ruby-processing 1.0.1

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  1. data/CHANGELOG +137 -0
  2. data/LICENSE +37 -0
  3. data/README +61 -0
  4. data/bin/rp5 +4 -0
  5. data/lib/core/core.jar +0 -0
  6. data/lib/core/jruby-complete.jar +0 -0
  7. data/lib/ruby-processing.rb +27 -0
  8. data/lib/ruby-processing/app.rb +358 -0
  9. data/lib/ruby-processing/exporters/applet_exporter.rb +75 -0
  10. data/lib/ruby-processing/exporters/application_exporter.rb +87 -0
  11. data/lib/ruby-processing/exporters/base_exporter.rb +133 -0
  12. data/lib/ruby-processing/exporters/creator.rb +46 -0
  13. data/lib/ruby-processing/helpers/string.rb +27 -0
  14. data/lib/ruby-processing/runner.rb +143 -0
  15. data/lib/ruby-processing/runners/base.rb +5 -0
  16. data/lib/ruby-processing/runners/live.rb +11 -0
  17. data/lib/ruby-processing/runners/run.rb +5 -0
  18. data/lib/ruby-processing/runners/watch.rb +42 -0
  19. data/lib/templates/applet/images/built_with.jpg +0 -0
  20. data/lib/templates/applet/images/ruby.jpg +0 -0
  21. data/lib/templates/applet/images/top.png +0 -0
  22. data/lib/templates/applet/index.html.erb +111 -0
  23. data/lib/templates/applet/library/library.txt +1 -0
  24. data/lib/templates/application/Contents/Info.plist.erb +58 -0
  25. data/lib/templates/application/Contents/MacOS/JavaApplicationStub +0 -0
  26. data/lib/templates/application/Contents/PkgInfo +1 -0
  27. data/lib/templates/application/Contents/Resources/sketch.icns +0 -0
  28. data/lib/templates/application/lib/MANIFEST.MF +3 -0
  29. data/lib/templates/application/lib/args.txt.erb +3 -0
  30. data/lib/templates/application/lib/library/library.txt +1 -0
  31. data/lib/templates/application/run.erb +4 -0
  32. data/lib/templates/application/run.exe +0 -0
  33. data/lib/templates/create/blank_sketch.rb.erb +15 -0
  34. data/library/boids/boids.rb +222 -0
  35. data/library/control_panel/control_panel.rb +149 -0
  36. data/library/dxf/bin/processing/dxf/RawDXF.class +0 -0
  37. data/library/dxf/dxfviewer.jar +0 -0
  38. data/library/dxf/library/dxf.jar +0 -0
  39. data/library/javascript/library/export.txt +6 -0
  40. data/library/javascript/library/javascript.jar +0 -0
  41. data/library/minim/library/jl1.0.jar +0 -0
  42. data/library/minim/library/jsminim.jar +0 -0
  43. data/library/minim/library/minim-spi.jar +0 -0
  44. data/library/minim/library/minim.jar +0 -0
  45. data/library/minim/library/mp3spi1.9.4.jar +0 -0
  46. data/library/minim/library/tritonus_aos.jar +0 -0
  47. data/library/minim/library/tritonus_share.jar +0 -0
  48. data/library/minim/license.txt +339 -0
  49. data/library/minim/version.txt +1 -0
  50. data/library/net/bin/processing/net/Client.class +0 -0
  51. data/library/net/bin/processing/net/Server.class +0 -0
  52. data/library/net/library/net.jar +0 -0
  53. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL$ImageCache.class +0 -0
  54. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL$TessCallback.class +0 -0
  55. data/library/opengl/bin/processing/opengl/PGraphicsOpenGL.class +0 -0
  56. data/library/opengl/library/export.txt +13 -0
  57. data/library/opengl/library/gluegen-rt-natives-linux-amd64.jar +0 -0
  58. data/library/opengl/library/gluegen-rt-natives-linux-i586.jar +0 -0
  59. data/library/opengl/library/gluegen-rt-natives-macosx-ppc.jar +0 -0
  60. data/library/opengl/library/gluegen-rt-natives-macosx-universal.jar +0 -0
  61. data/library/opengl/library/gluegen-rt-natives-windows-amd64.jar +0 -0
  62. data/library/opengl/library/gluegen-rt-natives-windows-i586.jar +0 -0
  63. data/library/opengl/library/gluegen-rt.dll +0 -0
  64. data/library/opengl/library/gluegen-rt.jar +0 -0
  65. data/library/opengl/library/gluegen-rt.jar.pack.gz +0 -0
  66. data/library/opengl/library/jogl-natives-linux-amd64.jar +0 -0
  67. data/library/opengl/library/jogl-natives-linux-i586.jar +0 -0
  68. data/library/opengl/library/jogl-natives-macosx-ppc.jar +0 -0
  69. data/library/opengl/library/jogl-natives-macosx-universal.jar +0 -0
  70. data/library/opengl/library/jogl-natives-windows-amd64.jar +0 -0
  71. data/library/opengl/library/jogl-natives-windows-i586.jar +0 -0
  72. data/library/opengl/library/jogl.dll +0 -0
  73. data/library/opengl/library/jogl.jar +0 -0
  74. data/library/opengl/library/jogl.jar.pack.gz +0 -0
  75. data/library/opengl/library/jogl_awt.dll +0 -0
  76. data/library/opengl/library/jogl_cg.dll +0 -0
  77. data/library/opengl/library/libgluegen-rt.jnilib +0 -0
  78. data/library/opengl/library/libgluegen-rt.so +0 -0
