ruby-opengl2 0.60.2
Sign up to get free protection for your applications and to get access to all the features.
- data/Rakefile +80 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/ext/common/common.h +423 -0
- data/ext/common/conv.h +243 -0
- data/ext/common/funcdef.h +280 -0
- data/ext/common/gl-enums.h +10031 -0
- data/ext/common/gl-error.h +23 -0
- data/ext/common/gl-types.h +63 -0
- data/ext/common/glu-enums.h +463 -0
- data/ext/gl/gl-1.0-1.1.c +2811 -0
- data/ext/gl/gl-1.2.c +814 -0
- data/ext/gl/gl-1.3.c +443 -0
- data/ext/gl/gl-1.4.c +348 -0
- data/ext/gl/gl-1.5.c +225 -0
- data/ext/gl/gl-2.0.c +657 -0
- data/ext/gl/gl-2.1.c +57 -0
- data/ext/gl/gl-enums.c +3354 -0
- data/ext/gl/gl-error.c +104 -0
- data/ext/gl/gl-ext-3dfx.c +27 -0
- data/ext/gl/gl-ext-arb.c +866 -0
- data/ext/gl/gl-ext-ati.c +41 -0
- data/ext/gl/gl-ext-ext.c +889 -0
- data/ext/gl/gl-ext-gremedy.c +41 -0
- data/ext/gl/gl-ext-nv.c +679 -0
- data/ext/gl/gl.c +214 -0
- data/ext/gl/mkrf_conf.rb +37 -0
- data/ext/glu/glu-enums.c +164 -0
- data/ext/glu/glu.c +1530 -0
- data/ext/glu/mkrf_conf.rb +39 -0
- data/ext/glut/glut.c +1627 -0
- data/ext/glut/mkrf_conf.rb +37 -0
- data/lib/opengl.rb +84 -0
- data/test/README +10 -0
- data/test/tc_common.rb +98 -0
- data/test/tc_ext_arb.rb +467 -0
- data/test/tc_ext_ati.rb +33 -0
- data/test/tc_ext_ext.rb +551 -0
- data/test/tc_ext_gremedy.rb +36 -0
- data/test/tc_ext_nv.rb +357 -0
- data/test/tc_func_10_11.rb +1281 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +229 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +270 -0
- data/test/tc_func_20.rb +346 -0
- data/test/tc_func_21.rb +541 -0
- data/test/tc_glu.rb +310 -0
- data/test/tc_include_gl.rb +35 -0
- data/test/tc_misc.rb +54 -0
- data/test/tc_require_gl.rb +34 -0
- metadata +164 -0
data/examples/README
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
Examples
|
2
|
+
========
|
3
|
+
|
4
|
+
This directory contains OpenGL examples converted to ruby from various sources.
|
5
|
+
As such, they are distributed under various terms - see each file for licensing info.
|
6
|
+
|
7
|
+
RedBook/
|
8
|
+
Examples from OpenGL Red Book and SGI's example code in general, licensed under
|
9
|
+
SGI open-source license.
|
10
|
+
OrangeBook/
|
11
|
+
Examples from OpenGL Orange Book (GLSL), distributed under BSD license
|
12
|
+
NeHe/
|
13
|
+
NeHe's opengl tutorials (http://nehe.gamedev.net), licensed under free license.
|
14
|
+
Misc/
|
15
|
+
Other examples. If license is not given, MIT is assumed.
