ruby-processing 1.0.1

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  1. data/CHANGELOG +137 -0
  2. data/LICENSE +37 -0
  3. data/README +61 -0
  4. data/bin/rp5 +4 -0
  5. data/lib/core/core.jar +0 -0
  6. data/lib/core/jruby-complete.jar +0 -0
  7. data/lib/ruby-processing.rb +27 -0
  8. data/lib/ruby-processing/app.rb +358 -0
  9. data/lib/ruby-processing/exporters/applet_exporter.rb +75 -0
  10. data/lib/ruby-processing/exporters/application_exporter.rb +87 -0
  11. data/lib/ruby-processing/exporters/base_exporter.rb +133 -0
  12. data/lib/ruby-processing/exporters/creator.rb +46 -0
  13. data/lib/ruby-processing/helpers/string.rb +27 -0
  14. data/lib/ruby-processing/runner.rb +143 -0
  15. data/lib/ruby-processing/runners/base.rb +5 -0
  16. data/lib/ruby-processing/runners/live.rb +11 -0
  17. data/lib/ruby-processing/runners/run.rb +5 -0
  18. data/lib/ruby-processing/runners/watch.rb +42 -0
  19. data/lib/templates/applet/images/built_with.jpg +0 -0
  20. data/lib/templates/applet/images/ruby.jpg +0 -0
  21. data/lib/templates/applet/images/top.png +0 -0
  22. data/lib/templates/applet/index.html.erb +111 -0
  23. data/lib/templates/applet/library/library.txt +1 -0
  24. data/lib/templates/application/Contents/Info.plist.erb +58 -0
  25. data/lib/templates/application/Contents/MacOS/JavaApplicationStub +0 -0
  26. data/lib/templates/application/Contents/PkgInfo +1 -0
  27. data/lib/templates/application/Contents/Resources/sketch.icns +0 -0
  28. data/lib/templates/application/lib/MANIFEST.MF +3 -0
  29. data/lib/templates/application/lib/args.txt.erb +3 -0
  30. data/lib/templates/application/lib/library/library.txt +1 -0
  31. data/lib/templates/application/run.erb +4 -0
  32. data/lib/templates/application/run.exe +0 -0
  33. data/lib/templates/create/blank_sketch.rb.erb +15 -0
  34. data/library/boids/boids.rb +222 -0
  35. data/library/control_panel/control_panel.rb +149 -0
  36. data/library/dxf/bin/processing/dxf/RawDXF.class +0 -0
  37. data/library/dxf/dxfviewer.jar +0 -0
  38. data/library/dxf/library/dxf.jar +0 -0
  39. data/library/javascript/library/export.txt +6 -0
  40. data/library/javascript/library/javascript.jar +0 -0
  41. data/library/minim/library/jl1.0.jar +0 -0
  42. data/library/minim/library/jsminim.jar +0 -0
  43. data/library/minim/library/minim-spi.jar +0 -0
  44. data/library/minim/library/minim.jar +0 -0
  45. data/library/minim/library/mp3spi1.9.4.jar +0 -0
  46. data/library/minim/library/tritonus_aos.jar +0 -0
  47. data/library/minim/library/tritonus_share.jar +0 -0
  48. data/library/minim/license.txt +339 -0
  49. data/library/minim/version.txt +1 -0
  50. data/library/net/bin/processing/net/Client.class +0 -0
  51. data/library/net/bin/processing/net/Server.class +0 -0
  52. data/library/net/library/net.jar +0 -0
  53. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL$ImageCache.class +0 -0
  54. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL$TessCallback.class +0 -0
  55. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL.class +0 -0
  56. data/library/opengl/library/export.txt +13 -0
  57. data/library/opengl/library/gluegen-rt-natives-linux-amd64.jar +0 -0
  58. data/library/opengl/library/gluegen-rt-natives-linux-i586.jar +0 -0
  59. data/library/opengl/library/gluegen-rt-natives-macosx-ppc.jar +0 -0