  79. data/library/opengl/library/libjogl.jnilib +0 -0
  80. data/library/opengl/library/libjogl.so +0 -0
  81. data/library/opengl/library/libjogl_awt.jnilib +0 -0
  82. data/library/opengl/library/libjogl_awt.so +0 -0
  83. data/library/opengl/library/libjogl_cg.jnilib +0 -0
  84. data/library/opengl/library/libjogl_cg.so +0 -0
  85. data/library/opengl/library/opengl.jar +0 -0
  86. data/library/pdf/bin/processing/pdf/PGraphicsPDF.class +0 -0
  87. data/library/pdf/library/itext.jar +0 -0
  88. data/library/pdf/library/pdf.jar +0 -0
  89. data/library/pdf/notes.txt +9 -0
  90. data/library/serial/bin/processing/serial/Serial.class +0 -0
  91. data/library/serial/library/RXTXcomm.jar +0 -0
  92. data/library/serial/library/export.txt +3 -0
  93. data/library/serial/library/librxtxSerial.jnilib +0 -0
  94. data/library/serial/library/librxtxSerial.so +0 -0
  95. data/library/serial/library/rxtxSerial.dll +0 -0
  96. data/library/serial/library/serial.jar +0 -0
  97. data/library/video/bin/processing/video/Capture.class +0 -0
  98. data/library/video/bin/processing/video/Movie.class +0 -0
  99. data/library/video/bin/processing/video/MovieMaker.class +0 -0
  100. data/library/video/library/video.jar +0 -0
  101. data/samples/animator.rb +47 -0
  102. data/samples/circle_collision.rb +213 -0
  103. data/samples/fern.rb +49 -0
  104. data/samples/flight_patterns.rb +64 -0
  105. data/samples/full_screen.rb +35 -0
  106. data/samples/getting_started.rb +43 -0
  107. data/samples/jwishy.rb +85 -0
  108. data/samples/kinetic_type.rb +100 -0
  109. data/samples/learning_processing/ABOUT +11 -0
  110. data/samples/learning_processing/chapter_01/1_stroke_and_fill.rb +34 -0
  111. data/samples/learning_processing/chapter_01/2_nofill.rb +25 -0
  112. data/samples/learning_processing/chapter_01/3_rgb_color.rb +31 -0
  113. data/samples/learning_processing/chapter_01/4_alpha_transparency.rb +36 -0
  114. data/samples/learning_processing/chapter_01/5_zoog.rb +37 -0
  115. data/samples/learning_processing/chapter_02/1_zoog_again.rb +39 -0
  116. data/samples/learning_processing/chapter_03/1_zoog_as_dynamic_sketch.rb +44 -0
  117. data/samples/learning_processing/chapter_03/2_mouse_x_and_mouse_y.rb +26 -0
  118. data/samples/learning_processing/chapter_03/3_zoog_as_dynamic_sketch_with_variation.rb +41 -0
  119. data/samples/learning_processing/chapter_03/4_drawing_a_continuous_line.rb +18 -0
  120. data/samples/learning_processing/chapter_03/5_mouse_pressed_and_key_pressed.rb +29 -0
  121. data/samples/learning_processing/chapter_03/6_interactive_zoog.rb +50 -0
  122. data/samples/learning_processing/chapter_04/1_variable_declaration.rb +24 -0
  123. data/samples/learning_processing/chapter_04/2_using_variables.rb +27 -0
  124. data/samples/learning_processing/chapter_04/3_varying_variables.rb +27 -0
  125. data/samples/learning_processing/chapter_04/4_many_variables.rb +38 -0
  126. data/samples/learning_processing/chapter_04/5_using_system_variables.rb +28 -0
  127. data/samples/learning_processing/chapter_04/6_ellipse_with_variables.rb +24 -0
  128. data/samples/learning_processing/chapter_04/7_filling_variables_with_random_values.rb +27 -0
  129. data/samples/learning_processing/chapter_04/8_variable_zoog.rb +50 -0
  130. data/samples/learning_processing/chapter_05/01_conditionals.rb +31 -0
  131. data/samples/learning_processing/chapter_05/02_more_conditionals.rb +38 -0
  132. data/samples/learning_processing/chapter_05/03_rollovers.rb +34 -0
  133. data/samples/learning_processing/chapter_05/04_hold_down_the_button.rb +33 -0
  134. data/samples/learning_processing/chapter_05/05_button_as_switch.rb +39 -0
  135. data/samples/learning_processing/chapter_05/06_bouncing_ball.rb +33 -0
  136. data/samples/learning_processing/chapter_05/07_bouncing_color.rb +37 -0
  137. data/samples/learning_processing/chapter_05/08_square_following_edge.rb +59 -0
  138. data/samples/learning_processing/chapter_05/09_simple_gravity.rb +43 -0
  139. data/samples/learning_processing/chapter_05/10_zoog_and_conditionals.rb +53 -0
  140. data/samples/learning_processing/chapter_06/01_many_lines.rb +29 -0
  141. data/samples/learning_processing/chapter_06/02_many_lines_with_variables.rb +53 -0
  142. data/samples/learning_processing/chapter_06/03_while_loop.rb +30 -0
  143. data/samples/learning_processing/chapter_06/04_infinite_loop.rb +25 -0
  144. data/samples/learning_processing/chapter_06/05_another_infinite_loop.rb +33 -0
  145. data/samples/learning_processing/chapter_06/06_legs_with_a_for_loop.rb +41 -0
