ruby-processing 1.0.1

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  1. data/CHANGELOG +137 -0
  2. data/LICENSE +37 -0
  3. data/README +61 -0
  4. data/bin/rp5 +4 -0
  5. data/lib/core/core.jar +0 -0
  6. data/lib/core/jruby-complete.jar +0 -0
  7. data/lib/ruby-processing.rb +27 -0
  8. data/lib/ruby-processing/app.rb +358 -0
  9. data/lib/ruby-processing/exporters/applet_exporter.rb +75 -0
  10. data/lib/ruby-processing/exporters/application_exporter.rb +87 -0
  11. data/lib/ruby-processing/exporters/base_exporter.rb +133 -0
  12. data/lib/ruby-processing/exporters/creator.rb +46 -0
  13. data/lib/ruby-processing/helpers/string.rb +27 -0
  14. data/lib/ruby-processing/runner.rb +143 -0
  15. data/lib/ruby-processing/runners/base.rb +5 -0
  16. data/lib/ruby-processing/runners/live.rb +11 -0
  17. data/lib/ruby-processing/runners/run.rb +5 -0
  18. data/lib/ruby-processing/runners/watch.rb +42 -0
  19. data/lib/templates/applet/images/built_with.jpg +0 -0
  20. data/lib/templates/applet/images/ruby.jpg +0 -0
  21. data/lib/templates/applet/images/top.png +0 -0
  22. data/lib/templates/applet/index.html.erb +111 -0
  23. data/lib/templates/applet/library/library.txt +1 -0
  24. data/lib/templates/application/Contents/Info.plist.erb +58 -0
  25. data/lib/templates/application/Contents/MacOS/JavaApplicationStub +0 -0
  26. data/lib/templates/application/Contents/PkgInfo +1 -0
  27. data/lib/templates/application/Contents/Resources/sketch.icns +0 -0
  28. data/lib/templates/application/lib/MANIFEST.MF +3 -0
  29. data/lib/templates/application/lib/args.txt.erb +3 -0
  30. data/lib/templates/application/lib/library/library.txt +1 -0
  31. data/lib/templates/application/run.erb +4 -0
  32. data/lib/templates/application/run.exe +0 -0
  33. data/lib/templates/create/blank_sketch.rb.erb +15 -0
  34. data/library/boids/boids.rb +222 -0
  35. data/library/control_panel/control_panel.rb +149 -0
  36. data/library/dxf/bin/processing/dxf/RawDXF.class +0 -0
  37. data/library/dxf/dxfviewer.jar +0 -0
  38. data/library/dxf/library/dxf.jar +0 -0
  39. data/library/javascript/library/export.txt +6 -0
  40. data/library/javascript/library/javascript.jar +0 -0
  41. data/library/minim/library/jl1.0.jar +0 -0
  42. data/library/minim/library/jsminim.jar +0 -0
  43. data/library/minim/library/minim-spi.jar +0 -0
  44. data/library/minim/library/minim.jar +0 -0
  45. data/library/minim/library/mp3spi1.9.4.jar +0 -0
  46. data/library/minim/library/tritonus_aos.jar +0 -0
  47. data/library/minim/library/tritonus_share.jar +0 -0
  48. data/library/minim/license.txt +339 -0
  49. data/library/minim/version.txt +1 -0
  50. data/library/net/bin/processing/net/Client.class +0 -0
  51. data/library/net/bin/processing/net/Server.class +0 -0
  52. data/library/net/library/net.jar +0 -0
  53. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL$ImageCache.class +0 -0
  54. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL$TessCallback.class +0 -0
  55. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL.class +0 -0
  56. data/library/opengl/library/export.txt +13 -0
  57. data/library/opengl/library/gluegen-rt-natives-linux-amd64.jar +0 -0
  58. data/library/opengl/library/gluegen-rt-natives-linux-i586.jar +0 -0
  59. data/library/opengl/library/gluegen-rt-natives-macosx-ppc.jar +0 -0
  60. data/library/opengl/library/gluegen-rt-natives-macosx-universal.jar +0 -0
  61. data/library/opengl/library/gluegen-rt-natives-windows-amd64.jar +0 -0
  62. data/library/opengl/library/gluegen-rt-natives-windows-i586.jar +0 -0
  63. data/library/opengl/library/gluegen-rt.dll +0 -0
  64. data/library/opengl/library/gluegen-rt.jar +0 -0
  65. data/library/opengl/library/gluegen-rt.jar.pack.gz +0 -0
  66. data/library/opengl/library/jogl-natives-linux-amd64.jar +0 -0
  67. data/library/opengl/library/jogl-natives-linux-i586.jar +0 -0
  68. data/library/opengl/library/jogl-natives-macosx-ppc.jar +0 -0
  69. data/library/opengl/library/jogl-natives-macosx-universal.jar +0 -0
  70. data/library/opengl/library/jogl-natives-windows-amd64.jar +0 -0
  71. data/library/opengl/library/jogl-natives-windows-i586.jar +0 -0
  72. data/library/opengl/library/jogl.dll +0 -0
  73. data/library/opengl/library/jogl.jar +0 -0
  74. data/library/opengl/library/jogl.jar.pack.gz +0 -0
  75. data/library/opengl/library/jogl_awt.dll +0 -0