  60. data/library/opengl/library/gluegen-rt-natives-macosx-universal.jar +0 -0
  61. data/library/opengl/library/gluegen-rt-natives-windows-amd64.jar +0 -0
  62. data/library/opengl/library/gluegen-rt-natives-windows-i586.jar +0 -0
  63. data/library/opengl/library/gluegen-rt.dll +0 -0
  64. data/library/opengl/library/gluegen-rt.jar +0 -0
  65. data/library/opengl/library/gluegen-rt.jar.pack.gz +0 -0
  66. data/library/opengl/library/jogl-natives-linux-amd64.jar +0 -0
  67. data/library/opengl/library/jogl-natives-linux-i586.jar +0 -0
  68. data/library/opengl/library/jogl-natives-macosx-ppc.jar +0 -0
  69. data/library/opengl/library/jogl-natives-macosx-universal.jar +0 -0
  70. data/library/opengl/library/jogl-natives-windows-amd64.jar +0 -0
  71. data/library/opengl/library/jogl-natives-windows-i586.jar +0 -0
  72. data/library/opengl/library/jogl.dll +0 -0
  73. data/library/opengl/library/jogl.jar +0 -0
  74. data/library/opengl/library/jogl.jar.pack.gz +0 -0
  75. data/library/opengl/library/jogl_awt.dll +0 -0
  76. data/library/opengl/library/jogl_cg.dll +0 -0
  77. data/library/opengl/library/libgluegen-rt.jnilib +0 -0
  78. data/library/opengl/library/libgluegen-rt.so +0 -0
  79. data/library/opengl/library/libjogl.jnilib +0 -0
  80. data/library/opengl/library/libjogl.so +0 -0
  81. data/library/opengl/library/libjogl_awt.jnilib +0 -0
  82. data/library/opengl/library/libjogl_awt.so +0 -0
  83. data/library/opengl/library/libjogl_cg.jnilib +0 -0
  84. data/library/opengl/library/libjogl_cg.so +0 -0
  85. data/library/opengl/library/opengl.jar +0 -0
  86. data/library/pdf/bin/processing/pdf/PGraphicsPDF.class +0 -0
  87. data/library/pdf/library/itext.jar +0 -0
  88. data/library/pdf/library/pdf.jar +0 -0
  89. data/library/pdf/notes.txt +9 -0
  90. data/library/serial/bin/processing/serial/Serial.class +0 -0
  91. data/library/serial/library/RXTXcomm.jar +0 -0
  92. data/library/serial/library/export.txt +3 -0
  93. data/library/serial/library/librxtxSerial.jnilib +0 -0
  94. data/library/serial/library/librxtxSerial.so +0 -0
  95. data/library/serial/library/rxtxSerial.dll +0 -0
  96. data/library/serial/library/serial.jar +0 -0
  97. data/library/video/bin/processing/video/Capture.class +0 -0
  98. data/library/video/bin/processing/video/Movie.class +0 -0
  99. data/library/video/bin/processing/video/MovieMaker.class +0 -0
  100. data/library/video/library/video.jar +0 -0
  101. data/samples/animator.rb +47 -0
  102. data/samples/circle_collision.rb +213 -0
  103. data/samples/fern.rb +49 -0
  104. data/samples/flight_patterns.rb +64 -0
  105. data/samples/full_screen.rb +35 -0
  106. data/samples/getting_started.rb +43 -0
  107. data/samples/jwishy.rb +85 -0
  108. data/samples/kinetic_type.rb +100 -0
  109. data/samples/learning_processing/ABOUT +11 -0
  110. data/samples/learning_processing/chapter_01/1_stroke_and_fill.rb +34 -0
  111. data/samples/learning_processing/chapter_01/2_nofill.rb +25 -0
  112. data/samples/learning_processing/chapter_01/3_rgb_color.rb +31 -0
  113. data/samples/learning_processing/chapter_01/4_alpha_transparency.rb +36 -0
  114. data/samples/learning_processing/chapter_01/5_zoog.rb +37 -0
  115. data/samples/learning_processing/chapter_02/1_zoog_again.rb +39 -0
  116. data/samples/learning_processing/chapter_03/1_zoog_as_dynamic_sketch.rb +44 -0
  117. data/samples/learning_processing/chapter_03/2_mouse_x_and_mouse_y.rb +26 -0