  146. data/samples/learning_processing/chapter_06/07_local_variables.rb +39 -0
  147. data/samples/learning_processing/chapter_06/08_lines_one_at_a_time.rb +30 -0
  148. data/samples/learning_processing/chapter_06/09_simple_while_loop_with_interactivity.rb +41 -0
  149. data/samples/learning_processing/chapter_06/10_zoog_with_arms.rb +56 -0
  150. data/samples/learning_processing/chapter_06/11_multiple_zoogs.rb +46 -0
  151. data/samples/learning_processing/chapter_07/01_defining_a_function.rb +22 -0
  152. data/samples/learning_processing/chapter_07/02_calling_a_function.rb +22 -0
  153. data/samples/learning_processing/chapter_07/03_bouncing_ball_with_functions.rb +49 -0
  154. data/samples/learning_processing/chapter_07/04_function_returns_distance.rb +48 -0
  155. data/samples/learning_processing/chapter_07/05_zoog_with_functions.rb +71 -0
  156. data/samples/learning_processing/chapter_08/01_car_class_and_car_variable.rb +45 -0
  157. data/samples/learning_processing/chapter_08/02_two_car_objects.rb +60 -0
  158. data/samples/learning_processing/chapter_08/03_object_oriented_zoog.rb +81 -0
  159. data/samples/learning_processing/chapter_10/01_catcher.rb +35 -0
  160. data/samples/learning_processing/chapter_10/02_bouncing_ball.rb +44 -0
  161. data/samples/learning_processing/chapter_10/03_bouncing_balls_with_intersection.rb +69 -0
  162. data/samples/learning_processing/chapter_10/04_a_timer.rb +24 -0
  163. data/samples/learning_processing/chapter_10/05_object_oriented_timer.rb +42 -0
  164. data/samples/learning_processing/chapter_10/06_simple_raindrop.rb +23 -0
  165. data/samples/learning_processing/chapter_10/07_drops_one_at_a_time.rb +63 -0
  166. data/samples/learning_processing/chapter_13/02_random_number_distribution.rb +24 -0
  167. data/samples/learning_processing/chapter_13/03_probabilities.rb +33 -0
  168. data/samples/learning_processing/chapter_13/04_perlin_noise.rb +22 -0
  169. data/samples/learning_processing/chapter_13/06_oscillation.rb +29 -0
  170. data/samples/learning_processing/chapter_13/07_wave.rb +31 -0
  171. data/samples/learning_processing/chapter_13/08_recursion.rb +30 -0
  172. data/samples/learning_processing/chapter_13/09_two_dimensional_array.rb +21 -0
  173. data/samples/learning_processing/chapter_13/10_two_dimensional_array_with_objects.rb +54 -0
  174. data/samples/learning_processing/chapter_14/01_growing_rectangle.rb +26 -0
  175. data/samples/learning_processing/chapter_14/02_multiple_translations.rb +37 -0
  176. data/samples/learning_processing/chapter_14/03_depth_rectangle.rb +29 -0
  177. data/samples/learning_processing/chapter_14/04_pyramid_using_beingshape.rb +55 -0
  178. data/samples/learning_processing/chapter_14/05_rotate_rectangle_around_center.rb +28 -0
  179. data/samples/learning_processing/chapter_14/06_rotate_z.rb +24 -0
  180. data/samples/learning_processing/chapter_14/07_rotate_x.rb +24 -0
  181. data/samples/learning_processing/chapter_14/08_rotate_y.rb +24 -0
  182. data/samples/learning_processing/chapter_14/09_rotate_all.rb +24 -0
  183. data/samples/learning_processing/chapter_14/10_draw_pyramid.rb +59 -0
  184. data/samples/learning_processing/chapter_14/12_rotating_one_square.rb +25 -0
  185. data/samples/learning_processing/chapter_14/13_rotating_another_square.rb +25 -0
  186. data/samples/learning_processing/chapter_14/14_rotating_both_squares.rb +43 -0
  187. data/samples/learning_processing/chapter_14/15_rotating_many_things.rb +56 -0
  188. data/samples/learning_processing/chapter_14/16_simple_solar_system.rb +53 -0
  189. data/samples/learning_processing/chapter_14/17_nested_push_and_pop.rb +50 -0
  190. data/samples/learning_processing/chapter_14/18_object_oriented_solar_system.rb +69 -0
  191. data/samples/learning_processing/chapter_15/01_hello_world_image.rb +20 -0
  192. data/samples/learning_processing/chapter_15/02_image_sprite.rb +29 -0
  193. data/samples/learning_processing/chapter_15/03_swapping_images.rb +25 -0
  194. data/samples/learning_processing/chapter_15/04_image_sequence.rb +22 -0
  195. data/samples/learning_processing/chapter_15/05_setting_pixels.rb +19 -0
  196. data/samples/learning_processing/chapter_15/06_pixels_2d.rb +29 -0
  197. data/samples/learning_processing/chapter_15/07_image_pixels.rb +40 -0
  198. data/samples/learning_processing/chapter_15/08_image_brightness.rb +29 -0
  199. data/samples/learning_processing/chapter_15/09_flashlight_effect.rb +42 -0
  200. data/samples/learning_processing/chapter_15/10_brightness_threshold.rb +33 -0