  76. data/library/opengl/library/jogl_cg.dll +0 -0
  77. data/library/opengl/library/libgluegen-rt.jnilib +0 -0
  78. data/library/opengl/library/libgluegen-rt.so +0 -0
  79. data/library/opengl/library/libjogl.jnilib +0 -0
  80. data/library/opengl/library/libjogl.so +0 -0
  81. data/library/opengl/library/libjogl_awt.jnilib +0 -0
  82. data/library/opengl/library/libjogl_awt.so +0 -0
  83. data/library/opengl/library/libjogl_cg.jnilib +0 -0
  84. data/library/opengl/library/libjogl_cg.so +0 -0
  85. data/library/opengl/library/opengl.jar +0 -0
  86. data/library/pdf/bin/processing/pdf/PGraphicsPDF.class +0 -0
  87. data/library/pdf/library/itext.jar +0 -0
  88. data/library/pdf/library/pdf.jar +0 -0
  89. data/library/pdf/notes.txt +9 -0
  90. data/library/serial/bin/processing/serial/Serial.class +0 -0
  91. data/library/serial/library/RXTXcomm.jar +0 -0
  92. data/library/serial/library/export.txt +3 -0
  93. data/library/serial/library/librxtxSerial.jnilib +0 -0
  94. data/library/serial/library/librxtxSerial.so +0 -0
  95. data/library/serial/library/rxtxSerial.dll +0 -0
  96. data/library/serial/library/serial.jar +0 -0
  97. data/library/video/bin/processing/video/Capture.class +0 -0
  98. data/library/video/bin/processing/video/Movie.class +0 -0
  99. data/library/video/bin/processing/video/MovieMaker.class +0 -0
  100. data/library/video/library/video.jar +0 -0
  101. data/samples/animator.rb +47 -0
  102. data/samples/circle_collision.rb +213 -0
  103. data/samples/fern.rb +49 -0
  104. data/samples/flight_patterns.rb +64 -0
  105. data/samples/full_screen.rb +35 -0
  106. data/samples/getting_started.rb +43 -0
  107. data/samples/jwishy.rb +85 -0
  108. data/samples/kinetic_type.rb +100 -0
  109. data/samples/learning_processing/ABOUT +11 -0
  110. data/samples/learning_processing/chapter_01/1_stroke_and_fill.rb +34 -0
  111. data/samples/learning_processing/chapter_01/2_nofill.rb +25 -0
  112. data/samples/learning_processing/chapter_01/3_rgb_color.rb +31 -0
  113. data/samples/learning_processing/chapter_01/4_alpha_transparency.rb +36 -0
  114. data/samples/learning_processing/chapter_01/5_zoog.rb +37 -0
  115. data/samples/learning_processing/chapter_02/1_zoog_again.rb +39 -0
  116. data/samples/learning_processing/chapter_03/1_zoog_as_dynamic_sketch.rb +44 -0
  117. data/samples/learning_processing/chapter_03/2_mouse_x_and_mouse_y.rb +26 -0
  118. data/samples/learning_processing/chapter_03/3_zoog_as_dynamic_sketch_with_variation.rb +41 -0
  119. data/samples/learning_processing/chapter_03/4_drawing_a_continuous_line.rb +18 -0
  120. data/samples/learning_processing/chapter_03/5_mouse_pressed_and_key_pressed.rb +29 -0
  121. data/samples/learning_processing/chapter_03/6_interactive_zoog.rb +50 -0
  122. data/samples/learning_processing/chapter_04/1_variable_declaration.rb +24 -0
  123. data/samples/learning_processing/chapter_04/2_using_variables.rb +27 -0
  124. data/samples/learning_processing/chapter_04/3_varying_variables.rb +27 -0
  125. data/samples/learning_processing/chapter_04/4_many_variables.rb +38 -0
  126. data/samples/learning_processing/chapter_04/5_using_system_variables.rb +28 -0
  127. data/samples/learning_processing/chapter_04/6_ellipse_with_variables.rb +24 -0
  128. data/samples/learning_processing/chapter_04/7_filling_variables_with_random_values.rb +27 -0
  129. data/samples/learning_processing/chapter_04/8_variable_zoog.rb +50 -0
  130. data/samples/learning_processing/chapter_05/01_conditionals.rb +31 -0
  131. data/samples/learning_processing/chapter_05/02_more_conditionals.rb +38 -0
  132. data/samples/learning_processing/chapter_05/03_rollovers.rb +34 -0
  133. data/samples/learning_processing/chapter_05/04_hold_down_the_button.rb +33 -0
  134. data/samples/learning_processing/chapter_05/05_button_as_switch.rb +39 -0
  135. data/samples/learning_processing/chapter_05/06_bouncing_ball.rb +33 -0
  136. data/samples/learning_processing/chapter_05/07_bouncing_color.rb +37 -0
  137. data/samples/learning_processing/chapter_05/08_square_following_edge.rb +59 -0
  138. data/samples/learning_processing/chapter_05/09_simple_gravity.rb +43 -0
  139. data/samples/learning_processing/chapter_05/10_zoog_and_conditionals.rb +53 -0
  140. data/samples/learning_processing/chapter_06/01_many_lines.rb +29 -0
