ruby-opengl2 0.60.2

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Files changed (117) hide show
  1. data/Rakefile +80 -0
  2. data/examples/NeHe/nehe_lesson02.rb +117 -0
  3. data/examples/NeHe/nehe_lesson03.rb +122 -0
  4. data/examples/NeHe/nehe_lesson04.rb +133 -0
  5. data/examples/NeHe/nehe_lesson05.rb +186 -0
  6. data/examples/NeHe/nehe_lesson36.rb +303 -0
  7. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  8. data/examples/OrangeBook/brick.frag +36 -0
  9. data/examples/OrangeBook/brick.rb +376 -0
  10. data/examples/OrangeBook/brick.vert +41 -0
  11. data/examples/OrangeBook/particle.frag +17 -0
  12. data/examples/OrangeBook/particle.rb +406 -0
  13. data/examples/OrangeBook/particle.vert +38 -0
  14. data/examples/README +16 -0
  15. data/examples/RedBook/aapoly.rb +142 -0
  16. data/examples/RedBook/aargb.rb +119 -0
  17. data/examples/RedBook/accanti.rb +162 -0
  18. data/examples/RedBook/accpersp.rb +215 -0
  19. data/examples/RedBook/alpha.rb +123 -0
  20. data/examples/RedBook/alpha3D.rb +158 -0
  21. data/examples/RedBook/bezcurve.rb +105 -0
  22. data/examples/RedBook/bezmesh.rb +137 -0
  23. data/examples/RedBook/checker.rb +124 -0
  24. data/examples/RedBook/clip.rb +95 -0
  25. data/examples/RedBook/colormat.rb +135 -0
  26. data/examples/RedBook/cube.rb +69 -0
  27. data/examples/RedBook/depthcue.rb +99 -0
  28. data/examples/RedBook/dof.rb +205 -0
  29. data/examples/RedBook/double.rb +105 -0
  30. data/examples/RedBook/drawf.rb +91 -0
  31. data/examples/RedBook/feedback.rb +145 -0
  32. data/examples/RedBook/fog.rb +167 -0
  33. data/examples/RedBook/font.rb +151 -0
  34. data/examples/RedBook/hello.rb +79 -0
  35. data/examples/RedBook/image.rb +137 -0
  36. data/examples/RedBook/jitter.rb +207 -0
  37. data/examples/RedBook/lines.rb +128 -0
  38. data/examples/RedBook/list.rb +111 -0
  39. data/examples/RedBook/material.rb +275 -0
  40. data/examples/RedBook/mipmap.rb +156 -0
  41. data/examples/RedBook/model.rb +113 -0
  42. data/examples/RedBook/movelight.rb +132 -0
  43. data/examples/RedBook/pickdepth.rb +179 -0
  44. data/examples/RedBook/planet.rb +108 -0
  45. data/examples/RedBook/quadric.rb +158 -0
  46. data/examples/RedBook/robot.rb +115 -0
  47. data/examples/RedBook/select.rb +196 -0
  48. data/examples/RedBook/smooth.rb +95 -0
  49. data/examples/RedBook/stencil.rb +163 -0
  50. data/examples/RedBook/stroke.rb +167 -0
  51. data/examples/RedBook/surface.rb +166 -0
  52. data/examples/RedBook/teaambient.rb +132 -0
  53. data/examples/RedBook/teapots.rb +182 -0
  54. data/examples/RedBook/tess.rb +183 -0
  55. data/examples/RedBook/texbind.rb +147 -0
  56. data/examples/RedBook/texgen.rb +169 -0
  57. data/examples/RedBook/texturesurf.rb +128 -0
  58. data/examples/RedBook/varray.rb +159 -0
  59. data/examples/RedBook/wrap.rb +148 -0
  60. data/examples/misc/OGLBench.rb +337 -0
  61. data/examples/misc/anisotropic.rb +194 -0
  62. data/examples/misc/fbo_test.rb +356 -0
  63. data/examples/misc/font-glut.rb +46 -0
  64. data/examples/misc/glfwtest.rb +30 -0
  65. data/examples/misc/plane.rb +161 -0
  66. data/examples/misc/readpixel.rb +65 -0
  67. data/examples/misc/sdltest.rb +34 -0
  68. data/examples/misc/trislam.rb +828 -0
  69. data/ext/common/common.h +423 -0
  70. data/ext/common/conv.h +243 -0
  71. data/ext/common/funcdef.h +280 -0
  72. data/ext/common/gl-enums.h +10031 -0
  73. data/ext/common/gl-error.h +23 -0
  74. data/ext/common/gl-types.h +63 -0
  75. data/ext/common/glu-enums.h +463 -0
  76. data/ext/gl/gl-1.0-1.1.c +2811 -0
  77. data/ext/gl/gl-1.2.c +814 -0
  78. data/ext/gl/gl-1.3.c +443 -0
  79. data/ext/gl/gl-1.4.c +348 -0
  80. data/ext/gl/gl-1.5.c +225 -0
  81. data/ext/gl/gl-2.0.c +657 -0
  82. data/ext/gl/gl-2.1.c +57 -0
  83. data/ext/gl/gl-enums.c +3354 -0
  84. data/ext/gl/gl-error.c +104 -0
  85. data/ext/gl/gl-ext-3dfx.c +27 -0
  86. data/ext/gl/gl-ext-arb.c +866 -0
  87. data/ext/gl/gl-ext-ati.c +41 -0
  88. data/ext/gl/gl-ext-ext.c +889 -0
  89. data/ext/gl/gl-ext-gremedy.c +41 -0
  90. data/ext/gl/gl-ext-nv.c +679 -0
  91. data/ext/gl/gl.c +214 -0
  92. data/ext/gl/mkrf_conf.rb +37 -0
  93. data/ext/glu/glu-enums.c +164 -0
  94. data/ext/glu/glu.c +1530 -0
  95. data/ext/glu/mkrf_conf.rb +39 -0
  96. data/ext/glut/glut.c +1627 -0
  97. data/ext/glut/mkrf_conf.rb +37 -0
  98. data/lib/opengl.rb +84 -0
  99. data/test/README +10 -0
  100. data/test/tc_common.rb +98 -0
