ruby-processing 1.0.11 → 2.4.1

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Files changed (818) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +11 -0
  3. data/.travis.yml +6 -0
  4. data/.yardopts +5 -0
  5. data/CHANGELOG +81 -0
  6. data/CONTRIBUTING.md +33 -0
  7. data/Gemfile +6 -0
  8. data/{LICENSE → LICENSE.md} +6 -4
  9. data/README.md +114 -0
  10. data/Rakefile +37 -0
  11. data/bin/install_jruby_complete +13 -0
  12. data/lib/ruby-processing.rb +3 -10
  13. data/lib/ruby-processing/app.rb +92 -137
  14. data/lib/ruby-processing/config.rb +14 -3
  15. data/lib/ruby-processing/exporters/application_exporter.rb +9 -5
  16. data/lib/ruby-processing/exporters/base_exporter.rb +3 -3
  17. data/lib/ruby-processing/exporters/creator.rb +4 -4
  18. data/lib/ruby-processing/exporters/exporters.rb +7 -0
  19. data/lib/ruby-processing/helper_methods.rb +18 -7
  20. data/lib/ruby-processing/library_loader.rb +17 -16
  21. data/lib/ruby-processing/runner.rb +38 -34
  22. data/lib/ruby-processing/runners/base.rb +1 -13
  23. data/lib/ruby-processing/runners/run.rb +2 -1
  24. data/lib/ruby-processing/runners/watch.rb +1 -1
  25. data/lib/ruby-processing/version.rb +3 -0
  26. data/lib/templates/application/Contents/Info.plist.erb +2 -2
  27. data/lib/templates/application/lib/args.txt.erb +1 -1
  28. data/lib/templates/application/run.erb +2 -1
  29. data/lib/templates/create/blank_sketch.rb.erb +4 -12
  30. data/lib/templates/create/p3d_sketch.rb.erb +7 -0
  31. data/library/boids/boids.rb +76 -58
  32. data/library/control_panel/control_panel.rb +21 -18
  33. data/library/file_chooser/file_chooser.rb +90 -0
  34. data/library/vecmath/vecmath.rb +323 -0
  35. data/ruby-processing.gemspec +54 -0
  36. data/samples/contributed/animator.rb +9 -4
  37. data/samples/contributed/bezier_playground.rb +178 -184
  38. data/samples/contributed/circle_collision.rb +164 -171
  39. data/samples/contributed/drawolver.rb +111 -162
  40. data/samples/contributed/empathy.rb +14 -12
  41. data/samples/contributed/fern.rb +1 -1
  42. data/samples/contributed/fibonacci_sphere.rb +125 -0
  43. data/samples/contributed/flight_patterns.rb +7 -14
  44. data/samples/contributed/full_screen.rb +4 -6
  45. data/samples/contributed/grapher.rb +35 -0
  46. data/samples/contributed/gravity.rb +22 -24
  47. data/samples/contributed/jwishy.rb +75 -63
  48. data/samples/contributed/mandelbrot.rb +82 -0
  49. data/samples/contributed/orbit.rb +5 -4
  50. data/samples/contributed/pong.rb +152 -150
  51. data/samples/contributed/quadraticvertex.rb +98 -0
  52. data/samples/contributed/re_sample.rb +27 -0
  53. data/samples/contributed/simple_buffer.rb +38 -43
  54. data/samples/contributed/tree.rb +63 -70
  55. data/samples/external_library/java_processing/README +3 -0
  56. data/samples/external_library/java_processing/fisica/README +1 -0
  57. data/samples/external_library/java_processing/fisica/bubbles.rb +80 -0
  58. data/samples/external_library/java_processing/fisica/joints.rb +112 -0
  59. data/samples/external_library/java_processing/fisica/polygons.rb +79 -0
  60. data/samples/external_library/java_processing/fisica/raycast.rb +61 -0
  61. data/samples/external_library/java_processing/generative_design/mesh_example.rb +25 -0
  62. data/samples/external_library/java_processing/generative_design/node_spring_attractor.rb +83 -0
  63. data/samples/external_library/java_processing/generative_design/sub_class_example.rb +44 -0
  64. data/samples/external_library/java_processing/geomerative/data/FreeSans.ttf +0 -0
  65. data/samples/external_library/java_processing/geomerative/data/Toucan.svg +43 -0
  66. data/samples/external_library/java_processing/geomerative/hello_bot_ignore_styles.rb +38 -0
  67. data/samples/external_library/java_processing/geomerative/hello_world_rotate_firstletter.rb +43 -0
  68. data/samples/external_library/java_processing/geomerative/hola_mundo.rb +37 -0
  69. data/samples/external_library/java_processing/grafica/data/OktoberfestVSGermanElections.csv +118 -0
  70. data/samples/external_library/java_processing/grafica/default_plot.rb +30 -0
  71. data/samples/external_library/java_processing/grafica/multiple_panels.rb +117 -0
  72. data/samples/external_library/java_processing/grafica/oktoberfest_example.rb +83 -0