|
16
|
+
|
@@ -0,0 +1,142 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
|
3
|
+
# ALL RIGHTS RESERVED
|
4
|
+
# Permission to use, copy, modify, and distribute this software for
|
5
|
+
# any purpose and without fee is hereby granted, provided that the above
|
6
|
+
# copyright notice appear in all copies and that both the copyright notice
|
7
|
+
# and this permission notice appear in supporting documentation, and that
|
8
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
9
|
+
# or publicity pertaining to distribution of the software without specific,
|
10
|
+
# written prior permission.
|
11
|
+
#
|
12
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
13
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
14
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
15
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
16
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
17
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
18
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
19
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
20
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
21
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
22
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
23
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
24
|
+
#
|
25
|
+
# US Government Users Restricted Rights
|
26
|
+
# Use, duplication, or disclosure by the Government is subject to
|
27
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
28
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
29
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
30
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
31
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
32
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
33
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
34
|
+
#
|
35
|
+
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
|
36
|
+
#
|
37
|
+
# aapoly.c
|
38
|
+
# This program draws filled polygons with antialiased
|
39
|
+
# edges. The special GL_SRC_ALPHA_SATURATE blending
|
40
|
+
# function is used.
|
41
|
+
# Pressing the 't' key turns the antialiasing on and off.
|
42
|
+
require 'opengl'
|
43
|
+
include Gl,Glu,Glut
|
44
|
+
|
45
|
+
$polySmooth = true
|
46
|
+
|
47
|
+
def init
|
48
|
+
glCullFace(GL_BACK)
|
49
|
+
glEnable(GL_CULL_FACE)
|
50
|
+
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
|
51
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
52
|
+
end
|
53
|
+
|
54
|
+
NFACE=6
|
55
|
+
NVERT=8
|
56
|
+
$indices = [
|
57
|
+
[4, 5, 6, 7], [2, 3, 7, 6], [0, 4, 7, 3],
|
58
|
+
[0, 1, 5, 4], [1, 5, 6, 2], [0, 3, 2, 1]
|
59
|
+
]
|
60
|
+
|
61
|
+
def drawCube(x0, x1, y0, y1, z0, z1)
|
62
|
+
v = [[],[],[],[],[],[],[],[]]
|
63
|
+
c = [
|
64
|
+
[0.0, 0.0, 0.0, 1.0], [1.0, 0.0, 0.0, 1.0],
|
65
|
+
[0.0, 1.0, 0.0, 1.0], [1.0, 1.0, 0.0, 1.0],
|
66
|
+
[0.0, 0.0, 1.0, 1.0], [1.0, 0.0, 1.0, 1.0],
|
67
|
+
[0.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]
|
68
|
+
]
|
69
|
+
|
70
|
+
# indices of front, top, left, bottom, right, back faces
|
71
|
+
|
72
|
+
v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0
|
73
|
+
v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1
|
74
|
+
v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0
|
75
|
+
v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1
|
76
|
+
v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0
|
77
|
+
v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1
|
78
|
+
|
79
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
80
|
+
glEnableClientState(GL_COLOR_ARRAY)
|
81
|
+
glVertexPointer(3, GL_FLOAT, 0, v.flatten!.pack("f*"))
|
82
|
+
glColorPointer(4, GL_FLOAT, 0, c.flatten!.pack("f*"))
|
83
|
+
glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, $indices.flatten.pack("C*"))
|
84
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
85
|
+
glDisableClientState(GL_COLOR_ARRAY)
|
86
|
+
end
|
87
|
+
|
88
|
+
# Note: polygons must be drawn from front to back
|
89
|
+
# for proper blending.
|
90
|
+
display = proc do
|
91
|
+
if ($polySmooth)
|
92
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
93
|
+
glEnable(GL_BLEND)
|
94
|
+
glEnable(GL_POLYGON_SMOOTH)
|
95
|
+
glDisable(GL_DEPTH_TEST)
|
96
|
+
else
|
97
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
98
|
+
glDisable(GL_BLEND)
|
99
|
+
glDisable(GL_POLYGON_SMOOTH)
|
100
|
+
glEnable(GL_DEPTH_TEST)
|
101
|
+
end
|
102
|
+
|
103
|
+
glPushMatrix()
|
104
|
+
glTranslate(0.0, 0.0, -8.0)
|
105
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
106
|
+
glRotate(60.0, 0.0, 1.0, 0.0)
|
107
|
+
drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5)
|
108
|
+
glPopMatrix()
|
109
|
+
glutSwapBuffers()
|
110
|
+
end
|
111
|
+
|
112
|
+
reshape = proc do |w, h|
|
113
|
+
glViewport(0, 0, w, h)
|
114
|
+
glMatrixMode(GL_PROJECTION)