  141. data/samples/learning_processing/chapter_06/02_many_lines_with_variables.rb +53 -0
  142. data/samples/learning_processing/chapter_06/03_while_loop.rb +30 -0
  143. data/samples/learning_processing/chapter_06/04_infinite_loop.rb +25 -0
  144. data/samples/learning_processing/chapter_06/05_another_infinite_loop.rb +33 -0
  145. data/samples/learning_processing/chapter_06/06_legs_with_a_for_loop.rb +41 -0
  146. data/samples/learning_processing/chapter_06/07_local_variables.rb +39 -0
  147. data/samples/learning_processing/chapter_06/08_lines_one_at_a_time.rb +30 -0
  148. data/samples/learning_processing/chapter_06/09_simple_while_loop_with_interactivity.rb +41 -0
  149. data/samples/learning_processing/chapter_06/10_zoog_with_arms.rb +56 -0
  150. data/samples/learning_processing/chapter_06/11_multiple_zoogs.rb +46 -0
  151. data/samples/learning_processing/chapter_07/01_defining_a_function.rb +22 -0
  152. data/samples/learning_processing/chapter_07/02_calling_a_function.rb +22 -0
  153. data/samples/learning_processing/chapter_07/03_bouncing_ball_with_functions.rb +49 -0
  154. data/samples/learning_processing/chapter_07/04_function_returns_distance.rb +48 -0
  155. data/samples/learning_processing/chapter_07/05_zoog_with_functions.rb +71 -0
  156. data/samples/learning_processing/chapter_08/01_car_class_and_car_variable.rb +45 -0
  157. data/samples/learning_processing/chapter_08/02_two_car_objects.rb +60 -0
  158. data/samples/learning_processing/chapter_08/03_object_oriented_zoog.rb +81 -0
  159. data/samples/learning_processing/chapter_10/01_catcher.rb +35 -0
  160. data/samples/learning_processing/chapter_10/02_bouncing_ball.rb +44 -0
  161. data/samples/learning_processing/chapter_10/03_bouncing_balls_with_intersection.rb +69 -0
  162. data/samples/learning_processing/chapter_10/04_a_timer.rb +24 -0
  163. data/samples/learning_processing/chapter_10/05_object_oriented_timer.rb +42 -0
  164. data/samples/learning_processing/chapter_10/06_simple_raindrop.rb +23 -0
  165. data/samples/learning_processing/chapter_10/07_drops_one_at_a_time.rb +63 -0
  166. data/samples/learning_processing/chapter_13/02_random_number_distribution.rb +24 -0
  167. data/samples/learning_processing/chapter_13/03_probabilities.rb +33 -0
  168. data/samples/learning_processing/chapter_13/04_perlin_noise.rb +22 -0
  169. data/samples/learning_processing/chapter_13/06_oscillation.rb +29 -0
  170. data/samples/learning_processing/chapter_13/07_wave.rb +31 -0
  171. data/samples/learning_processing/chapter_13/08_recursion.rb +30 -0
  172. data/samples/learning_processing/chapter_13/09_two_dimensional_array.rb +21 -0
  173. data/samples/learning_processing/chapter_13/10_two_dimensional_array_with_objects.rb +54 -0
  174. data/samples/learning_processing/chapter_14/01_growing_rectangle.rb +26 -0
  175. data/samples/learning_processing/chapter_14/02_multiple_translations.rb +37 -0
  176. data/samples/learning_processing/chapter_14/03_depth_rectangle.rb +29 -0
  177. data/samples/learning_processing/chapter_14/04_pyramid_using_beingshape.rb +55 -0
  178. data/samples/learning_processing/chapter_14/05_rotate_rectangle_around_center.rb +28 -0
  179. data/samples/learning_processing/chapter_14/06_rotate_z.rb +24 -0
  180. data/samples/learning_processing/chapter_14/07_rotate_x.rb +24 -0
  181. data/samples/learning_processing/chapter_14/08_rotate_y.rb +24 -0
  182. data/samples/learning_processing/chapter_14/09_rotate_all.rb +24 -0
  183. data/samples/learning_processing/chapter_14/10_draw_pyramid.rb +59 -0
  184. data/samples/learning_processing/chapter_14/12_rotating_one_square.rb +25 -0
  185. data/samples/learning_processing/chapter_14/13_rotating_another_square.rb +25 -0
  186. data/samples/learning_processing/chapter_14/14_rotating_both_squares.rb +43 -0
  187. data/samples/learning_processing/chapter_14/15_rotating_many_things.rb +56 -0
  188. data/samples/learning_processing/chapter_14/16_simple_solar_system.rb +53 -0
  189. data/samples/learning_processing/chapter_14/17_nested_push_and_pop.rb +50 -0
  190. data/samples/learning_processing/chapter_14/18_object_oriented_solar_system.rb +69 -0
  191. data/samples/learning_processing/chapter_15/01_hello_world_image.rb +20 -0
  192. data/samples/learning_processing/chapter_15/02_image_sprite.rb +29 -0