  73. data/samples/external_library/java_processing/hemesh/data/java_args.txt +2 -0
  74. data/samples/external_library/java_processing/hemesh/library/vbo/mesh_to_vbo.rb +43 -0
  75. data/samples/external_library/java_processing/hemesh/twin_iso.rb +71 -0
  76. data/samples/external_library/java_processing/pbox2d/bumpy_surface_noise.rb +57 -0
  77. data/samples/external_library/java_processing/pbox2d/contact_test.rb +23 -0
  78. data/samples/external_library/java_processing/pbox2d/data/java_args.txt +2 -0
  79. data/samples/external_library/java_processing/pbox2d/library/custom_shape/custom_shape.rb +158 -0
  80. data/samples/external_library/java_processing/pbox2d/library/particle_system/particle_system.rb +212 -0
  81. data/samples/external_library/java_processing/pbox2d/library/surface/surface.rb +154 -0
  82. data/samples/external_library/java_processing/pbox2d/liquidy.rb +58 -0
  83. data/samples/external_library/java_processing/pbox2d/polygons.rb +58 -0
  84. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/hello_peasy.rb +4 -4
  85. data/samples/external_library/java_processing/peasy_cam/hilbert_fractal.rb +34 -0
  86. data/samples/{peasy_cam → external_library/java_processing/peasy_cam}/library/hilbert/hilbert.rb +1 -1
  87. data/samples/external_library/java_processing/proscene/cad_camera.rb +57 -0
  88. data/samples/external_library/java_processing/proscene/camera_customization.rb +114 -0
  89. data/samples/external_library/java_processing/proscene/data/ti_yong.png +0 -0
  90. data/samples/external_library/java_processing/toxiclibs/data/ti_yong.png +0 -0
  91. data/samples/external_library/java_processing/toxiclibs/gray_scott_image.rb +79 -0
  92. data/samples/external_library/java_processing/toxiclibs/gray_scott_tone_map.rb +78 -0
  93. data/samples/external_library/java_processing/toxiclibs/implicit.rb +143 -0
  94. data/samples/external_library/java_processing/toxiclibs/library/vbo/mesh_to_vbo.rb +52 -0
  95. data/samples/external_library/java_processing/toxiclibs/model_align.rb +55 -0
  96. data/samples/external_library/ruby_gem/README +12 -0
  97. data/samples/external_library/ruby_gem/data/README.txt +1 -0
  98. data/samples/external_library/ruby_gem/data/java_args.txt +2 -0
  99. data/samples/external_library/ruby_gem/game_of_life.rb +127 -0
  100. data/samples/external_library/ruby_gem/mdarray_test.rb +28 -0
  101. data/samples/processing_app/basics/arrays/array.rb +23 -29
  102. data/samples/processing_app/basics/arrays/array_2d.rb +22 -28
  103. data/samples/processing_app/basics/arrays/array_objects.rb +50 -55
  104. data/samples/processing_app/basics/camera/move_eye.rb +24 -0
  105. data/samples/processing_app/{3D → basics}/camera/perspective.rb +0 -0
  106. data/samples/processing_app/basics/color/brightness.rb +15 -21
  107. data/samples/processing_app/basics/color/color_wheel.rb +72 -79
  108. data/samples/processing_app/basics/color/creating.rb +35 -24
  109. data/samples/processing_app/basics/color/hue.rb +16 -22
  110. data/samples/processing_app/basics/color/linear_gradient.rb +35 -40
  111. data/samples/processing_app/basics/color/radial_gradient.rb +26 -34
  112. data/samples/processing_app/basics/color/reading/reading.rb +2 -7
  113. data/samples/processing_app/basics/color/relativity.rb +19 -32
  114. data/samples/processing_app/basics/color/saturation.rb +15 -26
  115. data/samples/processing_app/basics/color/wave_gradient.rb +25 -36
  116. data/samples/processing_app/basics/control/conditionals1.rb +20 -25
  117. data/samples/processing_app/basics/control/conditionals2.rb +27 -32
  118. data/samples/processing_app/basics/control/embedded_iteration.rb +25 -33
  119. data/samples/processing_app/basics/control/iteration.rb +43 -54
  120. data/samples/processing_app/basics/control/logical_operators.rb +45 -48
  121. data/samples/processing_app/basics/data/characters_strings.rb +50 -0
  122. data/samples/processing_app/basics/data/datatype_conversion.rb +28 -32
  123. data/samples/processing_app/basics/data/integers_floats.rb +18 -24
  124. data/samples/processing_app/basics/data/true_false.rb +19 -25
  125. data/samples/processing_app/basics/data/variable_scope.rb +51 -57
  126. data/samples/processing_app/basics/data/variables.rb +27 -32
