ruby-opengl2 0.60.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +80 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/ext/common/common.h +423 -0
- data/ext/common/conv.h +243 -0
- data/ext/common/funcdef.h +280 -0
- data/ext/common/gl-enums.h +10031 -0
- data/ext/common/gl-error.h +23 -0
- data/ext/common/gl-types.h +63 -0
- data/ext/common/glu-enums.h +463 -0
- data/ext/gl/gl-1.0-1.1.c +2811 -0
- data/ext/gl/gl-1.2.c +814 -0
- data/ext/gl/gl-1.3.c +443 -0
- data/ext/gl/gl-1.4.c +348 -0
- data/ext/gl/gl-1.5.c +225 -0
- data/ext/gl/gl-2.0.c +657 -0
- data/ext/gl/gl-2.1.c +57 -0
- data/ext/gl/gl-enums.c +3354 -0
- data/ext/gl/gl-error.c +104 -0
- data/ext/gl/gl-ext-3dfx.c +27 -0
- data/ext/gl/gl-ext-arb.c +866 -0
- data/ext/gl/gl-ext-ati.c +41 -0
- data/ext/gl/gl-ext-ext.c +889 -0
- data/ext/gl/gl-ext-gremedy.c +41 -0
- data/ext/gl/gl-ext-nv.c +679 -0
- data/ext/gl/gl.c +214 -0
- data/ext/gl/mkrf_conf.rb +37 -0
- data/ext/glu/glu-enums.c +164 -0
- data/ext/glu/glu.c +1530 -0
- data/ext/glu/mkrf_conf.rb +39 -0
- data/ext/glut/glut.c +1627 -0
- data/ext/glut/mkrf_conf.rb +37 -0
- data/lib/opengl.rb +84 -0
- data/test/README +10 -0
- data/test/tc_common.rb +98 -0
- data/test/tc_ext_arb.rb +467 -0
- data/test/tc_ext_ati.rb +33 -0
- data/test/tc_ext_ext.rb +551 -0
- data/test/tc_ext_gremedy.rb +36 -0
- data/test/tc_ext_nv.rb +357 -0
- data/test/tc_func_10_11.rb +1281 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +229 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +270 -0
- data/test/tc_func_20.rb +346 -0
- data/test/tc_func_21.rb +541 -0
- data/test/tc_glu.rb +310 -0
- data/test/tc_include_gl.rb +35 -0
- data/test/tc_misc.rb +54 -0
- data/test/tc_require_gl.rb +34 -0
- metadata +164 -0
data/examples/README
ADDED
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Examples
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========
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This directory contains OpenGL examples converted to ruby from various sources.
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As such, they are distributed under various terms - see each file for licensing info.
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RedBook/
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Examples from OpenGL Red Book and SGI's example code in general, licensed under
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SGI open-source license.
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OrangeBook/
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Examples from OpenGL Orange Book (GLSL), distributed under BSD license
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NeHe/
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NeHe's opengl tutorials (http://nehe.gamedev.net), licensed under free license.
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Misc/
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Other examples. If license is not given, MIT is assumed.
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#
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# aapoly.c
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# This program draws filled polygons with antialiased
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# edges. The special GL_SRC_ALPHA_SATURATE blending
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# function is used.
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# Pressing the 't' key turns the antialiasing on and off.
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require 'opengl'
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include Gl,Glu,Glut
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$polySmooth = true
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def init
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glCullFace(GL_BACK)
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glEnable(GL_CULL_FACE)
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glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
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glClearColor(0.0, 0.0, 0.0, 0.0)
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end
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NFACE=6
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NVERT=8
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$indices = [
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[4, 5, 6, 7], [2, 3, 7, 6], [0, 4, 7, 3],
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[0, 1, 5, 4], [1, 5, 6, 2], [0, 3, 2, 1]
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]
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def drawCube(x0, x1, y0, y1, z0, z1)
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v = [[],[],[],[],[],[],[],[]]
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c = [
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[0.0, 0.0, 0.0, 1.0], [1.0, 0.0, 0.0, 1.0],
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[0.0, 1.0, 0.0, 1.0], [1.0, 1.0, 0.0, 1.0],
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[0.0, 0.0, 1.0, 1.0], [1.0, 0.0, 1.0, 1.0],
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[0.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]
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]
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# indices of front, top, left, bottom, right, back faces
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v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0
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v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1
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v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0
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v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1
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v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0
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v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1
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glEnableClientState(GL_VERTEX_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glVertexPointer(3, GL_FLOAT, 0, v.flatten!.pack("f*"))
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glColorPointer(4, GL_FLOAT, 0, c.flatten!.pack("f*"))
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glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, $indices.flatten.pack("C*"))
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glDisableClientState(GL_VERTEX_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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end
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# Note: polygons must be drawn from front to back
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# for proper blending.