  118. data/samples/learning_processing/chapter_03/3_zoog_as_dynamic_sketch_with_variation.rb +41 -0
  119. data/samples/learning_processing/chapter_03/4_drawing_a_continuous_line.rb +18 -0
  120. data/samples/learning_processing/chapter_03/5_mouse_pressed_and_key_pressed.rb +29 -0
  121. data/samples/learning_processing/chapter_03/6_interactive_zoog.rb +50 -0
  122. data/samples/learning_processing/chapter_04/1_variable_declaration.rb +24 -0
  123. data/samples/learning_processing/chapter_04/2_using_variables.rb +27 -0
  124. data/samples/learning_processing/chapter_04/3_varying_variables.rb +27 -0
  125. data/samples/learning_processing/chapter_04/4_many_variables.rb +38 -0
  126. data/samples/learning_processing/chapter_04/5_using_system_variables.rb +28 -0
  127. data/samples/learning_processing/chapter_04/6_ellipse_with_variables.rb +24 -0
  128. data/samples/learning_processing/chapter_04/7_filling_variables_with_random_values.rb +27 -0
  129. data/samples/learning_processing/chapter_04/8_variable_zoog.rb +50 -0
  130. data/samples/learning_processing/chapter_05/01_conditionals.rb +31 -0
  131. data/samples/learning_processing/chapter_05/02_more_conditionals.rb +38 -0
  132. data/samples/learning_processing/chapter_05/03_rollovers.rb +34 -0
  133. data/samples/learning_processing/chapter_05/04_hold_down_the_button.rb +33 -0
  134. data/samples/learning_processing/chapter_05/05_button_as_switch.rb +39 -0
  135. data/samples/learning_processing/chapter_05/06_bouncing_ball.rb +33 -0
  136. data/samples/learning_processing/chapter_05/07_bouncing_color.rb +37 -0
  137. data/samples/learning_processing/chapter_05/08_square_following_edge.rb +59 -0
  138. data/samples/learning_processing/chapter_05/09_simple_gravity.rb +43 -0
  139. data/samples/learning_processing/chapter_05/10_zoog_and_conditionals.rb +53 -0
  140. data/samples/learning_processing/chapter_06/01_many_lines.rb +29 -0
  141. data/samples/learning_processing/chapter_06/02_many_lines_with_variables.rb +53 -0
  142. data/samples/learning_processing/chapter_06/03_while_loop.rb +30 -0
  143. data/samples/learning_processing/chapter_06/04_infinite_loop.rb +25 -0
  144. data/samples/learning_processing/chapter_06/05_another_infinite_loop.rb +33 -0
  145. data/samples/learning_processing/chapter_06/06_legs_with_a_for_loop.rb +41 -0
  146. data/samples/learning_processing/chapter_06/07_local_variables.rb +39 -0
  147. data/samples/learning_processing/chapter_06/08_lines_one_at_a_time.rb +30 -0
  148. data/samples/learning_processing/chapter_06/09_simple_while_loop_with_interactivity.rb +41 -0
  149. data/samples/learning_processing/chapter_06/10_zoog_with_arms.rb +56 -0
  150. data/samples/learning_processing/chapter_06/11_multiple_zoogs.rb +46 -0
  151. data/samples/learning_processing/chapter_07/01_defining_a_function.rb +22 -0
  152. data/samples/learning_processing/chapter_07/02_calling_a_function.rb +22 -0
  153. data/samples/learning_processing/chapter_07/03_bouncing_ball_with_functions.rb +49 -0
  154. data/samples/learning_processing/chapter_07/04_function_returns_distance.rb +48 -0
  155. data/samples/learning_processing/chapter_07/05_zoog_with_functions.rb +71 -0
  156. data/samples/learning_processing/chapter_08/01_car_class_and_car_variable.rb +45 -0
  157. data/samples/learning_processing/chapter_08/02_two_car_objects.rb +60 -0