  127. data/samples/processing_app/basics/form/bezier.rb +11 -14
  128. data/samples/processing_app/basics/form/bezier_ellipse.rb +79 -90
  129. data/samples/processing_app/basics/form/brick_tower.rb +92 -0
  130. data/samples/processing_app/basics/form/cubic_grid.rb +39 -0
  131. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedra.rb +32 -36
  132. data/samples/processing_app/{3D → basics}/form/icosahedra/icosahedron.rb +1 -1
  133. data/samples/processing_app/{3D → basics}/form/icosahedra/shape_3D.rb +0 -0
  134. data/samples/processing_app/basics/form/pie_chart.rb +17 -21
  135. data/samples/processing_app/basics/form/points_lines.rb +11 -16
  136. data/samples/processing_app/{3D → basics}/form/primitives.rb +11 -25
  137. data/samples/processing_app/basics/form/regular_polygon.rb +46 -0
  138. data/samples/processing_app/basics/form/rgb_cube.rb +68 -0
  139. data/samples/processing_app/basics/form/shape_primitives.rb +15 -17
  140. data/samples/processing_app/basics/form/shape_transform.rb +88 -0
  141. data/samples/processing_app/basics/form/star.rb +48 -0
  142. data/samples/processing_app/basics/form/toroid.rb +127 -0
  143. data/samples/processing_app/basics/form/triangle_strip.rb +29 -33
  144. data/samples/processing_app/basics/form/vertices.rb +36 -40
  145. data/samples/processing_app/basics/image/alphamask.rb +10 -16
  146. data/samples/processing_app/basics/image/background_image.rb +16 -22
  147. data/samples/processing_app/basics/image/create_image.rb +10 -16
  148. data/samples/processing_app/{3D → basics}/image/data/ystone08.jpg +0 -0
  149. data/samples/processing_app/basics/image/extrusion.rb +46 -0
  150. data/samples/processing_app/basics/image/load_display_image.rb +12 -19
  151. data/samples/processing_app/basics/image/pointillism.rb +13 -19
  152. data/samples/processing_app/basics/image/request_image.rb +41 -50
  153. data/samples/processing_app/basics/image/sprite.rb +19 -25
  154. data/samples/processing_app/basics/image/transparency.rb +14 -20
  155. data/samples/processing_app/basics/image/zoom.rb +59 -0
  156. data/samples/processing_app/basics/input/clock.rb +32 -38
  157. data/samples/processing_app/basics/input/constrain.rb +25 -31
  158. data/samples/processing_app/basics/input/easing.rb +18 -20
  159. data/samples/processing_app/basics/input/keyboard.rb +16 -22
  160. data/samples/processing_app/basics/input/keyboard_functions.rb +49 -68
  161. data/samples/processing_app/basics/input/milliseconds.rb +11 -16
  162. data/samples/processing_app/basics/input/mouse_1d.rb +19 -26
  163. data/samples/processing_app/basics/input/mouse_2d.rb +14 -20
  164. data/samples/processing_app/basics/input/mouse_functions.rb +56 -61
  165. data/samples/processing_app/basics/input/mouse_press.rb +9 -15
  166. data/samples/processing_app/basics/input/mouse_signals.rb +29 -34
  167. data/samples/processing_app/basics/input/storing_input.rb +28 -29
  168. data/samples/processing_app/basics/lights/directional.rb +37 -0
  169. data/samples/processing_app/basics/lights/lights1.rb +35 -0
  170. data/samples/processing_app/basics/lights/lights2.rb +38 -0
  171. data/samples/processing_app/basics/lights/reflection.rb +35 -0
  172. data/samples/processing_app/basics/lights/spot.rb +36 -0
  173. data/samples/processing_app/basics/math/additive_wave.rb +51 -53
  174. data/samples/processing_app/basics/math/arctangent.rb +34 -44
  175. data/samples/processing_app/basics/math/distance1.rb +44 -50
  176. data/samples/processing_app/basics/math/distance2.rb +14 -30
  177. data/samples/processing_app/basics/math/double_random.rb +23 -30
  178. data/samples/processing_app/basics/math/graphing_2_d_equation.rb +30 -44
  179. data/samples/processing_app/basics/math/increment_decrement.rb +37 -42
  180. data/samples/processing_app/basics/math/interpolate.rb +34 -0
  181. data/samples/processing_app/basics/math/modulo.rb +25 -29
  182. data/samples/processing_app/basics/math/noise_1_d.rb +14 -30
  183. data/samples/processing_app/basics/math/noise_2_d.rb +22 -39
  184. data/samples/processing_app/basics/math/noise_3_d.rb +24 -44
  185. data/samples/processing_app/basics/math/noise_wave.rb +35 -55
  186. data/samples/processing_app/basics/math/operator_precedence.rb +24 -45
  187. data/samples/processing_app/basics/math/polar_to_cartesian.rb +22 -35