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display = proc do
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if ($polySmooth)
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glClear(GL_COLOR_BUFFER_BIT)
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glEnable(GL_BLEND)
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glEnable(GL_POLYGON_SMOOTH)
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glDisable(GL_DEPTH_TEST)
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else
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glDisable(GL_BLEND)
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glDisable(GL_POLYGON_SMOOTH)
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glEnable(GL_DEPTH_TEST)
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end
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glPushMatrix()
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glTranslate(0.0, 0.0, -8.0)
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glRotate(30.0, 1.0, 0.0, 0.0)
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glRotate(60.0, 0.0, 1.0, 0.0)
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drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5)
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glPopMatrix()
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glutSwapBuffers()
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end
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reshape = proc do |w, h|
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glViewport(0, 0, w, h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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gluPerspective(30.0, w.to_f/ h.to_f, 1.0, 20.0)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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end
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keyboard = proc do |key, x, y|
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case (key)
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when ?t ,?T
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$polySmooth = !$polySmooth
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glutPostRedisplay()
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when ?\e
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exit(0) # Escape key
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end
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end
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# Main Loop
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glutInit
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH)
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glutInitWindowSize(500, 500)
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glutInitWindowPosition(100, 100)
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glutCreateWindow($0)
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init()
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glutReshapeFunc(reshape)
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glutKeyboardFunc(keyboard)
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glutDisplayFunc(display)
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glutMainLoop()
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#
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# aargb.c
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# This program draws shows how to draw anti-aliased lines. It draws
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# two diagonal lines to form an X when 'r' is typed in the window,
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# the lines are rotated in opposite directions.
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require 'opengl'
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require 'mathn'
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include Gl,Glu,Glut
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$rotAngle = 0.0
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# Initialize antialiasing for RGBA mode, including alpha
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# blending, hint, and line width. Print out implementation
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# specific info on line width granularity and width.
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def init
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glEnable(GL_LINE_SMOOTH)
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glEnable(GL_BLEND)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE)
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glLineWidth(1.5)
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glClearColor(0.0, 0.0, 0.0, 0.0)
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end
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# Draw 2 diagonal lines to form an X
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT)
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glColor(0.0, 1.0, 0.0)
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glPushMatrix()
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glRotate(-$rotAngle, 0.0, 0.0, 0.1)
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glBegin(GL_LINES)
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glVertex(-0.5, 0.5)
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glVertex(0.5, -0.5)
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glEnd()
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glPopMatrix()
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glColor(0.0, 0.0, 1.0)
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glPushMatrix()
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glRotate($rotAngle, 0.0, 0.0, 0.1)
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glBegin(GL_LINES)
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glVertex(0.5, 0.5)
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glVertex(-0.5, -0.5)
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glEnd()
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glPopMatrix()
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glutSwapBuffers()
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end
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reshape = Proc.new do |w, h|
|
84
|
+
glViewport(0, 0, w, h)
|
85
|
+
glMatrixMode(GL_PROJECTION)
|
86
|
+
glLoadIdentity()
|
87
|
+
if (w <= h)
|
88
|
+
gluOrtho2D(-1.0, 1.0, -1.0*h/w, 1.0*h/w)
|
89
|
+
else
|
90
|
+
gluOrtho2D(-1.0*w/h, 1.0*w/h, -1.0, 1.0)
|
91
|
+
end
|
92
|
+
glMatrixMode(GL_MODELVIEW)
|
93
|
+
glLoadIdentity()
|
94
|
+
end
|
95
|
+
|
96
|
+
keyboard = Proc.new do |key, x, y|
|
97
|
+
case (key)
|
98
|
+
when ?r,?R
|
99
|
+
$rotAngle = $rotAngle + 20.0
|
100
|
+
$rotAngle = 0.0 if ($rotAngle >= 360.0)
|
101
|
+
glutPostRedisplay()
|
102
|
+
when ?\e # Escape Key
|
103
|
+
exit(0)