|
115
|
+
glLoadIdentity()
|
116
|
+
gluPerspective(30.0, w.to_f/ h.to_f, 1.0, 20.0)
|
117
|
+
glMatrixMode(GL_MODELVIEW)
|
118
|
+
glLoadIdentity()
|
119
|
+
end
|
120
|
+
|
121
|
+
keyboard = proc do |key, x, y|
|
122
|
+
case (key)
|
123
|
+
when ?t ,?T
|
124
|
+
$polySmooth = !$polySmooth
|
125
|
+
glutPostRedisplay()
|
126
|
+
when ?\e
|
127
|
+
exit(0) # Escape key
|
128
|
+
end
|
129
|
+
end
|
130
|
+
|
131
|
+
# Main Loop
|
132
|
+
glutInit
|
133
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH)
|
134
|
+
glutInitWindowSize(500, 500)
|
135
|
+
glutInitWindowPosition(100, 100)
|
136
|
+
glutCreateWindow($0)
|
137
|
+
init()
|
138
|
+
glutReshapeFunc(reshape)
|
139
|
+
glutKeyboardFunc(keyboard)
|
140
|
+
glutDisplayFunc(display)
|
141
|
+
glutMainLoop()
|
142
|
+
|
@@ -0,0 +1,119 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
|
3
|
+
# ALL RIGHTS RESERVED
|
4
|
+
# Permission to use, copy, modify, and distribute this software for
|
5
|
+
# any purpose and without fee is hereby granted, provided that the above
|
6
|
+
# copyright notice appear in all copies and that both the copyright notice
|
7
|
+
# and this permission notice appear in supporting documentation, and that
|
8
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
9
|
+
# or publicity pertaining to distribution of the software without specific,
|
10
|
+
# written prior permission.
|
11
|
+
#
|
12
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
13
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
14
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
15
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
16
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
17
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
18
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
19
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
20
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
21
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
22
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
23
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
24
|
+
#
|
25
|
+
# US Government Users Restricted Rights
|
26
|
+
# Use, duplication, or disclosure by the Government is subject to
|
27
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
28
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
29
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
30
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
31
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
32
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
33
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
34
|
+
#
|
35
|
+
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
|
36
|
+
#
|
37
|
+
# aargb.c
|
38
|
+
# This program draws shows how to draw anti-aliased lines. It draws
|
39
|
+
# two diagonal lines to form an X when 'r' is typed in the window,
|
40
|
+
# the lines are rotated in opposite directions.
|
41
|
+
require 'opengl'
|
42
|
+
require 'mathn'
|
43
|
+
include Gl,Glu,Glut
|
44
|
+
|
45
|
+
$rotAngle = 0.0
|
46
|
+
|
47
|
+
# Initialize antialiasing for RGBA mode, including alpha
|
48
|
+
# blending, hint, and line width. Print out implementation
|
49
|
+
# specific info on line width granularity and width.
|
50
|
+
def init
|
51
|
+
glEnable(GL_LINE_SMOOTH)
|
52
|
+
glEnable(GL_BLEND)
|
53
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
54
|
+
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE)
|
55
|
+
glLineWidth(1.5)
|
56
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
57
|
+
end
|
58
|
+
|
59
|
+
# Draw 2 diagonal lines to form an X
|
60
|
+
display = Proc.new do
|
61
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
62
|
+
|
63
|
+
glColor(0.0, 1.0, 0.0)
|
64
|
+
glPushMatrix()
|
65
|
+
glRotate(-$rotAngle, 0.0, 0.0, 0.1)
|
66
|
+
glBegin(GL_LINES)
|
67
|
+
glVertex(-0.5, 0.5)
|
68
|
+
glVertex(0.5, -0.5)
|
69
|
+
glEnd()
|
70
|
+
glPopMatrix()
|
71
|
+
|
72
|
+
glColor(0.0, 0.0, 1.0)
|
73
|
+
glPushMatrix()
|
74
|
+
glRotate($rotAngle, 0.0, 0.0, 0.1)
|
75
|
+
glBegin(GL_LINES)
|
76
|
+
glVertex(0.5, 0.5)
|
77
|
+
glVertex(-0.5, -0.5)
|
78
|
+
glEnd()
|
79
|
+
glPopMatrix()
|
80
|
+
glutSwapBuffers()
|
81
|
+
end
|
82
|
+
|
83
|
+
reshape = Proc.new do |w, h|
|
84
|
+
glViewport(0, 0, w, h)
|
85
|
+
glMatrixMode(GL_PROJECTION)
|
86
|
+
glLoadIdentity()
|
87
|
+
if (w <= h)
|
88
|
+
gluOrtho2D(-1.0, 1.0, -1.0*h/w, 1.0*h/w)
|
89
|
+
else
|
90
|
+
gluOrtho2D(-1.0*w/h, 1.0*w/h, -1.0, 1.0)
|
91
|
+
end
|
92
|
+
glMatrixMode(GL_MODELVIEW)
|
93
|
+
glLoadIdentity()
|
94
|
+
end
|
95
|
+
|
96
|
+
keyboard = Proc.new do |key, x, y|
|
97
|
+
case (key)
|
98
|
+
when ?r,?R
|
99
|
+
$rotAngle = $rotAngle + 20.0
|
100
|
+
$rotAngle = 0.0 if ($rotAngle >= 360.0)
|
101
|
+
glutPostRedisplay()
|
102
|
+
when ?\e # Escape Key
|
103
|
+
exit(0)