  188. data/samples/processing_app/basics/math/random.rb +13 -27
  189. data/samples/processing_app/basics/math/random_gaussian.rb +23 -0
  190. data/samples/processing_app/basics/math/sine.rb +27 -41
  191. data/samples/processing_app/basics/math/sine_cosine.rb +37 -49
  192. data/samples/processing_app/basics/math/sine_wave.rb +33 -52
  193. data/samples/processing_app/basics/objects/composite_objects.rb +94 -120
  194. data/samples/processing_app/basics/objects/inheritance.rb +64 -86
  195. data/samples/processing_app/basics/objects/multiple_constructors.rb +25 -38
  196. data/samples/processing_app/basics/objects/objects.rb +42 -57
  197. data/samples/processing_app/basics/shape/data/rocket.mtl +8 -0
  198. data/samples/processing_app/basics/shape/data/rocket.obj +1688 -0
  199. data/samples/processing_app/basics/shape/data/rocket.png +0 -0
  200. data/samples/processing_app/basics/shape/disable_style.rb +21 -25
  201. data/samples/processing_app/basics/shape/get_child.rb +27 -30
  202. data/samples/processing_app/basics/shape/load_display_obj.rb +25 -0
  203. data/samples/processing_app/basics/shape/load_display_shape.rb +10 -23
  204. data/samples/processing_app/basics/shape/load_display_svg.rb +22 -0
  205. data/samples/processing_app/basics/shape/scale_shape.rb +13 -23
  206. data/samples/processing_app/basics/structure/coordinates.rb +12 -25
  207. data/samples/processing_app/basics/structure/create_graphics.rb +18 -28
  208. data/samples/processing_app/basics/structure/functions.rb +19 -31
  209. data/samples/processing_app/basics/structure/loop.rb +21 -35
  210. data/samples/processing_app/basics/structure/noloop.rb +13 -25
  211. data/samples/processing_app/basics/structure/recursion1.rb +18 -33
  212. data/samples/processing_app/basics/structure/recursion2.rb +18 -34
  213. data/samples/processing_app/basics/structure/redraw.rb +16 -27
  214. data/samples/processing_app/basics/structure/setup_draw.rb +11 -22
  215. data/samples/processing_app/basics/structure/statements_comments.rb +7 -13
  216. data/samples/processing_app/basics/structure/width_height.rb +7 -14
  217. data/samples/processing_app/{3D → basics}/textures/data/berlin-1.jpg +0 -0
  218. data/samples/processing_app/basics/textures/texture1.rb +28 -0
  219. data/samples/processing_app/basics/textures/texture2.rb +33 -0
  220. data/samples/processing_app/basics/textures/texture3.rb +64 -0
  221. data/samples/processing_app/basics/textures/texture_cube.rb +86 -0
  222. data/samples/processing_app/basics/transform/arm.rb +22 -37
  223. data/samples/processing_app/basics/transform/bird.rb +57 -0
  224. data/samples/processing_app/basics/transform/birds.rb +38 -0
  225. data/samples/processing_app/basics/transform/cubes_in_cube.rb +99 -0
  226. data/samples/processing_app/{3D/transform/birds → basics/transform/library/bird}/bird.rb +0 -0
  227. data/samples/processing_app/{3D/transform/cubes_in_cube → basics/transform/library/cube}/cube.rb +10 -12
  228. data/samples/processing_app/basics/transform/rotate.rb +17 -31
  229. data/samples/processing_app/basics/transform/rotate1.rb +27 -0
  230. data/samples/processing_app/basics/transform/rotate_push_pop.rb +35 -0
  231. data/samples/processing_app/basics/transform/rotate_x_y.rb +36 -0
  232. data/samples/processing_app/basics/transform/scale.rb +19 -35
  233. data/samples/processing_app/basics/transform/translate.rb +18 -32
  234. data/samples/processing_app/basics/transform/triangle_flower.rb +38 -55
  235. data/samples/processing_app/{3D → basics}/typography/data/Univers45.vlw +0 -0
  236. data/samples/processing_app/{3D → basics}/typography/kinetic_type.rb +1 -5
  237. data/samples/processing_app/basics/typography/letters.rb +26 -44
  238. data/samples/processing_app/basics/typography/words.rb +29 -30
  239. data/samples/processing_app/basics/web/embedded_links.rb +39 -45
  240. data/samples/processing_app/basics/web/loading_images.rb +6 -16
  241. data/samples/processing_app/demos/graphics/bezier_patch.rb +227 -0
  242. data/samples/processing_app/demos/graphics/data/frag.glsl +30 -0
  243. data/samples/processing_app/demos/graphics/data/java_args.txt +2 -0
  244. data/samples/processing_app/demos/graphics/data/mercury.jpg +0 -0
  245. data/samples/processing_app/demos/graphics/data/planet.jpg +0 -0