  201. data/samples/learning_processing/chapter_15/11_brightness_threshold_with_filter.rb +20 -0
  202. data/samples/learning_processing/chapter_15/12_pixel_neighbour_differences.rb +43 -0
  203. data/samples/learning_processing/chapter_15/14_pointillism.rb +34 -0
  204. data/samples/learning_processing/chapter_15/15_2d_image_mapped_to_3d.rb +43 -0
  205. data/samples/learning_processing/chapter_15/data/animal0.jpg +0 -0
  206. data/samples/learning_processing/chapter_15/data/animal1.jpg +0 -0
  207. data/samples/learning_processing/chapter_15/data/animal2.jpg +0 -0
  208. data/samples/learning_processing/chapter_15/data/animal3.jpg +0 -0
  209. data/samples/learning_processing/chapter_15/data/animal4.jpg +0 -0
  210. data/samples/learning_processing/chapter_15/data/animal5.jpg +0 -0
  211. data/samples/learning_processing/chapter_15/data/animal6.jpg +0 -0
  212. data/samples/learning_processing/chapter_15/data/face.jpg +0 -0
  213. data/samples/learning_processing/chapter_15/data/mysummervacation.jpg +0 -0
  214. data/samples/learning_processing/chapter_15/data/sunflower.jpg +0 -0
  215. data/samples/learning_processing/chapter_16/01_display_video.rb +25 -0
  216. data/samples/learning_processing/chapter_16/02_manipulate_video_image.rb +24 -0
  217. data/samples/reflection.rb +26 -0
  218. data/samples/simple_buffer.rb +49 -0
  219. data/samples/tree.rb +83 -0
  220. metadata +348 -0
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+ require 'ruby-processing'
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+
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+ class RotatingOneSquareSketch < Processing::App
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+
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+ def setup
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+ render_mode P3D
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+ rect_mode CENTER
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+ @theta1 = 0
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+ end
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+
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+ def draw
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+ background 255
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+ stroke 0
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+ fill 175
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+
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+ translate 50, 50
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+ rotate_z @theta1
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+ rect 0, 0, 60, 60
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+ @theta1 += 0.02
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+ end
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+
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+ end
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+
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+ RotatingOneSquareSketch.new :title => "Rotating One Square", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class RotatingAnotherSquareSketch < Processing::App
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+
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+ def setup
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+ render_mode P3D
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+ rect_mode CENTER
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+ @theta2 = 0
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+ end
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+
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+ def draw
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+ background 255
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+ stroke 0
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+ fill 175
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+
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+ translate 150, 150
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+ rotate_y @theta2
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+ rect 0, 0, 60, 60
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+ @theta2 += 0.02
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+ end
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+
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+ end
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+