  193. data/samples/learning_processing/chapter_15/03_swapping_images.rb +25 -0
  194. data/samples/learning_processing/chapter_15/04_image_sequence.rb +22 -0
  195. data/samples/learning_processing/chapter_15/05_setting_pixels.rb +19 -0
  196. data/samples/learning_processing/chapter_15/06_pixels_2d.rb +29 -0
  197. data/samples/learning_processing/chapter_15/07_image_pixels.rb +40 -0
  198. data/samples/learning_processing/chapter_15/08_image_brightness.rb +29 -0
  199. data/samples/learning_processing/chapter_15/09_flashlight_effect.rb +42 -0
  200. data/samples/learning_processing/chapter_15/10_brightness_threshold.rb +33 -0
  201. data/samples/learning_processing/chapter_15/11_brightness_threshold_with_filter.rb +20 -0
  202. data/samples/learning_processing/chapter_15/12_pixel_neighbour_differences.rb +43 -0
  203. data/samples/learning_processing/chapter_15/14_pointillism.rb +34 -0
  204. data/samples/learning_processing/chapter_15/15_2d_image_mapped_to_3d.rb +43 -0
  205. data/samples/learning_processing/chapter_15/data/animal0.jpg +0 -0
  206. data/samples/learning_processing/chapter_15/data/animal1.jpg +0 -0
  207. data/samples/learning_processing/chapter_15/data/animal2.jpg +0 -0
  208. data/samples/learning_processing/chapter_15/data/animal3.jpg +0 -0
  209. data/samples/learning_processing/chapter_15/data/animal4.jpg +0 -0
  210. data/samples/learning_processing/chapter_15/data/animal5.jpg +0 -0
  211. data/samples/learning_processing/chapter_15/data/animal6.jpg +0 -0
  212. data/samples/learning_processing/chapter_15/data/face.jpg +0 -0
  213. data/samples/learning_processing/chapter_15/data/mysummervacation.jpg +0 -0
  214. data/samples/learning_processing/chapter_15/data/sunflower.jpg +0 -0
  215. data/samples/learning_processing/chapter_16/01_display_video.rb +25 -0
  216. data/samples/learning_processing/chapter_16/02_manipulate_video_image.rb +24 -0
  217. data/samples/reflection.rb +26 -0
  218. data/samples/simple_buffer.rb +49 -0
  219. data/samples/tree.rb +83 -0
  220. metadata +348 -0
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+ require 'ruby-processing'
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+
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+ class Pixels2dSketch < Processing::App
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+
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+ def setup
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+ # load the pixels array
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+ load_pixels
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+ # Two loops allow us to visit every column (x) and every row (y).
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+ # Loop through every pixel column
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+ width.times do |x|
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+ # Loop through every pixel row
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+ height.times do |y|
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+ # Use the formula to find the 1D location
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+ # The location in the pixel array is calculated via our formula: 1D pixel location = x + y * width
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+ loc = x + y * width
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+ # We use the even-or-odd-ness of the column number (x) to determine whether the color should be black or white.
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+ pixels[loc] = (x % 2 == 0) ? color(255) : color(0)
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+ end
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+ end
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+ # update the pixels on screen
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+ update_pixels
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+ end
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+
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+
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+ end
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+
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+ Pixels2dSketch.new :title => "Pixels 2d", :width => 200, :height => 200
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+
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+