  246. data/samples/processing_app/demos/graphics/data/starfield.jpg +0 -0
  247. data/samples/processing_app/demos/graphics/data/sun.jpg +0 -0
  248. data/samples/processing_app/demos/graphics/data/vert.glsl +31 -0
  249. data/samples/processing_app/demos/graphics/low_level_gl.rb +72 -0
  250. data/samples/processing_app/demos/graphics/planets.rb +51 -0
  251. data/samples/processing_app/demos/graphics/trefoil.rb +142 -0
  252. data/samples/processing_app/demos/graphics/wiggling.rb +289 -0
  253. data/samples/processing_app/demos/performance/cubic_grid_retained.rb +58 -0
  254. data/samples/processing_app/demos/performance/data/java_args.txt +1 -0
  255. data/samples/processing_app/demos/performance/esfera.rb +105 -0
  256. data/samples/processing_app/demos/performance/text_rendering.rb +14 -0
  257. data/samples/processing_app/demos/tests/no_background_test.rb +10 -0
  258. data/samples/processing_app/demos/tests/offscreen_test.rb +34 -0
  259. data/samples/processing_app/demos/tests/redraw_test.rb +14 -0
  260. data/samples/processing_app/demos/tests/resize_test.rb +10 -0
  261. data/samples/processing_app/demos/tests/restart_test.rb +22 -0
  262. data/samples/processing_app/demos/tests/smooth_test.rb +27 -0
  263. data/samples/processing_app/demos/tests/specs_test.rb +11 -0
  264. data/samples/processing_app/library/dxf/simple_export.rb +48 -0
  265. data/samples/processing_app/library/file_chooser/image_viewer.rb +24 -0
  266. data/samples/processing_app/library/minim/filter_example.rb +65 -0
  267. data/samples/processing_app/library/minim/frequency_modulation.rb +64 -0
  268. data/samples/processing_app/library/minim/sequence_sound.rb +59 -0
  269. data/samples/processing_app/library/minim/synthesize_sound.rb +35 -0
  270. data/samples/processing_app/library/movie/README +1 -0
  271. data/samples/processing_app/library/movie/data/transit.mkv +0 -0
  272. data/samples/processing_app/library/movie/data/transit.mov +0 -0
  273. data/samples/processing_app/library/movie/loop.rb +24 -0
  274. data/samples/processing_app/library/movie/pixelate.rb +50 -0
  275. data/samples/processing_app/library/movie/reverse.rb +47 -0
  276. data/samples/processing_app/library/movie/scratch.rb +36 -0
  277. data/samples/processing_app/library/movie/speed.rb +33 -0
  278. data/samples/processing_app/library/net/HTTPClient.rb +31 -0
  279. data/samples/processing_app/library/pdf/.gitignore +1 -0
  280. data/samples/processing_app/library/pdf/complex_3D.rb +160 -0
  281. data/samples/processing_app/library/pdf/large_page.rb +25 -0
  282. data/samples/processing_app/library/pdf/many_frames.rb +33 -0
  283. data/samples/processing_app/library/pdf/many_pages.rb +31 -0
  284. data/samples/processing_app/library/pdf/many_pdfs.rb +37 -0
  285. data/samples/processing_app/library/pdf/one_frame.rb +19 -0
  286. data/samples/processing_app/library/vecmath/README.txt +2 -0
  287. data/samples/processing_app/library/vecmath/acceleration_with_vectors.rb +75 -0
  288. data/samples/processing_app/library/vecmath/bouncing_ball.rb +51 -0
  289. data/samples/processing_app/library/vecmath/circle_collision.rb +174 -0
  290. data/samples/processing_app/library/vecmath/data/java_args.txt +2 -0
  291. data/samples/processing_app/library/vecmath/data/sprite.png +0 -0
  292. data/samples/processing_app/library/vecmath/data/texture.png +0 -0
  293. data/samples/processing_app/library/vecmath/drawolver.rb +111 -0
  294. data/samples/processing_app/library/vecmath/flocking.rb +33 -0
  295. data/samples/processing_app/library/vecmath/hilbert_fractal.rb +65 -0
  296. data/samples/processing_app/library/vecmath/library/flock/flock.rb +214 -0
  297. data/samples/processing_app/library/vecmath/library/hilbert/hilbert.rb +84 -0
  298. data/samples/processing_app/library/vecmath/library/particle/particle_system.rb +106 -0
  299. data/samples/processing_app/library/vecmath/library/wiggler/wiggler.rb +58 -0
  300. data/samples/processing_app/library/vecmath/morph.rb +86 -0
  301. data/samples/processing_app/library/vecmath/multiple_particle_systems.rb +158 -0
  302. data/samples/processing_app/library/vecmath/particle_system_pshape.rb +38 -0
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@@ -0,0 +1,107 @@
1
+ #
2
+ # Non-orthogonal Reflection