  158. data/samples/learning_processing/chapter_08/03_object_oriented_zoog.rb +81 -0
  159. data/samples/learning_processing/chapter_10/01_catcher.rb +35 -0
  160. data/samples/learning_processing/chapter_10/02_bouncing_ball.rb +44 -0
  161. data/samples/learning_processing/chapter_10/03_bouncing_balls_with_intersection.rb +69 -0
  162. data/samples/learning_processing/chapter_10/04_a_timer.rb +24 -0
  163. data/samples/learning_processing/chapter_10/05_object_oriented_timer.rb +42 -0
  164. data/samples/learning_processing/chapter_10/06_simple_raindrop.rb +23 -0
  165. data/samples/learning_processing/chapter_10/07_drops_one_at_a_time.rb +63 -0
  166. data/samples/learning_processing/chapter_13/02_random_number_distribution.rb +24 -0
  167. data/samples/learning_processing/chapter_13/03_probabilities.rb +33 -0
  168. data/samples/learning_processing/chapter_13/04_perlin_noise.rb +22 -0
  169. data/samples/learning_processing/chapter_13/06_oscillation.rb +29 -0
  170. data/samples/learning_processing/chapter_13/07_wave.rb +31 -0
  171. data/samples/learning_processing/chapter_13/08_recursion.rb +30 -0
  172. data/samples/learning_processing/chapter_13/09_two_dimensional_array.rb +21 -0
  173. data/samples/learning_processing/chapter_13/10_two_dimensional_array_with_objects.rb +54 -0
  174. data/samples/learning_processing/chapter_14/01_growing_rectangle.rb +26 -0
  175. data/samples/learning_processing/chapter_14/02_multiple_translations.rb +37 -0
  176. data/samples/learning_processing/chapter_14/03_depth_rectangle.rb +29 -0
  177. data/samples/learning_processing/chapter_14/04_pyramid_using_beingshape.rb +55 -0
  178. data/samples/learning_processing/chapter_14/05_rotate_rectangle_around_center.rb +28 -0
  179. data/samples/learning_processing/chapter_14/06_rotate_z.rb +24 -0
  180. data/samples/learning_processing/chapter_14/07_rotate_x.rb +24 -0
  181. data/samples/learning_processing/chapter_14/08_rotate_y.rb +24 -0
  182. data/samples/learning_processing/chapter_14/09_rotate_all.rb +24 -0
  183. data/samples/learning_processing/chapter_14/10_draw_pyramid.rb +59 -0
  184. data/samples/learning_processing/chapter_14/12_rotating_one_square.rb +25 -0
  185. data/samples/learning_processing/chapter_14/13_rotating_another_square.rb +25 -0
  186. data/samples/learning_processing/chapter_14/14_rotating_both_squares.rb +43 -0
  187. data/samples/learning_processing/chapter_14/15_rotating_many_things.rb +56 -0
  188. data/samples/learning_processing/chapter_14/16_simple_solar_system.rb +53 -0
  189. data/samples/learning_processing/chapter_14/17_nested_push_and_pop.rb +50 -0
  190. data/samples/learning_processing/chapter_14/18_object_oriented_solar_system.rb +69 -0
  191. data/samples/learning_processing/chapter_15/01_hello_world_image.rb +20 -0
  192. data/samples/learning_processing/chapter_15/02_image_sprite.rb +29 -0
  193. data/samples/learning_processing/chapter_15/03_swapping_images.rb +25 -0
  194. data/samples/learning_processing/chapter_15/04_image_sequence.rb +22 -0
  195. data/samples/learning_processing/chapter_15/05_setting_pixels.rb +19 -0
  196. data/samples/learning_processing/chapter_15/06_pixels_2d.rb +29 -0
  197. data/samples/learning_processing/chapter_15/07_image_pixels.rb +40 -0
  198. data/samples/learning_processing/chapter_15/08_image_brightness.rb +29 -0