  101. data/test/tc_ext_arb.rb +467 -0
  102. data/test/tc_ext_ati.rb +33 -0
  103. data/test/tc_ext_ext.rb +551 -0
  104. data/test/tc_ext_gremedy.rb +36 -0
  105. data/test/tc_ext_nv.rb +357 -0
  106. data/test/tc_func_10_11.rb +1281 -0
  107. data/test/tc_func_12.rb +186 -0
  108. data/test/tc_func_13.rb +229 -0
  109. data/test/tc_func_14.rb +197 -0
  110. data/test/tc_func_15.rb +270 -0
  111. data/test/tc_func_20.rb +346 -0
  112. data/test/tc_func_21.rb +541 -0
  113. data/test/tc_glu.rb +310 -0
  114. data/test/tc_include_gl.rb +35 -0
  115. data/test/tc_misc.rb +54 -0
  116. data/test/tc_require_gl.rb +34 -0
  117. metadata +164 -0
@@ -0,0 +1,205 @@
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+ #
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+ # Copyright (c) Mark J. Kilgard, 1994.
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+ #
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+ # (c) Copyright 1993, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
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+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
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+ #
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+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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+ #
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+ # US Government Users Restricted Rights
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+ # Use, duplication, or disclosure by the Government is subject to
29
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
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+ # Unpublished-- rights reserved under the copyright laws of the
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+ # United States. Contractor/manufacturer is Silicon Graphics,
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+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ #
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+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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+ #
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+ # dof.c
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+ # This program demonstrates use of the accumulation buffer to
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+ # create an out-of-focus depth-of-field effect. The teapots
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+ # are drawn several times into the accumulation buffer. The
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+ # viewing volume is jittered, except at the focal point, where
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+ # the viewing volume is at the same position, each time. In
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+ # this case, the gold teapot remains in focus.
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+ require 'opengl'
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+ require 'jitter'
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+ include Gl,Glu,Glut
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+
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+ # accFrustum()
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+ # The first 6 arguments are identical to the glFrustum() call.
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+ #
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+ # pixdx and pixdy are anti-alias jitter in pixels.
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+ # Set both equal to 0.0 for no anti-alias jitter.
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+ # eyedx and eyedy are depth-of field jitter in pixels.
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+ # Set both equal to 0.0 for no depth of field effects.
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+ #
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+ # focus is distance from eye to plane in focus.
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+ # focus must be greater than, but not equal to 0.0.
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+ #
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+ # Note that accFrustum() calls glTranslatef(). You will
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+ # probably want to insure that your ModelView matrix has been
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+ # initialized to identity before calling accFrustum().