3
+ # by Ira Greenberg.
4
+ #
5
+ # Based on the equation (R = 2N(N*L)-L) where R is the
6
+ # reflection vector, N is the normal, and L is the incident
7
+ # vector.
8
+ #
9
+
10
+ attr_reader :base1, :base2, :base_length, :coords, :position, :radius
11
+ attr_reader :direction, :speed, :velocity, :incidence
12
+
13
+ def setup
14
+ size(640, 360)
15
+ @radius = 6
16
+ @speed = 3.5
17
+ fill(128)
18
+ @base1 = PVector.new(0, height - 150)
19
+ @base2 = PVector.new(width, height)
20
+ @coords = create_ground
21
+ # start ellipse at middle top of screen
22
+ @position = PVector.new(width/2, 0)
23
+ # set initial random direction
24
+ @direction = PVector.random2D
25
+ @velocity = PVector.new
26
+ end
27
+
28
+ def draw
29
+ # draw background
30
+ fill(0, 12)
31
+ no_stroke
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+ rect(0, 0, width, height)
33
+
34
+ # draw base
35
+ fill(200)
36
+ quad(base1.x, base1.y, base2.x, base2.y, base2.x, height, 0, height)
37
+
38
+ # calculate base top normal
39
+ base_delta = PVector.sub(base2, base1)
40
+ base_delta.normalize
41
+ normal = PVector.new(-base_delta.y, base_delta.x)
42
+ # draw ellipse
43
+ no_stroke
44
+ fill(255)
45
+ ellipse(position.x, position.y, radius * 2, radius * 2)
46
+
47
+ # set ellipse velocity
48
+ @velocity.set(direction)
49
+ @velocity.mult(speed)
50
+
51
+ # move ellipse
52
+ @position.add(velocity)
53
+
54
+ # normalized incidence vector
55
+ @incidence = PVector.mult(direction, -1)
56
+
57
+ # detect and handle collision
58
+ coords.each do |coord|
59
+ # check distance between ellipse and base top coordinates
60
+ if (PVector.dist(position, coord) < radius)
61
+
62
+ # calculate dot product of incident vector and base top normal
63
+ dot = incidence.dot(normal)
64
+
65
+ # assign reflection vector to direction vector
66
+ direction.set(2*normal.x*dot - incidence.x, 2*normal.y*dot - incidence.y, 0)
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+ # draw base top normal at collision point
68
+ stroke(255, 128, 0)
69
+ line(position.x, position.y, position.x - normal.x*100, position.y - normal.y*100)
70
+ end
71
+ end
72
+
73
+ # detect boundary collision
74
+ # right
75
+ if (position.x > width - radius)
76
+ @position.x = width - radius
77
+ @direction.x *= -1
78
+ end
79
+ # left
80
+ if (position.x < radius)
81
+ @position.x = radius
82
+ @direction.x *= -1
83
+ end
84
+ # top
85
+ if (position.y < radius)
86
+ @position.y = radius
87
+ @direction.y *= -1
88
+ # randomize base top
89
+ @base1.y = rand(height - 100 .. height)
90
+ @base2.y = rand(height - 100 .. height)
91
+ @coords = create_ground
92
+ end
93
+ end
94
+
95
+ def create_ground
96
+ # calculate length of base top
97
+ @base_length = PVector.dist(base1, base2)
98
+ # fill base top coordinate array
99
+ coords = []
100
+ (0 ... base_length.ceil).each do |i|
101
+ coords << PVector.new(
102
+ base1.x + ((base2.x - base1.x) / base_length) * i,
103
+ base1.y + ((base2.y - base1.y) / base_length) * i)
104
+ end
105
+ return coords
106
+ end
107
+
@@ -0,0 +1,122 @@
1
+ #
2
+ # Non-orthogonal Collision with Multiple Segments
3
+ # by Ira Greenberg.
4
+ #
5
+ # Based on Keith Peter's Solution in
6
+ # Foundation Actionscript Animation: Making Things Move!
7
+
8
+
9
+ load_library 'ground'
10
+
11
+ GRAVITY = Vect.new(0, 0.05)
12
+ DAMPING = 0.8
13
+ SEGS = 40
14
+ attr_accessor :orb, :velocity
15
+ attr_reader :ground, :peakHeights
16
+
17
+ def setup
18
+ size(640, 360)
19
+ @orb = Orb.new(50.0, 50.0, 3.0)
20
+ @velocity = Vect.new(0.5, 0.0)
21
+ # Initialize ground peak heights
22
+ @peakHeights = []
23
+ (SEGS + 1).times do
24
+ @peakHeights << rand(height - 40.0 .. height - 30.0)
25
+ end
26
+ @ground = []
27
+
28
+ # Float value required for segment width
29
+ # calculations so the ground spans the entire
30
+ # display window, regardless of segment number.
31
+
32
+ SEGS.times do |i|
33
+ @ground << Ground.new(width.to_f/SEGS*i, peakHeights[i], width.to_f/SEGS*(i+1), peakHeights[i+1])
34
+ end
35
+ end
36
+
37
+
38
+ def draw
39
+ # Background
40
+ no_stroke
41
+ fill(0, 0, 40, 15)
42
+ rect(0, 0, width, height)
43
+
44
+ # Move orb
45
+ velocity.add(GRAVITY)
46
+ orb.move(velocity)
47
+
48
+ # Draw ground
49
+ fill(127, 80, 70)
50
+ begin_shape()
51