  199. data/samples/learning_processing/chapter_15/09_flashlight_effect.rb +42 -0
  200. data/samples/learning_processing/chapter_15/10_brightness_threshold.rb +33 -0
  201. data/samples/learning_processing/chapter_15/11_brightness_threshold_with_filter.rb +20 -0
  202. data/samples/learning_processing/chapter_15/12_pixel_neighbour_differences.rb +43 -0
  203. data/samples/learning_processing/chapter_15/14_pointillism.rb +34 -0
  204. data/samples/learning_processing/chapter_15/15_2d_image_mapped_to_3d.rb +43 -0
  205. data/samples/learning_processing/chapter_15/data/animal0.jpg +0 -0
  206. data/samples/learning_processing/chapter_15/data/animal1.jpg +0 -0
  207. data/samples/learning_processing/chapter_15/data/animal2.jpg +0 -0
  208. data/samples/learning_processing/chapter_15/data/animal3.jpg +0 -0
  209. data/samples/learning_processing/chapter_15/data/animal4.jpg +0 -0
  210. data/samples/learning_processing/chapter_15/data/animal5.jpg +0 -0
  211. data/samples/learning_processing/chapter_15/data/animal6.jpg +0 -0
  212. data/samples/learning_processing/chapter_15/data/face.jpg +0 -0
  213. data/samples/learning_processing/chapter_15/data/mysummervacation.jpg +0 -0
  214. data/samples/learning_processing/chapter_15/data/sunflower.jpg +0 -0
  215. data/samples/learning_processing/chapter_16/01_display_video.rb +25 -0
  216. data/samples/learning_processing/chapter_16/02_manipulate_video_image.rb +24 -0
  217. data/samples/reflection.rb +26 -0
  218. data/samples/simple_buffer.rb +49 -0
  219. data/samples/tree.rb +83 -0
  220. metadata +348 -0
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+ require 'ruby-processing'
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+
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+ class ZoogAndConditionals < Processing::App
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+
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+ def setup
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+ @x, @y, @w, @h = 100.0, 100.0, 60.0, 60.0
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+ @eye_size = 16.0
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+
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+ # Zoog has variables for speed in the horizontal and vertical direction.
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+ @x_speed, @y_speed = 3.0, 1.0
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+ smooth
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+ end
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+
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+ def draw
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+ # Change the location of Zoog by speed
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+ @x += @x_speed
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+ @y += @y_speed
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+
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+ # An IF statement with a logical OR determines if Zoog has reached either
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+ # the right or left edge of the screen.
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+ # When this is true, we multiply speed by -1, reversing Zoog's direction!
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+ # Identical logic is applied to the y direction as well.