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+ require 'ruby-processing'
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+
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+ class ImagePixelsSketch < Processing::App
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+
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+ def setup
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+ @image = load_image 'sunflower.jpg'
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+ end
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+
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+ def draw
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+ # load the pixels array
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+ load_pixels
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+ # Two loops allow us to visit every column (x) and every row (y).
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+ # Loop through every pixel column
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+ width.times do |x|
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+ # Loop through every pixel row
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+ height.times do |y|
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+ # Use the formula to find the 1D location
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+ loc = x + y * width # The location in the pixel array is calculated via our formula: 1D pixel location = x + y * width
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+
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+ # The functions red, green, and blue pull out the three color components from a pixel.
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+ r = red(@image.pixels[loc])
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+ g = green(@image.pixels[loc])
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+ b = blue(@image.pixels[loc])
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+
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+ # Image Processing would go here
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+ # If we were to change the RGB values, we would do it here, before setting the pixel in the display window.
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+
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+ # Set the display pixel to the image pixel
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+ pixels[loc] = color(r,g,b)
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+ end
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+ end
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+ # update the pixels on screen
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+ update_pixels
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+ end
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+
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+ end
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+
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+ ImagePixelsSketch.new :title => "Image Pixels", :width => 200, :height => 200
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+
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+
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+ require 'ruby-processing'
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+
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+ class ImageBrightnessSketch < Processing::App
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+
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+ def setup
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+ @image = load_image 'sunflower.jpg'
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+ # Let's grab the red, green and blue component of each pixel of the image to start with.
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+ @image_pixels = @image.pixels.map {|p| [red(p), green(p), blue(p)]}
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+ end
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+
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+ def draw
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+ # We calculate a multiplier ranging from 0.0 to 8.0 based on mouseX position.
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+ # That multiplier changes the RGB value of each pixel.