+ ground.each do |seg|
52
+ vertex(seg.x1, seg.y1)
53
+ vertex(seg.x2, seg.y2)
54
+ end
55
+ vertex(ground[SEGS - 1].x2, height)
56
+ vertex(ground[0].x1, height)
57
+ end_shape(CLOSE)
58
+
59
+ # Draw orb
60
+ no_stroke
61
+ fill(200)
62
+ ellipse(orb.x, orb.y, orb.r * 2, orb.r * 2)
63
+
64
+ # Collision detection
65
+ check_wall_collision
66
+ ground.each do |seg|
67
+ check_ground_collision(seg)
68
+ end
69
+ end
70
+
71
+
72
+ def check_wall_collision
73
+ if (orb.x > width-orb.r)
74
+ orb.x = width-orb.r
75
+ velocity.x *= -DAMPING
76
+
77
+ elsif (orb.x < orb.r)
78
+ orb.x = orb.r
79
+ velocity.x *= -DAMPING
80
+ end
81
+ end
82
+
83
+
84
+ def check_ground_collision(ground_segment)
85
+
86
+ # Get difference between orb and ground
87
+ dx = orb.x - ground_segment.x
88
+ dy = orb.y - ground_segment.y
89
+
90
+ # Precalculate trig values
91
+ cosine = cos(ground_segment.rot)
92
+ sine = sin(ground_segment.rot)
93
+
94
+ # Rotate ground and velocity to allow
95
+ # orthogonal collision calculations
96
+ ground_x_temp = cosine * dx + sine * dy
97
+ ground_y_temp = cosine * dy - sine * dx
98
+ velocity_x_temp = cosine * velocity.x + sine * velocity.y
99
+ velocity_y_temp = cosine * velocity.y - sine * velocity.x
100
+
101
+ # collision - check for surface
102
+ # collision and also that orb is within
103
+ # left/rights bounds of ground segment
104
+ if (ground_y_temp + orb.r) > EPSILON * 5
105
+ if (orb.x > ground_segment.x1) && (orb.x < ground_segment.x2)
106
+ # keep orb from going into ground
107
+ ground_y_temp = -orb.r
108
+ # bounce and slow down orb
109
+ velocity_y_temp *= -DAMPING
110
+ end
111
+ end
112
+
113
+ # Reset ground, velocity and orb
114
+ dx = cosine * ground_x_temp - sine * ground_y_temp
115
+ dy = cosine * ground_y_temp + sine * ground_x_temp
116
+ @velocity.x = cosine * velocity_x_temp - sine * velocity_y_temp
117
+ @velocity.y = cosine * velocity_y_temp + sine * velocity_x_temp
118
+ @orb.x = ground_segment.x + dx
119
+ @orb.y = ground_segment.y + dy
120
+ end
121
+
122
+
@@ -0,0 +1 @@
1
+ Recently I needed to use an external jruby to get some sketches to run OK (otherwise I got method missing errors see external_library/fisica). I thought I may be able to get rid of the included jruby-complete, until I tried to run the shader examples in this folder. I got java lang null pointer exception for these sketches and a few others (notably planets.rb in the demo folder). Needeless to say these sketches run OK using the included jruby-complete!!!
@@ -0,0 +1,25 @@
1
+ #
2
+ # Blur Filter
3
+ #
4
+ # Change the default shader to apply a simple, custom blur filter.
5
+ #
6
+ # Press the mouse to switch between the custom and default shader.
7
+ #
8
+
9
+ attr_reader :blur
10
+
11
+ def setup
12
+ size(640, 360, P2D)
13
+ @blur = load_shader("blur.glsl");
14
+ stroke(255, 0, 0)
15
+ rectMode(CENTER)
16
+ end
17
+
18
+ def draw
19
+ filter(blur);
20
+ rect(mouse_x, mouse_y, 150, 150);
21
+ ellipse(mouse_x, mouse_y, 100, 100)
22
+ end
23
+
24
+
25
+
@@ -0,0 +1,40 @@
1
+ # Texture from Jason Liebig's FLICKR collection of vintage labels and wrappers:
2
+ # http://www.flickr.com/photos/jasonliebigstuff/3739263136/in/photostream/
3
+
4
+ attr_reader :label, :can, :angle, :bw_shader
5
+
6
+ def setup
7
+ size(640, 360, P3D)
8
+ @label = load_image("lachoy.jpg")
9
+ @can = create_can(100, 200, 32, label)
10
+ @bw_shader = load_shader("bwfrag.glsl")
11
+ @angle = 0
12
+ end
13
+
14
+ def draw
15
+ background(0)
16
+ shader(bw_shader)
17
+ translate(width/2, height/2)
18
+ rotate_y(angle)
19
+ shape(can)
20
+ @angle += 0.01
21
+ end
22
+
23
+ def create_can(r, h, detail, tex)
24
+ texture_mode(NORMAL)
25
+ sh = create_shape
26
+ sh.begin_shape(QUAD_STRIP)
27
+ sh.no_stroke
28
+ sh.texture(tex)
29
+ (0 .. detail).each do |i|
30
+ angle = TWO_PI / detail
31
+ x = sin(i * angle)
32
+ z = cos(i * angle)
33
+ u = i.to_f / detail
34
+ sh.normal(x, 0, z)
35
+ sh.vertex(x * r, -h/2, z * r, u, 0)
36
+ sh.vertex(x * r, +h/2, z * r, u, 1)
37
+ end
38
+ sh.end_shape
39
+ return sh
40
+ end
@@ -0,0 +1,26 @@
1
+ # GLSL version of Conway's game of life, ported from GLSL sandbox:
2
+ # http://glsl.heroku.com/e/207.3
3
+ # Exemplifies the use of the buffer uniform in the shader, that gives
4
+ # access to the previous frame.