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+ @x_speed *= -1 if @x > width || @x < 0
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+ @y_speed *= -1 if @y > height || @y < 0
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+
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+ background 255
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+ ellipse_mode CENTER
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+ rect_mode CENTER
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+
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+ # Draw Zoog's body
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+ stroke 0
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+ fill 150
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+ rect @x, @y, @w/6, @h*2
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+
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+ # Draw Zoog's head
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+ # added () to make order of operations a bit more clear
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+ fill 255
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+ ellipse @x, @y-@h/2, @w, @h
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+
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+ # Draw Zoog's eyes
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+ fill 0
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+ ellipse @x-@w/3+1, @y-@h/2, @eye_size, @eye_size*2
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+ ellipse @x+@w/3-1, @y-@h/2, @eye_size, @eye_size*2
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+
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+ # Draw Zoog's legs
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+ stroke 0
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+ line @x-@w/12, @y+@h, @x-@w/4, @y+@h+10
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+ line @x+@w/12, @y+@h, @x+@w/4, @y+@h+10
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+ end
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+
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+ end
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+
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+ ZoogAndConditionals.new :title => "Zoog And Conditionals", :width => 200, :height => 200
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+ require 'ruby-processing'
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+
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+ class ManyLines < Processing::App
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+
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+ def setup
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+ background 255
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+
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+ # Legs
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+ stroke 0
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+ line 50, 60, 50, 80
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+ line 60, 60, 60, 80
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+ line 70, 60, 70, 80
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+ line 80, 60, 80, 80
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+ line 90, 60, 90, 80
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+ line 100, 60, 100, 80
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+ line 110, 60, 110, 80
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+ line 120, 60, 120, 80
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+ line 130, 60, 130, 80
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+ line 140, 60, 140, 80
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+ line 150, 60, 150, 80
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+ end
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+
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+ def draw
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+
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+ end
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+
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+ end
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+
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+ ManyLines.new :title => "Many Lines", :width => 200, :height => 200
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+ require 'ruby-processing'
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+
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+ class ManyLinesWithVariables < Processing::App
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+
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+ def setup
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+ background 255
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+
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+ # Legs
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+ stroke 0
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+ y = 80 # Vertical location of each line
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+ x = 50 # Initial horizontal location for first line
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+ spacing = 10 # How far apart is each line
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+ len = 20 # Length of each line
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+
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+ # Draw the first leg.
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+ line x, y, x, y + len
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+ # Add spacing so the next leg appears 10 pixels to the right.
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+ x = x + spacing
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+
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+ # You could continue this process for each leg, like in the original
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+ # example, but it's pretty silly to repeat any chunk of code so many times:
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+
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+ x = x + spacing
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+ line x, y, x, y + len
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+
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+ # A nicer way is to repeat that chunk of code with a block,
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+ # you can see how in example 06.
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+ end
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+
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+ def draw
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+
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+ end
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+
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+ end
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+
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+ ManyLinesWithVariables.new :title => "Many Lines With Variables", :width => 200, :height => 200
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+ require 'ruby-processing'
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+
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+ class WhileLoop < Processing::App
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+
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+ def setup
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+ background 255
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+
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+ y = 80 # Vertical location of each line
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+ x = 50 # Initial horizontal location for first line
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+ spacing = 10 # How far apart is each line
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+ len = 20 # Length of each line
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+
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+ # A variable to mark where the legs end.
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+ end_legs = 150
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+ stroke 0
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+
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+ # Draw each leg inside a while loop.
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+ while x <= end_legs
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+ line x, y, x, y + len
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+ x = x + spacing
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+ end
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+ end
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+
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+ def draw
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+
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+ end
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+
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+ end
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+
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+ WhileLoop.new :title => "While Loop", :width => 200, :height => 200
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+ require 'ruby-processing'
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+
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+ class InfiniteLoop < Processing::App
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+
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+ def setup
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+
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+ end
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+
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+ def draw
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+
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+ x = 0
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+ while x < 10
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+ puts x
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+ # Decrementing x results in an infinite loop here because the value of x will never be 10 or greater.
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+ # Be careful!
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+ x = x - 1
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+ end
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+
19
+ # This example does not include the break function.
20
+ # To stop the runaway loop, close the window or use control-c in the terminal.
21
+ end
22
+
23
+ end
24
+
25
+ InfiniteLoop.new :title => "Infinite Loop (Don't do this)", :width => 200, :height => 200
@@ -0,0 +1,33 @@
1
+ require 'ruby-processing'
2
+
3
+ class AnotherInfiniteLoop < Processing::App
4
+
5
+ def setup
6
+ @y = 80 # Vertical location of each line
7
+ @x = 0 # Horizontal location of first line
8
+ @spacing = 10 # How far apart is each line
9
+ @len = 20 # Length of each line
10
+ @end_legs = 150 # Where should the lines stop?
11
+ end
12
+
13
+ def draw
14
+ # The spacing variable, which sets the distance in between each line,
15
+ # is assigned a value equal to mouseX divided by two.