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+ RotatingAnotherSquareSketch.new :title => "Rotating Another Square", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class RotatingBothSquaresSketch < Processing::App
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+
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+ def setup
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+ render_mode P3D
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+ rect_mode CENTER
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+ @theta1 = @theta2 = 0
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+ end
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+
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+ def draw
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+ background 255
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+ stroke 0
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+ fill 175
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+
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+ # Save the current transformation matrix.
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+ # This is where we started, with (0,0) in the top left corner of the window and no rotation.
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+ push_matrix
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+
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+ # Translate and rotate the first rectangle.
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+ translate 50, 50
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+ rotate_z @theta1
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+ # Display the first rectangle.
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+ rect 0, 0, 60, 60
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+ # Restore matrix from Step 1 so that it isn't affected by Steps 2 and 3!
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+ pop_matrix
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+
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+ push_matrix
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+ # Translate and rotate the second rectangle.
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+ translate 150, 150
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+ rotate_y @theta2
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+ # Display the second rectangle.
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+ rect 0, 0, 60, 60
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+ pop_matrix
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+
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+ @theta1 += 0.02
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+ @theta2 += 0.02
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+ end
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+
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+ end
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+
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+ RotatingBothSquaresSketch.new :title => "Rotating Both Squares", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ # A Rotater class
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+ class Rotater
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+
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+ def initialize(x, y, speed, width)
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+ @x, @y = x, y
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+ # Angle is always initialized to 0
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+ @theta = 0
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+ @speed = speed
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+ @w = width
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+ end
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+
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+ # Increment angle
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+ def spin
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+ @theta += @speed
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+ end
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+
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+ # Display rectangle
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+ def display
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+ # push_matrix and pop_matrix are called inside the class' display method.
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+ # This way, every Rotater object is rendered with its own independent translation and rotation!