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
# Main Loop
|
108
|
+
# Open window with initial window size, title bar,
|
109
|
+
# RGBA display mode, and handle input events.
|
110
|
+
glutInit
|
111
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
|
112
|
+
glutInitWindowSize(500, 500)
|
113
|
+
glutInitWindowPosition(100, 100)
|
114
|
+
glutCreateWindow($0)
|
115
|
+
init()
|
116
|
+
glutReshapeFunc(reshape)
|
117
|
+
glutKeyboardFunc(keyboard)
|
118
|
+
glutDisplayFunc(display)
|
119
|
+
glutMainLoop()
|
@@ -0,0 +1,162 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) Mark J. Kilgard, 1994.
|
3
|
+
#
|
4
|
+
# (c) Copyright 1993, Silicon Graphics, Inc.
|
5
|
+
# ALL RIGHTS RESERVED
|
6
|
+
# Permission to use, copy, modify, and distribute this software for
|
7
|
+
# any purpose and without fee is hereby granted, provided that the above
|
8
|
+
# copyright notice appear in all copies and that both the copyright notice
|
9
|
+
# and this permission notice appear in supporting documentation, and that
|
10
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
11
|
+
# or publicity pertaining to distribution of the software without specific,
|
12
|
+
# written prior permission.
|
13
|
+
#
|
14
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
15
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
16
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
17
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
18
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
19
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
20
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
21
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
22
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
23
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
24
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
25
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
26
|
+
#
|
27
|
+
# US Government Users Restricted Rights
|
28
|
+
# Use, duplication, or disclosure by the Government is subject to
|
29
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
30
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
31
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
32
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
33
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
34
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
35
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
36
|
+
#
|
37
|
+
# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
38
|
+
#
|
39
|
+
# accanti.c
|
40
|
+
|
41
|
+
require 'opengl'
|
42
|
+
require 'jitter'