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+ def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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+ viewport = glGetDoublev(GL_VIEWPORT)
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+
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+ xwsize = right - left
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+ ywsize = top - bottom
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+
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+ dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
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+ dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+ glTranslate(-eyedx, -eyedy, 0.0)
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+ end
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+
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+ # accPerspective()
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+ #
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+ # The first 4 arguments are identical to the gluPerspective() call.
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+ # pixdx and pixdy are anti-alias jitter in pixels.
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+ # Set both equal to 0.0 for no anti-alias jitter.
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+ # eyedx and eyedy are depth-of field jitter in pixels.
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+ # Set both equal to 0.0 for no depth of field effects.
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+ #
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+ # focus is distance from eye to plane in focus.
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+ # focus must be greater than, but not equal to 0.0.
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+ #
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+ # Note that accPerspective() calls accFrustum().
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+ def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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+ fov2 = ((fovy*Math::PI) / 180.0) / 2.0
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+
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+ top = nnear / (Math::cos(fov2) / Math::sin(fov2))
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+ bottom = -top
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+
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+ right = top * aspect
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+ left = -right
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+
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+ accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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+ end
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+
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+
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+ def myinit
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+ ambient = [ 0.0, 0.0, 0.0, 1.0 ]
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+ diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
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+ position = [ 0.0, 3.0, 3.0, 0.0 ]
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+
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+ lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
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+ local_view = [ 0.0 ]
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+
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+ glEnable(GL_DEPTH_TEST)
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+ glDepthFunc(GL_LESS)
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+
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+ glLight(GL_LIGHT0, GL_AMBIENT, ambient)
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+ glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
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+ glLight(GL_LIGHT0, GL_POSITION, position)
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+
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+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
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+ glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
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+
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+ glFrontFace(GL_CW)
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+ glEnable(GL_LIGHTING)
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+ glEnable(GL_LIGHT0)
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+ glEnable(GL_AUTO_NORMAL)
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+ glEnable(GL_NORMALIZE)
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+
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ glClearAccum(0.0, 0.0, 0.0, 0.0)
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+ end
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+
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+ def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
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+ glPushMatrix()
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+ glTranslate(x, y, z)
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+ mat = []
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+ mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
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+ glMaterial(GL_FRONT, GL_AMBIENT, mat)
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+ mat[0] = difr; mat[1] = difg; mat[2] = difb
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+ glMaterial(GL_FRONT, GL_DIFFUSE, mat)
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+ mat[0] = specr; mat[1] = specg; mat[2] = specb
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+ glMaterial(GL_FRONT, GL_SPECULAR, mat)
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+ glMaterial(GL_FRONT, GL_SHININESS, shine*128.0)
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+ glutSolidTeapot(0.5)
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+ glPopMatrix()
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+ end
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+
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+ # display() draws 5 teapots into the accumulation buffer
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+ # several times each time with a jittered perspective.
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+ # The focal point is at z = 5.0, so the gold teapot will
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+ # stay in focus. The amount of jitter is adjusted by the
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+ # magnitude of the accPerspective() jitter in this example, 0.33.
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+ # In this example, the teapots are drawn 8 times. See jitter.rb
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+ display = proc do
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+ viewport = glGetDoublev(GL_VIEWPORT)
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+ glClear(GL_ACCUM_BUFFER_BIT)
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+
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+ for jitter in 0...8
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ accPerspective(45.0,
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+ viewport[2]/ viewport[3],
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+ 1.0, 15.0, 0.0, 0.0,
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+ 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0)
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+ # ruby, gold, silver, emerald, and cyan teapots
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+ renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
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+ renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
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+ renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
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+ renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
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+ renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25)
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+ glAccum(GL_ACCUM, 0.125)
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+ end
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+
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+ glAccum(GL_RETURN, 1.0)
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+ glutSwapBuffers()
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+ end
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+
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+ myReshape = proc do |w, h|
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+ glViewport(0, 0, w, h)
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+ end
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+
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+ keyboard = proc do |key, x, y|
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+ case (key)
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+ when ?\e
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+ exit(0)
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+ end
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+ end
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+
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+ # Main Loop
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+ # Open window with initial window size, title bar,
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+ # RGBA display mode, depth buffer, and handle input events.