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
# Main Loop
|
108
|
+
# Open window with initial window size, title bar,
|
109
|
+
# RGBA display mode, and handle input events.
|
110
|
+
glutInit
|
111
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
|
112
|
+
glutInitWindowSize(500, 500)
|
113
|
+
glutInitWindowPosition(100, 100)
|
114
|
+
glutCreateWindow($0)
|
115
|
+
init()
|
116
|
+
glutReshapeFunc(reshape)
|
117
|
+
glutKeyboardFunc(keyboard)
|
118
|
+
glutDisplayFunc(display)
|
119
|
+
glutMainLoop()
|
@@ -0,0 +1,162 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) Mark J. Kilgard, 1994.
|
3
|
+
#
|
4
|
+
# (c) Copyright 1993, Silicon Graphics, Inc.
|
5
|
+
# ALL RIGHTS RESERVED
|
6
|
+
# Permission to use, copy, modify, and distribute this software for
|
7
|
+
# any purpose and without fee is hereby granted, provided that the above
|
8
|
+
# copyright notice appear in all copies and that both the copyright notice
|
9
|
+
# and this permission notice appear in supporting documentation, and that
|
10
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
11
|
+
# or publicity pertaining to distribution of the software without specific,
|
12
|
+
# written prior permission.
|
13
|
+
#
|
14
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
15
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
16
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
17
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
18
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
19
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
20
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
21
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
22
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
23
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
24
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
25
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
26
|
+
#
|
27
|
+
# US Government Users Restricted Rights
|
28
|
+
# Use, duplication, or disclosure by the Government is subject to
|
29
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
30
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
31
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
32
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
33
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
34
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
35
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
36
|
+
#
|
37
|
+
# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
38
|
+
#
|
39
|
+
# accanti.c
|
40
|
+
|
41
|
+
require 'opengl'
|
42
|
+
require 'jitter'
|
43
|
+
include Gl,Glu,Glut
|
44
|
+
|
45
|
+
# Initialize lighting and other values.
|
46
|
+
def myinit
|
47
|
+
mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
|
48
|
+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
|
49
|
+
light_position = [ 0.0, 0.0, 10.0, 1.0 ]
|
50
|
+
lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
|
51
|
+
|
52
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
53
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
54
|
+
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
|
55
|
+
glLight(GL_LIGHT0, GL_POSITION, light_position)
|
56
|
+
glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
|
57
|
+
|
58
|
+
glEnable(GL_LIGHTING)
|
59
|
+
glEnable(GL_LIGHT0)
|
60
|
+
glDepthFunc(GL_LESS)
|
61
|
+