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+ adjustment = (mouse_x.to_f / width) * 8.0
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+ load_pixels # load the pixels array
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+
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+ # And here's a modified Ruby way to do the Java equivalent
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+ pixels.size.times do |i|
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+ pixels[i] = color(*@image_pixels[i].map {|rgb| rgb * adjustment })
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+ end
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+
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+ update_pixels
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+ end
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+
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+ end
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+
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+ ImageBrightnessSketch.new :title => "Image Brightness", :width => 200, :height => 200
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+
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+
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+ require 'ruby-processing'
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+
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+ class FlashlightEffectSketch < Processing::App
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+
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+ def setup
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+ @image = load_image 'sunflower.jpg'
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+ # Let's grab the red, green and blue component of each pixel of the image to start with.
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+ @image_pixels = @image.pixels.map {|p| [red(p), green(p), blue(p)]}
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+ end
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+
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+ def draw
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+ load_pixels # Load the pixels array
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+ # Two loops allow us to visit every column (x) and every row (y).
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+ # Loop through every pixel column
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+ width.times do |x|
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+ # Loop through every pixel row
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+ height.times do |y|
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+ # Use the formula to find the 1D location
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+ loc = x + y * width # The location in the pixel array is calculated via our formula: 1D pixel location = x + y * width
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+
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+ # Calculate an amount to change brightness
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+ # based on proximity to the mouse
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+ distance = dist(x, y, mouseX, mouseY)
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+
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+ # The closer the pixel is to the mouse, the lower the value of "distance"
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+ # We want closer pixels to be brighter, however, so we invert the value with the formula: adjustment = (50-distance)/50
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+ # Pixels with a distance of 50 (or greater) have a brightness of 0.0 (or negative which is equivalent to 0 here)
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+ # Pixels with a distance of 0 have a brightness of 1.0.
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+ adjustment = (50 - distance) / 50
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+
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+ # Set the display pixel to the image pixel
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+ pixels[loc] = color(*@image_pixels[loc].map {|rgb| rgb * adjustment })
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+ end
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+ end
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+ update_pixels
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+ end
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+
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+ end
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+
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+ FlashlightEffectSketch.new :title => "Flashlight Effect", :width => 200, :height => 200
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+
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+
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+ require 'ruby-processing'
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+
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+ class BrightnessThresholdSketch < Processing::App
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+
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+ def setup
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+ @source = load_image 'sunflower.jpg'
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+ @destination = create_image @source.width, @source.height, RGB