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+ glutInit()
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+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow()
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+ myinit()
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+ glutReshapeFunc(myReshape)
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+ glutDisplayFunc(display)
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+ glutKeyboardFunc(keyboard)
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+ glutMainLoop()
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+
@@ -0,0 +1,105 @@
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+ #
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+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
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+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
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+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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+ #
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+ # double.c
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+ # This is a simple double buffered program.
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+ # Pressing the left mouse button rotates the rectangle.
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+ # Pressing the middle mouse button stops the rotation.
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+ require 'opengl'
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+ require 'rational'
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+ include Gl,Glu,Glut
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+
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+ $spin = 0.0
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+
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+ display = Proc.new do
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+ glClear(GL_COLOR_BUFFER_BIT)
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+ glPushMatrix()
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+ glRotate($spin, 0.0, 0.0, 1.0)
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+ glColor(1.0, 1.0, 1.0)
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+ glRect(-25.0, -25.0, 25.0, 25.0)
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+ glPopMatrix()
54
+ glutSwapBuffers()
55
+ end
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+
57
+ $spinDisplay = Proc.new do
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+ $spin = $spin + 4.0
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+ $spin = $spin - 360.0 if ($spin > 360.0)
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+ glutPostRedisplay()
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+ end
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+
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+ def init
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ glShadeModel(GL_FLAT)
66
+ end
67
+
68
+ reshape = Proc.new do |w, h|
69
+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0)
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+ glMatrixMode(GL_MODELVIEW)
74
+ glLoadIdentity()
75
+ end
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+
77
+ mouse = Proc.new do |button, state, x, y|
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+ case button
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+ when GLUT_LEFT_BUTTON
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+ glutIdleFunc($spinDisplay) if (state == GLUT_DOWN)
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+ when GLUT_MIDDLE_BUTTON
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+ glutIdleFunc(nil) if (state == GLUT_DOWN)
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+ end
84
+ end
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+
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+ keyboard = Proc.new do |key, x, y|
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+ case (key)
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+ when ?\e
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+ exit(0)
90
+ end
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+ end
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+
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+ # Request double buffer display mode.
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+ # Register mouse input callback functions
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+ glutInit
96
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow($0)
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+ init()
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+ glutDisplayFunc(display)
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+ glutReshapeFunc(reshape)
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+ glutKeyboardFunc(keyboard)
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+ glutMouseFunc(mouse)
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+ glutMainLoop()
@@ -0,0 +1,91 @@
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+ #
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+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # drawf.c
38
+ # Draws the bitmapped letter F on the screen (several times).
39
+ # This demonstrates use of the glBitmap() call.
40
+ require 'opengl'
41
+ include Gl,Glu,Glut
42
+
43
+ $rasters = [
44
+ 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
45
+ 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
46
+ 0xff, 0xc0, 0xff, 0xc0
47
+ ].pack("C*")
48
+
49
+ def init
50
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
51
+ glClearColor(0.0, 0.0, 0.0, 0.0)
52
+ end
53
+
54
+ display = Proc.new do
55
+ glClear(GL_COLOR_BUFFER_BIT)
56
+ glColor(1.0, 1.0, 1.0)
57
+ glRasterPos2i(20, 20)
58
+ glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
59
+ glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
60
+ glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
61
+ glutSwapBuffers()
62
+ end
63
+
64
+ reshape = Proc.new do |w, h|
65
+ glViewport(0, 0, w, h)
66
+ glMatrixMode(GL_PROJECTION)
67
+ glLoadIdentity()
68
+ glOrtho(0, w, 0, h, -1.0, 1.0)
69
+ glMatrixMode(GL_MODELVIEW)
70
+ end
71
+
72
+ keyboard = Proc.new do |key, x, y|
73
+ case (key)
74
+ when ?\e
75
+ exit(0)
76
+ end
77
+ end
78
+
79
+ # Main Loop
80
+ # Open window with initial window size, title bar,
81
+ # RGBA display mode, and handle input events.
82
+ glutInit
83
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
84
+ glutInitWindowSize(100, 100)
85
+ glutInitWindowPosition(100, 100)
86
+ glutCreateWindow($0)
87
+ init()
88
+ glutReshapeFunc(reshape)
89
+ glutKeyboardFunc(keyboard)
90
+ glutDisplayFunc(display)
91
+ glutMainLoop()
@@ -0,0 +1,145 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # feedback.c
38
+ # This program demonstrates use of OpenGL feedback. First,
39
+ # a lighting environment is set up and a few lines are drawn.