glEnable(GL_DEPTH_TEST)
|
62
|
+
glShadeModel(GL_FLAT)
|
63
|
+
|
64
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
65
|
+
glClearAccum(0.0, 0.0, 0.0, 0.0)
|
66
|
+
end
|
67
|
+
|
68
|
+
def displayObjects
|
69
|
+
torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
|
70
|
+
cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
|
71
|
+
sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
|
72
|
+
octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
|
73
|
+
|
74
|
+
glPushMatrix()
|
75
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
76
|
+
|
77
|
+
glPushMatrix()
|
78
|
+
glTranslate(-0.80, 0.35, 0.0)
|
79
|
+
glRotate(100.0, 1.0, 0.0, 0.0)
|
80
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
|
81
|
+
glutSolidTorus(0.275, 0.85, 16, 16)
|
82
|
+
glPopMatrix()
|
83
|
+
|
84
|
+
glPushMatrix()
|
85
|
+
glTranslate(-0.75, -0.50, 0.0)
|
86
|
+
glRotate(45.0, 0.0, 0.0, 1.0)
|
87
|
+
glRotate(45.0, 1.0, 0.0, 0.0)
|
88
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
|
89
|
+
glutSolidCube(1.5)
|
90
|
+
glPopMatrix()
|
91
|
+
|
92
|
+
glPushMatrix()
|
93
|
+
glTranslate(0.75, 0.60, 0.0)
|
94
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
95
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
|
96
|
+
glutSolidSphere(1.0, 16, 16)
|
97
|
+
glPopMatrix()
|
98
|
+
|
99
|
+
glPushMatrix()
|
100
|
+
glTranslate(0.70, -0.90, 0.25)
|
101
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
|
102
|
+
glutSolidOctahedron()
|
103
|
+
glPopMatrix()
|
104
|
+
|
105
|
+
glPopMatrix()
|
106
|
+
end
|
107
|
+
|
108
|
+
ACSIZE=8
|
109
|
+
|
110
|
+
myDisplay = proc do
|
111
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
112
|
+
|
113
|
+
glClear(GL_ACCUM_BUFFER_BIT)
|
114
|
+
for jitter in 0...ACSIZE
|
115
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
116
|
+
glPushMatrix()
|
117
|
+
# Note that 4.5 is the distance in world space between
|
118
|
+
# left and right and bottom and top.
|
119
|
+
# This formula converts fractional pixel movement to
|
120
|
+
# world coordinates.
|
121
|
+
glTranslate($j8[jitter][0]*4.5/viewport[2], $j8[jitter][1]*4.5/viewport[3], 0.0)
|
122
|
+
displayObjects()
|
123
|
+
glPopMatrix()
|
124
|
+
glAccum(GL_ACCUM, 1.0/ACSIZE)
|
125
|
+
end
|
126
|
+
glAccum(GL_RETURN, 1.0)
|
127
|
+
glutSwapBuffers()
|
128
|
+
end
|
129
|
+
|
130
|
+
myReshape = proc do |w, h|
|
131
|
+
glViewport(0, 0, w, h)
|
132
|
+
glMatrixMode(GL_PROJECTION)
|
133
|
+
glLoadIdentity()
|
134
|
+
if (w <= h)
|
135
|
+
glOrtho(-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0)
|
136
|
+
else
|
137
|
+
glOrtho(-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0)
|
138
|
+
end
|
139
|
+
glMatrixMode(GL_MODELVIEW)
|
140
|
+
end
|
141
|
+
|
142
|
+
keyboard = Proc.new do |key, x, y|
|
143
|
+
case (key)
|
144
|
+
when ?\e
|
145
|
+
exit(0);
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
149
|
+
# Main Loop
|
150
|
+
# Open window with initial window size, title bar,
|
151
|
+
# RGBA display mode, and handle input events.
|
152
|
+
#
|
153
|
+
glutInit()
|
154
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
|
155
|
+
glutInitWindowSize(500, 500)
|
156
|
+
glutInitWindowPosition(100, 100)
|
157
|
+
glutCreateWindow($0)
|
158
|
+
myinit()
|
159
|
+
glutReshapeFunc(myReshape)
|
160
|
+
glutDisplayFunc(myDisplay)
|
161
|
+
glutKeyboardFunc(keyboard)
|
162
|
+
glutMainLoop()