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+ end
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+
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+ def draw
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+ threshold = 127
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+ # We are going to look at both image's pixels
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+ @source.load_pixels
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+ @destination.load_pixels
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+
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+ @source.width.times do |x|
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+ @source.height.times do |y|
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+ loc = x + y*@source.width;
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+ # Test the brightness against the threshold
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+ @destination.pixels[loc] = (brightness(@source.pixels[loc]) > threshold) ? color(255) : color(0)
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+ end
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+ end
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+
24
+ # We changed the pixels in @destination
25
+ @destination.update_pixels
26
+ # Display the @destination
27
+ image @destination, 0, 0
28
+ end
29
+
30
+ end
31
+
32
+ BrightnessThresholdSketch.new :title => "Brightness Threshold", :width => 200, :height => 200
33
+
@@ -0,0 +1,20 @@
1
+ require 'ruby-processing'
2
+
3
+ class BrightnessThresholdWithFilterSketch < Processing::App
4
+
5
+ def setup
6
+ @img = load_image 'sunflower.jpg'
7
+ end
8
+
9
+ def draw
10
+ # Draw the image
11
+ image @img, 0, 0
12
+ # Filter the window with a threshold effect
13
+ # 0.5 means threshold is 50% brightness
14
+ filter THRESHOLD, 0.5
15
+ end
16
+
17
+ end
18
+
19
+ BrightnessThresholdWithFilterSketch.new :title => "Brightness Threshold With Filter", :width => 200, :height => 200
20
+
@@ -0,0 +1,43 @@
1
+ require 'ruby-processing'
2
+
3
+ class PixelNeighbourDifferencesSketch < Processing::App
4
+
5
+ def setup
6
+ @img = load_image 'sunflower.jpg'
7
+ @destination = create_image @img.width, @img.height, RGB
8
+ end
9
+
10
+ def draw
11
+ # We are going to look at both image's pixels
12
+ @img.load_pixels
13
+ @destination.load_pixels
14
+
15
+ # Since we are looking at left neighbors
16
+ # We skip the first column
17
+ (1...width).each do |x|
18
+ (0...height).each do |y|
19
+ # Pixel location and color
20
+ loc = x + y * @img.width
21
+ pix = @img.pixels[loc]
22
+
23
+ # Pixel to the left location and color
24
+ left_loc = (x - 1) + y * @img.width
25
+ left_pix = @img.pixels[left_loc]
26
+
27
+ # New color is difference between pixel and left neighbor
28
+ diff = (brightness(pix) - brightness(left_pix)).abs
29
+ @destination.pixels[loc] = color(diff)
30
+ end
31
+ end
32
+
33
+ # We changed the pixels in @destination
34
+ @destination.update_pixels
35
+ # Display the @destination
36
+ image @destination, 0, 0
37
+ end
38
+
39
+ end
40
+
41
+ PixelNeighbourDifferencesSketch.new :title => "Pixel Neighbour Differences", :width => 200, :height => 200
42
+
43
+
@@ -0,0 +1,34 @@
1
+ require 'ruby-processing'
2
+
3
+ class PointillismSketch < Processing::App
4
+
5
+ def setup
6
+ @pointillize = 10
7
+ @img = load_image 'sunflower.jpg'
8
+ background 255
9
+ frame_rate 200 # Let's run this one as fast as we can.
10
+ no_stroke
11
+ smooth
12
+ end
13
+
14
+ def draw
15
+ # Pick a random point
16
+ x, y = rand(width), rand(height)
17
+ loc = x + y * width
18
+
19
+ # Look up the RGB color in the source image
20
+ load_pixels
21
+ pixel = @img.pixels[loc]
22
+ r, g, b = red(pixel), green(pixel), blue(pixel)
23
+
24
+ # Draw an ellipse at that location with that color
25
+ fill r, g, b, 100
26
+ # Back to shapes! Instead of setting a pixel, we use the color from a pixel to draw a circle.
27
+ ellipse x, y, @pointillize, @pointillize
28
+ end
29
+
30
+ end
31
+
32
+ PointillismSketch.new :title => "Pointillism", :width => 200, :height => 200
33
+
34
+
@@ -0,0 +1,43 @@
1
+ require 'ruby-processing'
2
+
3
+ class TwoDMappedTo3dSketch < Processing::App
4
+
5
+ def setup
6
+ @cellsize = 2
7
+ @img = load_image 'sunflower.jpg' # Load the image
8
+ @img.load_pixels
9
+ @pixels = @img.pixels
10
+ @cols = width / @cellsize # Calculate number of columns
11
+ @rows = height / @cellsize # Calculate number of rows
12
+ render_mode P3D
13
+ no_stroke
14
+ rect_mode CENTER
15
+ end
16
+
17
+ def draw
18
+ background 255
19
+ @cols.times do |i| # Begin loop for columns
20
+ x = i * @cellsize + @cellsize / 2 # x position
21
+ @rows.times do |j| # Begin loop for rows
22
+ y = j * @cellsize + @cellsize / 2 # y position
23
+ loc = x + y * width # Pixel array location
24
+ c = @pixels[loc] # Grab the color
25
+
26
+ # Calculate a z position as a function of mouse_x and pixel brightness
27
+ z = (mouse_x/width.to_f) * brightness(@pixels[loc]) - 100.0
28
+
29
+ # Translate to the location, set fill and stroke, and draw the rect
30
+ push_matrix
31
+ translate x, y, z
32
+ fill c
33
+ rect 0, 0, @cellsize, @cellsize
34
+ pop_matrix
35
+ end
36
+ end
37
+ end
38
+
39
+ end
40
+
41
+ TwoDMappedTo3dSketch.new :title => "2d Mapped To 3d", :width => 200, :height => 200
42
+
43
+
@@ -0,0 +1,25 @@
1
+ require 'ruby-processing'
2
+
3
+ class CaptureVideoSketch < Processing::App
4
+
5
+ # Step 1. Import the video library
6
+ load_library "video"
7
+ # We need the video classes to be included here.