40
+ # Then feedback mode is entered, and the same lines are
41
+ # drawn. The results in the feedback buffer are printed.
42
+ require 'opengl'
43
+ include Gl,Glu,Glut
44
+
45
+ # Initialize lighting.
46
+ def init
47
+ glEnable(GL_LIGHTING)
48
+ glEnable(GL_LIGHT0)
49
+ end
50
+
51
+ # Draw a few lines and two points, one of which will
52
+ # be clipped. If in feedback mode, a passthrough token
53
+ # is issued between the each primitive.
54
+ def drawGeometry(mode)
55
+ glBegin(GL_LINE_STRIP)
56
+ glNormal(0.0, 0.0, 1.0)
57
+ glVertex(30.0, 30.0, 0.0)
58
+ glVertex(50.0, 60.0, 0.0)
59
+ glVertex(70.0, 40.0, 0.0)
60
+ glEnd()
61
+ if (mode == GL_FEEDBACK)
62
+ glPassThrough(1.0)
63
+ end
64
+ glBegin(GL_POINTS)
65
+ glVertex(-100.0, -100.0, -100.0) # will be clipped
66
+ glEnd()
67
+ if (mode == GL_FEEDBACK)
68
+ glPassThrough(2.0)
69
+ end
70
+ glBegin(GL_POINTS)
71
+ glNormal(0.0, 0.0, 1.0)
72
+ glVertex(50.0, 50.0, 0.0)
73
+ glEnd()
74
+ end
75
+
76
+ # Write contents of one vertex to stdout.
77
+ def print3DcolorVertex(size, count, buffer)
78
+ printf(" ")
79
+ for i in 0...7
80
+ printf("%4.2f ", buffer[size-count])
81
+ count -= 1
82
+ end
83
+ printf("\n")
84
+ return count
85
+ end
86
+
87
+ # Write contents of entire buffer. (Parse tokens!)
88
+ def printBuffer(size, buffer)
89
+ count = size
90
+ while (count!=0)
91
+ token = buffer[size-count]
92
+ count-=1
93
+ if (token == GL_PASS_THROUGH_TOKEN)
94
+ printf("GL_PASS_THROUGH_TOKEN\n")
95
+ printf(" %4.2f\n", buffer[size-count])
96
+ count-=1
97
+ elsif (token == GL_POINT_TOKEN)
98
+ printf("GL_POINT_TOKEN\n")
99
+ count = print3DcolorVertex(size, count, buffer)
100
+ elsif (token == GL_LINE_TOKEN)
101
+ printf("GL_LINE_TOKEN\n")
102
+ count = print3DcolorVertex(size, count, buffer)
103
+ count = print3DcolorVertex(size, count, buffer)
104
+ elsif (token == GL_LINE_RESET_TOKEN)
105
+ printf("GL_LINE_RESET_TOKEN\n")
106
+ count = print3DcolorVertex(size, count, buffer)
107
+ count = print3DcolorVertex(size, count, buffer)
108
+ end
109
+ end
110
+ end
111
+
112
+ display = proc do
113
+ glMatrixMode(GL_PROJECTION)
114
+ glLoadIdentity()
115
+ glOrtho(0.0, 100.0, 0.0, 100.0, 0.0, 1.0)
116
+
117
+ glClearColor(0.0, 0.0, 0.0, 0.0)
118
+ glClear(GL_COLOR_BUFFER_BIT)
119
+ drawGeometry(GL_RENDER)
120
+
121
+ feedBuffer = glFeedbackBuffer(1024, GL_3D_COLOR)
122
+ glRenderMode(GL_FEEDBACK)
123
+ drawGeometry(GL_FEEDBACK)
124
+
125
+ size = glRenderMode(GL_RENDER)
126
+ printBuffer(size, feedBuffer.unpack("f#{size}"))
127
+ glutSwapBuffers()
128
+ end
129
+
130
+ keyboard = proc do |key, x, y|
131
+ case (key)
132
+ when ?\e
133
+ exit(0)
134
+ end
135
+ end
136
+
137
+ glutInit()
138
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
139
+ glutInitWindowSize(100, 100)
140
+ glutInitWindowPosition(100, 100)
141
+ glutCreateWindow()
142
+ init()
143
+ glutDisplayFunc(display)
144
+ glutKeyboardFunc(keyboard)
145
+ glutMainLoop()