5
+ attr_accessor :pg, :conway
6
+
7
+ def setup
8
+ size(400, 400, P3D)
9
+ @pg = createGraphics(400, 400, P2D)
10
+ pg.no_smooth
11
+ @conway = load_shader("data/conway.glsl")
12
+ conway.set("resolution", width.to_f, height.to_f)
13
+ end
14
+
15
+ def draw
16
+ conway.set("time", millis() / 1000.0)
17
+ xm = map(mouse_x, 0, width, 0, 1)
18
+ ym = map(mouse_y, 0, height, 1, 0)
19
+ conway.set("mouse", xm, ym)
20
+ pg.begin_draw
21
+ pg.background(0)
22
+ pg.shader(conway)
23
+ pg.rect(0, 0, pg.width, pg.height)
24
+ pg.end_draw
25
+ image(pg, 0, 0, width, height)
26
+ end
@@ -0,0 +1,44 @@
1
+ // Copyright (C) 2007 Dave Griffiths
2
+ // Copyright (C) 2007 Dave Griffiths
3
+ // Licence: GPLv2 (see COPYING)
4
+ // Fluxus Shader Library
5
+ // ---------------------
6
+ // Glossy Specular Reflection Shader
7
+ // A more controllable version of blinn shading,
8
+ // Useful for ceramic or fluids - from Advanced
9
+ // Renderman, thanks to Larry Gritz
10
+
11
+ #ifdef GL_ES
12
+ precision mediump float;
13
+ precision mediump int;
14
+ #endif
15
+
16
+ uniform vec3 AmbientColour;
17
+ uniform vec3 DiffuseColour;
18
+ uniform vec3 SpecularColour;
19
+ uniform float AmbientIntensity;
20
+ uniform float DiffuseIntensity;
21
+ uniform float SpecularIntensity;
22
+ uniform float Roughness;
23
+ uniform float Sharpness;
24
+
25
+ varying vec3 N;
26
+ varying vec3 P;
27
+ varying vec3 V;
28
+ varying vec3 L;
29
+
30
+ void main() {
31
+ float w = 0.18*(1.0-Sharpness);
32
+
33
+ vec3 l = normalize(L);
34
+ vec3 n = normalize(N);
35
+ vec3 v = normalize(V);
36
+ vec3 h = normalize(l+v);
37
+
38
+ float diffuse = dot(l,n);
39
+ float specular = smoothstep(0.72-w,0.72+w,pow(max(0.0,dot(n,h)),1.0/Roughness));
40
+
41
+ gl_FragColor = vec4(AmbientColour*AmbientIntensity +
42
+ DiffuseColour*diffuse*DiffuseIntensity +
43
+ SpecularColour*specular*SpecularIntensity,1);
44
+ }
@@ -0,0 +1,33 @@
1
+ // Copyright (C) 2007 Dave Griffiths
2
+ // Licence: GPLv2 (see COPYING)
3
+ // Fluxus Shader Library
4
+ // ---------------------
5
+ // Glossy Specular Reflection Shader
6
+ // A more controllable version of blinn shading,
7
+ // Useful for ceramic or fluids - from Advanced
8
+ // Renderman, thanks to Larry Gritz
9
+
10
+ #define PROCESSING_LIGHT_SHADER
11
+
12
+ uniform mat4 modelview;
13
+ uniform mat4 transform;
14
+ uniform mat3 normalMatrix;
15
+
16
+ uniform vec4 lightPosition[8];
17
+
18
+ attribute vec4 vertex;
19
+ attribute vec3 normal;
20
+
21
+ varying vec3 N;
22
+ varying vec3 P;
23
+ varying vec3 V;
24
+ varying vec3 L;
25
+
26
+ void main() {
27
+ N = normalize(normalMatrix * normal);
28
+ P = vertex.xyz;
29
+ V = -vec3(modelview * vertex);
30
+ L = vec3(modelview * (lightPosition[0] - vertex));
31
+ gl_Position = transform * vertex;
32
+ }
33
+
@@ -0,0 +1,25 @@
1
+ #ifdef GL_ES
2
+ precision mediump float;
3
+ precision mediump int;
4
+ #endif
5
+
6
+ varying vec3 vertNormal;
7
+ varying vec3 vertLightDir;
8
+
9
+ void main() {
10
+ float intensity;
11
+ vec4 color;
12
+ intensity = max(0.0, dot(vertLightDir, vertNormal));
13
+
14
+ if (intensity > 0.95) {
15
+ color = vec4(1.0, 0.5, 0.5, 1.0);
16
+ } else if (intensity > 0.5) {
17
+ color = vec4(0.6, 0.3, 0.3, 1.0);
18
+ } else if (intensity > 0.25) {
19
+ color = vec4(0.4, 0.2, 0.2, 1.0);
20
+ } else {
21
+ color = vec4(0.2, 0.1, 0.1, 1.0);
22
+ }
23
+
24
+ gl_FragColor = color;
25
+ }
@@ -0,0 +1,31 @@
1
+ // Toon shader using per-pixel lighting. Based on the glsl
2
+ // tutorial from lighthouse 3D:
3
+ // http://www.lighthouse3d.com/tutorials/glsl-tutorial/toon-shader-version-ii/
4
+
5
+ #define PROCESSING_LIGHT_SHADER
6
+
7
+ uniform mat4 modelview;
8
+ uniform mat4 transform;
9
+ uniform mat3 normalMatrix;
10
+
11
+ uniform vec3 lightNormal[8];
12
+
13
+ attribute vec4 vertex;
14
+ attribute vec3 normal;
15
+
16
+ varying vec3 vertNormal;
17
+ varying vec3 vertLightDir;
18
+
19
+ void main() {
20
+ // Vertex in clip coordinates
21
+ gl_Position = transform * vertex;
22
+
23
+ // Normal vector in eye coordinates is passed
24
+ // to the fragment shader
25
+ vertNormal = normalize(normalMatrix * normal);
26
+
27
+ // Assuming that there is only one directional light.
28
+ // Its normal vector is passed to the fragment shader
29
+ // in order to perform per-pixel lighting calculation.
30
+ vertLightDir = -lightNormal[0];
31
+ }