16
+ # THIS LINE IS COMMENTED OUT SO THAT THE SKETCH DOES NOT CRASH
17
+ # IF YOU PUT IT BACK IN THIS SKETCH WILL CRASH!
18
+ # @spacing = mouse_x / 2
19
+
20
+ # Exit Condition: when x is greater than endlegs.
21
+ while @x <= @end_legs
22
+ line @x, @y, @x, @y + @len
23
+ # Incrementation of x.
24
+ # x always increases by the value of spacing.
25
+ # What is the range of possible values for spacing?
26
+ @x = @x + @spacing
27
+ end
28
+
29
+ end
30
+
31
+ end
32
+
33
+ AnotherInfiniteLoop.new :title => "Another Infinite Loop", :width => 200, :height => 200
@@ -0,0 +1,41 @@
1
+ require 'ruby-processing'
2
+
3
+ class LegsWithAForLoop < Processing::App
4
+
5
+ def setup
6
+ background 255
7
+ end
8
+
9
+ def reset_values
10
+ @x = 50 # Horizontal location of first line
11
+ @y = 80 # Vertical location of each line
12
+ @spacing = 10 # How far apart is each line
13
+ @len = 20 # Length of each line
14
+ end
15
+
16
+ def draw
17
+ reset_values
18
+
19
+ # In ruby numbers also have methods.
20
+ # The times method allows you to run a given block of code
21
+ # a certain number of times:
22
+
23
+ 10.times do
24
+ line @x, @y, @x, @y + @len
25
+ @x += @spacing
26
+ end
27
+
28
+ # There's also an alternative method called step,
29
+ # You call it on the number you'd like to start with,
30
+ # passing it the end number, and the size of the steps to take:
31
+ # start_num.step(stop_num, step_size) { |value| do_something_with value ...
32
+
33
+ 50.step(150, @spacing) { |x| line x, @y, x, @y + @len }
34
+
35
+ # The curly braces are an alternative form for writing do ... end.
36
+ # So, I guess this isn't much of a demonstration of the for loop...
37
+ end
38
+
39
+ end
40
+
41
+ LegsWithAForLoop.new :title => "Legs With A For Loop", :width => 200, :height => 200
@@ -0,0 +1,39 @@
1
+ require 'ruby-processing'
2
+
3
+ class LocalVariables < Processing::App
4
+
5
+ def setup
6
+ # x is not available! It is local to the draw block of code.
7
+ end
8
+
9
+ def draw
10
+ background 0
11
+ x = 0
12
+ # x is available! Since it is declared within the draw
13
+ # block of code, it is available here.
14
+ # Notice, however, that it is not available inside draw
15
+ # above where it is declared.
16
+ # Also, it is available inside the while block of code
17
+ # because while is inside of draw.
18
+
19
+ while x < width
20
+ stroke 255
21
+ line x, 0, x, height
22
+ x += 5
23
+ end
24
+
25
+ # This could also be written with until:
26
+ # until x > width ...
27
+ # Or it could be written with step:
28
+ # 0.step(width, 5) do ...
29
+
30
+ end
31
+
32
+ def mouse_pressed
33
+ # x is not available! It is local to the draw block of code.
34
+ puts "The mouse was pressed!"
35
+ end
36
+
37
+ end
38
+
39
+ LocalVariables.new :title => "Local Variables", :width => 200, :height => 200
@@ -0,0 +1,30 @@
1
+ require 'ruby-processing'
2
+
3
+ class LinesOneAtATime < Processing::App
4
+
5
+ # No for loop here. Instead, a global variable.
6
+ # In ruby, global variables start with $.
7
+ $y = 0
8
+
9
+ def setup
10
+ background 255
11
+ # Slowing down the frame rate so we can easily see the effect.
12
+ frame_rate 5
13
+ end
14
+
15
+ def draw
16
+ # Draw a line
17
+ stroke 0
18
+ # Only one line is drawn each time through draw.