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+ $app.push_matrix
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+ $app.translate @x, @y
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+ $app.rotate @theta
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+ $app.rect 0, 0, @w, @w
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+ $app.pop_matrix
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+ end
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+
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+ end
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+
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+ class RotatingManyThingsSketch < Processing::App
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+
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+ def setup
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+ rect_mode CENTER
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+ stroke 0
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+ fill 0, 100
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+ @rotaters = Array.new(20) do
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+ Rotater.new(rand(width), rand(height), random(-0.1, 0.1), rand(48))
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+ end
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+ end
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+
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+ def draw
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+ background 255
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+
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+ # All Rotaters spin and are displayed
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+ @rotaters.each do |r|
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+ r.spin
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+ r.display
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+ end
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+ end
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+
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+ end
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+
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+ RotatingManyThingsSketch.new :title => "Rotating Many Things", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class SimpleSolarSystemSketch < Processing::App
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+
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+ def setup
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+ smooth
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+ @theta = 0 # Angle of rotation around sun and planets
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+ end
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+
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+ def draw
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+ background 255
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+ stroke 0
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+
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+ # Translate to center of window to draw the sun.
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+ translate width/2, height/2
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+ fill 255, 200, 50
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+ ellipse 0, 0, 20, 20
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+
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+ # The earth rotates around the sun
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+ push_matrix
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+ rotate @theta
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+ translate 50, 0
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+ fill 50, 200, 255
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+ ellipse 0, 0, 10, 10
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+
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+ # Moon #1 rotates around the earth
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+ # push_matrix is called to save the transformation state before drawing moon #1.
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+ # This way we can pop and return to earth before drawing moon #2.
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+ # Both moons rotate around the earth which itself is rotating around the sun).
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+ push_matrix
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+ rotate -@theta*4
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+ translate 15, 0
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+ fill 50, 255, 200
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+ ellipse 0, 0, 6, 6
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+ pop_matrix
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+
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+ # Moon #2 also rotates around the earth
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+ push_matrix
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+ rotate @theta*2
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+ translate 25, 0
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+ fill 50, 255, 200
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+ ellipse 0, 0, 6, 6
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+ pop_matrix
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+
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+ pop_matrix
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+
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+ @theta += 0.01;
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+ end
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+
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+ end
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+
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+ SimpleSolarSystemSketch.new :title => "Simple Solar System", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class NestedPushAndPopSketch < Processing::App
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+
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+ def setup
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+ smooth
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+ @theta = 0 # angle for rotation
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+ end
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+
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+ def draw
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+ background 255
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+ stroke 0
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+
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+ # Translate to center of window
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+ translate width/2, height/2
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+
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+ # Loop from 0 to 360 degrees (2*PI radians)
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+ 0.step(TWO_PI, 0.2) do |i|
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+
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+ # Push, rotate and draw a line!
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+ # The transformation state is saved at the beginning of each cycle through the for loop and restored at the end.
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+ # Try commenting out these lines to see the difference!
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+ push_matrix
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+ rotate @theta + i
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+ line 0, 0, 100, 0
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+
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+ # Loop from 0 to 360 degrees (2*PI radians)
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+ 0.step(TWO_PI, 0.5) do |j|
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+ # Push, translate, rotate and draw a line!
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+ push_matrix
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+ translate 100, 0
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+ rotate -@theta - j
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+ line 0, 0, 50, 0
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+ # We're done with the inside loop,pop!
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+ pop_matrix
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+ end
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+
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+ # We're done with the outside loop, pop!
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+ pop_matrix
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+ end
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+ end_shape
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+
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+ # Increment @theta
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+ @theta += 0.01
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+ end
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+
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+ end
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+
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+ NestedPushAndPopSketch.new :title => "Nested Push and Pop", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class Planet
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+
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+ # Each planet object keeps track of its own angle of rotation.
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+ # @theta Rotation around sun
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+ # @diameter Size of planet
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+ # @distance Distance from sun
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+ # @orbit_speed Orbit speed
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+ def initialize(distance, diameter)
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+ @distance = distance
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+ @diameter = diameter
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+ @theta = 0
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+ @orbit_speed = rand * 0.02 + 0.01
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+ end
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+
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+ def update
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+ # Increment the angle to rotate
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+ @theta += @orbit_speed
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+ end
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+
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+ def display
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+ # Before rotation and translation, the state of the matrix is saved with push_matrix.