|
@@ -0,0 +1,215 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
|
3
|
+
# ALL RIGHTS RESERVED
|
4
|
+
# Permission to use, copy, modify, and distribute this software for
|
5
|
+
# any purpose and without fee is hereby granted, provided that the above
|
6
|
+
# copyright notice appear in all copies and that both the copyright notice
|
7
|
+
# and this permission notice appear in supporting documentation, and that
|
8
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
9
|
+
# or publicity pertaining to distribution of the software without specific,
|
10
|
+
# written prior permission.
|
11
|
+
#
|
12
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
13
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
14
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
15
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
16
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
17
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
18
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
19
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
20
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
21
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
22
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
23
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
24
|
+
#
|
25
|
+
# US Government Users Restricted Rights
|
26
|
+
# Use, duplication, or disclosure by the Government is subject to
|
27
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
28
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
29
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
30
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
31
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
32
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
33
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
34
|
+
#
|
35
|
+
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
|
36
|
+
#
|
37
|
+
# accpersp.c
|
38
|
+
# Use the accumulation buffer to do full-scene antialiasing
|
39
|
+
# on a scene with perspective projection, using the special
|
40
|
+
# routines accFrustum() and accPerspective().
|
41
|
+
|
42
|
+
require 'opengl'
|
43
|
+
include Gl,Glu,Glut
|
44
|
+
|
45
|
+
$j8 = [
|
46
|
+
[-0.334818, 0.435331],
|
47
|
+
[ 0.286438, -0.393495],
|
48
|
+
[ 0.459462, 0.141540],
|
49
|
+
[-0.414498, -0.192829],
|
50
|
+
[-0.183790, 0.082102],
|
51
|
+
[-0.079263, -0.317383],
|
52
|
+
[ 0.102254, 0.299133],
|
53
|
+
[ 0.164216, -0.054399]
|
54
|
+
]
|
55
|
+
|
56
|
+
# accFrustum()
|
57
|
+
# The first 6 arguments are identical to the glFrustum() call.
|
58
|
+
#
|
59
|
+
# pixdx and pixdy are anti-alias jitter in pixels.
|
60
|
+
# Set both equal to 0.0 for no anti-alias jitter.
|
61
|
+
# eyedx and eyedy are depth-of field jitter in pixels.
|
62
|
+
# Set both equal to 0.0 for no depth of field effects.
|
63
|
+
#
|
64
|
+
# focus is distance from eye to plane in focus.
|
65
|
+
# focus must be greater than, but not equal to 0.0.
|
66
|
+
#
|
67
|
+
# Note that accFrustum() calls glTranslatef(). You will
|
68
|
+
# probably want to insure that your ModelView matrix has been
|
69
|
+
# initialized to identity before calling accFrustum().
|
70
|
+
|
71
|
+
def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
72
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
73
|
+
|
74
|
+
xwsize = right - left
|
75
|
+
ywsize = top - bottom
|
76
|
+
|
77
|
+
dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
|
78
|
+
dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
|
79
|
+
|
80
|
+
glMatrixMode(GL_PROJECTION)
|
81
|
+
glLoadIdentity()
|
82
|
+
glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
|
83
|
+
glMatrixMode(GL_MODELVIEW)
|
84
|
+
glLoadIdentity()
|
85
|
+
glTranslate(-eyedx, -eyedy, 0.0)
|
86
|
+
end
|
87
|
+
|
88
|
+
# accPerspective()
|
89
|
+
#
|
90
|
+
# The first 4 arguments are identical to the gluPerspective() call.
|
91
|
+
# pixdx and pixdy are anti-alias jitter in pixels.
|
92
|
+
# Set both equal to 0.0 for no anti-alias jitter.
|
93
|
+
# eyedx and eyedy are depth-of field jitter in pixels.
|
94
|
+
# Set both equal to 0.0 for no depth of field effects.
|
95
|
+
#
|
96
|
+
# focus is distance from eye to plane in focus.
|
97
|
+
# focus must be greater than, but not equal to 0.0.
|
98
|
+
#
|
99
|
+
# Note that accPerspective() calls accFrustum().
|
100
|
+
|
101
|
+
def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
102
|
+
fov2 = ((fovy*Math::PI) / 180.0) / 2.0
|
103
|
+
|
104
|
+
top = nnear / (Math::cos(fov2) / Math::sin(fov2))