8
+ include_package "processing.video"
9
+
10
+ def setup
11
+ # Step 2. Declare a Capture object
12
+ @video = Capture.new(self, width, height, 30)
13
+ end
14
+
15
+ def draw
16
+ # Step 3 and 4: Read from the camera if it's available.
17
+ @video.read if @video.available
18
+
19
+ # Step 5. Display the video image.
20
+ image @video, 0, 0
21
+ end
22
+
23
+ end
24
+
25
+ CaptureVideoSketch.new :title => "Capture Video", :width => 320, :height => 240
@@ -0,0 +1,24 @@
1
+ require 'ruby-processing'
2
+
3
+ class ManipulateVideoImageSketch < Processing::App
4
+
5
+ load_library "video"
6
+ include_package "processing.video"
7
+
8
+ def setup
9
+ @video = Capture.new(self, width, height, 30)
10
+ end
11
+
12
+ def draw
13
+ @video.read if @video.available
14
+
15
+ # Tinting using mouse location
16
+ tint mouse_x, mouse_y, 255
17
+
18
+ # A video image can also be tinted and resized just as with a PImage.
19
+ image @video, 0, 0, mouse_x, mouse_y
20
+ end
21
+
22
+ end
23
+
24
+ ManipulateVideoImageSketch.new :title => "Manipulate Video Image", :width => 320, :height => 240
@@ -0,0 +1,26 @@
1
+ # Taken from the Processing Examples.
2
+
3
+ require 'ruby-processing'
4
+
5
+ class Reflection < Processing::App
6
+
7
+ def setup
8
+ render_mode(P3D)
9
+ no_stroke
10
+ color_mode(RGB, 1)
11
+ fill 0.4
12
+ end
13
+
14
+ def draw
15
+ background 0
16
+ translate( width/2, height/2 )
17
+ light_specular(1, 1, 1)
18
+ directional_light(0.8, 0.8, 0.8, 0, 0, -1)
19
+ s = mouse_x.to_f / width.to_f
20
+ specular s, s, s
21
+ sphere 50
22
+ end
23
+
24
+ end
25
+
26
+ Reflection.new(:width => 200, :height => 200, :title => "Reflection")
@@ -0,0 +1,49 @@
1
+ require 'ruby-processing'
2
+
3
+ class SimpleBuffer < Processing::App
4
+ def setup
5
+
6
+ # With Processing, buffers allow you to draw off-screen to an image,
7
+ # and then use that image in your sketch. This can speed up rendering
8
+ # times quite a bit, as it's not only faster to draw off-screen, but
9
+ # it also allows you to redraw only portions of the screen.
10
+
11
+ # Ruby-Processing provides a convenience method, "buffer", which
12
+ # sets up a buffer for you with the same width and height and
13
+ # renderer as the current sketch, and yields it to you. It also
14
+ # takes care of calling begin_draw and end_draw at the start and
15
+ # end of the block. Use it like so:
16
+
17
+ @buffer = buffer do |b|
18
+ b.no_stroke
19
+ b.fill 255, 0, 0
20
+ b.rect 100, 200, 100, 100
21
+ end
22
+
23
+ # Those lines are equivalent to the following lines:
24
+
25
+ @buffer_2 = create_graphics(500, 500, P3D)
26
+ @buffer_2.begin_draw
27
+ @buffer_2.no_stroke
28
+ @buffer_2.fill(255, 0, 0)
29
+ @buffer_2.rect(100, 200, 100, 100)
30
+ @buffer_2.end_draw
31
+
32
+ # If you'd like to set the size or renderer for the buffer block,
33
+ # just pass it in like normal:
34
+
35
+ @buffer_3 = buffer(150, 150, P3D) do |b|
36
+ # b.whatever goes here.
37
+ end
38
+
39
+ # And now we go ahead and grab the rendered image from the first buffer.
40
+ @img = @buffer.get(0, 0, @buffer.width, @buffer.height)
41
+ end
42
+
43
+ def draw
44
+ background 0
45
+ image @img, frame_count, 0
46
+ end
47
+ end
48
+
49
+ SimpleBuffer.new :title => "Simple Buffer", :width => 500, :height => 500