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+ $app.push_matrix
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+ # Rotate orbit
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+ $app.rotate @theta
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+ # translate out @distance
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+ $app.translate @distance, 0
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+ $app.stroke 0
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+ $app.fill 175
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+ $app.ellipse 0, 0, @diameter, @diameter
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+ # Once the planet is drawn, the matrix is restored with pop_matrix so that the next planet is not affected.
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+ $app.pop_matrix
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+ end
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+
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+ end
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+
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+
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+ class ObjectOrientedSolarSystemSketch < Processing::App
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+
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+ def setup
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+ smooth
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+ @planets = Array.new(8) { |i| Planet.new(20+i*10, i+8) }
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+ end
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+
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+ def draw
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+ background 255
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+
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+ # Drawing the Sun
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+ push_matrix
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+ # Translate to center of window
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+ translate width/2, height/2
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+ stroke 0
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+ fill 255
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+ ellipse 0, 0, 20, 20
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+
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+ # Drawing all Planets
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+ @planets.each do |p|
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+ p.update
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+ p.display
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+ end
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+
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+ pop_matrix
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+ end
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+
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+ end
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+
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+ ObjectOrientedSolarSystemSketch.new :title => "Object Oriented Solar System", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class HelloWorldImageSketch < Processing::App
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+
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+ def setup
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+ # the image file must be in the data directory
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+ @img = load_image("mysummervacation.jpg")
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+ end
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+
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+ def draw
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+ background 0
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+
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+ #The image function displays the image at a location-in this case the point (0,0).
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+ image @img, 0, 0
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+ end
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+
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+ end
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+
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+ HelloWorldImageSketch.new :title => "Hello World Image", :width => 320, :height => 240
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+
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+ require 'ruby-processing'
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+
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+ class ImageSpriteSketch < Processing::App
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+
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+ def setup
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+ @head = load_image("face.jpg") # variable for the image file
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+ @x, @y = 0, width/2 # variables for image location
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+ @rot = 0.0 # variable for image rotation
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+ end
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+
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+ def draw
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+ background 255
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+
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+ translate @x, @y
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+ rotate @rot
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+
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+ # Images can be animated just like regular shapes using variables, translate, rotate, and so on.
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+ image @head, 0, 0
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+ # Adjust variables for animation
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+ @x += 1.0
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+ @rot += 0.02
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+ @x = -@head.width if @x > width + @head.width
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+ end
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+
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+ end
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+
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+ ImageSpriteSketch.new :title => "Image Sprite", :width => 200, :height => 200
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+
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+
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+ require 'ruby-processing'
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+
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+ class SwappingImagesSketch < Processing::App
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+
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+ def setup
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+ @index = 0
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+ @count = 7
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+ # loading the images into the array
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+ @images = (0...@count).map { |i| load_image("animal#{i}.jpg") }
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+ end
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+
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+ def draw
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+ # displaying one images
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+ image @images[@index], 0, 0
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+ end
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+
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+ def mouse_pressed
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+ # A new image is picked randomly when the mouse is clicked
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+ @index = rand(@images.size)
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+ end
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+
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+ end
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+
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+ SwappingImagesSketch.new :title => "Swapping Images", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class ImageSequence < Processing::App
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+
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+ def setup
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+ @index = 0
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+ @count = 7
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+ # loading the images into the array
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+ @images = (0...@count).map { |i| load_image("animal#{i}.jpg") }
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+ frame_rate 5
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+ end
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+
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+ def draw
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+ # displaying one images
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+ image @images[@index], 0, 0
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+ @index = (@index + 1) % @images.size
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+ end
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+
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+ end
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+
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+ ImageSequence.new :title => "Image Sequence", :width => 200, :height => 200
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+
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+ require 'ruby-processing'
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+
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+ class SettingPixelsSketch < Processing::App
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+
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+ def setup
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+ # load the pixels array
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+ load_pixels
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+ background 0
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+ # loop through the pixels and set each one to a random greyscale color
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+ pixels.size.times { |i| pixels[i] = color(rand 255) }
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+ # update the pixels on screen
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+ update_pixels
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+ end
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+
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+
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+ end
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+
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+ SettingPixelsSketch.new :title => "Setting Pixels", :width => 200, :height => 200
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+