine * vFinal[1].y + sine * vFinal[1].x
175
170
  end
176
-
177
171
  end
172
+
173
+ end
178
174
 
179
175
 
180
- def check_boundary_collision(ball)
181
- if ball.x > width-ball.r
182
- ball.x = width-ball.r
183
- ball.vec.x *= -1
184
- elsif ball.x < ball.r
185
- ball.x = ball.r
186
- ball.vec.x *= -1
187
- end
188
- if ball.y > height-ball.r
189
- ball.y = height-ball.r
190
- ball.vec.y *= -1
191
- elsif ball.y < ball.r
192
- ball.y = ball.r
193
- ball.vec.y *= -1
194
- end
176
+ def check_boundary_collision(ball)
177
+ if ball.x > width-ball.r
178
+ ball.x = width-ball.r
179
+ ball.vec.x *= -1
180
+ elsif ball.x < ball.r
181
+ ball.x = ball.r
182
+ ball.vec.x *= -1
183
+ end
184
+ if ball.y > height-ball.r
185
+ ball.y = height-ball.r
186
+ ball.vec.y *= -1
187
+ elsif ball.y < ball.r
188
+ ball.y = ball.r
189
+ ball.vec.y *= -1
195
190
  end
196
-
197
191
  end
198
192
 
199
193
 
200
- Sketch.new(:width => 400, :height => 400, :title => "CircleCollision2")
@@ -1,182 +1,131 @@
1
1
  # Drawolver: draw 2D & revolve 3D
2
2
 
3
- # Example to show how to extend Ruby classes in a usefull way and how to
4
- # use PVector.
3
+ # Example to show how to extend Ruby classes in a useful way and how to
4
+ # use PVector and the Array is extended to yield one_of_each
5
+ # pair of pts. See the drawolver library. Also features the use each_cons,
6
+ # possibly a rare use for this ruby Enumerable method?
7
+ # 2010-03-22 - fjenett (last revised by monkstone 2013-09-13)
5
8
 
6
- # 2010-03-22 - fjenett
9
+ attr_reader :drawing_mode, :points, :rot_x, :rot_y, :vertices
7
10
 
8
- class Drawvolver < Processing::App
11
+ module ExtendedArray
12
+ # send one item from each array, expects array to be 2D:
13
+ # array [[1,2,3], [a,b,c]] sends
14
+ # [1,a] , [2,b] , [3,c]
15
+ def one_of_each( &block )
16
+ i = 0
17
+ one = self[0]
18
+ two = self[1]
19
+ mi = one.length > two.length ? two.length : one.length
20
+ while i < mi do
21
+ yield( one[i], two[i] )
22
+ i += 1
23
+ end
24
+ end
25
+ end
9
26
 
10
- load_library :opengl
11
27
 
12
- def setup
13
-
14
- size 640, 360, (library_loaded?(:opengl) ? OPENGL : P3D)
15
- frame_rate 30
16
-
17
- reset_scene
18
- end
19
-
20
- def draw
21
-
22
- background 255
23
-
24
- if ( !@drawing_mode )
25
-
26
- translate width/2, height/2
27
- rotate_x @rot_x
28
- rotate_y @rot_y
29
- @rot_x += 0.01
30
- @rot_y += 0.02
31
- translate( -width/2, -height/2 )
32
- end
33
-
34
- no_fill
35
- stroke 0
36
-
37
- @points.each_pair { |ps, pe|
38
-
39
- line ps.x, ps.y, pe.x, pe.y
40
- }
41
-
42
- if ( !@drawing_mode )
43
-
44
- no_stroke
45
- fill 120
46
- lights
47
-
48
- @vertices.each_pair { |r1, r2|
49
-
50
- begin_shape TRIANGLE_STRIP
51
-
52
- [r1,r2].one_of_each { |v1, v2|
53
-
54
- vertex v1.x, v1.y, v1.z
55
- vertex v2.x, v2.y, v2.z
56
- }
57
- end_shape
58
- }
59
- end
60
-
61
- end
62
-
63
- def reset_scene
64
-
65
- @drawing_mode = true
66
- @points = []
67
- @rot_x = 0.0
68
- @rot_y = 0.0
69
- end
70
-
71
- def mouse_pressed
72
- reset_scene
73
- @points.push RPVector.new( mouse_x, mouse_y )
74
- end
75
-
76
- def mouse_dragged
77
- @points.push RPVector.new( mouse_x, mouse_y )
78
- end
79
-
80
- def mouse_released
81
- @points.push RPVector.new( mouse_x, mouse_y )
82
- recalculate_shape
83
- end
84
-
85
- def recalculate_shape
86
-
87
- @vertices = []
88
- @points.each_pair { |ps, pe|
89
-
90
- b = @points.last - @points.first
91
- len = b.mag
92
- b.normalize
93
-
94
- a = ps - @points.first
95
-
96
- dot = a.dot b
97
-
98
- b = b * dot
99
-
100
- normal = @points.first + b
101
-
102
- c = ps - normal
103
- nlen = c.mag
104
-
105
- @vertices.push []
106
-
107
- (0..360).step( 12 ) { |deg|
108
-
109
- ang = radians deg
110
- e = normal + c * cos( ang )
111
- e.z = c.mag * sin( ang )
112
-
113
- @vertices.last.push e
114
- }
115
- }
116
- @drawing_mode = false
117
- end
118
-
28
+ def setup
29
+ size 1024, 768, P3D
30
+ frame_rate 30
31
+ reset_scene
119
32
  end
120
33
 