|
43
|
+
include Gl,Glu,Glut
|
44
|
+
|
45
|
+
# Initialize lighting and other values.
|
46
|
+
def myinit
|
47
|
+
mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
|
48
|
+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
|
49
|
+
light_position = [ 0.0, 0.0, 10.0, 1.0 ]
|
50
|
+
lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
|
51
|
+
|
52
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
53
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
54
|
+
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
|
55
|
+
glLight(GL_LIGHT0, GL_POSITION, light_position)
|
56
|
+
glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
|
57
|
+
|
58
|
+
glEnable(GL_LIGHTING)
|
59
|
+
glEnable(GL_LIGHT0)
|
60
|
+
glDepthFunc(GL_LESS)
|
61
|
+
glEnable(GL_DEPTH_TEST)
|
62
|
+
glShadeModel(GL_FLAT)
|
63
|
+
|
64
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
65
|
+
glClearAccum(0.0, 0.0, 0.0, 0.0)
|
66
|
+
end
|
67
|
+
|
68
|
+
def displayObjects
|
69
|
+
torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
|
70
|
+
cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
|
71
|
+
sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
|
72
|
+
octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
|
73
|
+
|
74
|
+
glPushMatrix()
|
75
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
76
|
+
|
77
|
+
glPushMatrix()
|
78
|
+
glTranslate(-0.80, 0.35, 0.0)
|
79
|
+
glRotate(100.0, 1.0, 0.0, 0.0)
|
80
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
|
81
|
+
glutSolidTorus(0.275, 0.85, 16, 16)
|
82
|
+
glPopMatrix()
|
83
|
+
|
84
|
+
glPushMatrix()
|
85
|
+
glTranslate(-0.75, -0.50, 0.0)
|
86
|
+
glRotate(45.0, 0.0, 0.0, 1.0)
|
87
|
+
glRotate(45.0, 1.0, 0.0, 0.0)
|
88
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
|
89
|
+
glutSolidCube(1.5)
|
90
|
+
glPopMatrix()
|
91
|
+
|
92
|
+
glPushMatrix()
|
93
|
+
glTranslate(0.75, 0.60, 0.0)
|
94
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
95
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
|
96
|
+
glutSolidSphere(1.0, 16, 16)
|
97
|
+
glPopMatrix()
|
98
|
+
|
99
|
+
glPushMatrix()
|
100
|
+
glTranslate(0.70, -0.90, 0.25)
|
101
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
|
102
|
+
glutSolidOctahedron()
|
103
|
+
glPopMatrix()
|
104
|
+
|
105
|
+
glPopMatrix()
|
106
|
+
end
|
107
|
+
|
108
|
+
ACSIZE=8
|
109
|
+
|
110
|
+
myDisplay = proc do
|
111
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
112
|
+
|
113
|
+
glClear(GL_ACCUM_BUFFER_BIT)
|
114
|
+
for jitter in 0...ACSIZE
|
115
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
116
|
+
glPushMatrix()
|
117
|
+
# Note that 4.5 is the distance in world space between
|
118
|
+
# left and right and bottom and top.
|
119
|
+
# This formula converts fractional pixel movement to
|
120
|
+
# world coordinates.
|
121
|
+
glTranslate($j8[jitter][0]*4.5/viewport[2], $j8[jitter][1]*4.5/viewport[3], 0.0)
|
122
|
+
displayObjects()
|
123
|
+
glPopMatrix()
|
124
|
+
glAccum(GL_ACCUM, 1.0/ACSIZE)
|
125
|
+
end
|
126
|
+
glAccum(GL_RETURN, 1.0)
|
127
|
+
glutSwapBuffers()
|
128
|
+
end
|
129
|
+
|
130
|
+
myReshape = proc do |w, h|
|
131
|
+
glViewport(0, 0, w, h)
|
132
|
+
glMatrixMode(GL_PROJECTION)
|
133
|
+
glLoadIdentity()
|
134
|
+
if (w <= h)
|
135
|
+
glOrtho(-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0)
|
136
|
+
else
|
137
|
+
glOrtho(-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0)
|
138
|
+
end
|
139
|
+
glMatrixMode(GL_MODELVIEW)
|
140
|
+
end
|
141
|
+
|
142
|
+
keyboard = Proc.new do |key, x, y|
|
143
|
+
case (key)
|
144
|
+
when ?\e
|
145
|
+
exit(0);
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
149
|
+
# Main Loop
|
150
|
+
# Open window with initial window size, title bar,
|
151
|
+
# RGBA display mode, and handle input events.
|
152
|
+
#
|
153
|
+
glutInit()
|
154
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
|
155
|
+
glutInitWindowSize(500, 500)
|
156
|
+
glutInitWindowPosition(100, 100)
|
157
|
+
glutCreateWindow($0)
|
158
|
+
myinit()
|
159
|
+
glutReshapeFunc(myReshape)
|
160
|
+
glutDisplayFunc(myDisplay)
|
161
|
+
glutKeyboardFunc(keyboard)
|
162
|
+
glutMainLoop()