19
+ line 0, $y, width, $y
20
+ # Increment y
21
+ $y += 10
22
+
23
+ # Reset y back to 0 when it gets to the bottom of window
24
+ # In ruby, you can put if statements at the end, like speaking.
25
+ $y = 0 if $y > height
26
+ end
27
+
28
+ end
29
+
30
+ LinesOneAtATime.new :title => "Lines One At A Time", :width => 200, :height => 200
@@ -0,0 +1,41 @@
1
+ require 'ruby-processing'
2
+
3
+ class SimpleWhileLoopWithInteractivity < Processing::App
4
+
5
+ def setup
6
+ # no_stroke can go inside setup, because it only needs to be called once.
7
+ no_stroke
8
+ end
9
+
10
+ def draw
11
+ background 0
12
+
13
+ # Start with i as 0
14
+ i = 0
15
+
16
+ # While i is less than the width of the window
17
+ while i < width
18
+ # The distance between the current rectangle and the mouse
19
+ # is equal to the absolute value of the difference between i and mouseX.
20
+ distance = (mouse_x - i).abs
21
+ # That distance is used to fill the color of a rectangle at horizontal location i.
22
+ fill distance
23
+ rect i, 0, 10, height
24
+ # Increase i by 10
25
+ i += 10
26
+ end
27
+
28
+ # Un-comment the following lines to perform the same procedure
29
+ # for the height of the sketch, at half opacity.
30
+ # Uses a slightly different technique:
31
+
32
+ # (height/10).times do |j|
33
+ # distance = (mouse_y - j*10).abs
34
+ # fill distance, 128
35
+ # rect 0, j*10, width, 10
36
+ # end
37
+ end
38
+
39
+ end
40
+
41
+ SimpleWhileLoopWithInteractivity.new :title => "Simple While Loop With Interactivity", :width => 255, :height => 255
@@ -0,0 +1,56 @@
1
+ require 'ruby-processing'
2
+
3
+ class ZoogwithArms < Processing::App
4
+
5
+ def setup
6
+ @x, @y = 100, 100
7
+ @w, @h = 60, 60
8
+ @eye_size = 16
9
+ @speed = 1
10
+ smooth
11
+
12
+ # Set ellipses and rects to CENTER mode
13
+ # We can do this in setup because we only need to do it once
14
+ ellipseMode CENTER
15
+ rectMode CENTER
16
+ end
17
+
18
+ def draw
19
+ # Change the x location of Zoog by speed
20
+ @x += @speed
21
+
22
+ # If we've reached an edge, reverse speed i.e. multiply it by -1
23
+ # Note if speed is a + number, square moves to the right, - to the left
24
+ @speed *= -1 if @x > @width || @x < 0
25
+
26
+ background 255 # Draw a white background
27
+ stroke 0 # Set the stroke color to black
28
+
29
+ # Arms are incorporated into Zoog's design with a times loop.
30
+ 6.times do |i|
31
+ y = i * 10 + @y + 5
32
+ line @x-@w/3, y, @x+@w/3, y
33
+ end
34
+
35
+ # Draw Zoog's body
36
+ fill 175
37
+ rect @x, @y, @w/6, @h*2
38
+
39
+ # Draw Zoog's head
40
+ fill 255
41
+ ellipse @x, @y-@h/2, @w, @h
42
+
43
+ # Draw Zoog's eyes
44
+ fill 0
45
+ ellipse @x-@w/3+1, @y-@h/2, @eye_size, @eye_size*2
46
+ ellipse @x+@w/3-1, @y-@h/2, @eye_size, @eye_size*2
47
+
48
+ # Draw Zoog's legs
49
+ line @x-@w/12, @y+@h, @x-@w/4, @y+@h+10
50
+ line @x+@w/12, @y+@h, @x+@w/4, @y+@h+10
51
+
52
+ end
53
+
54
+ end
55
+
56
+ ZoogwithArms.new :title => "Zoog with Arms", :width => 200, :height => 200