34
+ def draw
35
+ background 0
36
+ if (!drawing_mode)
37
+ translate(width/2, height/2)
38
+ rotate_x rot_x
39
+ rotate_y rot_y
40
+ @rot_x += 0.01
41
+ @rot_y += 0.02
42
+ translate(-width/2, -height/2)
43
+ end
44
+ no_fill
45
+ stroke 255
46
+ points.each_cons(2) { |ps, pe| line ps.x, ps.y, pe.x, pe.y}
121
47
 
122
- # this is a custom extension of the default Array class allowing for
123
- # more readable code above.
124
- #
125
- class Array
126
-
127
- # send pairs into a block:
128
- # array [1,2,3,4] sends
129
- # [1,2] , [2,3] , [3,4]
130
- def each_pair ( &block )
131
- i = 1
132
- while i < self.length do
133
- yield( self[i-1], self[i] );
134
- i = i + 1
135
- end
136
- end
137
-
138
- # send one item from each array, expects array to be 2D:
139
- # array [[1,2,3], [a,b,c]] sends
140
- # [1,a] , [2,b] , [3,c]
141
- def one_of_each ( &block )
142
-
143
- i = 0
144
- one = self[0]
145
- two = self[1]
146
- mi = one.length > two.length ? two.length : one.length
147
- while i < mi do
148
- yield( one[i], two[i] )
149
- i = i + 1
150
- end
151
- end
48
+ if (!drawing_mode)
49
+ stroke 125
50
+ fill 120
51
+ lights
52
+ ambient_light 120, 120, 120
53
+ vertices.each_cons(2) do |r1, r2|
54
+ begin_shape(TRIANGLE_STRIP)
55
+ ext_array = [r1,r2].extend ExtendedArray # extend an instance of Array
56
+ ext_array.one_of_each do |v1, v2|
57
+ vertex v1.x, v1.y, v1.z
58
+ vertex v2.x, v2.y, v2.z
59
+ end
60
+ end_shape
61
+ end
62
+ end
63
+ end
64
+
65
+ def reset_scene
66
+ @drawing_mode = true
67
+ @points = []
68
+ @rot_x = 0.0
69
+ @rot_y = 0.0
70
+ end
71
+
72
+ def mouse_pressed
73
+ reset_scene
74
+ points << RPVector.new(mouse_x, mouse_y)
75
+ end
152
76
 
77
+ def mouse_dragged
78
+ points << RPVector.new(mouse_x, mouse_y)
153
79
  end
154
80
 
81
+ def mouse_released
82
+ points << RPVector.new(mouse_x, mouse_y)
83
+ recalculate_shape
84
+ end
85
+
86
+ def recalculate_shape
87
+ @vertices = []
88
+ points.each_cons(2) do |ps, pe|
89
+ b = points.last - points.first
90
+ len = b.mag
91
+ b.normalize
92
+ a = ps - points.first
93
+ dot = a.dot b
94
+ b = b * dot
95
+ normal = points.first + b
96
+ c = ps - normal
97
+ nlen = c.mag
98
+ vertices << []
99
+ (0..TWO_PI).step(PI/15) do |ang|
100
+ e = normal + c * cos(ang)
101
+ e.z = c.mag * sin(ang)
102
+ vertices.last << e
103
+ end
104
+ end
105
+ @drawing_mode = false
106
+ end
155
107
 
156
108
  # a wrapper around PVector that implements operators methods for +, -, *, /
157
109
  #
158
110
  class RPVector < Java::ProcessingCore::PVector
159
111
 
160
- def + ( other )
161
- v = RPVector.add( self, other )
162
- RPVector.new v.x, v.y, v.z
163
- end
164
-
165
- def - ( other )
166
- v = RPVector.sub( self, other )
167
- RPVector.new v.x, v.y, v.z
168
- end
169
-
170
- def * ( other )
171
- v = RPVector.mult( self, other )
172
- RPVector.new v.x, v.y, v.z
173
- end
174
-
175
- def / ( other )
176
- v = RPVector.div( self, other )
177
- RPVector.new v.x, v.y, v.z
178
- end
112
+ def + (vect)
113
+ RPVector.new self.x + vect.x, self.y + vect.y, self.z + vect.z
114
+ end
115
+
116
+ def - (vect)
117
+ RPVector.new self.x - vect.x, self.y - vect.y, self.z - vect.z
118
+ end
119
+
120
+ def * (scalar)
121
+ RPVector.new self.x * scalar, self.y * scalar, self.z * scalar
122
+ end
123
+
124
+ def / (scalar)
125
+ RPVector.new(self.x / scalar, self.y / scalar, self.z / scalar) unless scalar == 0
126
+ end
179
127
 
180
128
  end
181
129
 
182
- Drawvolver.new :title => "Drawvolver - fjenett 2010-03"
130
+
131
+