|
@@ -0,0 +1,215 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
|
3
|
+
# ALL RIGHTS RESERVED
|
4
|
+
# Permission to use, copy, modify, and distribute this software for
|
5
|
+
# any purpose and without fee is hereby granted, provided that the above
|
6
|
+
# copyright notice appear in all copies and that both the copyright notice
|
7
|
+
# and this permission notice appear in supporting documentation, and that
|
8
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
9
|
+
# or publicity pertaining to distribution of the software without specific,
|
10
|
+
# written prior permission.
|
11
|
+
#
|
12
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
13
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
14
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
15
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
16
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
17
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
18
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
19
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
20
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
21
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
22
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
23
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
24
|
+
#
|
25
|
+
# US Government Users Restricted Rights
|
26
|
+
# Use, duplication, or disclosure by the Government is subject to
|
27
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
28
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
29
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
30
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
31
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
32
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
33
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
34
|
+
#
|
35
|
+
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
|
36
|
+
#
|
37
|
+
# accpersp.c
|
38
|
+
# Use the accumulation buffer to do full-scene antialiasing
|
39
|
+
# on a scene with perspective projection, using the special
|
40
|
+
# routines accFrustum() and accPerspective().
|
41
|
+
|
42
|
+
require 'opengl'
|
43
|
+
include Gl,Glu,Glut
|
44
|
+
|
45
|
+
$j8 = [
|
46
|
+
[-0.334818, 0.435331],
|
47
|
+
[ 0.286438, -0.393495],
|
48
|
+
[ 0.459462, 0.141540],
|
49
|
+
[-0.414498, -0.192829],
|
50
|
+
[-0.183790, 0.082102],
|
51
|
+
[-0.079263, -0.317383],
|
52
|
+
[ 0.102254, 0.299133],
|
53
|
+
[ 0.164216, -0.054399]
|
54
|
+
]
|
55
|
+
|
56
|
+
# accFrustum()
|
57
|
+
# The first 6 arguments are identical to the glFrustum() call.
|
58
|
+
#
|
59
|
+
# pixdx and pixdy are anti-alias jitter in pixels.
|
60
|
+
# Set both equal to 0.0 for no anti-alias jitter.
|
61
|
+
# eyedx and eyedy are depth-of field jitter in pixels.
|
62
|
+
# Set both equal to 0.0 for no depth of field effects.
|
63
|
+
#
|
64
|
+
# focus is distance from eye to plane in focus.
|
65
|
+
# focus must be greater than, but not equal to 0.0.
|
66
|
+
#
|
67
|
+
# Note that accFrustum() calls glTranslatef(). You will
|
68
|
+
# probably want to insure that your ModelView matrix has been
|
69
|
+
# initialized to identity before calling accFrustum().
|
70
|
+
|
71
|
+
def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
72
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
73
|
+
|
74
|
+
xwsize = right - left
|
75
|
+
ywsize = top - bottom
|
76
|
+
|
77
|
+
dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
|
78
|
+
dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
|
79
|
+
|
80
|
+
glMatrixMode(GL_PROJECTION)
|
81
|
+
glLoadIdentity()
|
82
|
+
glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
|
83
|
+
glMatrixMode(GL_MODELVIEW)
|
84
|
+
glLoadIdentity()
|
85
|
+
glTranslate(-eyedx, -eyedy, 0.0)
|
86
|
+
end
|
87
|
+
|
88
|
+
# accPerspective()
|
89
|
+
#
|
90
|
+
# The first 4 arguments are identical to the gluPerspective() call.
|
91
|
+
# pixdx and pixdy are anti-alias jitter in pixels.
|
92
|
+
# Set both equal to 0.0 for no anti-alias jitter.
|
93
|
+
# eyedx and eyedy are depth-of field jitter in pixels.
|
94
|
+
# Set both equal to 0.0 for no depth of field effects.
|
95
|
+
#
|
96
|
+
# focus is distance from eye to plane in focus.
|
97
|
+
# focus must be greater than, but not equal to 0.0.
|
98
|
+
#
|
99
|
+
# Note that accPerspective() calls accFrustum().
|
100
|
+
|
101
|
+
def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
102
|
+
fov2 = ((fovy*Math::PI) / 180.0) / 2.0
|
103
|
+
|
104
|
+
top = nnear / (Math::cos(fov2) / Math::sin(fov2))