|
105
|
+
bottom = -top
|
106
|
+
|
107
|
+
right = top * aspect
|
108
|
+
left = -right
|
109
|
+
|
110
|
+
accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
111
|
+
end
|
112
|
+
|
113
|
+
# Initialize lighting and other values.
|
114
|
+
def init
|
115
|
+
mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
|
116
|
+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
|
117
|
+
light_position = [ 0.0, 0.0, 10.0, 1.0 ]
|
118
|
+
lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
|
119
|
+
|
120
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
121
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
122
|
+
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
|
123
|
+
glLight(GL_LIGHT0, GL_POSITION, light_position)
|
124
|
+
glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
|
125
|
+
|
126
|
+
glEnable(GL_LIGHTING)
|
127
|
+
glEnable(GL_LIGHT0)
|
128
|
+
glEnable(GL_DEPTH_TEST)
|
129
|
+
glShadeModel(GL_FLAT)
|
130
|
+
|
131
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
132
|
+
glClearAccum(0.0, 0.0, 0.0, 0.0)
|
133
|
+
end
|
134
|
+
|
135
|
+
def displayObjects
|
136
|
+
torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
|
137
|
+
cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
|
138
|
+
sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
|
139
|
+
octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
|
140
|
+
|
141
|
+
glPushMatrix()
|
142
|
+
glTranslate(0.0, 0.0, -5.0)
|
143
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
144
|
+
|
145
|
+
glPushMatrix()
|
146
|
+
glTranslate(-0.80, 0.35, 0.0)
|
147
|
+
glRotate(100.0, 1.0, 0.0, 0.0)
|
148
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
|
149
|
+
glutSolidTorus(0.275, 0.85, 16, 16)
|
150
|
+
glPopMatrix()
|
151
|
+
|
152
|
+
glPushMatrix()
|
153
|
+
glTranslate(-0.75, -0.50, 0.0)
|
154
|
+
glRotate(45.0, 0.0, 0.0, 1.0)
|
155
|
+
glRotate(45.0, 1.0, 0.0, 0.0)
|
156
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
|
157
|
+
glutSolidCube(1.5)
|
158
|
+
glPopMatrix()
|
159
|
+
|
160
|
+
glPushMatrix()
|
161
|
+
glTranslate(0.75, 0.60, 0.0)
|
162
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
163
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
|
164
|
+
glutSolidSphere(1.0, 16, 16)
|
165
|
+
glPopMatrix()
|
166
|
+
|
167
|
+
glPushMatrix()
|
168
|
+
glTranslate(0.70, -0.90, 0.25)
|
169
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
|
170
|
+
glutSolidOctahedron()
|
171
|
+
glPopMatrix()
|
172
|
+
|
173
|
+
glPopMatrix()
|
174
|
+
end
|
175
|
+
|
176
|
+
ACSIZE=8
|
177
|
+
|
178
|
+
display = proc do
|
179
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
180
|
+
|
181
|
+
glClear(GL_ACCUM_BUFFER_BIT)
|
182
|
+
for jitter in 0...ACSIZE
|
183
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
184
|
+
accPerspective(50.0, viewport[2]/ viewport[3], 1.0, 15.0, $j8[jitter][0], $j8[jitter][1], 0.0, 0.0, 1.0)
|
185
|
+
displayObjects()
|
186
|
+
glAccum(GL_ACCUM, 1.0/ACSIZE)
|
187
|
+
end
|
188
|
+
glAccum(GL_RETURN, 1.0)
|
189
|
+
glutSwapBuffers()
|
190
|
+
end
|
191
|
+
|
192
|
+
reshape = proc do |w, h|
|
193
|
+
glViewport(0, 0, w, h)
|
194
|
+
end
|
195
|
+
|
196
|
+
keyboard = proc do |key, x, y|
|
197
|
+
case (key)
|
198
|
+
when ?\e
|
199
|
+
exit(0)
|
200
|
+
end
|
201
|
+
end
|
202
|
+
|
203
|
+
# Main Loop
|
204
|
+
# Be certain you request an accumulation buffer.
|
205
|
+
|
206
|
+
glutInit()
|
207
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
|
208
|
+
glutInitWindowSize(500, 500)
|
209
|
+
glutInitWindowPosition(100, 100)
|
210
|
+
glutCreateWindow($0)
|
211
|
+
init()
|
212
|
+
glutReshapeFunc(reshape)
|
213
|
+
glutDisplayFunc(display)
|
214
|
+
glutKeyboardFunc(keyboard)
|
215
|
+
glutMainLoop()
|