|
105
|
+
bottom = -top
|
106
|
+
|
107
|
+
right = top * aspect
|
108
|
+
left = -right
|
109
|
+
|
110
|
+
accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
111
|
+
end
|
112
|
+
|
113
|
+
# Initialize lighting and other values.
|
114
|
+
def init
|
115
|
+
mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
|
116
|
+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
|
117
|
+
light_position = [ 0.0, 0.0, 10.0, 1.0 ]
|
118
|
+
lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
|
119
|
+
|
120
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
121
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
122
|
+
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
|
123
|
+
glLight(GL_LIGHT0, GL_POSITION, light_position)
|
124
|
+
glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
|
125
|
+
|
126
|
+
glEnable(GL_LIGHTING)
|
127
|
+
glEnable(GL_LIGHT0)
|
128
|
+
glEnable(GL_DEPTH_TEST)
|
129
|
+
glShadeModel(GL_FLAT)
|
130
|
+
|
131
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
132
|
+
glClearAccum(0.0, 0.0, 0.0, 0.0)
|
133
|
+
end
|
134
|
+
|
135
|
+
def displayObjects
|
136
|
+
torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
|
137
|
+
cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
|
138
|
+
sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
|
139
|
+
octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
|
140
|
+
|
141
|
+
glPushMatrix()
|
142
|
+
glTranslate(0.0, 0.0, -5.0)
|
143
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
144
|
+
|
145
|
+
glPushMatrix()
|
146
|
+
glTranslate(-0.80, 0.35, 0.0)
|
147
|
+
glRotate(100.0, 1.0, 0.0, 0.0)
|
148
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
|
149
|
+
glutSolidTorus(0.275, 0.85, 16, 16)
|
150
|
+
glPopMatrix()
|
151
|
+
|
152
|
+
glPushMatrix()
|
153
|
+
glTranslate(-0.75, -0.50, 0.0)
|
154
|
+
glRotate(45.0, 0.0, 0.0, 1.0)
|
155
|
+
glRotate(45.0, 1.0, 0.0, 0.0)
|
156
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
|
157
|
+
glutSolidCube(1.5)
|
158
|
+
glPopMatrix()
|
159
|
+
|
160
|
+
glPushMatrix()
|
161
|
+
glTranslate(0.75, 0.60, 0.0)
|
162
|
+
glRotate(30.0, 1.0, 0.0, 0.0)
|
163
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
|
164
|
+
glutSolidSphere(1.0, 16, 16)
|
165
|
+
glPopMatrix()
|
166
|
+
|
167
|
+
glPushMatrix()
|
168
|
+
glTranslate(0.70, -0.90, 0.25)
|
169
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
|
170
|
+
glutSolidOctahedron()
|
171
|
+
glPopMatrix()
|
172
|
+
|
173
|
+
glPopMatrix()
|
174
|
+
end
|
175
|
+
|
176
|
+
ACSIZE=8
|
177
|
+
|
178
|
+
display = proc do
|
179
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
180
|
+
|
181
|
+
glClear(GL_ACCUM_BUFFER_BIT)
|
182
|
+
for jitter in 0...ACSIZE
|
183
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
184
|
+
accPerspective(50.0, viewport[2]/ viewport[3], 1.0, 15.0, $j8[jitter][0], $j8[jitter][1], 0.0, 0.0, 1.0)
|
185
|
+
displayObjects()
|
186
|
+
glAccum(GL_ACCUM, 1.0/ACSIZE)
|
187
|
+
end
|
188
|
+
glAccum(GL_RETURN, 1.0)
|
189
|
+
glutSwapBuffers()
|
190
|
+
end
|
191
|
+
|
192
|
+
reshape = proc do |w, h|
|
193
|
+
glViewport(0, 0, w, h)
|
194
|
+
end
|
195
|
+
|
196
|
+
keyboard = proc do |key, x, y|
|
197
|
+
case (key)
|
198
|
+
when ?\e
|
199
|
+
exit(0)
|
200
|
+
end
|
201
|
+
end
|
202
|
+
|
203
|
+
# Main Loop
|
204
|
+
# Be certain you request an accumulation buffer.
|
205
|
+
|
206
|
+
glutInit()
|
207
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
|
208
|
+
glutInitWindowSize(500, 500)
|
209
|
+
glutInitWindowPosition(100, 100)
|
210
|
+
glutCreateWindow($0)
|
211
|
+
init()
|
212
|
+
glutReshapeFunc(reshape)
|
213
|
+
glutDisplayFunc(display)
|
214
|
+
glutKeyboardFunc(keyboard)
|
215
|
+
glutMainLoop()
|